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Choose between different factions, with their own set of expendable soldiers, mechas, and weapons. Protect your brain, mine gold, and destroy the enemy cortex in his bunker complex!
Fecha de lanzamiento: 28 Sep 2012
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Build 30 OSX is out - finally!

15 junio 2014



Sorry for the delay, dear Mac folks – the Build 30 update of CC finally dropped after yet another round of heroic efforts by our porting guru Chris Kruger (pictured above)! It’s on Steam right now with full workshop integration - enjoy!

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Cortex Command Build 30 is OUT: Workshop!

17 abril 2014



The first update in over a year, Cortex Command Build 30 is out, and it's MASSIVE.
Visit the official site for the details on this game-changing revision.

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Steam Workshop

Acerca del juego

A project over eleven years in the making, Cortex Command has rich 2D pixel graphics coupled with an extremely detailed physics engine, which allows for highly replayable and emergent real-time action. There is also a turn-based strategic campaign mode which ties the tactical fights together, featuring persistent terrains that will accumulate the battle scars, debris, and bunker ruins through your entire campaign.

Choose from several unique technology factions, each featuring their own sets of expendable soldier bodies, mechas, weapons, tools, and landing craft. Protect your brain, mine the gold, and destroy the enemy cortex in his bunker complex!

Key Features:

  • Fully destructible environments - The gold you need to excavate is sprinkled throughout the terrain of each scene. Use special digging tools to blast your way into the dirt and debris. All the pieces of bodies and ships from your struggles will fall to the ground and permanently add to the battlefield. Get more powerful (and expensive) diggers and you can even tunnel into your enemies' bunkers from below!

  • Strategic metagame campaign – The intense, real-time tactical battles are put in a greater strategic context in the Campaign mode, thus giving each battle meaning and consequence. The gold-rich terrains on the planet and the defensive bunkers you build to defend them are persistent from fight to fight. This means there will be layers of debris, bunker ruins, tunnels, and corpses piled up in layers, telling the history of each place throughout each campaign played.

  • In-game buying menu - At any time and place during the game, bring up a powerful menu to order new bodies and equipment, all delivered at the location and by the transport ship of your choosing. Rockets are cheaper but unreliable and harder to land. Drop ships are far more expensive but can quickly deploy entire groups of puppets onto difficult terrain. Ships and equipment returned to the TradeStar are refunded to your account.

  • Build your own bunker - At the start of most missions, you are able to take your time and build your own command bunker from scratch. Easily design twisting tunnels and place doors, traps, and turrets to thwart your enemies' intrusions! Pre-deploy and equip bodies in and around your installation to prepare yourself for your objectives. Don't spend too much though, or you won't have enough funds left when the mission starts!

  • Four-player cooperative and/or versus multiplayer - Gather your friends and plug in those game controllers! Play skirmish or campaign missions with or against up to three of your buddies. 2 vs 2, 1 vs. 3, 4 vs. the CPU - it's up to you! (rhyme intended). Flexible control settings allow you to use the keyboard, keyboard + mouse, or any generic game controller you can find and plug in.

  • Built-in editors and modding - Several in-game editors allow you to easily create your own stuff. The game's engine is built to make it very simple to modify and add your own content. Design your own missions, guys, ships, weapons, tools, bombs, and shields - and easily share them with your friends. Join and download some fantastic mods from the community at the Data Realms Fan Forums.

  • Cortex Command is still being improved - The campaign mode and missions are fully playable, if not in a completely polished state yet. If you buy the game today, you will also have access to any and all future versions (not including sequels!)

Requisitos del sistema (PC)

    Mínimo:
    • SO: Microsoft® Windows® XP / Vista / 7
    • Procesador: 1 GHz
    • Memoria: 1 GB de RAM
    • Disco Duro: 150 MB de espacio libre
    • Gráficos: Resolución de 640x480 (VGA)
    • Adicional: Debería funcionar en cualquier PC de los últimos 5 años
    Recomendado:
    • SO: Microsoft® Windows® XP / Vista / 7
    • Procesador: 3 GHz o superior
    • Memoria: 2 GB de RAM
    • Disco Duro: 150 MB de espacio lbre
    • Gráficos: Resolución de 1920x1080 (full HD 1080p)
    • Adicional: Debería funcionar en cualquier PC de los últimos 5 años

Requisitos del sistema (MAC)

