Sacred 2 is a Diablo-style action RPG set in a truly massive world. Its largest selling point is probably just that – this game is almost excessively huge. Sacred 2 features an incredible world packed with nearly 600 quests and a sprawling map that you’ll be unlikely to have seen even a quarter of in 20 hours. Every building is able to be entered (many with multiple floors), every NPC speaks, and most containers have loot stashed away in them. As typical of the genre, Sacred 2 offers multiple difficulties to unlock for even more replayability.
Looting is another huge draw – practically every enemy will drop loot, all with different stats and colorations. If one enemy doesn’t drop anything, you’ll soon have another 10 or more on screen anyway. Monsters, animals, and humanoids alike creep in every corner, waiting to swarm your character. To cope with this, you’re given a wide range of distinctly different player characters, each with an array of different armor, weaponry, special moves, and unique mounts (although all may buy horses as well).
Combat is fast, though oftentimes mindless, fun. No matter the character, you’re always open to many ways to play, from magic, to ranged, to multiple forms of melee (sword & shield, dual wielding, axes, clubs, etc.). Your mount, whether unique to your class or a horse, also opens up another combat style with its own unique stats and, for some, attacks. Enemies range from normal humans to mythical beasts such as harpies and werewolves, each with variations in stats, attacks, and appearances, guaranteeing you’ll have plenty of new monsters to slay your entire journey.
Sacred 2’s saving grace to the argument of it being “just another clone” is that it’s already fully aware of being a clone filled with various clichés. The game doesn’t take itself seriously; one moment you have men in bunny suits attacking you, another moment you’re fending off mutated sheep who’ve decided you should be food instead. Sacred 2 plays on its light-hearted silliness with quests such as those, jokes galore (cemeteries house plenty in particular), and fourth wall breaking moments – for instance, the Seraphim is fully aware she can’t proceed without the player and will make her grievances known quite vocally if you leave her standing alone for a short while. This both saves it from coming across as a simple clone and gives it plenty of character of its own.
It has its flaws, like all games. The biggest irritant might possibly be its camera, which attempts to be both isometric and standard 3rd person at the same time, often leading to it spiraling around awkwardly. Another point to make is not necessarily a flaw, but could be a massive turn off for some: the bright colors, voice acting, and purposeful ridiculousness of Sacred 2 could easily put off someone looking for a serious RPG, or possibly come across as poor quality before it becomes more apparent the game is using its clichés as a joke.
Overall, I’d happily recommend it to fans of Diablo style games, particularly those who love to explore, as you’ll have a lot to see, and hours and hours of combat-filled gameplay. Sacred 2 is truly an overlooked gem.
Pubblicata: 12 Dicembre 2013