In Aarklash: Legacy take command of a mercenary squad in search of truth and guide it through countless battles. Welcome to Aarklash, a land of chaos where incessant battles between the forces of Light, Destiny and Darkness have lasted since the beginning of time.
Análisis de usuarios:
Recientes:
Variados (12 análisis) - 66% of the 12 user reviews in the last 30 days are positive.
Global:
Muy positivos (425 análisis) - El 80% de los 425 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 12 sep. 2013

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Comprar Aarklash: Legacy

 

Críticas

“Cyanide’s Aarklash: Legacy is a must for every fan of tactical party-based RPG”
8.5/10 – Softpedia

“I dare say Aarklash: Legacy is one of my favorite gameplay experiences of the year. For the price Cyanide Studio is asking, you’d be missing out on quite a game to pass this by.”
9/10 – Capsule Computers

“Aarklash's combat is some of the best I've seen in the genre”
8/10 – RTS Guru

Acerca de este juego

In Aarklash: Legacy take command of a mercenary squad in search of truth and guide it through countless battles.

Welcome to Aarklash, a land of chaos where incessant battles between the forces of Light, Destiny and Darkness have lasted since the beginning of time. At the heart of this conflict, a group of mercenaries, wrongly accused of crimes against the Lion of Alahan, is being hunted down. Convinced that they are in the right, and intent on fighting their enemies to the bitter end, they will set forth on an epic adventure where they will discover dark secrets. A path strewn with obstacles and many unfriendly characters awaits them. Go into battle and fight for your life! Your actions will determine the destiny of Aarklash…

Inspired by the Confrontation figurines universe, Aarklash: Legacy is a tactical adventure game. The player will find himself at the heart of the intrigue, controlling a group of 4 characters and leading them into battle across the lands of Alahan, Acheron, and the Behemoth. Final victory for the mercenaries is gained by the use of a wide range of powers which are enhanced through looting items and managed via skills trees which can be reset at will. Interaction between the heroes is also important and real bonds will be created between them as the game progress. Both fun and action await you in Aarklash: Legacy!



Key features:
  • Take part in an epic campaign, mixing adventure and tactical combat, following a rich storyline that will transport you into the fantasy world of Aarklash.
  • Thanks to the active pause system, choose the best tactics to succeed in battle.
  • At any time in the game, dissolve your team and then recombine it by choosing 4 characters from the available 8.
  • Through numerous and intense battles, make your heroes work together using group skills.
  • A skill tree will allow you to change the skills of each of your characters. Find the best combinations to take full advantage of the possibilities of your group as a whole.
  • Take on enemies and various organized groups, who also have their own skills!
  • Loot objects from your enemies and progress your group throughout the game.

Requisitos del sistema

    Mínimo:
    • SO: Windows 7 / Vista / XP PC (32 ou 64 bit)
    • Procesador: AMD/intel dual-core running at 1,8 GHz (AMD Athlon II and Intel Core2Duo are the oldest CPU architectures recommended)
    • Memoria: 1,5 Go for windows XP / 2 Go for Vista, Seven or 8 GB de RAM
    • Gráficos: Integrated or mobile graphic card, with at least 256MB of dedicated VRAM and with at least DirectX 9.0c and Shader Model 4.0 support. ATI/AMD Radeon 3800 series and above and NVIDIA GeForce 8600 series are minimum required graphic cards
    • DirectX: Versión 9.0c
    • Almacenamiento: 4 GB de espacio disponible
    • Tarjeta de sonido: Integrated or dedicated DirectX 9 compatible soundcard
    Recomendado:
    • SO: Windows 7 / Vista / XP PC (32 ou 64 bit)
    • Procesador: AMD/intel quad-core running at 2,2 GHz (Intel Core I 1st gen or AMD Phenom II x4 or newer architectures are recommended)
    • Memoria: 2 Go for 32 bit windows (XP/Vista/7/8) / 3 Go for 64 bit windows (XP/Vista/7/8) GB de RAM
    • Gráficos: ATI/Nvidia dedicated or mobile graphic card with at least 512MB of dedicated VRAM and with at least DirectX 9.0c and Shader Model 4.0 support. ATI/AMD Radeon HD4800 series and NVIDIA GeForce GTX260 and above are recommended graphic cards
    • DirectX: Versión 9.0c
    • Almacenamiento: 4 GB de espacio disponible
    • Tarjeta de sonido: Integrated or dedicated DirectX 9 compatible soundcard
Análisis de usuarios
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Recientes:
Variados (12 análisis)
Global:
Muy positivos (425 análisis)
Publicados recientemente
underhere
( 10.0 h registradas )
Publicado el 14 de mayo
I wanted to like this game. The mechanics and story felt empty after a few hours of playing, like eating cotton candy... it looks sweet, but isn't very satisfying. 4/10
reemocin
( 1.3 h registradas )
Publicado el 1 de mayo
This could've been a fun tactical team-based action RPG for me.
Looks good, sounds good, character progression seems good enough.

And it is a good game worth it's asking price, and by all means try this game (maybe on a sale) if you like ARPG's.

This simply is not a game for me.
Maybe the game gets better after a while and I'm throwing in the towel too soon, but I have been burned too many times when I continued playing games that I wanted to like, games that had the potential to grow on me, but just didn't.
I just don't have the will and patience to spend time on a good-game-but-with-annoying-mechanics when I can use the same time playing a game I actually enjoy.

My main problem with this game?
The devs think it's fun to make combat more 'difficult' by providing enemies with cheat-like skills.

Like for example skills that give them (temporary) complete inmunity to all damage.
Imagine fighting a boss and not doing any damage at all for several seconds while said boss is doing damage to you just fine. At best it makes you cross your arms and wait until that timer is over so you can actually play the game again. At worst it is initiated at the brink of a victory that then turns into a defeat that was completely out of your control.

I quit when I encountered a boss-like enemy with such a powerful healing mechanic that actually killing it would take ages; not skill, just a lot of time and a bit of luck.

Oh ... and why is the camera so close to the ground?
Because of that you will be hit by enemies using ranged attacks outside of your view. That is never okay.
Droopy The Dog
( 15.4 h registradas )
Publicado el 27 de abril
Excellent tactical RPG action.

