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Long, long ago, there was an ancient kingdom called Ys which prospered under the auspices of two heavenly Goddesses. Over time, the kingdom came to be known as Esteria, and its divine history was largely forgotten by all but the descendants of those who once preached the Goddesses’ will.
发行日期: 2013年2月14日
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Long, long ago, there was an ancient kingdom called Ys which prospered under the auspices of two heavenly Goddesses. Over time, the kingdom came to be known as Esteria, and its divine history was largely forgotten by all but the descendants of those who once preached the Goddesses’ will. The only reminder of this lost lore was a cursed spire at the foot of a giant crater, which locals came to regard as “The Devil’s Tower.”


Eventually, the men and women who called Esteria their home began mining a uniquely radiant silver from the nearby mountains, and development boomed. Towns were built, and the land became rich with life.


Then, all at once, monsters began to appear. Only a few at first – but soon enough, the land was swarming with them, and the Esterians had no choice but to hide in fear, remaining ever vigilant just to stay alive.


Our story begins with a young man who’d heard rumors of these misfortunes, and strove to verify them with his own eyes; a brave swordsman with an adventurous spirit bolstered by his own youthful naiveté.


His name was Adol Christin.

With no regard for his own safety, Adol set sail toward Esteria through a heretofore impassable barrier of neverending storms. There, he was destined to become ensconced within a 700 year-old mystery that would ultimately take him to a long-lost land nestled amongst the clouds...

Ys I & II Chronicles+ is the most modernized and up-to-date remake of Falcom’s classic franchise-spawning action RPGs from 1987 and 1988. Come see how the story began, and witness the birth of a legend!

Key Features

  • Classic buttonless “bump” combat receives a full analog-enabled upgrade for gamepad users, and is augmented in Ys II by a robust magic system.
  • Soundtrack selectable from among the original 80s FM-synth, an early 2000s MIDI-style remix or a modern studio performance by Falcom’s in-house rock band.
  • Character art selectable from 90s-style portraits or more modern anime designs.
  • Four selectable difficulty levels and optional boss rush mode grant players a true old-school challenge (if desired).
  • Transform into a demon to speak with any and every standard enemy in the game, creating unparalleled depth that still impresses even to this day. (Ys II only)
  • Unique Steam Achievements plus Steam Cloud support and leaderboards.
  • Adjustable high-resolution PC graphics with a smooth, consistent framerate.
  • Greater viewing area than in previously-available Ys I & II Chronicles editions.
  • Decorative screen frames available from the earlier Japan-only Ys I & II Complete PC release, in addition to the more modernized full-screen viewport of previous Ys I & II Chronicles editions.

系统需求

    Minimum:
    • OS:Windows XP
    • Processor:Pentium III 866 MHz
    • Memory:1 GB RAM
    • Graphics:64 MB VRAM, 3D accelerator compatible w/ DirectX 9.0c
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:Compatible with DirectX 9.0c
    Recommended:
    • OS:Windows XP, Vista, 7 (64-bit supported)
    • Processor:Pentium III 1.6 GHz or higher
    • Memory:2 GB RAM
    • Graphics:64 MB VRAM, 3D accelerator compatible w/ DirectX 9.0c
    • DirectX®:9.0c
    • Hard Drive:3 GB HD space
    • Sound:Compatible with DirectX 9.0c
有价值的用户评测
8 人中有 8 人(100%)觉得这篇评测有价值
23.7 小时(记录在案的)
虽然游戏很老了~不过这种经典的日式RPG和剧情还是充满爱的。。虽然说这游戏很老,但是以前其实是没玩过的。。伊苏里面分为编年史和完全版两个,他们的区别就是立绘的画风完全不同,编年史是最新的,画风比较借鉴现代的动漫风格,完全版则是零几年时的画风,完全版的画风比较古典,看起来人物比较有气质,但是编年史的画风因为接近今年的画风,所以在审美上也一定程度让人感觉比较舒服,大家各取所需就行啦XD。然后它的战斗模式让我觉得比较新鲜,在伊苏1没有任何攻击键,直接冲刺攻击,只要不是正面冲向敌人就不会收到伤害,玩起来比较轻松,除了一开始操作不习惯的时候,boss特别难打,很经典的F社的数据设定,一些数值上比较固定,这也是F社游戏简单,但有趣的地方,boss基本攻击基本是以规律形式出现,因此熟练后,躲避攻击并不困难,当然。。。除了最后的地板王以外。。。基本一路走到底,把所有东西都探索了,剧情基本能比较完整的了解,还有些隐藏的菜单和福利之类的东西,就自己摸索啦!XDD,不过这个毕竟是老游戏,画面党就退散了,体验游戏剧情才是伊苏编年史的核心。

