Din, champion of the gods, has cursed you into a second life of service because you selfishly squandered your first one while causing misfortune to those around you.
Nutzerreviews: Sehr positiv (86 Reviews)
Veröffentlichung: 31. März 2010
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Über dieses Spiel

Din's Curse ist ein Action-Rollenspiel. das sowohl alleine als auch im Koop-Modus gespielt werden kann. Es enthält 141 Kombinationen von Klassen, eine unendliche Anzahl an dynamisch generierten Städten, spürbare Konsequenzen des eigenen Handelns sowie eine dynamische, sich weiterentwickelnde Welt.

Din, der Held der Götter, hat Sie verflucht und in ein zweites Leben der Dienerschaft gezwungen, da Sie Ihr erstes Leben eigensüchtig verschwendet und Ihre Mitmenschen ins Unglück gestürzt haben. Um sich zu retten, müssen Sie Din beeindrucken - und zwar indem Sie Ihr Ansehen durch aktives Helfen bei Ihren Mitmenschen steigern. Reisen Sie durch die weitläufigen westlichen Ebenen von Aleria und retten Sie verzweifelte Städte vor der Vernichtung. Diese Reise müssen Sie solange unternehmen, bis Ihr Fluch abgegolten ist - im schlimmsten Fall bis in die Ewigkeit.

In Din's Curse werden Sie einen riesigien Untergrund erforschen, gegen gefährliche Monster kämpfen, trickreiche Aufgaben bewältigen, tödlichen Fallen ausweichen und - in Ihrer Freizeit - wertvolle Gegenstände stehlen. Bezwingen Sie Aufstände, enttarnen Sie Verräter, töten Sie Meuchelmörder, heilen Sie die Welt von Plagen, bezwingen Sie Flüche, beenden Sie Kriege und lösen Sie andere gefährliche Aufgaben - oder die Gefahr wird eskalieren. Seien Sie jedoch gewarnt: nicht alles ist wie es auf den ersten Blick scheint. Verräter werden Ihnen freudig in den Rücken fallen, Überläufer können sich gegen die Stadt wenden, Spione können Hinterhalte legen und unscheinbare Gegenstände können Ihre Freunde verfluchen oder besessen machen.

Wählen Sie eine der 141 Klassen-Kombinationen und bereisen Sie eine unendliche Anzahl an dynamisch generierten Städten, die verschiedenste Probleme aufweisen. Jedes Spiel ist eine Überraschung! Ihr Handeln wird in dieser dynamischen, sich weiterentwickelnden Welt spürbare Konsequenzen hervorrufen. Ihre Entscheidungen spielen hier tatsächlich eine Rolle!

Öffnen Sie die Tür zu Din's Curse. Überraschende Abenteuer erwarten Sie!

Hauptmerkmale:

  • Neu erzeugte Welten für jedes Spiel, mit unterschiedlichen Monstern, Gegenständen und Aufgaben. Selbst die Stadtbewohner geben dem Spieler jedes Mal eine neue Erfahrung.
  • Erforschen Sie eine dynamische, lebendige und sich weiterentwickelnde Welt
  • Zahlreiche Kombinationen an Klassen zu entdecken - 6 volle Klassen, 18 Spezialisierungen, 141 Kombinationen insgesamt
  • Ihre Entscheidungen beeinflussen das Spiel in signifikanter Art und Weise
  • Überraschendes und belebendes Gameplay
  • Koop-Mehrspielermodus, um Ihre Abenteuer zusammen mit Ihren Freunden zu erleben

