Apri la tua mente e scopri i tuoi poteri esplorando il mondo di Spectromancer! Un gioco di fantasia progettato da Richard Garfield creatore di Magic: The Gathering e da Alexey Stankevich, creatore di Astral Tournament e Astral Masters.
Valutazione degli utenti: Molto positiva (99 recensioni)
Data di rilascio: 15 ott 2008
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Acquista Spectromancer

Pacchetti che includono questo gioco

Acquista Spectromancer + League of Heroes + Truth and Beauty Bundle

Include 3 articoli: Spectromancer, Spectromancer - League of Heroes, Spectromancer - Truth & Beauty

 

Recensioni

“This game has more to offer than it first appears once you get a grasp on the basic mechanics you find yourself becoming more engaged and wanting to progress further making it a great card game.”
8/10 – GDN

“The lack of deck customization may scare off a few veteran players, but at the same time, it brings a new level of strategy to the game.”
90/100 – Game Vortex

“Spectromancer might not be the best-looking game on PC, and it might not have the best bells and whistles of games that came out in the last 10 years; the one thing that it does have is amazingly fun and deep gameplay.”
8/10 – MyGamer

Riguardo questo gioco

Apri la tua mente e scopri i tuoi poteri esplorando il mondo di Spectromancer! Un gioco di fantasia progettato da Richard Garfield creatore di Magic: The Gathering e da Alexey Stankevich, creatore di Astral Tournament e Astral Masters. Spectromancer permette ai giocatori di sfidarsi a duello contro altri maghi, di servirsi di creature e di fare incantesimi.
Gioca nel ruolo di uno dei sei potenti maghi. Entra nel concilio della magia con i suoi innumerevoli adulatori. Ogni mago usa 5 elementi magici nei duelli - Fuoco, Acqua, Aria, Terra e un quinto elemento legato al tipo specifico di mago. I giocatori sfidano il computer o altri giocatori online, dal vivo, nel ruolo di uno dei sei tipi di mago: Chierico, Meccanico, Negromante, Padrone del Caos, Dominatore o Illusionista. Si potranno aggiungere nuovi incantesimi e nuovi alleati e i giocatori avranno nuovo materiale strategico con cui battersi.
Spectromancer contiene una pletora di nemici e di ambienti che costringono il giocatore a guardarsi alle spalle a ogni giro di carta. Ciascun giocatore si imbatte in un viaggio alla scoperta dei trucchi e le sfide aumentano in modalità multigiocatore. Spectromancer mette i giocatori di fronte a centinaia di sfide di una straordinaria levatura.
  • Co-progettato da Richard Garfield, il creatore di Magic: The Gathering
  • Un gioco di strategia caratterizzato da un'elegante interfaccia e da una notevole profondità
  • Ampia varietà di incantesimi e maghi offrono infinite possibilità di gioco
  • Molteplici livelli di difficoltà per sfidare i giocatori di qualunque livello
  • Gioca nel ruolo di uno dei sei diversi tipi di mago, ognuno con abilità e incantesimi unici
  • Nella modalità multigiocatore potrai sfidare giocatori da tutto il mondo
  • Migliora le abilità e gli incantesimi del tuo personaggio nel corso del tempo

Requisiti di sistema

    • Sistema Operativo: Windows 2000/XP/Vista
    • Processore: Tipo P3 o più veloce
    • Memoria: 128 MB
    • Schede Grafiche: tipo GeForce-2 o più veloce con 32+ MB RAM, e 1024x768 di risoluzione schermo
    • Versione DirectX: DirectX 8
    • Hard Drive: 50 MB
Recensioni utili dai clienti
1 persone su 1 (100%) hanno trovato questa recensione utile
242.9 ore in totale
Pubblicata: 27 giugno
If you're into fantasy-themed card-games, then this is your ultimate addiction.
Questa recensione ti è stata utile? No Divertente
50 persone su 59 (85%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
55.1 ore in totale
Pubblicata: 19 settembre 2014
Great game but beware, draconic DRM you can only install the game 5 times then your key becomes blocked. Wouldn't have bought this if I new that, and no more buying DLC for me. Not a recommended game to buy until DRM is removed.
Questa recensione ti è stata utile? No Divertente
41 persone su 45 (91%) hanno trovato questa recensione utile
61.3 ore in totale
Pubblicata: 16 dicembre 2013
First off, buy the BASE GAME + the GATHERING OF POWER expansion. It includes all the features and content of the other two DLCs and it's a very naughty move on part of the developers to still sell the older two expansions on Steam, potentially making you pay $30 to buy all the expansion content, when you can be buying it for $10.

