¡Abre tu mente y descubre tus poderes explorando el mundo de Spectromancer! Un juego de fantasía diseñado por Richard Garfield creador de Magic: The Gathering's y Alexey Stankevich, creador de Astral Tournament y Astral Masters.
Análisis de usuarios: Muy positivos (98 análisis)
Fecha de lanzamiento: 15 de oct. 2008
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Incluye 3 artículos: Spectromancer, Spectromancer - League of Heroes, Spectromancer - Truth & Beauty



“Este juego ofrece mucho más de lo que pueda parecer a primera vista. Una vez que te haces con los conceptos básicos, te verás atrapado y querrás progresar cada vez más, y eso lo convierte en un fabuloso juego de cartas”.
8/10 – GDN

“La imposibilidad de personalizar el mazo puede echar atrás a los jugadores más veteranos, pero al mismo tiempo añade un nuevo nivel de estrategia al juego”.
90/100 – Game Vortex

“Puede que Spectromancer no tenga los mejores gráficos nunca vistos en un PC, y tal vez no sea tan llamativo como los juegos que han aparecido durante los últimos 10 años; pero lo que sí ofrece es una increíble diversión y tanta complejidad como quieras”.
8/10 – MyGamer

Acerca de este juego

¡Abre tu mente y descubre tus poderes explorando el mundo de Spectromancer! Un juego de fantasía diseñado por Richard Garfield creador de Magic: The Gathering's y Alexey Stankevich, creador de Astral Tournament y Astral Masters. Spectromancer permite a los jugadores participar en duelos contra otros magos sirviéndose de criaturas o haciendo hechizos.
Juega el papel de uno de los seis potentes tipos de magos y participa en el corrupto concilio de la magia y sus innumerables aduladores. Cada mago usa cinco elementos mágicos durante un duelo - Fuego, Agua, Aire, Tierra y un quinto elemento relacionado a la tipología a la que pertenece. Los jugadores luchan contra el ordenador o en directo contra otros jugadores en la red, usando uno de los seis tipos de magos: Clérigo, Mecánico, Negromante, Dueño del Caos, Dominador e Ilusionista. Con nuevos hechizos y nuevos aliados los jugadores tendrán que dominar nuevas opciones.
Spectromancer proporciona una variedad de enemigos y ambientes que obligan a los jugadores a tener cuidado. Los jugadores se aventuran en un viaje para descubrir trucos. Los retos aumentan en el modo multijugador. Spectromancer desafía a los jugadores utilizando cienes de retos que requieren tácticas distintas.
  • Co-diseñado por Richard Garfield, el creador de Magic: The Gathering
  • Un juego de estrategia con una elegante interfaz y grande profundidad
  • Variedad de hechizos y magos que ofrecen muchísimas posibilidades de juego
  • Varios niveles de dificultad para los jugadores de todos los niveles
  • Juega como uno de los seis tipos de magos, cada uno con hechizos y estrategias únicas
  • Desafía a los jugadores de todo el mundo en el modo multijugador
  • Mejora los hechizos y las otras habilidades de tu personaje a lo largo del tiempo

Requisitos del sistema

    • Sistema Operativo: Windows 2000/XP/Vista
    • Procesador: Clase P3 o más rápido
    • Memoria: 128 MB
    • Tarjeta gráfica: Clase GeForce-2 o más rápida con 32+ MB RAM, resolución pantalla 1024x768
    • Versión DirectX: DirectX 8
    • Disco Duro: 50 MB
Análisis útiles de usuarios
A 6 de 6 personas (100%) les ha sido útil este análisis
217.6 h registradas
Publicado: 19 de diciembre de 2014
The game has an elegant simplicity that quickly draws you in and enough strategic depth to keep you playing for many hours. It's been my favorite go-to game for a quick fix gaming session for many months now. In fact, while I've purchased lots of other computer based card games over the years, I haven't enjoyed any of them as much as Spectromancer since the long-ago release of Microprose's Magic the Gathering. If you enjoy this type of strategy game and can have fun without the bells and whistles of state-of-the-art animations, elaborate sound effects or eye candy graphics, Spectromancer offers great value for your money.
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A 38 de 45 personas (84%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
55.1 h registradas
Publicado: 19 de septiembre de 2014
Great game but beware, draconic DRM you can only install the game 5 times then your key becomes blocked. Wouldn't have bought this if I new that, and no more buying DLC for me. Not a recommended game to buy until DRM is removed.
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A 33 de 37 personas (89%) les ha sido útil este análisis
54.2 h registradas
Publicado: 16 de diciembre de 2013
First off, buy the BASE GAME + the GATHERING OF POWER expansion. It includes all the features and content of the other two DLCs and it's a very naughty move on part of the developers to still sell the older two expansions on Steam, potentially making you pay $30 to buy all the expansion content, when you can be buying it for $10.

