Tauche ein in die von Kriegen gebeutelte Welt Aarklash, kämpfe ums Überleben und vernichte die erbarmungslosen Kreaturen, die im Land Angst und Schrecken verbreiten – sofern sie dich nicht zuerst töten! Willkommen in Aarklash, einem Land voller Chaos und Gewalt, wo seit Anbeginn der Zeit ununterbrochen Kämpfe zwischen den Mächten des...
Nutzerreviews:
Insgesamt:
Sehr positiv (433 Reviews) - 80 % der 433 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 12. Sep. 2013

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Reviews

“Cyanide’s Aarklash: Legacy is a must for every fan of tactical party-based RPG”
8.5/10 – Softpedia

“I dare say Aarklash: Legacy is one of my favorite gameplay experiences of the year. For the price Cyanide Studio is asking, you’d be missing out on quite a game to pass this by.”
9/10 – Capsule Computers

“Aarklash's combat is some of the best I've seen in the genre”
8/10 – RTS Guru

Über dieses Spiel

Tauche ein in die von Kriegen gebeutelte Welt Aarklash, kämpfe ums Überleben und vernichte die erbarmungslosen Kreaturen, die im Land Angst und Schrecken verbreiten – sofern sie dich nicht zuerst töten!

Willkommen in Aarklash, einem Land voller Chaos und Gewalt, wo seit Anbeginn der Zeit ununterbrochen Kämpfe zwischen den Mächten des Lichts, der Dunkelheit und des Schicksals toben. Am Höhepunkt dieses Konflikts wird Jagd auf eine Söldnergruppe gemacht, der fälschlicher Weise Vergehen gegen den Löwen von Alahan vorgeworfen wird. Überzeugt davon, das Recht auf ihrer Seite zu haben, und fest entschlossen, ihre Gegner bis zum bitteren Ende zu bekämpfen, begeben sich die Helden auf ein episches Abenteuer und decken dabei finstere Geheimnisse auf. Auf ihrem Pfad lauern zahlreiche Hindernisse und nicht weniger unheilvolle Charaktere. Nimm die Herausforderung an und kämpfe um dein Leben! Dein Handeln bestimmt das Schicksal von Aarklash.

Aarklash: Legacy ist ein Taktikrollenspiel, inspiriert vom Miniaturfigurenuniversum des beliebten Tabletopspiels Confrontation. Der Spieler, Opfer einer Intrige, steuert eine Gruppe aus 4 Charakteren und führt diese in Alahan, Acheron sowie im Behemoth-Gebirge in unerbittliche Kämpfe. Diese Söldner können nur den Sieg davontragen, wenn sie jede Gelegenheit nutzen, darunter den Einsatz von Beutegegenständen sowie der vielseitigen Kräfte über die Fertigkeitenbäume, die du nach Wunsch auch zurücksetzen kannst. Auch die Interaktion zwischen den Helden ist wichtig, wobei im Verlauf des Spiels sogar enge, vertraute Bindungen entstehen. In Aarklash: Legacy erwarten dich jede Menge Spaß und Action!



Die wichtigsten Features:

  • Erlebe eine epische Reise voller Abenteuer und taktischer Kämpfe mit einer vielseitigen Handlung, die dich tief in die Fantasy-Welt von Aarklash eintauchen lässt.

  • Dank des Systems der aktiven Pause kannst du immer die beste Taktik wählen, um in Kämpfen zu obsiegen.

  • Du hast jederzeit im Spiel die Möglichkeit, deine Gruppe aufzulösen und dann wieder aus 4 von 8 verfügbaren Charakteren neu zusammenzustellen.

  • Nutze Gruppenfertigkeiten, um deine Helden in den zahlreichen intensiven Kämpfen zusammenarbeiten zu lassen.

  • Mithilfe eines Fertigkeitenbaums kannst du die Fertigkeiten all deiner Charaktere ändern. Finde die besten Kombinationen und nutze so effektiv wie möglich die Möglichkeiten, die sich aus dem Zusammenhalt deiner Gruppe ergeben.

