In Aarklash: Legacy take command of a mercenary squad in search of truth and guide it through countless battles. Welcome to Aarklash, a land of chaos where incessant battles between the forces of Light, Destiny and Darkness have lasted since the beginning of time.
Обзоры пользователей:
Recent:
Смешанные (всего 12) - 66% of the 12 user reviews in the last 30 days are positive.
Overall:
Очень положительные (всего 426) - 80% из 426 обзоров этой игры положительны
Дата выхода: 12 сен. 2013

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Рецензии

“Cyanide’s Aarklash: Legacy is a must for every fan of tactical party-based RPG”
8.5/10 – Softpedia

“I dare say Aarklash: Legacy is one of my favorite gameplay experiences of the year. For the price Cyanide Studio is asking, you’d be missing out on quite a game to pass this by.”
9/10 – Capsule Computers

“Aarklash's combat is some of the best I've seen in the genre”
8/10 – RTS Guru

Об этой игре

In Aarklash: Legacy take command of a mercenary squad in search of truth and guide it through countless battles.

Welcome to Aarklash, a land of chaos where incessant battles between the forces of Light, Destiny and Darkness have lasted since the beginning of time. At the heart of this conflict, a group of mercenaries, wrongly accused of crimes against the Lion of Alahan, is being hunted down. Convinced that they are in the right, and intent on fighting their enemies to the bitter end, they will set forth on an epic adventure where they will discover dark secrets. A path strewn with obstacles and many unfriendly characters awaits them. Go into battle and fight for your life! Your actions will determine the destiny of Aarklash…

Inspired by the Confrontation figurines universe, Aarklash: Legacy is a tactical adventure game. The player will find himself at the heart of the intrigue, controlling a group of 4 characters and leading them into battle across the lands of Alahan, Acheron, and the Behemoth. Final victory for the mercenaries is gained by the use of a wide range of powers which are enhanced through looting items and managed via skills trees which can be reset at will. Interaction between the heroes is also important and real bonds will be created between them as the game progress. Both fun and action await you in Aarklash: Legacy!



Key features:
  • Take part in an epic campaign, mixing adventure and tactical combat, following a rich storyline that will transport you into the fantasy world of Aarklash.
  • Thanks to the active pause system, choose the best tactics to succeed in battle.
  • At any time in the game, dissolve your team and then recombine it by choosing 4 characters from the available 8.
  • Through numerous and intense battles, make your heroes work together using group skills.
  • A skill tree will allow you to change the skills of each of your characters. Find the best combinations to take full advantage of the possibilities of your group as a whole.
  • Take on enemies and various organized groups, who also have their own skills!
  • Loot objects from your enemies and progress your group throughout the game.

Системные требования

    Минимальные:
    • ОС: Windows 7 / Vista / XP PC (32 ou 64 bit)
    • Процессор: AMD/intel dual-core running at 1,8 GHz (AMD Athlon II and Intel Core2Duo are the oldest CPU architectures recommended)
    • Оперативная память: 1,5 Go for windows XP / 2 Go for Vista, Seven or 8 GB ОЗУ
    • Видеокарта: Integrated or mobile graphic card, with at least 256MB of dedicated VRAM and with at least DirectX 9.0c and Shader Model 4.0 support. ATI/AMD Radeon 3800 series and above and NVIDIA GeForce 8600 series are minimum required graphic cards
    • DirectX: Версии 9.0c
    • Место на диске: 4 GB
    • Звуковая карта: Integrated or dedicated DirectX 9 compatible soundcard
    Рекомендованные:
    • ОС: Windows 7 / Vista / XP PC (32 ou 64 bit)
    • Процессор: AMD/intel quad-core running at 2,2 GHz (Intel Core I 1st gen or AMD Phenom II x4 or newer architectures are recommended)
    • Оперативная память: 2 Go for 32 bit windows (XP/Vista/7/8) / 3 Go for 64 bit windows (XP/Vista/7/8) GB ОЗУ
    • Видеокарта: ATI/Nvidia dedicated or mobile graphic card with at least 512MB of dedicated VRAM and with at least DirectX 9.0c and Shader Model 4.0 support. ATI/AMD Radeon HD4800 series and NVIDIA GeForce GTX260 and above are recommended graphic cards
    • DirectX: Версии 9.0c
    • Место на диске: 4 GB
    • Звуковая карта: Integrated or dedicated DirectX 9 compatible soundcard
Customer reviews
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Recent:
Смешанные (всего 12)
Overall:
Очень положительные (всего 426)
Recently Posted
Max
( 24.3 ч. в игре )
Опубликовано: 26 мая
This game is really good. It is like DOTA 2 but there are no Russians screaming around "♥♥♥♥ blyet pidor" and you have the pause, which is nice.

Nice story, good music, decent graphics and fun gameplay. What else do you need (okay, kitten and boobs most likely...)?

PLAY IT!
underhere
( 10.0 ч. в игре )
Опубликовано: 14 мая
I wanted to like this game. The mechanics and story felt empty after a few hours of playing, like eating cotton candy... it looks sweet, but isn't very satisfying. 4/10
reemocin
( 1.3 ч. в игре )
Опубликовано: 1 мая
This could've been a fun tactical team-based action RPG for me.
Looks good, sounds good, character progression seems good enough.

And it is a good game worth it's asking price, and by all means try this game (maybe on a sale) if you like ARPG's.

This simply is not a game for me.
Maybe the game gets better after a while and I'm throwing in the towel too soon, but I have been burned too many times when I continued playing games that I wanted to like, games that had the potential to grow on me, but just didn't.
I just don't have the will and patience to spend time on a good-game-but-with-annoying-mechanics when I can use the same time playing a game I actually enjoy.

My main problem with this game?
The devs think it's fun to make combat more 'difficult' by providing enemies with cheat-like skills.

Like for example skills that give them (temporary) complete inmunity to all damage.
Imagine fighting a boss and not doing any damage at all for several seconds while said boss is doing damage to you just fine. At best it makes you cross your arms and wait until that timer is over so you can actually play the game again. At worst it is initiated at the brink of a victory that then turns into a defeat that was completely out of your control.

