Don’t Starve is an uncompromising wilderness survival game full of science and magic. Enter a strange and unexplored world full of strange creatures, dangers, and surprises. Gather resources to craft items and structures that match your survival style.
Análises de usuários: Extremamente positivas (38,813 análises) - 97% das 38,813 análises de usuários deste jogo são positivas.

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Comprar Don't Starve

LUNAR NEW YEAR SALE! Offer ends 12 de fevereiro

-75%
$14.99
$3.74

Pacotes que incluem este jogo

Comprar Don't Starve Alone Pack

Inclui 3 itens: Don't Starve, Don't Starve: Reign of Giants, Don't Starve: Shipwrecked

LUNAR NEW YEAR SALE! Offer ends 12 de fevereiro

Comprar Don't Starve Bundle

Includes an extra copy of Don't Starve Together. Send it to a friend!

LUNAR NEW YEAR SALE! Offer ends 12 de fevereiro

Comprar Don't Starve MEGA PACK

Inclui 4 itens: Don't Starve, Don't Starve Together, Don't Starve: Reign of Giants, Don't Starve: Shipwrecked

LUNAR NEW YEAR SALE! Offer ends 12 de fevereiro

 

Atualizações recentes Ver todos (42)

5 de fevereiro

Don't Starve Franchise is on sale up to 75%!



During the Steam Lunar New Year sale the Don't Starve Franchise is on sale up to 75%.

If you or your friends have been waiting to pick up Shipwrecked or Don't Starve Together; now would be the time! Check it out!

Offer ends February 12th.

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4 de fevereiro

Shipwrecked Wilbur Vs. The Volcano - Feb 4th



Additions
General

  • World integration implemented.
    • This feature definitely needs testing! Due to the fact that it plays with your save files I recommend not linking any worlds that you have invested a lot of time in right now!
  • Added Linux support.
World
  • You can now climb the volcano.
Player
  • New playable character: Wilbur
    • You will need to generate a new world to find Wilbur.
Creatures
  • Added Sealnado
  • Added Dragoons
Items
  • New “Volcanic” crafting tab & related items.
  • Snakeskin flooring
  • Buoys
  • Iron Wind

Changes
General 
  • Putting down flooring now prevents floods from spawning on that tile.
  • Speed increasing items now work while on boats.
  • Adjusted some strings for clarity.
World 
  • Limpet rocks will become withered in dry season, need to be fertilized with seaweed.
  • Added timer to limit growth rate of floods, especially when returning to an area after quite some time.
Items
  • Completely re-designed obsidian tools.
  • Cookpot ingredient changes - meat component was removed from limpets, mussels, fish morsel and fish value reduced from 1 to .5
  • Increased hunger value of California Roll.
  • Coconuts must be opened with a machete to become edible.
Bug Fixes
  • Fixed typo that caused food sanity multiplier to not work.
  • Fixed hitsounds for new armour types.
  • Fixed bug where the incorrect shadow skittish would spawn on water.
  • Fixed a bug that allowed waves to sometimes spawn on ground.
  • Fixed a bug that caused some items to disappear when jumping on a boat.
  • Life giving amulet now works while on a boat.
  • Fixed a bug that caused WX78 to sometimes permanently increase his speed.
  • Fixed a bug where the camera would sometimes zoom through the floor of the world.
  • Players are now presented with a character select screen when traveling between shipwrecked worlds with the teleportato.
  • Jellyfish, Fish and Small Fish no longer disappear from meat racks on game reload.
  • Fixed a bug that caused the Tigershark to sometimes get stuck in an infinite loop.
 

How do I integrate an old save with a Shipwrecked world?

As of this update, this is possible! But the feature needs testing, and bugs certainly DO exist within this system. For this reason I recommend not linking any worlds that you are overly attached to. It is possible that the save file will be corrupted and the world lost.
  • Find the “Seaworthy” in your shipwrecked world and use it.
  • Select the world you wish to link* to, or select generate new world.
    • Your worlds are now linked together! Yay! For now, you can revert to the previous state when selecting this world in the future.
  • To travel back to your shipwrecked world you must craft a new “Seaworthy” in the RoG/ Vanilla world. You will find it in the Magic tab.
*Linking worlds works best with RoG worlds. Vanilla worlds will link, but there will be some side effects like having the 4 RoG seasons with no way to deal with these season. This is still being worked on.

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Don't Starve: Shipwrecked Now in Early-Access!


In Don't Starve: Shipwrecked, Wilson finds himself stranded in a tropical archipelago. He must learn to survive all over again in this new environment filled with new biomes, seasons, and creatures.

Click here to learn more!

