Tauche ein in die von Kriegen gebeutelte Welt Aarklash, kämpfe ums Überleben und vernichte die erbarmungslosen Kreaturen, die im Land Angst und Schrecken verbreiten – sofern sie dich nicht zuerst töten! Willkommen in Aarklash, einem Land voller Chaos und Gewalt, wo seit Anbeginn der Zeit ununterbrochen Kämpfe zwischen den Mächten des...
Nutzerreviews:
Kürzlich:
Ausgeglichen (12 Reviews) - 66% der 12 Nutzerreviews der letzten 30 Tage sind positiv.
Insgesamt:
Sehr positiv (425 Reviews) - 80 % der 425 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 12. Sep. 2013

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Aarklash: Legacy kaufen

 

Reviews

“Cyanide’s Aarklash: Legacy is a must for every fan of tactical party-based RPG”
8.5/10 – Softpedia

“I dare say Aarklash: Legacy is one of my favorite gameplay experiences of the year. For the price Cyanide Studio is asking, you’d be missing out on quite a game to pass this by.”
9/10 – Capsule Computers

“Aarklash's combat is some of the best I've seen in the genre”
8/10 – RTS Guru

Über dieses Spiel

Tauche ein in die von Kriegen gebeutelte Welt Aarklash, kämpfe ums Überleben und vernichte die erbarmungslosen Kreaturen, die im Land Angst und Schrecken verbreiten – sofern sie dich nicht zuerst töten!

Willkommen in Aarklash, einem Land voller Chaos und Gewalt, wo seit Anbeginn der Zeit ununterbrochen Kämpfe zwischen den Mächten des Lichts, der Dunkelheit und des Schicksals toben. Am Höhepunkt dieses Konflikts wird Jagd auf eine Söldnergruppe gemacht, der fälschlicher Weise Vergehen gegen den Löwen von Alahan vorgeworfen wird. Überzeugt davon, das Recht auf ihrer Seite zu haben, und fest entschlossen, ihre Gegner bis zum bitteren Ende zu bekämpfen, begeben sich die Helden auf ein episches Abenteuer und decken dabei finstere Geheimnisse auf. Auf ihrem Pfad lauern zahlreiche Hindernisse und nicht weniger unheilvolle Charaktere. Nimm die Herausforderung an und kämpfe um dein Leben! Dein Handeln bestimmt das Schicksal von Aarklash.

Aarklash: Legacy ist ein Taktikrollenspiel, inspiriert vom Miniaturfigurenuniversum des beliebten Tabletopspiels Confrontation. Der Spieler, Opfer einer Intrige, steuert eine Gruppe aus 4 Charakteren und führt diese in Alahan, Acheron sowie im Behemoth-Gebirge in unerbittliche Kämpfe. Diese Söldner können nur den Sieg davontragen, wenn sie jede Gelegenheit nutzen, darunter den Einsatz von Beutegegenständen sowie der vielseitigen Kräfte über die Fertigkeitenbäume, die du nach Wunsch auch zurücksetzen kannst. Auch die Interaktion zwischen den Helden ist wichtig, wobei im Verlauf des Spiels sogar enge, vertraute Bindungen entstehen. In Aarklash: Legacy erwarten dich jede Menge Spaß und Action!



Die wichtigsten Features:

  • Erlebe eine epische Reise voller Abenteuer und taktischer Kämpfe mit einer vielseitigen Handlung, die dich tief in die Fantasy-Welt von Aarklash eintauchen lässt.

  • Dank des Systems der aktiven Pause kannst du immer die beste Taktik wählen, um in Kämpfen zu obsiegen.

  • Du hast jederzeit im Spiel die Möglichkeit, deine Gruppe aufzulösen und dann wieder aus 4 von 8 verfügbaren Charakteren neu zusammenzustellen.

  • Nutze Gruppenfertigkeiten, um deine Helden in den zahlreichen intensiven Kämpfen zusammenarbeiten zu lassen.

  • Mithilfe eines Fertigkeitenbaums kannst du die Fertigkeiten all deiner Charaktere ändern. Finde die besten Kombinationen und nutze so effektiv wie möglich die Möglichkeiten, die sich aus dem Zusammenhalt deiner Gruppe ergeben.

Systemanforderungen

    Minimum:
    • Betriebssystem: Windows 7 / Vista / XP PC (32 ou 64 bit)
    • Prozessor: AMD/intel dual-core running at 1,8 GHz (AMD Athlon II and Intel Core2Duo are the oldest CPU architectures recommended)
    • Arbeitsspeicher: 1,5 Go for windows XP / 2 Go for Vista, Seven or 8 GB RAM
    • Grafik: Integrated or mobile graphic card, with at least 256MB of dedicated VRAM and with at least DirectX 9.0c and Shader Model 4.0 support. ATI/AMD Radeon 3800 series and above and NVIDIA GeForce 8600 series are minimum required graphic cards
    • DirectX: Version 9.0c
    • Speicherplatz: 4 GB verfügbarer Speicherplatz
    • Soundkarte: Integrated or dedicated DirectX 9 compatible soundcard
    Empfohlen:
    • Betriebssystem: Windows 7 / Vista / XP PC (32 ou 64 bit)
    • Prozessor: AMD/intel quad-core running at 2,2 GHz (Intel Core I 1st gen or AMD Phenom II x4 or newer architectures are recommended)
    • Arbeitsspeicher: 2 Go for 32 bit windows (XP/Vista/7/8) / 3 Go for 64 bit windows (XP/Vista/7/8) GB RAM
    • Grafik: ATI/Nvidia dedicated or mobile graphic card with at least 512MB of dedicated VRAM and with at least DirectX 9.0c and Shader Model 4.0 support. ATI/AMD Radeon HD4800 series and NVIDIA GeForce GTX260 and above are recommended graphic cards
    • DirectX: Version 9.0c
    • Speicherplatz: 4 GB verfügbarer Speicherplatz
    • Soundkarte: Integrated or dedicated DirectX 9 compatible soundcard
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Kürzlich:
Ausgeglichen (12 Reviews)
Insgesamt:
Sehr positiv (425 Reviews)
Kürzlich verfasst
underhere
( 10.0 Std. insgesamt )
Verfasst: 14. Mai
I wanted to like this game. The mechanics and story felt empty after a few hours of playing, like eating cotton candy... it looks sweet, but isn't very satisfying. 4/10
Hilfreich? Ja Nein Lustig
greyfox
( 34.2 Std. insgesamt )
Verfasst: 2. Mai
Sehr coole und witzige Charaktere, die Geschichte ist spannend. Manchmal hat die Steuerung kleine Macken, aber nicht das man sich darüber aufregen müßte. Das Spiel ist sehr encounter-lastig, das wird aber im Laufe der Zeit abwechslungsreicher wenn die Rätsel dazu kommen.
Hilfreich? Ja Nein Lustig
reemocin
( 1.3 Std. insgesamt )
Verfasst: 1. Mai
This could've been a fun tactical team-based action RPG for me.
Looks good, sounds good, character progression seems good enough.

And it is a good game worth it's asking price, and by all means try this game (maybe on a sale) if you like ARPG's.

This simply is not a game for me.
Maybe the game gets better after a while and I'm throwing in the towel too soon, but I have been burned too many times when I continued playing games that I wanted to like, games that had the potential to grow on me, but just didn't.
I just don't have the will and patience to spend time on a good-game-but-with-annoying-mechanics when I can use the same time playing a game I actually enjoy.

My main problem with this game?
The devs think it's fun to make combat more 'difficult' by providing enemies with cheat-like skills.

