In Aarklash: Legacy take command of a mercenary squad in search of truth and guide it through countless battles.Welcome to Aarklash, a land of chaos where incessant battles between the forces of Light, Destiny and Darkness have lasted since the beginning of time.
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27 октября

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“Cyanide’s Aarklash: Legacy is a must for every fan of tactical party-based RPG”
8.5/10 – Softpedia

“I dare say Aarklash: Legacy is one of my favorite gameplay experiences of the year. For the price Cyanide Studio is asking, you’d be missing out on quite a game to pass this by.”
9/10 – Capsule Computers

“Aarklash's combat is some of the best I've seen in the genre”
8/10 – RTS Guru

Об этой игре

In Aarklash: Legacy take command of a mercenary squad in search of truth and guide it through countless battles.

Welcome to Aarklash, a land of chaos where incessant battles between the forces of Light, Destiny and Darkness have lasted since the beginning of time. At the heart of this conflict, a group of mercenaries, wrongly accused of crimes against the Lion of Alahan, is being hunted down. Convinced that they are in the right, and intent on fighting their enemies to the bitter end, they will set forth on an epic adventure where they will discover dark secrets. A path strewn with obstacles and many unfriendly characters awaits them. Go into battle and fight for your life! Your actions will determine the destiny of Aarklash…

Inspired by the Confrontation figurines universe, Aarklash: Legacy is a tactical adventure game. The player will find himself at the heart of the intrigue, controlling a group of 4 characters and leading them into battle across the lands of Alahan, Acheron, and the Behemoth. Final victory for the mercenaries is gained by the use of a wide range of powers which are enhanced through looting items and managed via skills trees which can be reset at will. Interaction between the heroes is also important and real bonds will be created between them as the game progress. Both fun and action await you in Aarklash: Legacy!

Key features:
  • Take part in an epic campaign, mixing adventure and tactical combat, following a rich storyline that will transport you into the fantasy world of Aarklash.
  • Thanks to the active pause system, choose the best tactics to succeed in battle.
  • At any time in the game, dissolve your team and then recombine it by choosing 4 characters from the available 8.
  • Through numerous and intense battles, make your heroes work together using group skills.
  • A skill tree will allow you to change the skills of each of your characters. Find the best combinations to take full advantage of the possibilities of your group as a whole.
  • Take on enemies and various organized groups, who also have their own skills!
  • Loot objects from your enemies and progress your group throughout the game.

Системные требования

    • OS: Windows 7 / Vista / XP PC (32 ou 64 bit)
    • Processor: AMD/intel dual-core running at 1,8 GHz (AMD Athlon II and Intel Core2Duo are the oldest CPU architectures recommended)
    • Memory: 1,5 Go for windows XP / 2 Go for Vista, Seven or 8 GB RAM
    • Graphics: Integrated or mobile graphic card, with at least 256MB of dedicated VRAM and with at least DirectX 9.0c and Shader Model 4.0 support. ATI/AMD Radeon 3800 series and above and NVIDIA GeForce 8600 series are minimum required graphic cards
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Integrated or dedicated DirectX 9 compatible soundcard
    • OS: Windows 7 / Vista / XP PC (32 ou 64 bit)
    • Processor: AMD/intel quad-core running at 2,2 GHz (Intel Core I 1st gen or AMD Phenom II x4 or newer architectures are recommended)
    • Memory: 2 Go for 32 bit windows (XP/Vista/7/8) / 3 Go for 64 bit windows (XP/Vista/7/8) GB RAM
    • Graphics: ATI/Nvidia dedicated or mobile graphic card with at least 512MB of dedicated VRAM and with at least DirectX 9.0c and Shader Model 4.0 support. ATI/AMD Radeon HD4800 series and NVIDIA GeForce GTX260 and above are recommended graphic cards
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: Integrated or dedicated DirectX 9 compatible soundcard
Полезные обзоры покупателей
24 из 27 пользователей (89%) посчитали этот обзор полезным
20.3 ч. в игре
Опубликовано: 9 октября
Эта игра хороша во всех аспектах, странно что она так непопулярна. Дарк фэнтези, отличная тактика, интересная система скилов, приятная графика, довольно интригующий сюжет (местами). Но всё же самое главное, это атмосфера - тёмные времена некоего фэнтези мира, путешествия по всяким древним захолустьям, интриги@расследования. Правда, надо признать, что сюжета тут очень мало, отдельные ингейм вставки между актами и всё. Плюс, нет сотен наименований шмота, игрок может менять только бижутерию, а упор именно в тактику и скилы. Обмазываюсь этой игрой с удовольствием.

