Open your mind and discover your power as you explore the world of Spectromancer! A turn-based online fantasy card game, co-designed by Magic: The Gathering's Richard Garfield and Alexey Stankevich, creator of Astral Tournament and Astral Masters, Spectromancer allows players to participate in a magical duel against other mages by...
User reviews: Very Positive (92 reviews)
Release Date: Oct 15, 2008
Popular user-defined tags for this product:

Sign in to add this game to your wishlist or mark as not interested

Buy Spectromancer

Packages that include this game

Buy Spectromancer + League of Heroes + Truth and Beauty Bundle

Includes 3 items: Spectromancer, Spectromancer - League of Heroes, Spectromancer - Truth & Beauty

 

Reviews

“This game has more to offer than it first appears once you get a grasp on the basic mechanics you find yourself becoming more engaged and wanting to progress further making it a great card game.”
8/10 – GDN

“The lack of deck customization may scare off a few veteran players, but at the same time, it brings a new level of strategy to the game.”
90/100 – Game Vortex

“Spectromancer might not be the best-looking game on PC, and it might not have the best bells and whistles of games that came out in the last 10 years; the one thing that it does have is amazingly fun and deep gameplay.”
8/10 – MyGamer

About This Game

Open your mind and discover your power as you explore the world of Spectromancer! A turn-based online fantasy card game, co-designed by Magic: The Gathering's Richard Garfield and Alexey Stankevich, creator of Astral Tournament and Astral Masters, Spectromancer allows players to participate in a magical duel against other mages by strategically summoning creatures and casting spells.
Play as one of six powerful types of wizards and take on the corrupt council of magic and its innumerable minions. Each mage uses five magical elements during a duel - Fire, Water, Air, Earth and a fifth related to the specific mage type. Using one of six mage types in the game, Clerics, Mechanicians, Necromancers, Chaosmasters, Dominators and Illusionists, players duel against the computer or against other online players live. By adding new spells and new allies to your side, players will open new strategic options to master.
Spectromancer provides a varied pallet of foes and environments that force players to watch every turn of a card. Each player takes on a journey of discovery reflected in the tricks they master as a player, with the challenges increasing in multi-player, Spectromancer pits players against hundreds of challenges of amazing tactical depth.
  • Co-designed by Richard Garfield, the creator of Magic: The Gathering
  • A turn-based strategy game with an elegant interface and great depth
  • Wide variety of spells and mages gives nearly endless replay value
  • Multiple levels of difficulty to provide player of all skill levels a challenge
  • Play as one of six different types of mages, each with unique spells and strategies
  • Pit yourself against players from around the world in multi-player play
  • Build your character's spells and abilities over time in the extensive campaign

System Requirements

    • OS: Windows 2000/XP/Vista
    • Processor: P3 class or faster
    • Memory: 128 MB
    • Graphics: GeForce-2 class or faster with 32+ MB RAM, 1024x768 screen resolution
    • DirectX Version: DirectX 8
    • Hard Drive: 50 MB
Helpful customer reviews
3 of 4 people (75%) found this review helpful
18.1 hrs on record
Posted: August 28
Pretty solid CCG that has a noticably different game flow than other games like MTG. Maybe a bit simpler or more streamlined? Not an especially deep campaign plotline, but you can't really expect a novel. Several noticable typos but I think if they haven't fixed it by now they'll never go back to fix them.

Take care not to buy certain outdated DLC they offer on Steam because you'd just be wasting money.
Was this review helpful? Yes No
2 of 3 people (67%) found this review helpful
120.0 hrs on record
Posted: June 22
Very fun! Should still be receiving updates, but isn't :(
Was this review helpful? Yes No
3 of 5 people (60%) found this review helpful
64.6 hrs on record
Posted: June 2
For the card game lover.

