This is the only RTwP game I've ever played that had non-moronic, click-and-watch/wait combat. This game is linear and not a true RPG, but has rpg elements such as character building and a real inventory and loot/item upgrading. No chargen. This is more of a linear story driven squad TBS or Tactics game (like FF tactics) except with RTwP combat.
The strong point of this game is the combat. Even though it is RT you NEED to micromanage, and the game makes it easy and not frustrating like it is with the IE games, NWN 2, or Drakensang where micromanaging is an exercise in frustration and futility. A lot of bosses require a solid strategy to win. The combat is done surprisingly well and I don't know why this game wasn't more of a hit.