Choose between different factions, with their own set of expendable soldiers, mechas, and weapons. Protect your brain, mine gold, and destroy the enemy cortex in his bunker complex!
Recenzje użytkowników: W większości pozytywne (706)
Data wydania: 28 Wrz, 2012

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Kup Cortex Command

 

Rekomendowane przez kuratorów

"This game has been in development for years and is a fun game to come back to from time to time. It's really hard to explain. Might wanna get it on sale"

Najnowsze aktualizacje Wyświetl wszystkie (4)

15 czerwca

Build 30 OSX is out - finally!



Sorry for the delay, dear Mac folks – the Build 30 update of CC finally dropped after yet another round of heroic efforts by our porting guru Chris Kruger (pictured above)! It’s on Steam right now with full workshop integration - enjoy!

Komentarzy: 5 Więcej

Steam Workshop

O tej grze

A project over eleven years in the making, Cortex Command has rich 2D pixel graphics coupled with an extremely detailed physics engine, which allows for highly replayable and emergent real-time action. There is also a turn-based strategic campaign mode which ties the tactical fights together, featuring persistent terrains that will accumulate the battle scars, debris, and bunker ruins through your entire campaign.

Choose from several unique technology factions, each featuring their own sets of expendable soldier bodies, mechas, weapons, tools, and landing craft. Protect your brain, mine the gold, and destroy the enemy cortex in his bunker complex!

Key Features:

  • Fully destructible environments - The gold you need to excavate is sprinkled throughout the terrain of each scene. Use special digging tools to blast your way into the dirt and debris. All the pieces of bodies and ships from your struggles will fall to the ground and permanently add to the battlefield. Get more powerful (and expensive) diggers and you can even tunnel into your enemies' bunkers from below!

  • Strategic metagame campaign – The intense, real-time tactical battles are put in a greater strategic context in the Campaign mode, thus giving each battle meaning and consequence. The gold-rich terrains on the planet and the defensive bunkers you build to defend them are persistent from fight to fight. This means there will be layers of debris, bunker ruins, tunnels, and corpses piled up in layers, telling the history of each place throughout each campaign played.

  • In-game buying menu - At any time and place during the game, bring up a powerful menu to order new bodies and equipment, all delivered at the location and by the transport ship of your choosing. Rockets are cheaper but unreliable and harder to land. Drop ships are far more expensive but can quickly deploy entire groups of puppets onto difficult terrain. Ships and equipment returned to the TradeStar are refunded to your account.

  • Build your own bunker - At the start of most missions, you are able to take your time and build your own command bunker from scratch. Easily design twisting tunnels and place doors, traps, and turrets to thwart your enemies' intrusions! Pre-deploy and equip bodies in and around your installation to prepare yourself for your objectives. Don't spend too much though, or you won't have enough funds left when the mission starts!

  • Four-player cooperative and/or versus multiplayer - Gather your friends and plug in those game controllers! Play skirmish or campaign missions with or against up to three of your buddies. 2 vs 2, 1 vs. 3, 4 vs. the CPU - it's up to you! (rhyme intended). Flexible control settings allow you to use the keyboard, keyboard + mouse, or any generic game controller you can find and plug in.

  • Built-in editors and modding - Several in-game editors allow you to easily create your own stuff. The game's engine is built to make it very simple to modify and add your own content. Design your own missions, guys, ships, weapons, tools, bombs, and shields - and easily share them with your friends. Join and download some fantastic mods from the community at the Data Realms Fan Forums.

  • Cortex Command is still being improved - The campaign mode and missions are fully playable, if not in a completely polished state yet. If you buy the game today, you will also have access to any and all future versions (not including sequels!)

Wymagania systemowe

Windows
Mac
    Minimum:
    • OS: Microsoft® Windows® XP / Vista / 7
    • Processor: 1GHz processor
    • Memory: 1GB RAM
    • Hard Disk Space: 150MB HDD space
    • Video Card: 640x480 (VGA) resolution monitor
    • Additional: Should run on any PC released within the past 5 years.
    Recommended:
    • OS: Microsoft® Windows® XP / Vista / 7
    • Processor: 3GHz or faster
    • Memory: 2GB RAM
    • Hard Disk Space: 150MB HDD space
    • Video Card: 1920x1080 (full HD 1080p) resolution monitor
    • Additional: Should run on any PC released within the past 5 years.
    Minimum:
    • OSX:10.4 (OSX Tiger or Greater)
    • Processor:1.6 Ghz Core 2 Duo
    • RAM:1GB RAM
    • Graphics:Intel GMA X3100
    • Disk:300 mb
Pomocne recenzje klientów
3 z 3 osób (100%) uważa, że ta recenzja jest pomocna
80.9 godz. łącznie
Cortex Command
to dwuwymiarowa strzelanka z pikselowatą grafiką stosująca bardzo ciekawe rozwiązania.
W grze naszą postacią jest mózg, który będziemy musieli ochronić za wszelką cenę gdyż jego utrata oznacza naszą klęskę.

Gra nie posiada żadnej kampanii fabularnej a rozgrywka składa się z kilku misji specjalnych oraz wyzwań, w których gracz z określonymi kapitałami wykonuje zadania zlecone w konkretnym trybie.