I quit when I encountered a boss-like enemy with such a powerful healing mechanic that actually killing it would take ages; not skill, just a lot of time and a bit of luck.

Oh ... and why is the camera so close to the ground?
Because of that you will be hit by enemies using ranged attacks outside of your view. That is never okay.
Droopy The Dog
( 15.4 ч. в игре )
Опубликовано: 27 апреля
Excellent tactical RPG action.

The fights are pleasingly balanced push/pull affairs that require you to press every advantage you can get to cross over the knife-edge to victory, and the variety of enemies and bosses are enough to keep things fresh for a long time. as is playing around with the various party arrangements. The hassle-free respeccing between fights lets you really get experimental with ways to counter your opponents.

There are some alright non-combat puzzle elements there, and the story/voice acting is surprisingly enjoyable too, but the combat is the real gem of this game.

As for downsides: The RPG elements are pretty basic, but it wears that on its sleve. And the item/trinket system isn't very interesting and can it get kind of annoying to trawl through all the junk loot for marginal stat improvments.
Aurenical
( 14.2 ч. в игре )
Опубликовано: 20 апреля
The only shortcoming of this game is it's brevity. But otherwise, it's a great addition to any library, especially tactical RPG fans.

If you like anything like the Baldur's Gate series, XCom, and FF Tactics, you'll love this game.

The 8 characters play very differently, and even more so depending on the build. The skill trees branch off in each skill, and there are even 2 variations on the ending of each branch. There are SO many viable options, it's great! There is no "this is the only way to build character X or you'll suck", and that has become a huge problem IMO with games like this.

The enemies are varied, and challenging, and often enough brutally difficult. There are a number of fights that had be throwing my hands up and /headdesk'ing. The key to this game is TACTICS. Varying how you engage each group to take on the different roles and setups that each INDIVIDUAL encounter brings. Some are the "same" kind of fight, but the skills will change from race to race and so a unit that may be a melee bruiser for race A, you'll engage entirely differently for race B.

The characters are fun and engaging, and the conversations are well done. They're by no means stellar, and no one has any particular lines that are incredibly memorable, but they're done well enough that you don't lose interest, or better yet, want to pull your hair out. The story is even good, but nothing wildly new or exciting. In fact, it's rather cliche, minus the fact that your team isn't really the "good guys".

Even with all the lack-luster parts of the game, this is still superbly done. I really cannot recommend this enough.
chrome
( 4.2 ч. в игре )
Опубликовано: 13 апреля
Considering that I never heard anything about this game in the media, and that it is only $20, I expected this to be a low production game. I'm happy that my expectations seem very wrong! I'm 90 minutes and and am really enjoying myself. The combat is fun and engaging, but not a clickfest like other ARPGs. The storyline is off to a great start, and you don't have to know anything about Confrontation to understand what is going on.
Lynial
( 17.1 ч. в игре )
Опубликовано: 11 апреля
A game that knows its own strength and does not pretend to be anything more than being a great tactical real time / active pause RPG. It goes right to the point and guarantees a constant flow of enjoyable fights.
JD
( 19.4 ч. в игре )
Опубликовано: 6 апреля
Great game. The dialogue is a bit childish but a lot of RPG's seem that way. But the focus of this game is combat, and it is almost constant fighting. It reminds me of Final Fantasy Tactics, in that there is some story and occasional chats amongst the party, but it is mostly about battle after battle, and they are finely tuned to be really challenging. It is real time with pause so plays sort of like Dragon Age only with deeper and more interesting combat. There are also quite a few puzzles.

Overall it is kind of like a lower budget Dragon Age Origins. There are no cutscenes and no questing, but there is the combat and they put more effort into that than Bioware ever did. Each class has a skill tree which gives 2 options for each skill/spell, so you can customise the characters to play how you need them to play, and in such a challenging game, you need to make sure you make smart decisions. You can respec any time for free, and some fights you will want to respec just for that one fight. I don't think casual gamers would last long in this game, but fans of games like Baldur's Gate, Icewind Dale, FFT, etc, will love this.

I hope more people buy it so maybe we can get a sequel with a bit more fleshed out story and stuff. If you like tactical party based combat, there are not many games as good as this.
TeamTom
( 6.9 ч. в игре )
Опубликовано: 28 марта
Aarklash: Legacy is a squad based strategy game developed by Cyanide, releasing in September 2013 as a PC exclusive.

Game play focuses primarily on a group of four characters, each of the characters have their own designated role within a group, such as tanking, healing and damage dealing. You will unlock more characters by progressing through the story mode however you can only have four characters in your group at any one time, meaning squad management plays a key role in success. Whilst each of the characters have their own primary role, there is some overlap with a few abilities, such as damage dealers may also have a healing spell to help out if needed, and healers will also have damage dealing spells. All characters have an “auto attack” which means your healers are still important when it comes down to burning enemies quickly.

Whilst the gameplay is mostly played in real time, the pause mechanic allows you to break from the mayhem in the fight to plan out your next wave of attacks and precisely move your group members around the battlefield. Whilst this is a nice addition, I didn’t find that much use for it, as I was able to do a lot of my commands in real time. What I did like however was how the game automatically pauses for you the moment you enter a battle, meaning you can get your initial abilities queued up to take a big advantage over your foes. Looting in Aarklash is pretty neat too; there are only four item slots per character, necklace, rings, pendants and trinkets. Most enemies will drop loot, as well as finding it in treasure chests across the world too. Any loot which you have no use for, you can disenchant to create an epic quality item; this was a really nice way of dealing with unwanted or old equipment rather than just selling it to a vendor. It helped keep inventory space clear and your characters always had access to better equipment even if you weren’t lucky on the loot drops.

The talent system through levelling up the characters is quite in-depth. Each character has four abilities as well as their auto attack. You are able to enhance the four abilities through a talent tree, which manipulates how the ability works, adding an additional effect, or just straight up increasing the amount of damage, healing or stats the abilities does. As with other talent systems in games, this allows you to mould your characters exactly how you want to fit in with the rest of your groups’ dynamics, allowing for some interesting hybrid characters to be built.

