Guía a un grupo de rectángulos a través de una serie de obstáculos, combinando sus distintas habilidades para llegar al final de cada entorno.
Análisis de usuarios:
Recientes:
Muy positivos (64 análisis) - 92% of the 64 user reviews in the last 30 days are positive.
Overall:
Extremadamente positivos (6,459 análisis) - El 95% de los 6,459 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 12 nov. 2012

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Comprar Volume: Quadrilateral Edition

Incluye 4 artículos: Volume, Volume - Making of eBook, Volume - Original Soundtrack, Thomas Was Alone

 

Críticas

“For all its charm, Thomas is more than just the super-minimalist-yet-incredibly-engaging tales of a few plucky AIs. It's the story of games. Of how they get made and played, of the joys and frustrations they bring and of the thousands of tiny iterative processes that go into evolving single titles and the entire medium into their best forms.”
Evan Narcisse, Kotaku

“It proves that you don't need tens of millions of dollars and hundreds of staff to make a game story worth telling, just a good hook, an engaging vision, and a whole lot of heart.”
9/10 – Josh Tolentino, Destructoid

“The understated aesthetic design and unusual co-op puzzles will absorb you for the game’s duration – the wit and personality of the writing, though, will stay with you for much longer.”
8/10 – Keza MacDonald, IGN

Acerca de este juego

Thomas Was Alone, and then, Well, he Wasn't.

Thomas Was Alone is an indie minimalist 2D platformer about friendship and jumping and floating and anti-gravity. Guide a group of rectangles through a series of obstacles, using their different skills together to get to the end of each environment.
Listen to awesome music by David Housden. Jump over rectangles meticulously placed by Mike Bithell. Listen to voiceover read wistfully and a bit amusingly by Danny Wallace.


Thomas Was Alone tells the story of the world's first sentient AIs, and how they worked together to, well, not escape: Escape is a strong word. 'Emerge' might be better. 'Emerge' has an air of importance about it, while keeping the myriad plot twists and superhero origin stories you'll discover under wraps. We didn't even mention the bouncing. That'd be overkill.

Key Features


  • Beat 100 levels, and uncover the story of the AIs.
  • Utilize the unique skills of 10+ characters.
  • Immerse yourself in David Housden's critically acclaimed procedural score.
  • Chuckle along to Danny Wallace's narration.

Requisitos del sistema

Windows
Mac OS X
    Minimum:
    • OS:Windows XP
    • Processor:500 Mhz
    • Memory:1 GB RAM
    • DirectX®:7.0
    • Hard Drive:400 MB HD space
    Minimum:
    • OS:OS X 10.5
    • Processor:500 Mhz
    • Memory:1 GB RAM
    • Hard Drive:400 MB HD space
Análisis de usuarios
Customer Review system updated! Learn more
Recientes:
Muy positivos (64 análisis)
Overall:
Extremadamente positivos (6,459 análisis)
Publicados recientemente
Hudbus †<CC><
( 3.8 h registradas )
Publicado el 4 de mayo
A relatively short puzzle-platformer about AIs that are represented as different cuboid shapes.

Graphics are designed simply, mainly because the focus is the narrative told to you by a classy British narrator.

It's simple, memorable, and not that difficult.
DEATH19
( 6.2 h registradas )
Publicado el 3 de mayo
Pretty good platformer/puzzle game with an interesting narrative.
Telcontar
( 3.7 h registradas )
Publicado el 3 de mayo
Existe la tendencia a pensar que todo lo indie es bueno, bonito u original, a veces todo ello. Y es posible que yo mismo haya fomentado dicha creencia con la que sin embargo no estoy de acuerdo. El problema es que las noticias sobre estos juegos nos llegan filtradas previamente ocultándonos la cantidad ingente de basura que se produce en ese mundillo. Basura en la que se ha invertido mucho esfuerzo y dedicación, que merece todo nuestro respeto pero ni un minuto de nuestro tiempo. Es por ello que me sorprende que un juego tan malo como Thomas Was Alone (TWA) se haya colado en un Humble Bundle, el pack de juegos indie por excelencia, y aun me llama mas la atención las criticas positivas que ha recibido, solo atribuibles a que el redactor de turno llevase puestas en ese momento las gafas de pasta que tanto distorsionan la realidad. Si ese juego hubiese sido condenado al ostracismo o si su nota media fuera un suspenso claro yo no tendría que estar escribiendo esto ya que probablemente ni lo hubiera jugado, o no tendría nada más que decir. Pero como parece que estoy en desacuerdo con todo el mundo me animo a dedicarle este reducido análisis.

