Experience the world of Ancaria in its full glory with Sacred 2: Gold Edition. Containing Sacred 2 Fallen Angel and the awesome add-on Ice and Blood. Defeat countless dangerous enemies; capture powerful weapons and valuable treasures. Prepare yourself for the ultimate battle and become a legend.
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Data de lançamento: 21 Dez, 2012

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Experience the world of Ancaria in its full glory with Sacred 2: Gold Edition. Containing Sacred 2 Fallen Angel and the awesome add-on Ice and Blood. Defeat countless dangerous enemies; capture powerful weapons and valuable treasures. Prepare yourself for the ultimate battle and become a legend.


Sacred 2 Fallen Angel

Poised on the brink of destruction and threatened by overwhelming chaos, a mysterious energy source is spreading across the world of Ancaria. Leaving mutation and terror in its wake, this living energy has become the razors edge on which all else is balanced. The powers of Light and Shadow are destined to collide in an ill fated battle that could tear apart the fabric of life itself.


Sacred 2 Ice & Blood

Expanding the world of Ancaria, Ice & Blood features two new regions, a new playable character and tons of new items, enemy’s, weapons and missions.

Key Features


  • An immense, seamless fantasy world with gorgeous and detailed dungeons
  • The light and shadow campaign allows you do be a hero or a destroyer
  • Configure and develop one of seven characters
  • Collect thousands of weapons and pieces of armour
  • Call your carrier imp whenever you want and let him carry your treasures
  • Charge into battle on your mount
  • More than 500 Quests are waiting for you

Requisitos do Sistema

    Minimum:
    • OS:Microsoft® Windows XP (32 / 64 Bit) with Service Pack 3 / Vista (32 / 64 Bit) with Service Pack 1
    • Processor:2,4 GHz Processor
    • Memory:1 GB RAM
    • Graphics:Graphics card 256 MB RAM, DirectX® 9.0c compatible, with Pixel Shader 2.0 support (from nVidia® GeForce™ 6800 or ATI® Radeon® X800)
    • Hard Drive:20 GB HD space
    • Sound:DirectX compatible sound card
    Recommended:
    Análises úteis de clientes
    28 de 31 pessoas (90%) acharam esta análise útil
    1 pessoa achou esta análise engraçada
    35.2 hrs em registo
    Publicada: 29 de Novembro de 2014
    Forget about Sacred 3, All you need is here
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    12 de 15 pessoas (80%) acharam esta análise útil
    1 pessoa achou esta análise engraçada
    539.9 hrs em registo
    Publicada: 23 de Dezembro de 2014
    community patch
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    8 de 8 pessoas (100%) acharam esta análise útil
    1 pessoa achou esta análise engraçada
    57.1 hrs em registo
    Publicada: 22 Janeiro
    Sacred 2 is one big GAME! I'm telling you, if you like big games with tons and i mean tons of quests and exploration then this game is for you :) I spent 90 hours on my ps3 playthrough and only explored 35% of the map. Like, WOW! There are hundrends and i mean hundreds of quests. I'm not sure on the max player level but i got to 127 over the spand of 90 hours. The game might not be as polished as DIablo but i tell you. It is wayyy more fun. As far as the game goes it's 10/10 Don't expect anything serious because the story is crap and quests are not the greatest. But it is an amazing game.
    Achaste esta análise útil? Sim Não Engraçada
    6 de 7 pessoas (86%) acharam esta análise útil
    1 pessoa achou esta análise engraçada
    3.2 hrs em registo
    Publicada: 2 Janeiro
    It has Blind Guardian in its soundtrack. Sacred Worlds is one of their greatest songs. 'Nuff said. Go buy. <3
    Achaste esta análise útil? Sim Não Engraçada
    5 de 6 pessoas (83%) acharam esta análise útil
    21.9 hrs em registo
    Publicada: 4 Março
    this is a very good but hard game
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    3 de 3 pessoas (100%) acharam esta análise útil
    1 pessoa achou esta análise engraçada
    508.3 hrs em registo
    Publicada: 24 Março
    Come and play with us forever and ever and ever.(multiplayer disabled)
    A great game, too bad Ascaron went out of business, so this is the end of the series.(what sacred 3? There is no such thing)
    Level cap is 200 combat systems are losts of fun, ton of loot. SEXY characters, you have to see the beautiful inquisitor
    dresses!!
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    3 de 3 pessoas (100%) acharam esta análise útil
    38.0 hrs em registo
    Publicada: 16 Março
    7/10

    Not as good as Sacred 1 Gold.