With this unpleasant situation out of the way and despite it, I still highly recommend the game. It is co-developed by Richard Garfield of Magic: The Gathering and Netrunner fame. The game uses many concepts similar to MTG but is presented in a more casual framework. The major differences from MTG are: a) no card draw or deck but a set of semi-random given cards that don't 'run out' and are always available to cast if you have the mana, b) slot-based battlefield with two lines of 6 slots in which players summon creatures.

Spectromancer is far easier to pick up and play compared to MTG. As there is no deck building, gameplay offers more limited options but the game livens things up with its unique class system, with each class getting its separate set of cards. Creature interplay is far more important and summoning order and spell support often require as much strategy as a game of MTG.

Multiplayer, a very big factor for Spectromancer's appeal, is still alive and well, with available players at all times and lots of replayability given the large number of classes available.
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A 17 de 18 personas (94%) les ha sido útil este análisis
295.2 h registradas
Publicado: 28 de noviembre de 2013
This is not a TCG (trading card game) and that's what makes it so great.
There is no card collection or deck building, each game you get a random selection of 12 basic cards out of the game's pool of 48 basic cards and 4 special cards from the class of your choosing.
"So what if I get completely screwed over and only get bad cards?" - That doesn't happen because a) the game is incredibly balanced, every card has its use and strength b) the selection isn't totally random, the game makes sure that you have 2 healing cards every game and that it's a fair mix of low and high cost cards ad that you always have board clear cards.
So to get back on point what makes the lack of deck-building great is that you have to adapt to your cards every game. Do i try to get an advantage by being more mana-efficient than my opponent, do I try to win via board control or do I just rush my opponent? If you want to win you have to play to your decks strength. Also a big part of the game is reading your opponent and predicting what cards he has.

One example: I'm ahead in board control, my opponent just played a very low impact card and he has a lot of fire mana saved up, that means that he is probably preparing to play Armageddon which deals a lot of damage to all creature on the board. So if I correctly predict this I can take advantage of it by not overcommitting and not playing any expensive creatures next turn because they'd probably die.
Advanced players will use this to bluff you. e.g. a player might save up a lot of air mana which makes the opponent afraid of the spell Lightning Bolt, which deals massive damage to the enemy player's hp. So the opponent may waste his turn by casting expensive heals even though it was a bluff and the opponent doesn't have Lightning Bolt.
All this predicting and bluffing wouldn't work as well if the game didn't have a limited number of cards.

Oh I almost forgot the most important point about not being a TCG, the game isn't pay to win, it's all about skill.

Other important points:
- The game has still an active online community even though the game is 5 years old
- The computer AI is really clever and good at predicting your moves, so if you don't like online play, it's never boring to play against the computer
- The campaign is pretty okay, every fight has special rules, so it's nice and varied, though as I said the best thing about the game is the online play
- you can get a lot of value out of the demo. I played like a hundred online games before I bought the game (but a year or so ago they added a 5 games per day restriction to the demo)
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A 8 de 8 personas (100%) les ha sido útil este análisis
397.6 h registradas
Publicado: 12 de enero de 2014
From the mind of Richard Garfield, creator of Magic the Gathering, and other similar gifted people.

This is NOT a ccg, there is no collectible aspect. The available cards are determined by class, and randomiser. Don't worry, there are not that many cards that the randomiser can screw you to any relevant degree.