Systemanforderungen

    Minimum:
    • Betriebssystem: Windows 7 / Vista / XP PC (32 ou 64 bit)
    • Prozessor: AMD/intel dual-core running at 1,8 GHz (AMD Athlon II and Intel Core2Duo are the oldest CPU architectures recommended)
    • Arbeitsspeicher: 1,5 Go for windows XP / 2 Go for Vista, Seven or 8 GB RAM
    • Grafik: Integrated or mobile graphic card, with at least 256MB of dedicated VRAM and with at least DirectX 9.0c and Shader Model 4.0 support. ATI/AMD Radeon 3800 series and above and NVIDIA GeForce 8600 series are minimum required graphic cards
    • DirectX: Version 9.0c
    • Speicherplatz: 4 GB verfügbarer Speicherplatz
    • Soundkarte: Integrated or dedicated DirectX 9 compatible soundcard
    Empfohlen:
    • Betriebssystem: Windows 7 / Vista / XP PC (32 ou 64 bit)
    • Prozessor: AMD/intel quad-core running at 2,2 GHz (Intel Core I 1st gen or AMD Phenom II x4 or newer architectures are recommended)
    • Arbeitsspeicher: 2 Go for 32 bit windows (XP/Vista/7/8) / 3 Go for 64 bit windows (XP/Vista/7/8) GB RAM
    • Grafik: ATI/Nvidia dedicated or mobile graphic card with at least 512MB of dedicated VRAM and with at least DirectX 9.0c and Shader Model 4.0 support. ATI/AMD Radeon HD4800 series and NVIDIA GeForce GTX260 and above are recommended graphic cards
    • DirectX: Version 9.0c
    • Speicherplatz: 4 GB verfügbarer Speicherplatz
    • Soundkarte: Integrated or dedicated DirectX 9 compatible soundcard
Nutzerreviews
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Insgesamt:
Sehr positiv (433 Reviews)
Kürzlich verfasst
Jipoh
( 9.2 Std. insgesamt )
Verfasst: 27. Juni
pretty awesome game, solid and enjoyable gameplay only downside is the last boss didnt pose much of a challenge when compared to other monsters in the game but well worth the price when on sale
Hilfreich? Ja Nein Lustig
gilbert12113
( 27.6 Std. insgesamt )
Verfasst: 15. Juni
Very good.
Hilfreich? Ja Nein Lustig
Mizentorp
( 10.1 Std. insgesamt )
Verfasst: 11. Juni
Bought this for a couple of bucks, didn't expect much...surprised at how good this game actually is...

Not your classic tactical RPG with an active pause (ie: BG,NWN,DA:O and the recent Pillars of Eternity & Sword Coast: Legends), since there is no character customization, no equipment except accessories (amulets, earings, rings etc.) that adds certain buffs - and afaik - no perishables like scrolls or potions.
This is no Bauldar's Gate - But the game is good because it has no intention to be a Bauldar's Gate knock-off, it focuses in one area - combat.
I find the combat quite satisfying because the enemies and your team of mercs have their weaknesses and strengths, and the AI does a great job in synergizing the group of enemies and reacts to your actions - I debuffed an enemy with a spell and he immidiately attacked the caster - that's good AI in my book.

Other than that, music and graphics are really good - although the voice acting is crap.
Story-wise, it's decent...nothing more, the bad voice acting & dialogues hinder your desire to care - which is a shame.

TL;DR

A combat focused tactical RPG, that excels in the combat section.
8/10
Hilfreich? Ja Nein Lustig
Laotzume
( 14.5 Std. insgesamt )
Verfasst: 4. Juni
I bought this game for $1.99. I didn't expect all that much from it but I was pretty surprised. The story was a pretty unique one in that you aren't a typical "good guy" but you belong to a group that is sort of grey area.

The story is good and the combat is fun. Give this a shot.

Just...turn off the voice audio. The dialogue text is good enough. The voice acting in this is pretty cheesy.
Hilfreich? Ja Nein Lustig
Max
( 24.3 Std. insgesamt )
Verfasst: 26. Mai
This game is really good. It is like DOTA 2 but there are no Russians screaming around "♥♥♥♥ blyet pidor" and you have the pause, which is nice.

