Autumn is quickly approaching, and the spirits of fallen leaves are setting out on their journey home. Guide them by changing how the wind blows or by rebuilding the ground.
リリース日: 2012年2月15日
ユーザーが定義したこの製品への人気タグ:
高画質版を見る

Spirits を購入する

レビュー

“Art so beautiful it could have been lifted from a Miyazaki movie.”
8/10 – Wired

“Perhaps this is the video game community’s chance to atone for all those lemmings they killed back in the 90s?”
85/100 – IndieGameMag

“Clearly one of the best contemporary puzzle games today.”
Good Game Get!

ゲームについて

Spirits is a relaxing action-puzzle game with a dynamic wind and world environment. Autumn is quickly approaching, and the spirits of fallen leaves are setting out on their journey home. Guide them by changing how the wind blows or by rebuilding the ground. Each spirit can be sacrificed to perform one of four actions – build a bridge of leaves, create a blowing cloud, dig tunnels, or block wind currents in an area. Use your actions wisely or you will run out of spirits. In each level it's up to you to find your own creative solution on how to get the spirits to the goal.

Key Features

  • Play through 46 beautiful hand-drawn levels in a poetic game world.
  • Influence a highly dynamic wind system to help the spirits find their way to the swirl.
  • Build new paths and dig through destructible level geometry.
  • Collect hard-to-reach plants and find the perfect solution to each level.
  • Stunning illumination effects meet thousand and one particles.
  • New levels designed by #1 player Pyjamads.
  • Orchestral music and Sound Effects by IGF-nominee Martin Straka.
  • Steam achievements and custom world ranks.
  • Play it on PC and Mac with SteamPlay and Steam Cloud.
  • Digital booklet "The Art of Spirits" with previously unreleased material.

システム要件 (PC)

    Minimum:

    • OS: Windows XP
    • Processor: 2.0GHz Intel Core 2 Duo processor, or similar
    • Memory: 2 GB RAM
    • Graphics: Graphics card with 128 Mb VRAM and Framebuffer Object support. Integrated graphics cards may not work.
    • DirectX®: 9.0c
    • Hard Drive: 150 MB HD space
    • Sound: Any

    Recommended:

    • OS: Windows XP, Vista or Windows 7
    • Memory: 2 GB RAM
    • Graphics: 256 Mb Video Ram
    • DirectX®: 9.0c
    • Hard Drive: 200 MB HD space

システム要件 (Mac)

    Minimum:

    • OS: Mac OS X 10.6
    • Processor: 2.0GHz Intel Core 2 Duo processor
    • Memory: 2 GB RAM
    • Graphics: Graphics card with 128 Mb VRAM and Framebuffer Object support. Integrated graphics cards may not work.
    • Hard Drive: 150 MB HD space
    • Sound: Any
    • Additional: Runs on any Mac built after mid-2007

    Recommended:

    • OS: Mac OS X 10.7
    • Memory: 2 GB RAM
    • Graphics: 256 Mb Video Ram
    • Hard Drive: 200 MB HD space
    • Additional: Runs on any Mac built after mid-2007

システム要件 (Linux)

    Minimum:

    • OS: Linux Ubuntu 12.04
    • Processor: 2.0GHz Intel Core 2 Duo processor, or similar
    • Memory: 2 GB RAM
    • Graphics: Graphics card with 128 Mb VRAM and Framebuffer Object support. Integrated graphics cards may not work.
    • Hard Drive: 150 MB HD space
    • Sound: Any

    Recommended:

    • OS: Linux Ubuntu 12.04
    • Memory: 2 GB RAM
    • Graphics: 256 Mb Video Ram
    • Hard Drive: 200 MB HD space
参考になったカスタマーレビュー
10 人中 8 人 (80%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 70
22 件のレビュー
記録時間: 4.0 時間
Game cost less than one beer (if you pick it on sale) and its artistic and soultaking experience.
投稿日: 2014年6月10日
このレビューは参考になりましたか? はい いいえ
14 人中 9 人 (64%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 1,175
62 件のレビュー
記録時間: 0.8 時間
A pretty simplistic relaxing puzzle game, where you guide a group of "spirits" to the objective destination.

