Develop a successful trading company, lead your ships in naval battles and force your opponents to their knees!
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Ημερομηνία κυκλοφορίας: 4 Μαϊ 2012

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Αγορά Port Royale 3

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Αγορά Port Royale 3 Four pack

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Πακέτα που περιέχουν αυτό το παιχνίδι

Αγορά Port Royale 3 Gold and Patrician IV Gold - Double Pack

Συμπεριλαμβάνει 6 αντικείμενα: Patrician IV - Steam Special Edition, Patrician IV: Rise of a Dynasty, Port Royale 3, Port Royale 3: Dawn of Pirates DLC, Port Royale 3: Harbour Master DLC, Port Royale 3: New Adventures DLC

ΚΑΛΟΚΑΙΡΙΝΗ ΠΡΟΣΦΟΡΑ! Λήγει 4 Ιουλίου

Αγορά Port Royale 3 Gold

Συμπεριλαμβάνει 4 αντικείμενα: Port Royale 3, Port Royale 3: Dawn of Pirates DLC, Port Royale 3: Harbour Master DLC, Port Royale 3: New Adventures DLC

ΚΑΛΟΚΑΙΡΙΝΗ ΠΡΟΣΦΟΡΑ! Λήγει 4 Ιουλίου

 

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Σχετικά με αυτό το παιχνίδι

The Caribbean, in the turbulent 17th Century. The mighty kingdoms of Spain, England, France and the Netherlands fight over the colonies. And there you are, a young sea captain whose only goal is to become the most powerful man in the New World. To achieve that goal, you may choose one of the two available campaigns: will you become an Adventurer or a Trader?

If you chose the way of the Adventurer, lead an unforgiving campaign for the conquest of the seas: invasion, piracy, bounty hunting, raiding; do whatever it takes to build your own empire in the Caribbean. And of course, trade will have a less important role to play in your rise.
The way of the Trader is, on the opposite, mostly about developing your riches and your economic power. To be the most powerful Trader of the New World, you have to create trade routes, build industries and develop the economy of the colonies.
Of course, in Free Play mode, you can mix both of those in any way you want, letting you create your own unique and exciting story.

For the first time in the acclaimed Port Royale series, you are not alone in the beautiful and seemingly so peaceful seas of the Caribbean. The Multiplayer mode allows up to 4 players to play through LAN or over the Internet. Develop a successful trading company, lead your ships in beautiful 3D naval battles and force your opponents to their knees!

Key Features:

  • Two different single player campaigns: Adventurer and Trader
  • Naval battles, raids, plundering and invasions await the Adventurer, while the Trader will develop trade routes and the economy to earn glory, fortune and power
  • 16 different ship types, such as powerful Galleons or versatile Frigates
  • Organize trade with 60 different cities such as Port-au-Prince or Tortuga
  • A competitive Multiplayer mode for up to 4 players
  • A comprehensive trade system, with supply and demand dynamically setting the price of goods and wares, like in the real world

Απαιτήσεις συστήματος

    Minimum:
    • OS:Windowx XP / Vista / 7
    • Processor:Dualcore CPU
    • Memory:2 GB RAM
    • Graphics:Shader Model 2.0 PCIe (Geforce 7 Series, Radeon X2000-Series)
    • DirectX®:dx90c
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:Windows 7
    • Processor:Quadcore CPU
    • Memory:4 GB RAM
    • Graphics:Shader Model 3.0 PCIe, DirectX 10
    • DirectX®:dx10
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
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Πρόσφατα αναρτημένες
Azrael1441
( 11.7 ώρες στο μητρώο )
Αναρτήθηκε: 27 Ιουνίου
I'm a veteran of the Port Royale Games.

I like it. I feel like most of the Negative reviews come from comparing it to Port Royale 2, which in all honesty it doesn't improve on. But the game in no way deserves the heat it's gotten since release. If you want Port Royale 2, go buy Port Royale 2. This game ain't as deep, and it does lack a few features when compared to that game.

One thing it does improve on is the Nations, and town ownership. in PR2 you could own 4 towns which you had to found from the ground up, and ♥♥♥♥ somebody off each time you did it. They'd also be dominated by the Nation that gave you the right to plant the colony and your borders would never be continuous, you cold never lose them, never declare independence or anythjing of the such. Port Royale 3 fixed all of that in my opinion.