The fights are pleasingly balanced push/pull affairs that require you to press every advantage you can get to cross over the knife-edge to victory, and the variety of enemies and bosses are enough to keep things fresh for a long time. as is playing around with the various party arrangements. The hassle-free respeccing between fights lets you really get experimental with ways to counter your opponents.

There are some alright non-combat puzzle elements there, and the story/voice acting is surprisingly enjoyable too, but the combat is the real gem of this game.

As for downsides: The RPG elements are pretty basic, but it wears that on its sleve. And the item/trinket system isn't very interesting and can it get kind of annoying to trawl through all the junk loot for marginal stat improvments.
Aurenical
( 14.2 h registradas )
Publicado el 20 de abril
The only shortcoming of this game is it's brevity. But otherwise, it's a great addition to any library, especially tactical RPG fans.

If you like anything like the Baldur's Gate series, XCom, and FF Tactics, you'll love this game.

The 8 characters play very differently, and even more so depending on the build. The skill trees branch off in each skill, and there are even 2 variations on the ending of each branch. There are SO many viable options, it's great! There is no "this is the only way to build character X or you'll suck", and that has become a huge problem IMO with games like this.

The enemies are varied, and challenging, and often enough brutally difficult. There are a number of fights that had be throwing my hands up and /headdesk'ing. The key to this game is TACTICS. Varying how you engage each group to take on the different roles and setups that each INDIVIDUAL encounter brings. Some are the "same" kind of fight, but the skills will change from race to race and so a unit that may be a melee bruiser for race A, you'll engage entirely differently for race B.

The characters are fun and engaging, and the conversations are well done. They're by no means stellar, and no one has any particular lines that are incredibly memorable, but they're done well enough that you don't lose interest, or better yet, want to pull your hair out. The story is even good, but nothing wildly new or exciting. In fact, it's rather cliche, minus the fact that your team isn't really the "good guys".

Even with all the lack-luster parts of the game, this is still superbly done. I really cannot recommend this enough.
chrome
( 4.2 h registradas )
Publicado el 13 de abril
Considering that I never heard anything about this game in the media, and that it is only $20, I expected this to be a low production game. I'm happy that my expectations seem very wrong! I'm 90 minutes and and am really enjoying myself. The combat is fun and engaging, but not a clickfest like other ARPGs. The storyline is off to a great start, and you don't have to know anything about Confrontation to understand what is going on.
Lynial
( 17.1 h registradas )
Publicado el 11 de abril
A game that knows its own strength and does not pretend to be anything more than being a great tactical real time / active pause RPG. It goes right to the point and guarantees a constant flow of enjoyable fights.
JD
( 19.4 h registradas )
Publicado el 6 de abril
Great game. The dialogue is a bit childish but a lot of RPG's seem that way. But the focus of this game is combat, and it is almost constant fighting. It reminds me of Final Fantasy Tactics, in that there is some story and occasional chats amongst the party, but it is mostly about battle after battle, and they are finely tuned to be really challenging. It is real time with pause so plays sort of like Dragon Age only with deeper and more interesting combat. There are also quite a few puzzles.

Overall it is kind of like a lower budget Dragon Age Origins. There are no cutscenes and no questing, but there is the combat and they put more effort into that than Bioware ever did. Each class has a skill tree which gives 2 options for each skill/spell, so you can customise the characters to play how you need them to play, and in such a challenging game, you need to make sure you make smart decisions. You can respec any time for free, and some fights you will want to respec just for that one fight. I don't think casual gamers would last long in this game, but fans of games like Baldur's Gate, Icewind Dale, FFT, etc, will love this.

I hope more people buy it so maybe we can get a sequel with a bit more fleshed out story and stuff. If you like tactical party based combat, there are not many games as good as this.
TeamTom
( 6.9 h registradas )
Publicado el 28 de marzo
Aarklash: Legacy is a squad based strategy game developed by Cyanide, releasing in September 2013 as a PC exclusive.

Game play focuses primarily on a group of four characters, each of the characters have their own designated role within a group, such as tanking, healing and damage dealing. You will unlock more characters by progressing through the story mode however you can only have four characters in your group at any one time, meaning squad management plays a key role in success. Whilst each of the characters have their own primary role, there is some overlap with a few abilities, such as damage dealers may also have a healing spell to help out if needed, and healers will also have damage dealing spells. All characters have an “auto attack” which means your healers are still important when it comes down to burning enemies quickly.

Whilst the gameplay is mostly played in real time, the pause mechanic allows you to break from the mayhem in the fight to plan out your next wave of attacks and precisely move your group members around the battlefield. Whilst this is a nice addition, I didn’t find that much use for it, as I was able to do a lot of my commands in real time. What I did like however was how the game automatically pauses for you the moment you enter a battle, meaning you can get your initial abilities queued up to take a big advantage over your foes. Looting in Aarklash is pretty neat too; there are only four item slots per character, necklace, rings, pendants and trinkets. Most enemies will drop loot, as well as finding it in treasure chests across the world too. Any loot which you have no use for, you can disenchant to create an epic quality item; this was a really nice way of dealing with unwanted or old equipment rather than just selling it to a vendor. It helped keep inventory space clear and your characters always had access to better equipment even if you weren’t lucky on the loot drops.

The talent system through levelling up the characters is quite in-depth. Each character has four abilities as well as their auto attack. You are able to enhance the four abilities through a talent tree, which manipulates how the ability works, adding an additional effect, or just straight up increasing the amount of damage, healing or stats the abilities does. As with other talent systems in games, this allows you to mould your characters exactly how you want to fit in with the rest of your groups’ dynamics, allowing for some interesting hybrid characters to be built.

One of my biggest negatives with Aarklash is the lack of any real checkpoint system. The game does offer unlimited quick saves, but if you are like me, you will often forget to save after large portions of game play and when you die, well…you are smack bang at the start of the level again, leaving you deflated and disillusioned at the thought of having to replay the past half an hours’ worth of battles. Yes this issue can easily be fixed by the player and remembering to save, but there are enough cut scenes in the game that could easily act as a saving point for the level which would solve the games biggest flaw.