Nice story, good music, decent graphics and fun gameplay. What else do you need (okay, kitten and boobs most likely...)?

PLAY IT!
Hilfreich? Ja Nein Lustig
underhere
( 10.0 Std. insgesamt )
Verfasst: 14. Mai
I wanted to like this game. The mechanics and story felt empty after a few hours of playing, like eating cotton candy... it looks sweet, but isn't very satisfying. 4/10
Hilfreich? Ja Nein Lustig
Lakai
( 34.2 Std. insgesamt )
Verfasst: 2. Mai
Sehr coole und witzige Charaktere, die Geschichte ist spannend. Manchmal hat die Steuerung kleine Macken, aber nicht das man sich darüber aufregen müßte. Das Spiel ist sehr encounter-lastig, das wird aber im Laufe der Zeit abwechslungsreicher wenn die Rätsel dazu kommen.
Hilfreich? Ja Nein Lustig
reemocin
( 1.3 Std. insgesamt )
Verfasst: 1. Mai
This could've been a fun tactical team-based action RPG for me.
Looks good, sounds good, character progression seems good enough.

And it is a good game worth it's asking price, and by all means try this game (maybe on a sale) if you like ARPG's.

This simply is not a game for me.
Maybe the game gets better after a while and I'm throwing in the towel too soon, but I have been burned too many times when I continued playing games that I wanted to like, games that had the potential to grow on me, but just didn't.
I just don't have the will and patience to spend time on a good-game-but-with-annoying-mechanics when I can use the same time playing a game I actually enjoy.

My main problem with this game?
The devs think it's fun to make combat more 'difficult' by providing enemies with cheat-like skills.

Like for example skills that give them (temporary) complete inmunity to all damage.
Imagine fighting a boss and not doing any damage at all for several seconds while said boss is doing damage to you just fine. At best it makes you cross your arms and wait until that timer is over so you can actually play the game again. At worst it is initiated at the brink of a victory that then turns into a defeat that was completely out of your control.

I quit when I encountered a boss-like enemy with such a powerful healing mechanic that actually killing it would take ages; not skill, just a lot of time and a bit of luck.

Oh ... and why is the camera so close to the ground?
Because of that you will be hit by enemies using ranged attacks outside of your view. That is never okay.
Hilfreich? Ja Nein Lustig
Droopy The Dog
( 15.4 Std. insgesamt )
Verfasst: 27. April
Excellent tactical RPG action.

The fights are pleasingly balanced push/pull affairs that require you to press every advantage you can get to cross over the knife-edge to victory, and the variety of enemies and bosses are enough to keep things fresh for a long time. as is playing around with the various party arrangements. The hassle-free respeccing between fights lets you really get experimental with ways to counter your opponents.

There are some alright non-combat puzzle elements there, and the story/voice acting is surprisingly enjoyable too, but the combat is the real gem of this game.

As for downsides: The RPG elements are pretty basic, but it wears that on its sleve. And the item/trinket system isn't very interesting and can it get kind of annoying to trawl through all the junk loot for marginal stat improvments.
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
7 von 8 Personen (88 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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14.5 Std. insgesamt
Verfasst: 4. Juni
I bought this game for $1.99. I didn't expect all that much from it but I was pretty surprised. The story was a pretty unique one in that you aren't a typical "good guy" but you belong to a group that is sort of grey area.

The story is good and the combat is fun. Give this a shot.

