El otoño se aproxima rápidamente y los espíritus de las hojas caídas emprenden su viaje a casa. Guíalos cambiando la dirección en que sopla el viento o reconstruyendo el suelo.
Análisis de usuarios:
Overall:
Mayormente positivos (152 análisis) - El 79% de los 152 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 15 feb. 2012

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Comprar Spirits

 

Críticas

“Los gráficos son tan bellos que podrían haber sido sacados de una película de Miyazaki”.
8/10 – Wired

“¿Es este videojuego quizás la oportunidad de la comunidad para expiar por todos esos lemmings que mataron allá por los 90?”.
85/100 – IndieGameMag

“A día de hoy, claramente uno de los mejores juegos de puzles contemporáneos”.
Good Game Get!

Acerca de este juego

Spirits es un relajante juego de puzles y acción con un entorno y viento dinámicos. El otoño se aproxima rápidamente y los espíritus de las hojas caídas emprenden su viaje a casa. Guíalos cambiando el viento o reconstruyendo el suelo. Cada espíritu puede ser sacrificado para realizar una de cuatro acciones: construir un puente de hojas, crear una nube sopladora, cavar túneles o bloquear corrientes de aire en un área. Usa tus acciones sabiamente o te quedarás sin espíritus. En cada nivel depende de ti encontrar una solución creativa para llevar a los espíritus a su objetivo.

Características principales

  • Juega a través de 46 bellos niveles dibujados a mano en un poético mundo de juego.
  • Influye sobre un sistema de viento muy dinámico para ayudar a los espíritus a encontrar su camino hacia el remolino.
  • Construye nuevos caminos y cava a través de la geometría de nivel destructible.
  • Colecciona plantas difíciles de alcanzar y encuentra la solución perfecta para cada nivel.
  • Impresionantes efectos de iluminación combinados con mil y una partículas.
  • Nuevos niveles diseñados por el jugador número uno Pyjamads.
  • Música orquestal y efectos sonoros por el candidato a los premios IGF Martin Straka.
  • Logros de Steam y marcadores mundiales personalizados.
  • Juégalo en PC y Mac con SteamPlay y Steam Cloud.
  • Libreto digital "The Art of Spirits" con material no publicado previamente.

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2.0GHz Intel Core 2 Duo processor, or similar
    • Memory: 2 GB RAM
    • Graphics: Graphics card with 128 Mb VRAM and Framebuffer Object support. Integrated graphics cards may not work.
    • DirectX®: 9.0c
    • Hard Drive: 150 MB HD space
    • Sound: Any
    Recommended:
    • OS: Windows XP, Vista or Windows 7
    • Memory: 2 GB RAM
    • Graphics: 256 Mb Video Ram
    • DirectX®: 9.0c
    • Hard Drive: 200 MB HD space
    Minimum:
    • OS: Mac OS X 10.6
    • Processor: 2.0GHz Intel Core 2 Duo processor
    • Memory: 2 GB RAM
    • Graphics: Graphics card with 128 Mb VRAM and Framebuffer Object support. Integrated graphics cards may not work.
    • Hard Drive: 150 MB HD space
    • Sound: Any
    • Additional: Runs on any Mac built after mid-2007
    Recommended:
    • OS: Mac OS X 10.7
    • Memory: 2 GB RAM
    • Graphics: 256 Mb Video Ram
    • Hard Drive: 200 MB HD space
    • Additional: Runs on any Mac built after mid-2007
    Minimum:
    • OS: Linux Ubuntu 12.04
    • Processor: 2.0GHz Intel Core 2 Duo processor, or similar
    • Memory: 2 GB RAM
    • Graphics: Graphics card with 128 Mb VRAM and Framebuffer Object support. Integrated graphics cards may not work.
    • Hard Drive: 150 MB HD space
    • Sound: Any
    Recommended:
    • OS: Linux Ubuntu 12.04
    • Memory: 2 GB RAM
    • Graphics: 256 Mb Video Ram
    • Hard Drive: 200 MB HD space
Análisis útiles de usuarios
A 2 de 2 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
13.8 h registradas
Publicado el 9 de marzo
Spirits incites feelings of calmness, relaxation and fun as equally as it does frustration. ~ 7/10

The beautiful glow effects and music give the game a sense of tranquility. However, you'll find if you don't enjoy trial & error, this sense of tranquility is quickly lost. Knowing the correct solution to a problem isn't always good enough, as the game demands a certain amount of perfection in execution. Despite this, I found myself striving to achieve perfect scores on each stage, motivated to increase my World Rank which is a great feature of this game. The later stages being as difficult and sometimes unforgiving as they are makes completing them all the more satisfying. Overall, I'd recommend this if you enjoy a game that is visually/musically rich and you enjoy problem-solving/trial & error.
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A 5 de 5 personas (100%) les ha sido útil este análisis
1.9 h registradas
Publicado el 17 de diciembre de 2014
Wow realmente wow!

No se que me gusta mas del juego si es el SoundTrack o la armoniosa composicion de elementos que te entrega para resolver cada puzle.

Armonioso y Relajante, Totalmente Recomendado!
¿Te ha sido útil este análisis? No Divertido
A 2 de 4 personas (50%) les ha sido útil este análisis
0.2 h registradas
Publicado el 13 de enero de 2014
is ♥♥♥♥♥ asom :)
¿Te ha sido útil este análisis? No Divertido
A 0 de 1 personas (0%) les ha sido útil este análisis
3.3 h registradas
Publicado el 24 de junio de 2014
Lemmings version 2014, no tiene la magia del original, pero igualmente muy entretenido.
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A 60 de 73 personas (82%) les ha sido útil este análisis
10.1 h registradas
Publicado el 6 de diciembre de 2013
A game in the same vein as Lemmings, Spirits notably has far fewer powers to give your spirits. This is because, unlike Lemmings, Spirits relies upon a sort of physics engine where windspeed is the most important factor, capable of replacing most of those mobility-boosting skills in Lemmings. In theory, by using the capacity to shape windspeed by adding new currents to the mix, you can achieve subtle solutions to a wider range of problems with a smaller number of tools.

... Too bad it doesn't work out.

The main problem is that the game focuses heavily upon "perfection" in getting your spirits out, and that means you can't miss. Unfortunately, the power you have to block wind flows through some areas are a total roll of the dice as to what they will actually do - sometimes, they block a passage you need blocked, other times, they bounce off some miniscule glitch in the geometry, and go flying into some random spot that winds up ruining your whole map, forcing you to reset. Again. And Again. And Again. Because, through no fault of your own, the game bugs up in specific spots, but you get punished for those things beyond your control.

Then, there are missions where you have to blow spirits up and over spikes on the ground, but where there are also spikes on the ceiling - you need to carefully change the airflow to miss both... but then, there's really no means of judging where a spirit will go in those wind streams but for trial and error. And if you mess up, start again.

Did I mention that some of the later stages are quite long, and restarting restarts the whole level, where you can again be forced to reset due to geography glitches because those are, again, not under your control? Yeah.

Which brings me to what I ultimately have to rate the entire concept behind Spirits upon - Lemmings was a game about precision, which is why having very precise, very predictable effects worked for it. Spirits adds in this system that demands precision randomness and a cloudiness where there's really no way to foresee what exact positioning of powers will just barely dodge the traps without trial-and-error gameplay.

The original Lemmings was frustrating but fair.

Spirits is just frustrating.
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