Full Mojo Rampage is a rogue-like game that takes place within the confines of the Voodoo reality. In this realm only the most powerful rites and powers can provide a safeguard against evil. Dying is not the end, only the beginning to becoming a stronger voodoo soul!
Análisis de usuarios: Muy positivos (763 análisis)
Fecha de lanzamiento: 8 de mayo 2014

Inicia sesión para añadir este juego a tu lista de deseados o marcarlo como que no estás interesado.

Comprar Full Mojo Rampage

Comprar Full Mojo Rampage - Four Pack

 

Recomendado por mentores

"A top down dungeon crawler with roguelike elements. It has 4 player online co-op support and solid replay value."
Lee aquí el análisis completo.

Críticas

“Full Mojo Rampage could be the next great rogue-like. I had the privilege to play a few hours with the alpha version and came away, for the most part, pleased. The game plays very similar to a more expansive version of Binding of Isaac, but instead of using a keyboard to shoot projectiles, players utilize a mouse. The magic shooting feels very smooth and intuitive. The pace of the combat is fairly fast and, at times, can turn into a bullet hell very quickly.”
HardcoreGamer

“Its already really solid, its got a lot of good content even tough its only in alpha...”
Total Biscuit - The Cynical Brit

“The alpha is surprisingly polished, mostly lacking in content and minor tweaks. Over The Top Games may have a top quality AAA indie title growing in their offices.”
Capsule Computers

Acerca de este juego

Full Mojo Rampage is a rogue-like game that takes place within the confines of the Voodoo reality. In this realm only the most powerful rites and powers can provide a safeguard against evil. Dying is not the end, only the beginning to becoming a stronger voodoo soul!

The game includes several multiplayer cooperative and competitive modes to play with friends.

Key Features


  • Randomly-generated items and levels in beautiful 3D. Not two playthroughs will be the same.
  • Improve your character by leveling up and unlocking voodoo pins that you can use and upgrade to receive special bonuses.
  • Online Co-op: Up to 4 players can play together each campaign.
  • Multiplayer VS modes: Play online with up to 8 players in fiersome battles. (Current modes available: deathmatch, team deathmatch, Capture the Flag, King of Mojo). Level up and customize your character to show your friends who is the best!
  • Tons of items and unlockables: masks, pins, mojos and power-ups.
  • Unique “class” system that revolves around choosing a voodoo god each with their own special powers and attributes.
  • Music composed by Alistar Lindsay (Prison Architect).
  • Several easter eggs from our favorite games!

    The Quests


    • When you start a new game you can select which quest you want to do. Each quest has a different story, goal and setting. The quest map and each individual level is randomly generated, so you can replay the game and be challenged each time.
    • Quests include: campaign quests, daily quest, survival and survival unlimited.

    Customizing Your Character


    • After choosing a quest you will be able to customize your character.
    • In this screen you can choose a mask, a parent god and the voodoo pins you want to carry. In one of the last updates we added "Blessings" as an extra expensive buff for the current quest you want to play.
    • Each god has a set of spells that define how you play the game. There are 8 voodoo Loa you can unlock.
    • Voodoo Pins are very important. They provide unique bonuses that will help you in the game. At the beginning you wont have any pins unlocked, but by playing you will unlock them and with the gained gold you can upgrade them. The number of pins you can select at the same time will increase as you progress in the adventure.
    • In this menu you can also level up your character once you have enough experience. Experience is gained by exploring, progressing through the levels and doing events.

    The Dungeon Map


    • The dungeon map is randomly generated. The icons represent cemeteries, swamps, bosses, events, vendors and shrines.
    • There are many events that are quite fun and have some surprises, so make sure to visit all the "?" icons as those are special challenges for your current game.

    Gameplay


    • Each level is randomly generated with enemies and secrets.
    • In future updates we plan to add some crafting or mixing options to customize your items.
    • Levels have doors to vendors, god shrines and mixing rooms: the more you explore the more prepared you are for the dungeons!
    • In this world death is around every corner, though do not fret! Dying is not an end, and rather only a means of becoming a stronger voodoo soul! Being a practitioner of voodoo has nourished your soul with immortality. As such, any gold and experience you earn will persist with your character through death itself. Use this gold and experience earned to buy new pins and the favor of Loa to progress through even harder challenges!

