2014년 8월 20일
So 1.08 is set is planned to come out later tonight if testing goes well. For those of you who can't wait a few hours we have a beta branch live up on steam which you can find out how to access here.
While you wait we've compiled a list of a few features you can expect to see with this update.
We've had a number of requests for new objective maps so for this update we've included 3 brand new objective maps: nmo_Brooklyn, nmo_Cleopas & nmo_Zephyr. Also for those survival mode fans out there we've included the survival map nms_Midwest.
We're happy to show the three new additions to the NMRiH character family: Butcher, Badass & Roje! It's been a long time in the making and we still have a few potential characters in the works but those of you who've been following us a while know we run on valvetime.
Even with the large number of other content features we've managed to include a brand new weapon to the game the FN FAL.
Difficulty modes has been on our todo list for a while. Finally we've got a new "Casual" mode for players who want a easier play experience with Unlimited respawning and faster/improved respawn token system. We only made one small change to the "Classic Mode" survival game type, which is that respawn tokens persist between waves.
A very special thanks goes out to Pugman & Chippants of PugmanPlays. They created a two player lets play a little while ago (which you can watch here) and we liked it so much we decided to get in contact with them. Long story short they recorded our two newest voicesets!
2014년 8월 18일
We would like to update everyone on the current status of trading cards. On Friday, a change on the Steam backend by Valve, unkown to us, caused for trading cards to begin dropping. Both the change, and the regression caused by it were out of our control. It seems today (Monday), Valve has corrected this regression and cards are no longer dropping. Going forward, anyone who crafted a level one badge (or higher) for NMRiH should be eligible to receive a booster pack.
Please remember that we retain no control over trading cards except for designing the card art and items. We realize the current situation is not ideal but we are unable to do anything at this time. Trading cards aren't dropping because there’s simply no way to drop them for 100% free games (you may read more on how trading cards work here). Ultimately, until a way for cards to drop that does not involve monetary transactions is created, cards simply won’t drop (exceptions being random bugs like the one we saw this weekend). If you have an idea for a method, you should suggest it to Valve here.
Once again, any issues with trading cards or the Steam Market should be brought up to Steam Support.
Update: It seems users who crafted the badge are no longer eligible for booster packs. Sorry about that.