Just...turn off the voice audio. The dialogue text is good enough. The voice acting in this is pretty cheesy.
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
9 von 9 Personen (100 %) fanden dieses Review hilfreich
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16.4 Std. insgesamt
Verfasst: 7. Oktober 2013
Für Freunde von Baldur's Gate und ähnlichen rundenbasierten, taktischen Rollenspielen.
Die Grafik erinnert sehr an Diablo3, insgesamt wird damit eine sehr schöne, düstere Atmosphäre aufgebaut.
Man übernimmt die Kontrolle über eine Gruppe von zunächst 4 Charakteren, alles unterschiedliche Klassen und entsprechend unterschiedliche Fähigkeiten. Alle Charaktere im Spiel sind, bis auf die Skillung, bereits vorgefertigt was Optik und base Stats angeht. So hat man z.B. den typischen Tank, DD, Healer, Magier u.ä. zur Auswahl.
Im Laufe des Spiels treten weitere Charaktere unterschiedlicher Klassen der Gruppe bei, über deren Komposition man jederzeit frei verfügen kann.
Das Skilling-System ist sehr ausgefallen, wobei jeder Charakter seinen eigenen, individuellen Skill-Tree hat. Diesen kann man dann mit jedem Levelaufstieg um 1 Punkt in die gewünschte Richtung lenken. Um dieses System optimal ausnutzen zu können, muss man sich schon früh genau überlegen, in welcher Gruppen-Konstellation man vornehmlich spielen möchte, bzw. auch, welcher Spiel-Stil am besten zu einem passt. Die Synergie zwischen den 4 Gruppenmitgliedern spielt im Kampf beinahe die wichtigste Rolle.
Die Charaktere und ihre unterschiedlichen Persönlichkeiten sind sehr schön und interessant angelegt. Leider wird von dieser Tatsache zu wenig Gebrauch gemacht, es fehlt etwas an Interaktion zwischen den Gruppenmitgliedern, und damit geht auch etwas Atmosphäre verloren. Das Spiel könnte insgesamt mehr Story und damit einhergehend Abwechslung im Spiel-Mechanismus bieten. Man läuft immer wieder neue Maps ab, wobei man fast nur von einem Kampf zum nächsten marschiert, ohne großartige Zwischenereignisse. Eine Ausnahme bilden die eingbauten Puzzles.
Für die ganz ausgefuchsten hat das Spiel hat verschiedene Schwierigkeitsgrade zur Auswahl, aber schon auf der normalen Stufe, geben die Kämpfe einem gut zu Grübeln. Ein grober Fehler, eine Sekunde Unaufmerksamkeit, ein nicht gewirkter Spell, und der Kampf endet schnell im Tod der Party.

Insgesamt eine sehr spaßige und unterhaltsame Herausforderung, für Teil 2 wünsche ich mir etwas mehr Story und Map-Interaktion, dann wäre es perfekt.
8/10
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7 von 8 Personen (88 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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4.8 Std. insgesamt
Verfasst: 3. April
Sehr schönes rundenbasiertes taktisches RPG mit viel Atmosphäre.

Man bestreitet die Abenteuer mit einer Gruppe von 4 Charakteren. Es schliessen sich einem im Laufe des Spiels noch weitere Mitglieder an, so dass man die Gruppe individuell zusammenstellen kann.

- Typische Rollenverteilung (Tank, Heiler, DDs).

- Jeder Char hat seinen eigenen Skillbaum, mit dem man ihn auch noch spezialisieren kann.

- 4 Schwierigkeitsstufen (einfach, mittel, schwer, Ragnarok), wobei mittel schon eine gute Herausforderung bedeutet.
War dieses Review hilfreich? Ja Nein Lustig
3 von 3 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
38.8 Std. insgesamt
Verfasst: 20. November 2015
Überraschend gutes Single-MOBA Spiel.

AArklash hat nur ein kleines Entwicklerteam im Hintergrund. Das merkt man an einigen Stellen und besonders daran, dass dieses gute Spiel wegen begrenztem Werbe-Budget leider oft übersehen wird.

Man steuert eine Party aus 4 Helden, die alle sehr verschieden und mit teilweise interessanten Geschichten ausgestattet sind. Es gibt 2 verschiedene Tanks, 4 Damage Dealer und 2 Unterstützungs-Einheiten (insegsamt 8) zur Auswahl der eigenen 4-er Gruppe. Nun kommt es in diesem Spiel darauf an, (besonders in höheren Schwierigkeitsgraden) Synergien zwischen den Charakteren zu finden. Das richtige "Stellungsspiel" ist auch extrem wichtig.

Jeder Charakter hat 4 Fähigkeiten zur Auwahl (die jeweils in 2 unterschiedliche Richtungen ausgebaut werden können). Durch Levelaufstiege (bis Level 20) verstärkt man diese Fähigkeiten.