Requisitos del sistema

    Minimum:
    • OS: Windows XP SP3, Windows Vista, Windows 7, Windows 8
    • Processor: Intel Core 2 Duo or AMD equivalent or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 8800GT or ATI Radeon HD 3870 or better
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX compatible Sound Card
Análisis útiles de usuarios
A 18 de 18 personas (100%) les ha sido útil este análisis
28.4 h registradas
Publicado: 16 de noviembre de 2014
Otra joya escondida en Steam, le llevaba la pista desde que lo ví por primera vez, pero nunca me decidí a comprarlo por priorizar otros juegos, hasta que salió en el último Humble Bundle. Y de hecho, me compré el Bundle por este juego, y no me arrepiento en absoluto.

Por hacernos a la idea, y seguramente ya habréis leído otras reviews, el gameplay se asemeja a The Binding of Isaac. Ya sabiendo la base, y sin querer entrar en lo típico de cuál es mejor o peor, me remito a la experiencia de juego: diversión y adicción.

Aunque los primeros niveles (la primera quest en sí) la vas a repetir bastantes más veces de lo que me gustaría, te proporciona la experiencia base para aprender cómo jugar. Tiene un sistema de subida de nivel del personaje permanente, que aunque mueras, la experiencia, dinero y medallas se acumulan para ir desbloqueando mejoras para tu avatar. Es entonces cuando empiezas a coquetear con diferentes builds y exprimir más el juego.

Pero, ¿qué es lo que más llama la atención de Full Mojo Rampage? Bajo mi punto de vista, es el modo cooperativo. Si tienes un grupo de amigos con el que jugar, es muy probable que le queráis dedicar unas cuantas horas y echar unas risas. El juego es bastante desenfadado y te ayuda a desconectar después del típico día difícil en el trabajo.

Aparte del modo cooperativo, el online también tiene a disposición varios modos competitivos, como CTF (capturar la bandera) o Deathmatch, entre otros, aunque por desgracia no he podido probarlos por el problema fundamental que tiene el juego: no es muy conocido por la comunidad y poca gente encuentras online.

Por supuesto, tiene sus puntos negativos, como poca variedad de enemigos o mecánicas, la imposibilidad de que puedan ver a la hora de crear una partida qué quest y en qué dificultad está, o lo que a veces podemos echar mucho de menos cuando vamos escasos de tiempo: salvar la partida a mitad de una quest. El rango de disparo tampoco es muy claro, pero acabas acostumbrándote en poco tiempo.

En resumen, gráficos agradables a la vista, gameplay sencillo y muy entretenido, posibilidad de ir mejorando poco a poco tu personaje y probar diferentes estilos de juego, partidas siempre randomizadas, y muy buen focus en el coop online.

