Din, champion of the gods, has cursed you into a second life of service because you selfishly squandered your first one while causing misfortune to those around you.
Brugeranmeldelser: Meget positive (95 anmeldelser) - 84% af de 95 brugeranmeldelser for dette spil er positive.
Udgivelsesdato: 31. mar 2010

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Din's Curse is a single player and co-op multiplayer action RPG with 141 class combinations, infinite number of dynamically generated towns, real consequences, and a dynamic, evolving world.

Din, champion of the gods, has cursed you into a second life of service because you selfishly squandered your first one while causing misfortune to those around you. To redeem yourself, you must impress Din by building a reputation for helping others. Travel the spacious western plains of Aleria and save desperate towns from the brink of annihilation. Until you're redeemed, you're doomed to wander the earth alone for all eternity.

In Din's Curse, you will explore an extensive underground, slaying dangerous monsters, solving dynamic quests, dodging deadly traps, and in your spare time, plundering loot. Quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Not all is as it seems though, traitors will gladly stab you in the back, renegades can revolt against the town, spies can set up ambushes, and items might even curse or possess your friends.

Choose one of 141 class combinations and journey to an infinite number of dynamically generated towns with vastly different problems. Every game is a surprise! Your actions have real consequences in this dynamic, evolving world. Your choices actually matter!

Open the door to Din's Curse. Surprising adventures await!

Key Features

  • Uniquely created worlds for every game, with different monsters, items, quests, and even townspeople give the player a new experience every time
  • Explore a dynamic, evolving, living world
  • Many hybrid classes to experience - 6 full classes, 18 specialties, 141 total combinations
  • Your choices truly impact the game
  • Surprising, emergent gameplay
  • Co-op multiplayer to adventure with friends


Mac OS X
SteamOS + Linux
    • OS: Windows XP/Vista/Windows 7
    • Processor: 1.5 GHz Pentium 4 or better
    • Memory: 256 MB RAM
    • Hard Disk Space: 200 MB
    • Video Card: GeForce 2 (or equivalent) or better
    • DirectX: DirectX 7
    • Additional: DSL or better internet connection required for multiplayer
    • OS: OS X 10.4 or newer
    • Processor: 1.5 GHz processor (PowerPC or Intel)
    • Memory: 256 MB RAM
    • Hard Disk Space: 200 MB
    • Video Card: GeForce 2 (or equivalent)
    • Additional: DSL or better internet connection required for multiplayer
    • Processor: 1.5 GHz processor (PowerPC or Intel)
    • Memory: 256 MB RAM
    • Hard Disk Space: 200 MB
    • Video Card: GeForce 2 (or equivalent)
    • Additional: DSL or better internet connection required for multiplayer
Hjælpsomme kundeanmeldelser
5 af 5 brugere (100%) fandt denne anmeldelse brugbar
22.7 timer bogført
Indsendt: 18. august
A delightful little Diablo clone, nobody will confuse this with Blizzard's most recent titles. The primitive graphics are more than made-up for by the game's greatest innovation on the genre: Everything is played on a timer, and if you take too long to complete a particular quest (or if you ignore a quest altogether) the monsters living down in the Dungeon will attack the town!

If your town is destroyed, it's game over, so the game becomes a tense balancing act as you try to do what's best for your hero while also trying to keep the town relatively intact. The townsmen can defend themselves, and you can complete quests along the way to make it easier for them to defend themselves (e.g., "Find the blue prints for an Arrow Tower on Level 12 of the dungeon") or to give you access to better equipment (e.g., "If you can find this rare artifact on Level 3, we can recruit an Armorer to come to this town").

As with all the Diablo games, the dungeon-romp gets a little repetitive after a while. The different classes help some with this, but not overly much. If this turned you off in other titles like Torchlight or Diablo, there's little reason to think you'd enjoy it more here.

But if you enjoyed those games, and want something that provides a bit more of a thinking man's challenge, this is a great little game!
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1 af 1 brugere (100%) fandt denne anmeldelse brugbar
4.2 timer bogført
Indsendt: 28. november
I looked into Din's Curse after reading some reviews of it. The novelties it brings - randomized worlds, dynamic events, time-sensitive quests - are all extremely interesting and full of exciting potential. Unfortunately, the game never rises to meet said potential. After playing through two and a half towns I feel as though I've more or less gotten the idea.

