Autumn is quickly approaching, and the spirits of fallen leaves are setting out on their journey home. Guide them by changing how the wind blows or by rebuilding the ground.
Mest positivt (152 recensioner) - 79% av 152 användarrecensioner för det här spelet är positiva.
Utgivningsdatum: 15 feb, 2012

Registrera dig för att lägga till denna artikel i din önskelista eller markera den som inte intresserad.

Köp Spirits



“Art so beautiful it could have been lifted from a Miyazaki movie.”
8/10 – Wired

“Perhaps this is the video game community’s chance to atone for all those lemmings they killed back in the 90s?”
85/100 – IndieGameMag

“Clearly one of the best contemporary puzzle games today.”
Good Game Get!

Om detta spel

Spirits is a relaxing action-puzzle game with a dynamic wind and world environment. Autumn is quickly approaching, and the spirits of fallen leaves are setting out on their journey home. Guide them by changing how the wind blows or by rebuilding the ground. Each spirit can be sacrificed to perform one of four actions – build a bridge of leaves, create a blowing cloud, dig tunnels, or block wind currents in an area. Use your actions wisely or you will run out of spirits. In each level it's up to you to find your own creative solution on how to get the spirits to the goal.

Key Features

  • Play through 46 beautiful hand-drawn levels in a poetic game world.
  • Influence a highly dynamic wind system to help the spirits find their way to the swirl.
  • Build new paths and dig through destructible level geometry.
  • Collect hard-to-reach plants and find the perfect solution to each level.
  • Stunning illumination effects meet thousand and one particles.
  • New levels designed by #1 player Pyjamads.
  • Orchestral music and Sound Effects by IGF-nominee Martin Straka.
  • Steam achievements and custom world ranks.
  • Play it on PC and Mac with SteamPlay and Steam Cloud.
  • Digital booklet "The Art of Spirits" with previously unreleased material.


Mac OS X
SteamOS + Linux
    • Operativsystem: Windows XP
    • Processor: 2.0GHz Intel Core 2 Duo-processor, eller liknande
    • Minne: 2 GB RAM
    • Grafik: Grafikkort med stöd för 128 Mb VRAM och Framebuffer Object. Integrerade grafikkort funkar kanske inte.
    • DirectX®: 9.0c
    • Hårddisk: 150 MB hårddiskutrymme
    • Ljud: vilket som helst
    • Operativsystem: Windows XP, Vista eller Windows 7
    • Minne: 2 GB RAM
    • Grafik: 256 Mb grafik-RAM
    • DirectX®: 9.0c
    • Hårddisk: 200 MB hårddiskutrymme
    • Operativsystem: Mac OS X 10.6
    • Processor: 2.0GHz Intel Core 2 Duo-processor
    • Minne: 2 GB RAM
    • Grafik: Grafikkort med stöd för 128 Mb VRAM och Framebuffer Object. Integrerade grafikkort funkar kanske inte.
    • Hårddisk: 150 MB hårddiskutrymme
    • Ljud: Vilket som helst
    • Ytterligare: Kör på vilken Mac som helst byggt efter mitten av 2007
    • Operativsystem: Mac OS X 10.7
    • Minne: 2 GB RAM
    • Grafik: 256 Mb grafik-RAM
    • Hårddisk: 200 MB hårddiskutrymme
    • Ytterligare: Kan köras på en Mac byggd efter mitten av 2007
    • OS: Linux Ubuntu 12.04
    • Processor: 2.0GHz Intel Core 2 Duo processor, or similar
    • Memory: 2 GB RAM
    • Graphics: Graphics card with 128 Mb VRAM and Framebuffer Object support. Integrated graphics cards may not work.
    • Hard Drive: 150 MB HD space
    • Sound: Any
    • OS: Linux Ubuntu 12.04
    • Memory: 2 GB RAM
    • Graphics: 256 Mb Video Ram
    • Hard Drive: 200 MB HD space
Hjälpsamma kundrecensioner
2 av 2 personer (100%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
13.8 timmar totalt
Upplagd: 9 mars
Spirits incites feelings of calmness, relaxation and fun as equally as it does frustration. ~ 7/10

The beautiful glow effects and music give the game a sense of tranquility. However, you'll find if you don't enjoy trial & error, this sense of tranquility is quickly lost. Knowing the correct solution to a problem isn't always good enough, as the game demands a certain amount of perfection in execution. Despite this, I found myself striving to achieve perfect scores on each stage, motivated to increase my World Rank which is a great feature of this game. The later stages being as difficult and sometimes unforgiving as they are makes completing them all the more satisfying. Overall, I'd recommend this if you enjoy a game that is visually/musically rich and you enjoy problem-solving/trial & error.
Var denna recension hjälpsam? Ja Nej Rolig
60 av 73 personer (82%) fann denna recension hjälpsam
10.1 timmar totalt
Upplagd: 6 december, 2013
A game in the same vein as Lemmings, Spirits notably has far fewer powers to give your spirits. This is because, unlike Lemmings, Spirits relies upon a sort of physics engine where windspeed is the most important factor, capable of replacing most of those mobility-boosting skills in Lemmings. In theory, by using the capacity to shape windspeed by adding new currents to the mix, you can achieve subtle solutions to a wider range of problems with a smaller number of tools.

... Too bad it doesn't work out.

The main problem is that the game focuses heavily upon "perfection" in getting your spirits out, and that means you can't miss. Unfortunately, the power you have to block wind flows through some areas are a total roll of the dice as to what they will actually do - sometimes, they block a passage you need blocked, other times, they bounce off some miniscule glitch in the geometry, and go flying into some random spot that winds up ruining your whole map, forcing you to reset. Again. And Again. And Again. Because, through no fault of your own, the game bugs up in specific spots, but you get punished for those things beyond your control.