Thomas Was Alone es un juego de puzzles en el que manejando unos rectángulos parlanchines dotados de diferentes proporciones y habilidades deberemos superar 100 fases colocando a nuestros personajes en posiciones concretas del escenario. Las diferencias mas inmediatamente apreciables que poseen nuestros cuadriculados héroes son su formas, que a algunos les permitirán pasar por ciertos espacios que para otros resultará imposible atravesar, y su capacidad saltadora que va desde la de campeón olímpico de salto de altura a la de no puedo subir un bordillo sin ayuda. Además de eso algunos de ellos poseerán alguna habilidad especial que prefiero no revelar pues suponen una de las pocas sorpresas que el juego nos proporcionará, aunque no esperéis algo demasiado original.

Según superamos fases un narrador nos comunicará los pensamientos de cada uno de los rectángulos protagonistas, resultando que cada uno de ellos tiene un marcado carácter y unas determinadas ambiciones, siendo la principal de ellas la de escapar del mundo donde se encuentran atrapados. Durante nuestros paseos por los geométricos mundos escucharemos una banda sonora que quizás sea lo mejor del juego, aunque a mi no me hizo mucha gracia, quizás porque mientras la oía estaba jugando a esta mediocridad, algo que podéis evitar porque el Humble Bundle la incluye por separado.

Y hasta aquí todo lo que TWA tiene que ofrecer. Y no me entendáis mal, no es poco. Un juego de puzzle no necesita más para convertirse en un clásico imperecedero. Sin ir mas lejos ahí está el Tetris cuyas piezas tienen infinito más carisma que los rectángulos del TWA y sin necesidad de un narrador que parece introducido con calzador para enmascarar lo soso y pobre que como juego de puzzle TWA resulta. No es malo que un juego de puzzle incluya algo de historia, ahí está el maravilloso argumento de World of Goo, el del Braid, las guerras empresariales y la locura de los protagonistas de SpaceChem, o el simple hecho de la musica y los cosacos del Tetris y su R invertida recordando constantemente el origen ruso de su creador. Pero esta faceta es siempre secundaria en un juego de este género. Lo principal es que haya puzzles variados, interesantes, desafiantes, con una buena curva de dificultad, y TWA falla en todo eso.

TWA es corto y sencillo, me lo terminé por completo en dos tardes de entresemana y no es una exageración. No porque me atrapara, sino porque no podía creer que lo el juego que tenia en pantalla fuera el mismo que tiene tantas criticas positivas en Gamefaqs (solo por parte de páginas especializadas, ningún análisis por parte de los lectores, eso tendría que haberme hecho sospechar). La dificultad del título es mínima y muchos de sus niveles podrían clasificarse como plataformeros. Consta de 10 capítulos de 10 niveles cada uno, y a partir del nivel 70 se nota una absoluta dejadez por parte del autor a la hora de plantear desafíos, resultando que esos últimos niveles son mucho mas sencillos que los anteriores. La introducción de un nuevo elemento jugable cerca del final del título está completamente desaprovechado en lo evidente de su uso para resolver las fases.

No se me ocurre nada más que decir sobre TWA, jugarlo me ha resultado aburrido y una perdida de tiempo, bastante breve eso si. Si hay algo que tengo que agradecerle es la posibilidad de criticar a un titulo indie a los que ultimamente doraba la pildora en demasía.

Nota: 2

Te gustará:

– Si eres la madre del autor.
– Si eres la madre del narrador.
– Si tienes puestas tus Gafapaster 3000.