Systemvoraussetzungen

Windows
Mac OS X
SteamOS + Linux
    • Betriebssystem: Windows XP/Vista/Windows 7
    • Prozessor: 1.5 GHz Pentium 4 oder besser
    • Speicher: 256 MB RAM
    • Festplatte: 200 MB
    • Grafikkarte: GeForce 2 (oder vergleichbar) oder besser
    • DirectX: DirectX 7
    • Zusätzliche Informationen: DSL oder bessere Internetverbindung vorausgesetzt für Mehrspielermodus
    • Betriebssystem: OS X 10.4 oder neuer
    • Prozessor: 1,5 GHz Prozessor (PowerPC oder Intel)
    • Speicher: 256 MB RAM
    • Festplatte: 200 MB
    • Grafikkarte: GeForce 2 (oder vergleichbar)
    • Zusätzliche Informationen: DSL oder bessere Internetverbindung vorausgesetzt für Mehrspielermodus
    • Processor: 1.5 GHz processor (PowerPC or Intel)
    • Memory: 256 MB RAM
    • Hard Disk Space: 200 MB
    • Video Card: GeForce 2 (or equivalent)
    • Additional: DSL or better internet connection required for multiplayer
Hilfreiche Kundenreviews
12 von 17 Personen (71%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
14.3 Std. insgesamt
Verfasst: 5. Dezember 2014
The nuts and bolts are imperfect, but this game is full of heart and delicious meat.
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6 von 7 Personen (86%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
18.7 Std. insgesamt
Verfasst: 8. November 2014
Great ARPG, and the class-hybrid system is more interesting than it would first appear, since two skill trees are moe than enough to build a useful and relatively-unique character.

The randomized towns are relatively small and unengaging until enemies start pouring up to the surface, at which point they become a burden; a burden to relieve of invasion, and a burden to face the deaths of the townsfolk therein. After a couple towns, one may feel the repetition, but with increasingly frequent invasions, focusing on dungeon clearing and exploration becomes more imperative, similar to Torchlight.

Hella' unpolished, but Din's Curse has a rough charm to it; you can tell there were just two dudes working on this game with their hearts in it.

But seriously, ♥♥♥♥ that noise when the town is invaded.
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5 von 6 Personen (83%) fanden dieses Review hilfreich
46.8 Std. insgesamt
Verfasst: 5. Januar
This game is awesome... Really all I can say.

Its like fast food with all the core machanics that makes this genre great. Also they expand and go further with living cities that evolve and live with or without your interaction.
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3 von 3 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
15.2 Std. insgesamt
Verfasst: 8. April
Oh no....I can feel it happening....another game that I sink hundreds of hours into!! Oh god, this is Binding of Isaac all over again!! Wait....WHAT....and there's multiplayer??? Oh dear lord no......
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2 von 2 Personen (100%) fanden dieses Review hilfreich
17.8 Std. insgesamt
Verfasst: 1. April
Din's Curse is a game about substance over style. There are prettier, smoother, flashier action rpgs out there right now, but what Soldak brings to the table with their take on the genre is a game that can be fine-tuned and customized, providing a randomly generated town and a dungeon to protect it from. Layer on top of that systems of interactive NPCs both friendly and hostile (which works most of the time) and a class system that gives you the freedom to build the kind of character you want to play. These features and more allow Din's Curse to stand on it's own.

There is somewhat of a storyline. You (The Player Character) have incurred the wrath of Din, who tasks you with redeeming yourself by becoming a hero. It's mostly an excuse to send you to an infinite number of worlds so that you can delve into their dungeons and kick the crap out of pixies and orcs. Most of the quests in the game are randomly generated "kill x" and "fetch y" throwaways.

The way this is kept from turning the game completely stale is the way that these quests can have a tangible effect on the game world. You aren't just collecting metal shards for no reason - the townsfolk might be making an ice turret to fend off attackers. Leave an enemy leader alive too long and he'll start building an army which will overflow from the dungeon and endanger the townsfolk. It's possible for the town to become dehydrated and famished too as shipments are lost in the dungeon.

The combat can feel clunky at times. Though the game isn't terribly old the animations and hit feedback leave something to be desired. The dungeons themselves aren't particularly attention grabbing. They more or less look like a series of corridors filled with monsters to slay. Generic at best, mediocre at worst. The UI itself is the definition of clunky and there are features missing that have existed in most games like it for years.

The reason I have to give this game props is that it truly does build on its own unique concepts. I've had lots of fun delving into dungeons and gearing my character, and I love that I can go through and save a town in a matter of hours. It allows me to craft somewhat of a legacy for my character: He isn't just a guy who has done that one heroic thing. He's the savior of multiple universes!

This game will be hit or miss for a lot of people. I personally loved it, but that's because I had the patience to look past the clunky presentation to see the underlying systems beneath. It's sophisticated, but not outwardly so. If you're a fan of dungeon crawlers I'd say give it a go.