Then, there are missions where you have to blow spirits up and over spikes on the ground, but where there are also spikes on the ceiling - you need to carefully change the airflow to miss both... but then, there's really no means of judging where a spirit will go in those wind streams but for trial and error. And if you mess up, start again.

Did I mention that some of the later stages are quite long, and restarting restarts the whole level, where you can again be forced to reset due to geography glitches because those are, again, not under your control? Yeah.

Which brings me to what I ultimately have to rate the entire concept behind Spirits upon - Lemmings was a game about precision, which is why having very precise, very predictable effects worked for it. Spirits adds in this system that demands precision randomness and a cloudiness where there's really no way to foresee what exact positioning of powers will just barely dodge the traps without trial-and-error gameplay.

The original Lemmings was frustrating but fair.

Spirits is just frustrating.
Var denna recension hjälpsam? Ja Nej Rolig
19 av 23 personer (83%) fann denna recension hjälpsam
10.3 timmar totalt
Upplagd: 30 november, 2014
Spirits is a short name for little ghosts that pollinate plants in a magic forest.
This amazing puzzle game is in lower levels very easy to play and turned out in the last levels as quite challenging. It reminds me mostly of Lemmings. You have either these special abilities like digging through walls (bashing), blowing other spirits over gaps or blocking wind streams as a bloated spirit which you can assign to each of them. Of course then its life is lost. The aim is to bring as much as possible of them to the great magic swirl. Additional the spirits are reacting on windstreams but mostly they must be bewared of walking or floating into dangerous spikes everwhere. Dumb as lemmings ...
In a level each plant must be pollinated and a certain number of spirits must survive to solve the map perfectly. Your world rank is even breakdown to each level and will be permanently updated after playing. Not many people have seen the last levels it seems. And also the least achievements to make the last levels all perfect are quite rare. But lots of fun to do them.
Var denna recension hjälpsam? Ja Nej Rolig
16 av 18 personer (89%) fann denna recension hjälpsam
5.3 timmar totalt
Upplagd: 10 januari, 2014
I wish there was a "meh" option because I'm kind of in the middle with this one.

On the one hand it's a beautiful game, both in the art and music... very easy to play, quite simple all around, I've seen other people use words like relaxing and calming to describe it and sure, I can see that.

On the other hand if you're like me and you're trying to do things perfectly you really have to complete each level in such a painfully specific way it's somewhat ridiculous. I mean kudos to the developers (if this was what they were trying to achieve) because this game seriously grinds your brain and will really test your patience and make you pay some serious attention to detail. I honestly can't tell if it's creative or if it just got lucky with how nit-picky the spirits are on the ground and how randomly they seem to move in the air.

If you just want a puzzle game to relax with and casually play and aren't super concerned with perfect completion then sure, I'll recommend this game (do aim for the sale price).

PS I am ashamed of how long it took me to realize something useful happens if you click on the spirits while they're in midair.
Var denna recension hjälpsam? Ja Nej Rolig
8 av 8 personer (100%) fann denna recension hjälpsam
5.2 timmar totalt
Upplagd: 28 november, 2014
Disclaimer: This review was written thanks to a copy of the game provided by the developer of the game, Spaces of Play.

Remember Lemmings, back in '90s? It was a genre-defining game, and one that has spawned countless clones and lookalikes. Now, in the 21st century, Spirits is a promising game that incorporates elements of Lemmings, but in a new and more vibrant way than other earlier games of its genre.

Spirits is simple by nature, with an A to B structure. There are no enemies, rather wind, spikes and cliffs will be your obstacles. You control a group of spirits, born from fallen piles of leaves. These spirits must reach the portal at the end of each level, to leave Autumn and find their way home. Each spirit can assist its siblings by digging, creating a breeze or building a new path. These actions all affect the spirits that come after it, and inevitably these abilities are what determines success or failure in each level. The ability to speed up the game often came in handy, especially when you finish sacrificing some of your spirits and wait for the rest of them to find their way to the end.

There are always a certain amount of spirits needed to pass the stage, and these can differentiate between a casual player, an a professional. As I strived to get as many spirits as I could into the portal, I saw my global statistics. I was often the world #1 on the easier levels, but that soon changed about halfway through. Plants are also found scattered through the maps, and these are essential to achieving that perfect score after your little floaty friends transport to their next challenge.

Spirits' art style is fantastic. Every level you pass has been hand-drawn, and looks akin to landscape scenes in Anime movies such as Spirited Away or My Neighbour Totoro. The beautiful silhouettes contrast against the vibrant reds, yellows and oranges, creating a warm glow like you're playing the game in front of a woodheater. The wind physics were especially lifelike, with tiny particles rushing past the spirits, glinging off sunbeams and swirling through corners. Everything in Spirits feels alive and realistic, even down to the tiniest things only a handful would notice.

The Glow Affect in Spirits was the only thing that turned me away. It is turned on by default, but when I first started up Spirits, the spirits felt blinding and ghostly. I understand that the spirits are meant the be, well, spiritual, but the power of the glow was too strong, so I had that feature turned off. Either way, the spirits looked fuzzy and warm, and their walking and flying animations all seemed carefully thought out.

All things considered, Spirits is a wonderful puzzle game, both in mechanics and in aesthetics. It's a mysterious, dreamlike and calming joy to play, and is a great break from the hectic action and fighting found in a lot of other popular games on Steam. I recommend this game to anybody who's up for a challenge, but at the same time wants a deviation from the norms of popular video games.
Var denna recension hjälpsam? Ja Nej Rolig