Choose between different factions, with their own set of expendable soldiers, mechas, and weapons. Protect your brain, mine gold, and destroy the enemy cortex in his bunker complex!
Análisis de usuarios: Mayormente positivos (1,098 análisis)
Fecha de lanzamiento: 28 sep. 2012

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"This game has been in development for years and is a fun game to come back to from time to time. It's really hard to explain. Might wanna get it on sale"

Actualizaciones recientes Ver todos (5)

28 de marzo

Cortex Command Build 31 released: NO MORE OBJECT LIMITS

Evgeniy “Weegee” Vigovskiy
Stefan “Abdul” Winberg
Ken “CaveCricket48″ Vu Do &
Jesús “GranPC” Higueras Pica

bring you a MASSIVE update (on Steam right now, Humble shortly):

Major features:
  • THE MOID (OBJECT COUNT) LIMIT IS GONE*!!! (*Not truly gone, but hardly reachable)
  • Randomized maps: create a map once, play it forever
  • Bunker prefabs: build your bunker of any size in no time
  • AI skill sliders: bored? We have ‘Unfair’ AI skill for ya.
  • Global scripts: add some pepper to any activity or control AI units in the campaign your way.
  • Mod manager: no more .rte renaming!
  • Constructor tool: AI brains seal themselves in tunnels to live long (and probably even prosper).
  • Visible inventory: guess no longer about how many nukes you have left in your pockets.
  • Scenes previews: you don’t have to remember all those scene names.
Content updates:
  • 36 randomized maps for the campaign.
  • Almost 200 bunker prefabs.
  • New Dummy weapon – Lancer.
  • Wounds, jetpacks, headshot damage multipliers, generic variables – all exposed to Lua.
Other improvements and fixes:
  • Deployments can be used instead of units to make your map compatible with any player-selected techs.
  • AI skill adjustments.
  • Resolution selection fixes.
  • HSplitScreen and VSplitScreen work just like before.
  • Secret endless campaign mode.
  • Tooltips on/off checkbox.
  • Steam can be manually disabled if any start-up problems arise.
  • Diggers create tunnels which way easier to walk through.
  • Factions balance tweaks.
  • Campaign strategic AI tweaks.
  • Campaign tactical tweaks.
  • You can safely set health more that 100, yet it’s still not recommended.
  • Foreign items can be removed from the buy menu.
  • Press CTRL+W to dump the entire world to .BMP file.
  • Author can specify default gold, fog of war and other options for your activity and prevent player from changing them.
  • Some activities may load scenes while discarding any pre-placed actors.
  • Deployments now work correctly in scenario/skirmish modes. No more zombie spawns!
  • AI actors in sentry mode no longer ignore enemies after reloading.
  • The jet-pack mass indicator use jet-pack strength instead of hard-coded values.
  • Small objects are less likely to mysteriously gib after a collision. (MOs now automatically gib when AngularVel > 2000/(MaxRadius+1) instead of 100).
  • Meta Game: Crafts with MaxPassengers = 0 as are not used as drop crafts by the AI
New ini-properties:
  • “AutoStabilize” (1 or 0) for ACDropShips. Enable/disable hard coded use of the upper thrusters, see the Dummy Drop Ship for a lua stabilization script.
  • “ScuttleIfFlippedTime” for Dropships and Rockets. Craft gib if upside-down more than this value in ms. 4000ms by default, disable with -1.
  • “LoudnessOnGib” [0..1] for MOSRotatings
  • “LoudnessOnEmit” [0..1] for AEmitters
  • and many more here
Lua changes:
  • Exposed MinThrowVel and MaxThrowVel for ThrownDevice
  • and many more here

Build 31 is out for Windows and Mac OS X right now! The Linux version is being worked on and should be released shortly.

Also, sign up for the Pioneer Program and be part of what’s next from Data Realms, already 5+ years in the making:

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A project over eleven years in the making, Cortex Command has rich 2D pixel graphics coupled with an extremely detailed physics engine, which allows for highly replayable and emergent real-time action. There is also a turn-based strategic campaign mode which ties the tactical fights together, featuring persistent terrains that will accumulate the battle scars, debris, and bunker ruins through your entire campaign.

Choose from several unique technology factions, each featuring their own sets of expendable soldier bodies, mechas, weapons, tools, and landing craft. Protect your brain, mine the gold, and destroy the enemy cortex in his bunker complex!

Key Features:

  • Fully destructible environments - The gold you need to excavate is sprinkled throughout the terrain of each scene. Use special digging tools to blast your way into the dirt and debris. All the pieces of bodies and ships from your struggles will fall to the ground and permanently add to the battlefield. Get more powerful (and expensive) diggers and you can even tunnel into your enemies' bunkers from below!

  • Strategic metagame campaign – The intense, real-time tactical battles are put in a greater strategic context in the Campaign mode, thus giving each battle meaning and consequence. The gold-rich terrains on the planet and the defensive bunkers you build to defend them are persistent from fight to fight. This means there will be layers of debris, bunker ruins, tunnels, and corpses piled up in layers, telling the history of each place throughout each campaign played.