Like for example skills that give them (temporary) complete inmunity to all damage.
Imagine fighting a boss and not doing any damage at all for several seconds while said boss is doing damage to you just fine. At best it makes you cross your arms and wait until that timer is over so you can actually play the game again. At worst it is initiated at the brink of a victory that then turns into a defeat that was completely out of your control.

I quit when I encountered a boss-like enemy with such a powerful healing mechanic that actually killing it would take ages; not skill, just a lot of time and a bit of luck.

Oh ... and why is the camera so close to the ground?
Because of that you will be hit by enemies using ranged attacks outside of your view. That is never okay.
Hilfreich? Ja Nein Lustig
Droopy The Dog
( 15.4 Std. insgesamt )
Verfasst: 27. April
Excellent tactical RPG action.

The fights are pleasingly balanced push/pull affairs that require you to press every advantage you can get to cross over the knife-edge to victory, and the variety of enemies and bosses are enough to keep things fresh for a long time. as is playing around with the various party arrangements. The hassle-free respeccing between fights lets you really get experimental with ways to counter your opponents.

There are some alright non-combat puzzle elements there, and the story/voice acting is surprisingly enjoyable too, but the combat is the real gem of this game.

As for downsides: The RPG elements are pretty basic, but it wears that on its sleve. And the item/trinket system isn't very interesting and can it get kind of annoying to trawl through all the junk loot for marginal stat improvments.
Hilfreich? Ja Nein Lustig
Aurenical
( 14.2 Std. insgesamt )
Verfasst: 20. April
The only shortcoming of this game is it's brevity. But otherwise, it's a great addition to any library, especially tactical RPG fans.

If you like anything like the Baldur's Gate series, XCom, and FF Tactics, you'll love this game.

The 8 characters play very differently, and even more so depending on the build. The skill trees branch off in each skill, and there are even 2 variations on the ending of each branch. There are SO many viable options, it's great! There is no "this is the only way to build character X or you'll suck", and that has become a huge problem IMO with games like this.

The enemies are varied, and challenging, and often enough brutally difficult. There are a number of fights that had be throwing my hands up and /headdesk'ing. The key to this game is TACTICS. Varying how you engage each group to take on the different roles and setups that each INDIVIDUAL encounter brings. Some are the "same" kind of fight, but the skills will change from race to race and so a unit that may be a melee bruiser for race A, you'll engage entirely differently for race B.

The characters are fun and engaging, and the conversations are well done. They're by no means stellar, and no one has any particular lines that are incredibly memorable, but they're done well enough that you don't lose interest, or better yet, want to pull your hair out. The story is even good, but nothing wildly new or exciting. In fact, it's rather cliche, minus the fact that your team isn't really the "good guys".

Even with all the lack-luster parts of the game, this is still superbly done. I really cannot recommend this enough.
Hilfreich? Ja Nein Lustig
chrome
( 4.2 Std. insgesamt )
Verfasst: 13. April
Considering that I never heard anything about this game in the media, and that it is only $20, I expected this to be a low production game. I'm happy that my expectations seem very wrong! I'm 90 minutes and and am really enjoying myself. The combat is fun and engaging, but not a clickfest like other ARPGs. The storyline is off to a great start, and you don't have to know anything about Confrontation to understand what is going on.
Hilfreich? Ja Nein Lustig
Lynial
( 17.1 Std. insgesamt )
Verfasst: 11. April
A game that knows its own strength and does not pretend to be anything more than being a great tactical real time / active pause RPG. It goes right to the point and guarantees a constant flow of enjoyable fights.
Hilfreich? Ja Nein Lustig
JD
( 19.4 Std. insgesamt )
Verfasst: 6. April
Great game. The dialogue is a bit childish but a lot of RPG's seem that way. But the focus of this game is combat, and it is almost constant fighting. It reminds me of Final Fantasy Tactics, in that there is some story and occasional chats amongst the party, but it is mostly about battle after battle, and they are finely tuned to be really challenging. It is real time with pause so plays sort of like Dragon Age only with deeper and more interesting combat. There are also quite a few puzzles.

Overall it is kind of like a lower budget Dragon Age Origins. There are no cutscenes and no questing, but there is the combat and they put more effort into that than Bioware ever did. Each class has a skill tree which gives 2 options for each skill/spell, so you can customise the characters to play how you need them to play, and in such a challenging game, you need to make sure you make smart decisions. You can respec any time for free, and some fights you will want to respec just for that one fight. I don't think casual gamers would last long in this game, but fans of games like Baldur's Gate, Icewind Dale, FFT, etc, will love this.

I hope more people buy it so maybe we can get a sequel with a bit more fleshed out story and stuff. If you like tactical party based combat, there are not many games as good as this.
Hilfreich? Ja Nein Lustig
Rumpellieschen
( 4.8 Std. insgesamt )
Verfasst: 3. April
Sehr schönes rundenbasiertes taktisches RPG mit viel Atmosphäre.

Man bestreitet die Abenteuer mit einer Gruppe von 4 Charakteren. Es schliessen sich einem im Laufe des Spiels noch weitere Mitglieder an, so dass man die Gruppe individuell zusammenstellen kann.

- Typische Rollenverteilung (Tank, Heiler, DDs).

- Jeder Char hat seinen eigenen Skillbaum, mit dem man ihn auch noch spezialisieren kann.

- 4 Schwierigkeitsstufen (einfach, mittel, schwer, Ragnarok), wobei mittel schon eine gute Herausforderung bedeutet.
Hilfreich? Ja Nein Lustig
TeamTom
( 6.9 Std. insgesamt )
Verfasst: 28. März
Aarklash: Legacy is a squad based strategy game developed by Cyanide, releasing in September 2013 as a PC exclusive.

Game play focuses primarily on a group of four characters, each of the characters have their own designated role within a group, such as tanking, healing and damage dealing. You will unlock more characters by progressing through the story mode however you can only have four characters in your group at any one time, meaning squad management plays a key role in success. Whilst each of the characters have their own primary role, there is some overlap with a few abilities, such as damage dealers may also have a healing spell to help out if needed, and healers will also have damage dealing spells. All characters have an “auto attack” which means your healers are still important when it comes down to burning enemies quickly.

Whilst the gameplay is mostly played in real time, the pause mechanic allows you to break from the mayhem in the fight to plan out your next wave of attacks and precisely move your group members around the battlefield. Whilst this is a nice addition, I didn’t find that much use for it, as I was able to do a lot of my commands in real time. What I did like however was how the game automatically pauses for you the moment you enter a battle, meaning you can get your initial abilities queued up to take a big advantage over your foes. Looting in Aarklash is pretty neat too; there are only four item slots per character, necklace, rings, pendants and trinkets. Most enemies will drop loot, as well as finding it in treasure chests across the world too. Any loot which you have no use for, you can disenchant to create an epic quality item; this was a really nice way of dealing with unwanted or old equipment rather than just selling it to a vendor. It helped keep inventory space clear and your characters always had access to better equipment even if you weren’t lucky on the loot drops.

The talent system through levelling up the characters is quite in-depth. Each character has four abilities as well as their auto attack. You are able to enhance the four abilities through a talent tree, which manipulates how the ability works, adding an additional effect, or just straight up increasing the amount of damage, healing or stats the abilities does. As with other talent systems in games, this allows you to mould your characters exactly how you want to fit in with the rest of your groups’ dynamics, allowing for some interesting hybrid characters to be built.

