Full Mojo Rampage is a rogue-like game that takes place within the confines of the Voodoo reality. In this realm only the most powerful rites and powers can provide a safeguard against evil. Dying is not the end, only the beginning to becoming a stronger voodoo soul!
Recenzje użytkowników: Bardzo pozytywne (825)
Data wydania: 8 Maj, 2014

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Kup Full Mojo Rampage

Kup Full Mojo Rampage - Four Pack

 

Rekomendowane przez kuratorów

"A top down dungeon crawler with roguelike elements. It has 4 player online co-op support and solid replay value."
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Najnowsze aktualizacje Wyświetl wszystkie (11)

20 kwietnia

Patch 1.0.125 - Save & Continue

It took us a while but we found the bug that affected the Save & Continue feature. Now it should support all quests.
If you leave the game from a the map menu, you will be able to continue playing later from that point.

Other:

- We also tweaked the higher difficulty settings to make em a bit more forgiving. We would like to hear from players about these higher difficulty settings. Are they too hard right now?

- Translations updated with latest revisions by the community (thanks everybody!).


Komentarzy: 4 Więcej

4 marca

New patch: Progress saved in between levels and other minor fixes

Hi everyone,
We are releasing a patch (1.0.123) with some tweaks and technical improvements.

As some of you requested, we added the option to leave the game in between levels. So now if you need to stop playing for any reason you will be able to come back later and continue from where you left.

A new option will appear on the main menu to "continue" the game.

- 2nd controller can join a game at any time. No need to start a new game.

- Fixed an online achievement that was not being completed.

We are still working on the console version of the game. It has been a lot of work but now we are making a lot of progress! Should be out in no time.

Thanks!

Komentarzy: 14 Więcej

Recenzje

“Full Mojo Rampage could be the next great rogue-like. I had the privilege to play a few hours with the alpha version and came away, for the most part, pleased. The game plays very similar to a more expansive version of Binding of Isaac, but instead of using a keyboard to shoot projectiles, players utilize a mouse. The magic shooting feels very smooth and intuitive. The pace of the combat is fairly fast and, at times, can turn into a bullet hell very quickly.”
HardcoreGamer

“Its already really solid, its got a lot of good content even tough its only in alpha...”
Total Biscuit - The Cynical Brit

“The alpha is surprisingly polished, mostly lacking in content and minor tweaks. Over The Top Games may have a top quality AAA indie title growing in their offices.”
Capsule Computers

O tej grze

Full Mojo Rampage is a rogue-like game that takes place within the confines of the Voodoo reality. In this realm only the most powerful rites and powers can provide a safeguard against evil. Dying is not the end, only the beginning to becoming a stronger voodoo soul!

The game includes several multiplayer cooperative and competitive modes to play with friends.

Key Features


  • Randomly-generated items and levels in beautiful 3D. Not two playthroughs will be the same.
  • Improve your character by leveling up and unlocking voodoo pins that you can use and upgrade to receive special bonuses.
  • Online Co-op: Up to 4 players can play together each campaign.
  • Multiplayer VS modes: Play online with up to 8 players in fiersome battles. (Current modes available: deathmatch, team deathmatch, Capture the Flag, King of Mojo). Level up and customize your character to show your friends who is the best!
  • Tons of items and unlockables: masks, pins, mojos and power-ups.
  • Unique “class” system that revolves around choosing a voodoo god each with their own special powers and attributes.
  • Music composed by Alistar Lindsay (Prison Architect).
  • Several easter eggs from our favorite games!

    The Quests


    • When you start a new game you can select which quest you want to do. Each quest has a different story, goal and setting. The quest map and each individual level is randomly generated, so you can replay the game and be challenged each time.
    • Quests include: campaign quests, daily quest, survival and survival unlimited.

    Customizing Your Character


    • After choosing a quest you will be able to customize your character.
    • In this screen you can choose a mask, a parent god and the voodoo pins you want to carry. In one of the last updates we added "Blessings" as an extra expensive buff for the current quest you want to play.
    • Each god has a set of spells that define how you play the game. There are 8 voodoo Loa you can unlock.
    • Voodoo Pins are very important. They provide unique bonuses that will help you in the game. At the beginning you wont have any pins unlocked, but by playing you will unlock them and with the gained gold you can upgrade them. The number of pins you can select at the same time will increase as you progress in the adventure.
    • In this menu you can also level up your character once you have enough experience. Experience is gained by exploring, progressing through the levels and doing events.

    The Dungeon Map


    • The dungeon map is randomly generated. The icons represent cemeteries, swamps, bosses, events, vendors and shrines.
    • There are many events that are quite fun and have some surprises, so make sure to visit all the "?" icons as those are special challenges for your current game.