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3 из 4 пользователей (75%) посчитали этот обзор полезным
5.5 ч. в игре
Опубликовано: 29 октября
Одна из немногих игр, где уровень сложности "сложно" действительно сложный. Сейчас каждый бой прохожу раза с 5-го.
Ну а смысл игры в тактических боях. Эдакая Дота за 4-х героев с активной паузой.
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17 из 19 пользователей (89%) посчитали этот обзор полезным
17.8 ч. в игре
Опубликовано: 27 октября
Story is intriguing in the beginning, dulls after a while. Puzzles are kind of annoying in this game. Loot does not reflect on your characters looks, and loot is basically just stat upgrades.

HOWEVER, Gameplay is SOLID. Very fun. Very tactical. Has a tactical pause system and making a wrong decision in battle wether that be your positioning or focusing the wrong guy first or missing an ability timing... can kill you. The cons mentioned up above are annoying yeah, but overall in a game like this , the gameplay is the most important part to me. I bought it at full price and was pleased with my experience. If you're not sure, wait for a sale and then DEFINITELY pick it up.

Each character has 4 main abilities. As you level up characters in the game, you can allocate stat points into these abilities. Each ability has a tree that branches out into different paths. You can basically max two of any of the eight branches on each character, thus customizing their playstyle. You can have a mage healer, or they can be a damage dealer or a mix. You can implant a seed that will explode if you kill the enemy within x number of seconds, and the explosion can do a heal AOE to teammates caught within range of said explosion, or you can max a completely different ability.

There end up being eight playable characters, and you make a party of four. You choose the four. Seriously, the gameplay styles are really left in your hands with how you want to play the game. Very wise on the devs part. These are the reasons the gameplay is so satisfying. When all the abilities in your party go off just right and you completely wreck a mob... it feels pretty good.
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21 из 28 пользователей (75%) посчитали этот обзор полезным
1.7 ч. в игре
Опубликовано: 18 октября
Aarklash: Legacy is a great game. When I first bought it, the voice acting, dialogue, and poorly written skill descriptions (there are a lot of them) scared me away. Everything else about this game brought me back in.

During the first few fights of the game the pause function seems really gimicky. But it quickly makes this game playable, and interesting. Because you can take your time, learning everything about a fight and making the best reactions, the games dificulty rapidly increases, making some fights brutal, but ultimately fair.

If you like killing stuff just cause, learing and adapting, character advancement and sweet, sweet loot, then ready your credit card. Be prepared to skip some awkward cutscenes and disable the onscreen tutorials.
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16 из 23 пользователей (70%) посчитали этот обзор полезным
1.1 ч. в игре
Опубликовано: 27 октября
This game is boring. Thats basically it. After a while the game just gets dull and monotonous, it because more annoying than fun. You don't get to customize your characters (though the character designs are pretty cool), and there are only earings, artifacts, and rings, which just improve stats, the models don't change at all. So with this, (and some really meh voice acting) you don't really get attached to the characters.

Other things that don't change: character abilities. You like having four of the same abilities for each character for the entire game? I don't. On level up you can spend a point to make the ability cost less mana, or do more damage, or heal more, but at the end of the day they are the same. Yawn.

Also, some of the mechanics are just, well, kinda stupid. You have a tank character that has to spend health to use abilities. Your healer cannot regenerate mana and so has to steal it from your two other allies, a rogue and a mage, and they can get busted up really badly. So all you are doing is just constantly healing your tank, juggling the health of your two other characters, and trying to keep the healer with enough mana. At first this kind of sounds interesting, but after a while, and a lot of fighting, it just gets really, really annoying.

