Endless Space est un jeu de stratégie 4X au tour par tour, couvrant l'âge de la colonisation spatiale dans l'univers Endless, dans lequel vous pouvez contrôler chaque aspect de votre civilisation, avec comme objectif la domination galactique.
Évaluations des utilisateurs : Très positive (3,251 évaluation(s))
Date de parution: 4 juil 2012

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Acheter Endless Space - Emperor Edition

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-66%
$29.99
$10.19

Packages qui comprennent ce jeu

Acheter Endless Space Gold

Inclut les 2 articles suivants : Endless Space® - Disharmony, Endless Space® - Emperor Edition

SOLDES DES FÊTES ! Offre prend fin le 2 janvier

Acheter Amplitude Endless Pack

Includes Endless Space - Emperor Edition, Endless Space - Disharmony DLC, Endless Legend - Emperor Edition, and Dungeon of the Endless - Crystal Pack.

SOLDES DES FÊTES ! Offre prend fin le 2 janvier

 

Recommandé par les curateurs

"One of the best 4X space games. Has a lot of depth and options. Has a great and supported modding scene. Check the new game Endless Legend as well."
Lire la critique complète ici.

Mises à jour récentes Tout voir (20)

15 décembre

[1.1.51] Release Notes



Changes and Additions
  • Added a new hero: Eiyno Wraeil

Bug Fixes
  • Fixed an issue in the vanilla version where the AI would not build ships
  • Fixed an issue where the building queue timer was not refreshed after buying out an improvement
  • Fixed an error that would appear in manual combats
  • Fixed an issue that would result in a crash in manual combats (Mac users)
  • Fixed the “It’s All Mined” achievement, which was not unlocking when playing with the Sheredyn faction
  • Fixed some text issues


~Amplitude Studios

14 commentaires Lire la suite

27 novembre

[1.1.49] Patch

Patch [1.1.49]

Bug Fix
  • Fixed the Steam achievements that were not unlocking
  • Fixed an issue with the turn timer in the construction queue

~Amplitude Studios

18 commentaires Lire la suite

Endless Space Emperor Edition includes...

Ces 4 add-ons comprennent : une nouvelle faction personnalisée, de nouveaux héros, bâtiments, technologies, évènements, musiques et de nombreuses fonctionnalités approuvées par la communauté, comme les récompenses pour exploration et les merveilles pour une meilleure expérience de jeu et une meilleure immersion.

Extra Content

À propos de ce jeu

La galaxie est ancienne, et sa première forme d'intelligence est apparue avec une civilisation appelée Les Endless. Bien avant que nous commencions à admirer les étoiles, ils voyageaient déjà entre elles ; bien que maintenant, tout ce qu'il nous reste d'eux est appelé Brume. Il s'agit d'un matériau épars, découvert dans des temples oubliés : il donnait du pouvoir aux amiraux et gouverneurs galactiques. Ainsi, la galaxie appartiendra à la faction qui pourra prendre le contrôle et dévoiler les secrets de la Brume…

  • Un Dirigeant Né : Guidez une des huit civilisations pour la domination galactique. Contrôlerez-vous la galaxie entière par de subtiles accords commerciaux et diplomatiques, l'exploration des moindres recoins de l'univers afin de trouver de puissants artefacts et ressources, l'écrasement des autres civilisations avec vos technologies avancées, ou la destruction de vos ennemis avec de massives armadas ?

  • Des Découvertes Sans Fin : Avec des centaines de systèmes stellaires à explorer, des types de planètes différents, produits de luxe et ressources à exploiter, les mystères de la Brume à maîtriser et moult étranges phénomènes scientifiques à gérer, le joueur ne manquera pas de défi ! Engagez un héros afin qu'il devienne amiral de votre flotte, ou gouverneur de votre système et découvrez cinq classes de héros et leur unique arbre d'habilités et de spécialisations.

  • Un Space Opera : Faites l'expérience d'Endless Space avec des graphismes et une interface ultramoderne, alternez entre décisions de batailles stratégiques et planification à long terme. Optimisez chaque flotte pour des batailles épiques afin de contester des étoiles. Créez de parfaites combinaisons avec des douzaines de vaisseaux uniques par civilisation. Customisez votre vaisseaux avec des modules, un armement, des moteurs et des modules spéciaux. Le joueur a une pléthore de choix quand il s'agit de détruire ou dissuader son ennemi.

