《帝国时代二》经过高清重制, 拥有了新的游戏属性, 还附带了贸易卡片, 更强的AI电脑, 玩家作坊, 多人联机, 内置Steam链接和其他更多的内容!
用户评测:
最新:
特别好评 (414 篇评测) - 过去 30 天内的 414 篇用户评测中有 93% 为好评。
总体:
特别好评 (28,446 篇评测) - 28,446 篇用户的游戏评测中有 93% 为好评。
发行日期: 2013年4月9日

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4月18日

Patch Notes - 5.3 (Live)

Patch 5.3 has left open beta, and is now live for all players! Thanks to all who participated in this open beta; we really appreciate your patience, and your input has been essential to ensuring this build is ready for live release! We’ll post a new announcement here when the open beta for Patch 5.4 has begun, so keep your eyes peeled!

As always, we will continue to monitor the forums and we look forward to hearing your feedback in this discussion thread!

Below are the issues that have been addressed in this 5.3 update:


Improved Network Speeds:
  • Removed the added network delay on game start
  • Tuned the calculations involving network speed granularity to address the issue players were seeing where the game felt too fast or too slow
  • Lowered the minimum command delay to allow max performance on faster machines
  • Improved the throttling system to allow for faster network speeds (where applicable)
  • In game ping/lag icons have been updated to appear in the correct situations
    • Yellow ping circles appear for players above 200ms ping
    • Red ping circles appear for players above 400ms ping (previously 700ms)
    • Turtle icons appear for each player that cannot maintain 90% of the simulation frame rate (previously only showed for the slowest player)

Community Focused Bug Fixes:
  • Repeatedly pressing hot keys during loading screens will no longer crash
  • Using standard AI and the original dataset will no longer randomly crash
  • Removing a unit from a queue should no longer randomly crash
  • Spectators opening the tech tree in the game lobby should no longer crash
  • Repeatedly loading into treaty mode games will no longer crash
  • Monk tool tip should no longer crash in Russian localization
  • Saving during a game should no longer cause a desync when watching the replay
  • Unit selection circles now behave correctly when unloading transport ships
  • Line of site circles should now correctly follow units (in rare cases they would be misaligned)
  • Villagers should no longer stop and attack wolves (ordering a move command will now take priority so users can move villagers if desired)
  • Player units should be less likely to get stuck in forests or teleport through walls
  • Full Random should no longer select maps that players do not own
  • Rise of Rajas main menu music should now randomly be selected
  • Custom campaigns should now unlock in order rather that always being unlocked by default
  • Custom campaign instruction images should now display correctly
  • Custom campaign instruction scrollbar should now display correctly and not hide text
  • Loading a saved campaign file and completing the scenario should now correctly unlock the next scenario

Community Focused AI Improvements:
  • AI Huns housing bonus should now function correctly with the original dataset
  • AI pathing around walls and gates is improved to avoid teleporting through them
  • AI should now attack correctly and no longer freeze during a game
  • AI improvements when sn-enable-patrol-attack set to 1
    • Soldiers should no longer get stuck in animation loops
    • Soldiers should now attack the wonder correctly
    • Villagers should now respond to weak units attacking
    • Villagers should now attack towers correctly inside town-size

Campaign Fixes:
  • Saladin 2 allied trade carts now travel to the correct market
  • Dracula 4 should now advance correctly after completing the first objective
  • Dracula 4 no longer gets stuck due to the AI monk during the Poenari cinematic
  • Sforza 1 should now reward soldiers after completing the Guitano's sidequest
  • Sforza 3 has a visually changed to clearly show the path to the monastery
  • Sforza 3 has improved AI resign logic, players no longer need to destroy all enemy assets
  • Dos Pilas triggers should now behave correctly
  • Prithviraj 2 should finish correctly even if the purple player is the last to be defeated
  • Sundjata 4 should now complete the rescue princess objective correctly
  • Sundjata 5 should now be easier
  • Yodit 2 AI should now function and attack correctly
  • Yodit 3 triggers should now function correctly when Dagnajan reaches the mountain pass
  • Yodit 3 ending dialogue should now appear correctly
  • Yodit 3 Begemder AI should not be easier to defeat
  • Yodit 4 should now complete the appropriate quest when conquering all nearby tribes
  • Yodit 4 Stelae should all provide resources now
  • Yodit 4 Stelae should correctly change ownership to the AI when their troops are next to it
  • Yodit 5 petard trigger should no longer fire twice
  • Le Loi 5 AI should now attack correctly
  • Bayinnaung 1 cinematics should now appear correctly

Balance Improvements:
  • Malay cheaper fishing ship cost removed
  • Malay Battle elephants 25% cheaper (rather than 20%)
  • Malay age up bonus decreased from 100% to 80%
  • Elite Rattan Archers +1 bonus attack vs infantry removed
  • Elite Camel Archers +1 bonus attack vs infantry removed
  • Elite Karambit warrior pierce armor reduced from 2 to 1
  • Arquebus speed modifier on bombard cannons and bombard towers removed
  • Harbors reload time increased from 2.5s to 3s
  • Harbors HP reduced from 2200 to 2000 (docks are 1800)
  • Elite Arambai search radius increased by 2 (so they target easier)

52 条留言 了解更多

3月22日

Open Beta Update – March 22nd

We have just launched a small update to the Open Beta branch so please restart Steam to get the latest version. In this update we’ve addressed three additional issues based on your feedback. Thank you for your support.

  • Repeatedly pressing hot keys during loading screens will no longer crash.
  • Using standard AI and the original dataset will no longer randomly crash.
  • Removing a unit from a queue should no longer randomly crash.

40 条留言 了解更多

关于这款游戏

在《帝国时代二:高清版》中, 原版游戏的忠实玩家和新玩家同台竞技, 一同体验这款游戏的乐趣. 在这里您将能体验到经典的国王时代和征服者战役. 在横跨千年的世界历史里有十八个曾叱咤风云的文明供您选择. 无论是单机还是与其他Steam玩家进行网络对战都充满乐趣, 让您惊心动魄, 满足您在各个时代征服世界的愿望. 《帝国时代二》这款游戏最早由Ensemble工作室设计制作, 后来经Hidden Path密道娱乐公司, Skybox天盒实验室, Forgotten Empires失落帝国制作组改良重制成高清版本, 现在由微软工作室在Steam上隆重推出!

系统需求

    Minimum:
    • OS:Windows Vista, 7, 8 Pro+
    • Processor:1.2GHZ CPU
    • Memory:1 GB RAM
    • Graphics:Direct X 9.0c Capable GPU
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    Recommended:
    • Additional:900x600 minimum display resolution
消费者评测 了解更多
最新:
特别好评 (414 篇评测)
总体:
特别好评 (28,446 篇评测)
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