One of my biggest negatives with Aarklash is the lack of any real checkpoint system. The game does offer unlimited quick saves, but if you are like me, you will often forget to save after large portions of game play and when you die, well…you are smack bang at the start of the level again, leaving you deflated and disillusioned at the thought of having to replay the past half an hours’ worth of battles. Yes this issue can easily be fixed by the player and remembering to save, but there are enough cut scenes in the game that could easily act as a saving point for the level which would solve the games biggest flaw.

Graphically, Aarklash is gorgeous. This game could quite easily pass as a recently released title due to the high graphical fidelity on show. All the main character models are all extremely high quality, and enemy models are slightly lower in quality but still look decent enough given the rest of the games high quality textures. The game’s UI is OK to navigate, however a scaling of the UI also gets effected dramatically with the resolution you are playing in, meaning I was playing in 4K, so my UI was extremely small and I had to resort to getting uncomfortably close to my screen to even be able to read the text.

I played Aarklash on the medium difficulty, and was happy with the challenges presented to me. A lot of people have commented on the community forums that they are finding even easy mode hard, but I feel as long as you take your time to build your characters properly, and equip them with the correct loot, then you shouldn’t have any problems, and even if you still do run into issues then you can just make full use of the in game pause mechanic to plan out your every attack since well…that’s what the feature is there for. Upon completing the game, you will unlock the Rag’Narok difficulty level which you can probably guess, ramps up the difficulty to deathly levels and only should be taken on by hard core players.

Each of the game’s chapters is split into a handful of smaller levels; some of the levels will merely be a case of working your way around the map and killing any of the foes you come across in order to find the exit. Others will include some quite interesting puzzles for you to master. None of the puzzles are mindboggling difficult to figure out, some require a little bit of thought, whilst others rely on your reaction times by moving characters across the map avoiding obstacles. I thought the addition of the puzzles broke up the fighting sections of the game quite nicely and gave you a chance to experience something different.

I finished Aarklash: Legacy in just under 7 hours. I do feel there is a good portion of replay ability on offer though; given the fact you can either ramp up the difficulty for a second play through, or even just using different characters throughout the story mode to give you a different game play experience.

Apart from the UI scaling issue when it comes to higher resolutions, the other technical problem I encountered was very long loading times; almost to the point of me thinking the game had crashed. I was playing the game being installed on a regular HDD rather than an SSD but I have no loading problems on much more demanding games on a regular HDD, so there is clearly an optimization problem here. Thankfully there aren’t too many loading screens to deal with so this issue can be easily overlooked.

Aarklash: Legacy was a sparkling gem in the rough for me. I didn’t expect much going into it, but was pleasantly surprised with the quality of game play and impressive graphics on show. It felt very much like a top down version of World of Warcraft with the different class roles, talent system and looting mechanics on offer. The medium length campaign mode could be classed as being on the short side, but given the high production values on show, I would highly recommend people not take that into too much consideration. The price of £14,99 may be a little on the steep side for people on the fence about this game, but I would definitely recommend tactical minded people to pick up Aarklash: Legacy.

Tom's Score Card
1) Stay away
2) Not Recommended
3) Only recommended when on sale
4) Recommended
5) Highly recommended
6) This is a must play

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Hilfreich? Ja Nein Lustig
Reaper
( 13.5 Std. insgesamt )
Verfasst: 27. März
The game and characters are set in a world full of potential but a mix of poor pacing and overly complicated enemy abilities make the game a slog when it could've been really enjoyable. It doesn't help as well that the story slows in pace the further you progress with the ending being a cliffhanger that doesn't really resolve any of the questions that the game sets up from the beginning. It almost feels like the game started with a particular narrative in mind and about half way through they turned it into a generic bad-guy wanting to destroy the world.

I'm definitely interested to see if they devs/IP release a sequel because there really is so much potential/originality in the content however the game/battles need a lot of polish before it becomes an RPG worth sinking time into.
Hilfreich? Ja Nein Lustig
[LUE] TormakSaber
( 31.0 Std. insgesamt )
Verfasst: 27. März
Aarklash: Legacy is a real-time-with-pause RPG where the story takes a backseat to tightly responsive, engaging combat, where your party can be swapped out at any time, and skills can be respecced at any time, leaving fights to always be intense and engaging, and can often feel more like puzzles to be approached from various angles, deciphering how to best synerrgize your heroes, and defeat enemies.

There are no consumables, and party members rapidly heal to max after each combat, keeping the pace of the game quick and shuttling from fight to fight. A few puzzle sections break up combat, but for the most part, you quickly move from fight to fight, with small story cutscenes interspersed between.

Some of the story concepts were interesting in their own right, and the characters, while sort of one dimensional, have interesting backgrounds and show pieces of deeper characterization that might come to the fore if the game were more story intensive. You catch bits and peices of story that are clearly meant to be travelled to and elaborated mor eon, in sequels that will never come, which i a real shame because the game is genuinely fun.

Party set up is 4 characters out of 8, each character fitting into a particular role: Tank, physical damage, magical/CC, and Healer. You get 2 of each character and are forced to use every charatcer at leats once in the game due to a party split. The characters are all competent in their roles, but at the highest difficulty, there definitely seems like there would be a push to only use the most optimal party. The two tanks are divided between a more defensive and buff oriented tank, and a more offense and steroid oriented tank. The physical attackers are a ranged gun-dwarf that debuffs physical attacks, and a sly rogue goblin that inflicts massive critical damage, and blind and silences foes. The magical attackers are a classical sorceress, and a lich who debuffs, charms and controls enemies with hexes. The healers feel the most imbalanced in their abilities: One is a powerhouse healer that can eventually turn the entire part immune to damage for 5 seconds, and the other is an orc shaman who can invert his abilities for use on enemies, or buffs on allies. It's a neat idea, but in a combat game, very little trumps simply being able to be invincible for 5 seconds, on a7 second cooldown.

You can mix and match party members as you like, but the setup of the game very strongly encourages selecting one character from each role.

Loot is passable ARPG fare and entirely random - items you don't want ca be junked into ameter that eventually spits out a "Epic" tier item, so recycling old items for new ones gives you new and better gear. None of it is super interesting - it's all just bigger number buffs on your stats, but it does the job.

Would definitely recommend the game to anyone feeling that isometric combat game itch - it scratches it wonderfully, and while the story leaves you wanting more, the combat is fun enough to where you could eaisly pull 2 or 3 plays, if you wanted to beat higher difficulty levels, or experiment with other party configurations.
Hilfreich? Ja Nein Lustig
711green
( 12.1 Std. insgesamt )
Verfasst: 11. März
Boring random fights made me stop playing this awesome game.
Hilfreich? Ja Nein Lustig
Dux Jac
( 15.4 Std. insgesamt )
Verfasst: 3. März
Wie schon so oft zuvor gesagt: Aarklash ist KEIN Diablo-Klon und auch KEIN Rollenspiel.


SPIELABLAUF
--------------
Man hat acht verschiedene Charaktere zur Verfügung (vier bei Beginn, die anderen vier kommen bald dazu).
In der aktiven Gruppe sind immer vier ausgewählte Charaktere aktiv.
Die Bewegung durch die Welt ist ziemliche Makulatur, da die Wege/ Levels sehr schlauchförmig sind. So hat man keine Chance, Gegnern auszuweichen oder sich anders mit ihnen auseinander zu setzen als sie zu bekämpfen.
Es gibt hier und da lediglich kleine Abzweigungen, die nach kurzer Zeit immer in eine Sackgasse mit einer (bewachten) Truhe enden.