No te gustará:

– Si 1==1.
Jendzai
( 4.2 h registradas )
Publicado el 2 de mayo
Fun platformer with a great story. Not very long so you might as well play it!
irad.pz
( 7.2 h registradas )
Publicado el 1 de mayo
Even though the story isn't as strong on the second half, and the puzzles get a bit tedious at times, the writing and narration here are simply excellent.

A very touching story, told with beautiful style.
Adonis
( 2.9 h registradas )
Publicado el 1 de mayo
THEY ARE BLOCKS. I AM CRYING OVER DIGITAL BLOCKS. F*** I AM WEAK,
MissingYew
( 3.3 h registradas )
Publicado el 1 de mayo
Charming little platforming game, if not for the narration, this game would be rather dull as no part of this game gives you particularly thought provoking puzzles or challenging platforming. What does make this game amusing is that the narration adds personality to each of the Quadrilaterals as they journey, discover and interact with one another.
Miyam Rucks
( 2.8 h registradas )
Publicado el 30 de abril
Possibly the best platformer that I've ever played, and definitely the most clever.
The-Lost-Demon
( 4.4 h registradas )
Publicado el 28 de abril
Amazing puzzle/plataformer game.
The narrative is also very interesting which might be something hard to find in these kind of games. In the end you start to know the "blocks" not only by their color but for their personality and the way each block plays is actually accurate with the description given by the narrator.
9/10- Amazing game
Tedge734
( 3.4 h registradas )
Publicado el 28 de abril
How can I not love a game named after me? Plus it was a blast and pretty funny :-D
Rootbeer1898
( 10.5 h registradas )
Publicado el 26 de abril
Perspective is a powerful tool, for game design and narrative both.
AcADebiLcinA
( 12.4 h registradas )
Publicado el 26 de abril
I remember playing this game when i was a kid,i played it every day,i couldn't wait to finish the game,and i did it!
Now a few days ago i thought i could play it again.
I ran it,and i got all the nostalgia in me...
-Great soundtrack
-Great narrator
-Hype of wanting to find all the friends...
-Good and fun story
Who would say a indie game about shapes would be so great?!
I like everything in this game except failing,but that is not because of the game,it's because of our skills
(if you are great in platformers,that won't be a problem to you.)
I recommend this game 11/10 and you totally should buy it if you want it.
Martin_109
( 0.3 h registradas )
Publicado el 23 de abril
Very good game makes me care about family and school it plays whit your feelings
💝💝ErickaUnlimited💝💝
( 4.2 h registradas )
Publicado el 19 de abril
Overview

Thomas Was Alone is a thought-provoking puzzle platformer created from the mind of Mike Bithel. The game originally started as a flash game back in 2010, before slowly making its way to Steam and console systems a few years later. As the player, you control Thomas-AT-23-6-12, or Thomas for short, an artificial polygon that has taken on a form of free thinking and is now questioning the world around him. As you progress the levels, you'll encounter and control several other characters, each with their own shape, narrated personality and unique ability to help you guide your way to the end of each level.

The story takes place within a computer mainframe that is run by a company known as "Artificial Life Solutions". Due to a glitch in the mainframe or some other unknown error, several of the polygon AI have become suddenly self-aware and see the computer mainframe as the world in which they live. Each newly aware shape takes on a different personality: some more eager than the rest, one a little more scared than the others, while one is just worried about being used for her ability and another just wants to be a superhero. While every character is narrated by a single person (Danny Wallace), each personality is as different as the shapes they come in; Mr. Wallace does a phenomenal job.

Each shape's ability needs to be used to some degree to reach the end of the level: some jump higher than others, some float in water, some are tall, some are small, some defy gravity...etc. It is your job to guide these guys to the end. As you progress the story, you'll meet a new cast of characters, new puzzles to solve and more about the world Thomas and gang live in. There's a bit more to the story than first impressions realize and it's an intriguing story to flesh out over the course of the game. In total, there are ten segments of the game to play through, each with ten levels per segment.