Not as good as Hearthstone, but a decent enough online card dueling game.
Was this review helpful? Yes No
3 of 6 people (50%) found this review helpful
55.1 hrs on record
Posted: September 19
Great game but beware, draconic DRM you can only install the game 5 times then your key becomes blocked. Wouldn't have bought this if I new that, and no more buying DLC for me. Not a recommended game to buy until DRM is removed.
Was this review helpful? Yes No
7.2 hrs on record
Posted: July 26
Truly outstanding game, and in my personal oppinion, one of the best card games out there,
better than Scrolls, Solforge, Duel of Champions and Magic the Gathering (!), and only beaten by Infinity Wars, which is, in my personal oppinion, the best CCG of all time.
A game that combines nice graphics and sounds with an extremely well idea, balancing, community, cost-benefit ratio and AI, and furthermore, is very well developed, bug free and perfectly balanced.
I have played this game for years, many hundreds of hours, long before it was released on steam, and still love to observers skilled players.

At the start of the game, each player gets a deck of 20 random cards, 4 cards for each of 4 elements and 4 cards of a specific, chooseable class. Each turn, a player gets one mana for each card block, and can use it to sumon a creature in one of 6 different fields, or cast a spell. After that, the turn ends, and each creature automatically attacks the opposing creature, or, if the opposing field is empty, the opponent.
And as simple as that may sound: this is one of the most demanding games i have ever played. You will need to think several turns ahead and overthink many opportunities each turn, to become a good player and achieve a high ranking.
Still, it is very entertaining and motivating, never gets boring and combines lots of content for a small price.

If you like card games, you cant do anything wrong with this game
Was this review helpful? Yes No
19 of 22 people (86%) found this review helpful
54.2 hrs on record
Posted: December 16, 2013
First off, buy the BASE GAME + the GATHERING OF POWER expansion. It includes all the features and content of the other two DLCs and it's a very naughty move on part of the developers to still sell the older two expansions on Steam, potentially making you pay $30 to buy all the expansion content, when you can be buying it for $10.

With this unpleasant situation out of the way and despite it, I still highly recommend the game. It is co-developed by Richard Garfield of Magic: The Gathering and Netrunner fame. The game uses many concepts similar to MTG but is presented in a more casual framework. The major differences from MTG are: a) no card draw or deck but a set of semi-random given cards that don't 'run out' and are always available to cast if you have the mana, b) slot-based battlefield with two lines of 6 slots in which players summon creatures.

Spectromancer is far easier to pick up and play compared to MTG. As there is no deck building, gameplay offers more limited options but the game livens things up with its unique class system, with each class getting its separate set of cards. Creature interplay is far more important and summoning order and spell support often require as much strategy as a game of MTG.

Multiplayer, a very big factor for Spectromancer's appeal, is still alive and well, with available players at all times and lots of replayability given the large number of classes available.
Was this review helpful? Yes No
12 of 13 people (92%) found this review helpful
294.6 hrs on record
Posted: November 28, 2013
This is not a TCG (trading card game) and that's what makes it so great.
There is no card collection or deck building, each game you get a random selection of 12 basic cards out of the game's pool of 48 basic cards and 4 special cards from the class of your choosing.
"So what if I get completely screwed over and only get bad cards?" - That doesn't happen because a) the game is incredibly balanced, every card has its use and strength b) the selection isn't totally random, the game makes sure that you have 2 healing cards every game and that it's a fair mix of low and high cost cards ad that you always have board clear cards.
So to get back on point what makes the lack of deck-building great is that you have to adapt to your cards every game. Do i try to get an advantage by being more mana-efficient than my opponent, do I try to win via board control or do I just rush my opponent? If you want to win you have to play to your decks strength. Also a big part of the game is reading your opponent and predicting what cards he has.

One example: I'm ahead in board control, my opponent just played a very low impact card and he has a lot of fire mana saved up, that means that he is probably preparing to play Armageddon which deals a lot of damage to all creature on the board. So if I correctly predict this I can take advantage of it by not overcommitting and not playing any expensive creatures next turn because they'd probably die.
Advanced players will use this to bluff you. e.g. a player might save up a lot of air mana which makes the opponent afraid of the spell Lightning Bolt, which deals massive damage to the enemy player's hp. So the opponent may waste his turn by casting expensive heals even though it was a bluff and the opponent doesn't have Lightning Bolt.
All this predicting and bluffing wouldn't work as well if the game didn't have a limited number of cards.

Oh I almost forgot the most important point about not being a TCG, the game isn't pay to win, it's all about skill.