One of my biggest negatives with Aarklash is the lack of any real checkpoint system. The game does offer unlimited quick saves, but if you are like me, you will often forget to save after large portions of game play and when you die, well…you are smack bang at the start of the level again, leaving you deflated and disillusioned at the thought of having to replay the past half an hours’ worth of battles. Yes this issue can easily be fixed by the player and remembering to save, but there are enough cut scenes in the game that could easily act as a saving point for the level which would solve the games biggest flaw.

Graphically, Aarklash is gorgeous. This game could quite easily pass as a recently released title due to the high graphical fidelity on show. All the main character models are all extremely high quality, and enemy models are slightly lower in quality but still look decent enough given the rest of the games high quality textures. The game’s UI is OK to navigate, however a scaling of the UI also gets effected dramatically with the resolution you are playing in, meaning I was playing in 4K, so my UI was extremely small and I had to resort to getting uncomfortably close to my screen to even be able to read the text.

I played Aarklash on the medium difficulty, and was happy with the challenges presented to me. A lot of people have commented on the community forums that they are finding even easy mode hard, but I feel as long as you take your time to build your characters properly, and equip them with the correct loot, then you shouldn’t have any problems, and even if you still do run into issues then you can just make full use of the in game pause mechanic to plan out your every attack since well…that’s what the feature is there for. Upon completing the game, you will unlock the Rag’Narok difficulty level which you can probably guess, ramps up the difficulty to deathly levels and only should be taken on by hard core players.

Each of the game’s chapters is split into a handful of smaller levels; some of the levels will merely be a case of working your way around the map and killing any of the foes you come across in order to find the exit. Others will include some quite interesting puzzles for you to master. None of the puzzles are mindboggling difficult to figure out, some require a little bit of thought, whilst others rely on your reaction times by moving characters across the map avoiding obstacles. I thought the addition of the puzzles broke up the fighting sections of the game quite nicely and gave you a chance to experience something different.

I finished Aarklash: Legacy in just under 7 hours. I do feel there is a good portion of replay ability on offer though; given the fact you can either ramp up the difficulty for a second play through, or even just using different characters throughout the story mode to give you a different game play experience.

Apart from the UI scaling issue when it comes to higher resolutions, the other technical problem I encountered was very long loading times; almost to the point of me thinking the game had crashed. I was playing the game being installed on a regular HDD rather than an SSD but I have no loading problems on much more demanding games on a regular HDD, so there is clearly an optimization problem here. Thankfully there aren’t too many loading screens to deal with so this issue can be easily overlooked.

Aarklash: Legacy was a sparkling gem in the rough for me. I didn’t expect much going into it, but was pleasantly surprised with the quality of game play and impressive graphics on show. It felt very much like a top down version of World of Warcraft with the different class roles, talent system and looting mechanics on offer. The medium length campaign mode could be classed as being on the short side, but given the high production values on show, I would highly recommend people not take that into too much consideration. The price of £14,99 may be a little on the steep side for people on the fence about this game, but I would definitely recommend tactical minded people to pick up Aarklash: Legacy.

Tom's Score Card
1) Stay away
2) Not Recommended
3) Only recommended when on sale
4) Recommended
5) Highly recommended
6) This is a must play

If you found this review helpful, please give it a thumbs up. If you would also like to follow my reviews more easily, be sure to join my group by clicking here.

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Reaper
( 13.5 ч. в игре )
Опубликовано: 27 марта
The game and characters are set in a world full of potential but a mix of poor pacing and overly complicated enemy abilities make the game a slog when it could've been really enjoyable. It doesn't help as well that the story slows in pace the further you progress with the ending being a cliffhanger that doesn't really resolve any of the questions that the game sets up from the beginning. It almost feels like the game started with a particular narrative in mind and about half way through they turned it into a generic bad-guy wanting to destroy the world.

I'm definitely interested to see if they devs/IP release a sequel because there really is so much potential/originality in the content however the game/battles need a lot of polish before it becomes an RPG worth sinking time into.
[LUE] TormakSaber
( 31.0 ч. в игре )
Опубликовано: 27 марта
Aarklash: Legacy is a real-time-with-pause RPG where the story takes a backseat to tightly responsive, engaging combat, where your party can be swapped out at any time, and skills can be respecced at any time, leaving fights to always be intense and engaging, and can often feel more like puzzles to be approached from various angles, deciphering how to best synerrgize your heroes, and defeat enemies.

There are no consumables, and party members rapidly heal to max after each combat, keeping the pace of the game quick and shuttling from fight to fight. A few puzzle sections break up combat, but for the most part, you quickly move from fight to fight, with small story cutscenes interspersed between.

Some of the story concepts were interesting in their own right, and the characters, while sort of one dimensional, have interesting backgrounds and show pieces of deeper characterization that might come to the fore if the game were more story intensive. You catch bits and peices of story that are clearly meant to be travelled to and elaborated mor eon, in sequels that will never come, which i a real shame because the game is genuinely fun.

Party set up is 4 characters out of 8, each character fitting into a particular role: Tank, physical damage, magical/CC, and Healer. You get 2 of each character and are forced to use every charatcer at leats once in the game due to a party split. The characters are all competent in their roles, but at the highest difficulty, there definitely seems like there would be a push to only use the most optimal party. The two tanks are divided between a more defensive and buff oriented tank, and a more offense and steroid oriented tank. The physical attackers are a ranged gun-dwarf that debuffs physical attacks, and a sly rogue goblin that inflicts massive critical damage, and blind and silences foes. The magical attackers are a classical sorceress, and a lich who debuffs, charms and controls enemies with hexes. The healers feel the most imbalanced in their abilities: One is a powerhouse healer that can eventually turn the entire part immune to damage for 5 seconds, and the other is an orc shaman who can invert his abilities for use on enemies, or buffs on allies. It's a neat idea, but in a combat game, very little trumps simply being able to be invincible for 5 seconds, on a7 second cooldown.

You can mix and match party members as you like, but the setup of the game very strongly encourages selecting one character from each role.

Loot is passable ARPG fare and entirely random - items you don't want ca be junked into ameter that eventually spits out a "Epic" tier item, so recycling old items for new ones gives you new and better gear. None of it is super interesting - it's all just bigger number buffs on your stats, but it does the job.