I give Din's Curse an 8/10

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1 von 2 Personen (50%) fanden dieses Review hilfreich
26.8 Std. insgesamt
Verfasst: 1. Januar
its good, but the main issue is there never seems to be anyone on
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1 von 2 Personen (50%) fanden dieses Review hilfreich
8.3 Std. insgesamt
Verfasst: 5. Januar
this is grind grind grind no more then grind and level.
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1 von 2 Personen (50%) fanden dieses Review hilfreich
22.4 Std. insgesamt
Verfasst: 26. März
The action RPG genre hasn't really changed. Soldak Entertainment makes an effort to make very unique ARPG's with more going on then just the same formula. All of there games are addictive and unique! Highly customizable with mod support and difficulty rulesets which can be toggled at the character selection screen! Multiplayer support, both online and LAN for Din's Curse and Drox Operative!

Drox Operative:

http://store.steampowered.com/app/274480/

Din's Curse:

http://store.steampowered.com/app/217290/

Depth of Peril:

http://store.steampowered.com/app/23600/


10/10 A+++

Do yourself and Soldak Entertainment a favor and spread the word about these great games and more to come!


They have a new game called "Zombasite" on the horizon. The hype is real!

Zombasite:

http://www.soldak.com/Zombasite/Overview.html
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2 von 4 Personen (50%) fanden dieses Review hilfreich
28.4 Std. insgesamt
Verfasst: 10. Dezember 2014
A game that makes an exellent presentation of a good RPG.
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2 von 4 Personen (50%) fanden dieses Review hilfreich
19.5 Std. insgesamt
Verfasst: 23. Dezember 2014
Fun game kinda like diablo but coop is the best and I highly recommend coop for this game :)!
So if you want a fun game this isn't a bad deal mainly while its on sale and to expand the game grab the dlc as well it's pretty much and expansion from what I have read and I also have it :)!
I give this game a 9.5/10 rating.
It's worth $5.00 as for $10.00 well thats up to you to decide I got it for $10.00 and I don't regret it :).
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1 von 2 Personen (50%) fanden dieses Review hilfreich
9.5 Std. insgesamt
Verfasst: 15. Januar
more than meets the eye.. def worth every penny even at the full price.. addictive hack and slash you progress from town to town saving them I am a hardcore rpg fan and enjoyed every minute so far
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1 von 2 Personen (50%) fanden dieses Review hilfreich
15.5 Std. insgesamt
Verfasst: 21. Januar
Chances are really good that you dismissed this game when you looked at the screenshots.

If you didn't, great! I'll make a case for it.

This game, to me, has all the pieces of a great roguelike / arpg game. Instead of repeating the same story over and over, the game will randomly generate a town, dungeon, and quests for you to complete.

The really great thing about this game though, is that the world just isn't standing around waiting for you to interact with it. Villigers are starving, alpha monsters are rallying troops to attack the town. The longer you spend doing one quest, another might have been made impossible due to your target getting attacked by another mob. You might find yourself rushing OUT of the dungeon due to a raid. This randomly created world dosn't revolve around you.

Once you have sufficiantly set things right in town (or not) you go on to the next. You can set how long this should take on average in the options, It creates a really nice arcade-dungeon crawl feel that never gets old.

It's really rough around the edges, the graphics look like my cat's puke stain on the carpet and the combat gameplay while not terrible isn't really worth mentioning. But if you can allow yourself to get drawn in to the core game mechanics you may see the beauty in it.

It takes the RNG dungeon aspect of many ARPG's and applies it to the entire world you interact in, and then consolidates it into a very fun and often hectic 30 minute to an hour game.

If a more polished, refined game came out using these same mechanics, it would have the potential to be a real classic, especially for fans of the dungeon crawl, arpg or rougelike genres.

So download the free demo, give it a whirl, have some fun. Get the game on sale if you can, It can be a bitter but you might develop a taste for it.
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1 von 2 Personen (50%) fanden dieses Review hilfreich
9.7 Std. insgesamt
Verfasst: 31. Januar
This is a great aRPG. While the graphics are very dated and user interface is a bit clunky at times, the game's other qualities more than make up for those shortcomings. The dynamic nature of the quests is very engaging. Townspeople may starve or that monsters may attack the town if you don't move quickly enough, and that creates a sense of urgency which adds tension to the game that just isn't present with any other game of this genre that I've ever played.