Like a town? take it. build it. own it. defend it.
DutchBoy
( 4.7 ώρες στο μητρώο )
Αναρτήθηκε: 25 Ιουνίου
Looks nice, but more difficult than the previous versions. My favourite is Port Royale 2. Stick with that.
Barbarossa Bey
( 34.7 ώρες στο μητρώο )
Αναρτήθηκε: 22 Ιουνίου
Very nice & entertaining.. but repetitive in combat & economy.. and trade management not the best. However you can expect 10-20 hours of plentiful entertainment.
Finger
( 43.9 ώρες στο μητρώο )
Αναρτήθηκε: 18 Ιουνίου
I loved this for awhile but the damn pirates are just too damn hard and to avoid and destroy, I gave up . Realy good game though if you can beat off the pirates...

7/10
BLODKORPEN
( 22.8 ώρες στο μητρώο )
Αναρτήθηκε: 10 Ιουνίου
This is one of those instances where the review system needs a "neutral" option. I can't really say this game is "Recommended" or not. Instead, I'll provide one or two angles to consider if you are pondering a purchase (hey, it aint that expensive so...)

If you are taking this game out of some nostalgic feeling induced by hours and hours of PR 1 or PR 2 gameplay - get ready for a cactus in the rear end. You'll love it for the first four, maybe five hours but then the dissapointment will set in.
Why?
Well, each of us who have had the pleasure of playing PR2 (and lets face it, those of us who really love games like PR2 are well underserved in the current market) will have had specific attributes of that game that we loved. The obvious candidates there are: Building up your very own trade enterprise, building up a fleet through combat or cash (face it - taking em is better and you get better ships too), getting your own island and MAKING it the way you like it (i.m.o the best part about the game). Then there's the cheesy sword fights which I personally got bored of quite quickly, the ship combat which was rather well done even though it can get a bit monotonous after a while and so on. Right? Well remove about half of that and you have Port Royal 3.
You can't win a patch of land anymore to build your own town and see it grow. The trading dynamic, although majorly the same as PR2, just feels horribly less than what PR2 had to offer. The supply and demand system from PR2 had been greatly lessened (or dumbed down?) and seems to be less dynamic in PR3. Ship battles, although still barable in PR3, is a far cry from the enjoyable model we had in the previous title.
What would you have expected in a new Port Royal title?
Well - for one, everything that made PR2 awesome plus the multiplayer that just about 99% of all loyal Port Royal 2 players CRIED for (and we cried...). Sure enough we have multiplayer, but dear god what a lazy attempt at a multiplayer experience this has been. Fair enough - a title such as this where gameplay isn't measured in one or two hours, but days or even weeks, mplay is a very challenging thing. Out of the seven or so possible routes to go for such an experience, they opted to go for the tecnically simplest and quickest to implement. That's just cheap.
One would also have expected that the AI and the dynamics of the supply and demand system be tethered to some kind of tangible link that leads all the way to colonists within towns. Though this is in SOME measure true, it falls horribly short and this is where a massive failure from the studio rears its ugly head. This is a game that attracts those of us who like to tweak, fiddle and tinker, crunch the numbers and see the results in terms of profit and the likes. You took that away from us in some attempt to make the game (i guess?) accessible to a different crowd [is that the case? stop making games please]
It is almost as if this game is trying to build on the marginal success of Port Royal 2, yet trying to aim at a different crowd..but not quite sure which one. I might obviously be very wrong here. Either that or games like this, which require some mental fortitude (i mean the previous title), has become dumbed down (by design or perhaps by the quality of those at the helm of the development) over the years.

So this all seems horrible - it is, only if you come from the Port Royal 2 camp.

If you are NOT familiar with the previous titles and a mangement style game is your thing then THIS is the game you start with before you move UP in the ladder to play port royal 2 (no mplay in pr 2 unfortunately).

For you new guys to the title:

It's a quaint and simple introduction into management style games based on the colonisation boom during the 1600's (more or less?) in the carribean. yarr pirates and all of that. You'll figure out quite easily how to set up trade routes, make a buck and play with the very simple concept of buy low sell high vs volume and demand manipulation. Unfortunately the latter is not as much possible as in the previous entry of this title. Look at this as a colourin book of sorts which will prepare you for the more mentally satisfying experience of games like PR2, the guild, patrician and so on.
It's a great gift for your 12 year old or if you have a friend who recently suffered a severe head injury and is struggling to add apples - this is the game you'll use.