Would definitely recommend the game to anyone feeling that isometric combat game itch - it scratches it wonderfully, and while the story leaves you wanting more, the combat is fun enough to where you could eaisly pull 2 or 3 plays, if you wanted to beat higher difficulty levels, or experiment with other party configurations.
711green
( 12.1 ч. в игре )
Опубликовано: 11 марта
Boring random fights made me stop playing this awesome game.
hadjimansur
( 30.0 ч. в игре )
Опубликовано: 1 марта
Хорошая игра на 2 вечера, рекомендую.
Tamminen
( 10.6 ч. в игре )
Опубликовано: 26 февраля
Good grafhics, good concept, but "chained" battles without any save between are really annoying, killing all fun by replaing first battle to get to the second.
Pew, pew, Barney McGrew
( 8.1 ч. в игре )
Опубликовано: 23 февраля
It is a playable RPG. Oh, it is also quite tricky :)
COMRADE
( 14.7 ч. в игре )
Опубликовано: 23 февраля
Игра как по мне заслуживает внимания. Но обо всем по порядку.
Плюсы
- Интересный сюжет
- Неплохая графика
- Бои заставляют попотеть
- Напролом пройти не выйдет
Единственный минус короткая. В целом игра интересная)
HELLruler
( 10.9 ч. в игре )
Опубликовано: 22 февраля
This game is like playing with epic classes in a DnD game. Your characters are overpowered, but so are the enemies

Strategy and micro play a big role. Which target to focus, how to use your skills and where to move your characters. It's a lot more active than Icewind Dale, Baldur's Gate and Neverwinter Nights. Of course it's also a lot harder because of that

The story is half interesting. I think that if it were a book, it would be explored a lot more. The voice acting is a 6/10, the characters lack emotion on their speeches, sometimes it sounds forced as well

For $20, you may expect a bit too much and not get what you wanted. If on a discount (anything 25+%), it's a great deal
BobNilsson
( 19.4 ч. в игре )
Опубликовано: 22 февраля
Reasonably fun gameplay. Story was meh and skippable.
aringt
( 2.3 ч. в игре )
Опубликовано: 21 февраля
Right now, I am not going to recommend this game, I will explain it later. The things I like about this game is that it is really well done in the game play. The animation of the characters are smooth and it is challenging to play. The background graphics are stunning and very beautifully rendered and, though it does have it's quirks, the UI is pretty decent.

But, now for the bad. At first, when I started the game after downloading and installing it, there were no command choices at the start up screen! So, I used Win 10's compatability program and it fixed that problem. But another one now exists. The game crashes every minute of play or so. This is frustrating. I go so far against an enemy, and the game would crash with a pop-up pannel telling me that the game had crashed. I got outside the building and went against 2 other enemies and as soon as I defeted them, the game crashed again. And it crashed when one of the characters got an item. It crashed again when one of the characters went up a level. Then, I went to one more Boss villian of this section of the game and it crashed again! This does not make a playable game. And it doesn't matter the settings, it will still crash.

Also, it would have been nice if it would let you choose or create your own characters, but that's not in the game. Also, when your character powers up, you have no choice where the power up points will go. But, I can set that aside if the above is somehow dealt with.
I'll still play the game, but right now, I'm giving it a thumbs down with the buggy crashings.
grakef
( 0.8 ч. в игре )
Опубликовано: 11 февраля
I unforunately went into this game expecting a diablo clone or top down RPG. This is not those games. I believe it is a good game, but the tactical party-base feels more like chess than a video game. I found that if I wasn't constantly pausing, move, pause, attack that I would be completely destroyed. Download the demo and get a feel for it. I think it probably is a good game just nothing I am intersted in.
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24.3 ч. в игре
Опубликовано: 26 мая
This game is really good. It is like DOTA 2 but there are no Russians screaming around "♥♥♥♥ blyet pidor" and you have the pause, which is nice.

Nice story, good music, decent graphics and fun gameplay. What else do you need (okay, kitten and boobs most likely...)?

PLAY IT!
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6.9 ч. в игре
Опубликовано: 28 марта
Aarklash: Legacy is a squad based strategy game developed by Cyanide, releasing in September 2013 as a PC exclusive.

Game play focuses primarily on a group of four characters, each of the characters have their own designated role within a group, such as tanking, healing and damage dealing. You will unlock more characters by progressing through the story mode however you can only have four characters in your group at any one time, meaning squad management plays a key role in success. Whilst each of the characters have their own primary role, there is some overlap with a few abilities, such as damage dealers may also have a healing spell to help out if needed, and healers will also have damage dealing spells. All characters have an “auto attack” which means your healers are still important when it comes down to burning enemies quickly.

Whilst the gameplay is mostly played in real time, the pause mechanic allows you to break from the mayhem in the fight to plan out your next wave of attacks and precisely move your group members around the battlefield. Whilst this is a nice addition, I didn’t find that much use for it, as I was able to do a lot of my commands in real time. What I did like however was how the game automatically pauses for you the moment you enter a battle, meaning you can get your initial abilities queued up to take a big advantage over your foes. Looting in Aarklash is pretty neat too; there are only four item slots per character, necklace, rings, pendants and trinkets. Most enemies will drop loot, as well as finding it in treasure chests across the world too. Any loot which you have no use for, you can disenchant to create an epic quality item; this was a really nice way of dealing with unwanted or old equipment rather than just selling it to a vendor. It helped keep inventory space clear and your characters always had access to better equipment even if you weren’t lucky on the loot drops.

The talent system through levelling up the characters is quite in-depth. Each character has four abilities as well as their auto attack. You are able to enhance the four abilities through a talent tree, which manipulates how the ability works, adding an additional effect, or just straight up increasing the amount of damage, healing or stats the abilities does. As with other talent systems in games, this allows you to mould your characters exactly how you want to fit in with the rest of your groups’ dynamics, allowing for some interesting hybrid characters to be built.

One of my biggest negatives with Aarklash is the lack of any real checkpoint system. The game does offer unlimited quick saves, but if you are like me, you will often forget to save after large portions of game play and when you die, well…you are smack bang at the start of the level again, leaving you deflated and disillusioned at the thought of having to replay the past half an hours’ worth of battles. Yes this issue can easily be fixed by the player and remembering to save, but there are enough cut scenes in the game that could easily act as a saving point for the level which would solve the games biggest flaw.