Es wird die allermeiste Zeit gekämpft. Die Kämpfe finden in Echtzeit statt, können aber jederzeit per Leertaste angehalten werden, um den Charakteren Anweisungen zu verpassen. Die Kämpfe laufen schnell nach dem gleichen Schema ab. Allerdings tauchen immer wieder neue Gegner mit neuen Fähigkeiten auf, die ein Umdenken bzw. Anpassen der Taktik notwendig macht.

Um den Weg der Charaktere, der ein Hangeln von Kampf zu Kampf ist, ein wenig aufzulockern, gibt es Rätsel, die zu lösen sind. Keines der Rätsel ist unlösbar, manche erscheinen zwar sinnlos, aber sind trotzdem nach einigem Rumprobieren in kurzer Zeit lösbar. Wirklich knackig sind nur eines oder vielleicht zwei, der Rest ist durch logisches Nachdenken oder einfaches Rumprobieren zu knacken.

CRAFTING (?)
--------------
In den Truhen befinden sich Ausrüstungsgegenstände in Form von Ringen, Ketten, Amuletten oder Talismanen. Waffen und Rüstung sind festgelegt und können nicht verändert/ aufgewertet/ abgelegt werden. Insgesamt kann eine Figur nur auf 5 Positionen durch Auswechseln der Gegenstände verstärkt werden.
Unnütze oder zu alte Fundsachen können zur "Wiederverwertung" mit anderen alten zusammengeworfen werden, wobei dann nach einer Weile wieder ein neuer Gegenstand (also Ring, Kette, Amulett etc.) entsteht.

FERTIGKEITEN
---------------
Jeder Charakter hat neben den Standardaktionen (Angriff, Bewegung, Abwarten) vier eigene Fertigkeiten, die im Laufe des Spieles verstärkt bzw. leicht geformt werden können. Die taktischen Möglichkeiten sind also recht beschränkt.

GRAFIK UND SOUND
---------------------
Ich fand beides durchaus gut. Die Grafik ist nicht übermäßig, aber sie passt sich schon ins Spiel ein, Charaktere und Hintergründe passen gut zueinander. Der Sound ist oft wuchtig und ebenfalls stimmig.

STORY
-------
Um die Zeit zwischen den Kämpfen und Rätseln ein wenig aufzulockern, gibt es kleine Dialog-Sequenzen zwischen den Charakteren. Die Story ist weder ein Reißer, allerdings auch nicht zu flach. Eben schmückendes Beiwerk, mehr aber nicht, da man in keinster Weise Einfluss auf die Geschichte nehmen kann. Es gibt keine Auswahldialoge, keine alternativen Laufwege, keine anderen Lösungswege.
Leider ist die Sprachausgabe ausschließlich auf englisch - allerdings gibt es deutsche Untertitel, was angesichts dessen, dass die Story eh nicht beeinflusst werden kann, völlig ausreichend ist.

LÄNGE
-------
Da ich ein Weichei bin und ein Spiel am besten genießen kann, wenn ich schnell vorankomme, wähle ich prinzipiell den leichtesten Schwierigkeitsgrad. In diesem Fall wird das vermutlich Einfluss auf die Spieldauer haben, da sich die Kämpfe auf höheren Schwierigkeitsgraden mit Sicherheit stark in die Länge ziehen. Und da das Spiel ja zu mindestens 80% aus Kämpfen besteht...
Na ich hab auf der leichtesten Stufe jedenfalls etwa 15 Stunden benötigt.

GESAMTEINDRUCK
--------------------
Das Spiel ist kurzweilig und mit 15 Stunden hat es auch die richtige Länge, länger hätte es nicht sein dürfen.
Mir hat es durchaus Spaß gemacht und 15 unterhaltsame Stunden beschert.

Für wen ist das Spiel? Für alle, die kurzweilige Unterhaltung wollen, nicht allzu viel Tiefgang erwarten und wenig bis keine Story benötigen.
Es ist ein sehr guter Einstieg für Spieler, die sich in taktische/ strategische Kämpfe einfinden wollen.
Für gewiefte Strategen könnte es vielleicht langweilig sein (ich weiß allerdings nicht, wie fordernd die höchste Schwierigkeitsstufe ausfällt).

Aus meiner Sicht daher eine Kaufempfehlung.
Hilfreich? Ja Nein Lustig
Tamminen
( 10.6 Std. insgesamt )
Verfasst: 26. Februar
Good grafhics, good concept, but "chained" battles without any save between are really annoying, killing all fun by replaing first battle to get to the second.
Hilfreich? Ja Nein Lustig
Pew, pew, Barney McGrew
( 8.1 Std. insgesamt )
Verfasst: 23. Februar
It is a playable RPG. Oh, it is also quite tricky :)
Hilfreich? Ja Nein Lustig
HELLruler
( 10.9 Std. insgesamt )
Verfasst: 22. Februar
This game is like playing with epic classes in a DnD game. Your characters are overpowered, but so are the enemies

Strategy and micro play a big role. Which target to focus, how to use your skills and where to move your characters. It's a lot more active than Icewind Dale, Baldur's Gate and Neverwinter Nights. Of course it's also a lot harder because of that

The story is half interesting. I think that if it were a book, it would be explored a lot more. The voice acting is a 6/10, the characters lack emotion on their speeches, sometimes it sounds forced as well

For $20, you may expect a bit too much and not get what you wanted. If on a discount (anything 25+%), it's a great deal
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BobNilsson
( 19.4 Std. insgesamt )
Verfasst: 22. Februar
Reasonably fun gameplay. Story was meh and skippable.
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aringt
( 2.3 Std. insgesamt )
Verfasst: 21. Februar
Right now, I am not going to recommend this game, I will explain it later. The things I like about this game is that it is really well done in the game play. The animation of the characters are smooth and it is challenging to play. The background graphics are stunning and very beautifully rendered and, though it does have it's quirks, the UI is pretty decent.

But, now for the bad. At first, when I started the game after downloading and installing it, there were no command choices at the start up screen! So, I used Win 10's compatability program and it fixed that problem. But another one now exists. The game crashes every minute of play or so. This is frustrating. I go so far against an enemy, and the game would crash with a pop-up pannel telling me that the game had crashed. I got outside the building and went against 2 other enemies and as soon as I defeted them, the game crashed again. And it crashed when one of the characters got an item. It crashed again when one of the characters went up a level. Then, I went to one more Boss villian of this section of the game and it crashed again! This does not make a playable game. And it doesn't matter the settings, it will still crash.

Also, it would have been nice if it would let you choose or create your own characters, but that's not in the game. Also, when your character powers up, you have no choice where the power up points will go. But, I can set that aside if the above is somehow dealt with.
I'll still play the game, but right now, I'm giving it a thumbs down with the buggy crashings.
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grakef
( 0.8 Std. insgesamt )
Verfasst: 11. Februar
I unforunately went into this game expecting a diablo clone or top down RPG. This is not those games. I believe it is a good game, but the tactical party-base feels more like chess than a video game. I found that if I wasn't constantly pausing, move, pause, attack that I would be completely destroyed. Download the demo and get a feel for it. I think it probably is a good game just nothing I am intersted in.
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4.8 Std. insgesamt
Verfasst: 3. April
Sehr schönes rundenbasiertes taktisches RPG mit viel Atmosphäre.

Man bestreitet die Abenteuer mit einer Gruppe von 4 Charakteren. Es schliessen sich einem im Laufe des Spiels noch weitere Mitglieder an, so dass man die Gruppe individuell zusammenstellen kann.

- Typische Rollenverteilung (Tank, Heiler, DDs).

- Jeder Char hat seinen eigenen Skillbaum, mit dem man ihn auch noch spezialisieren kann.