Other important points:
- The game has still an active online community even though the game is 5 years old
- The computer AI is really clever and good at predicting your moves, so if you don't like online play, it's never boring to play against the computer
- The campaign is pretty okay, every fight has special rules, so it's nice and varied, though as I said the best thing about the game is the online play
- the game is relatively expensive if you buy all the dlc. I'd say skip Leauge of Heroes because it has the weakest classes and get either Truth&Beauty or Gathering of Power (the most recent one)
- you can get a lot of value out of the demo. I played like a hundred online games before I bought the game (though a year or so ago they added a 5 games per day restriction to the demo)
Was this review helpful? Yes No
10 of 14 people (71%) found this review helpful
15.6 hrs on record
Posted: November 25, 2013
Addicting card game that eliminates the maddening tendencies of most TCGs. Everyone gets the same deck, more or less, so money won't buy you special cards. There's an active multiplayer community and is a great game solo as well. Incredibly simple, but really works.
Was this review helpful? Yes No
5 of 5 people (100%) found this review helpful
397.6 hrs on record
Posted: January 12
From the mind of Richard Garfield, creator of Magic the Gathering, and other similar gifted people.

This is NOT a ccg, there is no collectible aspect. The available cards are determined by class, and randomiser. Don't worry, there are not that many cards that the randomiser can screw you to any relevant degree.

The single player game is fun, but it is in multi that this game truly shines. Very enjoyable.
Was this review helpful? Yes No
5 of 5 people (100%) found this review helpful
11.6 hrs on record
Posted: January 1
A great calculated mind game that is an easy alternative to playing magic or chess. The story mode provides unique challenges as well as giving a sense of growth throughout the game. I'd suggest this game to any strategy loving gamers or any card game players.
Was this review helpful? Yes No
3 of 3 people (100%) found this review helpful
24.9 hrs on record
Posted: September 11, 2011
For fans of Magic: The Gathering or trading card games in general, Spectromancer is not to be missed. Featuring a rich campaign and a variety of character classes that enhance replay value, you'll be drawn in to a game which is easy enough to learn but which requires dedication to master.
Was this review helpful? Yes No
3 of 3 people (100%) found this review helpful
61.4 hrs on record
Posted: December 30, 2013
It must be one of the best confrontational card games. Unlike MTG, there's no trading, but prudent calculation is needed.
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
8.5 hrs on record
Posted: June 13, 2011
A good variation on two player MTG the new DLCs add a lot of options and it is more of a tactical game than MTG, as it is not about what cards you draw but how you use your manna.
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
175.9 hrs on record
Posted: December 30, 2013
I would like to present a strong reccomendation for Spectromancer, its multiplayer in particular. I don't have much opinion on single player, as I was drawn to duel games right away. But let it be said that there are several varying game modes in addition to a campaign.

Multiplayer duels is what made this game for me. There are no cards to be found or unlocked through winning or other achievements, no grinding. You have all the cards available to you right away (with an exception of expantion pack cards, which are additional entirely new decks).

Cards are dealt randomly, but within a predefined system, to keep things balanced. From then on, one gathers mana each turn and it's up to the player which cards to spend and when. This is a brilliant mix of luck and strategy, but with the point that you still have a chance of winning if you got bad luck. There are ways of bluffing your opponent, trying to outsmart them, manipulating them to reveal their hand, and various other tricks.

Through the two years that I have played this game, servers always have been populated enough so I would rarely have to wait more than 1 minute to find an opponent matched approximately to my level.
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
12.5 hrs on record
Posted: January 10
Its a card game. If you don't like sometimes losing because you draw a bad hand, you shouldn't want to ever play card games. Well, Spectromancer is a bit different.

There are 4 basic elements and 1 special element depending on your mage. For each element, there are 4 cards you can play costing various amounts of mana. These cards can either be spells or monsters. These cards are reused throughout the entire match. You don't get to choose which cards you get, and you don't draw cards. You may get a different combination of cards in different matches however as there are more than four cards in each element.

You can have up to 5 monsters on your side of the field. Normally you get one of each mana per turn, but some spells give mana and a few monsters boost mana generation.

I believe you start with 20 hit points and you can play a single card per turn. Gameplay is generally fast paced. You can die in a couple turns if your generated cards are weak against the enemy's. Since you get mana every turn, you can play several weaker monsters while waiting to cast a strong spell or monster.