    Gameplay


    • Each level is randomly generated with enemies and secrets.
    • In future updates we plan to add some crafting or mixing options to customize your items.
    • Levels have doors to vendors, god shrines and mixing rooms: the more you explore the more prepared you are for the dungeons!
    • In this world death is around every corner, though do not fret! Dying is not an end, and rather only a means of becoming a stronger voodoo soul! Being a practitioner of voodoo has nourished your soul with immortality. As such, any gold and experience you earn will persist with your character through death itself. Use this gold and experience earned to buy new pins and the favor of Loa to progress through even harder challenges!

Wymagania systemowe

    Minimum:
    • OS: Windows XP SP3, Windows Vista, Windows 7, Windows 8
    • Processor: Intel Core 2 Duo or AMD equivalent or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 8800GT or ATI Radeon HD 3870 or better
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX compatible Sound Card
Pomocne recenzje klientów
3 z 3 osób (100%) uważa, że ta recenzja jest pomocna
216.5 godz. łącznie
Zamieszczono: 11 grudnia, 2014
Ta gra jest przeznaczona dla graczy z mocnymi nerwami. Przejście wszystkich zadań na każdym poziomie trudności jest nie lada wyzwaniem do którego będzie potrzebny maksymalny level oraz umiejętność grania :)
Plusy?
-Świetna zabawa przy Co-op ze znajomymi
-Ciężka do przejścia
-Możliwość podłączenia Pada (Gra przez to staje się o 3x trudniejsza)
Minusy?
-Maksymalny level (15) można wbić w zaledwie 12h (Ja ostatnio wbiłem maks w 3,5h)

Miłej Gry!
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
4.5 godz. łącznie
Zamieszczono: 2 kwietnia
Gra mega 10/10, lepsza wersja Isaaca
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
5.3 godz. łącznie
Zamieszczono: 23 maja
I got this game from some bundle.
Never open this, but in that week i saw "oh, this got steam cards, i can play some 2-3 hours [or left in background if will be boring] and sell cards for new games!

Started playing... hm... ok... this is simple... ok this also... okey ... i died... then new items... new options... hm... interesting!

Now i think i will back to this game. This is real "Dark soul" game and You lost many thing if You die in mission. In my opinion - great game.

Worth to buy, worth to play, worth to share! [coop!]
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 3 osób (67%) uważa, że ta recenzja jest pomocna
1.7 godz. łącznie
Zamieszczono: 26 listopada, 2014
Very simple game, but I rly like to play it with friends. Solo isnt so good im my opinion, but multi is pretty fun :) not game of the year but 4/5 I think :)
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 2 osób (50%) uważa, że ta recenzja jest pomocna
5.1 godz. łącznie
Zamieszczono: 22 lutego
Nice game 5/10
Czy ta recenzja była pomocna? Tak Nie Zabawna
30 z 33 osób (91%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
10.9 godz. łącznie
Zamieszczono: 5 grudnia, 2014
This is what I wanted from Binding of Issac: Rebirth

♥♥♥♥ing
Co-op
Dungeon crawler

Well paced, sort of well balanced, there are plenty of interesting items, and again, there... is.... co-op....
Thankyou.

Standard Game Rating
  • Story: X/10 (Gods are doing stuff and whatnot... wasn't paying attention, didn't have to. wanted to play co-op dungeon crawler with friends.)
  • Gameplay: 10/10 (Items, sticks and things to use and decide on. what more could you ask out of a game like this.)
  • Presentation: 9/10 (Game looks pretty ♥♥♥♥ing great, it has a 3-d overview look and the game runs smoothly, and its smooth, and everything works together.)
  • Soundtrack: 9/10 (It fit, it was great. Not complaining.)
  • Replayability: 7/10 (I want to play this with friends however if someone doesn't play with you for one or 2 goes they feel underpowered until we all reach level cap. Kind of takes away from it, also there's a lack of people to play with.)
Czy ta recenzja była pomocna? Tak Nie Zabawna
8 z 9 osób (89%) uważa, że ta recenzja jest pomocna
25.8 godz. łącznie
Zamieszczono: 1 grudnia, 2014
If you didn't think there was enough "Gauntlet" in "Gauntlet", you should probably invest in this. I will mention Gauntlet rather a lot in this "review", btw.