The difficulty of Thomas Was Alone consists of a very fine, gradual learning curve. The game does not suffer from issues of spiking difficulties or unfair level design, which gives the game a very mellow tone alongside the pleasant narration, making it a fun experience, not a frustrating one. I'm not the greatest platformer around, so if I can do it, you can too. ^_-

In the end, Thomas Was Alone is a light-hearted joy to experience. I'd dive more into the plot, but I don't want give away spoilers for those that have yet to play the game and have been lucky enough to not spoil it for themselves. You'll have to find out what has happened to Thomas and his friends, how have they become sentient, what are the "shifters", what's the pixel cloud about and who are the "Architects?

There's always something a game can improve on, but I feel hard-pressed to pinpoint what exactly I would change about this one. The positives truly do outshine any issues I did experience while playing it.


Pros

  • Narration - It's beautiful, it's calm and it's intriguing. I don't know how else to say it. I loved it.
  • Character development - This is by and large the only game I've played that made me feel physical emotion towards geometric shapes. I genuinely developed feelings for them.
  • It's an easy game to complete for those who like to achievement hunt.
  • Difficulty - It felt very fluid throughout and never suffered from spikes or drops in difficulty at unforeseen times.

Cons

  • Game length - It's short and leaves me wanting more.


Overall, Thomas Was Alone is a gem. I purchased this game on a whim a while ago based on other reviewers and was pleasantly surprised with it. The story is charming, the levels are fun, the characters are unique and interesting (even as colorful shapes that don't speak) and it all flows so seamlessly together. There are very few games I play more than once, especially when I complete them entirely, but Thomas Was Alone is definitely one of them. Check it out if you have not done so already! It's worth the try.
Magic Miller
( 5.1 h registradas )
Publicado el 19 de abril
I'm sure I'm not alone in thinking that this game is awesome
Rodriqu
( 2.2 h registradas )
Publicado el 19 de abril
(:
NoLimit
( 7.7 h registradas )
Publicado el 19 de abril
What to expect from a title named 'Thomas Was Alone'. Even if I told you who Thomas was, you wouldn't believe me, because the game Thomas Was Alone is a course of maps you have to complete with geometric shapes. Each shape has different abilities to help guide through the levels. It's a quite simplistic game really. The game doesn't rely on pretty graphics, but rather on responsive, excellent gameplay.

You have to work with your buddies to achieve the goal. Once you did you progress to the next one. It has no cutscenes, so it's pretty much jump-to-action and it sort of reminds me of the old internet puzzle games. The game takes around 4-5 hours to complete, but since the game wasn't particularly hard, it has a high replayability value, since you can always come back a year later and have the exact same experience.

I don't really what else I could say about it since most the pictures explain itself. If you're a casual gamer, this is for you. If you're a more hardcore puzzler, don't pick this up. All this game wants you to do is having a good time. And it delivers.
Sirozha
( 5.1 h registradas )
Publicado el 17 de abril
I've never thought that colored rectangles could be such interesting characters.
hotdog Ɛݙ 🐝 Bzzz
( 2.9 h registradas )
Publicado el 17 de abril
...and then he wasn't, because he found some friends to climb on top of.
Cynster
( 5.6 h registradas )
Publicado el 17 de abril
Great indie game. It look simple, but when you keep going it get's harder and harder (that's what she said).
Suprisingly, the story is very well made. And so is the music! It'd give it a 7,5/10, for an indie game :)
Análisis más útiles  En los últimos 30 días
A 14 de 16 personas (88%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
No recomendado
3.7 h registradas
Publicado el 3 de mayo
Existe la tendencia a pensar que todo lo indie es bueno, bonito u original, a veces todo ello. Y es posible que yo mismo haya fomentado dicha creencia con la que sin embargo no estoy de acuerdo. El problema es que las noticias sobre estos juegos nos llegan filtradas previamente ocultándonos la cantidad ingente de basura que se produce en ese mundillo. Basura en la que se ha invertido mucho esfuerzo y dedicación, que merece todo nuestro respeto pero ni un minuto de nuestro tiempo. Es por ello que me sorprende que un juego tan malo como Thomas Was Alone (TWA) se haya colado en un Humble Bundle, el pack de juegos indie por excelencia, y aun me llama mas la atención las criticas positivas que ha recibido, solo atribuibles a que el redactor de turno llevase puestas en ese momento las gafas de pasta que tanto distorsionan la realidad. Si ese juego hubiese sido condenado al ostracismo o si su nota media fuera un suspenso claro yo no tendría que estar escribiendo esto ya que probablemente ni lo hubiera jugado, o no tendría nada más que decir. Pero como parece que estoy en desacuerdo con todo el mundo me animo a dedicarle este reducido análisis.