Balance between monsters is pretty good. Some are virtually unkillable with regeneration, some hit the entire enemy row, some are immune to magical spells. Spells can range from healing the player to wiping the entire field.
There are quite a few deck strategies to use, but since you don't pick you cards you generally decide the strategy on the first turn.

Cards that enhance mana generation are generally weak, but are very powerful in combination with monsters that grow stronger based on that type of mana.
Use tanks to hold the line while nuking your opponent's life directly.
Rushing the enemy down with swarms of low mana monsters. This isn't as strong since there are several spells that do damage to multiple creatures. It could be used to safely bring out a stronger monster once your opponent has nuked the field.

The campaign is pretty fun the first few times you play. The opponents start off fairly easy and then get pretty brutal. Different decks help keep the game fresh, and the random combination of cards means you can't rely on solely one combination of cards to win games.

I haven't tried the DLC, but they seem to add new mage types. These mage types represent the fifth element of mana. They are the unique cards that add even more depth to the game.

I believe this game has been in an Amazon bundle recently. Therefore it probably stands to reason that if you have a backlog, you can probably wait for the eventual sale to buy this game. With Hearthstone coming out in the future, I can't see much reason to buy this game. But since that's not out yet, you should pick this up if the game goes on sale. Fast paced card game with little rng.
Was this review helpful? Yes No
3 of 4 people (75%) found this review helpful
20.6 hrs on record
Posted: December 21, 2011
I'll keep this short - if you enjoy fantasy based card games like MTG then this game will be right up your alley. May not have the best looking graphics but it's loads of fun!

Also, as expected of card games, it's at its best when you play against live opponents so do give MP a whirl. Spectromancer has a friendly community and I've never had a problem finding an opponent.
Was this review helpful? Yes No
3 of 4 people (75%) found this review helpful
35.1 hrs on record
Posted: December 27, 2011
A surprisingly engaging card game. Much better mechanics than Magic that reduces the random chance but doesn't eliminate it. A small but active multiplayer community and a challenging AI is included. Expansions are recommended.
Was this review helpful? Yes No
3 of 4 people (75%) found this review helpful
3.0 hrs on record
Posted: July 12, 2012
This game is really fun and surprisingly addictive. It's kind of like a card game, but at the start of each game 20 cards are selected from your collection and those cards are the only cards available for that game. There's no drawing involved - all 20 are available to cast provided you have enough mana. There's a lot of variety as your deck will change from match to match, but also lets you do a lot of strategic planning during each duel as you don't have to rely on luck to draw the right card.
Was this review helpful? Yes No
7 of 12 people (58%) found this review helpful
15.5 hrs on record
Posted: August 1, 2013
When the original Magic: The Gathering was created by WoTC, they never expected it to be so successful. It not only captured the hearts, minds and wallets of nerds everywhere who can't get enough of it, it made the founders wealthy beyond dreams of avarice. Just like the Federal Reserve convinced everyone that paper money was better than Gold, Wizards convinced nerds everywhere that cardboard was better than paper money. One day Wizards had an epiphany. If the Federal Reserve can print unlimited amounts of money, why not print unlimited amounts of cardboard? And so they did. In a perverted form of Magic Quantitative Easing, the printing presses ran non-stop. A litany of problems symptomatic of rush releases and lack of playtesting soon plagued the game: endless erratas, rule changes, Bannings, etc... The game slowly transformed from Magic: The Gathering into Lawyer: The Travesty. A game only someone like Phoenix Wright Ace Attorney can appreciate and Barristers play as a warm up to litigation. Co-created by legendary Wizards of the Coast founder Richard Garfield, it is not surprising that Spectromancer bears some resemblence to Magic. However there is no deck building and no rare power cards to 'collect'. The rules are simple and skill plays a bigger role than luck. A fun casual fantasy card game that can be enjoyed by people other than Rules-Lawyers.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
16.0 hrs on record
Posted: July 10, 2011
Surprisingly fun. It's like The Alpha-age of Magic: The Gathering, but with different limits and setups. worth a look when it's on sale.
Was this review helpful? Yes No