Sobre el precio no voy a hablar porque cada uno considera lo que quiere, siempre se puede conseguir en una oferta de Steam, pero este juego se merece un poco más de visibilidad de la que tiene actualmente. Y si por lo que sea ayuda, el equipo de desarrollo es español, todo sea por apoyar un poquito :) .
¿Te ha sido útil este análisis? No Divertido
A 6 de 6 personas (100%) les ha sido útil este análisis
10.8 h registradas
Publicado: 21 de noviembre de 2014
Gran juego de genero Rogue-like o Procedural generation! Con dificultad asequible para todos los novatos en el genero y un juego relativo para los veteranos! Con su sistema de obtención de objetos que se guardan y subidas de nivel hace que se haga fácil cuanto mas juegas aunque conserva ese nivel de dificultad que define este genero. Muy recomendado!

~~~~~~~~
~ 8 de 10 ~
~~~~~~~~
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
6.6 h registradas
Publicado: 2 de enero
un juego al estilo de diablo de blizzard, pero con ciertas cosas nuevas, como los equipos que vas encontrando en el nivel que se pierden cada vez que mueres, pero aun asi puedes modificar un poco su personaje antes de iniciar la partida. Me parecio muy similar a su vez del binding of issac.
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
15.6 h registradas
Publicado: 13 de septiembre de 2014
El modo multijugador es muy divertido, pero intentar pasarse sólo el juego es más difícil.
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
2.8 h registradas
Publicado: 26 de enero
Muy divertido para jugarlo con colegas, un juego para los ratos de aburrimiento, sin duda alguno este es un excelente juego de rogue-like.
¿Te ha sido útil este análisis? No Divertido
A 1 de 2 personas (50%) les ha sido útil este análisis
2.1 h registradas
Publicado: 22 de noviembre de 2014
Un juego bastante divertido...
¿Te ha sido útil este análisis? No Divertido
A 1 de 2 personas (50%) les ha sido útil este análisis
5.1 h registradas
Publicado: 24 de noviembre de 2014
Juego tremendamente adictivo.
¿Te ha sido útil este análisis? No Divertido
A 292 de 402 personas (73%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
14.7 h registradas
Publicado: 25 de octubre de 2014
I fell in love with the game the first hours i played it.
The idea is amazing, the concept, lore (well, not that this develops the lore on it's own. More like the lore it's based on. Voodoo folklore) art and etc are 10/10
The gameplay it kinda gets boring after a while so 6/10
It becomes really repetitive, and i had to grind XP a couple of times to get enough power for the next level.
Not so bad, i could farm medals and gold and pins to complete the arsenal.
But after a while i recognized the game hasn't been updated.
You can check the updates log in the title screen.
This thing was updated once.
The game is OFICIALLY DEAD. No one even plays at the multiplayer.
But i was cool with it. No problem.
I mailed the Devs, you know, feedback. I told them about a couple of discrepancies.
Like the situation i have here (i dunno if i'm the only one) But i noticed only Baron Samedi and Maman Brigitte are the only ones with in-game dialogues (you know, how they sometimes talk to you depending on your rage bar?)
They mailed me back telling me "That's not supposed to happen, we'll check the problem"
No bug fix update.
I was still cool with the situation up to that point.
Then after some hours playing the last mission (because Maman Brigitte levels are as long as hell) i was JUST about to go against the boss. I went into the last level (a snake one) before the boss'
RIGHT in the middle of a battle the Death screen pops up.
I am sure as my name is a reference to a dessert, my life meter was full. Because i was looking at it while the screen told me i died!
When i die it depletes, and returns me to the main screen when i hit Exitor Retry, whatever.
But it was full. And still the game just was like "Exit or Retry, idiot?"
I mailed the Devs. With some nice words at least i could say "Ok. A bug in a critical point. It happens. This was just bad luck"
They didn't answered.
I mailed them back a couple of times.
No answer.
One thing is to make a buggy game.
Other thing is not to make bug fixes.
And another thing is to throw a perfectly updatable game, and not make a single update.
And i'm perfectly cool with these. I'm not a raging person.
But the thing is, this title is valued in a bit more than 10 bucks. Also when a person ignores you, thats just rude.
And if there is something i can't stand besides low sugar food is rudeness.
I would recomment it if it was 4 to 5 bucks.

*Update*
Thanks to ZeRo|*Grizzledorf* i got the chance of knowing FMR MIGHT get updated.
Here is a link to the discussion, again thanks to ZeRo|*Grizzledorf* :

http://steamcommunity.com/app/225280/discussions/0/613940477699048998/

This is for you to reconsider buying the title. But again, if my opinion matters, i still won't recommend it untill we get ahold of those updates.
¿Te ha sido útil este análisis? No Divertido
A 29 de 33 personas (88%) les ha sido útil este análisis
7.4 h registradas
Publicado: 18 de noviembre de 2014
To sum it up, open world Isaac. You will like this if you also liked Isaac. But you may like this even if you did not, since it has some unique properties as well. But, it does not feel that complete yet, although it surely is fun.

