Welcome to Soup Co., Astroworker! As an integral part of the Soup Co. family, your mission is to explore the remote planets in search of tasty ingredients to make the galaxies most delicious soups and then rocket them into the gullets of our hungry customers.
Vásárlói értékelés: Nagyon pozitív (77 értékelés)
Megjelenés dátuma: 2014. márc. 13.

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Korai hozzáférésű játék

Szerezz azonnali hozzáférést és kezdj játszani; légy részese a játék fejlődésének.

Megjegyzés: Ez a korai hozzáférésű játék nincs készen, és vagy változik a továbbiakban, vagy nem. Ha nem izgat a vele való játék a jelenlegi állapotában, érdemes lehet várni, míg a játék fejlesztése előrehaladottabbá válik. Tudj meg többet.

Mit mondanak a fejlesztők:

Miért a Korai Hozzáférés?

“Nom Nom Galaxy is a new kind of title for Q-Games and we felt that Early Access would give us a chance to get feedback from our community early into development. The process allows us to get feedback on what is and isn't working, and iterate quickly.”

Körülbelül mennyi ideig lesz ez a játék a Korai Hozzáférésben?

“We're aiming for a full release at the beginning of 2015.”

A tervek szerint miben fog különbözni a teljes verzió a korai hozzáférésű verziótól?

“The full version of Nom Nom Galaxy will feature a complete story campaign with drop-in/drop-out co-op for up to four players. While the exact number of planets and soups to discover are still up in the air, we want to provide a number of worlds for players to explore.”

Milyen állapotban van jelenleg a korai hozzáférésű verzió?

“Nom Nom Galaxy is currently pre-Alpha, meaning there are many features that are still being implemented and lots of optimization work to done.”

Eltérően lesz árazva a játék a korai hozzáférés alatt és azt követően?

“Nom Nom Galaxy will be the same price.”

Hogyan tervezitek bevonni a közösséget a fejlesztés folyamatába?

“Very much so! All of the feedback we receive via Steam forums and on social networks is taken to the team. We discuss the merits of the feedback with regards to the game as a whole, and if we think it will contribute, how best to integrate it into the game.”
Tovább

Nom Nom Galaxy vásárlása

Ezt a játékot tartalmazó csomagok

PixelJunk Bundle vásárlása

4 elemet tartalmaz: Nom Nom Galaxy, PixelJunk Eden, PixelJunk™ Monsters Ultimate, PixelJunk™ Shooter

 

Kurátorok, akik ajánlják

"Explore like in Terraria while building a soup-factory base. Mellow music and cool graphics in true Q-games style. A promising Early Access gem!"

Legutóbbi frissítések Összes megnézése (29)

április 23.

Robo Pals! Nom Nom Galaxy Ver. 0.99a

Salutations, Astroworkers!

Last week we dropped a galactic bomb of an update that added a bunch of new content to Nom Nom Galaxy. We're going to get into some more specifics of that update this week. We've also fixed some of the issues that our tireless Early Access Astroworkers helped uncover, and added key binding support!

You'll notice that your robot minions have undergone a few upgrades in this update and there's even a new face in the bunch. Freddy, Travis, and Ben have all been tweaked to improve your soup production.



Freddy & Travis
Freddy and Travis are your vertical movement robots in the soup production line, moving ingredients and soups up or down through the base. In previous versions, Freddy handled sending everything up, while Travis would move things down. We've now given both robots the functionality to pass ingredients or soup up and down, but separated which items they will handle. Freddy is now exclusively an ingredient robot and Travis will take care of the soup.

In earlier versions you'd often have Freddy or Travis throwing ingredients passed to them to your soup rocket yards, or towards factories that didn't take those ingredients. With this change, you'll have a greater degree of control over how soup production flows through the base.