Die Graphik ist gut, der Sound auch. Dazu gibts ne (englische) Vollvertonung mit deutschen Untertiteln. Leider gibt es kein Handbuch, aber sowas wie ein "Lexikon" für Fragen.

Das Herz des Spieles sind die-wirklich gut gemachten-strategischen Kämpfe, welche man jederzeit pausieren kann. Aufgelockert wird dies durch zwischenzeitliche Rätsel, die nicht allzu schwer sind und so den Spielfluss nicht aufhalten.

Durch das geringe Entwickler-Budget und damit negativ ausgefallen ist das minimalistische Item-System. Es gibt nur 4 Slots und Änderungen sieht man nicht am Charakter. Die Verbesserungen sind meist prozentuale Steigerungen wichtiger Werte. Leider gibt es auch keine NPC´s/Händler, womit die schön gestalteten Level manchmal etwas leer wirken.

Schön wäre in diesem Spiel auch gewesen, wenn man sich selbst Helden erstellen könnte. Hier hat man aber nur die Auswahl aus den 8 vorgegebenen Charakteren. Auch ist das Spiel arg linear, freies Erkunden einer Spielwelt ist nicht möglich. Durch das freie "Umskillen" ist leider der Wiederspielwert auch nicht arg hoch, die normale Spielzeit geht aber in Ordnung....

Das hört sich aber alles schlimmer an, als es in Wirklichkeit ist. Das Spiel ist für Liebhaber von MOBA´s und Rundentaktikkämpfen durchaus nen Blick wert. Ich freue mich auf Teil 2!
War dieses Review hilfreich? Ja Nein Lustig
1 von 2 Personen (50 %) fanden dieses Review hilfreich
Nicht empfohlen
10.1 Std. insgesamt
Verfasst: 25. Januar
Eigentlich ein tolles Taktik RPG...

Aber es ist zu schwer...
Oder zu leicht...
Es fehlt einfach was dazwischen...

Ich würd jedem, der schnell frustriert ist, "The Fall of the Dungeon Guardians" als alternative empfehlen...
Es ist dem hier sehr ähnlich nur mit mehr zum erkunden, besseres Skill/Talent-System... und vorallem... man kann den Schwierigkeitsgrad feiner einstellen...

Für alle, die es gerne schwer haben oder die nen Sinn in nem zu einfachem Spiel sehen, denen kann ich es empfehlen...
Da ich nicht dazu gehöre, gibts von mir ne negative bewertung... Schade...
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72 von 80 Personen (90 %) fanden dieses Review hilfreich
Empfohlen
38.7 Std. insgesamt
Verfasst: 17. Februar 2014
Great game. I give it 8/10.

Pros:

-Puzzles to unlock goodies on about every level
-Awesome puzzles to complete storyline
-Good storyline
-Combat is intriguing and makes you think--must be very strategic.
-The number of companions that you can control and deck out with gear
-Pausing the game to plan out strategies
-Talent trees to cutomize for each companion; it adds a deeper level of gameplay
-Decent graphics

Cons:

-Game has some bugs--sometimes the abilities for a companion will not show up. Or, when you click on a companion, another companion's abilities show up. When this happens, you have to restart the game to fix.
...So, because of this, you need to remember to save the game after every battle!!
-Gear is simplistic--it doesn't seem to have gear specific to any one character, it doesnt change the look of your character, and it does not change or add abilities to any character. Basically. gear just adds passive stats.
-No end game. When you beat it, that's it. No unlocking of ubber mode, or anything, to find better gear for your characters. So, you can't really do anything else with the characters you have leveled up and decked out...not even restart and play the game again with your decked out characters.

Pro or Con?

-Easy to cheat to get gear. Just stand in front of a treasure box before you open it and save. If you don't like what you get, just load that save point and try again. You can do this when creating loot, too.
-Right before you beat the game, the storyline takes a drastic turn and ends, leaving you hanging.