The character creation is very open-ended; the ability to select any two skill trees to create a hybrid class, and the ability to level any skill in those trees without level prerequisite skills, means that there are hundreds if not thousands of viable ways to play the game.

This is a unique game and you owe it to yourself to give it a shot. Don't let the screenshots turn you off, this game is amazing.
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1 von 2 Personen (50%) fanden dieses Review hilfreich
18.2 Std. insgesamt
Verfasst: 12. März
I was a bit skeptical when I saw the graphics, don't let them fool you. This game is great and worth the 10 bucks I spent on it. I am a big fan of most Argps and this was no different. I was not disappointed.
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4 von 5 Personen (80%) fanden dieses Review hilfreich
278.2 Std. insgesamt
Verfasst: 19. August 2014
Für ein Indie-Game macht Din's Curse sehr viel her.
Din's Curse bietet euch eine Charakter-Spezialisierung die sich sehen lässt !
Es gibt haufenweise Motivation in dem Spiel.

In Augenschein sollte man definitiv das Hauptfeature, die Dungeons nehmen. Der Random-Aspekt ist tatsächlich hervorrragend umgesetzt ! Die Dungeons generieren sich glaubwürdig und bieten auch eine angepasste Herausforderung. Din's Curse ist eher an Hardcore-Fans gerichtet, denn man kann viel Zeit mit dem Spiel vernichten. Der Loot, der droppt, ist ebenso random generiert wie die Welt und die Quests. Es bietet immer Motivation, an jeder Ecke, denn allein durch das zerschlagen einer Kiste kannst du deine nächstbeste Waffe, RÜstung oder Accessoir erhalten !

Das Hauptproblem, mit dem Din's Curse zu kämpfen hat, ist der inaktive Multiplayer. Leider hat das Spiel sehr wenig Aufmerksamkeit, was wohl dem Indie-Aspekt zu schulden ist. Allerdings gibt es dafür ja auch das Steamforum.

Die Generierung der Welt ist wirklich sehr gut. Selbst die Quests machen die Welt sehr dynamisch. Die Welt wirkt durch die "Events" sehr glaubwürdig. Oft kommt es vor, dass die Stadt von Monstern angegriffen wird und man schnell einen Weg nach oben, zur Stadt, sucht.Das ist dann durch ein Teleportertor gegeben. Auch unwichtige NPCs bieten häufig Quests an, mit denen man sich Reputation farmen kann. Mit dem Reputationslevel bekommt man einen festgelegten, dem Charakter entsprechendem Ausrüstungsstück, welches dann relativ gute Stats bietet.

Man kann eigentlich sagen: Es ist wie Torchlight, nur besser !
Die Welt, die beim Start generiert wird, kann man auch mit bestimmten Parametern beeinflussen, beispielsweise "Low Stress" dadurch fallen stressige Events, wie die attackierten Städte weg. (Das ist aber nur für den Anfang empfehlenswert, weil einem dadurch viel EXP verloren geht, im späteren Verlauf)

Grafisch hat das Spiel nicht sonderlich viel zu bieten. Aber, da der Window-Modus gut funktioniert kann man sich nebenbei auch noch Filme, Serien oder sonst etwas anschauen !

Ich empfehle auch dringlichst, Demon War mitzunehmen, das gibt einem noch etwas mehr Möglichkeiten, die Welt bei der Generierung zu beeinflussen und bietet auch noch ein zusätzliches Feature "Invasion", wobei die Stadt dann am Anfang von ein paar Viechern angegriffen wird, später aber die Stadt von einer _gigantischen_ Gegnerwelle überrollt wird. (Mein PC laggte teilweise sogar! Ist aber auch keine wirkliche Kunst ;-) )


Für jeden Diablo, Dungeon Siege oder Torchlight-Fan GENAU das richtige !