Don't Starve Together Now in Early-Access!


Don't Starve Together is a standalone multiplayer expansion of the uncompromising survival game, Don't Starve.

Click here to learn more!

Visit the Klei Store for Don't Starve Collectables!

Sobre este jogo

Don’t Starve is an uncompromising wilderness survival game full of science and magic.

You play as Wilson, an intrepid Gentleman Scientist who has been trapped by a demon and transported to a mysterious wilderness world. Wilson must learn to exploit his environment and its inhabitants if he ever hopes to escape and find his way back home.

Enter a strange and unexplored world full of strange creatures, dangers, and surprises. Gather resources to craft items and structures that match your survival style. Play your way as you unravel the mysteries of this strange land.

Key Features:

  • Uncompromising Survival & World Exploration:
      No instructions. No help. No hand holding. Start with nothing and craft, hunt, research, farm and fight to survive.
  • Dark and Whimsical Visuals:
      2D characters and odd creatures inhabiting a unique 3D world.
  • Randomly Generated New Worlds:
      Want a new map? No problem! At any time you can generate a new living and breathing world that hates you and wants you to die.

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP/Vista/Windows 7/Windows 8
    • Processor:1.7+ GHz or better
    • Memory:1+ gigs of RAM GB RAM
    • Graphics:Radeon HD5450 or better; 256 MB or higher
    • DirectX®:9.0c
    • Hard Drive:500 MB HD space
    • Sound:100% DirectX9.0c compatible sound card and drivers
    Minimum:
    • OS:Lion (OSX 10.7.X)
    • Processor:2.0 GHz Intel
    • Memory:4 GB RAM
    • Graphics:256 MB NVidia or ATI graphics card
    • Hard Drive:512 MB Free Space
    • Additional:Not recommended for Intel GMA Graphics or Mac Minis or early-generation MacBooks
    Minimum:
    • Processor:1.7+ GHz or better
    • Memory:1+ gigs of RAM GB RAM
    • Graphics:Radeon HD5450 or better; 256 MB or higher
    • Hard Drive:500 MB HD space
Análises úteis de usuários
27 de 27 pessoas (100%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
13.2 hrs registradas
Publicada: 7 de outubro de 2015
Don't Starve é um jogo extremamente viciante! Além da sua arte ao estilo Tim Burton - que me ganhou de primeira, o jogo brinca com elementos entre a vida real de sobrevivência e uma fantasia mórbida e horripilante. O cenário e os elementos do jogo como estações do ano, diversos monstros, a diferença da noite e do dia, e sanidade dão um toque especial à experiência.

Outro fato que achei sensacional foi a ideia da fala dos personagens serem instrumentos musicais. Uma sutileza inteligente. É um game com alta rejogabilidade, pois quando morremos, surge um novo mundo a ser explorado.
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6 de 6 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
64.2 hrs registradas
Publicada: 23 de janeiro
Com sua arte 2D estilizada, Don't Starve pode parecer só um survival "bonitinho", mas aranhas gigante e porcos-lobisomens logo irão convencê-lo do contrário.

O jogo consegue se destacar mesmo dentro desse estilo cada vez mais popular, principalmente pelas atualizações e desenvolvimento constates. Possui uma enorme variedade de itens, "crafts" (receitas), monstros e personagens.

Lute contra criaturas esquisitas, sobreviva aos elementos da natureza, crie invenções malucas e cuidado: não morra de fome! ;)
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4 de 4 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
45.6 hrs registradas
Publicada: 19 de dezembro de 2015
Bom Don't Starve é um daqueles jogos fáceis de aprender mas difíceis de terminar. É mágico o jeito como o jogo consegue te prender simplesmente porque ele é facil! Don't Starve cumpre muito mais do que promete e por isso é um ótimo jogo. Achou que eu iria parar de elogiar um dos meus jogos favoritos aqui? Não! As DLC's do jogo são impecáveis te proporcionando mais noventa horas jogando com o nosso querido Wilson! A compra desse jogo é obrigatória pra quem gosta de um jogo com sistema de craft simples mas muito extenso, gráficos cartunizados, pessoas que não gastam dinheiro a toa, pessoas com bom gosto e que procuram um jogo que vai demorar muitos anos para enjoar. Se gostou do jogo normal, amigo, nem sei expressar o quanto você vai se divertir no DS Together Beta! Jogo com selo de aprovação : ♥♥♥♥ing awesome!
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8 de 12 pessoas (67%) acharam esta análise útil
15 pessoas acharam esta análise engraçada
90.4 hrs registradas
Publicada: 25 de novembro de 2015
Tulio: frog rain.
Tulio: foi isso que me matou. É muito sapo, mano.
Tulio: não deu tempo de fazer fogo que a sapaiada veio sem dó.
Taffaa: kkkkkkkkkk.