Tytuł oferuje kampanie jednak nie opowiada ona fabuły a jest walką o planetę na, której dzieje się akcja tytułu.
W kampani gracze mają za zadanie wysłać mózgi do konkretnych lokacji aby założyć tam bunkry i zająć się wydobyciem złota za które rozbudowywuje się owe bunkry oraz opłaca się przechowywanie niewykorzystywanych w danym momencie mózgów. Celem kampanii jest zajęcie wszystkich kopalni na planecie.
Plusy:
  1. + Duzo frakcji z czego każda oferuje innych wojaków oraz wyposażenie.
  2. + Dużo map.
  3. + Mnóstwo elementów do budowy bunkrów.
  4. + Możliwość skopania całej mapy!
  5. + Realistyczna fizyka.
  6. + Warsztat Steam! (modyfikacje)
  7. + Możliwość gry lokalnej na padach.
Minusy:
  1. - Niewiarygodnie głupia SI, która potrafi dojść do naszego mózgu albo wykonać nasze polecenia, jednak zajmuje jej to wieki i czasem potrafi po drodze przez przypadek zabić 1/2 swoich wojsk.
  2. - Brak multiplayer przez internet.
  3. ?-? Często się wyłącza bez powodu. (Możliwe, że przez mody?)
  4. - Brak kampanii fabularnej zmusza do gry w minigry, które potrafią po pewnym czasie znudzić.
Ogólna ocena:

8,5/10


Gra się wyśmienicie jednak bez znajomych do gry lokalnej potrafi po pewnym czasie znużyć. Dodanie kampanii lub trybu online dodałoby mnóstwo grywalności temu i tak już świetnemu tytułowi!
Zamieszczono: 24 lipca
Czy ta recenzja była pomocna? Tak Nie
1 z 16 osób (6%) uważa, że ta recenzja jest pomocna
1.7 godz. łącznie
Gra, która wymaga cierpliwości.... Według mnie nie warta tych pieniędzy... Za tą kwotę możemy kupić o wiele lepsze gry. Zdecydowanie nie polecam. Model walki mi się nie podoba, sztuczna inteligencja jest na przyzwoitym poziomie ale sama gra... Jak na 2012 rok widać mnóstwo pikseli.
Zamieszczono: 5 maja
Czy ta recenzja była pomocna? Tak Nie
30 z 36 osób (83%) uważa, że ta recenzja jest pomocna
89.7 godz. łącznie
This game NEVER gets old. Like, never. With the welcome addition of Workshop, I see myself playing this game for tens, nay, hundreds, more hours. It's great to see another update to this game and even if Data Realms go and work on another project, it's fine because with a game so easy to mod that even I can make a new firearm in minutes, the modding community can pick it up. Just look at OpenTTD!


Hmm, OpenCC does have a nice ring to it...
Zamieszczono: 12 maja
Czy ta recenzja była pomocna? Tak Nie
20 z 22 osób (91%) uważa, że ta recenzja jest pomocna
122.2 godz. łącznie
This is the best game with a Metacritic score of 44 I've ever played.

Hell, this is one of the most compelling games I've ever played, period. I never got into the metagame, but the individual battles -- where you're digging for loot so you can buy wobbly inverse-kinematics-y troops who arrive in unreliable crashy spaceships and stomp uncertainly across a mushy, shifting battlefield (partially composed of the corpses of previous troops) and then blast off in jetpacks, sometimes splattering against walls, so they can have a chance at maybe putting a bullet in the head of a flamethrower-wielding crash test dummy -- are CRAZY and WONDERFUL.

No description can do justice to the joy of crashing a tiny high-speed rocket full of bombs into an enemy stronghold, or sneaking a lone, powerful (but, again, VERY wobbly) robotic commando through a labyrinthine base equipped with nothing but a plasma pistol and a grenade launcher. This is one of those games where failure is every bit as exciting as success. And the mod community is very active, so if you want to play as a wobbly, two-dimensional Gordon Freeman or Emperor Palpatine, those options are available to you. Cortex Command is a game about physics and glorious stupidity. It's a game about ricocheting a sniper rifle shot off a set of doors and accidentally knocking the rifle out of your own hands. It's a game where, when you're sent to retrieve an object, you sweat the ENTIRE TIME because you're afraid you'll drop the object down a hole or accidentally jetpack yourself right out of the level while holding it.

This game is bliss.
Zamieszczono: 10 sierpnia
Czy ta recenzja była pomocna? Tak Nie
10 z 10 osób (100%) uważa, że ta recenzja jest pomocna
176.1 godz. łącznie
Awkward, Clunky, and often doesn't work as expected. Normally this would make it a bad game, but you just haven't lived until you've seen a drop ship veer just a little bit too far to the right and cause a 15 man allied platoon to break out into a Decapitation Conga Line with the power of its white-hot main thruster, then immediately thereafter crash into the pile of corpses it just created, explode like it was full of nitroglycerin, AND THEN launch one of it's blast doors across the map, over the mountains of gibs and fallen friends and foes alike, right into YET ANOTHER allied dropship, which then starts the whole process all over again.

Mix in mods and add rains of refrigerators, cluster-nukes and even your very own custom gun that presumably will fire a wall of bullets that creates so much recoil that the guy who fired it instantly sublimates for extra fun.




Also it's got some neato mechanics and gameplay, but you likely won't notice past the endless downpour of dropship parts and chunks of clone-torso.
Zamieszczono: 17 września
Czy ta recenzja była pomocna? Tak Nie
6 z 8 osób (75%) uważa, że ta recenzja jest pomocna
66.7 godz. łącznie
Kto nie grał w Cortex Command nie wie co to znaczy dobra strategia 2D.
Zamieszczono: 3 marca
Czy ta recenzja była pomocna? Tak Nie