Personally [THIS IS AIMED AT YOU, DEVS] I do hope that a new entry in this title comes - Port Royal 4. I hope the devs take the experience gained from the franchise thusfar and build a superior product. [granted also, the company has changed hands and changes obviously affect such things - not to be too hard on pr3].
Here's to hoping (the gaming industry...god help us..)
odai
( 1.8 ώρες στο μητρώο )
Αναρτήθηκε: 24 Μαΐου
As someone who played Port Royale 2 (of which this game is little more than a re-skinned version) years ago I'm sad to say that I can't recommend this. Many great features in PR2 are absent without much in the way of compensating innovation and the new UI is a bit too fiddly. I admit that my expectations were of course biased by my experience with previous titles. Maybe someone who has never played a PR game before will appreciate PR3 more. Still, if you want to get a taste for this sort of game then I strongly suggest that you instead pick up a copy of PR2 which in my opinion has aged fairly well.

If you want to be a pirate, you'll have more fun torrenting this game than playing it.
Knuckles
( 11.2 ώρες στο μητρώο )
Αναρτήθηκε: 23 Μαΐου
Want the "weed" emoticon? Its from this game.

This game is great for people who enjoy games about trading, pirates, and others things. Fans of Sid Meier's Pirates will enjoy this game
Himulaya
( 10.1 ώρες στο μητρώο )
Αναρτήθηκε: 16 Μαΐου
I loved Port Royale 2, and I love this one as well. I do find it a shame that they changed so little (gameplay wise), but still I enjoyed hours of this game and will probably enjoy a couple more.

Start as a small trader buying cheap and selling high, then slowly make your way to a business owner, manafacture your own stock and let automatic trade routes sell them for you.

You really get a feel of building a trade empire in this game.
Dapadoupas
( 32.7 ώρες στο μητρώο )
Αναρτήθηκε: 24 Απριλίου
While a good idea of a carebbean trading sim, It has a horific UI that has declared war upon the player and it's glitching like hell.
Buriza-do Kyanon
( 13.3 ώρες στο μητρώο )
Αναρτήθηκε: 22 Απριλίου
For 1st time players:
Give it a try, while it is on sale…

For all the "oldschools"…
If you don't know Port Royale 2 Gold, then you might be able to have fun with PR3 but compared to PR2G:
- no longer able to build buildings from material in storage, you have to buy it ALWAYS from the market (you can sell it before… but what's the logic behind this?
- to less pirates
- manual ship-fights are ♥♥♥♥ed up… don't know who designed this 'new' system…
- only 3 ships can be armed in a convoy o.O
- zoned areas in which buildings can be build
- to less war across the nations
- …

hmpf got to play it now to get all the achievements -.-

edit: I don't wanna start to compare it with the first Port Royale (which was already better than PR2G)
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22.8 ώρες στο μητρώο
Αναρτήθηκε: 10 Ιουνίου
This is one of those instances where the review system needs a "neutral" option. I can't really say this game is "Recommended" or not. Instead, I'll provide one or two angles to consider if you are pondering a purchase (hey, it aint that expensive so...)

