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Guide a group of rectangles through a series of obstacles, using their different skills together to get to the end of each environment.
Releasedatum: 12 nov 2012
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“For all its charm, Thomas is more than just the super-minimalist-yet-incredibly-engaging tales of a few plucky AIs. It's the story of games. Of how they get made and played, of the joys and frustrations they bring and of the thousands of tiny iterative processes that go into evolving single titles and the entire medium into their best forms.”
Evan Narcisse, Kotaku

“It proves that you don't need tens of millions of dollars and hundreds of staff to make a game story worth telling, just a good hook, an engaging vision, and a whole lot of heart.”
9/10 – Josh Tolentino, Destructoid

“The understated aesthetic design and unusual co-op puzzles will absorb you for the game’s duration – the wit and personality of the writing, though, will stay with you for much longer.”
8/10 – Keza MacDonald, IGN

Info over het spel

Thomas Was Alone, and then, Well, he Wasn't.

Thomas Was Alone is an indie minimalist 2D platformer about friendship and jumping and floating and anti-gravity. Guide a group of rectangles through a series of obstacles, using their different skills together to get to the end of each environment.

Listen to awesome music by David Housden. Jump over rectangles meticulously placed by Mike Bithell. Listen to voiceover read wistfully and a bit amusingly by Danny Wallace.

Thomas Was Alone tells the story of the world's first sentient AIs, and how they worked together to, well, not escape: Escape is a strong word. 'Emerge' might be better. 'Emerge' has an air of importance about it, while keeping the myriad plot twists and superhero origin stories you'll discover under wraps. We didn't even mention the bouncing. That'd be overkill.

Key Features

  • Beat 100 levels, and uncover the story of the AIs.
  • Utilize the unique skills of 10+ characters.
  • Immerse yourself in David Housden's critically acclaimed procedural score.
  • Chuckle along to Danny Wallace's narration.

Systeemeisen (PC)


    • OS:Windows XP
    • Processor:500 Mhz
    • Memory:1 GB RAM
    • DirectX®:7.0
    • Hard Drive:400 MB HD space

Systeemeisen (Mac)


    • OS:OS X 10.5
    • Processor:500 Mhz
    • Memory:1 GB RAM
    • Hard Drive:400 MB HD space
Nuttige klantrecensies
1 van de 1 mensen (100%) vonden deze recensie nuttig
93 producten op account
46 recensies
0.3 uur in totaal
Een geinige platformer. De voice-over zorgt ervoor dat je het gevoel krijgt dat de blokjes waarmee je de platformpuzzels oplost ook echt leven en denken en ook gevoelens hebben. De verschillende blokjes moeten samenwerken om de levels door te lopen. Gewoon een grappig spel voor tussendoor.
Geplaatst: 3 december 2013
Was deze recensie nuttig? Ja Nee
1 van de 1 mensen (100%) vonden deze recensie nuttig
120 producten op account
16 recensies
4.0 uur in totaal
Leuke puzzle/platformer combinatie

Geplaatst: 23 februari 2014
Was deze recensie nuttig? Ja Nee
75 van de 82 mensen (91%) vonden deze recensie nuttig
1,877 producten op account
30 recensies
3.5 uur in totaal
Thomas Was Alone is an indie title that fuses puzzle elements with basic platforming and minimalist visuals. You see, Thomas is a block. Thomas and all of the other characters he will meet along the way in fact are all blocks. All of the blocks are trapped in a construct of sorts. Learning their individual purposes. Along the way, you will not so much be guided, as instead enchanted by the wonderful narration you will hear throughout each level. Reminiscent of the narration you may hear in Stanely's Parable or Bastion. Not so much to hep you as to instead tell a story. And that is exactly what the narrator in TWA does, and does it well indeed.

The game may appear to be a platformer, but honestly the platforming takes a back seat to the puzzle structure of the game. Each block has a different ability. Whether it be how the block moves, what the block can do, or the shape of the block, each block when paired with another can overcome different obstacles. One block may act as a floatation device, while another can be a trampoiline of sorts. You can line up blocks to act as stepping stones for other blocks that can not jump high. And so on and so forth. You are able to seamlessly switch between blocks at ease, so the flow of the game is never broken.

There are quite a few stages, but each seems to be over way too quickly, leaving you wishing they fleshed the game out more, since it really is a fun and unique idea for this genre. Hopefully we get a sequel to this one day, with maybe a little stronger emphasis on the platforming.

Visually, the game is about as simple as you can get in design. Everything is block based. And the colors are simple. The only thing I saw that really stood out was the nice use of lighting and shadows in a 2D world.

- Fun puzzle elements
- Fantastic narration of the game

- Short game
- Platforming is easy
Geplaatst: 25 november 2013
Was deze recensie nuttig? Ja Nee
54 van de 60 mensen (90%) vonden deze recensie nuttig
664 producten op account
87 recensies
3.3 uur in totaal
Yes this is a game about squares and rectangles, but it's also so much more than that. The heart and soul of Thomas Was Alone is its story of friendship, learning to believe in yourself, and never settling for just OK. Groan worthy as that may sound, developer and writer Mike Bithell deftly avoids the pretentious and heavy handed pitfalls that have proven to be so easy to fall into, and manages to craft a narrative that is touching, funny, and unquestionably charming from start to finish.

Equal if not greater credit for this also has to go to Danny Wallace for his spot on voice acting which includes a liberal amount of British wit, that brought to life these quadrilateral characters in a way that despite being a tired phrase, can only be described as a triumph! When the end came after just over two hours, I was saddened not because I felt unsatisfied or that it was too short, but merely wanted to spend more time with these characters I had so quickly come to love.

Even if forgoing the story, TWA is still a very clever puzzle platformer that near perfectly balances the difficulty to rarely be frustrating but always satisfying. The levels have been thoughtfully planned without any filler to speak of, which made for no obvious stopping points and instead keep the adventure rolling. What I feel is most remarkable though is how ingeniously gameplay is blended with story, building upon each other and proving impossible to separate without sacrificing what makes the various components so great. This to me is what defines a great videogame story; something that couldn't be achieved the same way in any other medium and was built with this understanding in mind.

Unlike the dozens of simplistic flash games that use similarly primitive shapes as placeholders or out of sheer laziness, here much care has been put into each block and area to make them both unique and memorable, result is not the least bit unpleasant to look at. From the subtle jump animations to the impressive lighting, upon further inspection TWA is much more detailed than it first appears, and with the engrossing soundtrack the presentation across the board is simply a treat.

I'm sure if I tried I could find something to nitpick about, but there's no need for me to as that is all it would be. I absolutely loved every moment of Thomas Was Alone, and you would be hard pressed to stop me from recommending to almost everyone. Mike Bithell did a cracking fine job in every regard, and I'm ever so thankful he was able and willing to share it with me. Now I hope to do the same and that this prompts you to take a moment if you haven't to meet Thomas, who as it turns out was most certainly not alone.
Geplaatst: 19 oktober 2013
Was deze recensie nuttig? Ja Nee
32 van de 38 mensen (84%) vonden deze recensie nuttig
1,069 producten op account
477 recensies
3.8 uur in totaal
At its root, Thomas Was Alone is a very basic puzzle platformer that isn't challenging or interesting. But add some narrative, give these abstract objects a name, a personality, add some soothing music, and it creates a very personable environment that feels almost human.

It's kind of fascinating how a very simple puzzle game can become quite memorable by adding a little personality and music. Add up all the pieces and Thomas Was Alone turns out to be quite an enjoyable puzzle adventure.
Geplaatst: 25 november 2013
Was deze recensie nuttig? Ja Nee