What I would like to see in DLC or part 2 if they choose to make it, which devs should:

-Instead of still pausing, make it to where everything is in slowmo when you hit what is now the pause key.
-better gear
-some end game
-more challenges and hidden treasure
-more bosses

Tips if you decide to buy:

-Save Frequently
-Wendaroo is freaking awesome, so learn how to use her.
-Save before opening chests so you can reload last save if you don't like what you get.
-When creating loot, the last item is the item you will create.. it could've been my imagination, though, but it usually also had the last attribute of that item put into it too.
-Go for one target at first--usually the squishy magic type, like priests or mages. If you can't demolish it in 5 seconds, split your damage amongst other targets.
..usually I tried demolishing one fast. But when that didn't work, I usually split dmg across two targets in two seperate areas until one or the other was very low hp and then switched to full focus dmg on that one. This also helped me metigate inc damage better because I could see everything that was going on better so I knew who to heal and dispel and such.
War dieses Review hilfreich? Ja Nein Lustig
57 von 62 Personen (92 %) fanden dieses Review hilfreich
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19.5 Std. insgesamt
Verfasst: 9. Juni 2014
Aarklash Legacy is a highly tactical RPG set in the world of Aarklash and based on the desktop miniature game Confrontation. While not a direct sequel by any means, it is set in the same world as the handily named Confrontation, a far inferior game, also from Cyanide Studios.

You play as a group of Wheelswords, the debt collectors of the Gold Mongers guild, the group that funds the armies of the ever warring races in Aarklash. Your initial 4 person group is quite the motley lot, a part mechanical lizard with self confidence issues, a dog-monster, a tiny rat-like man and the standard fantasy trope of a sorceress in skin tight revealing clothing. While the player doesn't have a customisable avatar of their own, it becomes clearer as the story goes that one of the starting four serves as the POV character. Over the course of the game you'll meet 4 more characters that can be swapped in at any time for a maximum of 4 in the party. All the characters are interesting and frequently talk among themselves and the game itself is fully voice acted very well.

Where the game really shines is the isometric real-time with pause combat. The standard MMO trinity applies here, with a tank to hold and collect as many mobs up as possible and hopefully orient them away from the squishier party members and 3 support or damage dealers. Each character is limited to only four abilities and an auto-attack. While this might seem limiting at first all the abilities can be significantly changed as you level up and with the ability to respec at will you can tailor your group to each individual fight. Positioning is vitally important here, many of your parties abilities are line of sight. There is nothing more annoying than firing off a healing disk and having an enemy walk in between and get healed instead!

All enemies and bosses have there own set of abilities that can be viewed at any time and you should ignore these at your peril. Enemies come in many types, tanks who self-heal and can resurrect themselves, healers, debuffers, melee, ranges, summoners and many more. While bosses come with own set of difficulties, many have insta-kill abilities like stay too close and you die, stay too far away and you die or don't stand here and you die. You'll die a lot but all these abilities are telegraphed well! Buffing and debuffing also plays a vital role in the game. A favourite trick of enemy casters is to immediately turn off your group members most vital abilities but luckily some of your other characters are able to strip debuffs off one member and apply them to themselves. Enemies will also constantly control your characters and many fights do degenerate into battling a series of buffs and debuffs with the first few seconds of any fight being the most important. Though one criticism might be once you break the back of an enemy group, it can become a bit of a grind to finish a group off with no real threat.

As opposed to the combat this is not a gear heavy game though, each character only has 4 slots, relic, ring, necklace and earring and you can't change armor or weapons or make any visual change to the characters. There are also no merchants in the game, just a recycling mechanic where once you put in enough items in you'll get a high quality item back.

The game also contains a heavy puzzle element outside of the combat. From the standard lights out puzzles, though on a grand scale, to match the floaty magic symbol with various parts made up from lever pulls to guide the light through a maze. At times the number of puzzles in a row can overwhelm, you can bypass some of them, but you might miss out on some of the best loot!

This game is very demanding of the player, asking of exact positioning, use of all your various abilities and strategies and punishing of mistakes. The difficulty is also set very high, it's not easy, medium, hard, it's more on the Super Hexagon Scale, hard, harder and harderest! Though I think the latest patch may have toned the difficulty down a little bit. But, don't let that scare you off as you'll miss one of the best tactical RPGs in years!