Graphically, Aarklash is gorgeous. This game could quite easily pass as a recently released title due to the high graphical fidelity on show. All the main character models are all extremely high quality, and enemy models are slightly lower in quality but still look decent enough given the rest of the games high quality textures. The game’s UI is OK to navigate, however a scaling of the UI also gets effected dramatically with the resolution you are playing in, meaning I was playing in 4K, so my UI was extremely small and I had to resort to getting uncomfortably close to my screen to even be able to read the text.

I played Aarklash on the medium difficulty, and was happy with the challenges presented to me. A lot of people have commented on the community forums that they are finding even easy mode hard, but I feel as long as you take your time to build your characters properly, and equip them with the correct loot, then you shouldn’t have any problems, and even if you still do run into issues then you can just make full use of the in game pause mechanic to plan out your every attack since well…that’s what the feature is there for. Upon completing the game, you will unlock the Rag’Narok difficulty level which you can probably guess, ramps up the difficulty to deathly levels and only should be taken on by hard core players.

Each of the game’s chapters is split into a handful of smaller levels; some of the levels will merely be a case of working your way around the map and killing any of the foes you come across in order to find the exit. Others will include some quite interesting puzzles for you to master. None of the puzzles are mindboggling difficult to figure out, some require a little bit of thought, whilst others rely on your reaction times by moving characters across the map avoiding obstacles. I thought the addition of the puzzles broke up the fighting sections of the game quite nicely and gave you a chance to experience something different.

I finished Aarklash: Legacy in just under 7 hours. I do feel there is a good portion of replay ability on offer though; given the fact you can either ramp up the difficulty for a second play through, or even just using different characters throughout the story mode to give you a different game play experience.

Apart from the UI scaling issue when it comes to higher resolutions, the other technical problem I encountered was very long loading times; almost to the point of me thinking the game had crashed. I was playing the game being installed on a regular HDD rather than an SSD but I have no loading problems on much more demanding games on a regular HDD, so there is clearly an optimization problem here. Thankfully there aren’t too many loading screens to deal with so this issue can be easily overlooked.

Aarklash: Legacy was a sparkling gem in the rough for me. I didn’t expect much going into it, but was pleasantly surprised with the quality of game play and impressive graphics on show. It felt very much like a top down version of World of Warcraft with the different class roles, talent system and looting mechanics on offer. The medium length campaign mode could be classed as being on the short side, but given the high production values on show, I would highly recommend people not take that into too much consideration. The price of £14,99 may be a little on the steep side for people on the fence about this game, but I would definitely recommend tactical minded people to pick up Aarklash: Legacy.

Tom's Score Card
1) Stay away
2) Not Recommended
3) Only recommended when on sale
4) Recommended
5) Highly recommended
6) This is a must play

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http://store.steampowered.com/app/222640/
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31.0 ч. в игре
Опубликовано: 27 марта
Aarklash: Legacy is a real-time-with-pause RPG where the story takes a backseat to tightly responsive, engaging combat, where your party can be swapped out at any time, and skills can be respecced at any time, leaving fights to always be intense and engaging, and can often feel more like puzzles to be approached from various angles, deciphering how to best synerrgize your heroes, and defeat enemies.

There are no consumables, and party members rapidly heal to max after each combat, keeping the pace of the game quick and shuttling from fight to fight. A few puzzle sections break up combat, but for the most part, you quickly move from fight to fight, with small story cutscenes interspersed between.

Some of the story concepts were interesting in their own right, and the characters, while sort of one dimensional, have interesting backgrounds and show pieces of deeper characterization that might come to the fore if the game were more story intensive. You catch bits and peices of story that are clearly meant to be travelled to and elaborated mor eon, in sequels that will never come, which i a real shame because the game is genuinely fun.

Party set up is 4 characters out of 8, each character fitting into a particular role: Tank, physical damage, magical/CC, and Healer. You get 2 of each character and are forced to use every charatcer at leats once in the game due to a party split. The characters are all competent in their roles, but at the highest difficulty, there definitely seems like there would be a push to only use the most optimal party. The two tanks are divided between a more defensive and buff oriented tank, and a more offense and steroid oriented tank. The physical attackers are a ranged gun-dwarf that debuffs physical attacks, and a sly rogue goblin that inflicts massive critical damage, and blind and silences foes. The magical attackers are a classical sorceress, and a lich who debuffs, charms and controls enemies with hexes. The healers feel the most imbalanced in their abilities: One is a powerhouse healer that can eventually turn the entire part immune to damage for 5 seconds, and the other is an orc shaman who can invert his abilities for use on enemies, or buffs on allies. It's a neat idea, but in a combat game, very little trumps simply being able to be invincible for 5 seconds, on a7 second cooldown.

You can mix and match party members as you like, but the setup of the game very strongly encourages selecting one character from each role.

Loot is passable ARPG fare and entirely random - items you don't want ca be junked into ameter that eventually spits out a "Epic" tier item, so recycling old items for new ones gives you new and better gear. None of it is super interesting - it's all just bigger number buffs on your stats, but it does the job.

Would definitely recommend the game to anyone feeling that isometric combat game itch - it scratches it wonderfully, and while the story leaves you wanting more, the combat is fun enough to where you could eaisly pull 2 or 3 plays, if you wanted to beat higher difficulty levels, or experiment with other party configurations.
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17.1 ч. в игре
Опубликовано: 11 апреля
A game that knows its own strength and does not pretend to be anything more than being a great tactical real time / active pause RPG. It goes right to the point and guarantees a constant flow of enjoyable fights.
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8.1 ч. в игре
Опубликовано: 22 января
First off: This game misses a tag. PUZZLE GAME!

You run into puzzles everywhere (They aren't too hard for me thankfully) and even some battles are small puzzles in which you have to read enemies abilities and then deduct the best order to kill them. Often it's something like raiser-healer-debuffer-bufffer-warriors and if you kill enemies in the wrong order they're raised or healed.

Also, putting major spoilers in the load screen just before you reach that point in the story is not apprechiated by me. Not at all. Seriously. That's one of the silliest things I ever saw in a game so far.