The single player game is fun, but it is in multi that this game truly shines. Very enjoyable.
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A 12 de 16 personas (75%) les ha sido útil este análisis
15.6 h registradas
Publicado: 25 de noviembre de 2013
Addicting card game that eliminates the maddening tendencies of most TCGs. Everyone gets the same deck, more or less, so money won't buy you special cards. There's an active multiplayer community and is a great game solo as well. Incredibly simple, but really works.
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A 6 de 6 personas (100%) les ha sido útil este análisis
11.6 h registradas
Publicado: 1 de enero de 2014
A great calculated mind game that is an easy alternative to playing magic or chess. The story mode provides unique challenges as well as giving a sense of growth throughout the game. I'd suggest this game to any strategy loving gamers or any card game players.
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A 8 de 10 personas (80%) les ha sido útil este análisis
18.1 h registradas
Publicado: 28 de agosto de 2014
Pretty solid CCG that has a noticably different game flow than other games like MTG. Maybe a bit simpler or more streamlined? Not an especially deep campaign plotline, but you can't really expect a novel. Several noticable typos but I think if they haven't fixed it by now they'll never go back to fix them.

Take care not to buy certain outdated DLC they offer on Steam because you'd just be wasting money.
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A 4 de 4 personas (100%) les ha sido útil este análisis
24.9 h registradas
Publicado: 11 de septiembre de 2011
For fans of Magic: The Gathering or trading card games in general, Spectromancer is not to be missed. Featuring a rich campaign and a variety of character classes that enhance replay value, you'll be drawn in to a game which is easy enough to learn but which requires dedication to master.
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A 4 de 4 personas (100%) les ha sido útil este análisis
61.4 h registradas
Publicado: 30 de diciembre de 2013
It must be one of the best confrontational card games. Unlike MTG, there's no trading, but prudent calculation is needed.
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A 9 de 14 personas (64%) les ha sido útil este análisis
15.5 h registradas
Publicado: 1 de agosto de 2013
When the original Magic: The Gathering was created by WoTC, they never expected it to be so successful. It not only captured the hearts, minds and wallets of nerds everywhere who can't get enough of it, it made the founders wealthy beyond dreams of avarice. Just like the Federal Reserve convinced everyone that paper money was better than Gold, Wizards convinced nerds everywhere that cardboard was better than paper money. One day Wizards had an epiphany. If the Federal Reserve can print unlimited amounts of money, why not print unlimited amounts of cardboard? And so they did. In a perverted form of Magic Quantitative Easing, the printing presses ran non-stop. A litany of problems symptomatic of rush releases and lack of playtesting soon plagued the game: endless erratas, rule changes, Bannings, etc... The game slowly transformed from Magic: The Gathering into Lawyer: The Travesty. A game only someone like Phoenix Wright Ace Attorney can appreciate and Barristers play as a warm up to litigation. Co-created by legendary Wizards of the Coast founder Richard Garfield, it is not surprising that Spectromancer bears some resemblence to Magic. However there is no deck building and no rare power cards to 'collect'. The rules are simple and skill plays a bigger role than luck. A fun casual fantasy card game that can be enjoyed by people other than Rules-Lawyers.
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A 3 de 3 personas (100%) les ha sido útil este análisis
8.5 h registradas
Publicado: 13 de junio de 2011
A good variation on two player MTG the new DLCs add a lot of options and it is more of a tactical game than MTG, as it is not about what cards you draw but how you use your manna.
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A 3 de 3 personas (100%) les ha sido útil este análisis
175.9 h registradas
Publicado: 30 de diciembre de 2013
I would like to present a strong reccomendation for Spectromancer, its multiplayer in particular. I don't have much opinion on single player, as I was drawn to duel games right away. But let it be said that there are several varying game modes in addition to a campaign.

Multiplayer duels is what made this game for me. There are no cards to be found or unlocked through winning or other achievements, no grinding. You have all the cards available to you right away (with an exception of expantion pack cards, which are additional entirely new decks).

Cards are dealt randomly, but within a predefined system, to keep things balanced. From then on, one gathers mana each turn and it's up to the player which cards to spend and when. This is a brilliant mix of luck and strategy, but with the point that you still have a chance of winning if you got bad luck. There are ways of bluffing your opponent, trying to outsmart them, manipulating them to reveal their hand, and various other tricks.

Through the two years that I have played this game, servers always have been populated enough so I would rarely have to wait more than 1 minute to find an opponent matched approximately to my level.
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A 3 de 3 personas (100%) les ha sido útil este análisis
22.7 h registradas
Publicado: 10 de enero de 2014
Its a card game. If you don't like sometimes losing because you draw a bad hand, you shouldn't want to ever play card games. Well, Spectromancer is a bit different.

There are 4 basic elements and 1 special element depending on your mage. For each element, there are 4 cards you can play costing various amounts of mana. These cards can either be spells or monsters. These cards are reused throughout the entire match. You don't get to choose which cards you get, and you don't draw cards. You may get a different combination of cards in different matches however as there are more than four cards in each element.