Graphically, Aarklash is gorgeous. This game could quite easily pass as a recently released title due to the high graphical fidelity on show. All the main character models are all extremely high quality, and enemy models are slightly lower in quality but still look decent enough given the rest of the games high quality textures. The game’s UI is OK to navigate, however a scaling of the UI also gets effected dramatically with the resolution you are playing in, meaning I was playing in 4K, so my UI was extremely small and I had to resort to getting uncomfortably close to my screen to even be able to read the text.

I played Aarklash on the medium difficulty, and was happy with the challenges presented to me. A lot of people have commented on the community forums that they are finding even easy mode hard, but I feel as long as you take your time to build your characters properly, and equip them with the correct loot, then you shouldn’t have any problems, and even if you still do run into issues then you can just make full use of the in game pause mechanic to plan out your every attack since well…that’s what the feature is there for. Upon completing the game, you will unlock the Rag’Narok difficulty level which you can probably guess, ramps up the difficulty to deathly levels and only should be taken on by hard core players.

Each of the game’s chapters is split into a handful of smaller levels; some of the levels will merely be a case of working your way around the map and killing any of the foes you come across in order to find the exit. Others will include some quite interesting puzzles for you to master. None of the puzzles are mindboggling difficult to figure out, some require a little bit of thought, whilst others rely on your reaction times by moving characters across the map avoiding obstacles. I thought the addition of the puzzles broke up the fighting sections of the game quite nicely and gave you a chance to experience something different.

I finished Aarklash: Legacy in just under 7 hours. I do feel there is a good portion of replay ability on offer though; given the fact you can either ramp up the difficulty for a second play through, or even just using different characters throughout the story mode to give you a different game play experience.

Apart from the UI scaling issue when it comes to higher resolutions, the other technical problem I encountered was very long loading times; almost to the point of me thinking the game had crashed. I was playing the game being installed on a regular HDD rather than an SSD but I have no loading problems on much more demanding games on a regular HDD, so there is clearly an optimization problem here. Thankfully there aren’t too many loading screens to deal with so this issue can be easily overlooked.

Aarklash: Legacy was a sparkling gem in the rough for me. I didn’t expect much going into it, but was pleasantly surprised with the quality of game play and impressive graphics on show. It felt very much like a top down version of World of Warcraft with the different class roles, talent system and looting mechanics on offer. The medium length campaign mode could be classed as being on the short side, but given the high production values on show, I would highly recommend people not take that into too much consideration. The price of £14,99 may be a little on the steep side for people on the fence about this game, but I would definitely recommend tactical minded people to pick up Aarklash: Legacy.

Tom's Score Card
1) Stay away
2) Not Recommended
3) Only recommended when on sale
4) Recommended
5) Highly recommended
6) This is a must play

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Reaper
( 13.5 h registradas )
Publicado el 27 de marzo
The game and characters are set in a world full of potential but a mix of poor pacing and overly complicated enemy abilities make the game a slog when it could've been really enjoyable. It doesn't help as well that the story slows in pace the further you progress with the ending being a cliffhanger that doesn't really resolve any of the questions that the game sets up from the beginning. It almost feels like the game started with a particular narrative in mind and about half way through they turned it into a generic bad-guy wanting to destroy the world.

I'm definitely interested to see if they devs/IP release a sequel because there really is so much potential/originality in the content however the game/battles need a lot of polish before it becomes an RPG worth sinking time into.
[LUE] TormakSaber
( 31.0 h registradas )
Publicado el 27 de marzo
Aarklash: Legacy is a real-time-with-pause RPG where the story takes a backseat to tightly responsive, engaging combat, where your party can be swapped out at any time, and skills can be respecced at any time, leaving fights to always be intense and engaging, and can often feel more like puzzles to be approached from various angles, deciphering how to best synerrgize your heroes, and defeat enemies.

There are no consumables, and party members rapidly heal to max after each combat, keeping the pace of the game quick and shuttling from fight to fight. A few puzzle sections break up combat, but for the most part, you quickly move from fight to fight, with small story cutscenes interspersed between.

Some of the story concepts were interesting in their own right, and the characters, while sort of one dimensional, have interesting backgrounds and show pieces of deeper characterization that might come to the fore if the game were more story intensive. You catch bits and peices of story that are clearly meant to be travelled to and elaborated mor eon, in sequels that will never come, which i a real shame because the game is genuinely fun.

Party set up is 4 characters out of 8, each character fitting into a particular role: Tank, physical damage, magical/CC, and Healer. You get 2 of each character and are forced to use every charatcer at leats once in the game due to a party split. The characters are all competent in their roles, but at the highest difficulty, there definitely seems like there would be a push to only use the most optimal party. The two tanks are divided between a more defensive and buff oriented tank, and a more offense and steroid oriented tank. The physical attackers are a ranged gun-dwarf that debuffs physical attacks, and a sly rogue goblin that inflicts massive critical damage, and blind and silences foes. The magical attackers are a classical sorceress, and a lich who debuffs, charms and controls enemies with hexes. The healers feel the most imbalanced in their abilities: One is a powerhouse healer that can eventually turn the entire part immune to damage for 5 seconds, and the other is an orc shaman who can invert his abilities for use on enemies, or buffs on allies. It's a neat idea, but in a combat game, very little trumps simply being able to be invincible for 5 seconds, on a7 second cooldown.

You can mix and match party members as you like, but the setup of the game very strongly encourages selecting one character from each role.

Loot is passable ARPG fare and entirely random - items you don't want ca be junked into ameter that eventually spits out a "Epic" tier item, so recycling old items for new ones gives you new and better gear. None of it is super interesting - it's all just bigger number buffs on your stats, but it does the job.