Ben
Freddy and Travis got little tweaks, but Ben has had a full system overhaul! Ben 2.0 has gone back to doing what dogs do best - burying stuff! Place Ben around any ingredients and he'll replant them. Ben's original purpose was to find ingredients and bring them back to his doghouse. While we appreciate the pooch's intentions, the system was a little cumbersome and wasn't working quite as we had hoped.


Planting speed and Ben's patrolling patch are still being tweaked, so let us know how the Astroworker's Best Friends is working in your bases.



Clarence
The newest addition to our robo-family is Clarence, a harvesting robo. In many ways, Clarence, paired with the new changes to Ben, is the the final piece in the soup automation puzzle. Place Clarence in your farms and he will harvest any plants that have grown to full height. Without having to come back and tend to your farms, this frees up your Astroworker to explore more of the planets.



Updates & Fixes
Bugs Fixes

  • Fixed bug causing game to crash accessing the Gum menu
  • Video setting should be saving correctly to profiles and there is a confirmation dialogue for changes.
  • S.O.O.P and Corporate Conquest bases can now be reset properly
  • Fixed bug preventing some players from progressing in Tutorial 2
  • For some strange reason, "Alt + Q" and "Alt + PrintScreen" was mapped to quit the game. This has been removed.
  • Fix issue preventing data from saving properly
  • You can no longer toggle full screen with "Alt + Enter"
Controller Configs
  • Keybindings! You can now change your key configuration on keyboards.
  • NNG should now be better at recognizing which input you are using (controller vs. keyboard + mouse)

UI Fixes
  • Improved mouse functionality in construction and earnings menus

Graphic modification
  • Adjust the size of the Robo-Shacho's test balloons.
  • Added version # to the main menu screen

3 megjegyzés Tovább

április 16.

Nom Nom Galaxy Ver. 0.99 – Chunky update that eats like a meal!

Welcome back, Astroworkers!

It's been quite a while since we last spoke! After the Christmas update we took some time away from the blog and our regular updates to put our heads down and work on a host of key features. We've had a lot cooking up and now we're ready to unveil the merger between feedback from our dedicated early access supporters and the ingredients we've had on the shelf at Q.

And because we really want everyone to get a taste of this new flavor of Nom Nom, we're reducing the price for the remainder of Early Access to $9.99 (Note: Price change will be reflected on Steam later today). If you've been waiting for a good sale to check it out, it's the perfect time.



There have been sweeping changes and updates throughout the whole Galaxy. Because the scope of this update is pretty huge, we'll just give an overview today and then give more details about the changes over the next couple of weeks. When you launch Nom Nom you're going to see new robots, enemies, planets, building parts, optimization, new modes, new moves, and... gum!?!



The foremost issue on our plate was getting Nom Nom Galaxy optimized for better play on a wider variety of machines. It's something that we hoped to be able to address earlier in the game's development, so we're really happy to put this new update out. Essentially, we've migrated Nom Nom Galaxy from our old PixelJunk Engine to an updated version that Double Eleven created when they were porting the other PixelJunk games to Steam. The original engine was beginning to show it's age - it's the engine we used to create all of our classic PlayStation 3 games. And while the ol' girl served us well, Nom Nom was sometimes too much for her to handle. The game looks pretty simple on the surface, but there's lots of stuff going on in the background, like how the planets are held together, fluid and gas dynamics, and calculating the "living parameters" of the plants and animals.

The update to the new engine, along with lots of code optimization on the team's part, means that soup production for our Astroworkers should be a much better experience. There's support for a wider variety of graphics cards, controllers, and monitor setups.

We don't expect everything to be perfect straight off the bat, so make sure you jump on the forums and let us know how Nom Nom is running on your rig.



Okay, I know you're eager to jump back into the soupy fray, but there's something that we've got to do before we start. Because of the magnitude of the changes, old Nom
Nom save data is no longer compatible with the current version and you'll need to start new games. When you start you'll be greeted with a new screen for managing your game data. Name your company and you're be ready to work.