  • In-game buying menu - At any time and place during the game, bring up a powerful menu to order new bodies and equipment, all delivered at the location and by the transport ship of your choosing. Rockets are cheaper but unreliable and harder to land. Drop ships are far more expensive but can quickly deploy entire groups of puppets onto difficult terrain. Ships and equipment returned to the TradeStar are refunded to your account.

  • Build your own bunker - At the start of most missions, you are able to take your time and build your own command bunker from scratch. Easily design twisting tunnels and place doors, traps, and turrets to thwart your enemies' intrusions! Pre-deploy and equip bodies in and around your installation to prepare yourself for your objectives. Don't spend too much though, or you won't have enough funds left when the mission starts!

  • Four-player cooperative and/or versus multiplayer - Gather your friends and plug in those game controllers! Play skirmish or campaign missions with or against up to three of your buddies. 2 vs 2, 1 vs. 3, 4 vs. the CPU - it's up to you! (rhyme intended). Flexible control settings allow you to use the keyboard, keyboard + mouse, or any generic game controller you can find and plug in.

  • Built-in editors and modding - Several in-game editors allow you to easily create your own stuff. The game's engine is built to make it very simple to modify and add your own content. Design your own missions, guys, ships, weapons, tools, bombs, and shields - and easily share them with your friends. Join and download some fantastic mods from the community at the Data Realms Fan Forums.

  • Cortex Command is still being improved - The campaign mode and missions are fully playable, if not in a completely polished state yet. If you buy the game today, you will also have access to any and all future versions (not including sequels!)

Requisitos del sistema

Mac OS X
    • SO: Microsoft® Windows® XP / Vista / 7
    • Procesador: 1 GHz
    • Memoria: 1 GB de RAM
    • Disco Duro: 150 MB de espacio libre
    • Gráficos: Resolución de 640x480 (VGA)
    • Adicional: Debería funcionar en cualquier PC de los últimos 5 años
    • SO: Microsoft® Windows® XP / Vista / 7
    • Procesador: 3 GHz o superior
    • Memoria: 2 GB de RAM
    • Disco Duro: 150 MB de espacio lbre
    • Gráficos: Resolución de 1920x1080 (full HD 1080p)
    • Adicional: Debería funcionar en cualquier PC de los últimos 5 años
    • OSX:10.4 (OSX Tiger or Greater)
    • Processor:1.6 Ghz Core 2 Duo
    • RAM:1GB RAM
    • Graphics:Intel GMA X3100
    • Disk:300 mb
Análisis útiles de usuarios
A 4 de 4 personas (100%) les ha sido útil este análisis
2.7 h registradas
Publicado el 28 de junio
Es un juego que parece interesante con un gran concepto y mucho potencial. Nada más bueno que decir.
Por comenzar el juego ESTÁ INCOMPLETO. No lo consideraría siquiera beta, sino alfa. Y aunque fué lanzado antes de que Steam vendiera oficialmente juegos en desarrollo con "Early Access", los desarrolladores no se preocupan por aclararlo ni moverlo a early access.
El juego me interesó desde hace muuuchos años y lo tengo desde antes que estuviera disponible en Steam. Desde aquél tiempo parece que sigue igual. Un juego incompleto en etapas iniciales de desarrollo lleno de bugs y crashes. No hay mucho que hacer y debes buscar tú mismo cómo divertirte. Requiere mucha paciencia, mucho de tu tiempo y ganas de experimentar. Está practicamente abandonado con algun eventual parche cada mucho tiempo que parece no avanzar demasiado, solo para decir "hey, vieron que no está (tan) abandonado".
Repito que el juego es "prometedor" y tiene "mucho potencial", pero de nada sirve sin compromiso de los desarrolladores. No sé que pasa por sus mentes pero parece que sólo les importa vender. Lo abandonaron. Tienen una terrible actitud con las críticas que no le gustan tratando mal a sus propios "clientes", borrando lo que quieren y no les conviene (como criticas verdaderamente útiles para posibles compradores antes de que Steam tuviera sus ... "análisis"). Desarrolladores que claman estar orgullosos de ser holgazanes y trabajar en el juego cuando les da la gana y no cuando sus clientes ven la necesidad de ello. Unos desarrolladores que se pelean y se llevan mal con su propia comunidad.
Tiene un terrible metacritic con razón y antes de sacar conclusiones por favor lean esos análisis y vean por qué es tan bajo. Quizás sean algo viejos pero no importa, recuerden que este juego dificilmente se actualiza. Lo aclaro por que este juego tiene un puñado de fan boys encargado de trollear y hacer bullying a cualquier opositor, y dispuestos a falseas puntuaciones. Lean ambos lados, y sobre todos las razones, causas y excusas, y saquen sus propias conslusiones.

Lo repito otra vez. Es un concepto que me encanta pero nada más. Está mal hecho, o debería decir, está hecho muy poco. Y lo peor es el poco compromiso y cuidado de los desarrolladores que tira por la borda todo el interés que puedo tener en este juego. El problema no es que sea una buena idea incompleta, por que eso con el tiempo mejoraría ...... su tuviera los desarrolladores adecuados, pero viendo como son éstos, no le tengo mucha fé a sus productos.