- 4 Schwierigkeitsstufen (einfach, mittel, schwer, Ragnarok), wobei mittel schon eine gute Herausforderung bedeutet.
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6.9 Std. insgesamt
Verfasst: 28. März
Aarklash: Legacy is a squad based strategy game developed by Cyanide, releasing in September 2013 as a PC exclusive.

Game play focuses primarily on a group of four characters, each of the characters have their own designated role within a group, such as tanking, healing and damage dealing. You will unlock more characters by progressing through the story mode however you can only have four characters in your group at any one time, meaning squad management plays a key role in success. Whilst each of the characters have their own primary role, there is some overlap with a few abilities, such as damage dealers may also have a healing spell to help out if needed, and healers will also have damage dealing spells. All characters have an “auto attack” which means your healers are still important when it comes down to burning enemies quickly.

Whilst the gameplay is mostly played in real time, the pause mechanic allows you to break from the mayhem in the fight to plan out your next wave of attacks and precisely move your group members around the battlefield. Whilst this is a nice addition, I didn’t find that much use for it, as I was able to do a lot of my commands in real time. What I did like however was how the game automatically pauses for you the moment you enter a battle, meaning you can get your initial abilities queued up to take a big advantage over your foes. Looting in Aarklash is pretty neat too; there are only four item slots per character, necklace, rings, pendants and trinkets. Most enemies will drop loot, as well as finding it in treasure chests across the world too. Any loot which you have no use for, you can disenchant to create an epic quality item; this was a really nice way of dealing with unwanted or old equipment rather than just selling it to a vendor. It helped keep inventory space clear and your characters always had access to better equipment even if you weren’t lucky on the loot drops.

The talent system through levelling up the characters is quite in-depth. Each character has four abilities as well as their auto attack. You are able to enhance the four abilities through a talent tree, which manipulates how the ability works, adding an additional effect, or just straight up increasing the amount of damage, healing or stats the abilities does. As with other talent systems in games, this allows you to mould your characters exactly how you want to fit in with the rest of your groups’ dynamics, allowing for some interesting hybrid characters to be built.

One of my biggest negatives with Aarklash is the lack of any real checkpoint system. The game does offer unlimited quick saves, but if you are like me, you will often forget to save after large portions of game play and when you die, well…you are smack bang at the start of the level again, leaving you deflated and disillusioned at the thought of having to replay the past half an hours’ worth of battles. Yes this issue can easily be fixed by the player and remembering to save, but there are enough cut scenes in the game that could easily act as a saving point for the level which would solve the games biggest flaw.

Graphically, Aarklash is gorgeous. This game could quite easily pass as a recently released title due to the high graphical fidelity on show. All the main character models are all extremely high quality, and enemy models are slightly lower in quality but still look decent enough given the rest of the games high quality textures. The game’s UI is OK to navigate, however a scaling of the UI also gets effected dramatically with the resolution you are playing in, meaning I was playing in 4K, so my UI was extremely small and I had to resort to getting uncomfortably close to my screen to even be able to read the text.

I played Aarklash on the medium difficulty, and was happy with the challenges presented to me. A lot of people have commented on the community forums that they are finding even easy mode hard, but I feel as long as you take your time to build your characters properly, and equip them with the correct loot, then you shouldn’t have any problems, and even if you still do run into issues then you can just make full use of the in game pause mechanic to plan out your every attack since well…that’s what the feature is there for. Upon completing the game, you will unlock the Rag’Narok difficulty level which you can probably guess, ramps up the difficulty to deathly levels and only should be taken on by hard core players.

Each of the game’s chapters is split into a handful of smaller levels; some of the levels will merely be a case of working your way around the map and killing any of the foes you come across in order to find the exit. Others will include some quite interesting puzzles for you to master. None of the puzzles are mindboggling difficult to figure out, some require a little bit of thought, whilst others rely on your reaction times by moving characters across the map avoiding obstacles. I thought the addition of the puzzles broke up the fighting sections of the game quite nicely and gave you a chance to experience something different.

I finished Aarklash: Legacy in just under 7 hours. I do feel there is a good portion of replay ability on offer though; given the fact you can either ramp up the difficulty for a second play through, or even just using different characters throughout the story mode to give you a different game play experience.

Apart from the UI scaling issue when it comes to higher resolutions, the other technical problem I encountered was very long loading times; almost to the point of me thinking the game had crashed. I was playing the game being installed on a regular HDD rather than an SSD but I have no loading problems on much more demanding games on a regular HDD, so there is clearly an optimization problem here. Thankfully there aren’t too many loading screens to deal with so this issue can be easily overlooked.

Aarklash: Legacy was a sparkling gem in the rough for me. I didn’t expect much going into it, but was pleasantly surprised with the quality of game play and impressive graphics on show. It felt very much like a top down version of World of Warcraft with the different class roles, talent system and looting mechanics on offer. The medium length campaign mode could be classed as being on the short side, but given the high production values on show, I would highly recommend people not take that into too much consideration. The price of £14,99 may be a little on the steep side for people on the fence about this game, but I would definitely recommend tactical minded people to pick up Aarklash: Legacy.

Tom's Score Card
1) Stay away
2) Not Recommended
3) Only recommended when on sale
4) Recommended
5) Highly recommended
6) This is a must play

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http://store.steampowered.com/app/222640/
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6 von 6 Personen (100 %) fanden dieses Review hilfreich
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31.0 Std. insgesamt
Verfasst: 27. März
Aarklash: Legacy is a real-time-with-pause RPG where the story takes a backseat to tightly responsive, engaging combat, where your party can be swapped out at any time, and skills can be respecced at any time, leaving fights to always be intense and engaging, and can often feel more like puzzles to be approached from various angles, deciphering how to best synerrgize your heroes, and defeat enemies.

There are no consumables, and party members rapidly heal to max after each combat, keeping the pace of the game quick and shuttling from fight to fight. A few puzzle sections break up combat, but for the most part, you quickly move from fight to fight, with small story cutscenes interspersed between.

Some of the story concepts were interesting in their own right, and the characters, while sort of one dimensional, have interesting backgrounds and show pieces of deeper characterization that might come to the fore if the game were more story intensive. You catch bits and peices of story that are clearly meant to be travelled to and elaborated mor eon, in sequels that will never come, which i a real shame because the game is genuinely fun.

Party set up is 4 characters out of 8, each character fitting into a particular role: Tank, physical damage, magical/CC, and Healer. You get 2 of each character and are forced to use every charatcer at leats once in the game due to a party split. The characters are all competent in their roles, but at the highest difficulty, there definitely seems like there would be a push to only use the most optimal party. The two tanks are divided between a more defensive and buff oriented tank, and a more offense and steroid oriented tank. The physical attackers are a ranged gun-dwarf that debuffs physical attacks, and a sly rogue goblin that inflicts massive critical damage, and blind and silences foes. The magical attackers are a classical sorceress, and a lich who debuffs, charms and controls enemies with hexes. The healers feel the most imbalanced in their abilities: One is a powerhouse healer that can eventually turn the entire part immune to damage for 5 seconds, and the other is an orc shaman who can invert his abilities for use on enemies, or buffs on allies. It's a neat idea, but in a combat game, very little trumps simply being able to be invincible for 5 seconds, on a7 second cooldown.

You can mix and match party members as you like, but the setup of the game very strongly encourages selecting one character from each role.

Loot is passable ARPG fare and entirely random - items you don't want ca be junked into ameter that eventually spits out a "Epic" tier item, so recycling old items for new ones gives you new and better gear. None of it is super interesting - it's all just bigger number buffs on your stats, but it does the job.

