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"When there's no more room in hell, the dead will walk the earth." A tribute to the highly acclaimed film series in which the above quote originated from, No More Room in Hell (PC Gamer's Mod of the Year 2011, ModDB's Editor Choice Multiplayer Mod of the Year 2011), is a co-operative realistic first person survival horror...
Fecha de lanzamiento: 31 Oct 2011
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Mod de Half-Life 2

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1.07.10 Release (Changelog Included)

9 abril 2014

Note: If you find a severe bug or issue, please report it on our GitHub page. If you crash, please send your .mdmp to use at support@nmrih.com, directions are listed here.

Hi again,

We've just released a small hotfix (50mb) in advance of our upcoming content patch. The following things are changed/fixed:

 
Changelog for 1.07.10
 
General:
  • Use sv_tags instead of creating custom convar for showing tags in server browser
  • Fixed various mac/linux crash issues
  • Removed cheat flags on sv_wave_begin_grace and sv_spawn_grace_objectivecount 
  • Added various new props and textures for upcoming maps
  • Fixed a client and server crash caused by the molotov cocktail

nms_favela:
  • Added highway bridge as a landmark on one side of the map.
  • Added some rain to have somewhat nicer atmosphere.
  • Optimized the map a little by removing unnecessary brush-details (mainly doorframes which were wasted anyway in rather dark map).
  • Tweaked environment lighting to match the skybox better and to have some better visuals.
  • Tweaked surrounding fog and 3d sky so it blends nicer together.
  • Removed some health-crates and their locations.
  • Removed some fema-crates so they're not in the safe zones anymore.
  • Zombie initial spawn count is now 18.
  • Zombie increment count is now 11.
  • Ending wave is now at 10.
  • Clipped off some areas from players/zombies.
  • Relocated most of the zombie spawns to edges of the map.
  • Miscellaneous fixes
 

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1.07.9 Patch is Out (server owners update)

7 marzo 2014

Note: If you've found a bug, please click on this link. If your game crashes, please click here.

Extra Note: If your sound is glitchy, please head to your SteamApps/common/nmrih/nmrih folder and delete the following files:

  • modelsounds.cache
  • nmrih.vpk.sound.cache
  • sound.cache (this one's located at common/nmrih/nmrih/sound)

Extra Extra Note: Steam will automatically install this update, FYI.

Hi,

1.07.9 is finally out. It introduces a new weapon, a new survival map, a new objective map, and a few dozen fixes. Also, you can now quickly find servers you can start playing right away in. Click "Add common tags..." on the bottom right of the server browser and select "Spawning:Active" to only list servers where there are at least 25 seconds left for spawning.

General:
  • Levels will now follow the zombie caps set in the overlord_zombie_helper map entity
  • Zombies will no longer walk to func_safe_zones which have the InputDeactivate flag enabled
  • Zombies should now all properly freeze in place when the Extraction Cutscene starts
  • Zombies will now longer spawn in the middle of the Extraction Cutscene
  • Fixed a crash that involved infection and constant map changing/round resetting
  • Fixed a bug that caused players to get stuck using Health crates
  • Tracked zombies have been redefined as zombies who have a specific spawn brush
  • Wave and func_zombie_spawn.input_zombie_spawn mapper created zombies will now count against the map-based zombie cap.
  • Disabled the tactical reload functionality for the Mac 10
  • Added func_nav_blocker entity
  • Added fa_jae700
  • Added nmo_junction
  • Added nms_campblood
  • Added new achievements for the two new maps
  • Added new tags in Server Browser to make searching easier
  • Disabled auto weapon switch on pickup
  • Fixed a bunch of small things related to crashes and memory corruption
  • Updated version number to 1.07.9
  • Made ssba more of a jerkwad
 
Sound:
  • Fixed sound errors with certain Voice Sets
  • Hooked in new ambient/tension/evac music files to Dynamic Music System
  • Added the ability to taunt zombies and other players
 
Art:
  • Updated the Winchester 1892 ironsight fire animation to be 'less flashy'
  • Added the JAE700 Sniper Rifle
  • Added various new textures and props for junction/campblood and future maps
  • Converted older prop models to prop_static
  • Removed outdated props with missing textures
  • Made additional visual tweaks to the zombie player models
Maps:
  • Recompiled the following maps to properly use the now functioning zombie cap values set in overlord_zombie_helper: nmo_broadway, nmo_chinatown, nmo_cabin, nms_flooded, nms_northway, nms_silence, nms_isolated, nms_ransack
  • Made minor adjustments in the garage area in nmo_chinatown
  • Added a new Objective level, Junction.
  • Added a new Survival level, Campblood.
nms_flooded
  • Blocked/closed upstairs windows (removed unused hint/skip)
  • Added tonemap controller to the level (adjusted hdr)
  • Improvements to some lighting.
  • Redid the bridge connecting the two houses
  • Removed Zone B, made the two houses fall under Zone A
  • Added some lighting.
  • Added new smoke particles to fire barrels.
  • Improved some displacements.
  • Some texture improvements.
  • Improved functionality to supply drop air_node nav.
  • Fixed broken outputs wave controller
  • Changed max zombie count to 70
  • Changed supply drop from every 5 rounds to every 3 rounds.
  • Other small improvements.
 