You can have up to 5 monsters on your side of the field. Normally you get one of each mana per turn, but some spells give mana and a few monsters boost mana generation.

I believe you start with 20 hit points and you can play a single card per turn. Gameplay is generally fast paced. You can die in a couple turns if your generated cards are weak against the enemy's. Since you get mana every turn, you can play several weaker monsters while waiting to cast a strong spell or monster.

Balance between monsters is pretty good. Some are virtually unkillable with regeneration, some hit the entire enemy row, some are immune to magical spells. Spells can range from healing the player to wiping the entire field.
There are quite a few deck strategies to use, but since you don't pick you cards you generally decide the strategy on the first turn.

Cards that enhance mana generation are generally weak, but are very powerful in combination with monsters that grow stronger based on that type of mana.
Use tanks to hold the line while nuking your opponent's life directly.
Rushing the enemy down with swarms of low mana monsters. This isn't as strong since there are several spells that do damage to multiple creatures. It could be used to safely bring out a stronger monster once your opponent has nuked the field.

The campaign is pretty fun the first few times you play. The opponents start off fairly easy and then get pretty brutal. Different decks help keep the game fresh, and the random combination of cards means you can't rely on solely one combination of cards to win games.

I haven't tried the DLC, but they seem to add new mage types. These mage types represent the fifth element of mana. They are the unique cards that add even more depth to the game.

I believe this game has been in an Amazon bundle recently. Therefore it probably stands to reason that if you have a backlog, you can probably wait for the eventual sale to buy this game. With Hearthstone coming out in the future, I can't see much reason to buy this game. But since that's not out yet, you should pick this up if the game goes on sale. Fast paced card game with little rng.
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A 4 de 5 personas (80%) les ha sido útil este análisis
20.6 h registradas
Publicado: 21 de diciembre de 2011
I'll keep this short - if you enjoy fantasy based card games like MTG then this game will be right up your alley. May not have the best looking graphics but it's loads of fun!

Also, as expected of card games, it's at its best when you play against live opponents so do give MP a whirl. Spectromancer has a friendly community and I've never had a problem finding an opponent.
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A 4 de 5 personas (80%) les ha sido útil este análisis
35.1 h registradas
Publicado: 27 de diciembre de 2011
A surprisingly engaging card game. Much better mechanics than Magic that reduces the random chance but doesn't eliminate it. A small but active multiplayer community and a challenging AI is included. Expansions are recommended.
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A 4 de 5 personas (80%) les ha sido útil este análisis
3.0 h registradas
Publicado: 12 de julio de 2012
This game is really fun and surprisingly addictive. It's kind of like a card game, but at the start of each game 20 cards are selected from your collection and those cards are the only cards available for that game. There's no drawing involved - all 20 are available to cast provided you have enough mana. There's a lot of variety as your deck will change from match to match, but also lets you do a lot of strategic planning during each duel as you don't have to rely on luck to draw the right card.
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A 2 de 2 personas (100%) les ha sido útil este análisis
15.9 h registradas
Publicado: 27 de diciembre de 2010
Análisis de preestreno
Must buy, if you like card game.
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A 2 de 2 personas (100%) les ha sido útil este análisis
208.2 h registradas
Publicado: 7 de enero de 2011
It showcases many of Richard Garfield's design philosophies, and is all around a very fun and interesting experience. One of the main points is that there is no deckbuilding: you have a semi-random pool of cards at each match, so it's kind of a Limited experience. This may read like a turn-off at first to some, but it's actually what prevents the game from becoming stale - you must always be versatile and adapt to the cards that you're given for each match.

The gameplay mechanics are extremely simple when compared to Magic: the Gathering, most experienced gamers should be able deduce all of them without needing to read the in-game manual. But the cards are interesting and the game is very interactive, so those simple mechanics still allow for a deep gameplay that involves a lot of decision-making.

The game AI is surprisingly decent and can pose a nice and entertaining challenge at the higher difficulty levels. There's a great free demo available to try the game out.
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A 2 de 2 personas (100%) les ha sido útil este análisis
16.0 h registradas
Publicado: 10 de julio de 2011
Surprisingly fun. It's like The Alpha-age of Magic: The Gathering, but with different limits and setups. worth a look when it's on sale.
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