  • Conquérir l'Univers : Jouez avec jusque 7 opposants et construisez - ou brisez - des alliances selon votre envie. Découvrez un style de jeu innovant et dynamique au tour par tour simultané. À tout moment vous pourrez rejoindre instantanément des parties en ligne. Définissez votre propre civilisation en la customisant et confrontez celles créées par vos amis.

  • Une Rejouabilité Infinie : Contrôlez chacune des possibilités que le jeu vous offre ; d'une partie rapide à une guerre sans fin. Générez une infinité de galaxies de manière aléatoire, où chaque début de partie est synonyme de nouvelle aventure. Choisissez la taille, la forme, la densité, l'âge et encore bien d'autres aspects pour façonner votre galaxie idéale. Sélectionnez différentes conditions de victoires et adaptez votre stratégie sur le moment.

Configuration requise

Windows
Mac OS X
    Minimum :
    • Système d'exploitation : Windows XP SP3 / Vista / 7
    • Processeur : Processeur Core 2 Duo ou équivalent
    • Mémoire vive : 2 Go de RAM
    • Affichage : Carte graphique comportant 256 Mo de mémoire vidéo et compatible DX9
    • DirectX® : 9.0c
    • Disque dur : 2 Go d'espace disque disponible
    • Son : Carte son compatible DirectX 9
    Recommandée :
    • Système d'exploitation : Windows XP SP3 / Vista / 7
    • Processeur : Core i5/i7 ou équivalent
    • Mémoire vive : 2 Go de RAM
    • Affichage : Carte graphique comportant 512 Mo de mémoire vidéo, compatible DX9 et supportant PS 3.0
    • DirectX® : 9.0c
    • Disque dur : 2 Go d'espace disque disponible
    • Son : Carte son compatible DirectX 9
    Minimum :
    • Système d'exploitation : Snow Leopard 10.6.7, ou plus récent.
    • Processeur : Intel Core Duo (2 GHz ou plus)
    • Mémoire vive : 2 Go de RAM
    • Affichage : ATI Radeon 2400 ou supérieure / NVIDIA 8600M ou supérieure / Intel HD Graphics 3000
    • Disque dur : 2 Go d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Snow Leopard 10.6.7, ou plus récent.
    • Processeur : Intel Core Duo (2 GHz ou plus)
    • Mémoire vive : 4 Go de RAM
    • Affichage : ATI Radeon 2400 ou supérieure / NVIDIA 8600M ou supérieure / Intel HD Graphics 3000
    • Disque dur : 2 Go d'espace disque disponible
Évaluations intéressantes des utilisateurs
20 personne(s) sur 22 (91%) ont trouvé cette évaluation utile
54.8 heures en tout
Posté le : 2 août
On ne présente plus Endless Space. Premier jeu des français d'Amplitude, qui s'attaquaient à du lourd parce qu'il fallait quand même osé s'attaquer au genre du 4X, il a presque fait l'unanimité et a redonné le sourire aux amateurs de ce genre qui était quelque peu tombé en disgrâce, malheureusement.
Je vous renvoie directement à mon deuxième LP sur le jeu, qui est en cours de diffusion. C'est une partie incroyablement tendue pour le moment !
https://www.youtube.com/watch?v=OcVkCFnpdcg&index=1&list=PLE0mBNzs5vu_HRPHB8HFPFGbYenC1WgNR
Cette évaluation vous a-t-elle été utile ? Oui Non
21 personne(s) sur 25 (84%) ont trouvé cette évaluation utile
0.4 heures en tout
Posté le : 6 juillet
Pour ceux qui comme moi attendaient un successeur à Galactic Civilization II (il commence a dater quand même) ce jeu est une bénédiction. Déjà, c'est agréable d'avoir un jeu fini et non pas une vulgaire béta comme c'est la mode actuellement. Ensuite, il est facile à prendre en main et assez intuitif, ce que je trouve assez rare dans les 4x. c'est un très bon jeux
Cette évaluation vous a-t-elle été utile ? Oui Non
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
33.5 heures en tout
Posté le : 12 septembre
Endless space n'est peut-être pas le meilleur des 4x galactique mais il en vaut largement le détour !
Cette évaluation vous a-t-elle été utile ? Oui Non
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
12.1 heures en tout
Posté le : 19 novembre
Un excellent 4x spatial.
Les + :
- Une interface claire et moderne
- Des parties paramétrables à souhait
- La possibilité de créer sa propre civilisation

Les - :
Des combats quelques peu ennuyeux (basés sur un système de "cartes")