Thomas Was Alone es un juego de puzzles en el que manejando unos rectángulos parlanchines dotados de diferentes proporciones y habilidades deberemos superar 100 fases colocando a nuestros personajes en posiciones concretas del escenario. Las diferencias mas inmediatamente apreciables que poseen nuestros cuadriculados héroes son su formas, que a algunos les permitirán pasar por ciertos espacios que para otros resultará imposible atravesar, y su capacidad saltadora que va desde la de campeón olímpico de salto de altura a la de no puedo subir un bordillo sin ayuda. Además de eso algunos de ellos poseerán alguna habilidad especial que prefiero no revelar pues suponen una de las pocas sorpresas que el juego nos proporcionará, aunque no esperéis algo demasiado original.

Según superamos fases un narrador nos comunicará los pensamientos de cada uno de los rectángulos protagonistas, resultando que cada uno de ellos tiene un marcado carácter y unas determinadas ambiciones, siendo la principal de ellas la de escapar del mundo donde se encuentran atrapados. Durante nuestros paseos por los geométricos mundos escucharemos una banda sonora que quizás sea lo mejor del juego, aunque a mi no me hizo mucha gracia, quizás porque mientras la oía estaba jugando a esta mediocridad, algo que podéis evitar porque el Humble Bundle la incluye por separado.

Y hasta aquí todo lo que TWA tiene que ofrecer. Y no me entendáis mal, no es poco. Un juego de puzzle no necesita más para convertirse en un clásico imperecedero. Sin ir mas lejos ahí está el Tetris cuyas piezas tienen infinito más carisma que los rectángulos del TWA y sin necesidad de un narrador que parece introducido con calzador para enmascarar lo soso y pobre que como juego de puzzle TWA resulta. No es malo que un juego de puzzle incluya algo de historia, ahí está el maravilloso argumento de World of Goo, el del Braid, las guerras empresariales y la locura de los protagonistas de SpaceChem, o el simple hecho de la musica y los cosacos del Tetris y su R invertida recordando constantemente el origen ruso de su creador. Pero esta faceta es siempre secundaria en un juego de este género. Lo principal es que haya puzzles variados, interesantes, desafiantes, con una buena curva de dificultad, y TWA falla en todo eso.

TWA es corto y sencillo, me lo terminé por completo en dos tardes de entresemana y no es una exageración. No porque me atrapara, sino porque no podía creer que lo el juego que tenia en pantalla fuera el mismo que tiene tantas criticas positivas en Gamefaqs (solo por parte de páginas especializadas, ningún análisis por parte de los lectores, eso tendría que haberme hecho sospechar). La dificultad del título es mínima y muchos de sus niveles podrían clasificarse como plataformeros. Consta de 10 capítulos de 10 niveles cada uno, y a partir del nivel 70 se nota una absoluta dejadez por parte del autor a la hora de plantear desafíos, resultando que esos últimos niveles son mucho mas sencillos que los anteriores. La introducción de un nuevo elemento jugable cerca del final del título está completamente desaprovechado en lo evidente de su uso para resolver las fases.

No se me ocurre nada más que decir sobre TWA, jugarlo me ha resultado aburrido y una perdida de tiempo, bastante breve eso si. Si hay algo que tengo que agradecerle es la posibilidad de criticar a un titulo indie a los que ultimamente doraba la pildora en demasía.

Nota: 2

Te gustará:

– Si eres la madre del autor.
– Si eres la madre del narrador.
– Si tienes puestas tus Gafapaster 3000.

