In Aarklash: Legacy take command of a mercenary squad in search of truth and guide it through countless battles. Welcome to Aarklash, a land of chaos where incessant battles between the forces of Light, Destiny and Darkness have lasted since the beginning of time.
ユーザーレビュー:
最近:
非常に好評 (12 件のレビュー) - 直近 30 日間のユーザーレビュー 12 件中 83% が好評です。
総合:
非常に好評 (443 件のレビュー) - このゲームのユーザーレビュー 443 件中 80% が好評です
リリース日: 2013年9月12日

このアイテムをウィッシュリストへの追加、フォロー、興味なしとチェックするには、サインインしてください。

Aarklash: Legacy を購入する

 

レビュー

“Cyanide’s Aarklash: Legacy is a must for every fan of tactical party-based RPG”
8.5/10 – Softpedia

“I dare say Aarklash: Legacy is one of my favorite gameplay experiences of the year. For the price Cyanide Studio is asking, you’d be missing out on quite a game to pass this by.”
9/10 – Capsule Computers

“Aarklash's combat is some of the best I've seen in the genre”
8/10 – RTS Guru

このゲームについて

In Aarklash: Legacy take command of a mercenary squad in search of truth and guide it through countless battles.

Welcome to Aarklash, a land of chaos where incessant battles between the forces of Light, Destiny and Darkness have lasted since the beginning of time. At the heart of this conflict, a group of mercenaries, wrongly accused of crimes against the Lion of Alahan, is being hunted down. Convinced that they are in the right, and intent on fighting their enemies to the bitter end, they will set forth on an epic adventure where they will discover dark secrets. A path strewn with obstacles and many unfriendly characters awaits them. Go into battle and fight for your life! Your actions will determine the destiny of Aarklash…

Inspired by the Confrontation figurines universe, Aarklash: Legacy is a tactical adventure game. The player will find himself at the heart of the intrigue, controlling a group of 4 characters and leading them into battle across the lands of Alahan, Acheron, and the Behemoth. Final victory for the mercenaries is gained by the use of a wide range of powers which are enhanced through looting items and managed via skills trees which can be reset at will. Interaction between the heroes is also important and real bonds will be created between them as the game progress. Both fun and action await you in Aarklash: Legacy!



Key features:
  • Take part in an epic campaign, mixing adventure and tactical combat, following a rich storyline that will transport you into the fantasy world of Aarklash.
  • Thanks to the active pause system, choose the best tactics to succeed in battle.
  • At any time in the game, dissolve your team and then recombine it by choosing 4 characters from the available 8.
  • Through numerous and intense battles, make your heroes work together using group skills.
  • A skill tree will allow you to change the skills of each of your characters. Find the best combinations to take full advantage of the possibilities of your group as a whole.
  • Take on enemies and various organized groups, who also have their own skills!
  • Loot objects from your enemies and progress your group throughout the game.