Other people may have fun playing this, and it does have a good strategy game at it's core, its just too bland and boring for me, and annoying. 3/10
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16 из 26 пользователей (62%) посчитали этот обзор полезным
5.8 ч. в игре
Опубликовано: 12 октября
Absolutely worth it. Plays like a charm. Quality graphics. Skill trees actually enhance your playstyle. If you liked Baldur's Gate and if you liked raiding in any MMO, your going to enjoy the epic simplicity of Aarklash. 100% worth the price.

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2 из 2 пользователей (100%) посчитали этот обзор полезным
8.6 ч. в игре
Опубликовано: 27 октября
Fast paced tactical RPG perfectly realised and priced. It's more hack 'n' slash than mainstream RPG and seems fairly linear but, perhaps surprisingly, this isn't so much of a bad thing. In fact it's fairly original in its approach and I would recommend it to anyone who likes RPGs but would also like to take a break from their sometimes long-winded adventuring with a more high octane game that isn't bogged down by self importance and a large ammount of pointless grindy questing. 80%
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1 из 1 пользователей (100%) посчитали этот обзор полезным
1.0 ч. в игре
Опубликовано: 29 октября
The pausing is annoying, and trying to move the characters around during battle is worse than herdning cats. Seriously the pathing sucks. If you tell a unit to move and there is any other unit near the path they will B-line right into that unit and not make it to where you told them to go. Picked this up at a 75% discount and still think I was jipped.
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1 из 2 пользователей (50%) посчитали этот обзор полезным
32.3 ч. в игре
Опубликовано: 28 октября
Frigging brilliant game.

The combat and skills seem a little shallow for the first dozen or so battles; tank and spank, only 4 skills per character, and the talent trees look very sparse. By the time your starting party memebers reach level 4 and have all their base skills unlocked you might feel like you've reached the end of their variability, and you would be wrong.

The talent trees look sparse because, simply put, there is no fluff to be ignored, like so many other *cough* world of warcraft *cough wheeze* games. Every point in every tree is meaningful. Yes, even the ones that "merely" reduce a spells mana cost by 10% or increase a spells damage by 20%. Those small numbers matter in this game.

Then there are the truly game changing options, like a curse that makes an enemy's incoming heals cause damage to them instead. It sounds like a parlor trick or a gimmick at first, until you encounter enemies that heal themselves for large amounts every time they attack you, or sub-bosses that can heal an ally to full in a split second.

The best part about the talent trees? You can reset them on a per-character basis for free as many times as you want (outside of combat only, of course), to A) check out whether that cool-sounding change to the warlock's nuke attack that turns it into a channeled health drain is as good as it sounds/fits your preferred playstyle, and B) change the tools available to you in combat based on what kinds of enemies you are facing. Find yourself in a new area where none of the above-mentioned self-healing enemies are present? Go ahead and respec your shaman for increased potency on his heals, or even swap him out for a dedicated damage dealer.

As for the combat itself, well, it's a bit like trying to play a relatively simplistic version of some other kind of game *cough* world of warcraft *ahem*, sorry about that. Except your party of 4 is controlled entirely by you. The active-combat-but-with-pause tag applies well, but unlike other entries in the genre (mass effect 2 sort of? KOTOR 1/2, dragon age.. um.. anyone other than bioware making games in this genre?), the combat system feels like it was built around the pausing element specifically, rather than adding the pause option in as a last second adjustment to a game that was too bulky to be practical without it.

Coping with powerful enemies in this game has much more to do with positioning and actively responding to enemy actions, via commands issued during pauses. Where most RPG games expect you to survive a powerful spell by simply having accrued enough experience points from grinding to boost your health and durability stats to the point where enemy attacks are negligible, Aarklash offers you no such opportunity. Dodge or die. (sorry to have to make a pop-culture reference, but it's kind of like Team Four Star's DBZ Abridged Piccolo is watching over your shoulder as you play! You don't want to let Piccolo down, do you?.. he's probably going to hit you in the face if you do)

There are also several steam achievements in the game that are actually difficult to achieve, such as two particularly nasty challenges based on completing certain portions of the game without ever using the pause feature. It is hard. It is also fun, and satisfying to finally succeed. That is all I feel compelled to say about it.