One of our largest tasks was bringing together Yamamura's quirky art and our soup theme into an entertaining story and campaign mode. We've hinting at the larger theme of galactic domination by means of soup, but now you'll be able to dig into the background of the Galaxy. When you get to the new main menu, you'll see the new campaign mode, Corporate Conquest, where you can start your hostile takeover of the galaxy.



Corporate Conquest starts you at the training facility and you'll need to finish the two tutorials in order before you start exploring. After completing them you can go to any planet in the first sector of the galaxy. Each planet has two different play styles, a market battle vs. rival soup corporations and S.O.O.P, a sandbox mode for all those Astroworkers who want to make bases that are visible from space! You'll need to complete the market share battle to unlock the S.O.O.P mode for each planet.

To move to other sectors of the galaxy Robo-shacho requires that you discover recipes available on those planets. When you've satisfied him, the gate will unlock and you can move on to new planets.



The new Corporate Conquest mode has changed the way research works in Nom Nom Galaxy, also. Conquering rivals in market share battles earns you research unlocks. Those unlocks will carry over to future planets. We've done away with unlock keys on the planet, but you'll still need to earn enough gold by selling soup to buy research.

Well, I can imagine that by now the soup in your noggin is swimming with all of this new info that we're dumping on you. This is just the beginning, but it should get you prepared to take on the mantle of Astroworker once more. We'll be back later this week with more information on the new and improved Nom Nom Galaxy!

19 megjegyzés Tovább
Összes téma megnézése

Jelents hibákat és adj visszajelzést erről a játékról az üzenőfalon.

A játékról

Welcome to Soup Co., Astroworker! As an integral part of the Soup Co. family, your mission is to explore the remote planets in search of tasty ingredients to make the galaxies most delicious soups and then rocket them into the gullets of our hungry customers. But this isn't your typical soup kitchen - Astroworkers must battle against the planet's elements, alien plants and animals, and dastardly rival soup corporations! Build your base of operations with the help of your fellow Astroworkers and handy Soup Co. robots, make the galaxies most mouth-watering soups, then defend yourself from local wildlife and our rivals.

#nomnomGALAXY is a sandbox-styled mix of platforming, base building, tower defense, and good old fashioned monster-stomping! You'll create huge factory-bases where you'll experiment with tons of ingredients, make hundreds of types of soups to feed the galaxy, and rise in the ranks of the Soup Co.! Each planet will have its own challenges, from poisons gas to killer tomatoes. Only the most adept of Soup Meisters will succeed!

Key Features


  • Hundreds of different types of soups to discover
  • Extensive soup recipe system that uses ingredients all of the planet's plants and animals
  • Tower Defense gameplay from the makers of one of the most acclaimed Tower Defense games on any platform, PixelJunk Monsters
  • Living planets that evolve as your base expands
  • Robust research trees that allow you to personalize your base
  • Tons of robot helpers to automate factories, defend your base, and collect ingredients
  • Battle rival soup corporations throughout the galaxy for soup supremacy!
  • Local split-screen co-op play
  • PVP gameplay
  • Montly Updates during Early Access Alpha!

Rendszerkövetelmények

    Minimum:
    • OS: Windows 7
    • Processor: Intel Core i5 or higher
    • Memory: 2 GB RAM
    • Graphics: Dedicated video card
    • DirectX: Version 10
    • Hard Drive: 500 MB available space
    • Additional Notes: Early Access, specs not final
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i7
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 570
    • DirectX: Version 10
    • Hard Drive: 500 MB available space
    • Additional Notes: Specs of development PCs
Hasznos vásárlói értékelések
1 emberből 1 (100%) találta hasznosnak ezt az értékelést
13.2 óra a nyilvántartásban
Közzétéve: április 25.
Korai hozzáférési értékelés
i recommend this GAME!!!!!!
its good in early access
you make soup you send soup
sudgestion online multiplayer but...
3 out of 4 stars
YEAH!!!!!!
Hasznos volt ez az értékelés? Igen Nem Vicces
5 emberből 5 (100%) találta hasznosnak ezt az értékelést
5.7 óra a nyilvántartásban
Közzétéve: 2014. december 1.
Korai hozzáférési értékelés
I first played this game in split screen mode in my brothers. Got addicted very quickly. I've bought the game recently for myself... I think they need to add a one vs one multiplayer online... or atleast make the co-op online... even if it is just for two.