システム要件

    最低:
    • OS: Windows 7 / Vista / XP PC (32 ou 64 bit)
    • プロセッサー: AMD/intel dual-core running at 1,8 GHz (AMD Athlon II and Intel Core2Duo are the oldest CPU architectures recommended)
    • メモリー: 1,5 Go for windows XP / 2 Go for Vista, Seven or 8 GB RAM
    • グラフィック: Integrated or mobile graphic card, with at least 256MB of dedicated VRAM and with at least DirectX 9.0c and Shader Model 4.0 support. ATI/AMD Radeon 3800 series and above and NVIDIA GeForce 8600 series are minimum required graphic cards
    • DirectX: Version 9.0c
    • ストレージ: 4 GB 利用可能
    • サウンドカード: Integrated or dedicated DirectX 9 compatible soundcard
    推奨:
    • OS: Windows 7 / Vista / XP PC (32 ou 64 bit)
    • プロセッサー: AMD/intel quad-core running at 2,2 GHz (Intel Core I 1st gen or AMD Phenom II x4 or newer architectures are recommended)
    • メモリー: 2 Go for 32 bit windows (XP/Vista/7/8) / 3 Go for 64 bit windows (XP/Vista/7/8) GB RAM
    • グラフィック: ATI/Nvidia dedicated or mobile graphic card with at least 512MB of dedicated VRAM and with at least DirectX 9.0c and Shader Model 4.0 support. ATI/AMD Radeon HD4800 series and NVIDIA GeForce GTX260 and above are recommended graphic cards
    • DirectX: Version 9.0c
    • ストレージ: 4 GB 利用可能
    • サウンドカード: Integrated or dedicated DirectX 9 compatible soundcard
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最近:
非常に好評 (12 件のレビュー)
総合:
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最近の投稿
Wolfik71
( 記録時間: 16.4 時間 )
投稿日: 7月21日
If you like baldurs gate combat, icewind dale or maybe dragon age its good its for you, maybe, the game is not bad also not good. It has many cons and pros but maybe i think its okey to give it a chance. For me good combat system but not very itresting story, not very itresting characters and also not very intresting maps. There are good puzzles maybe some time good opononets and its quiet difficult to kill someone but there are moments when you want to quit the game and uninstall it. But for me yes its a good game 6.0/10 point for me. try it maybe you will love it.
参考になりましたか? はい いいえ 面白い
dixon sider
( 記録時間: 20.9 時間 )
投稿日: 7月11日
best character customization in any RPG i played since final fantasy 9
参考になりましたか? はい いいえ 面白い
happyscrub
( 記録時間: 21.2 時間 )
投稿日: 7月10日
This game should be the benchmark on how party ARPGs gameplay should be. MMORPGs have always been ahead of the curve with combat.... this is the first one I seen that does a good job taking it to the MMO level of combat tactics.
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Testo
( 記録時間: 19.9 時間 )
投稿日: 7月8日
ok storry bra gameplay
参考になりましたか? はい いいえ 面白い
KaXaSA
( 記録時間: 20.6 時間 )
投稿日: 7月2日
If you enjoyed Dragon Age 1 combat system you will most likely love this game too, I'd say that the combat mechanics are even better, at least try the DEMO.
参考になりましたか? はい いいえ 面白い
Devil Man X
( 記録時間: 7.5 時間 )
投稿日: 6月30日
TLDR: I'm loving Aarklash: Legacy and would highly recommend it. If you need a score... 8.5

Pros:
  • Innovative combat mechanics.
  • A great story and interesting characters.
  • Completely voiced campaign.
  • Demo (with save transfer to main game).

Cons:
  • Limited visual options.
  • Open-ish but sill fairly linear world.
  • No character creation.

I've been looking at Aarklash: Legacy off and on ever since it first came out but I just couldn't pull the trigger. It went on sale for $1.99 and still I tried the demo version first. I'm glad I did and oh what a surprisingly good game it turned out to be. The demo was interesting and entertaining while giving a good feel of what the main game would be. I was surprised to find that the demo save transfers over to the main game as well. So if you're interested just try the demo and see what you think.

As for the game itself I'm only a few hours in right now and I'm loving it so far. Aarklash is essentially a Pause & Play strategy Action RPG. Think of the Pause & Play mechanics of Dragon Age mixed with the Isometric view and dungeon crawling of Diablo. The combat happens in real time but you can pause the game at any time to give your characters orders. Such as where to stand and what skills to use. Unpause the game and see how everything unfolds.

There's also some puzzle solving elements both in the world and in the combat. Early in the game you can turn a group of statues a certain way and it spawns a mini boss. This mini boss summons a group of minions which attack you but also heal her as well. You can step in the way of her minions healing blasts and be healed instead. Cutting her off from her support and showing off one of the more interesting mechanics of the game. Line of sight.

Many skills have a line of sight or fire. Not all but the ones that make sense. A fireball does because characters conjure it in their hands then blast it out in front of them. Allowing you to dodge it or possibly put your tank in the way to save your mage. Conversely a lightning strike comes from the sky so it hits an enemy directly. I know this may not sound all that impressive on it's own but in a large battle it can create some very hectic and interesting situations. Killing your own characters or healing an enemy can be frustrating but dodging an enemy attack and stealing their heals is incredibly satisfying.

The story in Aarklash is interesting as well and so far it seems to be completely voiced. Not the greatest voice acting in the world but more than serviceable for sure. There's a solid and interesting skill tree system and you're able to put your junk items into the trash of course but after trashing so many items you get a randomly generated high tier item.