There are a few downsides to the game I would like to address for the sake of being fair and balanced. The equipment and looting leaves much to be desired, and the ending of the game is one of those "Hey, you guys like sequels right?!" endings. Needless to say, if there is a sequel, I will be first in line with a fistful of dollars to throw unapologetically at the developers.

Did I mention that Wenzil is awesome?

Wenzil is awesome.
Был ли этот обзор полезен? Да Нет
1 из 3 пользователей (33%) посчитали этот обзор полезным
17.6 ч. в игре
Опубликовано: 28 октября
You are going to purchase this title for its great combat system :
- Dynamic and tactical
- Not tank and spank
- Good wording in tooltips

Everything else is average.
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1 из 3 пользователей (33%) посчитали этот обзор полезным
2.2 ч. в игре
Опубликовано: 28 октября
This game looks like it has a lot of potential, but it's buggy and plays like garbage. It hangs even on the lowest settings when moving the mouse around the main menu. Then it will hang every three or four seconds when moving, giving orders, or trying to pause to take advantage of the "real time strategy" interrupts.

Especially fun is how the Auto command will get stuck in your action queue causing your healer to spam attacks while your team dies. You can click to cancel the action, but it just stays there with an x on it until the target dies. Cool down on your high dps attack finally over? Tough poo nannies, cause your mage is going to deal 25 dmg per second until that skeleton with 1,000 hp dies before it even thinks about casting it's next spell.

I hope it gets patched, and I'll be happy to adjust my review then. But for now this game sucks.
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1 из 4 пользователей (25%) посчитали этот обзор полезным
29.8 ч. в игре
Опубликовано: 28 октября
Love this game. Surprise hit for me.
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3 из 14 пользователей (21%) посчитали этот обзор полезным
20.9 ч. в игре
Опубликовано: 28 октября
Baldurs Gate bzw Dragon Age Origins mäßige kämpfe die auch auf dem normalen Schwierigkeitsgrad eine herausforderung sind.
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6 из 24 пользователей (25%) посчитали этот обзор полезным
5.9 ч. в игре
Опубликовано: 9 октября
Despite how challanging normal mode is (and how easy easy mode is) the rich story really made for it.
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3 из 37 пользователей (8%) посчитали этот обзор полезным
2.6 ч. в игре
Опубликовано: 30 сентября
The idea of the game is interesting. Looks like Baldur's Gate, but voice acting is bad and so is music. It kills every mood and excitement that the game could build.
Был ли этот обзор полезен? Да Нет
8.4 ч. в игре
Опубликовано: 30 октября
Loved the strategic balance of this game. It makes for some close encounters, however the annoying bug that brings up "Game Over" in an encounter when party members still have plenty of health is really horrible and the reason behind me not recommending this game and quitting playing any further.
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7 из 8 пользователей (88%) посчитали этот обзор полезным
18.8 ч. в игре
Опубликовано: 7 сентября
На "Отлично" не тянет, на "Хорошо" точно. Сначала думал "как можно управлять сразу 4 героями? оО", но пауза во время боя решает, привык потихоньку. Графика приятная, цвета не режут глаз и атмосфера проработана. Понравилось "Дерево Навыков", во время прокачки > свойства скилла меняются, если не нравится ветка, то можно в любой момент бесплатно сбросить и расставить как тебе надо. Хорошая фитча с просмотром умений врага, лучше заранее подготовится или в голову получишь дай бог, враги маны и выносливости не жалеют. Вне боя можно поменять состав как тебе угодно, хоть одними саппортами пойди. В общем героев 8, каждый со своими уникальными фишками, управляешь 4 какими хочешь.
Теперь о минусах. Слотов под предметы мало, которые не меняют героев визуально, т.к. кроме бижутерии ничерта нет. Кат-сцены визуально скучны, где-то там присутсвует сюжет, который уже прогадываешь заранее. Слишком уж открыто намекают, всё становится понятно на несколько сцен вперёд. Лично для меня загадки были лишними, зря только время отнимают. Крафт скучен, по сути его тут нет вообще. Разбиваешь определённое количество вещей и получаешь эпик.
В общем жду следующую часть от разрабов. 7/10
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1 из 11 пользователей (9%) посчитали этот обзор полезным
1.7 ч. в игре
Опубликовано: 15 сентября
Кароч установил, поиграл немного , ну лично меня не тронуло.Удалил
А так скажу:
Сюжет хороший,
Графон не оч,
геймплей норм ,но мог бы быить и лучше.
я думаю ,что много кому игра понравится ...
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5 из 33 пользователей (15%) посчитали этот обзор полезным
12.9 ч. в игре
Опубликовано: 18 августа
Не советую данную игру к приобретению.
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49 из 52 пользователей (94%) посчитали этот обзор полезным
19.5 ч. в игре
Опубликовано: 9 июня
Aarklash Legacy is a highly tactical RPG set in the world of Aarklash and based on the desktop miniature game Confrontation. While not a direct sequel by any means, it is set in the same world as the handily named Confrontation, a far inferior game, also from Cyanide Studios.