Pros:
You can deliver soup via Rocket

Cons:
Unfinished (obviously)
Needs to be Online (although split screen is great)
Hasznos volt ez az értékelés? Igen Nem Vicces
11 emberből 8 (73%) találta hasznosnak ezt az értékelést
4 személy találta viccesnek ezt az értékelést
4.9 óra a nyilvántartásban
Közzétéve: 2014. december 14.
Korai hozzáférési értékelés
If you liked Terraria but felt it needed more soup, then this is the game you've been looking for.
Hasznos volt ez az értékelés? Igen Nem Vicces
2 emberből 2 (100%) találta hasznosnak ezt az értékelést
7.1 óra a nyilvántartásban
Közzétéve: 2014. december 23.
Korai hozzáférési értékelés
I really enjoyed this game, but the game just does not have enough to keep me playing it. Wait untill they update it more.
Hasznos volt ez az értékelés? Igen Nem Vicces
3 emberből 2 (67%) találta hasznosnak ezt az értékelést
0.9 óra a nyilvántartásban
Közzétéve: 2014. december 31.
Korai hozzáférési értékelés
THIS WILL CHANGE WHEN ACTUAL PRODUCT IS RELEASED. (WARNING BAD SPELLING. DIDN'T SPELL CHECK.)

Nom Nom Galaxy is a fun game where you have to build a way to succsesfully make soup whilst fighting monsters and competing against other soup companies.

Though the game is fun I couldn't find myself sticking with the game. I feel like this is a case of Early Acsess that just isn't at a point where the game is fun enough to sustain someone.

I am glad I have the Early Acsess now, so I will be able to play this game in its finished state. (Thanks to Q Games and Valve for the amazing Holiday Auction where I got this game for about 5 dollars worth of gems :D)

EARLY ACSESS SCORE:
6/10
Hasznos volt ez az értékelés? Igen Nem Vicces
19 emberből 10 (53%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
0.8 óra a nyilvántartásban
Közzétéve: 2014. december 8.
Korai hozzáférési értékelés
LITERALLY SOUP TERRARIA
Hasznos volt ez az értékelés? Igen Nem Vicces
114 emberből 91 (80%) találta hasznosnak ezt az értékelést
3.7 óra a nyilvántartásban
Közzétéve: 2014. május 31.
Korai hozzáférési értékelés
This game isn't quite what I expected. I love the polish, the style, and theme. The mechanics are solid and fun.

I saw it compared to things like Terraria and Starbound, and while that isn't incorrect, it's not quite right either. This isn't a sandbox game. At the time of this review, there are "levels" and a finite play time.

The game is broken down into days with the goal to get 100% of the market from your competitor (which as far as I can tell, is just a virtual system selling soup rather than a physical entity playing in your map). For instance, there is no enemy building a base and harvesting resources.

When the day is over, you are transported back to your base to start again, some of the monster spawns and resources will have changed. I couldn't tell if it was randomly generated or based on some kind of ecology.

After completing the mission the game does allow you to go back to your mission and "continue to play" however, you can only play one day at a time because once the day is over, it quits you out because you already have 100% of the market share.

I'm not sure where they plan on going with this, if it's a linear experience or if they do plan to add more sandbox elements in it like the other games in the genre.

From what I played I enjoyed every bit of it, but am a little let down on the fact it isn't an open ended, indefinite game type. Maybe that's my own failings for not doing enough research, but I would love to see the polish, art, and mechanics of Nom Nom Galaxy to have a sandbox mode.