It's not all rainbows and kittens sadly. The world has branching paths and hidden areas along the way but it's still fairly linear. You start with specific characters and though you get more characters to swap in and out later there isn't any kind of character creation. Atleast none that I've seen thus far. My biggest gripe with Aarklash isn't with the game itself but with the video options. There is a preset for quality, some resolution options and tick boxes for vsync and anti-aliasing. That's it. No shadow or detail options and nothing for ambient occlusion. No bloom, god ray or depth of field options and no sort of post processing settings at all. This drastically impacts scalability. It's not like AArklash takes a monster rig to run it but higher end PCs won't "show the pretty" and lower end machines won't be able to tweak to get a better fps. I'm not sure if there are any kind of ini tweaks for the game but if you run into any issues google is your friend.

I will point out that the demo version is a great representation of the game. So if you have problems with the demo you'll have the same issues in the main game but if the demo runs like a charm for you then you'll be good to go with the main game as well. Good luck and have fun.
参考になりましたか? はい いいえ 面白い
Jipoh
( 記録時間: 9.2 時間 )
投稿日: 6月27日
pretty awesome game, solid and enjoyable gameplay only downside is the last boss didnt pose much of a challenge when compared to other monsters in the game but well worth the price when on sale
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gilbert12113
( 記録時間: 27.6 時間 )
投稿日: 6月15日
Very good.
参考になりましたか? はい いいえ 面白い
Mizentorp
( 記録時間: 10.1 時間 )
投稿日: 6月11日
Bought this for a couple of bucks, didn't expect much...surprised at how good this game actually is...

Not your classic tactical RPG with an active pause (ie: BG,NWN,DA:O and the recent Pillars of Eternity & Sword Coast: Legends), since there is no character customization, no equipment except accessories (amulets, earings, rings etc.) that adds certain buffs - and afaik - no perishables like scrolls or potions.
This is no Bauldar's Gate - But the game is good because it has no intention to be a Bauldar's Gate knock-off, it focuses in one area - combat.
I find the combat quite satisfying because the enemies and your team of mercs have their weaknesses and strengths, and the AI does a great job in synergizing the group of enemies and reacts to your actions - I debuffed an enemy with a spell and he immidiately attacked the caster - that's good AI in my book.

Other than that, music and graphics are really good - although the voice acting is crap.
Story-wise, it's decent...nothing more, the bad voice acting & dialogues hinder your desire to care - which is a shame.

TL;DR

A combat focused tactical RPG, that excels in the combat section.
8/10
参考になりましたか? はい いいえ 面白い
Laotzume
( 記録時間: 14.5 時間 )
投稿日: 6月4日
I bought this game for $1.99. I didn't expect all that much from it but I was pretty surprised. The story was a pretty unique one in that you aren't a typical "good guy" but you belong to a group that is sort of grey area.

The story is good and the combat is fun. Give this a shot.

Just...turn off the voice audio. The dialogue text is good enough. The voice acting in this is pretty cheesy.
参考になりましたか? はい いいえ 面白い
最も参考になったレビュー  過去 30 日以内
6 人中 6 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 7.5 時間
投稿日: 6月30日
TLDR: I'm loving Aarklash: Legacy and would highly recommend it. If you need a score... 8.5

Pros:
  • Innovative combat mechanics.
  • A great story and interesting characters.
  • Completely voiced campaign.
  • Demo (with save transfer to main game).

Cons:
  • Limited visual options.
  • Open-ish but sill fairly linear world.
  • No character creation.

I've been looking at Aarklash: Legacy off and on ever since it first came out but I just couldn't pull the trigger. It went on sale for $1.99 and still I tried the demo version first. I'm glad I did and oh what a surprisingly good game it turned out to be. The demo was interesting and entertaining while giving a good feel of what the main game would be. I was surprised to find that the demo save transfers over to the main game as well. So if you're interested just try the demo and see what you think.

As for the game itself I'm only a few hours in right now and I'm loving it so far. Aarklash is essentially a Pause & Play strategy Action RPG. Think of the Pause & Play mechanics of Dragon Age mixed with the Isometric view and dungeon crawling of Diablo. The combat happens in real time but you can pause the game at any time to give your characters orders. Such as where to stand and what skills to use. Unpause the game and see how everything unfolds.