    I liked how they upped the graphics but the view/camera mode in this game was horrible.

    The thing I disliked the most was the fact that there are no longer any big bosses like dragons all over the map for you to kill. The only way to kill such a creature is to complete the main story line which allows you to kill certain bosses. Which I personally thought was lame. There's less freedom in just roaming around the map to kill what ever you want since you're forced to do the main story line in order to kill dragons, golems, krakens, and other boss like creatures.
    Achaste esta análise útil? Sim Não Engraçada
    3 de 3 pessoas (100%) acharam esta análise útil
    175.2 hrs em registo
    Publicada: 30 Abril
    One of the best RPGs you can get your hands on - it absolutely can compete with genre kings like Diablo II.

    - Different classes with different play styles and a huge variety of unlockable skills in diversified skill trees - millions of possibilities to level up you char
    - A beautiful, varying and truely spacious world with an uncountable amount of main and side quests. And easter eggs. And easter egg quests
    - A story not taking itself too serious, a good sense of humour
    - Neat graphics and decent soundscape. WoW graphics in 2015 is still stone age compared to Sacred 2 back in 2008
    - multiplayable! Play cooperatively via the internet thingy, or head over to your partner and revive the good old LAN days


    Ok, if you havent figured out the resumé yet: Sacred 2's definitely a must-have when it comes to RPGs!
    Achaste esta análise útil? Sim Não Engraçada
    3 de 4 pessoas (75%) acharam esta análise útil
    51.8 hrs em registo
    Publicada: 11 Março
    When the point-and-click genre finds itself bereft of recent hits, Sacred 2 is a breath of fresh air, albeit with the slightest of bad odors..

    By no means is it a perfect game. It's got a painfully complex UI that will probably be confusing to you for the first 5 or so hours, especially as you unlock whatever skill/items go in whatever slot and you're like "oh, so THAT'S what that was for..."

    That said, it's a competent isometric along the same lines as Titan Quest, the Diablo franchise, Path of Exile, etc. Actually, let's just say Titan Quest, because realistically, this game is NOT a skill-spamming, screen-exploding, 24/7 fireworks-esque carnagefest like Diablo. Most of your actual fighting is with the weapons of the game, with skills supplementing rather than replacing it. Much like Diablo 3, Sacred 2 shrugs off convoluted skill trees with skills that grow redundant over time; instead, it adds in secondary effects that can tweak your skills. Depending on your class selection (of which there's 6, or rather 7 as if you're reading this you'll get the expansion if you buy via steam), you get a fairly normal spread of buffs, debuffs, single-target and AoE skills to use.

    Or rather... okay, rewind a bit. You acquire "Combat Arts". This is what the game calls skills/spells/whatever. These are your on-call abilities for damage, utility, and defensive purposes. Unlike most other RPGs, Sacred 2 doesn't have mana, or energy, or what have you; instead, each Combat Art has its own unique cooldown, with a small global cooldown for all abilities on top of that. This means you can theoretically use the same CA all game, if you felt so inclined, with the only limit on casting being its cooldown. Cooldown is affected by factors such as armor weight, with the heaviest armor reducing CA cooldowns, and lighter, more... breathable caster-oriented gear actually giving you a cooldown DECREASE; specific stats reducing cooldown that is an affix/prefix to gear; through points into the Stamina stat; or through the use of relevant skills.