9.5/10
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49 von 52 Personen (94 %) fanden dieses Review hilfreich
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18.1 Std. insgesamt
Verfasst: 27. Oktober 2014
Story is intriguing in the beginning, dulls after a while. Puzzles are kind of annoying in this game. Loot does not reflect on your characters looks, and loot is basically just stat upgrades.

HOWEVER, Gameplay is SOLID. Very fun. Very tactical. Has a tactical pause system and making a wrong decision in battle wether that be your positioning or focusing the wrong guy first or missing an ability timing... can kill you. The cons mentioned up above are annoying yeah, but overall in a game like this , the gameplay is the most important part to me. I bought it at full price and was pleased with my experience. If you're not sure, wait for a sale and then DEFINITELY pick it up.

Each character has 4 main abilities. As you level up characters in the game, you can allocate stat points into these abilities. Each ability has a tree that branches out into different paths. You can basically max two of any of the eight branches on each character, thus customizing their playstyle. You can have a mage healer, or they can be a damage dealer or a mix. You can implant a seed that will explode if you kill the enemy within x number of seconds, and the explosion can do a heal AOE to teammates caught within range of said explosion, or you can max a completely different ability.

There end up being eight playable characters, and you make a party of four. You choose the four. Seriously, the gameplay styles are really left in your hands with how you want to play the game. Very wise on the devs part. These are the reasons the gameplay is so satisfying. When all the abilities in your party go off just right and you completely wreck a mob... it feels pretty good.
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52 von 59 Personen (88 %) fanden dieses Review hilfreich
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39.0 Std. insgesamt
Verfasst: 16. September 2013
One of the best games I have played in a long time. Challenging, engaging, beautiful and a little retro. And the best part.. cheap.

Aarklash isn't very deep in terms of RPG elements (though they are there, in a skill tree/limited inventory kind of way) but it is extremely deep in terms of gameplay. This is the first game in a long time where I relished the rematch after I was utterly destroyed. Battles take place in real time, but you can pause at any time to chain orders. You can also remap your skill tree before a battle at no cost, so if at first you don't obiliterate - recalibrate, recalibrate again.

The downside, and the reason I stopped playing in the end game, are the puzzles. At first the game reminded me of "The Summoning" where battles were intermixed with puzzles. But in the second act I was starting to get annoyed, and by the third act I had had enough. It just grinds the pace down to fight, puzzle, puzzle, fight, puzzle. And the puzzles aren't even interesting! They are rehashes of the earlier ones, with stupid terms and well...

The upside is the fist half of the game, the pacing is spot-on, the graphics are sweet and like i said, the battles are the kind of thing that you walk away from a loss intrigued and not frustrated. You can constantly employ different teams and different skill sets, which leads to a depth not really seen in many games. I just wish they had spent more time developing the puzzles, instead of copy-pasting them at greater frequency.

All scores out of 10, with 7 the highest:

Graphics: 7
Sound: 7
Depth: 7
Retro: 7
Puzzles: 1
End game: 4
RPG: 5
Strategy: 7
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Verfasst: 28. März
Aarklash: Legacy is a squad based strategy game developed by Cyanide, releasing in September 2013 as a PC exclusive.

Game play focuses primarily on a group of four characters, each of the characters have their own designated role within a group, such as tanking, healing and damage dealing. You will unlock more characters by progressing through the story mode however you can only have four characters in your group at any one time, meaning squad management plays a key role in success. Whilst each of the characters have their own primary role, there is some overlap with a few abilities, such as damage dealers may also have a healing spell to help out if needed, and healers will also have damage dealing spells. All characters have an “auto attack” which means your healers are still important when it comes down to burning enemies quickly.