Would definitely recommend the game to anyone feeling that isometric combat game itch - it scratches it wonderfully, and while the story leaves you wanting more, the combat is fun enough to where you could eaisly pull 2 or 3 plays, if you wanted to beat higher difficulty levels, or experiment with other party configurations.
711green
( 12.1 h registradas )
Publicado el 11 de marzo
Boring random fights made me stop playing this awesome game.
★✩ Echevere ✩★
( 17.7 h registradas )
Publicado el 8 de marzo
Es un juego lleno de puzzles y rompecabezas, con un toque de estrategia y de dificultad en algunos niveles.
Es un juego que recomiendo, aunque se me hizo corto, no esta nada mal para jugarlo y pasar un buen rato.
Tamminen
( 10.6 h registradas )
Publicado el 26 de febrero
Good grafhics, good concept, but "chained" battles without any save between are really annoying, killing all fun by replaing first battle to get to the second.
Pew, pew, Barney McGrew
( 8.1 h registradas )
Publicado el 23 de febrero
It is a playable RPG. Oh, it is also quite tricky :)
HELLruler
( 10.9 h registradas )
Publicado el 22 de febrero
This game is like playing with epic classes in a DnD game. Your characters are overpowered, but so are the enemies

Strategy and micro play a big role. Which target to focus, how to use your skills and where to move your characters. It's a lot more active than Icewind Dale, Baldur's Gate and Neverwinter Nights. Of course it's also a lot harder because of that

The story is half interesting. I think that if it were a book, it would be explored a lot more. The voice acting is a 6/10, the characters lack emotion on their speeches, sometimes it sounds forced as well

For $20, you may expect a bit too much and not get what you wanted. If on a discount (anything 25+%), it's a great deal
BobNilsson
( 19.4 h registradas )
Publicado el 22 de febrero
Reasonably fun gameplay. Story was meh and skippable.
aringt
( 2.3 h registradas )
Publicado el 21 de febrero
Right now, I am not going to recommend this game, I will explain it later. The things I like about this game is that it is really well done in the game play. The animation of the characters are smooth and it is challenging to play. The background graphics are stunning and very beautifully rendered and, though it does have it's quirks, the UI is pretty decent.

But, now for the bad. At first, when I started the game after downloading and installing it, there were no command choices at the start up screen! So, I used Win 10's compatability program and it fixed that problem. But another one now exists. The game crashes every minute of play or so. This is frustrating. I go so far against an enemy, and the game would crash with a pop-up pannel telling me that the game had crashed. I got outside the building and went against 2 other enemies and as soon as I defeted them, the game crashed again. And it crashed when one of the characters got an item. It crashed again when one of the characters went up a level. Then, I went to one more Boss villian of this section of the game and it crashed again! This does not make a playable game. And it doesn't matter the settings, it will still crash.

Also, it would have been nice if it would let you choose or create your own characters, but that's not in the game. Also, when your character powers up, you have no choice where the power up points will go. But, I can set that aside if the above is somehow dealt with.
I'll still play the game, but right now, I'm giving it a thumbs down with the buggy crashings.
grakef
( 0.8 h registradas )
Publicado el 11 de febrero
I unforunately went into this game expecting a diablo clone or top down RPG. This is not those games. I believe it is a good game, but the tactical party-base feels more like chess than a video game. I found that if I wasn't constantly pausing, move, pause, attack that I would be completely destroyed. Download the demo and get a feel for it. I think it probably is a good game just nothing I am intersted in.
milton
( 11.9 h registradas )
Publicado el 10 de febrero
Fighting is okay, encounter design at some places decent and sometimes absolutely horrible, like the rest of the game.Buy in a sale, if you like party based action "rpg".
Phayzon
( 10.2 h registradas )
Publicado el 31 de enero
A Succint Review:
Interesting world
Mediocre story
Excellent combat
Fun gameplay
Nice to look at
Not terribly long
Some minor gliches
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Recomendado
17.7 h registradas
Publicado el 8 de marzo
Es un juego lleno de puzzles y rompecabezas, con un toque de estrategia y de dificultad en algunos niveles.
Es un juego que recomiendo, aunque se me hizo corto, no esta nada mal para jugarlo y pasar un buen rato.
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Recomendado
6.9 h registradas
Publicado el 28 de marzo
Aarklash: Legacy is a squad based strategy game developed by Cyanide, releasing in September 2013 as a PC exclusive.

Game play focuses primarily on a group of four characters, each of the characters have their own designated role within a group, such as tanking, healing and damage dealing. You will unlock more characters by progressing through the story mode however you can only have four characters in your group at any one time, meaning squad management plays a key role in success. Whilst each of the characters have their own primary role, there is some overlap with a few abilities, such as damage dealers may also have a healing spell to help out if needed, and healers will also have damage dealing spells. All characters have an “auto attack” which means your healers are still important when it comes down to burning enemies quickly.

Whilst the gameplay is mostly played in real time, the pause mechanic allows you to break from the mayhem in the fight to plan out your next wave of attacks and precisely move your group members around the battlefield. Whilst this is a nice addition, I didn’t find that much use for it, as I was able to do a lot of my commands in real time. What I did like however was how the game automatically pauses for you the moment you enter a battle, meaning you can get your initial abilities queued up to take a big advantage over your foes. Looting in Aarklash is pretty neat too; there are only four item slots per character, necklace, rings, pendants and trinkets. Most enemies will drop loot, as well as finding it in treasure chests across the world too. Any loot which you have no use for, you can disenchant to create an epic quality item; this was a really nice way of dealing with unwanted or old equipment rather than just selling it to a vendor. It helped keep inventory space clear and your characters always had access to better equipment even if you weren’t lucky on the loot drops.

The talent system through levelling up the characters is quite in-depth. Each character has four abilities as well as their auto attack. You are able to enhance the four abilities through a talent tree, which manipulates how the ability works, adding an additional effect, or just straight up increasing the amount of damage, healing or stats the abilities does. As with other talent systems in games, this allows you to mould your characters exactly how you want to fit in with the rest of your groups’ dynamics, allowing for some interesting hybrid characters to be built.

One of my biggest negatives with Aarklash is the lack of any real checkpoint system. The game does offer unlimited quick saves, but if you are like me, you will often forget to save after large portions of game play and when you die, well…you are smack bang at the start of the level again, leaving you deflated and disillusioned at the thought of having to replay the past half an hours’ worth of battles. Yes this issue can easily be fixed by the player and remembering to save, but there are enough cut scenes in the game that could easily act as a saving point for the level which would solve the games biggest flaw.

Graphically, Aarklash is gorgeous. This game could quite easily pass as a recently released title due to the high graphical fidelity on show. All the main character models are all extremely high quality, and enemy models are slightly lower in quality but still look decent enough given the rest of the games high quality textures. The game’s UI is OK to navigate, however a scaling of the UI also gets effected dramatically with the resolution you are playing in, meaning I was playing in 4K, so my UI was extremely small and I had to resort to getting uncomfortably close to my screen to even be able to read the text.