(the game is not an openworld game though, but comparing this to Isaac the feel is there)

Features:
- The world is less randomized than it is required to be a roguelike. Actually, only order of the subquests and enemy types changes each time. While the map is also randomly generated, it does not do anything to the gameplay.
- Mojo Mixer is a well thought mechanism, really adds to strategic depth. And feel of shrines whether it is a risky choice or a gift is well done.
- It has a story, and a mild sense of humor.
- Gameplay-wise actually this is better than its counterparts.
- Just tried two of the gods, felt really unique. This is how it should be.
- There should be more achievements and rewards for completing each quest for different gods etc.
- Daily quests is useful to continue to play. So is endless mode.
- Even though the gametime is short, it is a hard game even at normal difficulty. And there is 4 more level. So it would have long gameplay.
- Use of wands is too shallow, since there is not any seperate wands inventory. Found a good wand but killed the boss already? This is sad, since it wont be with you for long.
- Persistence between lives is not overdone, so it does not feel like grinding.
- Item designs are good. But there are a few to be considered a roguelike. In my current playtime (6 hours) I saw more than half of them.

-i forgot one thing. optimization with this game just sucks. I am playing at 1280x720 resolution and medium level of graphics, and it barely is okay with my newly bought laptop. (I played better games with better settings) Since this is a roguelike, and roguelike players are not into graphics that much, this is not a big problem.

-UPDATE(03.02.15): This game's last update was in May 2014. If this attitude of developers continue, I may change my review into a negative one, since being a roguelike requires randomness, and randomness requires lots of content.
¿Te ha sido útil este análisis? No Divertido
A 36 de 45 personas (80%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
8.9 h registradas
Publicado: 11 de noviembre de 2014
Pretty cute and good Roguelike 3D Topdown Dungeon Crawler :) Has pretty cute gfx has a very Tim Burton look too it and feel too it ! The Controls are spot on :) The music is pretty good also very Danny Elfman sounding ! Has a few unlocks also you can get with codes for masks and stuff (check the steam forums for the game ) :)

Game is pretty Addictive

I say thumbs up on this cute and fun game !! :thumb:
¿Te ha sido útil este análisis? No Divertido
A 18 de 19 personas (95%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
10.8 h registradas
Publicado: 5 de diciembre de 2014
This is what I wanted from Binding of Issac: Rebirth

♥♥♥♥ing
Co-op
Dungeon crawler

Well paced, sort of well balanced, there are plenty of interesting items, and again, there... is.... co-op....
Thankyou.

Standard Game Rating
  • Story: X/10 (Gods are doing stuff and whatnot... wasn't paying attention, didn't have to. wanted to play co-op dungeon crawler with friends.)
  • Gameplay: 10/10 (Items, sticks and things to use and decide on. what more could you ask out of a game like this.)
  • Presentation: 9/10 (Game looks pretty ♥♥♥♥ing great, it has a 3-d overview look and the game runs smoothly, and its smooth, and everything works together.)
  • Soundtrack: 9/10 (It fit, it was great. Not complaining.)
  • Replayability: 7/10 (I want to play this with friends however if someone doesn't play with you for one or 2 goes they feel underpowered until we all reach level cap. Kind of takes away from it, also there's a lack of people to play with.)
¿Te ha sido útil este análisis? No Divertido
A 9 de 12 personas (75%) les ha sido útil este análisis
10.3 h registradas
Publicado: 14 de noviembre de 2014
I have to say that I love this game and although it was said that multiplayer was death in last 3 days I never had problem to find someone to play with with.

Full Mojo Rampage is one of those games which came out of Early access done really well. The game is rogue lake with random generation, 4 main quests playable on 6 different difficuilties (each one offering aditional challenges), daily quests, survival modes (unlimited and X waves) and multiplayer both local and online.

When it comes to gameplay you have 8 different "gods of voodoo" you can choose from, each one with 2 different active abilities. From passives you pick several (based on your level, currently at lvl 11 I can pick 5 of them (out of 24)) by default and up to that you can buy blessing for ingame currency. When it comes to currency game works with 2 of them - medals, which are only working out of game to unlock new gods, masks and blessings, and gold, working as unlocks of new levels of pins (passives) and ingame currency for shops.

Overall i had a great time with FMR so far and I will probably go back very soon :-)
¿Te ha sido útil este análisis? No Divertido
A 25 de 43 personas (58%) les ha sido útil este análisis
2.7 h registradas
Publicado: 13 de noviembre de 2014
It's times like this that make me wish our choices were "yes," "no," and "maybe if it's on a really good sale because paying full-price for this game is like paying twenty dollars for a snack-sized bag of Doritos."

The setting is nifty, but nothing else really stands out.