Note : A prendre dans sa version gold , l'addon disharmony ajoutant beaucoup de choses essentielles au jeu.
Cette évaluation vous a-t-elle été utile ? Oui Non
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
264.1 heures en tout
Posté le : 10 août
The best dans ma collection
chronophage au possible
je conseil de prendre le pack harmony qui change completement la donne en therme de gameplay
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
11.6 heures en tout
Posté le : 16 octobre
Un des meilleurs 4X de tous les temps. Un seul problème : chronophage ! ;)
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
4.1 heures en tout
Posté le : 10 octobre
Un jeu très addictif ! Et également très reposant !
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
9.6 heures en tout
Posté le : 1 octobre
melange de Civilization et Reunion.Super jeux de gestion.Realise par un studio independant en plus,comme quoi...
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
24.5 heures en tout
Posté le : 19 octobre
Un excellent jeu, sur lequel il est facile de passer des heures sans se rendre compte que la moindre minute est passée. Une bande son tout simplement parfaite, une ambiance très immersive et une IA bien dosée font de Endless Space un must have pour les fans de 4X.
Cette évaluation vous a-t-elle été utile ? Oui Non
2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
23.2 heures en tout
Posté le : 26 septembre
Un très bon 4x... Pardon, un superbe 4x
Cette évaluation vous a-t-elle été utile ? Oui Non
2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
6.8 heures en tout
Posté le : 9 novembre
Briliant.
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
8.2 heures en tout
Posté le : 25 octobre
tres bon jeu comme tout les jeu endless
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
8.1 heures en tout
Posté le : 7 décembre
...
Cette évaluation vous a-t-elle été utile ? Oui Non
186 personne(s) sur 218 (85%) ont trouvé cette évaluation utile
7.3 heures en tout
Posté le : 11 novembre
-
Click for Gameplay Trailer - Review
-
Graphics:
+ nice detailed ship models
+ good space presentation
+ planetary change in the close-up view
- moderate effects

Sound:
+ good sounds and effects
- no voice output

Atmosphere:
+ exciting and motivating expansion race in the galaxy
+ atmospheric racial backgrounds
- ...hardly come into the game

Balance:
+ seven well-tuned levels of difficulty
+ many settings
+ demanding for advanced and pro players
- hard for beginners

Units & Upgrades:
+ many Improvements for planetary systems
+ several ship classes
+ heroes
+ Ship editor for individual equipment
- only 3 weapon types

Endless Game:
+ huge tech tree
+ different strategies possible
+ planet acceptance very important
- luck and random-based fighting system

eXplore, eXpand, eXploit, eXterminate! strategy games have been in the doldrums for years. The great shining light of the genre was Master of Orion II, a mind-numbingly addictive game from the previous millennium.
You choose at the beginning of the game from one of eight races, which differ significantly from each other in their way of playing the part.
The people of the United Empire aggressive set, for example, on economic and military while the peace-loving amoeba (!) More try diplomacy.
The background to the races are run in tight and evocative texts and expected us to start a short introduction movie. But unfortunately ends with the beginning of the game then any hint of story.
We get on the playing time away from the identity of our chosen breed only in the form of advantages and disadvantages as well as a few exclusive technologies with something.
Unfortunately, a further story development or a thread as the living planet in Alpha Centauri or the Antarians of Master of Orion 2 is missing.
Endless Space focuses on macro-management rather than down-and-dirty detail-fiddling. It makes galactic control streamlined, helped enormously by the slickest interface this type of game has ever seen, a beautifully designed UI that keeps things only one or two clicks away.

The overall focus of your empire, from what direction the tech is moving to what each system is producing, is all present on the main galaxy view, so a quick glance at the beginning of each turn tells you where everything stands. It's a great achievement, even though there are inevitably one or two things nested away in counter-intuitive places: unlocking ship designs, for example, only unlocks the hull, which you have to incorporate into a custom build before production.
The mechanics are always the same: fly colonies to other star systems, exploit them, develop tech, and deal with other players.
It's the resources that make the difference: science for tech, food for population, industry for production, and the magical currency of Dust.
Strategic resources are sprinkled around that you can't detect without a bit of teching, and these are crucial to certain playstyles. Military types, for example, want Titanium-70 for construction of their battlefleets.

Beginners are likely to be overwhelmed by the complexity of the title at the beginning of something. While well-made tutorial screens explain clearly the most important functions, but many remain crucial information guilty. So we need to tap into the very confusing research tree until several games itself piece by piece. Only we do not learn what research is actually needed and what not.