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Análisis

"NMRiH is a stand-out take on survival and the scariest multiplayer game we've ever played."
Maximum PC

"No More Room in Hell feels uniquely more like a horror game than an FPS."
PC Gamer

"...it has enough brains under the hood to make the most sated zombie ask for seconds."
GameSpy

Steam Greenlight

Acerca del juego

"When there's no more room in hell, the dead will walk the earth."

A tribute to the highly acclaimed film series in which the above quote originated from, No More Room in Hell (PC Gamer's Mod of the Year 2011, ModDB's Editor Choice Multiplayer Mod of the Year 2011), is a co-operative realistic first person survival horror modification for the Source Engine. Taking inspiration from George Romero's "Of the Dead" series, the mod is set during a time in which the world is on the verge of collapsing into chaos from a disease whose origin is unknown. Many experts and organizations have their theories and ideas on how such a disease emerged and started to systematically destroy our very way of life, but one fact is clear to all. Whoever perishes from the disease gets up and kills, and the people they killed get up and kill.

The chances of you surviving this all out war of society and the undead are slim to none. Already, there are millions of the walking dead shambling about, searching for food to eat. There's no known cure. One bite can possibly end it all for you. However, you aren't alone in this nightmare. There are still a handful of uninfected survivors left in this god forsaken hellhole, and with co-operation and teamwork, you may live long enough to fight your way to salvation.

Features:

  • Teamwork: Co-operative play with up to eight players.
  • Voice and Text Communications Limited by Distance: The further you're away the harder it is for other players to hear you. Keep those walkie talkies close!
  • Dynamic Objective Maps: The next playthrough may not be the same as the last!
  • Survival Mode: Defend and maintain your shelter against the undead in the hopes of getting extracted to a safe area.
  • A Realistic Approach: In short, no crosshairs with limited "only when you want it" HUD. In addition, ammo and weapons are extremely scarce. With that in mind, aim down your sights and shoot for the head!
  • Multitude of Different Opponents: Ranging from the iconic "walking zombie" to the more contemporary "runners", NMRiH will keep you on your toes with a mix of dangerous foes to face down. However, the most dangerous enemy may not always be the walking dead...
  • Infection: One bite may be what it takes to bring you down. If infected, you must decide if you want to alert your team to rid you of your burden, or to keep quiet in the hopes of finding a cure...
  • 30+ weapons and counting, ranging from the diminutive .22 Target Pistol, to the almighty Chainsaw.
  • No pay to win items
  • No ads
  • 100% Free

Planned Features:

  • National Guard NPCs - Will they help you or see you as just another walker?
  • Full dismemberment - gibs for arms and legs instead of just the head
  • More gamemodes including a mode that mixes Survival with Objectives
  • New and varied zombie types - SWAT/Military zombies with body armor
  • More playable characters (including females)
  • Stat tracking along with Steam Achievements - With the possibility of unlockable items
  • More frequent updates with Steam support
  • More maps and overall content with Steam support
No More Room in Hell is a Half-Life 2 Zombification. The mod was founded in 2003. It switched hands and a new team took over in 2009. Beta version 1.0 was released on Halloween of 2011. A full list of the No More Room in Hell Team and contributors can be found on the about page of our website: www.nmrih.com.

Requisitos del sistema (PC)

    Minimum:
    • OS:Windows® Vista
    • Processor: Pentium 4 3.0GHz or equivalent
    • Memory: 1.5 GB RAM
    • Graphics: ATI Radeon 9600 or nVidia GeForce 8 series
    • DirectX®: 9.0c
    • Hard Drive: 5 GB HD space
    • Sound: DirectX 8.1 compatible sound
    • Other Requirements: Broadband Internet connection
    Recommended:
    • OS: Windows® 7 or Windows® 8
    • Processor: Intel Core 2 Duo 2.4GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: ATI X1600 or nVidia GeForce 9 or higher
    • DirectX®: 9.0c
    • Hard Drive: 8 GB HD space
    • Sound: DirectX 9.0c compatible sound
    • Other Requirements: Broadband Internet connection

Requisitos del sistema (MAC)

    Minimum:
    • OS: MacOS X Leopard 10.5.8, Snow Leopard 10.6.3
    • Memory: 1-2GB RAM
    • Graphics: NVIDIA GeForce 8 or higher, ATI X1600 or higher, or Intel HD 3000 or higher
    • Other Requirements: Mouse, Keyboard, Internet Connection
    Recommended:
    • OS: MacOS X 10.6.4 or higher
    • Memory: 4 GB RAM
    • Processor: Dual core Intel processor, 2GHz or better
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Other Requirements: Mouse, Keyboard, Internet Connection

Requisitos del sistema (Linux)