I played Aarklash on the medium difficulty, and was happy with the challenges presented to me. A lot of people have commented on the community forums that they are finding even easy mode hard, but I feel as long as you take your time to build your characters properly, and equip them with the correct loot, then you shouldn’t have any problems, and even if you still do run into issues then you can just make full use of the in game pause mechanic to plan out your every attack since well…that’s what the feature is there for. Upon completing the game, you will unlock the Rag’Narok difficulty level which you can probably guess, ramps up the difficulty to deathly levels and only should be taken on by hard core players.

Each of the game’s chapters is split into a handful of smaller levels; some of the levels will merely be a case of working your way around the map and killing any of the foes you come across in order to find the exit. Others will include some quite interesting puzzles for you to master. None of the puzzles are mindboggling difficult to figure out, some require a little bit of thought, whilst others rely on your reaction times by moving characters across the map avoiding obstacles. I thought the addition of the puzzles broke up the fighting sections of the game quite nicely and gave you a chance to experience something different.

I finished Aarklash: Legacy in just under 7 hours. I do feel there is a good portion of replay ability on offer though; given the fact you can either ramp up the difficulty for a second play through, or even just using different characters throughout the story mode to give you a different game play experience.

Apart from the UI scaling issue when it comes to higher resolutions, the other technical problem I encountered was very long loading times; almost to the point of me thinking the game had crashed. I was playing the game being installed on a regular HDD rather than an SSD but I have no loading problems on much more demanding games on a regular HDD, so there is clearly an optimization problem here. Thankfully there aren’t too many loading screens to deal with so this issue can be easily overlooked.

Aarklash: Legacy was a sparkling gem in the rough for me. I didn’t expect much going into it, but was pleasantly surprised with the quality of game play and impressive graphics on show. It felt very much like a top down version of World of Warcraft with the different class roles, talent system and looting mechanics on offer. The medium length campaign mode could be classed as being on the short side, but given the high production values on show, I would highly recommend people not take that into too much consideration. The price of £14,99 may be a little on the steep side for people on the fence about this game, but I would definitely recommend tactical minded people to pick up Aarklash: Legacy.

Tom's Score Card
1) Stay away
2) Not Recommended
3) Only recommended when on sale
4) Recommended
5) Highly recommended
6) This is a must play

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http://store.steampowered.com/app/222640/
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A 6 de 6 personas (100%) les ha sido útil este análisis
Recomendado
31.0 h registradas
Publicado el 27 de marzo
Aarklash: Legacy is a real-time-with-pause RPG where the story takes a backseat to tightly responsive, engaging combat, where your party can be swapped out at any time, and skills can be respecced at any time, leaving fights to always be intense and engaging, and can often feel more like puzzles to be approached from various angles, deciphering how to best synerrgize your heroes, and defeat enemies.

There are no consumables, and party members rapidly heal to max after each combat, keeping the pace of the game quick and shuttling from fight to fight. A few puzzle sections break up combat, but for the most part, you quickly move from fight to fight, with small story cutscenes interspersed between.

Some of the story concepts were interesting in their own right, and the characters, while sort of one dimensional, have interesting backgrounds and show pieces of deeper characterization that might come to the fore if the game were more story intensive. You catch bits and peices of story that are clearly meant to be travelled to and elaborated mor eon, in sequels that will never come, which i a real shame because the game is genuinely fun.

Party set up is 4 characters out of 8, each character fitting into a particular role: Tank, physical damage, magical/CC, and Healer. You get 2 of each character and are forced to use every charatcer at leats once in the game due to a party split. The characters are all competent in their roles, but at the highest difficulty, there definitely seems like there would be a push to only use the most optimal party. The two tanks are divided between a more defensive and buff oriented tank, and a more offense and steroid oriented tank. The physical attackers are a ranged gun-dwarf that debuffs physical attacks, and a sly rogue goblin that inflicts massive critical damage, and blind and silences foes. The magical attackers are a classical sorceress, and a lich who debuffs, charms and controls enemies with hexes. The healers feel the most imbalanced in their abilities: One is a powerhouse healer that can eventually turn the entire part immune to damage for 5 seconds, and the other is an orc shaman who can invert his abilities for use on enemies, or buffs on allies. It's a neat idea, but in a combat game, very little trumps simply being able to be invincible for 5 seconds, on a7 second cooldown.

You can mix and match party members as you like, but the setup of the game very strongly encourages selecting one character from each role.

Loot is passable ARPG fare and entirely random - items you don't want ca be junked into ameter that eventually spits out a "Epic" tier item, so recycling old items for new ones gives you new and better gear. None of it is super interesting - it's all just bigger number buffs on your stats, but it does the job.

Would definitely recommend the game to anyone feeling that isometric combat game itch - it scratches it wonderfully, and while the story leaves you wanting more, the combat is fun enough to where you could eaisly pull 2 or 3 plays, if you wanted to beat higher difficulty levels, or experiment with other party configurations.
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A 2 de 2 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
17.1 h registradas
Publicado el 11 de abril
A game that knows its own strength and does not pretend to be anything more than being a great tactical real time / active pause RPG. It goes right to the point and guarantees a constant flow of enjoyable fights.
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A 1 de 1 personas (100%) les ha sido útil este análisis
No recomendado
10.6 h registradas
Publicado el 26 de febrero
Good grafhics, good concept, but "chained" battles without any save between are really annoying, killing all fun by replaing first battle to get to the second.
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A 1 de 2 personas (50%) les ha sido útil este análisis
No recomendado
13.5 h registradas
Publicado el 27 de marzo
The game and characters are set in a world full of potential but a mix of poor pacing and overly complicated enemy abilities make the game a slog when it could've been really enjoyable. It doesn't help as well that the story slows in pace the further you progress with the ending being a cliffhanger that doesn't really resolve any of the questions that the game sets up from the beginning. It almost feels like the game started with a particular narrative in mind and about half way through they turned it into a generic bad-guy wanting to destroy the world.