The fight is a strange affair, either largely automated or fully automated. In the "highly automated" case fight consists of three phases.
Long range missiles favors, middle is for beams and is short for Kinetic, although missiles are eg still quite devastating at close range. In each phase, the player selects a card battle, the granting of bonuses or penalties (eg overclocking the weapons systems increased firepower of the kinetics, while reducing the effectiveness of anti-missile systems). A special bonus is awarded when a player takes a card, the card meets the other player; the better fleet is still generally independent pounds the weaker fleet. Combat encounters are plentiful enough and usually unilaterally enough so that most battles are fully automated and resolved quickly.

Endless Space is smart, polished and intelligent play of innumerable permutations. Its strength lies in how carefully and how skillfully it is balanced, and how it rewards all kinds of playing styles. Visually, it is detailed and opulent where it needs to be, but simple and clean everywhere.
He makes his voluminous complexity accessible with a great interface that offers a speed and ease of management that can match only a few other games of the genre. The game can not broader appeal or production quality of the Civilization series, but in many ways it's smarter.

Score: 83 / 100
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Sorry for my bad english. This is my review account, because the low playtime.
Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
Your help is greatly appreciated :)

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Cette évaluation vous a-t-elle été utile ? Oui Non
192 personne(s) sur 234 (82%) ont trouvé cette évaluation utile
41.5 heures en tout
Posté le : 13 juillet
When it shines, it's a beauty, but when it stinks, it kills everything good about it.


I want to like this game. It has that "one more turn" factor. Visually it's well done, and the UI is pretty clever with most complex orders only a few mouse clicks away. But then you find reordering production queues to be unusually clumsy. Most of the game is like that. A few solid hits then a terrible miss. [Queues have been improved in a recent update]

The races are good, well designed and presented, each with their own strengths and each requiring a slightly different set of priorities to succed. But then the difficulty modifiers kick in and the whole race balance goes out the window. Enemy AIs get bonuses to production NOT intelligence and you fight races that can outperform what you could do with them.

Then the AI itself shows irreconcilable stupidity. If i could tolerate 6-7 dumb things the AI does per turn, it would do 10. All too often the AI fleets that could potentially beat you choose to flee (but waste your time, attack, or leave ships behind that blockade you), while i have had one completely unarmed and undefended fleet of invasion ships try to fight back (with tactics, not weapons ofc) and even somehow managed to flee with a few survivors. [AI stupidity has also been adressed with updates]

The AI can sometimes use tactics wisely and from what i saw has no knowledge of your own tactical choices, but the battles are a lottery decided far far ahead, back when you designed the ships. Some survive, some have no chance, and if your ships are very good, then AI will either allways retreat, or allways die, depending on whose territory you're fighting in. Sometimes the very outcome of a war or even game can hinge on the AI doing something remarkably stupid or you failing to understand some of the BASIC fundamental rules of the game. That... is beyond bad, that is awful.

The diplomacy model is one of the better i have seen. Most of it is really good, except of course the one part that kills it completely. It's all meaningless because ultimately your empire exists and therefore it would be better for a rival to take it all away from you. You're the weakest empire? Then die. Wait, you're strongest? Then die. You're in the middle, and a long term trading partner as well as supplier of strategic resources, benefits that far outweigh the problems caused by close borders (and you can see the exact numbers too)? Guess what? Today is the day none of that means anything. Prepare to set the relationship score to -200. And die.

Colonisation and expansion is arguably the strongest part of the game. Exploring the galaxy, triggering some halfhearted random events, scouting good spots for colonies. First contants. All good. But. The game actively penalises you for each and every system you own. Wheter you colonise it or capture it, just having a system increases the penalty higher and higher. Eventually it becomes high enough that it starts to hurt morale and that in turn drops production, research and cash flow. Yes, by colonising a system at a wrong moment, you can drop overall empire wide production by some 10-20%. Does that make any sense?
Yes, there are technologies that reduce the penalty, and yes, it's there to counterbalanc expansion but i am here to play a game, be emperor of space, not to oversee active game modifiers. They should be invisible and subtle, not hit me in the head. When i deliberatly skip average systems that are still well positioned, all just to avoid getting the expansion penalty down the road, i think i am playing a flawed game.