10/10
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3 de 3 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
145.5 hrs registradas
Publicada: 1 de janeiro
On my review i'll try to focus on descibre, to you who hasn't bought the game yet, what kind of game is this and what you'll experience.

What kind of game is dont starve? Which kind of content does it has?

Don't Starve is a survival game, in this kind of game you (the player) are going to start in the middle of an open hostile world, and you'll be required to collect resources to craft tools/weapons/shelter so you can survive as long as possible. This kind of game are generally openg ended, with no set goals, uou'll constantly have to manage things like hunger, sanity and health so your character doesn't die, but eventually you will die one way or another and when you do you are going to lose everything you fought to built.
At first, when you die there is going to be a xp reward accordingly to how long you lived, when you level up a character will be unlocked. But, you'll not need to play a very long time before you reach the current max level. But there are other things that you can achieve, there are craft that are very hard to do (and very cool) and places that are incredbly hard to explore and live to the story. There are also monsters that guards some places/items along with bosses that may come to hunt you down. There are some other characters that can be unlocked soing some stuff in the sandbox mode and others in the story mode.
Yes, i said story mode but hold on, let me explain it better. Inside the Sandbox mode you thre is a portal that'll take you to the adventure mode. The adventure mode is like a sandbox with some new crazy rules that'll ask a lot of skill and knowledge of the game from you, so it's not something apart from the sandbox, it's actually a challenge for those that are already used to the sanbox mode (IMO you'll not be ready for the adventure without 50~70 hours of gameplay).
You may be asking then "if i dont carry anything from a game to another, how may it be that i'll be able to do better in my next try? and when i went at every place, craft everything and went everywhere what then?". Well, the answer to the first question is knowledge. To survive logner in Don't strave you'll trully have to improve your fighthing skills against monsters, but even more important than training these action skills is learning about the game. You need to know what items you can be craft, you need to know how to harvest fast, you need to know what is there of special in the full moon, you need to know that an deerclop eye can be used to craft a hat that'll make you immune to rain and at the same gives the higher insulation resistance to insulation. Basically, EVERYTHING, from weather to monsters, can/will kill, at each try you'll be surprised to not knowing that you could die taht way, and after you'll be surprised when you discover how to "easily" avoid that. About the second question, well i've played dont starve for a considerable time now, and i still havent done everything, so i dont think you have to worry about it, what a mean is that for it's price the game has an enormous content.
So, basically is a kind of game that is a mix between action and strategy. To survive long you'll trully have to master the action skills of the game, but as time goes on you may find yourself dying more because of a lack of knowledge about thing like why you shouldn't pick a monster meat near a giant rabbit then to the strong hits of a spider queen. Acquiring such action skill and knowledge is really a very pleasant experience, although I must warn (and my warn is should not be ignored) the game can be frustating. A part of how frustating it is will be up to the player to manage to understand that dying is just a step to the game, but there isn't anyone that wouldn't get sad when from the nowhere comes a giant one eye cylop-deer thing and starts to break all your crafts and all your bones. There are some people that really dont like the frustation of losing all you spent hours to achiev, if you're that kind of person, seriously this game is not for you. If you're not an experienced gamer (don't play a lot of games or is nto used to very hard games) you'll find this game insanely hard and will have some serious trouble to survive a whole year, but i really think you can enjoy the game either way(and you'll probably be as frustated as any experienced player would/will be).
About the DLCs, you must buy Reing of Giants, seriously just do it, it brings two more seasons and lot of bosses, you'll have the double of content, and dont think you should get some experinece on the vanilla version first, because when you buy the dlc that way you must play will be very different since even the season you'll start at the first day may be different. Shipwrecked is a whole new game (Seriously, just believe me in this one) and since it is still on alpha i would not call it a must, like i say RoG is. The game has a large amount of update that brings an exemplar balance to the game and sometimes even new content (although i really think RoG had too few balance updates), i've never saw a single bug in my whole experience with the game, today i used more than 10 mods and still no bugs or crash. Oh yeah, almost forgot to talk about the workshop. The community of the game made lots and lots of mods, some brings new contents, others change some thing in the game and those that i like the most is those that bring some utility and tweaks like a mini map or the possibilitly to craft colored signs, if you buy and like the game you should really visit the workshop, i'm sure you'll find some nice things there.
10/10 would laugh angrily and loudly as a die on the 62nd day been hit by 20 lighting bolts in a row again.


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