Choose between different factions, with their own set of expendable soldiers, mechas, and weapons. Protect your brain, mine gold, and destroy the enemy cortex in his bunker complex!
Κριτικές: Κυρίως θετικές (1,086 κριτικές)
Ημερομηνία κυκλοφορίας: 28 Σεπ, 2012

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Αγορά Cortex Command

 

Προτείνεται από επιμελητές

"This game has been in development for years and is a fun game to come back to from time to time. It's really hard to explain. Might wanna get it on sale"

Πρόσφατες ενημερώσεις Προβολή όλων (5)

28 Μαρτίου

Cortex Command Build 31 released: NO MORE OBJECT LIMITS

Evgeniy “Weegee” Vigovskiy
Stefan “Abdul” Winberg
Ken “CaveCricket48″ Vu Do &
Jesús “GranPC” Higueras Pica

bring you a MASSIVE update (on Steam right now, Humble shortly):

Major features:
  • THE MOID (OBJECT COUNT) LIMIT IS GONE*!!! (*Not truly gone, but hardly reachable)
  • Randomized maps: create a map once, play it forever
  • Bunker prefabs: build your bunker of any size in no time
  • AI skill sliders: bored? We have ‘Unfair’ AI skill for ya.
  • Global scripts: add some pepper to any activity or control AI units in the campaign your way.
  • Mod manager: no more .rte renaming!
  • Constructor tool: AI brains seal themselves in tunnels to live long (and probably even prosper).
  • Visible inventory: guess no longer about how many nukes you have left in your pockets.
  • Scenes previews: you don’t have to remember all those scene names.
Content updates:
  • 36 randomized maps for the campaign.
  • Almost 200 bunker prefabs.
  • New Dummy weapon – Lancer.
  • Wounds, jetpacks, headshot damage multipliers, generic variables – all exposed to Lua.
Other improvements and fixes:
  • Deployments can be used instead of units to make your map compatible with any player-selected techs.
  • AI skill adjustments.
  • Resolution selection fixes.
  • HSplitScreen and VSplitScreen work just like before.
  • Secret endless campaign mode.
  • Tooltips on/off checkbox.
  • Steam can be manually disabled if any start-up problems arise.
  • Diggers create tunnels which way easier to walk through.
  • Factions balance tweaks.
  • Campaign strategic AI tweaks.
  • Campaign tactical tweaks.
  • You can safely set health more that 100, yet it’s still not recommended.
  • Foreign items can be removed from the buy menu.
  • Press CTRL+W to dump the entire world to .BMP file.
  • Author can specify default gold, fog of war and other options for your activity and prevent player from changing them.
  • Some activities may load scenes while discarding any pre-placed actors.
  • Deployments now work correctly in scenario/skirmish modes. No more zombie spawns!
  • AI actors in sentry mode no longer ignore enemies after reloading.
  • The jet-pack mass indicator use jet-pack strength instead of hard-coded values.
  • Small objects are less likely to mysteriously gib after a collision. (MOs now automatically gib when AngularVel > 2000/(MaxRadius+1) instead of 100).
  • Meta Game: Crafts with MaxPassengers = 0 as are not used as drop crafts by the AI
New ini-properties:
  • “AutoStabilize” (1 or 0) for ACDropShips. Enable/disable hard coded use of the upper thrusters, see the Dummy Drop Ship for a lua stabilization script.
  • “ScuttleIfFlippedTime” for Dropships and Rockets. Craft gib if upside-down more than this value in ms. 4000ms by default, disable with -1.
  • “LoudnessOnGib” [0..1] for MOSRotatings
  • “LoudnessOnEmit” [0..1] for AEmitters
  • and many more here
Lua changes:
  • Exposed MinThrowVel and MaxThrowVel for ThrownDevice
  • and many more here

Build 31 is out for Windows and Mac OS X right now! The Linux version is being worked on and should be released shortly.

