Din, champion of the gods, has cursed you into a second life of service because you selfishly squandered your first one while causing misfortune to those around you.
Обзоры пользователей: Очень положительные (Обзоров: 102) - 86% из 102 обзоров этой игры положительны
Дата выхода: 31 мар, 2010

Войдите, чтобы добавить этот продукт в список желаемого или пометить его как не интересующий вас

Купить Din's Curse

LUNAR NEW YEAR SALE! Offer ends 12 февраля


Об этой игре

Din's Curse is a single player and co-op multiplayer action RPG with 141 class combinations, infinite number of dynamically generated towns, real consequences, and a dynamic, evolving world.

Din, champion of the gods, has cursed you into a second life of service because you selfishly squandered your first one while causing misfortune to those around you. To redeem yourself, you must impress Din by building a reputation for helping others. Travel the spacious western plains of Aleria and save desperate towns from the brink of annihilation. Until you're redeemed, you're doomed to wander the earth alone for all eternity.

In Din's Curse, you will explore an extensive underground, slaying dangerous monsters, solving dynamic quests, dodging deadly traps, and in your spare time, plundering loot. Quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Not all is as it seems though, traitors will gladly stab you in the back, renegades can revolt against the town, spies can set up ambushes, and items might even curse or possess your friends.

Choose one of 141 class combinations and journey to an infinite number of dynamically generated towns with vastly different problems. Every game is a surprise! Your actions have real consequences in this dynamic, evolving world. Your choices actually matter!

Open the door to Din's Curse. Surprising adventures await!

Key Features

  • Uniquely created worlds for every game, with different monsters, items, quests, and even townspeople give the player a new experience every time
  • Explore a dynamic, evolving, living world
  • Many hybrid classes to experience - 6 full classes, 18 specialties, 141 total combinations
  • Your choices truly impact the game
  • Surprising, emergent gameplay
  • Co-op multiplayer to adventure with friends

Системные требования

Mac OS X
SteamOS + Linux
    • OS: Windows XP/Vista/Windows 7
    • Processor: 1.5 GHz Pentium 4 or better
    • Memory: 256 MB RAM
    • Hard Disk Space: 200 MB
    • Video Card: GeForce 2 (or equivalent) or better
    • DirectX: DirectX 7
    • Additional: DSL or better internet connection required for multiplayer
    • OS: OS X 10.4 or newer
    • Processor: 1.5 GHz processor (PowerPC or Intel)
    • Memory: 256 MB RAM
    • Hard Disk Space: 200 MB
    • Video Card: GeForce 2 (or equivalent)
    • Additional: DSL or better internet connection required for multiplayer
    • Processor: 1.5 GHz processor (PowerPC or Intel)
    • Memory: 256 MB RAM
    • Hard Disk Space: 200 MB
    • Video Card: GeForce 2 (or equivalent)
    • Additional: DSL or better internet connection required for multiplayer
Полезные обзоры покупателей
9 из 10 пользователей (90%) посчитали этот обзор полезным
22.7 ч. в игре
Опубликовано: 18 августа, 2015
A delightful little Diablo clone, nobody will confuse this with Blizzard's most recent titles. The primitive graphics are more than made-up for by the game's greatest innovation on the genre: Everything is played on a timer, and if you take too long to complete a particular quest (or if you ignore a quest altogether) the monsters living down in the Dungeon will attack the town!

If your town is destroyed, it's game over, so the game becomes a tense balancing act as you try to do what's best for your hero while also trying to keep the town relatively intact. The townsmen can defend themselves, and you can complete quests along the way to make it easier for them to defend themselves (e.g., "Find the blue prints for an Arrow Tower on Level 12 of the dungeon") or to give you access to better equipment (e.g., "If you can find this rare artifact on Level 3, we can recruit an Armorer to come to this town").

As with all the Diablo games, the dungeon-romp gets a little repetitive after a while. The different classes help some with this, but not overly much. If this turned you off in other titles like Torchlight or Diablo, there's little reason to think you'd enjoy it more here.

But if you enjoyed those games, and want something that provides a bit more of a thinking man's challenge, this is a great little game!
Был ли этот обзор полезен? Да Нет Забавный
2 из 2 пользователей (100%) посчитали этот обзор полезным
27.6 ч. в игре
Опубликовано: 3 января
If you enjoy action RPG's primarily for their mechanics, this game is easily one of the best.

Your job is to rescue towns by fulfilling various, randomly-generated quests, most of which have you delving deep into multifloor, randomly-generated dungeons. While you're doing this, any number of events within the town can occur. For example, individuals may get in a fight; the town may be attacked by monsters; merchants may arrive with new goods.

It's striaghtforward and simple, but the real draw of this game comes from the many ways you can alter the gameplay. There are several character classes, each with three variants, each with their own small skill trees. You can also create a class. As for the worlds themselves, you can determine the level at which enemies spawn, how often events occur, how often other NPC's attempt to solve quests (they can, and sometimes do succeed). You can pay to take back stat points and skill points, allowing you to dynamically customize and re-customize your character as you're playing. There is very little you can't directly change. There is also the option for permadeath, if you want a greater challenge.

The DLC is absolutely worth it. It only adds more content, and does so seamlessly.

