In Aarklash: Legacy take command of a mercenary squad in search of truth and guide it through countless battles. Welcome to Aarklash, a land of chaos where incessant battles between the forces of Light, Destiny and Darkness have lasted since the beginning of time.
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Fecha de lanzamiento: 12 de Sep, 2013

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Recomendado por mentores

"The tightest draw to the game, however, is impeccable strategy gameplay that will pull you in and keep you on your toes."
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“Cyanide’s Aarklash: Legacy is a must for every fan of tactical party-based RPG”
8.5/10 – Softpedia

“I dare say Aarklash: Legacy is one of my favorite gameplay experiences of the year. For the price Cyanide Studio is asking, you’d be missing out on quite a game to pass this by.”
9/10 – Capsule Computers

“Aarklash's combat is some of the best I've seen in the genre”
8/10 – RTS Guru

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In Aarklash: Legacy take command of a mercenary squad in search of truth and guide it through countless battles.

Welcome to Aarklash, a land of chaos where incessant battles between the forces of Light, Destiny and Darkness have lasted since the beginning of time. At the heart of this conflict, a group of mercenaries, wrongly accused of crimes against the Lion of Alahan, is being hunted down. Convinced that they are in the right, and intent on fighting their enemies to the bitter end, they will set forth on an epic adventure where they will discover dark secrets. A path strewn with obstacles and many unfriendly characters awaits them. Go into battle and fight for your life! Your actions will determine the destiny of Aarklash…

Inspired by the Confrontation figurines universe, Aarklash: Legacy is a tactical adventure game. The player will find himself at the heart of the intrigue, controlling a group of 4 characters and leading them into battle across the lands of Alahan, Acheron, and the Behemoth. Final victory for the mercenaries is gained by the use of a wide range of powers which are enhanced through looting items and managed via skills trees which can be reset at will. Interaction between the heroes is also important and real bonds will be created between them as the game progress. Both fun and action await you in Aarklash: Legacy!

Key features:
  • Take part in an epic campaign, mixing adventure and tactical combat, following a rich storyline that will transport you into the fantasy world of Aarklash.
  • Thanks to the active pause system, choose the best tactics to succeed in battle.
  • At any time in the game, dissolve your team and then recombine it by choosing 4 characters from the available 8.
  • Through numerous and intense battles, make your heroes work together using group skills.
  • A skill tree will allow you to change the skills of each of your characters. Find the best combinations to take full advantage of the possibilities of your group as a whole.
  • Take on enemies and various organized groups, who also have their own skills!
  • Loot objects from your enemies and progress your group throughout the game.

Requisitos del sistema

    • OS: Windows 7 / Vista / XP PC (32 ou 64 bit)
    • Processor: AMD/intel dual-core running at 1,8 GHz (AMD Athlon II and Intel Core2Duo are the oldest CPU architectures recommended)
    • Memory: 1,5 Go for windows XP / 2 Go for Vista, Seven or 8 GB RAM
    • Graphics: Integrated or mobile graphic card, with at least 256MB of dedicated VRAM and with at least DirectX 9.0c and Shader Model 4.0 support. ATI/AMD Radeon 3800 series and above and NVIDIA GeForce 8600 series are minimum required graphic cards
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Integrated or dedicated DirectX 9 compatible soundcard
    • OS: Windows 7 / Vista / XP PC (32 ou 64 bit)
    • Processor: AMD/intel quad-core running at 2,2 GHz (Intel Core I 1st gen or AMD Phenom II x4 or newer architectures are recommended)
    • Memory: 2 Go for 32 bit windows (XP/Vista/7/8) / 3 Go for 64 bit windows (XP/Vista/7/8) GB RAM
    • Graphics: ATI/Nvidia dedicated or mobile graphic card with at least 512MB of dedicated VRAM and with at least DirectX 9.0c and Shader Model 4.0 support. ATI/AMD Radeon HD4800 series and NVIDIA GeForce GTX260 and above are recommended graphic cards
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Integrated or dedicated DirectX 9 compatible soundcard
Análisis útiles de usuarios
A 3 de 6 personas (50%) les ha sido útil este análisis
8.8 h registradas

El juego tiene mucho potencial ya que es una mezcla entre Baldurs Gate y Diablo, pero lamentablemente se queda en tierra de nadie, con una historia muy aburrida y unos puzzles muy sencillos y terriblemente repetitivos, me gustaria poder recomendarlo pero la realidad es que el juego deja mucho que desear.