There's also some puzzle solving elements both in the world and in the combat. Early in the game you can turn a group of statues a certain way and it spawns a mini boss. This mini boss summons a group of minions which attack you but also heal her as well. You can step in the way of her minions healing blasts and be healed instead. Cutting her off from her support and showing off one of the more interesting mechanics of the game. Line of sight.

Many skills have a line of sight or fire. Not all but the ones that make sense. A fireball does because characters conjure it in their hands then blast it out in front of them. Allowing you to dodge it or possibly put your tank in the way to save your mage. Conversely a lightning strike comes from the sky so it hits an enemy directly. I know this may not sound all that impressive on it's own but in a large battle it can create some very hectic and interesting situations. Killing your own characters or healing an enemy can be frustrating but dodging an enemy attack and stealing their heals is incredibly satisfying.

The story in Aarklash is interesting as well and so far it seems to be completely voiced. Not the greatest voice acting in the world but more than serviceable for sure. There's a solid and interesting skill tree system and you're able to put your junk items into the trash of course but after trashing so many items you get a randomly generated high tier item.

It's not all rainbows and kittens sadly. The world has branching paths and hidden areas along the way but it's still fairly linear. You start with specific characters and though you get more characters to swap in and out later there isn't any kind of character creation. Atleast none that I've seen thus far. My biggest gripe with Aarklash isn't with the game itself but with the video options. There is a preset for quality, some resolution options and tick boxes for vsync and anti-aliasing. That's it. No shadow or detail options and nothing for ambient occlusion. No bloom, god ray or depth of field options and no sort of post processing settings at all. This drastically impacts scalability. It's not like AArklash takes a monster rig to run it but higher end PCs won't "show the pretty" and lower end machines won't be able to tweak to get a better fps. I'm not sure if there are any kind of ini tweaks for the game but if you run into any issues google is your friend.

I will point out that the demo version is a great representation of the game. So if you have problems with the demo you'll have the same issues in the main game but if the demo runs like a charm for you then you'll be good to go with the main game as well. Good luck and have fun.
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 20.6 時間
投稿日: 7月2日
If you enjoyed Dragon Age 1 combat system you will most likely love this game too, I'd say that the combat mechanics are even better, at least try the DEMO.
このレビューは参考になりましたか? はい いいえ 面白い
最も参考になったレビュー  全て
18 人中 17 人 (94%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 52.4 時間
投稿日: 2014年2月22日
RPG風ストラテジー
RPGの戦闘部分をRTSにした作品です
4人のキャラで、タンク・アタッカー・魔法・サポートと言った役割分担を指示して進めていきます。
(但し、スキルツリー以外のキャラメイクはできず、決められた中から4人選ぶだけ。選ばなかった人も勝手にレベル上がっていきます)
一応RTSと言いましたが、
ポーズ⇒全員に指示⇒ポーズ解除⇒ポーズ・・・
とポーズしながら指示と結果を見ていくことになると思うので、ターンベースに近いかも知れません。

自分には目新しく戦闘は面白かったです。

アイテムがランダム性能(物語が進むと段々性能がいいのがドロップするようになる)というと一見ハクスラ性もあるように見えますが、
・1本道シナリオ(短)
・戦闘の数、アイテム入手の数が大体決まっている
・戦闘には「勝ち」「負け」以外の差がほぼなく、やり込めない
・レベルはMAX20ですが、意識せずとも全キャラMAXになる

という点で、ハクスラではなく、あくまでRPGであり、やりこみ要素はありません。
アイテムに関しては、宝箱を開ける直前でセーブ⇒気に入らなかったらロードでその時点の水準としては高水準のアイテムを確実に手に入れれるので正直ランダム要素は面倒なだけでしたw
ロードが異常に軽いのでストレスはそこまでなかったですが。

ちなみに、プレイ現在日本語化はないので、英語のままやりましたが、英語わからないのでシナリオはほとんど理解できませんでした、ちょっと残念。
なので内容には触れませんが、ボリュームがかなり少なかったですね。

