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Tú eliges cómo jugar y el mundo de Environ se adapta a tu alrededor.
Fecha de lanzamiento: 24 Abr 2012
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Paquetes que incluyen este juego

Comprar A Valley Without Wind 1 and 2 Dual Pack

Incluye 2 artículos: A Valley Without Wind, A Valley Without Wind 2

Comprar A Valley Without Wind 1 and 2 Dual Pack - Four Pack

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Actualizaciones recientes Ver todos (1)

Official 1.500 “Linux Support” Released!

17 julio 2014

This one brings official linux support to the game for the first time, as well as a 64bit build for OSX. There is also one minor bugfix in there, too.

The game has always run well under WINE, but we're really glad to finally have proper native support for the game under linux!

License Keys No More

Another nice thing about this version is that the license key that was previously required is now optional instead. The game won't ask you for the CD key anymore, and Steam actually no longer even gives you one, since that was only confusing and pointless. But if you have one from the past, you can still use it if you... for some reason want to. ;)

Enjoy!

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Análisis

“Cada vez que piensas "Voy a jugar otros cinco minutos", acaba siendo un "Espera, ¿¡ya ha pasado una hora!?"”
Kotaku

Acerca del juego

A 2D sidescroller without a linear path. An action game with tactical combat and citybuilding. An adventure game that lets you free-roam a vast, procedurally-generated world. A Valley Without Wind defies genre stereotypes. Unlike other procedurally-generated games, you also get a logical progression in difficulty, plus helpful tips and checklists to guide your travels (should you need them).
Choose for yourself how to prepare to face the vastly stronger Overlord. Complete a variety of missions to earn new spells, and/or roam the wilds to uncover secret missions and stashes of magical crafting loot. Customize your characters with unique combinations of enchants and spells that change how you move, jump, and fight. Or rescue people and bring them back to your settlement so that they can then be sent on dispatch missions; you don't have to carry the burden of your fledgling civilization alone!
You choose how to play, and the world adapts around you.

Key features:

  • Travel alone or with friends across an ever-expanding world of dangerous creatures, powerful magic, high technology, and mysteries.
  • You have choice. The world of Environ is a procedurally generated sandbox, and lets you go anywhere you see -- including right into the overlord's keep at any time. (Good luck with that.)
  • Environ is endless. When you save one continent from an overlord, a larger and more complex continent appears.
  • The game adapts to how you play: as you demonstrate your proficiency, monsters and missions upgrade accordingly. Killed 100 bats? Okay, time for... bats on fire!
  • Crazy amounts of character customization. Combine a multitude of spells, enchants, and equipment to create specialized character builds.
  • Play as a long line of brave adventurers. It's not a question of IF your character is going to die, but WHEN. Any character that dies is permanently lost, but you keep all your inventory, enchants, and general progress in the game.
  • Become a community leader. Rescue NPCs for your settlement, construct buildings for them, and improve their skill and mood -- then send them on dispatch missions to help you in return!
  • Be a clever problem-solver. Challenges have more than one solution, each with its own pros and cons. You get to figure things out rather than just jumping through a set of hoops.
  • Difficulty levels give exactly the challenge you want, from casual to hardcore on platforming, combat, and citybuilding independently.
  • All owners of Valley 1 also get the much-improved sequel absolutely free! Valley 2 is out now, and features a different style of more-focused, non-sandbox play. Both games are quite distinct from one another, but you don’t have to choose between them -- both are yours for the price of one!

Requisitos del sistema (PC)

    • SO: Windows XP SP2 o posterior
    • Procesador: 1.6 GHz (se recomienda una mayor velocidad para los servidores multijugador)
    • Memoria: 2 GB de RAM
    • Disco Duro: 2 GB de espacio libre
    • Gráficos: Resolución de escritorio a 800x600 o superior (1024x768 recomendada). La gráfica debe soportar texturas de 1024x1024 (la mayoría de gráficas de 32 MB de VRAM y superiores lo hacen)

Requisitos del sistema (MAC)

    • SO: OS X versión Leopard 10.5.8 o posterior
    • Procesador: 1.6 GHz (se recomienda una mayor velocidad para los servidores multijugador)
    • Memoria: 2 GB de RAM
    • Disco Duro: 2 GB de espacio libre
    • Gráficos: Resolución de escritorio a 800x600 o superior (1024x768 recomendada). La gráfica debe soportar texturas de 1024x1024 (la mayoría de gráficas de 32 MB de VRAM y superiores lo hacen)

Requisitos del sistema (Linux)

    • OS: Ubuntu 10.10 or later, although other unsupported distros may very well work
    • Processor: 1.6Ghz CPU (more is recommended for multiplayer servers)
    • Memory: 2 GB RAM
    • Hard Disk Space: 2 GB RAM
    • Video Card: 800x600 or greater desktop screen resolution (1024x768 recommended) Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do).
Análisis útiles de usuarios
A 4 de 4 personas (100%) les ha sido útil este análisis
497 productos en la cuenta
4 análisis
26.3 h registradas
Si quieres probar algo un poco diferente, es probable que AVWW sea lo que andas buscando. AVWW es un juego que combina diferentes generos de videojuegos, entre ellos plataformas, acción, citybuilding, aventura, crafting, etc. siendo el mundo completamente procedural, desde el continente, las regiones, hasta las dungeon.