The game is a rly good idea, it's a mix between Baldurs Gate and Diablo, but sadly the game is very repetitive, with easy puzzles and a prety poor + boring story i would like to recomend this, but the truth is that i expected a much better game.
Publicado: 30 de Junio
¿Te ha sido útil este análisis? No
A 35 de 37 personas (95%) les ha sido útil este análisis
19.5 h registradas
Aarklash Legacy is a highly tactical RPG set in the world of Aarklash and based on the desktop miniature game Confrontation. While not a direct sequel by any means, it is set in the same world as the handily named Confrontation, a far inferior game, also from Cyanide Studios.

You play as a group of Wheelswords, the debt collectors of the Gold Mongers guild, the group that funds the armies of the ever warring races in Aarklash. Your initial 4 person group is quite the motley lot, a part mechanical lizard with self confidence issues, a dog-monster, a tiny rat-like man and the standard fantasy trope of a sorceress in skin tight revealing clothing. While the player doesn't have a customisable avatar of their own, it becomes clearer as the story goes that one of the starting four serves as the POV character. Over the course of the game you'll meet 4 more characters that can be swapped in at any time for a maximum of 4 in the party. All the characters are interesting and frequently talk among themselves and the game itself is fully voice acted very well.

Where the game really shines is the isometric real-time with pause combat. The standard MMO trinity applies here, with a tank to hold and collect as many mobs up as possible and hopefully orient them away from the squishier party members and 3 support or damage dealers. Each character is limited to only four abilities and an auto-attack. While this might seem limiting at first all the abilities can be significantly changed as you level up and with the ability to respec at will you can tailor your group to each individual fight. Positioning is vitally important here, many of your parties abilities are line of sight. There is nothing more annoying than firing off a healing disk and having an enemy walk in between and get healed instead!

All enemies and bosses have there own set of abilities that can be viewed at any time and you should ignore these at your peril. Enemies come in many types, tanks who self-heal and can resurrect themselves, healers, debuffers, melee, ranges, summoners and many more. While bosses come with own set of difficulties, many have insta-kill abilities like stay too close and you die, stay too far away and you die or don't stand here and you die. You'll die a lot but all these abilities are telegraphed well! Buffing and debuffing also plays a vital role in the game. A favourite trick of enemy casters is to immediately turn off your group members most vital abilities but luckily some of your other characters are able to strip debuffs off one member and apply them to themselves. Enemies will also constantly control your characters and many fights do degenerate into battling a series of buffs and debuffs with the first few seconds of any fight being the most important. Though one criticism might be once you break the back of an enemy group, it can become a bit of a grind to finish a group off with no real threat.

As opposed to the combat this is not a gear heavy game though, each character only has 4 slots, relic, ring, necklace and earring and you can't change armor or weapons or make any visual change to the characters. There are also no merchants in the game, just a recycling mechanic where once you put in enough items in you'll get a high quality item back.

The game also contains a heavy puzzle element outside of the combat. From the standard lights out puzzles, though on a grand scale, to match the floaty magic symbol with various parts made up from lever pulls to guide the light through a maze. At times the number of puzzles in a row can overwhelm, you can bypass some of them, but you might miss out on some of the best loot!

This game is very demanding of the player, asking of exact positioning, use of all your various abilities and strategies and punishing of mistakes. The difficulty is also set very high, it's not easy, medium, hard, it's more on the Super Hexagon Scale, hard, harder and harderest! Though I think the latest patch may have toned the difficulty down a little bit. But, don't let that scare you off as you'll miss one of the best tactical RPGs in years!

Publicado: 9 de Junio
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A 11 de 11 personas (100%) les ha sido útil este análisis
15.2 h registradas
Tactical party-based rpg with heavy focus on combat

Good points:
Nice story
Interesting Characters
Challanging tactical combats
Well balanced combat system
Riddles lighten the gameplay up from time to time

Bad Points:
Very straight forward with little space to explore and no alternative solutions
Little point in replaying, else than doing the ragnarok achievments
Disappointing end
Riddles are too easy
No influence on character devlopment (in terms of roleplay, not in terms of skills! you have all freedom there)