At this time, it's realyl well done, but there isn't enough content to warrant the sticker price, so for that reason I cannot recommend the game. Hopefuly when more mechanics are added, levels, or what have you, I can reverse my position.
Hasznos volt ez az értékelés? Igen Nem Vicces
27 emberből 27 (100%) találta hasznosnak ezt az értékelést
3.1 óra a nyilvántartásban
Közzétéve: 2014. szeptember 3.
Korai hozzáférési értékelés
I was reluctant to get this game for awhile because I was afraid it was just another Terarriaesque game but I'm really pleased to discover that isn't the case. It incorporates several different mechanics into a very different and more directed experience. The game is focused around your base, a soup factory. You expand it by building modules; soup making machines, rockets to send the soup off to other planets and get paid, and turrets to defend the operation. In addition to the structural aspect you can also set up a network of robot laborers and conveyor belts to aid in distributing ingredients and soups throughout your factory, I haven't gotten to far into this aspect yet but it is something I'm looking forward to figuring out. You go out into the world and bring back ingredients, combining two of them into a soup. You can farm plants in oxygenated areas of the planet, however most of the planet is devoid of oxygen and you will slowly suffocate there. Playtime is divided into days, at the end of each day your profits for the day are displayed to you, you are given the opportunity to unlock certain upgrades, and then a new day begins starting you back at your base.

At this stage in early access I don't think there is a ton of content.

Also the game is lacking online multiplayer.

However it does have splitscreen 2 player co-op, which is a major plus.

Overall I would say this is a game to watch, and well worth picking up at the discounted price. The base building, day breakdown, and soup selling have the game feeling fresh and it shouldn't be mistaken as just another terraria type game. While it isn't perfect in it's execution of all these different mechanics it has a lot to build on and is quite fun as it is.
Hasznos volt ez az értékelés? Igen Nem Vicces
65 emberből 48 (74%) találta hasznosnak ezt az értékelést
2.2 óra a nyilvántartásban
Közzétéve: 2014. március 13.
Korai hozzáférési értékelés
Your typical "Terraria" game with a twist. It's quite a bit more arcady then other games in those genres, with a constant threat of losing the market of soup, you must go out, find ingredients, make soup and ship it off, eventually just doing it by manpower alone becomes too slow, so purchasing aids is in order until the entire game turns into a soup making factory. You could think of it as having a slight Tekkit feel to it, maybe even as far as a... simple Tekkit Terraria.

The graphics have a nice textured feel to them, it's certainly one of the better looking games in its genre, with colorful characters and plenty to gawk at.

The controls feel nice, although the character can feel a tad slow at times, the tank is even slower but well... it's a tank. I found that not all was explained to me too clearly however, but it doesn't take long to figure out yourself.

Gameplay's addictive, typical Pixeljunk stuff, I find all their games are really fun, this is no exception.

I bought this in Early Access and as of now there's little content, no saves, bugged keyboard and mouse support and a few bugs, but I'd say this has a lot of potential and I'm looking forward to more.

Edit: Keyboard and mouse support has been added, saves are in, more content has been added and it's slowly realizing its potential, I could cry manly tears I'm that proud.
Hasznos volt ez az értékelés? Igen Nem Vicces
28 emberből 23 (82%) találta hasznosnak ezt az értékelést
5.9 óra a nyilvántartásban
Közzétéve: 2014. március 15.
Korai hozzáférési értékelés
Nom Nom Galaxy is a strange hybrid of defence tower and resource management, been following this game for awhile ever since it was revealed in March last year and finally had a chance to play it when it released on Steam Early Access.

After a 4 hour session with the game, I feel like i can give a suitable verdict based on what I played.

A few reviews have drawn similiarities between this game and Terraria and they wouldn't be that far off.

The 2D geometry, the pixel aesthetics and controls all feel quite similiar to the aforementioned game, where it differs though is it's execution which I'll get to in abit.

Since this game is of course still in Alpha, there is a lot of missing features still not in place but what is there is enough to play through for a couple of hours and then some so its not unplayable.