Also, sign up for the Pioneer Program and be part of what’s next from Data Realms, already 5+ years in the making:

39 σχόλια Περισσότερα

Steam Workshop

Σχετικά με αυτό το παιχνίδι

A project over eleven years in the making, Cortex Command has rich 2D pixel graphics coupled with an extremely detailed physics engine, which allows for highly replayable and emergent real-time action. There is also a turn-based strategic campaign mode which ties the tactical fights together, featuring persistent terrains that will accumulate the battle scars, debris, and bunker ruins through your entire campaign.

Choose from several unique technology factions, each featuring their own sets of expendable soldier bodies, mechas, weapons, tools, and landing craft. Protect your brain, mine the gold, and destroy the enemy cortex in his bunker complex!

Key Features:

  • Fully destructible environments - The gold you need to excavate is sprinkled throughout the terrain of each scene. Use special digging tools to blast your way into the dirt and debris. All the pieces of bodies and ships from your struggles will fall to the ground and permanently add to the battlefield. Get more powerful (and expensive) diggers and you can even tunnel into your enemies' bunkers from below!

  • Strategic metagame campaign – The intense, real-time tactical battles are put in a greater strategic context in the Campaign mode, thus giving each battle meaning and consequence. The gold-rich terrains on the planet and the defensive bunkers you build to defend them are persistent from fight to fight. This means there will be layers of debris, bunker ruins, tunnels, and corpses piled up in layers, telling the history of each place throughout each campaign played.

  • In-game buying menu - At any time and place during the game, bring up a powerful menu to order new bodies and equipment, all delivered at the location and by the transport ship of your choosing. Rockets are cheaper but unreliable and harder to land. Drop ships are far more expensive but can quickly deploy entire groups of puppets onto difficult terrain. Ships and equipment returned to the TradeStar are refunded to your account.

  • Build your own bunker - At the start of most missions, you are able to take your time and build your own command bunker from scratch. Easily design twisting tunnels and place doors, traps, and turrets to thwart your enemies' intrusions! Pre-deploy and equip bodies in and around your installation to prepare yourself for your objectives. Don't spend too much though, or you won't have enough funds left when the mission starts!

  • Four-player cooperative and/or versus multiplayer - Gather your friends and plug in those game controllers! Play skirmish or campaign missions with or against up to three of your buddies. 2 vs 2, 1 vs. 3, 4 vs. the CPU - it's up to you! (rhyme intended). Flexible control settings allow you to use the keyboard, keyboard + mouse, or any generic game controller you can find and plug in.

  • Built-in editors and modding - Several in-game editors allow you to easily create your own stuff. The game's engine is built to make it very simple to modify and add your own content. Design your own missions, guys, ships, weapons, tools, bombs, and shields - and easily share them with your friends. Join and download some fantastic mods from the community at the Data Realms Fan Forums.

  • Cortex Command is still being improved - The campaign mode and missions are fully playable, if not in a completely polished state yet. If you buy the game today, you will also have access to any and all future versions (not including sequels!)

Απαιτήσεις συστήματος

Windows
Mac OS X
    Minimum:
    • OS: Microsoft® Windows® XP / Vista / 7
    • Processor: 1GHz processor
    • Memory: 1GB RAM
    • Hard Disk Space: 150MB HDD space
    • Video Card: 640x480 (VGA) resolution monitor
    • Additional: Should run on any PC released within the past 5 years.
    Recommended:
    • OS: Microsoft® Windows® XP / Vista / 7
    • Processor: 3GHz or faster
    • Memory: 2GB RAM
    • Hard Disk Space: 150MB HDD space
    • Video Card: 1920x1080 (full HD 1080p) resolution monitor
    • Additional: Should run on any PC released within the past 5 years.
    Minimum:
    • OSX:10.4 (OSX Tiger or Greater)
    • Processor:1.6 Ghz Core 2 Duo
    • RAM:1GB RAM
    • Graphics:Intel GMA X3100
    • Disk:300 mb
Χρήσιμες κριτικές χρηστών
28 από 30 άτομα (93%) βρήκαν αυτή την κριτική χρήσιμη
1 άτομο βρήκε αυτή την κριτική αστεία
14.6 ώρες στο μητρώο
Αναρτήθηκε: 23 Μαρτίου
So - Its a side on, 2D, sandboxy, RTSishy....shooter...? I think.