Go to a town, win and fail some quests, occasionally have to rush back to town to defend an attack... rinse and repeat.

If the dynamic events were held together by something even resembling a storyline, or some more interesting characters, this game would probably be nothing short of incredible. But as it stands - it's just another bare-bones Action RPG clickfest with a few interesting features that are borderline gimmicks.

If you know you love RPGs then by all means, check this one out. It's certainly not bad insofar as the genre goes. But if you were hoping, like me, for a new take on what has long ago become a worn-out genre, then think again: at best, Din's Curse can be an interesting experiment in which you can invest a couple of hours, but nothing more.
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30 af 32 brugere (94%) fandt denne anmeldelse brugbar
117.1 timer bogført
Indsendt: 29. januar 2014
This is a fun little RPG. It's hugely replayable, as every town is different and you have to do different things to save each town (most of these are "Kill X monster", "Destroy X Machine", or "Collect X Items", but they're just slightly different enough to stay interesting). There are some flaws in the game, the graphics are extremely dated and can be glitchy, and townspeople behave like idiots (starving to death when 1 copper piece in debt, charging towards high level invading monsters with poor weaponry and armor, standing motionless while a tornado is heading straight for them, and so on. Worse is that you suffer a reputation penalty even when they die in stupid ways). The monster AI seems pretty rudimentary as well, once they're aggro-ed, they run in a straight line after you and attack in predictable ways. However, even with the flaws, it's still a solidly fun game and you can get engrossed in it pretty easily
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20 af 20 brugere (100%) fandt denne anmeldelse brugbar
18.6 timer bogført
Indsendt: 1. april
Din's Curse is a game about substance over style. There are prettier, smoother, flashier action rpgs out there right now, but what Soldak brings to the table with their take on the genre is a game that can be fine-tuned and customized, providing a randomly generated town and a dungeon to protect it from. Layer on top of that systems of interactive NPCs both friendly and hostile (which works most of the time) and a class system that gives you the freedom to build the kind of character you want to play. These features and more allow Din's Curse to stand on it's own.

There is somewhat of a storyline. You (The Player Character) have incurred the wrath of Din, who tasks you with redeeming yourself by becoming a hero. It's mostly an excuse to send you to an infinite number of worlds so that you can delve into their dungeons and kick the crap out of pixies and orcs. Most of the quests in the game are randomly generated "kill x" and "fetch y" throwaways.

The way this is kept from turning the game completely stale is the way that these quests can have a tangible effect on the game world. You aren't just collecting metal shards for no reason - the townsfolk might be making an ice turret to fend off attackers. Leave an enemy leader alive too long and he'll start building an army which will overflow from the dungeon and endanger the townsfolk. It's possible for the town to become dehydrated and famished too as shipments are lost in the dungeon.

The combat can feel clunky at times. Though the game isn't terribly old the animations and hit feedback leave something to be desired. The dungeons themselves aren't particularly attention grabbing. They more or less look like a series of corridors filled with monsters to slay. Generic at best, mediocre at worst. The UI itself is the definition of clunky and there are features missing that have existed in most games like it for years.

The reason I have to give this game props is that it truly does build on its own unique concepts. I've had lots of fun delving into dungeons and gearing my character, and I love that I can go through and save a town in a matter of hours. It allows me to craft somewhat of a legacy for my character: He isn't just a guy who has done that one heroic thing. He's the savior of multiple universes!

This game will be hit or miss for a lot of people. I personally loved it, but that's because I had the patience to look past the clunky presentation to see the underlying systems beneath. It's sophisticated, but not outwardly so. If you're a fan of dungeon crawlers I'd say give it a go.

I give Din's Curse an 8/10

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24 af 27 brugere (89%) fandt denne anmeldelse brugbar
22.5 timer bogført
Indsendt: 12. december 2013
I was put off at first by the crude, garish graphics, but if you can get past that, this is an amazingly good casual Diablo-like. Combat has a good amount of depth and even simple melee characters have a good amount of tactics apart from "click till they drop". There are a bunch of pregenerated character classes or you can design your own, mixing & matching skill trees. I also really like the dynamic nature of the game world -- the main town can and will be attacked by monsters (it's possible for the town to be defeated entirely) and the randomly generated quests actually effect things beyond "here is a new boss to kill / item to find". It's not a game I'm likely to play for hours and hours at a sitting, but in smaller doses it's just thing, I like it better than most Diablo clones.
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