    • OS: Ubuntu 12.04
    • Processor: Dual core from Intel or AMD at 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8 series or better, ATI/AMD Radeaon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
      Network: Broadband Internet connection
    • Hard Drive: 5 GB HD space
    • Sound Card: OpenAL Compatible Sound Card
Análisis útiles de usuarios
A 78 de 79 personas (99%) les ha sido útil este análisis
570 productos en la cuenta
23 análisis
15.4 h registradas
Un nuevo paso adelante en el género. Suena irónico que una modificación independiente, free to play, pueda conseguir lo que este equipo ha conseguido.
Un híbrido entre aventura de survival horror y FPS de acción. La mezcla perfecta entre aventura y terror. Mapas muy variados (y actualizables) con modo de objetivo u oleada.
Zombis lentos, torpes, pero implacables. Olvídate de 250 viniendo hacia ti, corriendo, y pudiendo recibir 100 bocados, como en Left4Dead. Si te agarran, estás perdido. Porque, aun si sacas fuerzas de flaqueza y logras sobrevivir, estarás probablemente infectado y en el momento más inoportuno, cuando no tengas analgésicos a mano, empezarás a sentirlo, y tendrás que elegir si abandonar a tus compañeros en tu beneficio o aguantar la infección, muriendo y transformándote a su lado.

Todo en este juego está tratado con sabor añejo, con elegancia. ¿♥♥ánta munición me queda? Necesito abrir el cargador para comprobarlo. Espacio limitado en el inventario, vendas, analgésicos, primeros auxilios, linterna, armas y munición. Tendrás qué elegir sabiamente hasta llegar al próximo objetivo.

Jugablemente es una delicia. Esa lentitud al recargar o cambiar de arma es un soplo de aire fresco en un género en el que puedes llevar 14 armas con 20 cargadores cada una.
El melee es ciertamente más ortopédico de lo que debería. Pero, seamos francos, ¿acaso alguien puede propinar 10 hachazos seguidos sin descanso con algo que pesa 5 kilos?
Publicado: 4 noviembre 2013
¿Te ha sido útil este análisis? No
A 27 de 27 personas (100%) les ha sido útil este análisis
28 productos en la cuenta
1 análisis
103.6 h registradas
No More Room in Hell para ser precisos es uno de los juegos hechos por fan y para los fans del genero "Zombie" basicamente el juego combina el Survival Horror y el Coperativo (que son maximo de 8 personas).
La municion es excasa y ademas puedes revisar cuantas balas tiene tu arma, las armas Melee son de diferentes tipos de peso y con algun atributo que es el llevar una linterna (que es una de las mas esenciales porque la mayoria de los mapas siempre sera lugares oscuros) y tu inventaro tiene peso asi piensa estrategicamente que llevar.
Los logros y algunos personajes tienen referencias en peliculas que no solo incluyen de zombies como por ejemplo el logro de la Colt1911 "Mark it zero" es una parte que mensionan en la peli "The Big Lebowski".
Las animaciones de las armas, los zombies y el gameplay estan bien hechos, este juego no es muy facil asi que trabaja en equipo, colabora dando municion o medicina.Esto no es como el L4D, Killing Floor o CoD Zombies; no eres un dios o un tipo inmune, eres un insignificante ser Humano tratando de sobrevivir en esta epidemia Zombie.

Puntaje:10/10 "THEY'RE COMING TO GET YOU BARBARA"
Publicado: 16 diciembre 2013
¿Te ha sido útil este análisis? No
A 14 de 14 personas (100%) les ha sido útil este análisis
60 productos en la cuenta
1 análisis
100.6 h registradas
es un buen juego,es el juego de zombies mas realista que e jugado es divertido y todo e estado jugando antes que saliera steam y bueno lo que joden son algunos bugs como que aveces le doy como 3 tiros en la cabeza y no se mueren y algunas armas inutiles como las que usan la municion .22,no es nada parecido al left 4 dead,no more room in hell es mas realista y se necesita mucho trabajo en equipo para ganar los zombies son lentos pero son muchisimos y fue muy muy dificil la primera vez que lo juge lo recomiendo
Publicado: 28 noviembre 2013
¿Te ha sido útil este análisis? No
A 16 de 19 personas (84%) les ha sido útil este análisis
1,013 productos en la cuenta
13 análisis
34.1 h registradas
El mejor mod basado en source que he probado. Podria pasar incluso como un juego completo e independiente. Si te gusta la tematica zombie y el juego cooperativo te encantara. Pero es que ademas lo mejor es que es gratis! GRATIS!!
Publicado: 31 diciembre 2013
¿Te ha sido útil este análisis? No
A 6 de 6 personas (100%) les ha sido útil este análisis
876 productos en la cuenta
15 análisis
9.8 h registradas
Me parecio un estupendo juego, para ser gratis y un mod la dificultad es alta y tiene unas misiones muy buenas, es un excelente juego para pasar un fin de semana jugando con los amigos.

Lamentablemente tiene muy pocos mapas que sean de misiones, ya que los de defender los puntos a mi parecer no son tan buenos.
Publicado: 31 marzo 2014
¿Te ha sido útil este análisis? No

Premios



Mod of the Year 2011 - PC Gamer



Editor's Choice Multiplayer Mod of the Year 2011 - MOD DB