Combat is neither good nor bad except when it's completely illogical. Designing the ships properly takes some experience and knowledge and if you do a good job your fleet will usually serve you well and survive for a long time or you will produce enough replacements for losses to not matter much. The main problem with all the tactical options, counters, different ranges, weapon optimisations, support ships, repair capacity, fighter/bomber cover, is that you very often feel like you just can't take your ships and tell them to "$#%^&* go and kill the enemy!", the MOST BASIC OF PURPOSES for your fleet, but somehow it gets lost in the myriad different things you have to tweak before you can fight. Long story short, i know what i want, the game wont let me, or i have to obey some rule/design feature/balance mechanic.

So while it starts pretty well, and has enough to be fun for a while, it eventually becomes a chore to try to complete a game. The AI has too many choices to make and inevitably it makes poor decisions (compare to SOTS' very basic but lethal AI) and all the strengths of the game are drowned out by the weaknesses.

The best turn based space 4X games have already been made. Master of Orion 2 and Sword of the Stars 1. Maybe even Birth of the Federation, though i am biased about that one. Other games of the genre try to do things differently which is unfortunate because sometimes imitation is the wisest form of flattery. Case in point: Xenonauts. For ages developers tried to recreate the perfect succesor to XCOM - UFO Defense. UFO: Aftershock is 99% as good, and UFO: Alien Invasion is an extremly good remake (but still unfinished). A slew of other games missed the mark completely or admittedly used the old game as a springboard for a new experience. Then Xenonauts imitated the original and surprise, surprise, it hit the bullseye.

Ultimatly Endless Space isn't solid enough to satisfy demanding 4x players, and it isn't "mainstream" enough to captivate the casual audience. So it ends up in between. Better than most, but not good enough.

EDIT - 20 Dec. 2014

Some of the complaints i've ♥♥♥♥♥ed about have been adressed by several patches released since this review. Production queues and enemy retreat logic have been adressed. Better late than never? Or thumbs up for devs supporting their game well after release? Both pretty much, and the game can't be hurt by extra polish & fixes.

I will not change my verdict, but i will say it's still a game i would like to like. Probably more so than before with the recent updates.

If you're sitting on the fence know that you will probably enjoy exploring the game if you choose to buy it. Exploration and expansion are strong suits of Endless Space. It's just that ultimately i felt dissapointed with what i found, but have to admit it was fun exploring.
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65 personne(s) sur 70 (93%) ont trouvé cette évaluation utile
318.6 heures en tout
Posté le : 1 novembre
I fell in love with Master of Orion II when it came out first (1996) and since then I look for a worthy successor. Played several 4X games and they had their pros and cons. Endless Space is one of the better 4X games and absolutely worth buying, in my opinion. Wouldn't have played 300+ hours else, heh. I am reviewing it including Disharmony expansion.

Galaxy: Endless Space offers some variety of galaxy shapes and sizes, some favoring defensive players, some favoring offensive ones. Additional finetuning of the galaxy is possible. I miss the opportunity of creating a REALLY huge galaxy, but maximum size with just one opponent works ok as a sandbox mode. During exploring you will find nice bonuses, a few pirates, wormholes (basically dividing the galaxy until you can travel through them) and finally different wonders, so exploring is actually fun.

Background story: You learn about the Endless (usual Elder civilization which went extinct) during playing. The game lacks lore summary articles, but there are traces of this ancient civilization everywhere (galaxy wonders, technologies, factions, leaders), which adds to immersion.

Factions: The games comes with 10 to 12 moderately unique prebuilt factions (depending on whether you get Harmony and Vaulters). Each gets specific traits, innate bonuses, ship bonuses and a few special technologies to encourage certain victory types and hence playstyles. Prebuilt factions are different enough to motivate you to try them all. Additionally, you can create your own faction by modifying a prebuilt one. Meaning you can replace their traits completely, but you have stick with their innate bonuses, ship bonuses and special technologies. It has still a high degree of freedom, I enjoy building my own faction a lot.

AI: Computer opponents (artificial intelligences respective AIs) offer a solid challenge. Especially the 'evil' factions tend to attack you early on, so you cannot simply expand all over the galaxy or rush through the technology trees. Later most AI will attack you when they run out of colonization space - unless they are busy with other opponents. But they also attack each other for same reasons and their reasoning is mostly transparent (+x for long period of peace, -y for common borders etc.). At higher difficulty ratings they are more unfriendly (but not hateful) and get the usual strong production bonuses to offer more of a challenge.

Leader: You can hire a few people for boosts to your empire or your fleets. They make a real difference and usually have a nice background story. It takes some time to learn about their feat trees, but once you became familar with it, your leader can turn a fleet into a nearly unbeatable force. Which you will need to fend off the many enemy ships at higher difficulty ratings... Using leaders to improve your empire helps a lot at the beginning but loses importance as it grows.

