Funda una exitosa compañía comercial, lidera a tus barcos en batallas navales y haz que tus enemigos se arrodillen ante ti!
Análisis de usuarios: Variados (372 análisis) - El 66% de los 372 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 4 mayo 2012

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Packs que incluyen este juego

Comprar Port Royale 3 Gold and Patrician IV Gold - Double Pack

Incluye 6 artículos: Patrician IV - Steam Special Edition, Patrician IV: Rise of a Dynasty, Port Royale 3, Port Royale 3: Dawn of Pirates DLC, Port Royale 3: Harbour Master DLC, Port Royale 3: New Adventures DLC

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Comprar Port Royale 3 Gold

Incluye 4 artículos: Port Royale 3, Port Royale 3: Dawn of Pirates DLC, Port Royale 3: Harbour Master DLC, Port Royale 3: New Adventures DLC

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Steam Big Picture

Acerca de este juego

El Caribe. Corre el turbulento siglo XVII. Los poderosos reinos de España, Inglaterra, Francia y Holanda luchan por las colonias. Y ahí entras tú, un joven capitán marino con un único objetivo: convertirte en el hombre más poderoso del Nuevo Mundo. Para lograr ese objetivo, puedes escoger una de las dos campañas disponibles: ¿serás un Aventurero o un Comerciante?

Si escoges la ruta del Aventurero, liderarás una implacable campaña por la conquista de los mares: invasión, piratería, cazarrecompensas, asedios... haz todo lo que sea necesario para forjar tu propio imperio en el Caribe. Y, por supuesto, el comercio jugará un rol menor en tu carrera.
La ruta del Comerciante consiste, contrariamente, en conseguir tu fortuna y tu poderío económico. Para convertirte en el Comerciante más poderoso del Nuevo Mundo, deberás crear rutas comerciales, construir industrias y desarrollar la economía de las colonias.
Por supuesto, en el modo de Juego Libre, puedes mezclar los dos caminos como más te apetezca, lo que te permite crear tu propia historia, única y emocionante.

Por primera vez en la aclamada saga Port Royale, no estarás solo en los hermosos y aparentemente pacíficos mapas caribeños. El modo multijugador permite que 4 jugadores jueguen en red local o por internet. ¡Funda una exitosa compañía comercial, lidera a tus barcos en bonitas batallas navales en 3D y haz que tus enemigos se arrodillen ante ti!

Características Principales:

  • Dos campañas diferentes para un jugador: Aventurero y Comerciante
  • Batallas navales, asedios, saqueos e invasiones aguardan al Aventurero, mientras que el Comerciante deberá desarrollar la rutas comerciales y la economía que le permitirán obtener gloria, fortuna y poder
  • 16 tipos de barco diferentes, como los poderosos Galeones o las versátiles Fragatas
  • Organiza el comercio con 60 ciudades como Puerto Príncipe o Tortuga
  • Un modo multijugador competitivo para hasta 4 jugadores
  • Un completo sistema de comercio, en el que la oferta y la demanda deciden el precio de los bienes y la artesanía, como en el mundo real

Requisitos del sistema

    • SO: Windowx XP / Vista / 7
    • Procesador: Dual Core
    • Memoria: 2 GB de RAM
    • Gráficos: Shader Model 2.0 PCIe (Familia GeForce 7, Radeon X2000)
    • DirectX®: DX 9.0c
    • Disco Duro: 3 GB de espacio libre
    • Otros requisitos: Conexión a internet de banda ancha
    • SO: Windows 7
    • Procesador: Quad Core
    • Memoria: 4 GB de RAM
    • Gráficos: Shader Model 3.0 PCIe, DirectX 10
    • DirectX®: DX 10
    • Disco Duro: 3 GB de espacio libre
    • Otros requisitos: Conexión a internet de banda ancha
Análisis útiles de usuarios
A 5 de 7 personas (71%) les ha sido útil este análisis
19.3 h registradas
Publicado el 22 de agosto de 2015
Un juegazo cuya única pega es lo infravalorado que está. Se parece muchísimo al 2 pero tampoco es que necesitase muchos cambios
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A 49 de 69 personas (71%) les ha sido útil este análisis
4 personas han encontrado divertido este análisis
16.8 h registradas
Publicado el 12 de agosto de 2015
This would be a terrific economic simulator if the economics, y'know, worked. What we get instead is a rather shallow system (oddly similar to the X-Beyond series) in which prices arbitrarily follow supply levels, without any regard to taxation, government, or anything else for that matter. Likewise, buyout costs for existing businesses have nothing to do with the economy at all and are instead just linear figures based not any economic factors other than how much stuff you already own.

