Indsendt: 15. marts
Boy Scouts should be required to play Don't Starve before going on any camping trips – they could even get a badge for it, in the form of a gaping, pointy-toothed wormhole. Or maybe a friendly campfire.Don't Starve is, at its most basic level, a survival game. It features crafting, mysticism, science and all manner of nasty creatures, especially once it gets dark. In order to stay alive, players have to use the surrounding flora and fauna to craft increasingly complex tools, starting with a simple axe and building up to items as intricate as lightning rods and carpeted flooring.When you die in Don't Starve, your current world is destroyed, along with the things you created while surviving in it. There are advanced tricks to escape death – constructing a Meat Effigy or finding an Amulet – but rest assured that you will most likely die before gaining the experience required to craft or dig up these items. A Touch Stone will also resurrect fallen players, but finding that structure early on is more luck than certain death. I did find it, at the beginning of my second run, but I didn't know what the strange circle surrounded by pig heads was, so I didn't use it, and when I died, I was dead.That said, curiosity and a desire to poke at unfamiliar things are essential in Don't Starve.Dying is a fundamental gameplay aspect. Death won't always come from starvation; it inhabits many forms, including beasts large and small, and the terrors that hide in the night. A clock-like status bar in the upper right corner of the map shows how many days you've survived and the current time, and it provides health, hunger and mental gauges. It's an efficient system, the clock hand moving from yellow to red to blue – day, afternoon and night – and circles of health systems draining without proper care. One glance and it's instantly clear how long until you have to build a fire, or if you need to eat or rest.On top of a solid survival game, Don't Starve is a deep, layered experiment in crafting and exploration. Throughout the biomes are wormholes that transport players to different lands, which offer new materials for building science machines – which unlock new crafting recipes – and heartier structures. New characters are unlocked with experience – 20 points per day survived. This is all in Sandbox Mode, but Don't Starve also features an Adventure Mode, which players can enter by finding and activating Maxwell's Door. Adventure Mode is Don't Starve's campaign, pitting Wilson against Maxwell, the demonic genius who brought Wilson to the wilderness in the first place. It's five grueling chapters – upon first entrance, players lose all items and crafting recipes, and can only carry four items between Adventure Mode chapters. Die in Adventure Mode and you're spat back out into Sandbox Mode, precisely where you left it.For its art style, deceptively dark vibe and experimental approach, Don’t Starve is certainly worth a look.