    Now "Skills", as Sacred 2 views them, are actually a series of passive buffs that have their own progression (no having to wonder whether to give yourself +stat or more damage for that one spell you like). This is one of those convoluted systems I mentioned. See, you get this page full of assignable skills (assigned to get their effects, mind you, no other interaction required). They do all sorts of stuff -- buff damage with certain weapon types, increase status effect chance, gain new gameplay aspects (smith your own stuff out in the field, see what items will cost without having to be at a merchant, ride better horses (yes, there's mounts, and the world is huge so it's kind of necessary)). Think of these as perks, in a sense, with most being passive buffs, but a few unlocking key features -- everything from the utility skill Alchemy letting you use one-time temporary buff items, or the weapon specific Magic Staff skill giving you the ability to fire ranged magic attacks (without at least one level of this skill, you'll just bash enemies over the head with the staff, no matter how magical your character actually is). There's a set limit to the number of skills you can choose (note that Combat Arts are separate, and you could theoretically level EVERY CA if you wanted).

    Skills also, in addition to these catch-all generics, contain class-specific skills that buff one Combat Art Tree or another (of which classes have 3) with damage, duration, cooldown, and so on. It isn't just raw buffs, however -- you need these CA skills to level your individual Combat Arts (if you've played Titan Quest or Grim Dawn, just think about how you need to consciously level up your Mastery to unlock skills). And Combat Arts are actually acquired in a really roundabout way -- rather than 95% of other ARPGs, you don't gain points to distribute upon leveling up; instead, you have to find Runes, consume-on-use items that increase your Combat Arts by one point. Let me emphasize -- there is no such thing as "end-game" CAs, because you could feasibly find ANY CA as a rune at any one time. Unfortunately, you can only level CAs so far before needing -- you guessed it -- points in the Skill for that Combat Art -- still with me? Also, you have to have self-control, because leveling increases EVERYTHING about the CA, including cooldown timer. So you might quickly find yourself pouring runes into a skill, then realize you're missing the cooldown-reduction, late-game gear, or points in the Combat Art's governing skills, that would make using it at that level feasible.

    The aforementioned CA modifications are actually a binary system, where you have three points of upgrade for each Combat Art. Once you put a certain amount of points into the Skill governing that Combat Art's tree, you get an option to upgrade one of your 'discovered' Combat Arts. This modification is usually a choice between something like damage vs. status. It's not a huge difference, but its effect stacks with the baseline increases of leveling that Combat Art via runes, and offers some degree of customization.

    On level up, in addition to a few skill points (and a new skill slot unlocked every few levels per a set formula), you get to choose from 6 stats to put a point in. I'm not gonna run them all down (as review space is precious), but it ranges from health and health regen out-of-battle (Vitality) to chance to hit (Dexterity) to cooldown for Combat Arts (Stamina). Fairly normal RPG spread, really.

    Equipment-wise, the game is pretty generous. You've got a full spread of torso, legs, feet, arms, shoulders, and more; varying amounts of rings and necklaces (per character class); a few unique things like "Batteries" for the Temple Guardian (basically a cybernetic Anubis sort of robot thing). There are a LOT of places to fill on the inventory screen. On the High Elf I'm playing right now, alone, I've got 4 rings, 2 amulets, torso, legs, feet, arms, hands, shoulders, and I'm pretty sure I'm missing some without opening the game to look. It's crazy, really.

    All that said, there are downfalls to the game. Its graphical interface is, as mentioned, clunky, not to mention has very odd choices (transparencies everywhere, lots of ill-defined edges on UI elements, etc.) Animations are... okay, but not anything to drop your jaw at. Same thing with general appearance -- it looks fine, but it's not an eye-candy sort of game. The earliest few hours, on top of overloading you with stats and numbers and mechanics, will also be very slow, as a lack of skill variety (until you find the appropriate runes, of course) and a painfully-slow movement speed before you start getting mounts will make the game a tiring slog.

    And boy, howdy, is the voicework friggin' painful. The game does NOT take itself too seriously outside of the specific story arc, so you've got stuff like enemies going "Arrrggh! I was... just an... extra..." or 'pirate' enemies going "I guess you weren't such a landlubber after all..." Your character spews an unhealthy amount of lines, ranging from generic hero stuff ("You would dare hit a High Elf?") to... 4th-wall breaking stuff ("Ugh, can we remove animals from the spawn table, please?") Very fortunately, an option in the menu enables drastically, or even completely, reducing this commentary (that's even what the menu calls it), so that's an option if it gets a bit much for you.