以上のように、手放しで褒めれない点は多いですが、RTS型の戦闘が面白かったので、そこだけ見てインディーズゲームとしては及第点かと思います。
自分は、英語シナリオを読めなくてもそれなりに楽しめました。

欲を言えば、シナリオとかはどうでもいいから、このシステムでハクスラ系にしたら面白かった気がします。
このレビューは参考になりましたか? はい いいえ 面白い
13 人中 13 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 13.5 時間
投稿日: 2014年12月21日
バルダーズゲートの戦闘部分にのみ特化したようなゲーム。

良い点
・非常にバランスの取れた戦闘
・実は結構魅力的なキャラクター達
・シンプルで効果の解り易いスキルツリー

悪い点
・ほぼ皆無な自由度
・途中に挟まる謎解きパズルが蛇足
・とってつけたような装備アイテム

毎回の戦闘を楽しむ事ができるRPGです。
難易度を上げてプレイした為か若干シビアでしたが、
再挑戦がストレスにならないように作られています。
効果的な戦い方を考えれば、解り易く成果に出るのと
成長によって戦術的な幅が増えていくのが好印象でした。

ただ、戦闘以外の全てがおまけ要素に感じられるので
段々と同じことの繰り返しをしている気になってきます。
それを防ぐ為に謎解きパズルが存在するのでしょうけど
正直なところ、よく出来たパズルとはいいがたいです。

RPG(戦闘)かRTS、MOBA等が好きな方であれば
定価の半値以下ならお勧めできるのではないかと思います。
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 22.6 時間
投稿日: 1月23日
傭兵パーティーを指揮し、ダンジョン探索を行うリアルタイムストラテジー。

パッと見た感じはハクスラだが、ほぼ1本道のマップ。固定配置の敵、限られたアイテムドロップということで、「Baldur's Gateの戦闘だけを繰り返す感覚」という指摘が的を射ている。

全8人のキャラクターはタンク、アタッカー、コントローラー、ヒーラーなどの役割がはっきりしており、このうち4人を選択してパーティーを編制。
それぞれのキャラクターは個性的なスキルを4つずつ使用することができ、これらの組み合わせやビルドを工夫することで、強大な効果を発揮することが可能となっている。

……というより通常攻撃があまり役に立たず、クールダウン制で発動するスキルを駆使して敵を排除していく、というのが基本的な流れ。
いったん戦闘が開始されたら、細かくポーズをかけながら位置取りやターゲットを設定し、スキル使用のタイミングを指示していく。
そのため、群がる敵をなぎ倒す爽快感はないが、なかなかに考えさせられる部分かあり面白い。
標準難易度でもひとつ対応を誤ると簡単に全滅するなど、非常にシビアでやりごたえのあるゲームといえるだろう。

なお状況説明のほとんどが会話で、しかも字幕の切り替わりが早いため、ストーリーを追うのは困難。
ゲームクリアにストーリーの理解は必要ないが、それなりの覚悟は必要だろう。
このレビューは参考になりましたか? はい いいえ 面白い
81 人中 73 人 (90%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 38.7 時間
投稿日: 2014年2月17日
Great game. I give it 8/10.

Pros:

-Puzzles to unlock goodies on about every level
-Awesome puzzles to complete storyline
-Good storyline
-Combat is intriguing and makes you think--must be very strategic.
-The number of companions that you can control and deck out with gear
-Pausing the game to plan out strategies
-Talent trees to cutomize for each companion; it adds a deeper level of gameplay
-Decent graphics

Cons:

-Game has some bugs--sometimes the abilities for a companion will not show up. Or, when you click on a companion, another companion's abilities show up. When this happens, you have to restart the game to fix.
...So, because of this, you need to remember to save the game after every battle!!
-Gear is simplistic--it doesn't seem to have gear specific to any one character, it doesnt change the look of your character, and it does not change or add abilities to any character. Basically. gear just adds passive stats.
-No end game. When you beat it, that's it. No unlocking of ubber mode, or anything, to find better gear for your characters. So, you can't really do anything else with the characters you have leveled up and decked out...not even restart and play the game again with your decked out characters.

Pro or Con?