It's a roguelite that doesn't pick up after a few hours, and the actual gameplay is more like a twin-stick shooter with upgrades. Some people might compare it to Binding of Isaac, but I've put dozens of hours into Isaac and still enjoy it—I was bored of this one in less than five hours.
¿Te ha sido útil este análisis? No Divertido
A 8 de 11 personas (73%) les ha sido útil este análisis
3.6 h registradas
Publicado: 28 de octubre de 2014
This game really shines if you have other people to play it with. At the time of this review, I can't speak for any other way to play other than with 3 people you know through Steam chat or Skype. Hilarity, hijinx, and hoodoo await!
¿Te ha sido útil este análisis? No Divertido
A 9 de 13 personas (69%) les ha sido útil este análisis
2.3 h registradas
Publicado: 14 de octubre de 2014
Excellent and overlooked rougelike in the same gameplay vein as Binding of Issac. Also a lot less forgiving than Issac to the first time player, but the upgrades over time make this a game you'll want to come back to again and again.
¿Te ha sido útil este análisis? No Divertido
A 9 de 13 personas (69%) les ha sido útil este análisis
10.3 h registradas
Publicado: 11 de noviembre de 2014
I picked the game up when it still was in early access and I regret nothing. It's a fun rogue like in the style of binding of isaacs with lots of unlocks, mask and secrets to discover. It runs and looks great, provides online multiplayer support and is in general quite polished. The difficulty can be tough from time to time and each chapter can also be replayed with a harder difficulty setting. Your character progress throughout the game even if you die in a chapter and with the collected gold you can unlock new stuff you can start your next run with. Overall a great game I can only recommend for fans of the genre.
¿Te ha sido útil este análisis? No Divertido
A 4 de 4 personas (100%) les ha sido útil este análisis
25.8 h registradas
Publicado: 1 de diciembre de 2014
If you didn't think there was enough "Gauntlet" in "Gauntlet", you should probably invest in this. I will mention Gauntlet rather a lot in this "review", btw.

The first point, and it's a reasonably large one, that this game scores over Gauntlet is that it has genuinely random (thus replayable ad inifinitum*) levels and a fairly expansive character customization section make this a far more worthwhile purchase. Gauntlet promised randomised, limitless levels and failed to deliver, preferring instead to rotate a level through 180degrees or make you do them "the opposite way round" (from start to finish in a 'death' level, for example). It's obvious, woeful and does nothing to hide the fact that you're always playing from a small group of levels that can easily be remembered, no matter what way round they are.

There are also more "world types" than in Gauntlet.

The player upgrade system is somewhat similar but, again, full mojo rampage has a better one. There's more to spend your ingame currency on and the prices of everything gets quite high so you need to take time to find cash. This isn't annoying, however. Also, found items can be sold in the shops ingame, which produces a lot of extra cash. Item drops are random and there are a LOT of different items that you can find. You can also mix together 2 items to get a single item with all the effects of the 2 individual ones. This is a fun way to make interesting "charms" to equip and also an interesting way to cause a sort of "inventory game" to arise, wherein the player must decide what stuff to keep/dump in favour of potentially more useful items. You can also expand your inventory, too, so it's possible to carry more. I liked this aspect of the game as, again, it adds another random dimension to things that makes each playthrough different.

I've put a fair amount of time into the game and I still find it fun to go back and play more. Also, I have yet to complete all of the levels on "hardcore" difficulty, which requires a more levelled up character. I think, beyond that, there's "nightmare" or "insane", something like that, so there's plenty of reason to return and play more*. I will be trying to finish all the levels at all skills and will probably wind up doing so at some point. I see this definitely as a game I can return to in future as I've enjoyed it and it does a lot of things that I, personally, like in games.

Some people have said this is tough but I think it's reasonably easy, it's far easier to solo than Gauntlet, for example, which is easy enough but you have to adhere to a plan/play style to get through. You have much more option to just "muck around" in full mojo rampage, as a result of the levels being more open and monsters spawning/wandering randomly instead of coming from "summoning stones" in closed rooms (another bad point about the new version of gauntlet).