Production: Production is done on system level mostly, saving you some time compared to games which do it on planet level. So most buildings affect all colonized planets, ships are produced by the entire system etc.. However, you can specialize your planets (usually: food, industry, research, money), explore their moons and terraform the planets. Terraforming is an interesting feature here because depending on faction and situation you can be better off with unfriendly environment. Since production shouldn't be automated, you will spend a lot of time with tweaking your systems. But that's true for many of these games...

Technology: There are basically four technology trees and they sometimes offer different paths to specific technologies. It honestly needs quite a while to get used to them, but it offers interesting decisions to make. Technology names are often NOT related to their benefits, so at the beginning you will have to check their descriptions often. Other games did that better. Well, on the plus side you have many interesting concepts in the tech description texts - some scifi fans will like them.

Diplomacy: The negotiation with aliens is a solid feature. At the beginning you are at "cold war", meaning you can invade other factions' outposts but not colonies - a bit confusing first. Of course there are war and peace. Peace can be upgraded a bit by two more treaties (open borders, cooperation) and there are alliances. Alliances are usually a short-lived thing with AI empires, but a few traits and technologies reward you for allying. Upgrading from war to cease fire to peace to additional treaties / alliance goes slowly since there is a hardcoded turn amount between them. For instance you have to be at war with your opponent for 10 rounds, then both sides can offer cease fire. At the beginning of the game this makes some sense (why ally instantly with some empire you barely know?), later it becomes kind of a burden. AI empires sometimes ignore the turn amount, speeding up the process. Beside this you can trade dust (basically money), technologies, systems and special resources. At the end of a long war you can even make an AI empire give you all its colonies.

Covert operations: There is no secret service in any empire which is a bit of a letdown. Leaders can steal some dust (money) and technology points from other empires, but that's it.

Ship design: This game gives you rather much freedom how to design your spaceships. The weapon choices are a bit dull: Level 1, 2 and 3 versions of mass drivers, beam weapons and missiles, plus some fighters and bombers. You can defend your ships with thick armor, defense systems or simply taking out the enemy ships fast enough. Finally some special systems make your ships truly unique: Better engines for raids, better scanners to avoid getting surprised, siege for slow invasions, marines for fast invasions (they cost population!), multiple colony pods for quick expansion or multiple layers of armor to accept and shrug off enemy hits.

Battles: Endless Space has a somewhat simplified battle system. You cannot control single ships or squadrons, instead you set the overall strategy by picking a card and probably refine it by formation and general targetting tactics. Leaders add a bit of complexity with their special cards. 'Manual combat' just means you can watch the battle (which looks nice) and change cards every combat phase. Of course this card system means you lose some control (compared with other games), but it also reduces micromanagement and makes the AI more competitive in battles. Some people hate it, some love it, I'd say it's ok.

Bugs: Endless Space crashes ocassionally, let's say every other game. In every case reloading the latest savegame fixed the issue. According to the error messages it's mostly about AI diplomacy - playing with less opponents and in smaller galaxies might help. Given the fun the game provides, I accept the rare crashes though.

If you like complex 4X games, you will (very likely) enjoy Endless Space and its addon Disharmony.
Cette évaluation vous a-t-elle été utile ? Oui Non
40 personne(s) sur 48 (83%) ont trouvé cette évaluation utile
284.7 heures en tout
Posté le : 15 octobre
I like this game, it was considerably worse at launch than it is now. The devs have made sincere efforts to improve and some of them have paid off. The critics reviews at launch don't really reflect the game now. It's probably closer to an 85 with the changes and additions the devs have made. If you like the wide campaign part of strategy games you'll probably like it, but if you're interested in the battles you'll likely be disappiointed. The map/campaign is great fun and very sleek, but the battles are basically a crapshoot. You get 3 turns, a variety of abilities to use each turn, and they have a rock paper scissors quality. Space battles are fun to look at, but it gets tedious and I find myself skipping through them.
Overall, it's worth picking up.
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80 personne(s) sur 121 (66%) ont trouvé cette évaluation utile
11.7 heures en tout
Posté le : 19 octobre
Endless Space is a lovely looking 4X game, but has a number of strategic flaws which, while adding elements to gameplay, don't make sense (and hence, break suspension of disbelief), and don't work in an entertaining manner.