With this unpleasant situation out of the way and despite it, I still highly recommend the game. It is co-developed by Richard Garfield of Magic: The Gathering and Netrunner fame. The game uses many concepts similar to MTG but is presented in a more casual framework. The major differences from MTG are: a) no card draw or deck but a set of semi-random given cards that don't 'run out' and are always available to cast if you have the mana, b) slot-based battlefield with two lines of 6 slots in which players summon creatures.

Spectromancer is far easier to pick up and play compared to MTG. As there is no deck building, gameplay offers more limited options but the game livens things up with its unique class system, with each class getting its separate set of cards. Creature interplay is far more important and summoning order and spell support often require as much strategy as a game of MTG.

Multiplayer, a very big factor for Spectromancer's appeal, is still alive and well, with available players at all times and lots of replayability given the large number of classes available.
Questa recensione ti è stata utile? No Divertente
20 persone su 21 (95%) hanno trovato questa recensione utile
309.3 ore in totale
Pubblicata: 28 novembre 2013
This is not a TCG (trading card game) and that's what makes it so great.
There is no card collection or deck building, each game you get a random selection of 12 basic cards out of the game's pool of 48 basic cards and 4 special cards from the class of your choosing.
"So what if I get completely screwed over and only get bad cards?" - That doesn't happen because a) the game is incredibly balanced, every card has its use and strength b) the selection isn't totally random, the game makes sure that you have 2 healing cards every game and that it's a fair mix of low and high cost cards ad that you always have board clear cards.
So to get back on point what makes the lack of deck-building great is that you have to adapt to your cards every game. Do i try to get an advantage by being more mana-efficient than my opponent, do I try to win via board control or do I just rush my opponent? If you want to win you have to play to your decks strength. Also a big part of the game is reading your opponent and predicting what cards he has.

One example: I'm ahead in board control, my opponent just played a very low impact card and he has a lot of fire mana saved up, that means that he is probably preparing to play Armageddon which deals a lot of damage to all creature on the board. So if I correctly predict this I can take advantage of it by not overcommitting and not playing any expensive creatures next turn because they'd probably die.
Advanced players will use this to bluff you. e.g. a player might save up a lot of air mana which makes the opponent afraid of the spell Lightning Bolt, which deals massive damage to the enemy player's hp. So the opponent may waste his turn by casting expensive heals even though it was a bluff and the opponent doesn't have Lightning Bolt.
All this predicting and bluffing wouldn't work as well if the game didn't have a limited number of cards.

Oh I almost forgot the most important point about not being a TCG, the game isn't pay to win, it's all about skill.


Other important points:
- The game has still an active online community even though the game is 5 years old
- The computer AI is really clever and good at predicting your moves, so if you don't like online play, it's never boring to play against the computer
- The campaign is pretty okay, every fight has special rules, so it's nice and varied, though as I said the best thing about the game is the online play
- you can get a lot of value out of the demo. I played like a hundred online games before I bought the game (but a year or so ago they added a 5 games per day restriction to the demo)
Questa recensione ti è stata utile? No Divertente
10 persone su 10 (100%) hanno trovato questa recensione utile
397.6 ore in totale
Pubblicata: 12 gennaio 2014
From the mind of Richard Garfield, creator of Magic the Gathering, and other similar gifted people.

This is NOT a ccg, there is no collectible aspect. The available cards are determined by class, and randomiser. Don't worry, there are not that many cards that the randomiser can screw you to any relevant degree.

The single player game is fun, but it is in multi that this game truly shines. Very enjoyable.
Questa recensione ti è stata utile? No Divertente