Otherwise the game is quite decent, skills are adequate, battles are fairly fast and furious, the game looks nice and runs smooth. No errors but I wouldn't expect those in a game released more then 2 years ago.

There are some downsides to the game as well, equipment for one is abysmal with everyone being able to equip earrings, a ring, a relic and a necklace. All of those are randomly generated. Weapons and armor? Nah. Potions? Nuh uh. Anything but the four afore mentioned items? Nup.

Would I recommand the game?

Yep. The game could have been better but it's quite a lot fun to play and that's what counts and makes me forgiving of little loot vareity, sillyness and even of PUZZLES.

P.s. I wonder why this game has the rpg tag. I haven't been able to make a single choice in 8 hours that affected anything storywise. The game is entirely linear with smalls maps you can explore a little.
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10.6 ч. в игре
Опубликовано: 26 февраля
Good grafhics, good concept, but "chained" battles without any save between are really annoying, killing all fun by replaing first battle to get to the second.
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15.5 ч. в игре
Опубликовано: 26 января
Overall I recommend Aarklash: Legacy to players who enjoy squad based tactical combat games. Though I would suggest only picking it up on a decent sale as it has little to no replay value.

The game is graphically beautiful, with good sound tracks and good combat mechanics. I very much enjoyed the world and setting and the combat ocassionally challenged me to think and prioritize targets. However I must honestly say that the game has its flaws that may or may not be a deal breaker for you. I will list my pros and cons.

Pros:
+Good Graphics
+Good Combat
+Ability to reset skills at no cost
+Synergy between party members

Cons:
-Short game with little to no replay value
-Poor character voice acting and timing
-Puzzles are very easy
-Gear is not so great, randomized.
-Leveling is not balanced right, you will max out your characters abilities halfway through game and there will be no further development on them the rest of game aside from random gear you find.

I enjoyed playing the game, but the ending left me wanting more from it. It is a decent game, just don't expect it to be perfect or well polished. If you can look past the faults it is actually a fun play.
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10.9 ч. в игре
Опубликовано: 22 февраля
This game is like playing with epic classes in a DnD game. Your characters are overpowered, but so are the enemies

Strategy and micro play a big role. Which target to focus, how to use your skills and where to move your characters. It's a lot more active than Icewind Dale, Baldur's Gate and Neverwinter Nights. Of course it's also a lot harder because of that

The story is half interesting. I think that if it were a book, it would be explored a lot more. The voice acting is a 6/10, the characters lack emotion on their speeches, sometimes it sounds forced as well

For $20, you may expect a bit too much and not get what you wanted. If on a discount (anything 25+%), it's a great deal
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5.9 ч. в игре
Опубликовано: 27 января
Aarklash: Legacy is a surprising tactical squad combat game that takes queues from RTS games and ARPGs, but more than anything feels like the developers played a lot of MMORPGs. At first blush, the combat system is something rather novel, feeling like a blend of all four, and the first hour of the game is pretty good.

Pluses:
Talented visual direction outside the UI
Creative cast - for example your tank is a raptor looking golem lady
Solid music, generally good presentation
Interesting riff on tactical combat - feels like a blend of RPG, RTS, MMORPG and a lot more
Negatives:
Terrible voice acting direction. I don't mean the voice actors are bad, but they're disjointed and don't play off each other at all, and the dialogue just isn't very good.
Bad loot system. I'm not even sure why the game HAS a loot system.
Overwrought character design, yet highly limited abilities. You feel underpowered fighting trash mobs. It's tedious.
A lot of the mechanics are overabundant and simply tedious. Dodging projectiles is cool the first time. It's obnoxious the fifth time. Having to line up your projectile attacks which will hurt your allies or heal your enemies when they aren't under the same restriction is extremely tedious.
The worst UI I have ever encountered in any game in my entire life. Tiny mouseovers with tiny text. Crucial, important facts have to be pulled out of the game and squinted at to read. I mean truly, incredibly dreadful, there's no reason for enemy buffs to be a tiny little number in the corner of the corner of the screen. I can't even begin to fathom how this passed early alpha testing. There's nothing even going on in most of the screen!

Essentially - great ideas with tedious execution that just gets boring a couple hours in. I really wish the game was good, because the creative blend of concepts is so wildly unique, but it's not polished balanced or visually enticing.
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11.9 ч. в игре
Опубликовано: 10 февраля
Fighting is okay, encounter design at some places decent and sometimes absolutely horrible, like the rest of the game.Buy in a sale, if you like party based action "rpg".
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16.5 ч. в игре
Опубликовано: 31 декабря 2015
Gameplay is great, it is a carbon copy of freedom force, which is a good thing. Graphics are ok.

Outside of core gameplay and graphics; this game is exceptionally bad.

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28.5 ч. в игре
Опубликовано: 3 ноября 2014
Тактическая рпг со сложными боями.

Играть вы будете 4-мя героями (единовременно, их куда как больше). Каждый из ваших потенциальных подчиненных так или иначе связан с местной гильдией наемников. Гильдия эта занимается тем, чем и должна - выполняет любые контракты за деньги. А так же собирает эти деньги, если кто задолжал. Собственно говоря, на этом и закручивается сюжетная линия. Не хочу рассказывать саму канву и перипетии, лучше сами попробуйте. Ибо игрушка сделана в оригинальной вселенной Confrontation, таки-да в игре уйма всяких справок и отсылок. Жаждущий получит свою воду в виде инфы. По боевому геймплею игра ближе всего к DAO 1. Если у вас появились мысли о DOW2, откреститесь от них. Ибо уровень динамики в данном творении минимален. Все время вы проведете в активной паузе. Так что решайте, времени придется потратить немало.

Верни свои кровные! 7,5 из 10 :)
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22.3 ч. в игре
Опубликовано: 9 октября 2014
Эта игра хороша во всех аспектах, странно что она так непопулярна. Дарк фэнтези, отличная тактика, интересная система скилов, приятная графика, довольно интригующий сюжет (местами). Но всё же самое главное, это атмосфера - тёмные времена некоего фэнтези мира, путешествия по всяким древним захолустьям, интриги@расследования. Правда, надо признать, что сюжета тут очень мало, отдельные ингейм вставки между актами и всё. Плюс, нет сотен наименований шмота, игрок может менять только бижутерию, а упор именно в тактику и скилы. Обмазываюсь этой игрой с удовольствием.