Otro caso de vender una promesa (no un juego) y huir con el dinero recaudado.

Diagnóstico: Injugable con poca esperanza de mejorar.
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A 3 de 4 personas (75%) les ha sido útil este análisis
1.1 h registradas
Publicado el 17 de junio
Para empezar debo decir que jugue este juego durante sus fases betas (antes de que saliera en Steam) y desde esos primeros momentos me gusto muchisimo, a pesar de que no tenia ninguna trama en si y solo era probar los personajes y las armas de por si ya era super bueno, por las dinamicas y las fisicas que tiene, llegue a amar cada una de las betas que fue saliendo y a esperar a que saliera la version final.

La version final resulto ser no muy innovadora, solo agregaron luces dinamicas a las explosiones, mas fragmentos y desechos durante las explosiones y nuevos personas, armas, podremos controlar a mas de un invididuo y darle ordenes y un modo historia.

Segun la campaña trata sobre el viaje espacial que emprendio la humanidad en busca de la colonizacion de nuevos mundos, se usaron los cerebros de las mentes mas privilegiadas de la tierra para comandar las flotas de naves y las colonizaciones que mas tarde formarian facciones en cada uno de los mundos conquistados. pero entonces fue cuando una o mas facciones se revelaron y le declararon la guerra a las otras facciones.... y con esto ya tenemos la trama del juego en la cual en si no se trata de batallar a diestra y siniestra contra una faccion enemiga, sino mas bien se trata de colonizar las zonas planetarias de un planeta inexplorado a fin de obtener recursos y acresentar mas la economia de dicha faccion, obviamente podremos robarle las colonias a la otra faccion en batallas en donde debemos movilizar nuestras tropas y destruir el cerebro de la otra faccion.

Es un juego bastante rejugable no solo por el modo campaña sino tambien por el modo creador de escenarios en donde podremos construir nuestro bunker para defender nuestro cerebro. Contamos con una gran variedad de armas, personajes, objetos, naves de transporte, robots ingenieros o robots militares y herramientas de excavacion (pues uno de los objetivos dentro del juego es excavar en busca de oro). Otro punto a favor es que disponemos del Steam Workshop para diseñar y descargas los diferentes mods de la comunidad, pues este juego se vuelve mucho mas divertido con los mods. ah tambien es compatible con mandos.

Como conclusion puedo decir que la version final salio bastante buena justo como esperaria que a ser, tendras muchas horas de juego y diversion.

Yo le doy un 10/10.
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A 39 de 42 personas (93%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
14.6 h registradas
Publicado el 23 de marzo
So - Its a side on, 2D, sandboxy, RTSishy....shooter...? I think.

You build a bunker, bung your brain in it, then call in troops to defend against / attack an enemy who's generally doing the same thing.

All i know is one of my troops took a pot shot at an enemy dropship that crashed on top of him, its engine flew off hit another enemy dropship that promptly exploded sending its explosive contents flying accross the map which flattened many of it's own troops one of whom sent body parts flying back accross the map before cutting a number of my troops in half and flying towards yet another enemy get the picture - pure awesomeness!

Even nice rigs seem to struggle when the map gets a bit full - but its still playable :)

Load skirmish defence - give youself infinite gold - then cackle inanely as the health & safety nightmare begins....and the body parts start to fly >=)
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A 34 de 42 personas (81%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
22.9 h registradas
Publicado el 8 de abril
A game that got undeservedly blasted by metacritic
¿Te ha sido útil este análisis? No Divertido
A 16 de 18 personas (89%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
98.1 h registradas
Publicado el 12 de marzo
In a world where humans have transferred their brains into robot husks and an interplanetary gold rush begins, players must make the choice of either flying a rocket filled with bombs into the enemy brain or simply rush in with a dude with a very large gun.

Cortex Command is one of those oddly unique games that are just meant for modding. 80% of the game's content is stuff you'll find in the workshop and on the data realms forums. As for gameplay, it's interesting to say the least. The game is definitely not a realistic combat simulation, but it definitely uses jetpacks in ways they've never been used before. Keep the throttle on for too long and you'll find yourself zooming across the map at the speed of sound. As for actual combat, it's thought out and entertaining. Things such as bullet weight and velocity play a good part in battle; a pistol's bullets will literally bounce off enemies if they're too far away, while a sniper rifle is heavy to carry but can penetrate armor from a good distance. You'll soon find that when you build your base you'll be putting down heavily armored juggernauts with rocket launchers and LMGs since you don't need them to move much (you'll also find weight is a real hinderance since jetpacks are the only real way to move) while your assault troops will probably just have that one remote-detonation-grenade launcher you think is really cool. While most battles have the simple objective "kill the enemy brain", there are alternative game modes available in the base game, like surviving with one troop for a set amount of time or holding down a base being attacked by dummies.

Cortex Command isn't for everyone, but if you don't mind a random decapitation becuase you hit the roof from time to time and you're not super serious about realism then this game will be worth the money.
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