-Easy to cheat to get gear. Just stand in front of a treasure box before you open it and save. If you don't like what you get, just load that save point and try again. You can do this when creating loot, too.
-Right before you beat the game, the storyline takes a drastic turn and ends, leaving you hanging.

What I would like to see in DLC or part 2 if they choose to make it, which devs should:

-Instead of still pausing, make it to where everything is in slowmo when you hit what is now the pause key.
-better gear
-some end game
-more challenges and hidden treasure
-more bosses

Tips if you decide to buy:

-Save Frequently
-Wendaroo is freaking awesome, so learn how to use her.
-Save before opening chests so you can reload last save if you don't like what you get.
-When creating loot, the last item is the item you will create.. it could've been my imagination, though, but it usually also had the last attribute of that item put into it too.
-Go for one target at first--usually the squishy magic type, like priests or mages. If you can't demolish it in 5 seconds, split your damage amongst other targets.
..usually I tried demolishing one fast. But when that didn't work, I usually split dmg across two targets in two seperate areas until one or the other was very low hp and then switched to full focus dmg on that one. This also helped me metigate inc damage better because I could see everything that was going on better so I knew who to heal and dispel and such.
このレビューは参考になりましたか? はい いいえ 面白い
62 人中 57 人 (92%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 19.5 時間
投稿日: 2014年6月9日
Aarklash Legacy is a highly tactical RPG set in the world of Aarklash and based on the desktop miniature game Confrontation. While not a direct sequel by any means, it is set in the same world as the handily named Confrontation, a far inferior game, also from Cyanide Studios.

You play as a group of Wheelswords, the debt collectors of the Gold Mongers guild, the group that funds the armies of the ever warring races in Aarklash. Your initial 4 person group is quite the motley lot, a part mechanical lizard with self confidence issues, a dog-monster, a tiny rat-like man and the standard fantasy trope of a sorceress in skin tight revealing clothing. While the player doesn't have a customisable avatar of their own, it becomes clearer as the story goes that one of the starting four serves as the POV character. Over the course of the game you'll meet 4 more characters that can be swapped in at any time for a maximum of 4 in the party. All the characters are interesting and frequently talk among themselves and the game itself is fully voice acted very well.

Where the game really shines is the isometric real-time with pause combat. The standard MMO trinity applies here, with a tank to hold and collect as many mobs up as possible and hopefully orient them away from the squishier party members and 3 support or damage dealers. Each character is limited to only four abilities and an auto-attack. While this might seem limiting at first all the abilities can be significantly changed as you level up and with the ability to respec at will you can tailor your group to each individual fight. Positioning is vitally important here, many of your parties abilities are line of sight. There is nothing more annoying than firing off a healing disk and having an enemy walk in between and get healed instead!

All enemies and bosses have there own set of abilities that can be viewed at any time and you should ignore these at your peril. Enemies come in many types, tanks who self-heal and can resurrect themselves, healers, debuffers, melee, ranges, summoners and many more. While bosses come with own set of difficulties, many have insta-kill abilities like stay too close and you die, stay too far away and you die or don't stand here and you die. You'll die a lot but all these abilities are telegraphed well! Buffing and debuffing also plays a vital role in the game. A favourite trick of enemy casters is to immediately turn off your group members most vital abilities but luckily some of your other characters are able to strip debuffs off one member and apply them to themselves. Enemies will also constantly control your characters and many fights do degenerate into battling a series of buffs and debuffs with the first few seconds of any fight being the most important. Though one criticism might be once you break the back of an enemy group, it can become a bit of a grind to finish a group off with no real threat.

As opposed to the combat this is not a gear heavy game though, each character only has 4 slots, relic, ring, necklace and earring and you can't change armor or weapons or make any visual change to the characters. There are also no merchants in the game, just a recycling mechanic where once you put in enough items in you'll get a high quality item back.

The game also contains a heavy puzzle element outside of the combat. From the standard lights out puzzles, though on a grand scale, to match the floaty magic symbol with various parts made up from lever pulls to guide the light through a maze. At times the number of puzzles in a row can overwhelm, you can bypass some of them, but you might miss out on some of the best loot!