I'm definitely interested to see if they devs/IP release a sequel because there really is so much potential/originality in the content however the game/battles need a lot of polish before it becomes an RPG worth sinking time into.
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Análisis más útiles  En los últimos 180 días
A 4 de 4 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
8.1 h registradas
Publicado el 22 de enero
First off: This game misses a tag. PUZZLE GAME!

You run into puzzles everywhere (They aren't too hard for me thankfully) and even some battles are small puzzles in which you have to read enemies abilities and then deduct the best order to kill them. Often it's something like raiser-healer-debuffer-bufffer-warriors and if you kill enemies in the wrong order they're raised or healed.

Also, putting major spoilers in the load screen just before you reach that point in the story is not apprechiated by me. Not at all. Seriously. That's one of the silliest things I ever saw in a game so far.

Otherwise the game is quite decent, skills are adequate, battles are fairly fast and furious, the game looks nice and runs smooth. No errors but I wouldn't expect those in a game released more then 2 years ago.

There are some downsides to the game as well, equipment for one is abysmal with everyone being able to equip earrings, a ring, a relic and a necklace. All of those are randomly generated. Weapons and armor? Nah. Potions? Nuh uh. Anything but the four afore mentioned items? Nup.

Would I recommand the game?

Yep. The game could have been better but it's quite a lot fun to play and that's what counts and makes me forgiving of little loot vareity, sillyness and even of PUZZLES.

P.s. I wonder why this game has the rpg tag. I haven't been able to make a single choice in 8 hours that affected anything storywise. The game is entirely linear with smalls maps you can explore a little.
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A 3 de 4 personas (75%) les ha sido útil este análisis
Recomendado
19.7 h registradas
Publicado el 29 de noviembre de 2015
A really solid tactical RPG experience. Good soundtrack, good combat and levelling system. Very good cast of playable characters. The overall story arc is a little slow but the games positives well outweigh the negatives. Would love to see a sequel.
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A 1 de 1 personas (100%) les ha sido útil este análisis
No recomendado
11.9 h registradas
Publicado el 10 de febrero
Fighting is okay, encounter design at some places decent and sometimes absolutely horrible, like the rest of the game.Buy in a sale, if you like party based action "rpg".
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A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
15.5 h registradas
Publicado el 26 de enero
Overall I recommend Aarklash: Legacy to players who enjoy squad based tactical combat games. Though I would suggest only picking it up on a decent sale as it has little to no replay value.

The game is graphically beautiful, with good sound tracks and good combat mechanics. I very much enjoyed the world and setting and the combat ocassionally challenged me to think and prioritize targets. However I must honestly say that the game has its flaws that may or may not be a deal breaker for you. I will list my pros and cons.

Pros:
+Good Graphics
+Good Combat
+Ability to reset skills at no cost
+Synergy between party members

Cons:
-Short game with little to no replay value
-Poor character voice acting and timing
-Puzzles are very easy
-Gear is not so great, randomized.
-Leveling is not balanced right, you will max out your characters abilities halfway through game and there will be no further development on them the rest of game aside from random gear you find.

I enjoyed playing the game, but the ending left me wanting more from it. It is a decent game, just don't expect it to be perfect or well polished. If you can look past the faults it is actually a fun play.
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A 2 de 3 personas (67%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
16.5 h registradas
Publicado el 31 de diciembre de 2015
Gameplay is great, it is a carbon copy of freedom force, which is a good thing. Graphics are ok.

Outside of core gameplay and graphics; this game is exceptionally bad.

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A 1 de 2 personas (50%) les ha sido útil este análisis
Recomendado
10.9 h registradas
Publicado el 22 de febrero
This game is like playing with epic classes in a DnD game. Your characters are overpowered, but so are the enemies

Strategy and micro play a big role. Which target to focus, how to use your skills and where to move your characters. It's a lot more active than Icewind Dale, Baldur's Gate and Neverwinter Nights. Of course it's also a lot harder because of that

The story is half interesting. I think that if it were a book, it would be explored a lot more. The voice acting is a 6/10, the characters lack emotion on their speeches, sometimes it sounds forced as well

For $20, you may expect a bit too much and not get what you wanted. If on a discount (anything 25+%), it's a great deal
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A 1 de 2 personas (50%) les ha sido útil este análisis
No recomendado
2.3 h registradas
Publicado el 21 de febrero
Right now, I am not going to recommend this game, I will explain it later. The things I like about this game is that it is really well done in the game play. The animation of the characters are smooth and it is challenging to play. The background graphics are stunning and very beautifully rendered and, though it does have it's quirks, the UI is pretty decent.

But, now for the bad. At first, when I started the game after downloading and installing it, there were no command choices at the start up screen! So, I used Win 10's compatability program and it fixed that problem. But another one now exists. The game crashes every minute of play or so. This is frustrating. I go so far against an enemy, and the game would crash with a pop-up pannel telling me that the game had crashed. I got outside the building and went against 2 other enemies and as soon as I defeted them, the game crashed again. And it crashed when one of the characters got an item. It crashed again when one of the characters went up a level. Then, I went to one more Boss villian of this section of the game and it crashed again! This does not make a playable game. And it doesn't matter the settings, it will still crash.

Also, it would have been nice if it would let you choose or create your own characters, but that's not in the game. Also, when your character powers up, you have no choice where the power up points will go. But, I can set that aside if the above is somehow dealt with.
I'll still play the game, but right now, I'm giving it a thumbs down with the buggy crashings.
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A 1 de 2 personas (50%) les ha sido útil este análisis
No recomendado
5.9 h registradas
Publicado el 27 de enero
Aarklash: Legacy is a surprising tactical squad combat game that takes queues from RTS games and ARPGs, but more than anything feels like the developers played a lot of MMORPGs. At first blush, the combat system is something rather novel, feeling like a blend of all four, and the first hour of the game is pretty good.