Would definitely recommend the game to anyone feeling that isometric combat game itch - it scratches it wonderfully, and while the story leaves you wanting more, the combat is fun enough to where you could eaisly pull 2 or 3 plays, if you wanted to beat higher difficulty levels, or experiment with other party configurations.
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2 von 2 Personen (100 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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17.1 Std. insgesamt
Verfasst: 11. April
A game that knows its own strength and does not pretend to be anything more than being a great tactical real time / active pause RPG. It goes right to the point and guarantees a constant flow of enjoyable fights.
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1 von 1 Personen (100 %) fanden dieses Review hilfreich
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10.6 Std. insgesamt
Verfasst: 26. Februar
Good grafhics, good concept, but "chained" battles without any save between are really annoying, killing all fun by replaing first battle to get to the second.
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1 von 2 Personen (50 %) fanden dieses Review hilfreich
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13.5 Std. insgesamt
Verfasst: 27. März
The game and characters are set in a world full of potential but a mix of poor pacing and overly complicated enemy abilities make the game a slog when it could've been really enjoyable. It doesn't help as well that the story slows in pace the further you progress with the ending being a cliffhanger that doesn't really resolve any of the questions that the game sets up from the beginning. It almost feels like the game started with a particular narrative in mind and about half way through they turned it into a generic bad-guy wanting to destroy the world.

I'm definitely interested to see if they devs/IP release a sequel because there really is so much potential/originality in the content however the game/battles need a lot of polish before it becomes an RPG worth sinking time into.
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4 von 4 Personen (100 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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8.1 Std. insgesamt
Verfasst: 22. Januar
First off: This game misses a tag. PUZZLE GAME!

You run into puzzles everywhere (They aren't too hard for me thankfully) and even some battles are small puzzles in which you have to read enemies abilities and then deduct the best order to kill them. Often it's something like raiser-healer-debuffer-bufffer-warriors and if you kill enemies in the wrong order they're raised or healed.

Also, putting major spoilers in the load screen just before you reach that point in the story is not apprechiated by me. Not at all. Seriously. That's one of the silliest things I ever saw in a game so far.

Otherwise the game is quite decent, skills are adequate, battles are fairly fast and furious, the game looks nice and runs smooth. No errors but I wouldn't expect those in a game released more then 2 years ago.

There are some downsides to the game as well, equipment for one is abysmal with everyone being able to equip earrings, a ring, a relic and a necklace. All of those are randomly generated. Weapons and armor? Nah. Potions? Nuh uh. Anything but the four afore mentioned items? Nup.

Would I recommand the game?

Yep. The game could have been better but it's quite a lot fun to play and that's what counts and makes me forgiving of little loot vareity, sillyness and even of PUZZLES.

P.s. I wonder why this game has the rpg tag. I haven't been able to make a single choice in 8 hours that affected anything storywise. The game is entirely linear with smalls maps you can explore a little.
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3 von 4 Personen (75 %) fanden dieses Review hilfreich
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19.7 Std. insgesamt
Verfasst: 29. November 2015
A really solid tactical RPG experience. Good soundtrack, good combat and levelling system. Very good cast of playable characters. The overall story arc is a little slow but the games positives well outweigh the negatives. Would love to see a sequel.
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1 von 1 Personen (100 %) fanden dieses Review hilfreich
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11.9 Std. insgesamt
Verfasst: 10. Februar
Fighting is okay, encounter design at some places decent and sometimes absolutely horrible, like the rest of the game.Buy in a sale, if you like party based action "rpg".
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1 von 1 Personen (100 %) fanden dieses Review hilfreich
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15.5 Std. insgesamt
Verfasst: 26. Januar
Overall I recommend Aarklash: Legacy to players who enjoy squad based tactical combat games. Though I would suggest only picking it up on a decent sale as it has little to no replay value.

The game is graphically beautiful, with good sound tracks and good combat mechanics. I very much enjoyed the world and setting and the combat ocassionally challenged me to think and prioritize targets. However I must honestly say that the game has its flaws that may or may not be a deal breaker for you. I will list my pros and cons.

Pros:
+Good Graphics
+Good Combat
+Ability to reset skills at no cost
+Synergy between party members

Cons:
-Short game with little to no replay value
-Poor character voice acting and timing
-Puzzles are very easy
-Gear is not so great, randomized.
-Leveling is not balanced right, you will max out your characters abilities halfway through game and there will be no further development on them the rest of game aside from random gear you find.

I enjoyed playing the game, but the ending left me wanting more from it. It is a decent game, just don't expect it to be perfect or well polished. If you can look past the faults it is actually a fun play.
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2 von 3 Personen (67 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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16.5 Std. insgesamt
Verfasst: 31. Dezember 2015
Gameplay is great, it is a carbon copy of freedom force, which is a good thing. Graphics are ok.

Outside of core gameplay and graphics; this game is exceptionally bad.

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1 von 2 Personen (50 %) fanden dieses Review hilfreich
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10.9 Std. insgesamt
Verfasst: 22. Februar
This game is like playing with epic classes in a DnD game. Your characters are overpowered, but so are the enemies

Strategy and micro play a big role. Which target to focus, how to use your skills and where to move your characters. It's a lot more active than Icewind Dale, Baldur's Gate and Neverwinter Nights. Of course it's also a lot harder because of that

The story is half interesting. I think that if it were a book, it would be explored a lot more. The voice acting is a 6/10, the characters lack emotion on their speeches, sometimes it sounds forced as well

For $20, you may expect a bit too much and not get what you wanted. If on a discount (anything 25+%), it's a great deal
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1 von 2 Personen (50 %) fanden dieses Review hilfreich
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2.3 Std. insgesamt
Verfasst: 21. Februar
Right now, I am not going to recommend this game, I will explain it later. The things I like about this game is that it is really well done in the game play. The animation of the characters are smooth and it is challenging to play. The background graphics are stunning and very beautifully rendered and, though it does have it's quirks, the UI is pretty decent.

But, now for the bad. At first, when I started the game after downloading and installing it, there were no command choices at the start up screen! So, I used Win 10's compatability program and it fixed that problem. But another one now exists. The game crashes every minute of play or so. This is frustrating. I go so far against an enemy, and the game would crash with a pop-up pannel telling me that the game had crashed. I got outside the building and went against 2 other enemies and as soon as I defeted them, the game crashed again. And it crashed when one of the characters got an item. It crashed again when one of the characters went up a level. Then, I went to one more Boss villian of this section of the game and it crashed again! This does not make a playable game. And it doesn't matter the settings, it will still crash.

Also, it would have been nice if it would let you choose or create your own characters, but that's not in the game. Also, when your character powers up, you have no choice where the power up points will go. But, I can set that aside if the above is somehow dealt with.
I'll still play the game, but right now, I'm giving it a thumbs down with the buggy crashings.
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1 von 2 Personen (50 %) fanden dieses Review hilfreich
Nicht empfohlen
5.9 Std. insgesamt
Verfasst: 27. Januar
Aarklash: Legacy is a surprising tactical squad combat game that takes queues from RTS games and ARPGs, but more than anything feels like the developers played a lot of MMORPGs. At first blush, the combat system is something rather novel, feeling like a blend of all four, and the first hour of the game is pretty good.