I would recommend the game to everyone who misses Baldurs Gate /Icewind Dale or challanging combat rpgs in general.
Do not assume it to have the character or story depths of said games though, or you will be disappointed!
Publicado: 8 de Julio
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A 8 de 8 personas (100%) les ha sido útil este análisis
22.0 h registradas
Not a RPG, but quite good action-tactical game with good fights. Good choice if you like tactical pausable RTS fights with 4 different characters.
Publicado: 3 de Mayo
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A 4 de 4 personas (100%) les ha sido útil este análisis
8.7 h registradas
Aarklash is a combination of contemporary gameplay concepts packaged in a thoroughly enjoyable original game world. The real-time tactical gameplay may be paused for strategy and intelligent action queuing at any time, akin to Bioware's Mass Effect or Dragon Age series. This does a fine job of straddling the line between overwhelmingly reactionary (hardcore RTS) and drudgingly micromanagey (omg stahp, Sid Meier) to land in a comfortable sweet spot.

Core character roles are all familiar and easy to spot, ie DPS, Tank, Support, and perhaps overly so. While you can re-spec skill points any time you aren't in combat and sans penalty, nothing will change the pigeonholed duties of any single character. Different characters do, however, provide equally different approaches to those roles. Your high-armor taunty starting tank feels utterly different from the high-HP drainy tank introduced later. Your AoE stun battlefield mage DPS is wholly unique from the fear kiting AoE burst damage lich DPS. Skill points can dramatically change the implementation of a skill. One skill tree path alters a targeted taunt into an aggro-stacking aura, as an example. Balance is maintained well enough that I never found myself forced into a specific team for pure efficacy, and I appreciated that, too.

Aarklash's (Aardvarks?) visuals and style are also quite original. The graphics avoid eye bleedingly generic, but never so artsy or stylized that anything becomes abstract. The audio always feels appropriate and organic, managing to be pleasant without standing out in most cases. I never had any "just walked into Gestahl's Magitech facility" moments, here.

Most characters deserve genuine emotional investment. Dialog (with decent voice acting) and individual foibles are believable as well as interesting. The giant, ruthless, kangaroo/lizard-booty'd, test-tube grown, magical cyborg miner-slave-become-indentured-bounty-hunter, armored tank girl just happens to also be everyone's sweet, caring, occasionally naive, gentle voiced, younger "sister" stand-in and I never questioned it once. The people on both sides of the over-arching power struggle had no clear moral high ground. Your heros and their guildmates are emphatically not "good" people but neither are they evil. Their motives are usually easily understood but subjective morality is a significant factor for precisely nobody. Both protagonists and antagonists are driven by a combination of geas'd contracts, pseudofamilial loyalties, and outright selfishness.

The story was quirky, unless the last paragraph didn't make that obvious, but ultimately disposable. The developer did a great deal of world building and complex background development... then slapped a generic "run from the crooked law and find the macguffin" Hollywood plot on top. There was not a great deal of character growth either, which I felt was a real shame.

I had a lot of fun playing the game and would cheerfully play it again were an iota of reason to do so present. The downside from the flexibility of free skill respecs lies in there being no real point to starting over to see how a totally different build would handle the game's events. Equipment is just random stacks of minor stat boosts, rarer items simply having more picks from the general pool of boosts and higher levels providing slightly less minor boosts. There's no real grinding, collecting, or optimization to be had here by the hardcore gamer.

Aarklash: Legacy seems to have suffered from a lot of player butt-hurt stemming from a steep difficulty curve. The game is challenging in the classic sense. That said, nearly every party wipe I experienced was perfectly preventable without any foreknowledge if I'd more closely observed enemy stat boxes and spell countdowns. The gameplay tutorial even stresses that the player must be attentive to these resources. I felt combat was entirely fair with reasonable demands on my decidedly average skill level. The game is first and foremost a squad-based strategy RPG. If you go into it expecting a pick-up-and-master casual or arcade game you're going to be brutallized, and deserve it. I felt it was slightly more forgiving than Final Fantasy Tictacs (PSX), if simply for the fact that the most devastating boss actions are interruptable or redirectable while mid-cast.