This game is very demanding of the player, asking of exact positioning, use of all your various abilities and strategies and punishing of mistakes. The difficulty is also set very high, it's not easy, medium, hard, it's more on the Super Hexagon Scale, hard, harder and harderest! Though I think the latest patch may have toned the difficulty down a little bit. But, don't let that scare you off as you'll miss one of the best tactical RPGs in years!

9.5/10
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52 人中 49 人 (94%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 18.1 時間
投稿日: 2014年10月27日
Story is intriguing in the beginning, dulls after a while. Puzzles are kind of annoying in this game. Loot does not reflect on your characters looks, and loot is basically just stat upgrades.

HOWEVER, Gameplay is SOLID. Very fun. Very tactical. Has a tactical pause system and making a wrong decision in battle wether that be your positioning or focusing the wrong guy first or missing an ability timing... can kill you. The cons mentioned up above are annoying yeah, but overall in a game like this , the gameplay is the most important part to me. I bought it at full price and was pleased with my experience. If you're not sure, wait for a sale and then DEFINITELY pick it up.

Each character has 4 main abilities. As you level up characters in the game, you can allocate stat points into these abilities. Each ability has a tree that branches out into different paths. You can basically max two of any of the eight branches on each character, thus customizing their playstyle. You can have a mage healer, or they can be a damage dealer or a mix. You can implant a seed that will explode if you kill the enemy within x number of seconds, and the explosion can do a heal AOE to teammates caught within range of said explosion, or you can max a completely different ability.

There end up being eight playable characters, and you make a party of four. You choose the four. Seriously, the gameplay styles are really left in your hands with how you want to play the game. Very wise on the devs part. These are the reasons the gameplay is so satisfying. When all the abilities in your party go off just right and you completely wreck a mob... it feels pretty good.
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61 人中 54 人 (89%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 39.0 時間
投稿日: 2013年9月16日
One of the best games I have played in a long time. Challenging, engaging, beautiful and a little retro. And the best part.. cheap.

Aarklash isn't very deep in terms of RPG elements (though they are there, in a skill tree/limited inventory kind of way) but it is extremely deep in terms of gameplay. This is the first game in a long time where I relished the rematch after I was utterly destroyed. Battles take place in real time, but you can pause at any time to chain orders. You can also remap your skill tree before a battle at no cost, so if at first you don't obiliterate - recalibrate, recalibrate again.

The downside, and the reason I stopped playing in the end game, are the puzzles. At first the game reminded me of "The Summoning" where battles were intermixed with puzzles. But in the second act I was starting to get annoyed, and by the third act I had had enough. It just grinds the pace down to fight, puzzle, puzzle, fight, puzzle. And the puzzles aren't even interesting! They are rehashes of the earlier ones, with stupid terms and well...

The upside is the fist half of the game, the pacing is spot-on, the graphics are sweet and like i said, the battles are the kind of thing that you walk away from a loss intrigued and not frustrated. You can constantly employ different teams and different skill sets, which leads to a depth not really seen in many games. I just wish they had spent more time developing the puzzles, instead of copy-pasting them at greater frequency.

All scores out of 10, with 7 the highest:

Graphics: 7
Sound: 7
Depth: 7
Retro: 7
Puzzles: 1
End game: 4
RPG: 5
Strategy: 7
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おすすめ
記録時間: 6.9 時間
投稿日: 3月28日
Aarklash: Legacy is a squad based strategy game developed by Cyanide, releasing in September 2013 as a PC exclusive.

Game play focuses primarily on a group of four characters, each of the characters have their own designated role within a group, such as tanking, healing and damage dealing. You will unlock more characters by progressing through the story mode however you can only have four characters in your group at any one time, meaning squad management plays a key role in success. Whilst each of the characters have their own primary role, there is some overlap with a few abilities, such as damage dealers may also have a healing spell to help out if needed, and healers will also have damage dealing spells. All characters have an “auto attack” which means your healers are still important when it comes down to burning enemies quickly.