Pluses:
Talented visual direction outside the UI
Creative cast - for example your tank is a raptor looking golem lady
Solid music, generally good presentation
Interesting riff on tactical combat - feels like a blend of RPG, RTS, MMORPG and a lot more
Negatives:
Terrible voice acting direction. I don't mean the voice actors are bad, but they're disjointed and don't play off each other at all, and the dialogue just isn't very good.
Bad loot system. I'm not even sure why the game HAS a loot system.
Overwrought character design, yet highly limited abilities. You feel underpowered fighting trash mobs. It's tedious.
A lot of the mechanics are overabundant and simply tedious. Dodging projectiles is cool the first time. It's obnoxious the fifth time. Having to line up your projectile attacks which will hurt your allies or heal your enemies when they aren't under the same restriction is extremely tedious.
The worst UI I have ever encountered in any game in my entire life. Tiny mouseovers with tiny text. Crucial, important facts have to be pulled out of the game and squinted at to read. I mean truly, incredibly dreadful, there's no reason for enemy buffs to be a tiny little number in the corner of the corner of the screen. I can't even begin to fathom how this passed early alpha testing. There's nothing even going on in most of the screen!

Essentially - great ideas with tedious execution that just gets boring a couple hours in. I really wish the game was good, because the creative blend of concepts is so wildly unique, but it's not polished balanced or visually enticing.
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9 von 9 Personen (100 %) fanden dieses Review hilfreich
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16.4 Std. insgesamt
Verfasst: 7. Oktober 2013
Für Freunde von Baldur's Gate und ähnlichen rundenbasierten, taktischen Rollenspielen.
Die Grafik erinnert sehr an Diablo3, insgesamt wird damit eine sehr schöne, düstere Atmosphäre aufgebaut.
Man übernimmt die Kontrolle über eine Gruppe von zunächst 4 Charakteren, alles unterschiedliche Klassen und entsprechend unterschiedliche Fähigkeiten. Alle Charaktere im Spiel sind, bis auf die Skillung, bereits vorgefertigt was Optik und base Stats angeht. So hat man z.B. den typischen Tank, DD, Healer, Magier u.ä. zur Auswahl.
Im Laufe des Spiels treten weitere Charaktere unterschiedlicher Klassen der Gruppe bei, über deren Komposition man jederzeit frei verfügen kann.
Das Skilling-System ist sehr ausgefallen, wobei jeder Charakter seinen eigenen, individuellen Skill-Tree hat. Diesen kann man dann mit jedem Levelaufstieg um 1 Punkt in die gewünschte Richtung lenken. Um dieses System optimal ausnutzen zu können, muss man sich schon früh genau überlegen, in welcher Gruppen-Konstellation man vornehmlich spielen möchte, bzw. auch, welcher Spiel-Stil am besten zu einem passt. Die Synergie zwischen den 4 Gruppenmitgliedern spielt im Kampf beinahe die wichtigste Rolle.
Die Charaktere und ihre unterschiedlichen Persönlichkeiten sind sehr schön und interessant angelegt. Leider wird von dieser Tatsache zu wenig Gebrauch gemacht, es fehlt etwas an Interaktion zwischen den Gruppenmitgliedern, und damit geht auch etwas Atmosphäre verloren. Das Spiel könnte insgesamt mehr Story und damit einhergehend Abwechslung im Spiel-Mechanismus bieten. Man läuft immer wieder neue Maps ab, wobei man fast nur von einem Kampf zum nächsten marschiert, ohne großartige Zwischenereignisse. Eine Ausnahme bilden die eingbauten Puzzles.
Für die ganz ausgefuchsten hat das Spiel hat verschiedene Schwierigkeitsgrade zur Auswahl, aber schon auf der normalen Stufe, geben die Kämpfe einem gut zu Grübeln. Ein grober Fehler, eine Sekunde Unaufmerksamkeit, ein nicht gewirkter Spell, und der Kampf endet schnell im Tod der Party.

Insgesamt eine sehr spaßige und unterhaltsame Herausforderung, für Teil 2 wünsche ich mir etwas mehr Story und Map-Interaktion, dann wäre es perfekt.
8/10
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3 von 3 Personen (100 %) fanden dieses Review hilfreich
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38.8 Std. insgesamt
Verfasst: 20. November 2015
Überraschend gutes Single-MOBA Spiel.

AArklash hat nur ein kleines Entwicklerteam im Hintergrund. Das merkt man an einigen Stellen und besonders daran, dass dieses gute Spiel wegen begrenztem Werbe-Budget leider oft übersehen wird.

Man steuert eine Party aus 4 Helden, die alle sehr verschieden und mit teilweise interessanten Geschichten ausgestattet sind. Es gibt 2 verschiedene Tanks, 4 Damage Dealer und 2 Unterstützungs-Einheiten (insegsamt 8) zur Auswahl der eigenen 4-er Gruppe. Nun kommt es in diesem Spiel darauf an, (besonders in höheren Schwierigkeitsgraden) Synergien zwischen den Charakteren zu finden. Das richtige "Stellungsspiel" ist auch extrem wichtig.

Jeder Charakter hat 4 Fähigkeiten zur Auwahl (die jeweils in 2 unterschiedliche Richtungen ausgebaut werden können). Durch Levelaufstiege (bis Level 20) verstärkt man diese Fähigkeiten.

Die Graphik ist gut, der Sound auch. Dazu gibts ne (englische) Vollvertonung mit deutschen Untertiteln. Leider gibt es kein Handbuch, aber sowas wie ein "Lexikon" für Fragen.

Das Herz des Spieles sind die-wirklich gut gemachten-strategischen Kämpfe, welche man jederzeit pausieren kann. Aufgelockert wird dies durch zwischenzeitliche Rätsel, die nicht allzu schwer sind und so den Spielfluss nicht aufhalten.

Durch das geringe Entwickler-Budget und damit negativ ausgefallen ist das minimalistische Item-System. Es gibt nur 4 Slots und Änderungen sieht man nicht am Charakter. Die Verbesserungen sind meist prozentuale Steigerungen wichtiger Werte. Leider gibt es auch keine NPC´s/Händler, womit die schön gestalteten Level manchmal etwas leer wirken.

Schön wäre in diesem Spiel auch gewesen, wenn man sich selbst Helden erstellen könnte. Hier hat man aber nur die Auswahl aus den 8 vorgegebenen Charakteren. Auch ist das Spiel arg linear, freies Erkunden einer Spielwelt ist nicht möglich. Durch das freie "Umskillen" ist leider der Wiederspielwert auch nicht arg hoch, die normale Spielzeit geht aber in Ordnung....

Das hört sich aber alles schlimmer an, als es in Wirklichkeit ist. Das Spiel ist für Liebhaber von MOBA´s und Rundentaktikkämpfen durchaus nen Blick wert. Ich freue mich auf Teil 2!
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72 von 80 Personen (90 %) fanden dieses Review hilfreich
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38.7 Std. insgesamt
Verfasst: 17. Februar 2014
Great game. I give it 8/10.

Pros:

-Puzzles to unlock goodies on about every level
-Awesome puzzles to complete storyline
-Good storyline
-Combat is intriguing and makes you think--must be very strategic.
-The number of companions that you can control and deck out with gear
-Pausing the game to plan out strategies
-Talent trees to cutomize for each companion; it adds a deeper level of gameplay
-Decent graphics

Cons:

-Game has some bugs--sometimes the abilities for a companion will not show up. Or, when you click on a companion, another companion's abilities show up. When this happens, you have to restart the game to fix.
...So, because of this, you need to remember to save the game after every battle!!
-Gear is simplistic--it doesn't seem to have gear specific to any one character, it doesnt change the look of your character, and it does not change or add abilities to any character. Basically. gear just adds passive stats.
-No end game. When you beat it, that's it. No unlocking of ubber mode, or anything, to find better gear for your characters. So, you can't really do anything else with the characters you have leveled up and decked out...not even restart and play the game again with your decked out characters.