No te gustará:

– Si 1==1.
¿Te ha sido útil este análisis? No Divertido
A 11 de 13 personas (85%) les ha sido útil este análisis
Recomendado
4.2 h registradas
Publicado el 19 de abril
Overview

Thomas Was Alone is a thought-provoking puzzle platformer created from the mind of Mike Bithel. The game originally started as a flash game back in 2010, before slowly making its way to Steam and console systems a few years later. As the player, you control Thomas-AT-23-6-12, or Thomas for short, an artificial polygon that has taken on a form of free thinking and is now questioning the world around him. As you progress the levels, you'll encounter and control several other characters, each with their own shape, narrated personality and unique ability to help you guide your way to the end of each level.

The story takes place within a computer mainframe that is run by a company known as "Artificial Life Solutions". Due to a glitch in the mainframe or some other unknown error, several of the polygon AI have become suddenly self-aware and see the computer mainframe as the world in which they live. Each newly aware shape takes on a different personality: some more eager than the rest, one a little more scared than the others, while one is just worried about being used for her ability and another just wants to be a superhero. While every character is narrated by a single person (Danny Wallace), each personality is as different as the shapes they come in; Mr. Wallace does a phenomenal job.

Each shape's ability needs to be used to some degree to reach the end of the level: some jump higher than others, some float in water, some are tall, some are small, some defy gravity...etc. It is your job to guide these guys to the end. As you progress the story, you'll meet a new cast of characters, new puzzles to solve and more about the world Thomas and gang live in. There's a bit more to the story than first impressions realize and it's an intriguing story to flesh out over the course of the game. In total, there are ten segments of the game to play through, each with ten levels per segment.

The difficulty of Thomas Was Alone consists of a very fine, gradual learning curve. The game does not suffer from issues of spiking difficulties or unfair level design, which gives the game a very mellow tone alongside the pleasant narration, making it a fun experience, not a frustrating one. I'm not the greatest platformer around, so if I can do it, you can too. ^_-

In the end, Thomas Was Alone is a light-hearted joy to experience. I'd dive more into the plot, but I don't want give away spoilers for those that have yet to play the game and have been lucky enough to not spoil it for themselves. You'll have to find out what has happened to Thomas and his friends, how have they become sentient, what are the "shifters", what's the pixel cloud about and who are the "Architects?

There's always something a game can improve on, but I feel hard-pressed to pinpoint what exactly I would change about this one. The positives truly do outshine any issues I did experience while playing it.


Pros

  • Narration - It's beautiful, it's calm and it's intriguing. I don't know how else to say it. I loved it.
  • Character development - This is by and large the only game I've played that made me feel physical emotion towards geometric shapes. I genuinely developed feelings for them.
  • It's an easy game to complete for those who like to achievement hunt.
  • Difficulty - It felt very fluid throughout and never suffered from spikes or drops in difficulty at unforeseen times.

Cons

  • Game length - It's short and leaves me wanting more.


Overall, Thomas Was Alone is a gem. I purchased this game on a whim a while ago based on other reviewers and was pleasantly surprised with it. The story is charming, the levels are fun, the characters are unique and interesting (even as colorful shapes that don't speak) and it all flows so seamlessly together. There are very few games I play more than once, especially when I complete them entirely, but Thomas Was Alone is definitely one of them. Check it out if you have not done so already! It's worth the try.
¿Te ha sido útil este análisis? No Divertido
A 2 de 2 personas (100%) les ha sido útil este análisis
Recomendado
4.6 h registradas
Publicado el 14 de abril
This game might look minimalistic, but as we know looks can be delusional. Narration in this game is good and it helps on building connections with characters. Which is important because every rectangle has its own shape and abilities and even a persona. While progressing in the game, you will encounter new charecters with new mechanics, so you wont get bored doing the same thing again and again. All in all this is a great game.
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
4.9 h registradas
Publicado el 13 de abril
i was alone playing this, so the title is truthful. be a square, and jump around. cool story teller voice tells the truth how it is #TruthRevealed
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
5.0 h registradas
Publicado el 15 de abril
Thomas Was Alone is an incredible game. I'm sure just about everyone that has completed the game would say the same. The music is fantastic, the background animations are beautiful yet subtle enough to keep the focus on the game, the gameplay is relaxing, and Danny Wallace's voice acting was nothing short of perfection. And to top it all off, the story is amazing.