    Besides the general usability of the game, though, the multi-tiered depth of character-building is a great change of pace from certain games that railroad your builds (-cough- Diablo 3), without forcing something like having to min/max a billion different passive buffs (-cough- Path of Exile). If nothing else, there's a demo available (if not here, then on the internet in general). Check it out, try to tolerate its rough edges, and you'll get a fairly competent and fun game, worth at least one or two replays.
    Achaste esta análise útil? Sim Não Engraçada
    3 de 4 pessoas (75%) acharam esta análise útil
    1 pessoa achou esta análise engraçada
    39.5 hrs em registo
    Publicada: 2 Janeiro
    Best point and click out there with graphics that are still excellent. Character progression and story line make the game. Bummed that the developer went out of business and that multiplayer is no longer supported but Tunggle resolved that for us Sacred II geeks :)
    Achaste esta análise útil? Sim Não Engraçada
    4 de 6 pessoas (67%) acharam esta análise útil
    19.1 hrs em registo
    Publicada: 14 Janeiro
    I've played this game to death on the Xbox 360, and that may very well repeat on PC. This is one of my favorite RPGs, and with good reason: A HUGE world to explore, tons of different enemies to fight, lots of loot to collect, 7 distinct classes with specialized loot, lots of skills and spells to learn... All of these things make this an RPG that's hard to put down. My only gripe is that you can't pause the game, even when playing offline, and I absolutely hate when games do that.
    Achaste esta análise útil? Sim Não Engraçada
    1 de 1 pessoas (100%) acharam esta análise útil
    2.3 hrs em registo
    Publicada: 26 Março
    I have played Baulders Gate, Diablo, Norath and this game is on par and beyond. The use of beasts of burden and enormus open world make this game a lot of fun. I like this game on Console and PC very good buy :)
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    1 de 1 pessoas (100%) acharam esta análise útil
    1 pessoa achou esta análise engraçada
    2.4 hrs em registo
    Publicada: 22 Março
    good game
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    1 de 1 pessoas (100%) acharam esta análise útil
    23.7 hrs em registo
    Publicada: 3 Maio
    The fun factor I get from this game is superb. The fiddly start and crash only happens occasionally when I have been playing for 4 hours. Would I recommend it hell yes. hours of missions and discovery.
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    2 de 3 pessoas (67%) acharam esta análise útil
    14.5 hrs em registo
    Publicada: 28 de Dezembro de 2014
    best of the sacred series, THIS is an amazing top-down diablo clone. it outdoes diablo in terms of depth, open world, length, etc...though maybe not quite as replay-able...
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    4 de 7 pessoas (57%) acharam esta análise útil
    6.2 hrs em registo
    Publicada: 24 de Novembro de 2014
    Excellent hack and slash rpg game
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    1 de 2 pessoas (50%) acharam esta análise útil
    165.1 hrs em registo
    Publicada: 8 Fevereiro
    If your not the most tech savy then it may be difficult in loading the game as it is a bit buggy with the launch. The easiest way to "fix" the launch sequernce is to go into your sytem files for sacred 2 (the absolute easiest way is to right click on the application in steam, go to properties then got to local files then to browse files and and then it will take you directly into the sacred data bank as it is somewhat hidden.) Once in the sacred 2 folder go to the "redist" folder and open it, it wil have three differnt folders. You must go into each of these folders and find the setup sequence for each (its really not that hard to miss) once all three of the folders programs have been downloded the game should run fine. If not, then you may have to change the compatability as the standards of your computer clarify. For me i had to change the compadibilty from Windows Vista to Windows 7. The way to do this is very similar to downloading the applications i talked about earlier. Go to Sacred 2, Properties, Local files, Browse local files, then got to the Folder file: "system' find sacred2.exe (should have the sacred logo as an icon) right click it to select it, then left click and go to properties and then compatability and then change as your computer may very. once that is done check the box "run as administrator' THEN you should be set to go.