If you are taking this game out of some nostalgic feeling induced by hours and hours of PR 1 or PR 2 gameplay - get ready for a cactus in the rear end. You'll love it for the first four, maybe five hours but then the dissapointment will set in.
Why?
Well, each of us who have had the pleasure of playing PR2 (and lets face it, those of us who really love games like PR2 are well underserved in the current market) will have had specific attributes of that game that we loved. The obvious candidates there are: Building up your very own trade enterprise, building up a fleet through combat or cash (face it - taking em is better and you get better ships too), getting your own island and MAKING it the way you like it (i.m.o the best part about the game). Then there's the cheesy sword fights which I personally got bored of quite quickly, the ship combat which was rather well done even though it can get a bit monotonous after a while and so on. Right? Well remove about half of that and you have Port Royal 3.
You can't win a patch of land anymore to build your own town and see it grow. The trading dynamic, although majorly the same as PR2, just feels horribly less than what PR2 had to offer. The supply and demand system from PR2 had been greatly lessened (or dumbed down?) and seems to be less dynamic in PR3. Ship battles, although still barable in PR3, is a far cry from the enjoyable model we had in the previous title.
What would you have expected in a new Port Royal title?
Well - for one, everything that made PR2 awesome plus the multiplayer that just about 99% of all loyal Port Royal 2 players CRIED for (and we cried...). Sure enough we have multiplayer, but dear god what a lazy attempt at a multiplayer experience this has been. Fair enough - a title such as this where gameplay isn't measured in one or two hours, but days or even weeks, mplay is a very challenging thing. Out of the seven or so possible routes to go for such an experience, they opted to go for the tecnically simplest and quickest to implement. That's just cheap.
One would also have expected that the AI and the dynamics of the supply and demand system be tethered to some kind of tangible link that leads all the way to colonists within towns. Though this is in SOME measure true, it falls horribly short and this is where a massive failure from the studio rears its ugly head. This is a game that attracts those of us who like to tweak, fiddle and tinker, crunch the numbers and see the results in terms of profit and the likes. You took that away from us in some attempt to make the game (i guess?) accessible to a different crowd [is that the case? stop making games please]
It is almost as if this game is trying to build on the marginal success of Port Royal 2, yet trying to aim at a different crowd..but not quite sure which one. I might obviously be very wrong here. Either that or games like this, which require some mental fortitude (i mean the previous title), has become dumbed down (by design or perhaps by the quality of those at the helm of the development) over the years.

So this all seems horrible - it is, only if you come from the Port Royal 2 camp.

If you are NOT familiar with the previous titles and a mangement style game is your thing then THIS is the game you start with before you move UP in the ladder to play port royal 2 (no mplay in pr 2 unfortunately).

For you new guys to the title:

It's a quaint and simple introduction into management style games based on the colonisation boom during the 1600's (more or less?) in the carribean. yarr pirates and all of that. You'll figure out quite easily how to set up trade routes, make a buck and play with the very simple concept of buy low sell high vs volume and demand manipulation. Unfortunately the latter is not as much possible as in the previous entry of this title. Look at this as a colourin book of sorts which will prepare you for the more mentally satisfying experience of games like PR2, the guild, patrician and so on.
It's a great gift for your 12 year old or if you have a friend who recently suffered a severe head injury and is struggling to add apples - this is the game you'll use.

Personally [THIS IS AIMED AT YOU, DEVS] I do hope that a new entry in this title comes - Port Royal 4. I hope the devs take the experience gained from the franchise thusfar and build a superior product. [granted also, the company has changed hands and changes obviously affect such things - not to be too hard on pr3].
Here's to hoping (the gaming industry...god help us..)
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103.8 ώρες στο μητρώο
Αναρτήθηκε: 29 Νοεμβρίου 2013
I got this on sale with all 3 DLC expansion packs for 10.19 during the Black Friday sale. I'm an avid fan of the Port Royale series, and loved Port Royale 2. I was nervous getting this will all the mixed reviews, so it took me well over a year to finally go through with it.

Overall, I thought it was pretty good. For anyone wanting a comparison of this to Port Royale 2, they are very similar in most aspects, with some differences good and bad. First off, trading in port looks very different. There's a slider to select the amount, as well as green and red bars to tell you how over or understocked (and priced) a particular item is. A lot of people hate this new layout, but it's really not that bad if you can get used to it. The town palace now holds both a town administrator and sometimes a governor to hand out distinct missions. This is a bit unbalanced, especially once you advance in rank, as bringing lets say 67 crates of tobacco can get you a hundred thousand dollar bonus. One thing I HATED was the nation's reputation system. It drops way too quickly on it's own, that unless you're constantly doing missions you're going to be stuck at 25. Also, when two nations form an alliance, your reputation between them gets averaged. This is the most frustrating thing when you're trying to take over a town economically and suddenly your 100% reputation gets dropped down to sixty because your mother nation decides to form a treaty. Fortunately, this also means that nations that hate you get bored pretty quick. Still, they can pack quite a nasty punch if you're not prepared. War is also completely different, but in a way I enjoy. Each convoy uses 3 armed ships each battle, and you control all 3. It's a bit tougher to fight and board enemy ships, but now you can't make a fortune capturing and selling Ship of the Lines. There's a really dumbed down system for attacking in the harbors. Most nations will first have anywhere between 3 and 10 military convoys you have to fight through to make it to the harbor, instead of the max of 1 in the previous game. And thank goodness they got rid of those annoying harbor cannons that would completely obliterate your fleet one ship at a time. Instead, you send in your three ships that park, bomb the heck out of a fort, and then unload your soldiers for a land battle. Pirates have no fort, just a gazillion soldiers. Luckily, they are a lot easier to take down this way later on, if not more difficult in the early stages. The last part I really like is that you can take over pre-existing towns forming your own nation (Long live the free people of America!). This can be done either economically (own 75% of a prosperous town, and then go whine to the Viceroy and he'll probably just give it to you). Or you can attack the town and annex it for yourself! If the nation you attacked liked you enough before, they'll let you keep it. Also, there is no more waiting til a nation is weak enough to annex a town.