Falls Ihr noch Fragen zu dem Spiel oder Gefährten für gemeinsame Abenteuer suchen solltet: Schreibt mich ruhig an !
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24 von 26 Personen (92%) fanden dieses Review hilfreich
96.0 Std. insgesamt
Verfasst: 29. Januar 2014
This is a fun little RPG. It's hugely replayable, as every town is different and you have to do different things to save each town (most of these are "Kill X monster", "Destroy X Machine", or "Collect X Items", but they're just slightly different enough to stay interesting). There are some flaws in the game, the graphics are extremely dated and can be glitchy, and townspeople behave like idiots (starving to death when 1 copper piece in debt, charging towards high level invading monsters with poor weaponry and armor, standing motionless while a tornado is heading straight for them, and so on. Worse is that you suffer a reputation penalty even when they die in stupid ways). The monster AI seems pretty rudimentary as well, once they're aggro-ed, they run in a straight line after you and attack in predictable ways. However, even with the flaws, it's still a solidly fun game and you can get engrossed in it pretty easily
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21 von 24 Personen (88%) fanden dieses Review hilfreich
22.5 Std. insgesamt
Verfasst: 12. Dezember 2013
I was put off at first by the crude, garish graphics, but if you can get past that, this is an amazingly good casual Diablo-like. Combat has a good amount of depth and even simple melee characters have a good amount of tactics apart from "click till they drop". There are a bunch of pregenerated character classes or you can design your own, mixing & matching skill trees. I also really like the dynamic nature of the game world -- the main town can and will be attacked by monsters (it's possible for the town to be defeated entirely) and the randomly generated quests actually effect things beyond "here is a new boss to kill / item to find". It's not a game I'm likely to play for hours and hours at a sitting, but in smaller doses it's just thing, I like it better than most Diablo clones.
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18 von 21 Personen (86%) fanden dieses Review hilfreich
134.2 Std. insgesamt
Verfasst: 6. Juni 2014
To me, this is what an ARPG should be. If you like messing around with different character builds, killing stuff, collecting gear with little story or exploration to slow you down, give this a go.
PLEASE don't look too much at the screenshots or videos, just download the demo and give it a try. It's only 100MB or so, and it plays way better than it looks.
If you like the ARPG genre, I don't think you'll be disappointed.
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48 von 75 Personen (64%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
16.6 Std. insgesamt
Verfasst: 30. Dezember 2013
I really wanted to like this game. I could look past the low-poly models, the awkward texturing, the clunky animations, the garish particle effects, the simplistic UI, the bland music, and the jarring sound effects... If ONLY the game was fun to play.

For the most part, it's like any other Diablo clone you might have played. Sometimes the movements and attack animations feel kind of sluggish, but it's the same kind of point-and-click combat accompanied by a lot of randomly-generated loot, and other random factors.

But I consider that one of the biggest flaws in the game: TOO much is left up to random chance. You get a random town with random NPCs, a random dungeon with a random monster pool and a random number of floors (generally from about 5 to about 20) and you're given random quests to kill a specific monster, kill several lesser monsters, recover or destroy a random quest item, or find and/or rescue somebody from a random floor. All of which would be FINE, if the game didn't leave SO MUCH up to chance.

For example, if you get a quest to meet an NPC in the dungeon, you have to reach the floor they're on, then HOPE you find them almost immediately, because they can and will be attacked by any monsters that happen to spawn near them. And 9 times out of 10, they'll be killed by the monsters, forcing you to fail the quest. Now, failing one quest like that isn't the end of the world, but it feels like you just aren't given a fair chance, and it's one of many factors reflecting this game's lack of polish.

A lot of reviewers praise the fact that you can fail any quest, any NPC can die, and you can even fail to save whatever town you're on from ruin. This isn't a bad idea in theory, but there's no way to gauge how well you're doing or how safe the town is until people start dying off and it's practically too late to help. It's true that failing to kill a "boss" enemy before an arbitrary time limit means he'll start raising minions and sending troops and assassins into the town, but there isn't much you can do to expedite that quest. It comes to a point where you're fighting a constant tide of new quests, compounded by attacks on the town, which keep you from reaching deeper floors of the dungeon, since you have to constantly return to the surface. The enemies just teleport directly into the town. It would be nicer if they had to physically travel there, so you could intercept them or cut them off, or SOMEhow take preventative action against them, but all you can do is grind along on each quest as you would normally have done. If one of my quests involved killing a boss monster on floor 15, and I was only on floor 5 or so, I would sometimes just let the monsters destroy the town and move on to a new one, because these randomly generated quests were asking far too much of me. I knew I would not only be constantly traveling back to town to kill invaders, but also that new quests in other deep floors of the dungeon would be constantly arising, just as unreachable as the first, and compounding the attacks on the town. People throw around words like "consequences" and "stakes" in praise of this game, but failing to save a town has pretty much negligible consequences. You lose some reputation and you move on to a new town. Losing one or two has no major impact on the overall game, so there's not much motivation to protect them when they're so easily disposable.