Tiene buena música, se juega bien y entretiene. Debo destacar que no se trata de ser completacionista, sino que de ser eficiente, recorrer lo justo y necesario para poder mejorar, si recorres cada rincon terminara siendo una pesadilla y lo terminaras dejando, porque dejame decirte que te tomara toda una vida hacerlo. En cuanto a sus defectos, los escenarios a la larga se vuelven repetitivos y la IA deja mucho que desear.

En definitiva, te termina gustando o lo terminas odiando, te invito a probar.
Publicado: 22 abril 2014
¿Te ha sido útil este análisis? No
A 0 de 1 personas (0%) les ha sido útil este análisis
639 productos en la cuenta
1 análisis
4.6 h registradas
entretenido
Publicado: 28 marzo 2014
¿Te ha sido útil este análisis? No
A 11 de 11 personas (100%) les ha sido útil este análisis
380 productos en la cuenta
59 análisis
9.3 h registradas
This could be interesting multi-genre game, with strategy, metroidvania and some RPG elements.

Unfortunately, after some time in development it went to hard "random action mission" way, and never returned back. Strategy and RPG are still here, but too insignificant now.

So if you are fan of random platforming with neverending monsters and several types of monster-killing, it can be quite fun. I had some fun with it, even if I don't very fond of such type of games. But it not worth any significant money.

6.5/10
Publicado: 8 julio 2014
¿Te ha sido útil este análisis? No
A 9 de 10 personas (90%) les ha sido útil este análisis
859 productos en la cuenta
7 análisis
17.3 h registradas
There's a lot to love in A Valley Without Wind - freedom and exploration in a randomly-generated world, crafting and upgrades, lots of perilous platforming challenges and a Rogue Legacy-style new hero system - but the experience is somewhat marred by the fact that the game looks like something that would barely pass muster for freeware back in the 90's. If you can past the somewhat dated visuals (although it can hit 60FPS, which is always nice), there's much fun to be had.

Just be mindful that this isn't really a game that holds your hand - as each playthrough is never the same, you may be frustrated at the fact that there's no real direction or point in the beginning. Stick with it, and you'll learn to love it.
Publicado: 12 abril 2014
¿Te ha sido útil este análisis? No
A 9 de 11 personas (82%) les ha sido útil este análisis
233 productos en la cuenta
8 análisis
1.6 h registradas
Greetings, comrades! I really, REALLY wanted to like this game. I mean, who wouldn't? A randomly generated "Metroid-vania" style game with RPG-heavy gameplay, what more could you want? Well, the answer lies below, if you dare to enter the rabbit hole.

Pros:

As I already stated, the concept is amazing, and the RPG elements are simple yet complete. Unlike most RPGs, this one gives you a very strong weapon right off the bat. Not the best, but good enough to be a constant companion throughout the game.

I found the graphics to be a refreshing change from the standard "drab-&-dull" that older Indie games are known for (not all Indie games, calm down fan-people). The world is bright and sharp, with clean angles and stunning detail.

The custom difficulty is nice, allowing you to set your own pace.

The controls, while a bit quirky, are responsive and imaginative.

Cons:

While the RPG elements are all there, there really isn't a temptation to level up. I mean, my character could "tank" all of the early bosses with ease, the only challenge being when a boss is resistant to a certain elemental-type weapon, and you have to use another element to kill it. Even then, the challenge rests not in the boss itself, but rather in finding the new element required to kill it.

While I like quick weapon progression, as it allows you to do other stuff instead of trying to get a new weapon, this game suffers from a lack of other stuff to do. The quests are the same, the enemies are the same, the graphics are the same, and the gameplay style is the same. All the same. All the same. Did I ever tell you the definition of insanity? (Heh, see what I did there? Ha ha! No? Ah, forget it.)

As I said, the world is very realistic, but the characters are not. It's almost like playing one of those old CD drive games in which the people look like cut-outs pasted onto a background. This is actually a fatal flaw, as it throws off jumping in an odd way. It makes you unsure of what is in the background, or what you can jump on. I really can't describe it, but if you play it, you should see what I mean.


I really hate to say it, but this game's lack of creativity and excess of imagination bring this game down from the heights it could have achieved. It's almost like they were so focused on the imaginative idea of the game that they forgot to flesh it out into something workable. Plenty of people like the game, and I can see why, however I just couldn't bring myself to do the same.

Thanks for reading and have an awesome day!
Publicado: 6 marzo 2014
¿Te ha sido útil este análisis? No