Economy is well abstracted, and there are lots of options for expanding your economic foundations, but there are some factors which are largely out of direct player control -- population happiness is one of them. Happiness affects everythning, as in most 4X games, but unlike other 4X games, you don't seem to be able to invest much into helping your populace be happy. Wars in particular make you people unhappy -- to the extent where an aggressive military playing style is basically out of the question. The game's design limits the options for the "kind" of player you want to be -- you basically must play by the rigid set of rules the developer has laid down, or you are penalized to the point where you simply cannot beat even the normal AI.

Wars must be routinely tempered with diplomacy, and expansion must be limited during growth periods... or your expansion will fail, no matter how large your military, economy, etc. Conquering opposing races is almost out of the question, unless it is done over a protracted period. DIfferent races have different features, in this regard, but the trouble with such a setup is that your playstyle is largely known from the outset, by every other player in the game.

Space combat is visually spectacular, and has some interesting tactical twists, in the form of a rock-paper-scissors tactic system. Ship design, is fairly involved, even though weapons basically boil down to 3 types, with levels 1 throgh 5. Ship designs can vary the amount of weaponry and defenses they have, but the game often boils down to something of a "who researched the right techs vs the other guy" fight, yielding a boring, balanced research mechanism as the most effective in basically any game.

The most severe issue with space combat, however, is that fleet size is limited by elements of the tech tree. You can build a fleet of 50 cruisers, but can't put more than 1-2 in a fleet, plus a couple destroyers/corvettes, without researching the right aspects of the tech tree, and even then, the numbers are quite limtied. Thus, an economically superior empire cannot necessarily win with sheer numbers, as each fleet engagement is limited by the number of possible ships in the fleet -- a small empire, with a fleet of 9-13 ships, with a similarly hard-to-come-by "hero" admiral (also limited to a very small number, unless you increase the number with tech), could conceivably defeat an armada of 50+ ships of the same technology level, based upon these nonsensical fleet-size limitations. As such, increasing your effective fleet size is nearly the most important aspect of space combat, all by itself. While this promotes balance, I would argue that the limitation is so restrictive, as to diminish strategic & economic options to the point of boredom.

The inclusion of "heroes" in interesting, except that you are limited to a very small number of them. It is nowhere near as easy to acquire, or utilize a hero in ES, as it is in a game like, for example, Heroes of Might and Magic. You may have 1-2 heroes that are "Admirals" typically (the rest are typically governors of single star systems), but those heroes may not command any more vessels than are allowed by the fleet size limitation. Thus, the benefit to a hero in a small empire is much larger than that of a hero in a large one -- and large empires can be easily overwhelmed by a sum of smaller nations, simply due to the number of heroes involved, and the fleet size restrictions. Even 2 vs 1 can be almost impossible odds under these conditions, and the happiness issues with warfare.

Diplomacy is limited in much the same fashion as combat is -- by options in the tech tree. A player cannot even offer a peace treaty without researching the idea, first. Thus, much of the diplomacy of a game is hidden until the mid-way point of a game, and even then its fairly limited.

Endless Space boils down to an exercise in walking down the middle of the road. Straying too far in any direction is just an expensive diversion, and won't work against the AI, or in any interesting MP game. No blitzkriegs, surprise attacks, radical technology developments, or diverse battle tactics allowed.
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33 personne(s) sur 45 (73%) ont trouvé cette évaluation utile
11.4 heures en tout
Posté le : 6 juillet
Endless Space is a tribute to intelligent design and meticulous polish, offering endless hours of micro management goodness on all fronts. Whether you are duking it out against an accomplished AI in the games single player or vying for cultural dominance online, this 4X turn based wonder accommodates all levels of experience and play styles, providing countless sessions of entertainment for newbies and pros alike.There's no denying, that Amplitude Studios' debut is spot on. There's epicness and complexity that make the player use tactical thinking, teach management, panience and provr that war isn't always the key to victory. Despite a few setbacks, Endless Space is a very well made, relaxing game. It's no revolution but clearly shows that 4X games won't be forgotten.Visually, it's detailed and opulent where it needs to be, yet simple and clean everywhere else. It makes its voluminous level of complexity accessible with a terrific interface which affords a pace and ease of management that few other games in the genre can match.For a first game it's surprisingly complex, challenging and motivating.
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21 personne(s) sur 26 (81%) ont trouvé cette évaluation utile
99.5 heures en tout
Posté le : 21 juillet
I feel it best to write a more up-to-date review focusing on the game that is Endless Space.

