Age of Empires II è stato rivisitato in alta definizione con nuove funzionalità, carte collezionabili, una IA migliorata, un'assistenza per lo Steam Workshop, modalità multiplayer, integrazione con Steamworks e molto altro!
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Estremamente positiva (1,803) - 97% delle 1,803 recensioni degli utenti pubblicate negli ultimi 30 giorni sono positive.
Tutte le recensioni:
Molto positiva (33,669) - Il 94% delle 33,669 recensioni di questo gioco sono positive.
Data di rilascio:
9 apr 2013

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23 ottobre

Patch Notes - 5.6 (Open Beta)

Patch 5.6 is now ready for Open Beta! In this update we have addressed a wide variety of community issues and we encourage everyone to try it out and participate in the Open Beta! We will be monitoring the forums and we look forward to your feedback in this discussion thread.

Thank you for your ongoing support and to everyone who is already participating!


Below are the issues that have been addressed in this 5.6 Open Beta:

General Community Bug Fixes:
  • Main menu titles no longer disappears after changing languages
  • Main menu help text is now displayed correctly
  • History screen scroll bars are now aligned correctly
  • History screen text is no longer cut off by the scroll bar for some languages
  • Credits screen background images now cycle correctly
  • Lobby Browser now displays ranked games correctly
  • Custom campaigns are now sorted alphabetically in the campaign menu
  • NOMODS launch option no longer skips the intro video

Campaign Improvements:
  • Main menu music now correctly fades out when advancing to the campaign menu
  • Campaign menu buttons now play the correct audio sfx
  • Campaign help text and highlights are now consistent
  • El Cid 1 monks should no longer take the players relic
  • Francisco de Almeida 1 scout panel text should no longer be cut off
  • Holding escape while pressing ok to start a custom campaign should no longer crash
Editor Improvements:
  • Testing a scenario after deleting a garrisoned unit should no longer crash
  • Enabling unique player colors is now less confusing
  • Changing a player in trigger conditions no longer resets other lists in the trigger
  • Changing the players starting age and civilization no longer disables imperial age units
  • Scroll bars no longer appear on top of dropdown lists
  • Researching any technology while units have modified HP / AP now functions correctly
  • Mini-map is no longer cut off by the edge of the screen
  • AI tribe names no longer persist in other game modes
  • Setting max teams no longer gets incremented by 1 in the lobby
  • Setting max teams no longer prevents right click cycling in lobby
  • Disabled items now transfer correctly when players change colors in the lobby
  • Arrow keys now function correctly on the save menus
  • Modifying scenario dependencies should no longer create a corrupted file if it fails

Gameplay Improvements:
  • Treaty games now display a countdown timer
  • Treaty countdown timer now displays a warning message
  • Treaty 1-minute-left warning sound should now play
  • Imperial Skirmisher and Elite Genitour are now available in Imperial Age scenarios
  • Huskarls trained from castle and barracks can now be selected together
  • Mirror civ option now functions correctly with co-op
  • Tech tree hotkey button now functions correctly when pressing escape
  • Tech tree tile should no longer crash when drag clicking
  • Tech tree embedded techs should no longer have alignment issues
  • Tech tree unit names no longer appear to be cut off in Simplified Chinese
  • Same units created from different buildings can now be grouped correctly
  • Idle AI monks should now attempt to retrieve relics
  • Neutral and enemy stance descriptions are no longer cut off
  • Market buttons should now be easier to read
  • Terrain sound effects should now play correctly
  • Recorded game UI button help text is now displayed correctly
  • Post-game research percentage should now be more accurate
  • Post-game mvp ribbons should now display correctly for each team
  • Post-game co-op scores should now display correctly
  • Data restrictions now fixed for Water Nomad, Sandbank and Pacific Islands

Mod Manager Improvements:
  • Buttons will now appear disabled when players have no mods installed
  • Mod manger title is no longer cut off
  • Lobby Brower filter now enables searching for modded datasets
  • Modded datasets now use the cog icon in all drop downs
  • Updating your published mods now remembers the published description
  • Converting an Expansions Scenario to Base no longer hides units incorrectly
92 commenti Altre informazioni

14 settembre

Patch Notes - 5.5 (Live)

Patch 5.5 has now cleared Open Beta and been promoted to Live!

Thank you to everyone who participated in this long Open Beta and we are thrilled to bring these desync improvements and balance changes to the full community! As always, your feedback has been valuable and your assistance playing multiplayer games has ensured that our desync rates have improved.

The new discussion thread can be found here and we look forward to hearing from you and collecting your feedback!

The following items have been addressed in this 5.5 Live update:

Stability and Performance Improvements:
  • Performance optimizations should increase frame rates up to 15%
  • Researching spies during treaty should no longer causes a desync
  • Extremely long games should no longer desync due to high turn counts
  • Quitting via ALT+F4 should no longer cause a desync
  • Resigning but staying in game no longer desyncs after remaining players save/load
  • The desync message should no longer appear over the post game screen

Community Focused Bug Fixes:
  • Hosts are able to set a password for their lobby
  • Audio for notifications should no longer overlap and cause a loud noise
  • Audio for garrisoning / un-garrisoning should no longer overlap
  • Lobby civ pools should now be consistent for each host player
  • Lobby civ pools should now display the conquerors civilizations correctly
  • Lobby maps should now display random special and real world at the top of the list
  • Lobby maps no longer displays random special twice in the list
  • Lobby maps now select DLC3 Random Real World maps correctly when appropriate
  • The password checkbox should now remain when changing datasets
  • Navigating through aoe.net should now correctly prompt the password popup (when needed)

Balance Improvements:
  • Magyars no longer need to build a blacksmith to receive free blacksmith upgrades
  • Magyars now receive Siege Engineers
  • Magyar Scout Cavalry, Light Cavalry and Hussar cost -15% (up from -10%)
  • Magyars Recurve Bow now adds +1 attack and +1 range (up from +1 range)
  • Indians no longer have the Arbalest upgrade
  • Malay Karambit Warrior have +1 attack
  • Fire ships have -1 pierce armor
  • Fast Fire ships have -1 pierce armor
  • Viking warship discount changed to -15%, -15%, -20% (up from -10%, -15%, -20%)
  • Italians fishing ships now cost -15 wood (down from -25 wood)
75 commenti Altre informazioni

Informazioni sul gioco

In Age of Empires II: HD Edition, i fan del gioco originale e i nuovi giocatori ameranno l'esperienza classica di Age of Empires II. Esplora tutte le campagne originali delle espansioni Age of Kings e The Conquerors come giocatore singolo, scegli tra 18 civiltà vissute in oltre cento anni di storia, e sfida online gli altri giocatori su Steam per completare la tua missione e dominare il mondo attraverso le ere. Originariamente sviluppato da Ensemble Studios e rivisitato ora in alta definizione da Hidden Path Entertainment, Skybox Labs e Forgotten Empires, Microsoft Studios è orgogliosa di presentare Age of Empires II: HD Edition per Steam!

Requisiti di sistema

    Minimum:
    • OS:Windows Vista, 7, 8 Pro+
    • Processor:1.2GHZ CPU
    • Memory:1 GB RAM
    • Graphics:Direct X 9.0c Capable GPU
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    Recommended:
    • Additional:900x600 minimum display resolution
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