The only DLCs that seem to do much is Harbor Master. None of the campaigns seem to amount to much compared to the sandbox game. Still, the new buildings are very effective in preventing droughts, outbreaks, pirate attacks, etc. Ship building is pretty cool, if not expensive and time consuming. Still, it's better than having to travel port to port searching for that particular ship you want.

Overall I recommend giving this game a shot. Not sure if it's all worth $30, but if you get it during a good sale I say go for it!
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243.2 ώρες στο μητρώο
Αναρτήθηκε: 25 Ιουλίου 2013
That's one of the best games I've encountered during the last couple of years. Despite starting to play a buggy and unstable release, I really enjoyed it. The gameplay is amazing, in my opinion, and by now all the bugs are gone (as far as I can tell, at least).
The main idea in the game is to either be a pirate and build your own naval empire, or be a trader (my personal preferred choice) and build a huge merchant fleet, and later on gain control over cities.

The game takes place in the Caribbeans, during the European colonization in America. Therefore, you can choose to be either Spanish, English, French or Dutch, but you're not limited to trading just with your country's own colonies. Also, even for people like me, who aren't die-hard fans of "Pirates Of The Caribbeans", it's impossible to miss the connection. :)

The trading mechanism is quite realistic, and is a lot of fun, as you need to start small, trading stuff yourself, until you get rich and famous enough to buy more ships and more goods, so you can buy more ships and build businesses in cities, so you can manufacture goods yourself, which is obviously cheaper than buying them from someone else.

If you're into trading simulation, get this game. You won't be sorry.
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11.9 ώρες στο μητρώο
Αναρτήθηκε: 31 Δεκεμβρίου 2013
I grew up playing Port Royale 2. This game is a huge disappointment compared to that, you don't need to ever trade manually, you can simply start out with a strong trade route on the first day that generates 20k gold each month. If you try to fight pirates, you need to get at least 400k-500k gold to spend on warships to have a chance of defeating the weakest convoys even on the first day they appear.
The campaign maps are horrible, they're just long tutorials (and can be finished within an hour or two).

If you haven't played PR2 and are looking for a trading sim, this game might be good for you, though I'd still recommend trying to get a working version of Port Royale 2 instead.

So, what does the game offer?
Trading around the Caribbean, production differs in each city, prices change with supply and demand.
Possibility to attack convoys and cities to plunder or even capture them.
Missions (get X amount of Y goods in a month, find something on the ocean with some hints and deliver it), treasure maps, random "drops" you might find in the water (and you have to spot it and pick it up because it disappears after some time).
Dynamic wars between the 4 nations, respect with each of them and reputation in every city (modifies possible missions).
Setting up production facilities in cities to create your own goods (which is cheaper than buying them, so more profit).
Events in cities like plague or gold rush, they modify production, life quality, demand for some resources.
Control over multiple fleets (based on rank), each having one or more ships, they can be set on automated traderoutes (very easy to set up a profitable one, once you've done it it's AFK Simulator 2000).
Mutliplayer (haven't tried it, can't say anything about it) - the only thing Port Royale 2 does not have.
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7.9 ώρες στο μητρώο
Αναρτήθηκε: 17 Ιουνίου 2015
I'll start with the end first.
If you like the idea of trading in a pretty large scale, then this game probably fits your taste.