However, no game is perfect, and I'd prefer not to treat any game as such. Below this is the few flaws I have with the game, but I am putting it in spoiler text for two important reasons. The first is that I honestly feel like if someone is looking to buy this game, they should not know about these flaws. As silly as it sounds, the flaws are not nearly as large as one must portray through text, and I feel like the flaws would stand out more and be more of an annoyance for someone that knew about them beforehand. The second reason is that it contains actual spoilers.

With all that being said, if you are looking to buy this game, stop reading and buy it already. The story will move you and you will not regret the purchase.

Continuation below:

Alright, so as incredible as the game is, there were two flaws that slightly bother me looking back. The first and largest complaint for me would be that there were simply too many main characters in the story. Personally, I think that The Architects (Thomas, Chris, John, Claire, Laura, James, Sarah) should have been the only playable characters in the game. The storyline simply became too complicated once The Second Generation AIs (Grey, Sam, Jo, Paul, Team Jump) entered the narrative. Twelve main characters is a LOT, and it's simply too many for a rather short story like this one. The Architects were all captivating characters with great personalities, and I think that if Mike Bithell decided to expand on those characters rather than introduce five brand new ones towards the end of the story, it would have been better.

Secondly, I wish that as the game progressed, they decided to ramp up on the difficulty in terms of puzzles rather than in platforming. That's hard to say considering the thousands of hours I've put into countless platformers, but I feel like there was more room for expansion in the puzzle aspect of the game than in the platforming aspect. The skill in the late game was based off of your ability to micro-manage all of the characters, and if you screwed it up you would have to do a significant portion, or possibly all of it over again. I guess your ability to micro-manage is puzzle based, but it's very linear. There simply isn't much room for expansion in that skill set. While Bithell did experiment in other puzzle aspects, the clear focus was the ability to micro-manage and I feel like that was not the best decision.

However, these two issues barely dent this game's integrity and I would still absolutely recommend it to anyone and everyone.


Overall, 9/10
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A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
5.6 h registradas
Publicado el 17 de abril
Great indie game. It look simple, but when you keep going it get's harder and harder (that's what she said).
Suprisingly, the story is very well made. And so is the music! It'd give it a 7,5/10, for an indie game :)
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A 1 de 2 personas (50%) les ha sido útil este análisis
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2.2 h registradas
Publicado el 19 de abril
(:
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A 3 de 3 personas (100%) les ha sido útil este análisis
Recomendado
4.0 h registradas
Publicado el 6 de marzo
Un juego de planteamiento sencillo, entretenido y genial para partidas cortas.

Es un puzzle/plataformas en 2D donde el objetivo es llevar a las figuras que te dan en cada fase al final de la misma.
Hay obstáculos y cada figura tiene algo especial, una es alargada y salta mucho, otra es media con doble salto, otra tiene la habilidad de ir por el agua... el tema está en saber utilizar a cada figura para completar la fase con todas.

El juego es relajante ya que los puzzles no son muy complejos y logra una gran atmósfera gracias a la gran banda sonora que tiene.

Muy recomendable
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A 10 de 11 personas (91%) les ha sido útil este análisis
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Recomendado
5.0 h registradas
Publicado el 20 de febrero
Thomas Was Alone is a fun Indie platformer where you will guide a group of rectangles through different obstacles, using different abilities to help each other through to complete the levels.

The game is enjoyable and worth playing. Who would have thought a game about shapes could have been this charming.

Easy 100% for the achievement hunters out there.
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A 3 de 3 personas (100%) les ha sido útil este análisis
Recomendado
3.0 h registradas
Publicado el 14 de marzo
Genuinely clever and minimalistic platformer.
Firstly, you think, of something like a browser game, and you could be a bit disappointed.