Pluses:
Talented visual direction outside the UI
Creative cast - for example your tank is a raptor looking golem lady
Solid music, generally good presentation
Interesting riff on tactical combat - feels like a blend of RPG, RTS, MMORPG and a lot more
Negatives:
Terrible voice acting direction. I don't mean the voice actors are bad, but they're disjointed and don't play off each other at all, and the dialogue just isn't very good.
Bad loot system. I'm not even sure why the game HAS a loot system.
Overwrought character design, yet highly limited abilities. You feel underpowered fighting trash mobs. It's tedious.
A lot of the mechanics are overabundant and simply tedious. Dodging projectiles is cool the first time. It's obnoxious the fifth time. Having to line up your projectile attacks which will hurt your allies or heal your enemies when they aren't under the same restriction is extremely tedious.
The worst UI I have ever encountered in any game in my entire life. Tiny mouseovers with tiny text. Crucial, important facts have to be pulled out of the game and squinted at to read. I mean truly, incredibly dreadful, there's no reason for enemy buffs to be a tiny little number in the corner of the corner of the screen. I can't even begin to fathom how this passed early alpha testing. There's nothing even going on in most of the screen!

Essentially - great ideas with tedious execution that just gets boring a couple hours in. I really wish the game was good, because the creative blend of concepts is so wildly unique, but it's not polished balanced or visually enticing.
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Análisis más útiles  Overall
A 23 de 24 personas (96%) les ha sido útil este análisis
Recomendado
19.4 h registradas
Publicado el 18 de abril de 2014
Aarklash: Legacy es un juego que destaca por sobre cualquier otro apartado en el aspecto táctico a la hora de las batallas.
Esta basado en el universo del juego de miniaturas "Confrontation" (hay un videojuego del mismo nombre basado en esas miniaturas).
Cuenta con una historia que cumple, pero que no termina de ser bien desarrollada. Solo por dar un ejemplo, el final no le hace justicia al camino trabajoso que recorre el jugador, (y los personajes), para poder llegar a esa instancia. Algunos de los protagonistas, sin embargo, tienen gran carisma y un nivel de personalidad suficiente para que a uno le interese el destino de los mismos.
Gráficamente el juego es muy prolijo, lindo y si bien no hay tantos enemigos distintos, ni demasiada variedad de escenarios, todo está muy bien desarrollado y el juego en general cumple con creces en este apartado.
Pero más allá de estas cuestiones, en lo que brilla absolutamente Aarklash: Legacy es en el combate táctico, con varias opciones de pausado automático y donde el posicionamiento de cada "Espada Rodante" bajo tu comando puede ser la diferencia entre ganar o perder una batalla (realmente, el juego en el aspecto táctico es sencillo de manejar pero MUY exigente de dominar y por lo tanto muy gratificante cuando uno lo logra). Esto hace que algunos de los combates sean totalmente memorables y con una inevitable sensación a Baldur's Gate que personalmente me engancho desde el principio.
Al comienzo cuesta porque el sistema de rol rompe con viejísimos pre conceptos del género: un tanque que para usar skills sacrifica vida?, un sanador que para regenerar mana hiere a sus compañeros, para luego curarlos?... Si! y ello no hace más que forzarte a aprender a vivir con las fortalezas y las debilidades de cada uno de los 8 personajes disponibles e intentar armar la party de 4 que mejor se ajuste a tu forma de jugar. Esto y el hecho de poder remapear los skills de todos los personajes en cualquier momento no hace más que potenciar el apartado táctico del juego.

Lo mejor:
Por lejos el aspecto táctico de los combates (posicionamiento, elección de skills, el uso de la pausa para planear los movimientos, el tener que aprender sobre los enemigos para tener alguna chance de ganarles, etc...).
Algunos de los personajes principales tienen mucho carisma y bien merecerían una secuela, como Nella, Denzil y Knokka por ejemplo.
Gráficos bonitos, pulidos y cumplidores en todo momento.
Árbol de skills novedoso y algunas ideas en cuanto a los roles de los personajes muy interesantes.
Dificultad gratificante, al principio el juego es difícil hasta en “easy”, pero solo hasta darse cuenta que este no es de esos juegos en donde uno se lanza a la batalla y ya, acá hay que ponerle algo de cabeza, de todas formas, a medida que los personajes mejoran (y uno con ellos), el juego se torna un poco más sencillo. Como dije: fácil de aprender a manejar, complejo de dominar.

Lo peor:
El “loot” es irrelevante, para el final del juego es TAN importante el posicionamiento, conocimiento de tu party, la elección de skills y el cómo combinarlos, que da casi igual que equipamiento lleva cada personaje. No hay una espada súper poderosa salvadora ni nada que se le parezca.
El juego esta cargado de puzzles no muy intuitivos (se pueden resolver sin mirar guías, yo lo hice, pero te vuelan la cabeza) y en muchos casos están absolutamente de relleno y le bajan el ritmo al gameplay.
La actuación de algunas voces, mezclado con un pequeño “delay” a la hora de salir los sonidos de las mismas, son bastante flojas.
El final es totalmente "meh".

En resumen: Aarklash: Legacy es un juego para lo amantes de los combates tácticos (los MOBAs?, XCOM EU, etc...), para los nostálgicos como yo de Baldur's Gate 2 y sus derivados/antecedentes (aunque no esta ni cerca, fundamentalmente en materia de historia, pero se nota cierta influencia en la jugabilidad), para aquellos que gustan de los combates por turnos y para los amantes de los RPG y la estrategia en general.
Si sos de los que les gusta "rushear" en los combates e ir a lo "Rambo" por los juegos, te vas a frustrar... mucho.
Yo por mi parte, realmente lo disfrute.

Saludos.
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A 11 de 12 personas (92%) les ha sido útil este análisis
Recomendado
16.5 h registradas
Publicado el 4 de enero de 2015
Aarklash: Legacy

Aarklash: Legacy es una aventura tactica ambientada en el mundo de Aarklash que se presenta en Confrontation, una franquicia comercial que desconozco. A pesar de llevar la etiqueta de juego de ROL no lo considero como tal por sus nombrosas carencias (entre otras que es una historia cerrada, el jugador no toma ninguna decision).