The combat aspect works... mostly. You're not going to see anything more in depth than you did playing "Sid Meier's Pirates" back on the Commodore64. Grape shot for crew, chain shot for sails, ball shot for hull. It's a trope-worthy as elves & dragons in a fantasy game. Zzzzzz. Actually, I take that back: Ye old C64 version was more invovled, because you actually got to participate in boarding actions and land combat. This game just counts down numbers, and the bigger number wins. The same is true of land invasion - it's a static sit & shoot against towers, followed by tossing more guys at the town than it has. Again we saw more combat depth in C64 games from the 1980s

Devo was Right.

While automating trade routes can be interesting and appealing to any EvE Online "Spreadsheet Warrior" types, even that has been rendered mostly pointless in this iteration of the series through liberal application of random salvage finds and endless randomly generated mini-quests that pay far, far, far more than you'd ever make as an honest trader.

Yes, they've added a few new buildings and game tweaks since the last version of the game, but they've left all the old problems from previous games intact and even added a few new ones. The ranking system is just an excuse to add pointless grind time, the influence system is nothing more than an annoying, artificial obstacle that doesn't add anything to the game and the new pirate system makes about as much sense as the aircraft spawns in Silent Hunter 4.

Mind you, I was one of those "Spreadsheet Warrior" types from EvE Online and even I can't enjoy this. I can deal with the shallow combat, I can deal with the slapped on quests and the needless new pirate features... so long as the economic part worked right, worked fairly, and was believable. Sadly, it doesn't, it can't and it isn't. I've seen 1990's x4 wargames that put more depth into their economies than in this game that's supposed to be about trading.

"You had one job!"

The game isn't without it's merits, and I would love to see an "Age of Pirates" types game with a strong economic model and an empahsis on trade over combat done right. Unfortunately, while this game gets most of that description down, it fails at the "done right" part.

Note: "But.. but.. pirates! Action! Adventure!" Ok so maybe you don't want to play Book-keeping, the Game. Maybe you just want to go out and smash some ships. Fine. Read above again. You'll be even more disappointed than me.
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A 21 de 22 personas (95%) les ha sido útil este análisis
18.2 h registradas
Publicado el 12 de agosto de 2015
Surprisingly addictive. I picked up Port Royale having never played any of the labels prior. I was looking for a decent single player game to play while I was waiting for friends to finish a game or a match. I ended up playing into the morning hours trying to capture every town and build them all into a force to be reckoned with. The gameplay is simplistic, yet can be complex if you desire it. Graphics are quite nice, and unlike most games in existence these days, the imagery is quite pleasant and calming.

I would however, like to see more in the ways of campaigns or special missions etc to add a bit more to the game. The pirates DLC was a nice touch, but it was very lacking. Why can't the pirates take over towns, and then become the target of the royal navies? This is such an untapped area of the game which would add so much to all the gamers.

Overall scores as follows:

Graphics/Visuals: 7/10
Easy to learn: 9/10
Enjoyment: 8/10
Replayability: 7/10

Overall Bill Score: 7.5/10
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A 9 de 9 personas (100%) les ha sido útil este análisis
149.7 h registradas
Publicado el 23 de septiembre de 2015
You could spend your life playing this brilliant game. Well I have - .
Just imagine being in a time where you have more control over life - no atomic bombs just cannons swords and primitive guns and your own skills.
You travel from town to town as a merchant buying and selling and if you are good at it you amass quite a lot of money.
You make a lot more when you gain experience and title then you get assignments from towns - and oh how good is that - you feel good because the town folk or government leaders talk with you and want you to marry there daughters.