Whilst the gameplay is mostly played in real time, the pause mechanic allows you to break from the mayhem in the fight to plan out your next wave of attacks and precisely move your group members around the battlefield. Whilst this is a nice addition, I didn’t find that much use for it, as I was able to do a lot of my commands in real time. What I did like however was how the game automatically pauses for you the moment you enter a battle, meaning you can get your initial abilities queued up to take a big advantage over your foes. Looting in Aarklash is pretty neat too; there are only four item slots per character, necklace, rings, pendants and trinkets. Most enemies will drop loot, as well as finding it in treasure chests across the world too. Any loot which you have no use for, you can disenchant to create an epic quality item; this was a really nice way of dealing with unwanted or old equipment rather than just selling it to a vendor. It helped keep inventory space clear and your characters always had access to better equipment even if you weren’t lucky on the loot drops.

The talent system through levelling up the characters is quite in-depth. Each character has four abilities as well as their auto attack. You are able to enhance the four abilities through a talent tree, which manipulates how the ability works, adding an additional effect, or just straight up increasing the amount of damage, healing or stats the abilities does. As with other talent systems in games, this allows you to mould your characters exactly how you want to fit in with the rest of your groups’ dynamics, allowing for some interesting hybrid characters to be built.

One of my biggest negatives with Aarklash is the lack of any real checkpoint system. The game does offer unlimited quick saves, but if you are like me, you will often forget to save after large portions of game play and when you die, well…you are smack bang at the start of the level again, leaving you deflated and disillusioned at the thought of having to replay the past half an hours’ worth of battles. Yes this issue can easily be fixed by the player and remembering to save, but there are enough cut scenes in the game that could easily act as a saving point for the level which would solve the games biggest flaw.

Graphically, Aarklash is gorgeous. This game could quite easily pass as a recently released title due to the high graphical fidelity on show. All the main character models are all extremely high quality, and enemy models are slightly lower in quality but still look decent enough given the rest of the games high quality textures. The game’s UI is OK to navigate, however a scaling of the UI also gets effected dramatically with the resolution you are playing in, meaning I was playing in 4K, so my UI was extremely small and I had to resort to getting uncomfortably close to my screen to even be able to read the text.

I played Aarklash on the medium difficulty, and was happy with the challenges presented to me. A lot of people have commented on the community forums that they are finding even easy mode hard, but I feel as long as you take your time to build your characters properly, and equip them with the correct loot, then you shouldn’t have any problems, and even if you still do run into issues then you can just make full use of the in game pause mechanic to plan out your every attack since well…that’s what the feature is there for. Upon completing the game, you will unlock the Rag’Narok difficulty level which you can probably guess, ramps up the difficulty to deathly levels and only should be taken on by hard core players.

Each of the game’s chapters is split into a handful of smaller levels; some of the levels will merely be a case of working your way around the map and killing any of the foes you come across in order to find the exit. Others will include some quite interesting puzzles for you to master. None of the puzzles are mindboggling difficult to figure out, some require a little bit of thought, whilst others rely on your reaction times by moving characters across the map avoiding obstacles. I thought the addition of the puzzles broke up the fighting sections of the game quite nicely and gave you a chance to experience something different.

I finished Aarklash: Legacy in just under 7 hours. I do feel there is a good portion of replay ability on offer though; given the fact you can either ramp up the difficulty for a second play through, or even just using different characters throughout the story mode to give you a different game play experience.

Apart from the UI scaling issue when it comes to higher resolutions, the other technical problem I encountered was very long loading times; almost to the point of me thinking the game had crashed. I was playing the game being installed on a regular HDD rather than an SSD but I have no loading problems on much more demanding games on a regular HDD, so there is clearly an optimization problem here. Thankfully there aren’t too many loading screens to deal with so this issue can be easily overlooked.

Aarklash: Legacy was a sparkling gem in the rough for me. I didn’t expect much going into it, but was pleasantly surprised with the quality of game play and impressive graphics on show. It felt very much like a top down version of World of Warcraft with the different class roles, talent system and looting mechanics on offer. The medium length campaign mode could be classed as being on the short side, but given the high production values on show, I would highly recommend people not take that into too much consideration. The price of £14,99 may be a little on the steep side for people on the fence about this game, but I would definitely recommend tactical minded people to pick up Aarklash: Legacy.

Tom's Score Card
1) Stay away
2) Not Recommended
3) Only recommended when on sale
4) Recommended
5) Highly recommended
6) This is a must play

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