Overall, I'd have to give the game a 7.5 out of 10. The minimal replay value and disappointing story were the only serious downsides. The musical score, while inoffensive, was also inconsequential. Where Aarklash really shines is in the moment; during a dicy moment in combat or affectionate banter between morally ambiguous guildmates, the time just flies by.
Publicado: 11 de Junio
¿Te ha sido útil este análisis? No
A 20 de 21 personas (95%) les ha sido útil este análisis
19.3 h registradas
Aarklash: Legacy es un juego que destaca por sobre cualquier otro apartado en el aspecto táctico a la hora de las batallas.
Esta basado en el universo del juego de miniaturas "Confrontation" (hay un videojuego del mismo nombre basado en esas miniaturas).
Cuenta con una historia que cumple, pero que no termina de ser bien desarrollada. Solo por dar un ejemplo, el final no le hace justicia al camino trabajoso que recorre el jugador, (y los personajes), para poder llegar a esa instancia. Algunos de los protagonistas, sin embargo, tienen gran carisma y un nivel de personalidad suficiente para que a uno le interese el destino de los mismos.
Gráficamente el juego es muy prolijo, lindo y si bien no hay tantos enemigos distintos, ni demasiada variedad de escenarios, todo está muy bien desarrollado y el juego en general cumple con creces en este apartado.
Pero más allá de estas cuestiones, en lo que brilla absolutamente Aarklash: Legacy es en el combate táctico, con varias opciones de pausado automático y donde el posicionamiento de cada "Espada Rodante" bajo tu comando puede ser la diferencia entre ganar o perder una batalla (realmente, el juego en el aspecto táctico es sencillo de manejar pero MUY exigente de dominar y por lo tanto muy gratificante cuando uno lo logra). Esto hace que algunos de los combates sean totalmente memorables y con una inevitable sensación a Baldur's Gate que personalmente me engancho desde el principio.
Al comienzo cuesta porque el sistema de rol rompe con viejísimos pre conceptos del género: un tanque que para usar skills sacrifica vida?, un sanador que para regenerar mana hiere a sus compañeros, para luego curarlos?... Si! y ello no hace más que forzarte a aprender a vivir con las fortalezas y las debilidades de cada uno de los 8 personajes disponibles e intentar armar la party de 4 que mejor se ajuste a tu forma de jugar. Esto y el hecho de poder remapear los skills de todos los personajes en cualquier momento no hace más que potenciar el apartado táctico del juego.

Lo mejor:
Por lejos el aspecto táctico de los combates (posicionamiento, elección de skills, el uso de la pausa para planear los movimientos, el tener que aprender sobre los enemigos para tener alguna chance de ganarles, etc...).
Algunos de los personajes principales tienen mucho carisma y bien merecerían una secuela, como Nella, Denzil y Knokka por ejemplo.
Gráficos bonitos, pulidos y cumplidores en todo momento.
Árbol de skills novedoso y algunas ideas en cuanto a los roles de los personajes muy interesantes.
Dificultad gratificante, al principio el juego es difícil hasta en “easy”, pero solo hasta darse cuenta que este no es de esos juegos en donde uno se lanza a la batalla y ya, acá hay que ponerle algo de cabeza, de todas formas, a medida que los personajes mejoran (y uno con ellos), el juego se torna un poco más sencillo. Como dije: fácil de aprender a manejar, complejo de dominar.

Lo peor:
El “loot” es irrelevante, para el final del juego es TAN importante el posicionamiento, conocimiento de tu party, la elección de skills y el cómo combinarlos, que da casi igual que equipamiento lleva cada personaje. No hay una espada súper poderosa salvadora ni nada que se le parezca.
El juego esta cargado de puzzles no muy intuitivos (se pueden resolver sin mirar guías, yo lo hice, pero te vuelan la cabeza) y en muchos casos están absolutamente de relleno y le bajan el ritmo al gameplay.
La actuación de algunas voces, mezclado con un pequeño “delay” a la hora de salir los sonidos de las mismas, son bastante flojas.
El final es totalmente "meh".

En resumen: Aarklash: Legacy es un juego para lo amantes de los combates tácticos (los MOBAs?, XCOM EU, etc...), para los nostálgicos como yo de Baldur's Gate 2 y sus derivados/antecedentes (aunque no esta ni cerca, fundamentalmente en materia de historia, pero se nota cierta influencia en la jugabilidad), para aquellos que gustan de los combates por turnos y para los amantes de los RPG y la estrategia en general.
Si sos de los que les gusta "rushear" en los combates e ir a lo "Rambo" por los juegos, te vas a frustrar... mucho.
Yo por mi parte, realmente lo disfrute.

Publicado: 18 de Abril
¿Te ha sido útil este análisis? No