Another problem is that a town becomes "saved" after you complete a randomly-selected arbitrary quest, and there's no way of knowing which one it will be. You might kill the boss monster, break his evil altar, destroy an uprising of skeletons, recover an evil artifact, and cure the town's poisoned water supply, but none of those things might "save" the town. Instead, the game might decide that the town is "saved" when you gather items for the townspeople to construct a lightning totem in the town. There's no way of knowing what your "main" quest is, because it looks like any other random task. But all that happens when you "save" a town is that you're allowed to move on to a new one. The dungeon is still full of monsters, and all the other pre-existing quests can still be done (in fact, more will continue to spring up as long as you stay in the town) and you need not even reach the final floor of the dungeon. I found it weird when I saved my first town having only been to 10 of the dungeon's 12 floors.

So, these might be some pretty frustrating game design choices, but by far the most frustrating thing turned out to be the combat. I played as a summoning character, which I usually find fun in games like these. But the monsters' AI is so dreadful, playing a summoner is practically useless. I had my minions set to "aggressive" but they seemed to just do whatever they wanted. Sometimes they would completely ignore enemies, even as I fought them, sometimes they would attack an enemy once and then run away for no reason, and worst of all, they LOVED to stand in narrow hallways, blocking my path when I needed to escape from enemies.

But worse than that is the enemies' ability to stun you. Certain enemies with special attacks, or even ordinary enemies getting critical hits, apparently, can stun you, meaning you are 100% immobilized and unable to make any attacks or use any skills for a good three seconds. At higher levels, this is plenty of time for a swarm of monsters to surround you, stunlock you, and slowly whittle away at all of your health as you cannot possibly break through the crowd or drink potions fast enough to keep yourself alive. All you can do is sit there and watch your character slowly die.

I'm perfectly fine with a game being difficult, but this game just comes across as sloppy. The difficulty is unfair and unbalanced, as a result of some very clunky combat mechanics and far too much of the quests being left up to random chance. Speaking of which, there is no real narrative or over-arching final objective to "beat" the game. Just a big disorganized pile of infinite towns, infinite dungeons, and infinite quests. I was eventually given the "gain your freedom" quest, which I took to be something a little different, signaling an "end" to the game, even though I was only about level 18. But the objective was just to kill another randomly-generated boss monster. And after I did it, nothing changed. I didn't gain an especially substantial reward, I still had my same pile of quests from the townspeople, and the game invited me to do some more of them... Forever. Even worse, actually, is that I FAILED the "gain your freedom" quest on my first attempt, and the town was eventually destroyed. But then I moved on to a new town, and the quest was immediately made available to me again. My failure of this seemingly-important quest had zero impact on my game. I just did it again.

If you're looking for a Diablo clone/action RPG/dungeon crawler, you can do a lot better, even just on steam. I'd recommend either of the Torchlight games, Titan Quest, or even Fate (a similarly unpolished-feeling game) before I would recommend this one.
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13 von 15 Personen (87%) fanden dieses Review hilfreich
2.5 Std. insgesamt
Verfasst: 2. Dezember 2013
This is Diablo, only with a fifth of the plot- all action. You are probably going to die. A lot. And so will all the townspeople relying upon you, their hero, for safety. All because, in "Din's Curse," the bosses fight back.Slowly but surely, they gather power and influence, staging ambushes upon the town while you're down in the dungeon or shopping for more armor. You will die a lot, but it's great fun. Highly recommended for any fan of Diablo, Torchlight, or Titan's Quest; try the demo if you're unsure.
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