The first point, and it's a reasonably large one, that this game scores over Gauntlet is that it has genuinely random (thus replayable ad inifinitum*) levels and a fairly expansive character customization section make this a far more worthwhile purchase. Gauntlet promised randomised, limitless levels and failed to deliver, preferring instead to rotate a level through 180degrees or make you do them "the opposite way round" (from start to finish in a 'death' level, for example). It's obvious, woeful and does nothing to hide the fact that you're always playing from a small group of levels that can easily be remembered, no matter what way round they are.

There are also more "world types" than in Gauntlet.

The player upgrade system is somewhat similar but, again, full mojo rampage has a better one. There's more to spend your ingame currency on and the prices of everything gets quite high so you need to take time to find cash. This isn't annoying, however. Also, found items can be sold in the shops ingame, which produces a lot of extra cash. Item drops are random and there are a LOT of different items that you can find. You can also mix together 2 items to get a single item with all the effects of the 2 individual ones. This is a fun way to make interesting "charms" to equip and also an interesting way to cause a sort of "inventory game" to arise, wherein the player must decide what stuff to keep/dump in favour of potentially more useful items. You can also expand your inventory, too, so it's possible to carry more. I liked this aspect of the game as, again, it adds another random dimension to things that makes each playthrough different.

I've put a fair amount of time into the game and I still find it fun to go back and play more. Also, I have yet to complete all of the levels on "hardcore" difficulty, which requires a more levelled up character. I think, beyond that, there's "nightmare" or "insane", something like that, so there's plenty of reason to return and play more*. I will be trying to finish all the levels at all skills and will probably wind up doing so at some point. I see this definitely as a game I can return to in future as I've enjoyed it and it does a lot of things that I, personally, like in games.

Some people have said this is tough but I think it's reasonably easy, it's far easier to solo than Gauntlet, for example, which is easy enough but you have to adhere to a plan/play style to get through. You have much more option to just "muck around" in full mojo rampage, as a result of the levels being more open and monsters spawning/wandering randomly instead of coming from "summoning stones" in closed rooms (another bad point about the new version of gauntlet).

Finally, it's not really a roguelike, tbh. There's a lot of games called Roguelikes these days but I would say this has much more in common with something like Gauntlet or Alien Syndrome. Neither of which are roguelikes. Unless you count Gauntlet 4. People seldom do, despite it being by far the best version (genesis cart, have a look if you like Gauntlet). HOWEVER, I did play one game where I was transported to a random dungeon that was made of ascii and I had to fight various "G" and "M" symbols. This was excellent and I would probably play the whole game in this manner if the option existed. There are some nice little diversions like this in the game. As I've mentioned, you're never quite sure what's going to pop up and, for this reason and the others above, I rate this as a really good and fun game.

The online works well, too.

*If you enjoy the premise and play style of the game, of course.
Czy ta recenzja była pomocna? Tak Nie Zabawna
5 z 5 osób (100%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
9.4 godz. łącznie
Zamieszczono: 23 kwietnia
"While not quite as frantic as Super Smash TV, Full Mojo Rampage’s Roguelite features help prolong its expected gameplay length as there are only four quests to undertake. The most egregious issue however, is the general lack of an online community in a game that would have heavily benefited from it, made even worse by an incomplete local co-op option. With that said Full Mojo Rampage’s single player portion is a lot of fun as you explore each stage extensively for new and better loot."

Full review: http://www.tech-gaming.com/full-mojo-rampage-review/
Czy ta recenzja była pomocna? Tak Nie Zabawna
3 z 3 osób (100%) uważa, że ta recenzja jest pomocna
3.2 godz. łącznie
Zamieszczono: 18 marca
Fantastic Rougelike. It hits a very nice balance between giving out power-ups and being punishing to just a few errors. The timers between deaths needs to be sped up like crazy, but other than that I really dig it.
Czy ta recenzja była pomocna? Tak Nie Zabawna
5 z 7 osób (71%) uważa, że ta recenzja jest pomocna
19.3 godz. łącznie
Zamieszczono: 26 listopada, 2014
I, for one, continue to welcome our Neo-Roguelike caretakers (ALL WILL BOW BEFORE THE MIGHT OF THE HEGONOMY OF DARK SOULS CLONES).

First things first. Yes, Full Mojo Rampage *is* like that Binding Of Isaac game. In that same way that BoI is like Berserk; Improved upon in virtually every way. It's like if Blizzard decided to put their unique, super-effective pass of polish and gloss on a BoI game.