Finally, it's not really a roguelike, tbh. There's a lot of games called Roguelikes these days but I would say this has much more in common with something like Gauntlet or Alien Syndrome. Neither of which are roguelikes. Unless you count Gauntlet 4. People seldom do, despite it being by far the best version (genesis cart, have a look if you like Gauntlet). HOWEVER, I did play one game where I was transported to a random dungeon that was made of ascii and I had to fight various "G" and "M" symbols. This was excellent and I would probably play the whole game in this manner if the option existed. There are some nice little diversions like this in the game. As I've mentioned, you're never quite sure what's going to pop up and, for this reason and the others above, I rate this as a really good and fun game.

The online works well, too.

*If you enjoy the premise and play style of the game, of course.
¿Te ha sido útil este análisis? No Divertido
A 4 de 4 personas (100%) les ha sido útil este análisis
11.5 h registradas
Publicado: 22 de septiembre de 2014
This is an extremely well polished arcade'ish RPG. It is more "rouge-lite" than "rouge-like" as it leans more towards RPG but it will definitly be a unique experience everytime you play with new buffs/items/equipment everytime you play. Personally I thought the balance was perfect.

You have great progression options, multiple "class" play style options. High difficulty level and extremely smooth online Coop.

It still needs true local coop but even as it is this game has already brought me hours of fun.

Totally recommend!
¿Te ha sido útil este análisis? No Divertido
A 3 de 3 personas (100%) les ha sido útil este análisis
3.4 h registradas
Publicado: 22 de septiembre de 2014
This game is really fun. Probably the most polished rogue-like diablo style game i've played yet. The voodoo theme is cute and spooky at the same time, it's very enjoyable. The unlockable system will get you hooked and you'll stick around for the high quality of the gameplay and design.
¿Te ha sido útil este análisis? No Divertido
A 4 de 5 personas (80%) les ha sido útil este análisis
19.3 h registradas
Publicado: 26 de noviembre de 2014
I, for one, continue to welcome our Neo-Roguelike caretakers (ALL WILL BOW BEFORE THE MIGHT OF THE HEGONOMY OF DARK SOULS CLONES).

First things first. Yes, Full Mojo Rampage *is* like that Binding Of Isaac game. In that same way that BoI is like Berserk; Improved upon in virtually every way. It's like if Blizzard decided to put their unique, super-effective pass of polish and gloss on a BoI game.

- The Mojo/Relic/Inventory system is a nice 'tactical balance' constant decision spot for the player to get caught up in, as are shops at which you can buy AND sell, and the Mojo Mixer, which lets you meld 2 individual powerups into a dual (cannot be melded further).
- All Character Classes can be unlocked just by expending 10 Medallions (used to purchase Masks/Classes/Playthrough Bonuses), which are reasonably easy to find (can easily find 10 in a decent run - not even a good run). The Classes themselves have a good amount of playstyles represented, with the exception of a melee (although there is a close range / melee-esque class).
- There are Persistent Systems for Player Level (each level you can upgrade one Stat slightly) and Gold, which can be spent in shops, or spent on upgrading persistent "Pins", which provide bonuses to your character such as extra inventory slots, more health or damage or critical chance, faster spell cooldowns, a chance to poison or slow enemies, etc. (you can carry 1-5 pins with you (Player level dependent) of the 25 or so available). Pins drop randomly during gameplay (I have yet to find a duplicate, but I still have 4 or so to find).
- The level layout is randomized, as is the order or appearance of levels in the 'overworld map', for an extra layer of difference in each playthrough. Different Acts (Quests) have a very different base layout (in particular, Exploration Time Before Boss Fight decreases as you advance through the Quests).
- Uses the same Elite Monster paradigm as Isaac/Risk Of Rain (and you know, Diablo/ Titan Quest), but I'm into the 3rd Act, and there definitely are not as many unique Bosses/Sub-Bosses as in Isaac.
- Already has native gamepad support and genuinely good graphics (although I actually prefer the mouse aiming to twinstick shooting).
- Has 2 Player Local and 4 Player Online Co-Op play (I have not yet sampled these modes)

The long and short of this is that Full Mojo Rampage gives me that 'Just one more game' feeling, as well as that pleasant surprise of getting that one item that saves your run, as well as that shock when your stupendously overpowered character dies miserably. Which brings me back around to just one more game.
¿Te ha sido útil este análisis? No Divertido