------------------------------------------------------------------------------------------------
Good Points

The aesthetics are pleasing and simple, you can clearly see where your character is and where all the items in the world are so you'll hardly get lost trying to look for a item.

The controls (i recommend on controller) are decent with some support for mouse and keyboard which is not quite there yet, rotating blocks was one feature I had trouble with, prompting me to switch to controller and the difference was significant.

The sound quality is acceptable, there isn't much in the way of background music but you will notice the punchy and effective sound bites that add to the overall atmosphere, e.g., the sound of you smacking invaders and the gulp of your customers slurping down your soup.

Don't let the Alpha label deterring you from supporting this game, there is already quite a variety of items you can craft and plenty of combinations of soup you can make to turn that all important profit.

---------------------------------------------------------------------------------------------------

Bad Points

*Possible spolier*

When buying the tank, the controls felt very stiff and trying to scale any wall of more than 6 blocks were nigh impossible making this purchase a wasted oppurtunity since its concept is generally fantastic

*Spoiler end*

Oxygen should be extended when outside base, its okay at the moment but if you want to do any real exploring you'll best hope for those precious pockets of air.

The robot AI is not very good, Charlie and Charles are great for picking up items and automating some of tediousness of the soup making process but they prioritise storing your ingredients over making that precious soup if they are given the choice.

And probably most vexing of all is the limited corridors you can place. *READ* 4 Way Corridor.

----------------------------------------------------------------------------------------------------

All in all though, I'm happy I picked up this game even if i did miss the early bird offer on their site and ended up paying for the £15 standard price.

This game is obviously still in Alpha so there a ton of stuff they can still implement and fix so here are my suggestions:

-A 4 way corridor

-Jet Pack/grappling hook please, sick of dying to fall damage and the pogo stick is...yeah.

-I assume the passive improvments still need implementing (99 research points!)

-Smarter AI for poor Charlie and Charles or allowing us the option to choose their list of priorities e.g.,
take ingredients to closest relevant soup dispenser > take finished soup to avilable rocket > store ingredient in hand,
from highest priority to lowest.

-Oxygen mask, you can send mini rockets packing delicious soup through space but a means of external oxygen storage is non-existent?

-That vacuum tank is awesome but it's way too hampered by its cumbersome controls and limited jet capability

-A clock icon would be useful to track the progress of day

-Extending 2 ingredients soups to 3 maybe?

-After a day is over and you start off a new day, the player character keeps the same level of health from the previous day. Can a feature be implemented when it's full on the next day? Would remove some of the hassle from wasting potential ingredients on a start of a new day just to get their health back to full.

-Implementing a way for Charlie and Charles to use those floating elevators? They seem to be stuck to the platform they travel back and forth on

-On that note, perhaps a system that allows the the player to take the current ingredient out of their hands or swapping it with another ingredient, e.g., if they're running back and forth with a ingredient that can't be used for a soup dispenser yet because that soup dispenser is waiitng for another ingredient.


Bugs

-I'm not sure if it's a bug but sometimes after planting mushrooms or other plants of any sort, they dissappear after a few days, is this meant to happen? If not, then this needs looking at.

-One instance when I was invaded, after a enemy died and a rocket turrent just fired a missle after it died, the missle image stayed uprght as it homed to the where the enemy disappeared.

7/10

Recommended Purchase.

Needs work to get it sparkling but what is there, is already solid.

Looking forward to what else they have planned.
Hasznos volt ez az értékelés? Igen Nem Vicces
13 emberből 12 (92%) találta hasznosnak ezt az értékelést
0.9 óra a nyilvántartásban
Közzétéve: 2014. augusztus 13.
Korai hozzáférési értékelés
I will admit I have only spent a small amount of time on this game but already feel that this has an AMAZING amount of promise. Though it isn't very big Nom Nom Galaxy offers intuitive gameplay, a simple but enthralling story and PVP unlike any I've ever seen.

