You choose how to play, and the world of Environ adapts around you.
Gebruikersrecensies:
Totaal:
Verdeeld (419 recensies) - 59% van de 419 gebruikersrecensies voor deze game is positief.
Releasedatum: 24 apr 2012

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A Valley Without Wind 1 and 2 Dual Pack kopen

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Recensies

“Elke gedachte van "Ik speel nog even vijf minuutjes" veranderde in "Hé, is het al zo laat?"”
Kotaku

Over dit spel

A 2D sidescroller without a linear path. An action game with tactical combat and citybuilding. An adventure game that lets you free-roam a vast, procedurally-generated world. A Valley Without Wind defies genre stereotypes. Unlike other procedurally-generated games, you also get a logical progression in difficulty, plus helpful tips and checklists to guide your travels (should you need them).
Choose for yourself how to prepare to face the vastly stronger Overlord. Complete a variety of missions to earn new spells, and/or roam the wilds to uncover secret missions and stashes of magical crafting loot. Customize your characters with unique combinations of enchants and spells that change how you move, jump, and fight. Or rescue people and bring them back to your settlement so that they can then be sent on dispatch missions; you don't have to carry the burden of your fledgling civilization alone!
You choose how to play, and the world adapts around you.

Key features:

  • Travel alone or with friends across an ever-expanding world of dangerous creatures, powerful magic, high technology, and mysteries.
  • You have choice. The world of Environ is a procedurally generated sandbox, and lets you go anywhere you see -- including right into the overlord's keep at any time. (Good luck with that.)
  • Environ is endless. When you save one continent from an overlord, a larger and more complex continent appears.
  • The game adapts to how you play: as you demonstrate your proficiency, monsters and missions upgrade accordingly. Killed 100 bats? Okay, time for... bats on fire!
  • Crazy amounts of character customization. Combine a multitude of spells, enchants, and equipment to create specialized character builds.
  • Play as a long line of brave adventurers. It's not a question of IF your character is going to die, but WHEN. Any character that dies is permanently lost, but you keep all your inventory, enchants, and general progress in the game.
  • Become a community leader. Rescue NPCs for your settlement, construct buildings for them, and improve their skill and mood -- then send them on dispatch missions to help you in return!
  • Be a clever problem-solver. Challenges have more than one solution, each with its own pros and cons. You get to figure things out rather than just jumping through a set of hoops.
  • Difficulty levels give exactly the challenge you want, from casual to hardcore on platforming, combat, and citybuilding independently.
  • All owners of Valley 1 also get the much-improved sequel absolutely free! Valley 2 is out now, and features a different style of more-focused, non-sandbox play. Both games are quite distinct from one another, but you don’t have to choose between them -- both are yours for the price of one!

Systeemeisen

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2 or later
    • Processor: 1.6Ghz CPU (more is recommended for multiplayer servers)
    • Memory: 2 GB RAM
    • Hard Disk Space: 2 GB RAM
    • Video Card: 800x600 or greater desktop screen resolution (1024x768 recommended) Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do).
    • OS: Mac OSX Intel CPU and "Leopard" 10.5 or later.
    • Processor: 1.6Ghz CPU (more is recommended for multiplayer servers)
    • Memory: 2 GB RAM
    • Hard Disk Space: 2 GB RAM
    • Video Card: 800x600 or greater desktop screen resolution (1024x768 recommended) Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do).
    • OS: Ubuntu 10.10 or later, although other unsupported distros may very well work
    • Processor: 1.6Ghz CPU (more is recommended for multiplayer servers)
    • Memory: 2 GB RAM
    • Hard Disk Space: 2 GB RAM
    • Video Card: 800x600 or greater desktop screen resolution (1024x768 recommended) Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do).
Klantenrecensies
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Totaal:
Verdeeld (419 recensies)
Recentelijk geplaatst
jorlin
0.5 hrs
Geplaatst: 30 november 2014
I have played this game for a couple of hours rather than the playtime described on my Steam profile. I tend to play DRM-free versions whenever they are available.
This game feels like a challenging roguelike platformer in a lifeless, humourless world.
Every cave and building(except the tutorial level) is randomly generated and buit-up from a limited set of prefab building blocks with the current theme sprayed over it without any logical cohesion. The outside graphics are sometimes a bit confusing, so you don't really know what is part of the background and what can be interacted with.
The UI makes it easy to use up items when you want to cast a spell and the game is quite heavy on button mashing
There is no convincing story to speak of and the enemy AI is quite stupid. On top of that, there is a type of monster that constantly teleports around the map, giving you only a split second to hit it in a window of opportunity. I really gave this game a chance, since spells are crafted and I'm usually a fan of crafting in games.
There are some repetitive minigames included, some of which are incrediby challenging.
There is even some stratgy later in the game as you place buildings that drive away the Storm and provide special bonuses whenever you are there.
It must be said, the developers and designers certainly tried and that's clearly visible and to some extent: audible.
Eventually, I abandoned this game because there wasn't any sense of achievement or immersion. The game felt hollow.
5/10, mostly because of the mindnumbing repetition of it all.
Behulpzaam? Ja Nee Grappig
Meest behulpzame recensies  Totaal
Niet aanbevolen
0.5 uur in totaal
Geplaatst: 30 november 2014
I have played this game for a couple of hours rather than the playtime described on my Steam profile. I tend to play DRM-free versions whenever they are available.
This game feels like a challenging roguelike platformer in a lifeless, humourless world.
Every cave and building(except the tutorial level) is randomly generated and buit-up from a limited set of prefab building blocks with the current theme sprayed over it without any logical cohesion. The outside graphics are sometimes a bit confusing, so you don't really know what is part of the background and what can be interacted with.
The UI makes it easy to use up items when you want to cast a spell and the game is quite heavy on button mashing
There is no convincing story to speak of and the enemy AI is quite stupid. On top of that, there is a type of monster that constantly teleports around the map, giving you only a split second to hit it in a window of opportunity. I really gave this game a chance, since spells are crafted and I'm usually a fan of crafting in games.
There are some repetitive minigames included, some of which are incrediby challenging.
There is even some stratgy later in the game as you place buildings that drive away the Storm and provide special bonuses whenever you are there.
It must be said, the developers and designers certainly tried and that's clearly visible and to some extent: audible.
Eventually, I abandoned this game because there wasn't any sense of achievement or immersion. The game felt hollow.
5/10, mostly because of the mindnumbing repetition of it all.
Was deze recensie nuttig? Ja Nee Grappig