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25 из 28 пользователей (89%) посчитали этот обзор полезным
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57.0 ч. в игре
Опубликовано: 18 февраля 2014
Хорошая тактическая стратегия. На максимальном уровне сложности заставляет не просто попотеть, но иногда в голову закрадывалась мысль, что пройти игру невозможно. Но тем приятнее ощущения после того как проходишь, казалось бы непроходимую схватку. Вспоминаются старые игры, когда думать во время игры не считалось зазорным. Приятная графика, а в 3D с 3D Vision, картинка становится еще лучше, как собственно и любая игра в 3D, много сражений, в общем, игра, способная доставить удовольствие. Далеко не шедевр, но хороший середнячок с претензией стать еще лучше, если серию будут развивать дальше и добавят, более проработанный сюжет, улучшат взаимодействия внутри партии с более качественной проработкой каждого персонажа и системой диалогов между ними. А как чисто тактическая игра, очень и очень не плохо.

Оценка: 7,5/10
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26 из 33 пользователей (79%) посчитали этот обзор полезным
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Не рекомендую
17.0 ч. в игре
Опубликовано: 23 ноября 2014
Я очень хотел рекомендовать эту игру, если бы не одно "но" - я хочу играть в отличные игры. И чтобы таковые появлялись, разработчиков нужно стимулировать не только пряниками в виде бабла за early access, но и кнутом в виде честных отзывов.

Игра вообще не стоит своих денег (хорошо, что я её приобрёл по -75% купончику), т.к. её малочисленные плюсы никак не могут скрыть откровенных отрицательных черт. Но хватит словоблудия. К делу.

Плюсы:
+ Сеттинг Confrontation.
Мир и персонажи мне понравились. Хотелось бы большего, но увы.

+ Удобный минималистичный UI.
Редко такое признаю за играми, но данный UI мне показался и удобным, и информативным. И это при учёте того, что в паузе, отдавая приказы, вы будуте проводить чуть ли не половину времени.

+ Классный дизайн персонажей, интерьеров и экстерьеров.
Всё нарисовано красочно и приятно глазу. Персонажи самобытны. Локации приятненькие (чего стоит только забытый город в 3 акте).

Минусы:
- Игра жутко короткая.
Вас ждёт до 10 часов игры даже если совать нос везде. Если же просто идти всё время вперёд (чему сильно способствует жуткая линейность), то, думаю, можно даже в 5 часов уложиться. За 400+ рублей? Серьёзно?

- Унылый геймплей.
Обусловлен дизайном самой игры. У вас будет всего 8 персонажей и у каждого по 4 уникальных скилла. Прокачивая их вы немного меняете их принцип действия попутно усиляя. В итоге к максимальному 20 уровню у вас будут всё теже 4 активных способности, но с дополнительными плюшками. Отдельно отмечу дибильную математику. К 20 уровню у вас будет нехватать ровно 1 очка до максимального уровня третьего умения. Кто так придумал? Не понятно, но просто глупо.
Сюда же занесу итемизацию. Она проста с одной стороны, а с другой - бедна настолько, что удовольствие от игры теряется. Вам на протяжении всей игры будут доступны только кольца, амулеты, серьги и реликвии по одному слоту на персонажа. Свойств на них всего может быть 5 из общего пула в 10! Добавьте сюда специализацию персонажа и получите выбор из одного. Уныло.

- Рваный сюжет.
Он как бы есть, но его как бы и нет. Не успеваешь проникнуться подаваемой тебе историей из-за никудышных реплик персонажей (каждый просто бросает по реплике по поводу и без повода) и из-за постоянных однообразных боёв.

- Никакое звуковое сопровождение.
Озвучка "на троечку". Эффекты не сочные, а музыка однообразна.

- Тупой AI.
Агрится на танка и лупит его до посинения. Иногда меняет цели. Сложно? Нет. Муторно? Да.
Бои все однообразны.

- Головоломки.
Поначалу их проходить интересно, а потом они становятся просто обузой, т.к. ты заранее знаешь что делать и как, но это занимает некоторое время.

- Линейность.
Давно не встречал настолько прямолинейной игры. За дизайн уровней я бы отрывал руки.

- Корявая русская локализация.
Сделана компанией с говорящим названием Robot Team. Коряво. С ошибками. И это в игре, где текста суммарно набежит на лист А4 максимум, а диалоги персонажей элементарны.

Вердикт простой: 4 Кнокки из 10 да и то за арт.
Ценность для индлустрии и жанра нулевая.
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16 из 16 пользователей (100%) посчитали этот обзор полезным
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5.3 ч. в игре
Опубликовано: 28 ноября 2013
Своеобразная тактическая рпг, интересный геймплей и механика, система боя и эффекты магии выполнены на высоте и добротно, но как-то локации подкачали - они пустые, дороги-дороги и не зайти в огороды. от управления сразу 4 героями и кучу текста на 1 см экрана - глаза разбегаются) но привыкнуть можно. советую, если любитель тактических сражений и рпг со сложной механикой и большим количеством различных цифр показателей маны, XP, MP, SP....
Одна из немногих игр, которая заставляет думать и использовать тактику, а не просто как можно больше ударить мечом.
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12 из 13 пользователей (92%) посчитали этот обзор полезным
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20.9 ч. в игре
Опубликовано: 22 апреля 2015
Своеобразная игра, большую часть которой, нам предстоит биться в тактическом режиме с активной паузой группой из четырёх героев против групп врагов (как правило, более многочисленных) или всяких разных боссов. Незамысловатый сюжет, фоновая музыка, простенькие головоломки, небольшой инвентарь бижутерии – присутствуют, но основой является бой и только он. По сути, вся игра это череда сражений на прямолинейных картах и зачастую эти бои оказываются весьма нелёгкими. Уйти из-под огня, сбить заклинание, парализовать того, ударить по этому, грамотно кинуть лечение, снять усиление с врага, не дай Единый промазать проклятием по своему… проблем на сложности выше среднего – хватает.