In this game your goal is simple. Collect Ingredients, Make Soup, Send It Home, ??????????, Profit, Simple. But there in lies the intricacy, the game offers the player a chance to build soup EMPIRES by competeing in PVP on every world. Players best time gaining control of the soup market (measured in days) is saved to a leaderboard on each of the Planets. Players pick the Company they want to compete with and a "Ghost" mechanism, much like in racing games, battles you for control of the soup market.

That seems a bit dumb? Thats what your telling yourself, I thought so myself when I read about the game to, but its not. This isn't like "Cook, Serve, Delicious" There is more to the gameplay then that. In order to become a Soup GOD, you first need to establish a base. This is accomplished by building an office, a soup making plant, and a soup rocket (sends soup home, is not powered by soup... I think). This base can be incresed in size using hallways and more soup infrastructure, it can be made more efficient via conveyor belts and robotic workers, AND it can be defended by Turrets.

Why do I need to defend my soup base? Because with all trade markets there are crooks who want to bring down their opponents. So your rival in the game, a soup company ALL players are competeing against, will send waves of enemies in an attempt to destroy your office, Without the office, your base cannot produce soup, so protect it at all costs. This can be done with the turrets mentioned above as well as with weapons and tech unlocked in a semi-RPG item tree shown at the end of each work day.

FINALLY: Just as there is gameplay for builders, fighters, and managers, there is also gameplay for miners. One of the elements is digging DEEP into the planets your based on to collect delicious ingredients and Matter to increase the size of your base. Players will need to be warry though, for the only source of air below the surface is pockets of air, so when digging deep mind your distance to a pocket of air, or die a horrible death.

In closing: I think this game will be amazing when it hits full release. Though there are a few issues like not a lot of creatures and a limited amount of planets, there is no doubt in my mind that if this game is a success, we could easily see a Nom Nom Universe.
Hasznos volt ez az értékelés? Igen Nem Vicces
9 emberből 8 (89%) találta hasznosnak ezt az értékelést
8.9 óra a nyilvántartásban
Közzétéve: 2014. április 28.
Korai hozzáférési értékelés
This game is fantastic for a number of reasons. First and foremost, the style is just amazing. The art is beautiful, the concept is hilarious, and everything about this game feels like it has a unique yet unified style. The gameplay, while resembling Terraria and Starbound, has a much faster pace to it with the day/night cycle and the daily scoreboard pushing you to want to do better with each passing day.

One great thing about this game is that it constantly had me smiling and laughing whenever I would come across a new enemy, a new type of soup or any other entity that came out of nowhere. It is a breath of fresh air of a game, and I would recommend it to anyone who might be on the fence.

A friend and I did a let's play of the co-op mode. If you are interested, we would love it if you checked our videos out!

Co-Op Let's Play
Hasznos volt ez az értékelés? Igen Nem Vicces
11 emberből 7 (64%) találta hasznosnak ezt az értékelést
4.0 óra a nyilvántartásban
Közzétéve: 2014. március 14.
Korai hozzáférési értékelés
I have been following this game for a long stretch now, and now that I have had a chance to sesh it, I wanna say that this is a brilliant game. It has an amazing aesthetic and art style warm vibrant colors really immerse you whilst hunting ingredients to make soup. Simple yet excellent game, highly recommend.
Hasznos volt ez az értékelés? Igen Nem Vicces
13 emberből 8 (62%) találta hasznosnak ezt az értékelést
0.4 óra a nyilvántartásban
Közzétéve: 2014. március 14.
Korai hozzáférési értékelés
This is pretty fun, but very alpha-stage (you have been warned). I can see the direction it is going in though.

2D world - you start with a barebones base. You deform/mine the area around you for INGREDIENTS and RESOURCE as well as to make space for expanding your base. Mix INGREDIENTS to discover RECIPES of differing value. Make a SOUP which must be loaded onto a rocket and launched, which generates MONEY.