La historia empieza cuando una banda de "Espadas rondantes" formado por los protagonistas (goblin + mujer bestia + humana + cyborg) acaba de cumplir un encargo para los "Traficantes de oro" cuando se les acusan de cometer un crimen y deciden huir. La historia del juego es cerrada y tiene una buena duracion, pero el juego no ofrece informacion del transfondo por lo que para los profanos de Confrontation nos resultara duro entender lo que ocurre mas alla de los hechos inmediatos, por lo que al principio puede resultar sosa (sobre todo cuando la historia se empeña en usar terminos de su propia fantasia que no entenderemos hasta que la historia avance). A pesar de ello es una buena historia

La salsa del juego, su mayor baza son los combates tacticos. Es el punto que sostiene la totalidad del titulo y que sorprende por lo dinamicos que son. El juego mezcla combate con unidades en tiempo real con la clasica pausa para poder tomar decisiones, aderezado con unos enemigos que obligan al jugador a gestionar sus personajes (tanto que habilidades usar como moverse por el escenario para evitar ataques, por ejemplo) de la mejor forma posible.
Gran parte del exito de los combates recae en el grupo del jugador y su gestion, ya que cada personaje posee unas caracteristicas muy marcadas y que debido al arbol de habilidades (4 habilidades basicas que evolucionan y se ramifican en diferentes formas) añade mucha versatilidad y variedad.
Los enemigos no se quedan atras, ya que cada unidad tiene una especializacion y unas mecanicas marcadas que añadido a su planificada aparicion asegura combates muy dinamicos y divertidos. Mencion especial a los jefes.

Lamentablemente con el resto del juego no puedo evitar notar que faltan cosas, los escenarios son bonitos pero muy simples sin apenas nada que motive su limitada exploracion. La gestion de inventario no afecta al diseño de personajes y no dejan de ser pequeñas actualizaciones de estadisticas universales para todo los integrantes del grupo cuya aparicion es aleatoria. Una vez elegido el grupo y debido a las diferentes evoluciones de habilidades no hay mucho incentivo para ir rotando los mismos salvo enemigos puntuales. Las tareas secundarias son simples e inexistentes. La simplicidad de sus puzzles secuenciales choca con la cantidad de estos. La banda sonora repite demasiado las mismas melodias. El juego solo tiene una campaña, no hay mas modos que alarguen la vida del mismo (modo horda, campañas alternativas,etc)...

Tiene algun que otro logro para fomentar su rejugabilidad, pero debido a su historia cerrada no tiene mucho peso.

A mi personalmente me molesto bastante el hecho de tener la misma pantalla de carga todo el juego, cuando podian haber aprovechado para mostrar diferentes ilustraciones del juego o informacion del transfondo mas desarrollada.

Conclusion: Es una buen juego de combates tacticos con una notable historia pero que arrastra muchas carencias. Si eres capaz de ignorar estos puntos tiene un monton de horas de diversion. Resaltar que esta totalmente traducido al español, lo que es un gustazo. Para pasarselo y luego olvidarse de el
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A 5 de 6 personas (83%) les ha sido útil este análisis
Recomendado
2.3 h registradas
Publicado el 15 de julio de 2014
Excelente juego de estrategia, en el cual impartes las ordenes a ejecutar para cada uno de los miembros de tu grupo, evaluando que es mejor, si lanzar una magia potente o curar a un compañero, si atacar todos a un objetivo o dividir el ataque, los personajes se podran equipar con joyeria y mejorar su ataque, ataque magico, defensa fisica o defensa magica, dichos personajes tambien iran ganando cierto nivel para mejorarse en sus estadisticas, lo que le da al juego un toque de rol minimo pero lo suficiente.

El apartado grafico es rico y precioso, topando con escenarios ricos en detalles y para nada empeorando el movimiento de los personajes o entorno, ya que es extremamente fluido aun con un equipo a nivel de requisitos minimos, el sonido es fantastico, con una banda sonora que te acompañara todo el juego y unos efectos adecuados, la jugabilidad es excelente a mi parecer porque con cada enemigo o grupo de ellos te impone pensar muy bien tus movimientos, asin que si lo que buscais es un juego estrategico o rolero de lanzarte contra el objetivo a matarlo sin pensar, este no sera vuestro juego.

Se agradece la traduccion textual en español del mismo, algo que se echa en falta en muchos juegos, añado que en rebajas el precio del juego esta super asequible 3.50€ y que merece bastante la pena añadirlo a la biblioteca para disfrutarlo.

Finalmente, recomiendo este juego en un 9/10.
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A 4 de 5 personas (80%) les ha sido útil este análisis
Recomendado
7.7 h registradas
Publicado el 25 de septiembre de 2013
Un gran juego de RPG con combates tácticos. Una historia muy entretenida, con traiciones y mentiras, unos gráficos extraordinarios, con efectos de luz y animaciones muy logradas y un sistema de combate muy divertido a la par que complejo. Un digno sucesor de Dragon Age pero con la vista top-down (vista de ave). Podéis encontrar videos en mi canal sobre él.
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A 7 de 11 personas (64%) les ha sido útil este análisis
No recomendado
8.8 h registradas
Publicado el 30 de junio de 2014
SPANISH:

El juego tiene mucho potencial ya que es una mezcla entre Baldurs Gate y Diablo, pero lamentablemente se queda en tierra de nadie, con una historia muy aburrida y unos puzzles muy sencillos y terriblemente repetitivos, me gustaria poder recomendarlo pero la realidad es que el juego deja mucho que desear.

ENGLISH:

The game is a rly good idea, it's a mix between Baldurs Gate and Diablo, but sadly the game is very repetitive, with easy puzzles and a prety poor + boring story i would like to recomend this, but the truth is that i expected a much better game.
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A 2 de 3 personas (67%) les ha sido útil este análisis
Recomendado
4.2 h registradas
Publicado el 2 de marzo de 2014
Estamos ante un gran título que nos ofrece muchas horas de intensos combates (algunos muy complicados), de diversión y que también nos ofrecerá horas de sufrimiento causadas por los combates intensos o la monotonía. A pesar de eso podríamos catalogar a Aarklash como un gran competidor del RPG. Cierto es que hay muchas cosas que se deberían mejorar como algo más de libertad en el mapa, algún objetivo secundario para no hacerlo tan lineal o añadir algún modo extra para disfrutar aún más de este fantástico mundo, y pensar en algún modo online no le sentaría nada mal, entre otras cosas. Con todas sus ventajas y desventajas Cyanide ha conseguido crear un juego entretenido y bueno que llega a lo establecido y podrá saciar al más exigente.

71/100

Análisis completo en: http://www.gameit.es/aarklash-legacy-analisis-pc/
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