Одной из главных изюминок является то, что мы сами формируем свой боевой квартет из восьми уникальных персонажей. Ассортимент богат и разнообразен. Волшебница-многостаночница – способная и лечить, и калечить, и проклинать, и раскидывать контроль во все стороны. Киборг-танк – умения которой работают за счёт её здоровья. Гоблин – шустрый убийца, у которого мало здоровья, но море критических ударов. Лекарка-оборотень – восполняющая ману только пожирая здоровье других, как правило, союзников. Призрак – полностью лишённый физической брони, но получивший за это возможность проклинать и высасывать жизнь попутно делая большие взрывы в рядах врагов. Гном-механник – таскающий огромную пушку и обожающий лепить бомбы на союзников. Орчий шаман – у которого всё “не как у лекарей”, одна только порча, преобразует лечение по цели в калеченье, чего стоит. И последний в списке, но не последний на поле боя – огромный огр – тупой как пробка живой таран, который может впадать в бешенство… танк… в бешенство. Мозг классического составителя группы ломается сразу и на всю игру. Лекарь – не регенерирующий ману. Другой лекарь с вязанкой проклятий. Персонаж для нанесения повреждений – без критических ударов. Танк, провоцирующий своей жизнью, не иначе как она своей кровью плюётся во врагов. Или другой танк, который две секунды раздупляется, чтобы спровоцировать, хотя он – огр, что с него взять пока он придумает как обозвать. Иными словами очень нетривиальный подход к подбору участников.

Каждому герою выдаётся по четыре навыка, каждый из которых можно модифицировать в двух разных направлениях. Всего четыре? Это же мало! Да, мало, но именно тут рождается тактика. Знать своих персонажей их слабые и сильные стороны для того, чтобы умело комбинировать и использовать себе во благо – вот истинная и единственная суть данной игры.

Плюсы: необычные герои, тактика.

Минусы: линейность.
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2.1 ч. в игре
Опубликовано: 12 ноября 2015
Конечно, в идеале хотелось бы, чтобы игра была чуть более разнообразной, а ее сложность — чуть более сбалансированной. Когда схватка с далеко не финальным «боссом» даже на уровне Easy заставляет потеть, материться и загружать сохранения — это все-таки перебор. Возможно, не помешала бы и возможность задавать линию поведения бойца, степень его агрессии и набор действий, которые он будет автоматически выполнять в той или иной ситуации, как это было в Dragon Age: Origins. Но и в нынешнем виде Aarklash: Legacy доставит массу удовольствия настоящим хардкорщикам, готовым терпеть, преодолевать и думать ради сладкого мига победы. При этом игра уже не похожа на голый тактический симулятор, плюющий на комфорт пользователей и разнообразие: она выглядит как вполне современная симпатичная RPG.
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10 из 11 пользователей (91%) посчитали этот обзор полезным
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18.8 ч. в игре
Опубликовано: 7 сентября 2014
На "Отлично" не тянет, на "Хорошо" точно. Сначала думал "как можно управлять сразу 4 героями? оО", но пауза во время боя решает, привык потихоньку. Графика приятная, цвета не режут глаз и атмосфера проработана. Понравилось "Дерево Навыков", во время прокачки > свойства скилла меняются, если не нравится ветка, то можно в любой момент бесплатно сбросить и расставить как тебе надо. Хорошая фитча с просмотром умений врага, лучше заранее подготовится или в голову получишь дай бог, враги маны и выносливости не жалеют. Вне боя можно поменять состав как тебе угодно, хоть одними саппортами пойди. В общем героев 8, каждый со своими уникальными фишками, управляешь 4 какими хочешь.
Теперь о минусах. Слотов под предметы мало, которые не меняют героев визуально, т.к. кроме бижутерии ничерта нет. Кат-сцены визуально скучны, где-то там присутсвует сюжет, который уже прогадываешь заранее. Слишком уж открыто намекают, всё становится понятно на несколько сцен вперёд. Лично для меня загадки были лишними, зря только время отнимают. Крафт скучен, по сути его тут нет вообще. Разбиваешь определённое количество вещей и получаешь эпик.
В общем жду следующую часть от разрабов. 7/10
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8 из 8 пользователей (100%) посчитали этот обзор полезным
1 пользователь посчитал этот обзор забавным
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22.2 ч. в игре
Опубликовано: 25 июня 2015
I kept dreaming of a world I thought I'd never see. And then one day... I got in.
Kevin Flynn
Aarklash: Legacy - вторая попытка Cyanide погрузить нас в мир настольного варгейма Confrontation.
  • Тактика осталась такой же - необходимо постоянно следить за ситуацией на поле боя, молниеносно реагировать на любые изменения, ставить паузу и раздавать вручную приказы отряду из 4 героев. Бойцов нынче на выбор поменьше, "всего" восемь, зато у каждого действительно 4 уникальных по механике умения, каждое из которых можно развить двумя разными путями - например можно сделать исцеление, которое прицельно восстанавливало союзнику здоровье, площадным, но при попадании во врага оно буде лечить и его. В любой момент (разве что не посреди битвы) можно абсолютно свободно перераспределить все очки умений и подстроится под нового врага. Правда в третьем акте, упершись в потолок развития персонажей и перепробовав все комбинации умений, уже нет необходимости тасовать отряд и мы заученными комбинациями вырезаем знакомых врагов... но за ошибки игра все же будет карать.
  • Cyanide сделали выводы из Confrontation. Сюжет вскоре после старта скатывается в шаблоны, но хотя бы не вызывает зевоту, а персонажи получились действительно любопытными. Восемь героев принадлежат разным расам и культурам, у каждого своя судьба, характер и они не упускают возможности высказать своё мнение или сьязвить. Кое-кто даже успевает флиртовать.
    Локации остались такими же коридорами с отрядами врагов, в редких ответвлениях которых можно найти разве что сундуки с лутом. Встречается парочка несложных загадок.
  • Графика и интерфейс стали заметно лучше. Местные локации выглядят вполне симпатично, а при виде местных моделек из глаз не текут кровавые слёзы.
7/10 - в этот раз у французов получились не только битвы, и любители варгеймов могут получить свою порцию удовольствия без всяких оговорок
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