Meanwhile, a RIVAL corporation is doing the same thing, hostile CREATURES - which can also become INGREDIENTS - are popping around, and you need to shuffle ingredients back to base.

You can PLANT the things you find to FARM close to base. You also can research BLDGS (like conveyor belts), ROBOTS (which can move stuff around for you), BUFFS, and WEAPONS. You also have to worry about collapsing your base if you dig under it.

I think it has a lot of potential, and overcomes the "What I Do?" problem that sandbox games sometimes have... this has a very clear goal and cycle, without bogging you down with "COLLECT AND ORGANIZE ALLLLLLLL THE CRAFTING INGREDIENTS"

Tooled about in the game for a while, then tried digging down just to explore... there are some interesting game mechanics to be found, and already several creatures of varying size. Dirt falls, water flows, Tomato Plant pops out killer tomatoes at you, Giant Dino thing stomps you flat...

Once the tutorial and UI/controls become better explained (You have been warned) and fleshed out, it will be quite amazing.
Hasznos volt ez az értékelés? Igen Nem Vicces
6 emberből 4 (67%) találta hasznosnak ezt az értékelést
9.1 óra a nyilvántartásban
Közzétéve: 2014. március 14.
Korai hozzáférési értékelés
Another great game from PixelJunk! Graphics are very sweet, as usual and game play is lovely. Split screen co-op is something I really like and wish more PC games had. Looking forward to this game getting fleshed out, keep up the good work!
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5 emberből 3 (60%) találta hasznosnak ezt az értékelést
4.4 óra a nyilvántartásban
Közzétéve: 2014. március 17.
Korai hozzáférési értékelés
Now that they've added save functionality, I can recommend this game! It has a really good mix of tower defense and semi-tekkit automation from minecraft, and there's a lot of potential in this game. However, some games can end rather abruptly if you achieve full marketshare, so make sure to take your time and explore!
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5 emberből 3 (60%) találta hasznosnak ezt az értékelést
11.1 óra a nyilvántartásban
Közzétéve: 2014. július 22.
Korai hozzáférési értékelés
OMG I freaking love this game. HUGE terraria fan...would have to say its my top three favorite, so this one really appeals to me even though it is completly shallow when compared to terraria. But its cute and it has potential, but mostly its just plain fun. Little one loves it and we both always end up singing "nom nom galaxy" until everyone around us is throwing themselves in front of burning school buses. But its cute and oddly satisfying...not a game for most, but its at least worth a youtube looksie just for giggles.
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6 emberből 3 (50%) találta hasznosnak ezt az értékelést
6.9 óra a nyilvántartásban
Közzétéve: 2014. szeptember 1.
Korai hozzáférési értékelés
Puts other games to shame.
Easy to pick up.
Intuitive Controls.
Superb Crafting System.
Annoying Enemies.
Tasty Soup!
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2 emberből 1 (50%) találta hasznosnak ezt az értékelést
2.3 óra a nyilvántartásban
Közzétéve: 2014. március 15.
Korai hozzáférési értékelés
Fantastic game. I bought it for 9 bucks and I'd say it's worth it. I would think twice about buying it for $20 at this early alpha stage. It is very enjoyable though. Definately an investment.

I have some issues about the game. For example, you unlock items at the end of each day, then you have to buy those items with your money, and some of the items like Hoverboard and Pogostick only work when you aren't holding anything so then what's the point? You leave your base to collect stuff and you only come back to base when you hold something so then what's the point? Once you've explored the planets there isn't much else to see because it is NOT randomly generated like I assumed. The worlds are pre-built.
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5 emberből 2 (40%) találta hasznosnak ezt az értékelést
0.3 óra a nyilvántartásban
Közzétéve: 2014. december 26.
Korai hozzáférési értékelés
This game is in early access, so don't buy it unless you are aware and willing to put up with that.
All I can say is this game looks souper!
11/10 -- IGN "It's like Skyrim but with Soup!"
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