You play as a group of Wheelswords, the debt collectors of the Gold Mongers guild, the group that funds the armies of the ever warring races in Aarklash. Your initial 4 person group is quite the motley lot, a part mechanical lizard with self confidence issues, a dog-monster, a tiny rat-like man and the standard fantasy trope of a sorceress in skin tight revealing clothing. While the player doesn't have a customisable avatar of their own, it becomes clearer as the story goes that one of the starting four serves as the POV character. Over the course of the game you'll meet 4 more characters that can be swapped in at any time for a maximum of 4 in the party. All the characters are interesting and frequently talk among themselves and the game itself is fully voice acted very well.

Where the game really shines is the isometric real-time with pause combat. The standard MMO trinity applies here, with a tank to hold and collect as many mobs up as possible and hopefully orient them away from the squishier party members and 3 support or damage dealers. Each character is limited to only four abilities and an auto-attack. While this might seem limiting at first all the abilities can be significantly changed as you level up and with the ability to respec at will you can tailor your group to each individual fight. Positioning is vitally important here, many of your parties abilities are line of sight. There is nothing more annoying than firing off a healing disk and having an enemy walk in between and get healed instead!

All enemies and bosses have there own set of abilities that can be viewed at any time and you should ignore these at your peril. Enemies come in many types, tanks who self-heal and can resurrect themselves, healers, debuffers, melee, ranges, summoners and many more. While bosses come with own set of difficulties, many have insta-kill abilities like stay too close and you die, stay too far away and you die or don't stand here and you die. You'll die a lot but all these abilities are telegraphed well! Buffing and debuffing also plays a vital role in the game. A favourite trick of enemy casters is to immediately turn off your group members most vital abilities but luckily some of your other characters are able to strip debuffs off one member and apply them to themselves. Enemies will also constantly control your characters and many fights do degenerate into battling a series of buffs and debuffs with the first few seconds of any fight being the most important. Though one criticism might be once you break the back of an enemy group, it can become a bit of a grind to finish a group off with no real threat.

As opposed to the combat this is not a gear heavy game though, each character only has 4 slots, relic, ring, necklace and earring and you can't change armor or weapons or make any visual change to the characters. There are also no merchants in the game, just a recycling mechanic where once you put in enough items in you'll get a high quality item back.

The game also contains a heavy puzzle element outside of the combat. From the standard lights out puzzles, though on a grand scale, to match the floaty magic symbol with various parts made up from lever pulls to guide the light through a maze. At times the number of puzzles in a row can overwhelm, you can bypass some of them, but you might miss out on some of the best loot!

This game is very demanding of the player, asking of exact positioning, use of all your various abilities and strategies and punishing of mistakes. The difficulty is also set very high, it's not easy, medium, hard, it's more on the Super Hexagon Scale, hard, harder and harderest! Though I think the latest patch may have toned the difficulty down a little bit. But, don't let that scare you off as you'll miss one of the best tactical RPGs in years!

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