Whilst the gameplay is mostly played in real time, the pause mechanic allows you to break from the mayhem in the fight to plan out your next wave of attacks and precisely move your group members around the battlefield. Whilst this is a nice addition, I didn’t find that much use for it, as I was able to do a lot of my commands in real time. What I did like however was how the game automatically pauses for you the moment you enter a battle, meaning you can get your initial abilities queued up to take a big advantage over your foes. Looting in Aarklash is pretty neat too; there are only four item slots per character, necklace, rings, pendants and trinkets. Most enemies will drop loot, as well as finding it in treasure chests across the world too. Any loot which you have no use for, you can disenchant to create an epic quality item; this was a really nice way of dealing with unwanted or old equipment rather than just selling it to a vendor. It helped keep inventory space clear and your characters always had access to better equipment even if you weren’t lucky on the loot drops.

The talent system through levelling up the characters is quite in-depth. Each character has four abilities as well as their auto attack. You are able to enhance the four abilities through a talent tree, which manipulates how the ability works, adding an additional effect, or just straight up increasing the amount of damage, healing or stats the abilities does. As with other talent systems in games, this allows you to mould your characters exactly how you want to fit in with the rest of your groups’ dynamics, allowing for some interesting hybrid characters to be built.

One of my biggest negatives with Aarklash is the lack of any real checkpoint system. The game does offer unlimited quick saves, but if you are like me, you will often forget to save after large portions of game play and when you die, well…you are smack bang at the start of the level again, leaving you deflated and disillusioned at the thought of having to replay the past half an hours’ worth of battles. Yes this issue can easily be fixed by the player and remembering to save, but there are enough cut scenes in the game that could easily act as a saving point for the level which would solve the games biggest flaw.

Graphically, Aarklash is gorgeous. This game could quite easily pass as a recently released title due to the high graphical fidelity on show. All the main character models are all extremely high quality, and enemy models are slightly lower in quality but still look decent enough given the rest of the games high quality textures. The game’s UI is OK to navigate, however a scaling of the UI also gets effected dramatically with the resolution you are playing in, meaning I was playing in 4K, so my UI was extremely small and I had to resort to getting uncomfortably close to my screen to even be able to read the text.

I played Aarklash on the medium difficulty, and was happy with the challenges presented to me. A lot of people have commented on the community forums that they are finding even easy mode hard, but I feel as long as you take your time to build your characters properly, and equip them with the correct loot, then you shouldn’t have any problems, and even if you still do run into issues then you can just make full use of the in game pause mechanic to plan out your every attack since well…that’s what the feature is there for. Upon completing the game, you will unlock the Rag’Narok difficulty level which you can probably guess, ramps up the difficulty to deathly levels and only should be taken on by hard core players.

Each of the game’s chapters is split into a handful of smaller levels; some of the levels will merely be a case of working your way around the map and killing any of the foes you come across in order to find the exit. Others will include some quite interesting puzzles for you to master. None of the puzzles are mindboggling difficult to figure out, some require a little bit of thought, whilst others rely on your reaction times by moving characters across the map avoiding obstacles. I thought the addition of the puzzles broke up the fighting sections of the game quite nicely and gave you a chance to experience something different.

I finished Aarklash: Legacy in just under 7 hours. I do feel there is a good portion of replay ability on offer though; given the fact you can either ramp up the difficulty for a second play through, or even just using different characters throughout the story mode to give you a different game play experience.

Apart from the UI scaling issue when it comes to higher resolutions, the other technical problem I encountered was very long loading times; almost to the point of me thinking the game had crashed. I was playing the game being installed on a regular HDD rather than an SSD but I have no loading problems on much more demanding games on a regular HDD, so there is clearly an optimization problem here. Thankfully there aren’t too many loading screens to deal with so this issue can be easily overlooked.

Aarklash: Legacy was a sparkling gem in the rough for me. I didn’t expect much going into it, but was pleasantly surprised with the quality of game play and impressive graphics on show. It felt very much like a top down version of World of Warcraft with the different class roles, talent system and looting mechanics on offer. The medium length campaign mode could be classed as being on the short side, but given the high production values on show, I would highly recommend people not take that into too much consideration. The price of £14,99 may be a little on the steep side for people on the fence about this game, but I would definitely recommend tactical minded people to pick up Aarklash: Legacy.

Tom's Score Card
1) Stay away
2) Not Recommended
3) Only recommended when on sale
4) Recommended
5) Highly recommended
6) This is a must play

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