2/5 - Avoid unless you're really into the series
Cut through swathes of repetitive and somewhat uninspired monsters as a scantily clad lady weilding a lazer gun! If that's all you want from a game, then give sacred 2 a whirl. Some games do the b-movie thing well, see Typing of the Dead if you want a game that nails the vibe perfectly, and while Sacred 2's qualitative shortcomings are at times hilarious, these moments did not come often enough to really keep me entertained.
I might be missing the point here, but the lack of strong narrative, the ambiguous quests, terrible voice acting and implausible technological gaps between the player and your enemies made me wonder how effort really went into this game.
Everything about Sacred 2 either frustrated or failed to engage me and after a good few hours I simply gave up; I didn't want to just be clicking on an endless stream of monsters with no real interst in why for any longer.
While Sacred 2's character designs and progression systems have always been genuinely novel, the world that your character inhabits feels a little underdeveloped:
The open world vibe is totally subverted by linear quests and map design; when you get to a new place, you walk a set path around the area like you're on a go kart track rather than exploring and engaging with it. The side quests are uninspiring and revolve around the usual getting items, rescuing trapped elves and picking herbs.
The monsters are repetitive and while there are often quite a few of them to cut through, there's not enough diversity to differentiate engagements or to create any real challenges.
The environments feel devoid of personality; you walk through cities of people having randomly generated conversations which make little sense; it's like being trapped inside a bad parody of a game world, which can be funny at times but it becomes tiresome quickly.
The camera is oddly positioned and always left me craning my neck to see what's coming up ahead. Either when zoomed out or in I just couldn't see more than a few paces in front of me. Given that the camera follows the rotation of the player it can get a little disorientating at times, kind of like being trapped in a tumble dryer full of orcs.
Maybe I've been ruined by RPGs which either do the action better (D3 & Dark souls) or the story better (Dungeon Siege 3 & Skyrim) or both (the Witcher 2), but I really am starting to expect a little more substance from ARPGs. In a market as flooded as this one I really recommend looking elsewhere, it's a shame because this title has potential but it's let down by phoned in mechanics and a lack of attention to detail.