    REVIEW-




    Yeah so..... everything wants to murder you.... have fun!
    10/10
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    1 de 2 pessoas (50%) acharam esta análise útil
    2.6 hrs em registo
    Publicada: 10 de Dezembro de 2014
    Honesty its not the best Rpg. but its fun if you have nothing better do do :P
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    5 de 10 pessoas (50%) acharam esta análise útil
    23.1 hrs em registo
    Publicada: 11 de Novembro de 2014
    Liberdade de Skyrim + Jogabilidade de Diablo / Torchlight
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    207 de 232 pessoas (89%) acharam esta análise útil
    28.2 hrs em registo
    Publicada: 18 de Fevereiro de 2014
    Personal opinion: Get this game instead of Sacred 3 if you're looking for an Action RPG!

    My first impression playing this game back in 2010 was pretty special. I started a Dryad (hey, they looked hot and I love Druids) and watched the fairly epic cinematic, after which I was placed on a beach with a kind of a mentor beside me. I guess the gods didn't smile upon him on that day though, because somehow I ended up having to tutor myself. First thing I noticed when gaining control was the graphics. One word. Wow. They are incredible, and the attention to detail is pretty much un-parallelled. Leaves being side swept, a little bird making his nest - hundreds of small things that leave you with a warm and fuzzy feeling inside. Even now in 2014, it still looks great.

    I still have that Dryad - but I specced her so badly that she is broken beyond repair. I highly recommend using the Sacred 2 Wiki for help with builds. There is no respec option, and if you find yourself wanting to play it all the way to Niob, your spec pretty much needs to be perfect.

    The sound is good as well, although the voice acting is bad. Not terribad but bad enough that you treasure the fact that only the main quests have voiced dialogue.

    Moving on; most of the classes in the game are innovative and fresh. Whoever saw an ancient Egyptian-inspired Anubis-like robot thingie before as a class? Packing an alien blaster along with his hammer no less. Very fresh, very fun. You diversify a bit by choosing a god and one of two campaigns (good or evil), which adds a good deal of replayability. Rather annoyed by the fact that you can't select gender for the classes though. Some years ago I never touched any female class, for some reason. Thankfully I outgrew it, or I would have missed out on half of this game.

    The story is fairly weak, but the focus doesn't really lie there either, as it gives you hundreds of side quests left and right. In fact there are so many, I find myself skipping half of them. Many of them are kind of like MMO quests in a sense. Very generic; a silly story behind it and mediocre rewards. But it works, somehow. In one early side quest though, you are pitted against the game's first boss. This was a pleasant surprise - as once you engage a boss monster, the camera centers on the boss and the game spits out some cool music. He took a serious pounding too, so it was a good moment.

    The map is gigantic; as far as I know it has the biggest world in an action RPG, ever. I have still not explored everything after well over 100 hours of play (played it on a disc version most of the time), and there are several optional bosses where you can see how good (or bad) your build is. Bosses can be incredibly punishing, but they are also a lot of fun. Keep your thumb on the spacebar.

    The difficulty level when playing Bronze is extremely easy the first 2-3 hours. I considered re-starting several times and selecting Silver instead. But it's gotten more challenging. This really depends on the class and spec you want to play. I have one character in Platinum; a Seraphim, and I still find the class a lot of fun. I have chosen to spec her both with Sword / Shield and Ranged (for BeeEffGee). This'll likely hurt me quite a bit if I reach Niob, but for now it works well. I like being able to change things up now and then.

    Multiplayer is dead, unfortunately. Seems Ascaron went and got themselves bankrupt, and was forced to shut down their US servers. EU servers still worked when I started playing it back in 2010, but I believe they are shut down as well.

    All in all though, great game. Sort of a diamond in the rough but if you can see past some bugs, crashes and general hiccups, you may find yourself in love with this game, like me. I've played it for about 120 hours; I am on my third version of the game now, and after experiencing just one in-game crash in 14 hours of playing, I can finally, after many years, recommend this game. On the previous versions it probably crashed between 2-300 times in 100 hours of playing.

    Since I wrote the review the game has crashed 7 times in 28 hours of play. Still not too bad, considering I've had PhysX enabled all that time.
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