You build a bunker, bung your brain in it, then call in troops to defend against / attack an enemy who's generally doing the same thing.

All i know is one of my troops took a pot shot at an enemy dropship that crashed on top of him, its engine flew off hit another enemy dropship that promptly exploded sending its explosive contents flying accross the map which flattened many of it's own troops one of whom sent body parts flying back accross the map before cutting a number of my troops in half and flying towards yet another enemy dropship....you get the picture - pure awesomeness!

Even nice rigs seem to struggle when the map gets a bit full - but its still playable :)

Load skirmish defence - give youself infinite gold - then cackle inanely as the health & safety nightmare begins....and the body parts start to fly >=)
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22 από 27 άτομα (81%) βρήκαν αυτή την κριτική χρήσιμη
1 άτομο βρήκε αυτή την κριτική αστεία
22.9 ώρες στο μητρώο
Αναρτήθηκε: 8 Απριλίου
A game that got undeservedly blasted by metacritic
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20 από 25 άτομα (80%) βρήκαν αυτή την κριτική χρήσιμη
1 άτομο βρήκε αυτή την κριτική αστεία
27.1 ώρες στο μητρώο
Αναρτήθηκε: 21 Φεβρουαρίου
♥♥♥♥ing fun ♥♥♥ game that's underrated as hell and cheap ($20 or 3 hours of work, depends on where you live though obviously)
Imagine a game where you can kill someone by literally slamming yourself into them incredibly fast and watching as they split into a dozen or more pieces.

Yeah that's Cortex Command for you, not saying this in a bad way either, this is literally one of the only games I've ever played where I end up dying in some hilarious/unorthodox way every single time I play.

The game actually has a pretty active modding community, with tons of new factions/weapons/tools/scenarios etc being made available online and on the Steam Workshop.

The only real downside about this game is the movement, let me put it this way.

It's as if someone took QWOP it made it into a sidescrolling shooter. That's the best way to describe the movement.

But if you get used to how the movement in this game is then you'll definitely sit just fine with this game, ♥♥♥♥ing fun ♥♥♥ game man I swear.
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7 από 7 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
63.9 ώρες στο μητρώο
Αναρτήθηκε: 20 Ιουνίου
At one time I would have said to avoid. But with new ai fixes, squads, bug fixes, and workshop support, this is easily one of the most entertaining games you can get on Steam now.
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7 από 7 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
1 άτομο βρήκε αυτή την κριτική αστεία
98.1 ώρες στο μητρώο
Αναρτήθηκε: 12 Μαρτίου
In a world where humans have transferred their brains into robot husks and an interplanetary gold rush begins, players must make the choice of either flying a rocket filled with bombs into the enemy brain or simply rush in with a dude with a very large gun.

Cortex Command is one of those oddly unique games that are just meant for modding. 80% of the game's content is stuff you'll find in the workshop and on the data realms forums. As for gameplay, it's interesting to say the least. The game is definitely not a realistic combat simulation, but it definitely uses jetpacks in ways they've never been used before. Keep the throttle on for too long and you'll find yourself zooming across the map at the speed of sound. As for actual combat, it's thought out and entertaining. Things such as bullet weight and velocity play a good part in battle; a pistol's bullets will literally bounce off enemies if they're too far away, while a sniper rifle is heavy to carry but can penetrate armor from a good distance. You'll soon find that when you build your base you'll be putting down heavily armored juggernauts with rocket launchers and LMGs since you don't need them to move much (you'll also find weight is a real hinderance since jetpacks are the only real way to move) while your assault troops will probably just have that one remote-detonation-grenade launcher you think is really cool. While most battles have the simple objective "kill the enemy brain", there are alternative game modes available in the base game, like surviving with one troop for a set amount of time or holding down a base being attacked by dummies.

Cortex Command isn't for everyone, but if you don't mind a random decapitation becuase you hit the roof from time to time and you're not super serious about realism then this game will be worth the money.
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