The main flaw is its lack in story, and its somewhat inconsistant mechanics. Sometimes a few spirits will make it across, while some others will die or get stuck.

I don't believe this game has enough going for it to ask $10 retail for.
A better price would be more around $1 - $2.50

However it is a nice game to pick up on sale, and it's pretty relaxing, and is a complete puzzle experience.
投稿日: 2014年6月8日
このレビューは参考になりましたか? はい いいえ
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 36
1 件のレビュー
記録時間: 0.8 時間
A lovely little platformer in many ways. If you prefer a more relaxed style of play, this would be right up your alley.

Peaceful colors, peaceful music, cheerful little leaves waking up and walking in a most determined fashion towards certain doom, or possibly just a dead end that will make them knock into each other like they're in a zen mosh pit. Each of the spirits can be used in different ways to assist their fellows in escaping each level, a relatively stressless sacrifice unless you use too many of them and lose.

I LIKE.
投稿日: 2014年6月27日
このレビューは参考になりましたか? はい いいえ
11 人中 5 人 (45%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 442
58 件のレビュー
記録時間: 0.6 時間
Lemmings with RNG
投稿日: 2014年6月5日
このレビューは参考になりましたか? はい いいえ
14 人中 6 人 (43%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 91
13 件のレビュー
記録時間: 0.2 時間
Unfortunately, I cannot give this game a positive review.

I love this type of games, but Spirits is really poorly made in my opinion. It offers little to no story, background music is too repetative and becomes annoying really quickly and the controls, whilst being very simple are flawed. You can never predict where will the guy actually go other than setting its general direction which presents a big problem on the more advanced levels I presume.

I haven't played the game for a lot but every minute I did was somewhat painful and I only lasted that long because I wanted to give a better and more detailed review.
投稿日: 2014年6月7日
このレビューは参考になりましたか? はい いいえ
32 人中 25 人 (78%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 193
15 件のレビュー
記録時間: 8.2 時間
A game in the same vein as Lemmings, Spirits notably has far fewer powers to give your spirits. This is because, unlike Lemmings, Spirits relies upon a sort of physics engine where windspeed is the most important factor, capable of replacing most of those mobility-boosting skills in Lemmings. In theory, by using the capacity to shape windspeed by adding new currents to the mix, you can achieve subtle solutions to a wider range of problems with a smaller number of tools.

... Too bad it doesn't work out.

The main problem is that the game focuses heavily upon "perfection" in getting your spirits out, and that means you can't miss. Unfortunately, the power you have to block wind flows through some areas are a total roll of the dice as to what they will actually do - sometimes, they block a passage you need blocked, other times, they bounce off some miniscule glitch in the geometry, and go flying into some random spot that winds up ruining your whole map, forcing you to reset. Again. And Again. And Again. Because, through no fault of your own, the game bugs up in specific spots, but you get punished for those things beyond your control.

Then, there are missions where you have to blow spirits up and over spikes on the ground, but where there are also spikes on the ceiling - you need to carefully change the airflow to miss both... but then, there's really no means of judging where a spirit will go in those wind streams but for trial and error. And if you mess up, start again.

Did I mention that some of the later stages are quite long, and restarting restarts the whole level, where you can again be forced to reset due to geography glitches because those are, again, not under your control? Yeah.

Which brings me to what I ultimately have to rate the entire concept behind Spirits upon - Lemmings was a game about precision, which is why having very precise, very predictable effects worked for it. Spirits adds in this system that demands precision randomness and a cloudiness where there's really no way to foresee what exact positioning of powers will just barely dodge the traps without trial-and-error gameplay.

The original Lemmings was frustrating but fair.

Spirits is just frustrating.
投稿日: 2013年12月6日
このレビューは参考になりましたか? はい いいえ

受賞リスト