Endless Space is a 4X, Turn Based Strategy that involves you building your empire through Colonies, Fleets, Improvements and Diplomacy to attain victory.

The easiest way to fully describe the game, would be if Civilization V were set in Space. But that in itself isn't a fully accurate description. Let's get to the meat, shall we?


When I first started the game on my Netbook, I noticed how nice the graphics were and how it ran relatively smoothly on the Medium settings (It ran on High settings relatively well on my Mac) only slowing down in the late game when hundreds of fleet movements had to be rendered and checked. The game has only crashed once or twice, and that was mostly because I messed with a few game files while running the game.

Performance- 8.5/10


As mentioned previously mentioned, the graphics were very impressive. From the Character designs, Ship designs, Menu designs, Planet designs, the game has a very clean and polished look and has Lore related artwork that really makes the game a much better experience. I found myself taking screenshots of planets and systems as they were simply amazing. Wonders, Cities and Anomalies are rendered on the planets themselves, thus giving direct visual feedback to the user.
One critique relating to the graphics was the lack of variation in city aesthetics and a lack of visual feedback given when a Planet's exploitation changed.

Graphics- 9.25/10


The soundtrack is what is to be expected from a Space themed game and has shining moments, especially the more ambient tracks, but nothing as spectacular as the theme from Star Wars for example. Still has it's good moments, but if you're sitting there for long periods of time, the soundtrack may get repetitive.

Sound- 8/10


The AI is interesting to say the least, at lower difficulties, it is hilariously icompetent, rarely making me run for the hills, but at higher tiers (especially Endless) the very nature of the spontaneously insane AI can get the best of you. It is important to note that some bugs exist (or maybe they were intentional, I can't tell) in the AIs interactions. Especially related to Wars and Cease Fires, as the AI may simply beg for mercy after losing a System before continuing on their blood thirsty rampage through your worlds. Overall, the AI is quite solid, albeit if you want a challenge, aim for the higher difficulties.

AI- 6.5/10


Combat is something that is often criticized in reviews of Endless Space, but I found it somewhat unique and I appreciated that the devs put it in. Even though it is essentially a game of Rock-Paper-Scissors, it's still a slightly more complex Rock-Paper-Scissors. The combat system involves 2 fleets fighting each other and playing different "Battle Cards" (you can unlock more via the Tech Tree or through Heroes that you equip to your fleet) and in the Disharmony DLC, also includes specific targetting (such as the Nosebreaker tactic which involves you focusing on the emey's main ship)
While Battle Cards will cancel each other out and play a pivotal role in the combat, you will have to equip your Fleets with weapons as well.

Ships can be equipped with 3 Attack "Modules" and 3 Defense "Modules". The 3 Attack Modules are-

Missiles (Long Range combat)
Lasers (Medium Range combat)
Kinetic (Short/Melee Range combat)

and the 3 Defense Modules are-

Flak (Counters Missiles)
Shields (Counters Lasers)
Deflectors (Counters Kinetic)

Every time a Module is added, it adds an extra Missile/Laser/Kinetic attack or defense capability. A battle will involve either an Automatically decided outcome, or a Manual Cutscene (in which you can still adjust your plans in Real Time). A battle has 5 phases (Intro, Long, Medium, Melee, Conclusion) of which 3 are the times when the ships fire at each other (Long, Medium and Melee of course). Ships will fire all the weapons during each phase, but some weapons will be more effective during their respective phases.

During a battle, (if you own the Disharmony DLC) you will also have the option of adding Fighters and Bombers which add to the way combat plays out by giving/taking away an advantage. In the end, I enjoyed the combat and as with me taking Planetary screenshots, I did the same for the Battle sequences.

Combat- 7.75/10

Multiplayer is quite enjoyable as you can play with up to 8 people in a private or public lobby and have the option of using Custom Races or the Pre-made ones. In-game chat is available, but not Private Player-to-Player chat (I'd recommend Steam Chat). While it's not uncommon to find a Public game, ES is best played with friends. There are several sync and disconnection issues that occur once in awhile, but they are rare adn usually require a quick reload of the save.

Multiplayer- 7.5/10


Victory can be obtained through both peaceful and non-peacful routes and give every race a fighting chance at victory.

Routes to Victory- 10/10


Modding is almost non-existant in this game, so don't buy it if you expect mods (though it would be great if you knew how to program xD). I haven't divided into modding myself, but it's quite sad that the mod scene is minimal at best

Modding- 1/10


I will keep updating this review on Diplomacy, etc. at a later date :)
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