    Minimum:
    • OSX:10.4 (OSX Tiger or Greater)
    • Processor:1.6 Ghz Core 2 Duo
    • RAM:1GB RAM
    • Graphics:Intel GMA X3100
    • Disk:300 mb
Análisis útiles de usuarios
A 2 de 4 personas (50%) les ha sido útil este análisis
99 productos en la cuenta
5 análisis
6.4 h registradas
Una castaña de aqui a Asia
Publicado: 17 abril 2014
¿Te ha sido útil este análisis? No
A 1 de 5 personas (20%) les ha sido útil este análisis
303 productos en la cuenta
4 análisis
2.3 h registradas
Ufff demasiado dificil de jugar y disfrutar. Todavia esta muy verde y es CARO.
Publicado: 4 mayo 2014
¿Te ha sido útil este análisis? No
A 17 de 23 personas (74%) les ha sido útil este análisis
29 productos en la cuenta
5 análisis
57.2 h registradas
Really fun game, longest played game on my library and just got a huge update!
Publicado: 17 abril 2014
¿Te ha sido útil este análisis? No
A 12 de 14 personas (86%) les ha sido útil este análisis
27 productos en la cuenta
2 análisis
87.3 h registradas
This game NEVER gets old. Like, never. With the welcome addition of Workshop, I see myself playing this game for tens, nay, hundreds, more hours. It's great to see another update to this game and even if Data Realms go and work on another project, it's fine because with a game so easy to mod that even I can make a new firearm in minutes, the modding community can pick it up. Just look at OpenTTD!


Hmm, OpenCC does have a nice ring to it...
Publicado: 12 mayo 2014
¿Te ha sido útil este análisis? No
A 9 de 11 personas (82%) les ha sido útil este análisis
128 productos en la cuenta
2 análisis
10.2 h registradas
Amazing Engine, but there is no real campaign. This game had a lot of potential to be an amazing game, but with no real campaign, it's just a boring sandbox that I fire up and play an event every now and then.

EDIT: I gotta say that I love that they got modding support. Tons of new content and things to do. I really feel I got my money's worth now. The engine is extremely fun and has fully destructible terrain. All this game needed was some more content and I feel like it got that now.
Publicado: 1 abril 2014
¿Te ha sido útil este análisis? No
A 11 de 12 personas (92%) les ha sido útil este análisis
76 productos en la cuenta
4 análisis
50.3 h registradas
Cortex Command, es un juego que ha sido maltratado de forma injusta por las revistas de videojuegos. Es un juego en el cual según vas planeando tus estrategias y pasa el tiempo, gana mucho. Sobretodo en la construcción de bunkeres y la utilización correcta de cada soldado en cada situación.

Los tiroteos y la física del juego, son tan realistas como sádicos. Soldados a los que les arrancan una pierna y siguen disparando y arrastrandose, heridas que llenan de sangre el decorado y muchos casquillos. Pero todo con la gran pizca de estrategia que hace que la guerra pueda durar mucho tiempo.

La campaña es una excusa para echar partidas contra la IA y siempre será diferente, lo que le da muchos puntos, pero lo mejor es el hecho de que existan creadores aleatorios de mapas por internet que lo hacen un juego mega-rejugable (Mapas destruibles). Por si fuera poco, el punto fuerte del juego se haya en la cantidad de modos que tiene (Puedes jugar los mapas con los modos, que son diferentes a la campaña) y en la capacidad de poder crear estrategia como uno quiera, dado que cada movimiento en el juego puede cambiar el curso de la lucha (Es frustrante perder a un soldado que se mata por ir muy rápido con el Jetpack).

Las corporaciones mineras que quieren el oro son gobernadas por cerebros humanos (El jugador) y luchan por el control de zonas del planeta. Cada corporación tiene soldados, pero puede obtener soldados de otras corporaciones.

Tiene muy buenas ideas y momentos super únicos, que lo hacen de lo mejorcito en el mundo indie en mucho tiempo.Sí buscas un tiros, tienes tiros. Sí buscas estrategia, la tienes. Sí buscas sadismo, lo tienes y a montones. Sí buscas una ambientación molona, la tienes. Sí buscas Jetpacks y física realista, la tienes.

Y sí buscas cerebros humanos implantados en robots que intentan gobernar un planeta por la supremacia del oro.
LO TIENES.

(8,5/10) y recomendación especial por ser uno de mis juegos favoritos.
Publicado: 6 febrero 2014
¿Te ha sido útil este análisis? No