Pro or Con?

-Easy to cheat to get gear. Just stand in front of a treasure box before you open it and save. If you don't like what you get, just load that save point and try again. You can do this when creating loot, too.
-Right before you beat the game, the storyline takes a drastic turn and ends, leaving you hanging.

What I would like to see in DLC or part 2 if they choose to make it, which devs should:

-Instead of still pausing, make it to where everything is in slowmo when you hit what is now the pause key.
-better gear
-some end game
-more challenges and hidden treasure
-more bosses

Tips if you decide to buy:

-Save Frequently
-Wendaroo is freaking awesome, so learn how to use her.
-Save before opening chests so you can reload last save if you don't like what you get.
-When creating loot, the last item is the item you will create.. it could've been my imagination, though, but it usually also had the last attribute of that item put into it too.
-Go for one target at first--usually the squishy magic type, like priests or mages. If you can't demolish it in 5 seconds, split your damage amongst other targets.
..usually I tried demolishing one fast. But when that didn't work, I usually split dmg across two targets in two seperate areas until one or the other was very low hp and then switched to full focus dmg on that one. This also helped me metigate inc damage better because I could see everything that was going on better so I knew who to heal and dispel and such.
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55 von 60 Personen (92 %) fanden dieses Review hilfreich
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19.5 Std. insgesamt
Verfasst: 9. Juni 2014
Aarklash Legacy is a highly tactical RPG set in the world of Aarklash and based on the desktop miniature game Confrontation. While not a direct sequel by any means, it is set in the same world as the handily named Confrontation, a far inferior game, also from Cyanide Studios.

You play as a group of Wheelswords, the debt collectors of the Gold Mongers guild, the group that funds the armies of the ever warring races in Aarklash. Your initial 4 person group is quite the motley lot, a part mechanical lizard with self confidence issues, a dog-monster, a tiny rat-like man and the standard fantasy trope of a sorceress in skin tight revealing clothing. While the player doesn't have a customisable avatar of their own, it becomes clearer as the story goes that one of the starting four serves as the POV character. Over the course of the game you'll meet 4 more characters that can be swapped in at any time for a maximum of 4 in the party. All the characters are interesting and frequently talk among themselves and the game itself is fully voice acted very well.

Where the game really shines is the isometric real-time with pause combat. The standard MMO trinity applies here, with a tank to hold and collect as many mobs up as possible and hopefully orient them away from the squishier party members and 3 support or damage dealers. Each character is limited to only four abilities and an auto-attack. While this might seem limiting at first all the abilities can be significantly changed as you level up and with the ability to respec at will you can tailor your group to each individual fight. Positioning is vitally important here, many of your parties abilities are line of sight. There is nothing more annoying than firing off a healing disk and having an enemy walk in between and get healed instead!

All enemies and bosses have there own set of abilities that can be viewed at any time and you should ignore these at your peril. Enemies come in many types, tanks who self-heal and can resurrect themselves, healers, debuffers, melee, ranges, summoners and many more. While bosses come with own set of difficulties, many have insta-kill abilities like stay too close and you die, stay too far away and you die or don't stand here and you die. You'll die a lot but all these abilities are telegraphed well! Buffing and debuffing also plays a vital role in the game. A favourite trick of enemy casters is to immediately turn off your group members most vital abilities but luckily some of your other characters are able to strip debuffs off one member and apply them to themselves. Enemies will also constantly control your characters and many fights do degenerate into battling a series of buffs and debuffs with the first few seconds of any fight being the most important. Though one criticism might be once you break the back of an enemy group, it can become a bit of a grind to finish a group off with no real threat.

As opposed to the combat this is not a gear heavy game though, each character only has 4 slots, relic, ring, necklace and earring and you can't change armor or weapons or make any visual change to the characters. There are also no merchants in the game, just a recycling mechanic where once you put in enough items in you'll get a high quality item back.

The game also contains a heavy puzzle element outside of the combat. From the standard lights out puzzles, though on a grand scale, to match the floaty magic symbol with various parts made up from lever pulls to guide the light through a maze. At times the number of puzzles in a row can overwhelm, you can bypass some of them, but you might miss out on some of the best loot!

This game is very demanding of the player, asking of exact positioning, use of all your various abilities and strategies and punishing of mistakes. The difficulty is also set very high, it's not easy, medium, hard, it's more on the Super Hexagon Scale, hard, harder and harderest! Though I think the latest patch may have toned the difficulty down a little bit. But, don't let that scare you off as you'll miss one of the best tactical RPGs in years!

9.5/10
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49 von 52 Personen (94 %) fanden dieses Review hilfreich
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17.8 Std. insgesamt
Verfasst: 27. Oktober 2014
Story is intriguing in the beginning, dulls after a while. Puzzles are kind of annoying in this game. Loot does not reflect on your characters looks, and loot is basically just stat upgrades.

HOWEVER, Gameplay is SOLID. Very fun. Very tactical. Has a tactical pause system and making a wrong decision in battle wether that be your positioning or focusing the wrong guy first or missing an ability timing... can kill you. The cons mentioned up above are annoying yeah, but overall in a game like this , the gameplay is the most important part to me. I bought it at full price and was pleased with my experience. If you're not sure, wait for a sale and then DEFINITELY pick it up.

Each character has 4 main abilities. As you level up characters in the game, you can allocate stat points into these abilities. Each ability has a tree that branches out into different paths. You can basically max two of any of the eight branches on each character, thus customizing their playstyle. You can have a mage healer, or they can be a damage dealer or a mix. You can implant a seed that will explode if you kill the enemy within x number of seconds, and the explosion can do a heal AOE to teammates caught within range of said explosion, or you can max a completely different ability.

There end up being eight playable characters, and you make a party of four. You choose the four. Seriously, the gameplay styles are really left in your hands with how you want to play the game. Very wise on the devs part. These are the reasons the gameplay is so satisfying. When all the abilities in your party go off just right and you completely wreck a mob... it feels pretty good.
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52 von 59 Personen (88 %) fanden dieses Review hilfreich
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39.0 Std. insgesamt
Verfasst: 16. September 2013
One of the best games I have played in a long time. Challenging, engaging, beautiful and a little retro. And the best part.. cheap.

Aarklash isn't very deep in terms of RPG elements (though they are there, in a skill tree/limited inventory kind of way) but it is extremely deep in terms of gameplay. This is the first game in a long time where I relished the rematch after I was utterly destroyed. Battles take place in real time, but you can pause at any time to chain orders. You can also remap your skill tree before a battle at no cost, so if at first you don't obiliterate - recalibrate, recalibrate again.

The downside, and the reason I stopped playing in the end game, are the puzzles. At first the game reminded me of "The Summoning" where battles were intermixed with puzzles. But in the second act I was starting to get annoyed, and by the third act I had had enough. It just grinds the pace down to fight, puzzle, puzzle, fight, puzzle. And the puzzles aren't even interesting! They are rehashes of the earlier ones, with stupid terms and well...

The upside is the fist half of the game, the pacing is spot-on, the graphics are sweet and like i said, the battles are the kind of thing that you walk away from a loss intrigued and not frustrated. You can constantly employ different teams and different skill sets, which leads to a depth not really seen in many games. I just wish they had spent more time developing the puzzles, instead of copy-pasting them at greater frequency.

All scores out of 10, with 7 the highest:

Graphics: 7
Sound: 7
Depth: 7
Retro: 7
Puzzles: 1
End game: 4
RPG: 5
Strategy: 7
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