- The Mojo/Relic/Inventory system is a nice 'tactical balance' constant decision spot for the player to get caught up in, as are shops at which you can buy AND sell, and the Mojo Mixer, which lets you meld 2 individual powerups into a dual (cannot be melded further).
- All Character Classes can be unlocked just by expending 10 Medallions (used to purchase Masks/Classes/Playthrough Bonuses), which are reasonably easy to find (can easily find 10 in a decent run - not even a good run). The Classes themselves have a good amount of playstyles represented, with the exception of a melee (although there is a close range / melee-esque class).
- There are Persistent Systems for Player Level (each level you can upgrade one Stat slightly) and Gold, which can be spent in shops, or spent on upgrading persistent "Pins", which provide bonuses to your character such as extra inventory slots, more health or damage or critical chance, faster spell cooldowns, a chance to poison or slow enemies, etc. (you can carry 1-5 pins with you (Player level dependent) of the 25 or so available). Pins drop randomly during gameplay (I have yet to find a duplicate, but I still have 4 or so to find).
- The level layout is randomized, as is the order or appearance of levels in the 'overworld map', for an extra layer of difference in each playthrough. Different Acts (Quests) have a very different base layout (in particular, Exploration Time Before Boss Fight decreases as you advance through the Quests).
- Uses the same Elite Monster paradigm as Isaac/Risk Of Rain (and you know, Diablo/ Titan Quest), but I'm into the 3rd Act, and there definitely are not as many unique Bosses/Sub-Bosses as in Isaac.
- Already has native gamepad support and genuinely good graphics (although I actually prefer the mouse aiming to twinstick shooting).
- Has 2 Player Local and 4 Player Online Co-Op play (I have not yet sampled these modes)

The long and short of this is that Full Mojo Rampage gives me that 'Just one more game' feeling, as well as that pleasant surprise of getting that one item that saves your run, as well as that shock when your stupendously overpowered character dies miserably. Which brings me back around to just one more game.
Czy ta recenzja była pomocna? Tak Nie Zabawna
13 z 23 osób (57%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
11.4 godz. łącznie
Zamieszczono: 13 grudnia, 2014
its about half mojo if you ask me personaly.
Czy ta recenzja była pomocna? Tak Nie Zabawna
4 z 6 osób (67%) uważa, że ta recenzja jest pomocna
26.6 godz. łącznie
Zamieszczono: 20 grudnia, 2014
Gets repetitive really fast.
Czy ta recenzja była pomocna? Tak Nie Zabawna
4 z 6 osób (67%) uważa, że ta recenzja jest pomocna
10.1 godz. łącznie
Zamieszczono: 15 grudnia, 2014
The art and soundtrack are charming, but the gameplay suffers from being forced to repeat earlier missions over and over to improve your global character level. Otherwise, you'll find yourself being one-shot by an enemy who looks like a normal critter, on the second campaign level. Even the multiplayer couldn't save it with its "anything is fun with friends" factor. The leveling system also means that if somebody has played more or less hours than another, the parity between player's powers becomes a serious problem.

Just not what I was looking for, and I can't recommend it to anyone who is expecting a more traditional rough-lick.
Czy ta recenzja była pomocna? Tak Nie Zabawna
7 z 12 osób (58%) uważa, że ta recenzja jest pomocna
2.0 godz. łącznie
Zamieszczono: 17 stycznia
Gameplay is very repetitive and not very deep. Didn't take me long to grow tired of.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
9.8 godz. łącznie
Zamieszczono: 16 grudnia, 2014
Fun game to play with friends.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
6.3 godz. łącznie
Zamieszczono: 10 grudnia, 2014
Somewhere between Magicka and The Binding of Isaac. Fun and tough.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
14.5 godz. łącznie
Zamieszczono: 19 stycznia
I really like this game, it's super fun to play with friends, even when you keep dying and have to do it all over again. There are always random items to make your journey slightly different and fair. I haven't had any kind of issues, so I definitely recommend it.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
38.6 godz. łącznie
Zamieszczono: 26 kwietnia
Super clean fun with friends, could use some help in multi player which makes it harder but more DPS needed for all that chaos!
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
8.0 godz. łącznie
Zamieszczono: 14 marca
Great game. Super fun and simple with progresion.
+ You will spend at least 20 hours before you running out of things to do.
+ It is a dungeon crawler with random generated stages.
+ Difficult is fair. Not too hard, but neither easy. Just fair.
+ Pretty eye-candy graphics.
+ Amazing soundtrack.
+ Good mechanics gameplay
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
29.8 godz. łącznie
Zamieszczono: 27 grudnia, 2014
This is a great game. I have gotten a bit tired of it but for the price it is a deal. I purchased as a part ofthe Humble Bundle. About 30 hours in it gets a bit stale but always fun to come back to.
Czy ta recenzja była pomocna? Tak Nie Zabawna