But as you play just some few minutes, the brilliance of the game jumps over to you, without any doubt.
The game mechanics. is nothing new - but how it all is executed - and more important from gameplay point -with all the different squares - every with its own traits and powers - makes the whole game a very special platformer experience - that one really enjoy, because it's not that kind of rage platformer (Super Meat boy etc) - there arent enemies you only can die of surroundings, and that only on some levels.

Also, what adds to the whole experience, is that very fine narrator, that makes his so awesomely well - it reaches the class of a Wheatley (okay, he is not really a narrator), The Stanley Parable - or Bastion. Also, of more importance, the dialogues are very cleverly satirical chosen - and one will have more than just a laugh :D
Its really awesome, to see how this rightly executed - can add so immense to the whole product.

The controls are very fine (keys & 360 controller) - and the game never feels like it has broken control - or is not reacting to your inputs. You always feel in control over your squares.

The presentation is minimalistic, but still has its special effects (unity engine) - so it fits a 100% to the game (idea).
I recommend this highly, to everybody who can play a game even/also if it hasnt that AAA looks, especially when you are a hound for indies. Its like good karma.
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A 1 de 1 personas (100%) les ha sido útil este análisis
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Recomendado
5.7 h registradas
Publicado el 5 de marzo
Within minutes, I was addicted. That's all I have to say
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A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
14.8 h registradas
Publicado el 7 de febrero
Excelent, one of the Best, say no more !
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A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
5.0 h registradas
Publicado el 25 de febrero
If you had ever told me that one day, I'd get emotional over a bunch of colored rectangles, I'd laugh at you in your face. I'd then eventually proceed to play this game and eat my own words.
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Recomendado
3.9 h registradas
Publicado el 30 de marzo
An enjoyable puzzle game with humourous comedy. There isn't really much else to this game, but for the price I was very pleased with it. If you aren't a fan of silly character humour I would wait until it goes on sale otherwise its only fault is being a bit too short.
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A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
0.4 h registradas
Publicado el 25 de marzo
I'll start this review by saying the Linux (Ubuntu 14.4, Ubuntu kernel 4.5 Wily, most recent stable version) version of this is plagued with bugs. about a quarter of a second of input lag, screen tearing, music plays even when muted, audio stuttering, windowed mode barely works, and I can't adjust the resolution.
I occasionally have audio stuttering on certain ALSA applications, so there is a chance that's what's causing the audio to stutter.

The story isn't the best. You play as multiple different cubes and rectangles of different sizes. These characters are actually AI who have become sentient, and are trying to escape deletion. The story is cute, but forgettable, and it certainly isn't bad.

The graphics are actually really nice in my opinion. While they aren't supre impressive, they look great. The mix of mainly squareish geometry, water, and lighting system work together really really well and everything just looks beautiful. Even with the screen tearing I experienced, I barely noticed and didn't care, I just loved how everything looked.

The platforming and puzzles in the game are great, as long as you don't have input lag. If you do, kiss any notion of precision and fluidity goodbye, and you may as well just delete the game from your computer unless you REALLY want the achievements.
Speaking of achievements, they aren't hard to get. Find special items in certain levels, and basically just beat the game and you'll 100% it.

If you've got a Mac or a Windows machine, I definitely encourage you to pick this up, especiall if it goes on sale. Just be wary of the Linux version.
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A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
18.9 h registradas
Publicado el 25 de marzo
Thomas was alone is like a warm hug on a cold day. That is the only way to describe it.
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Recomendado
3.1 h registradas
Publicado el 12 de febrero
Synopsis of story -
you lead a group of 5 (to a lesser extent 7) abolitionists who freed a race from slavery
10/10 - would free a minority again
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A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
1.3 h registradas
Publicado el 13 de febrero
One of the most enjoyable game. The narrator's voice makes it even better.
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A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
0.2 h registradas
Publicado el 19 de febrero
Thomas
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A 2 de 3 personas (67%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
Recomendado
0.6 h registradas
Publicado el 10 de febrero
The game where I actually cared about rectangles and their feelings, (and figured out the fact that I had no friends, but that is ok, I made friends with other rectangles that are actually myself).






11/10 would be alone again!
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