Going into a harbour which you eventually govern yourself if you take it by force or earn the right because you set up your businesses succesfully.

It is simply idealistic when you have a wife who feeds you gossip and says nice things to you and you put on a fair for the town via the church then when the fair is going you look back over the ocean , parks beaches and watch the fire works at dusk and all your town folk are happy and celebrating.
You watch the sun setting over the ocean at dusk with the golden cloud wisps - just brilliant.

when you get good at fighting then when you aquire a letter of mark to fight a governments enemy you attack their treasure ships and really make a lot of money, like $1,000,000 plus their ships where by if you are systematic and patient you can build your towns, you govern, to the maximum defence and then they are fairly secure. You also collect taxes.

It is great to have all these business's making goods for you and if you are savy you can sell all of it and keep the money flowing.

Fighting is just so rewarding - my method - don't know whether it is the best or not, but works for me - is you build up to a convoy of 2 liners, 2 carracks, and 2 caravels. You go in with a liner a carrack and a caravel. The graphics are the best I cannot emphasise how good it is and also the music is very very beautiful.

You have to have tons of chain shot, grape shot and regular shot (infinite).
Immediatly when the battle starts you select "attack my convoy", and chain shot for the sails and all 3 boats shoot the sails out of one boat quickly then choose another boat to attack shoot its sails out etc.
Follow up by shooting all the crew and boarding 2 of the enemy boats if 3 enemy then after that run around and collect all the swimming crew in the ocean by clicking "give me a hand" then board the last boat after you have shot out its remaining crew.
Having 3 different boats to fight with makes it a lot easier to choose which boat to control.

The trading is so well set up - that is the trade route convoys - which you need to do early as my memory isn't good enough to remember where you are upto with many convoys and tasks to complete etc. So some automation helps imensly.

The harbour graphics are simply beautiful except when there is a drought.
The minister in the churches where you can get missions but more importantly you get married and have celebrations etc is a kindly voice very rewarding.

The governor cgi is very good although more could be done there - like your father in law could have more interesting things to say to you when you take his towns by force etc.

I think the world view to harbour view is the best in this game the down side is when you look seaward at convoys coming and going they just appear (only way you can do it) or dissapear aproaching the horizon. In "rise of venice" the different aproach is good but loose the realism of towns being a long way apart so look like suburbs instead. Still good just the choice the devs need to make.

I liked port royal 1's lots or a little business per town better than always 5. Some gamers must have winged about it but more realistic to have maybe just 2 items say wood or corn at one town then 7 or so at another. I think if you start a new game then the goods need to change at the towns but keep the area produce still like dyes up north , tobacco in the middle and cocoa south etc.
That way you have to learn the town roster again which keeps you interested.

Allthough I liked the ex pirate den as your own town, as it was in the original port royale but the way it is done in this version is better much better just that the pirate hideouts are so attractive with there smaller cabins etc i wish you coud get one of those and develope it but only cabins a warf a shipwright for free repairs etc and maybe the larger infinite supply hall.

The only down side to this game is I liked the extra jobs you got from the governors like raiding an enemys merchant fleet and steel a shipment of wine or whatever or sink an enemy captains convoy etc

Bottom line -- I really wish the developers would grow this game to version 4 with the same beautiful or better if possible graphics etc. Use the same town to world map switch. A few more business's

Simply brilliant - 10 out of 10.
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A 1 de 1 personas (100%) les ha sido útil este análisis
269.2 h registradas
Publicado el 30 de noviembre de 2015
This is one of the best games in the genre. Similar to the original Koei New Horizons, Patrician series, Port Royale 2, Sid Meier's Pirates, Anno. Buy ships and make trade routes. Quests, taverns, ranking system, build boats, take over your own towns, grown the towns and build business and improve the city defense. Pick your nationality and help them, maybe help others or go pirate. DLC is worth having mostly for the harbor defense. The steam achievements do not work properly... some work, many do not. Great game overall.
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