而伊苏2在操作方面更加舒服很人性化,并且伊苏2多了魔法攻击这一项,并且怪物的攻击判定没有1代这么苛刻了,操作起来更轻松,并且可以嗑药,因此在ys2里要解成就显得就更轻松,并且不会让人觉得被虐而厌倦。总体来说,伊苏2比1更优秀,个人也更喜欢2。
发布于:4月30日
这篇评测是否有价值?
9 人中有 7 人(78%)觉得这篇评测有价值
14.1 小时(记录在案的)
噩梦难度的最后一关Boss战就是噩梦,地板不够用啊
发布于:6月18日
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
10.6 小时(记录在案的)
YS II是我人生中第一款ARPG,第二款是YS I

整体按现在的标准来看也是佳作。相反3D化之后的没一代喜欢。F社其他游戏也是。
当然老游戏在难度上都有些不和谐,系统上没地图,1代boss战难度大(最终boss太靠RP)。重新玩才真不知道当年怎么通关的...


PS:新的09版人设和音乐都感觉远远不如原版,但想来想去也只是觉得画风太幼稚废萌,难道真是老了? TAT
发布于:7月10日
这篇评测是否有价值?
43 人中有 38 人(88%)觉得这篇评测有价值
4.9 小时(记录在案的)
Even on the easiest level of the game - it still has a high level of challenge and difficultly but the way you attack enemies is different - you must bump into them. A plus is that you can recover HP if you are standing still in most places. If you are familiar with Y's Book 1 and 2 on PC Engine, you have a pretty good feel for this story , however some elements have been reworked to provide an element of challenge in order to advance to specific portions of the game. Some early bosses - You will find out quickly that you have to level up so high in order to beat them. That may take a long time but in the end, your Gold Level will rise high and you can buy some of the more expensive items from the get go.

Another plus of this game is the choice of soundtrack. You have Chronicles, Complete and PC-88 to choose from. For nostalgic purposes I turn it on PC - 88 because I love the retro music.

Being that I own Y's Oath in Felghana and Y's Origin , I had to play this. I had realized that this was also released on PSP but never owned a PSP.

Beginners and seasoned Y's players will find a variety of stuff to do in both of these games and its a bargain for the price that was paid for the game. You don't see quality console RPG Games like this on PC that much.
发布于:6月14日
这篇评测是否有价值?
23 人中有 20 人(87%)觉得这篇评测有价值
5.1 小时(记录在案的)
This is a good game. I like the bump attack system. The bosses are challenging, and the story is good. The only downside to it is that it can sometimes be hard to figure out what to do in these two games, which is why I had to constantly refer to a walkthrough to beat these games.
发布于:4月19日
这篇评测是否有价值?
37 人中有 37 人(100%)觉得这篇评测有价值
10.4 小时(记录在案的)
献给我最热爱的游戏:

还记得最初接触到伊苏系列,是在我十岁的时候,那时家里刚买了电脑,第一个接触的游戏就是永远的伊苏1.当时我还在玩FC上的魂斗罗和超级马里奥,当我表哥帮我安装了伊苏,当我第一次接触这个游戏时,更多的是一种惊艳的感觉。它的画面完全胜过于FC上的所有游戏。虽然我那时还是个小孩子,因为手残的缘故,简单难度一直无法通过蝙蝠,直到四五年后,重新拾起这个游戏后,我才把蝙蝠给杀了。直到今年年初,我还是把伊苏编年史给通关了一遍,算一算我已经有七八周目了,几乎是每一年都要重温一次伊苏1和2.
伊苏作为法老控的顶梁之柱,即使放到现在,它对于游戏节奏的把捏,对于音乐挑选,都恰到好处。激昂的战斗音乐对于我来说是一种享受,亚特鲁全程没有说过一句话,更是让人有代入感。
翼人文明何去何从更是伊苏系列的一大亮点。
虽然现在的伊苏已经有些变味了,但我依旧期待他能登上steam平台,期待着亚特鲁那一百多本冒险日记的故事,期待着亚特鲁再次的登场。
发布于:2013年12月27日
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