The only downside is the graphical presentation - this game is passable, but not particularly good looking. The UI works, but could do with having some elements closer together - on a large monitor, you might find yourself having to shift attention away from your character in order to keep track of their health, which means getting caught by surprise in some of the harder floors. I'm not particularly bothered by it, as the gameplay is worth the occasional trouble, but if you've a very large monitor you'd probably benefit from scaling it to a different aspect ratio.

Overall, I very much enjoy this game. It's worth the price even without a sale.
Был ли этот обзор полезен? Да Нет Забавный
2 из 2 пользователей (100%) посчитали этот обзор полезным
3.7 ч. в игре
Опубликовано: 2 февраля
At first glance, this looks like a "standard" Diablo-style game, albeit with far more detailed character options and items. The difference between Din's Curse and any other "Diablo-like" is the nature of the quests and the dungeon itself. Quests aren't static. Enemies aren't static. NPCs aren't static. Events evolve. Failures happen. Take too long, and the bad guys gain more power and minions. The NPC you are supposed to rescue is slain. The villain in level 7 advances his plot to the next stage. People in town succumb to the a mysterious illness. Each town is a little different, and faces a different crisis. Things happen in real time.

And sometimes, things are going so horribly, catastrophically wrong that you end up hiding inside the dungeon waiting for doom to complete its course in the city above, forcing you to teleport to the next city where you can redeem yourself.

Particularly with the Demon War expansion, there are always some very interesting options. Like - instead of simply fighting the monsters invading the town on your own and hoping to kill them before they kill too many citizens, you can go around in advance and arm & armor the citizens so they can increase their own surviveability. You can also create a custom class, mixing any two ability groups that fit your ideas. And of course, there are scads of options to challenge yourself.

So while it's got a more low-budget look to the graphics, from a gameplay perspective, this is one of the more deep, rich games of its type, and something you should definitely try if you are a fan of the subgenre. Hardcore RPG fans will find a lot more to sink their teeth into than most garden-variety Diablo-likes.
Был ли этот обзор полезен? Да Нет Забавный
1 из 1 пользователей (100%) посчитали этот обзор полезным
37.7 ч. в игре
Опубликовано: 2 декабря, 2015
Great ARPG. Don't expect flashy graphics, and at times it can be even a bit clunky. However, give it a chance and you'll see the game has personality. It offers a different spin on ARPGs with lots of replay value.

Definitely worth the price point if you ever find it on sale.
Был ли этот обзор полезен? Да Нет Забавный
15 из 17 пользователей (88%) посчитали этот обзор полезным
1 пользователь посчитал этот обзор забавным
15.5 ч. в игре
Опубликовано: 16 октября, 2014
Ещё одна инди-игра, где замах на рубль, удар на копейку... Нет, это перебор. Копеек на 45, скажем.

По концепции - игра моей мечты. Это, правда, дьябла (а значит, реалтайм, который я не шибко люблю). Но не просто Дьябла (хватит нам уже игр с концепцией "пройди один и тот же сюжет двадцать восемь раз со слегка отличающимся лутом). И не сессионная случайная дьябла на полчаса (Torchlight, Fate и иже с ними у нас тоже уже есть). Это дьябла с: а) случайно генерируемыми донжонами;
б) развивающимися боссами (босс Паук-Мутант прокачался до Смертельного Паука-Мутанта и рекрутировал в свою банду кучу пауков послабее!);
в) реагирующими на твои действия NPС (маса, я проиграл все деньги, ссуди мне 100 монет, или я умру от голода!);
г) самогенерирующимися контекстными квестами (в городе нет кузнеца? Квест! Найди кузнеца на 5-м уровне подземелья!) и наконец;
д) мета-сюжетом, который продолжается по всем зачищенным донжонам!

А, кроме того, огромная часть параметров текущего донжона профилируется (начиная от уровня монстров и кончая скоростью развития событий), героям умения можно менять прямо на лету, а через сундук передавать нужные предметы любому из своих персонажей. Круто задумано ведь, а?!

По факту же развивающиеся боссы и реагирующие НПС лично для меня гробят саму концепцию "зачистки донжона". В чём смысл зачистки уровня, если через десять-пятнадцать минут туда десантируется очередная партия мобов? Как мне сражаться с монстрами, если на поверхности то один, то другой НПС имеет плохую привычку помирать именно тогда, когда я никак ему не помогу? А эти рейды монстров на мою деревню, где половина НПС бесславно умирает, пытаясь расшибить огру лоб деревянной палицей? Это же ужас какой-то!

Да, а весь "мета-сюжет", в общем-то, сводится к тому, что боевой бог Дин рассердился на вас за вашу трусость, и теперь вы обречены вновь и вновь выполнять его квесты, а параллельно помогать разным деревням, которые находятся над соответствующим донжоном. До полного очищения репутации.

К счастью для меня, частоту квестов можно понизить, а рейды на деревню и вовсе отключить. Тогда получается более-менее комфортная сессионная зачистка донжонов. Сильно многого не ждите, результат где-то так чуть хуже, чем в Fate, но сильно лучше, чем в дубовом Torchlight. Рекомендую в качестве "экшен-РПГ на полчаса под настроение".
Был ли этот обзор полезен? Да Нет Забавный