When it comes to the actual trading aspect of the game, it's pretty straight forward. Different towns have different produce and needs. You buy where it's cheap and sell where it's expensive. The more goods you buy of a particular type in a town, the more it rises in cost and vice versa. Later on it seems to get a bit more complex, you'll be able to establish trade routes and so on, but on the grand scale of all, it's simply buying and selling.

But there is so much more baked in. Maintaining reputation, new ships, crew, equipment, battling pirates and different factions, plundering, gathering influence in a town so you can start your own production, managing settlements, doing quests. I was incredibly surprised by the sheer massiveness of a game that seemed so simple.

My only "gripe" with this game is that the different ways you can lose is not emphasized enough. 4 hours in and I was almost completly wrecked. The game went from "this is to easy" to "is this the same game?!!" in such a small time window. Still, I'm looking forward to restarting as much as it takes to win (Shogun 2 player haha).
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25.1 ώρες στο μητρώο
Αναρτήθηκε: 18 Αυγούστου 2013
The internet claims that this is a mediocre game, and I disagree. In fact I disagree enough to positively recommend this game. Port Royale 3 is a trading and economy simulator with minor RTS elements. It's not a perfect game, of course: boat combat is best left on autopilot, as is most of your trade empire. That said, the challenge lies in learning the somewhat mystifying AI, fanaggling trade routes to suit the needs of the economy, and so on.

If you are an econ nerd like me or simply fall for the simple charm of the story spun around Elena, daughter of the Viceroy of Port Royale, then give this game a try. At its sale price, it's not too shabby.

I would be remiss to not address the Metacritic score of 54 however. Upon review of, uh, these reviews, I have determined that most of Port Royale 3's detractors succumb to puerile "it's not as good as Port Royale 2" grognardism. For better or worse, I never played Port Royale 2 and therefore take this game solely on its own merit. And for what it is, this game has been enjoyable.
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0.4 ώρες στο μητρώο
Αναρτήθηκε: 1 Μαρτίου 2015
1 - Purchased game on Steam Sales 5 €
2 - Finished lvl 5 City badge
3 - Got 3 :weed: emoticons
4 - Sold 2 for 10 € - Kept one
5 - Profit
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18.4 ώρες στο μητρώο
Αναρτήθηκε: 7 Φεβρουαρίου 2014
I'd recommend this game if it went on sale, but beyond that it's up to your discretion. If you're buying it for the trading get it, if you're buying it for the combat look elsewhere.

The trading simulation is very good, much better than PR1 or PR2. Auto trade routes are very easy to set up as well, and it's easy to become a millionare fairly quickly on normal. If that puts you off just select "my strategy" and see how that pans out. Having buildings that produce and need various goods adds another aspect to think about. It's a bit difficult to plan without a map listing the resources, but I'm sure they have one online somewhere. In any case, if you hit the middle mouse button over a town in the map view, it'll show you the resources that town produces.

The combat is... terrible. There's really no reason to do anything but auto battles anymore. I remember PR1, where you had massive battles (I think 10v10, it was a long time ago), and here you're stuck with a maximum of 3v3. As far as I can tell, you can't adjust the speed of your ships (or even tell how many knots they're going), and sometimes they randomly switch ammunition from what I selected. And trying to board a ship makes me want to pull out my hair. I had a set of 3 Liners with 250 men apiece lose 4/5 of their health and half the crew against a ship at a virtual standstill with 1 sailor and 3 hp left until they finally managed to board after I held down the spacebar for three minutes and my ships grinded against it for twenty seconds at a time until the boarding icon showed up. This happens nearly every time I attempt to board. And taking control and ramming the enemy ship myself never helps either. It's aggravating, to say the least.

I also remember the challenge and feeling of accomplishment when I annexed a town after expertly manouvering my ships to avoid cannon fire from shore. Now all that happens is you click a ship, click a spot. Click a ship, click a spot. Click a ship, click a spot. Wait for fortress to be destroyed. Repeat for other fortress. Click a spot for a land battle. No more picking formations for your sailors. The lack of challenge and variability is awful.

Other minor things:

The graphics are fairly nice and it's fun to be able to rotate the map, something the first game couldn't do. The "campaigns" were very similar to each other and even had some tutorials on how to do the same stuff. And a tiny gripe is that there weren't a ton of flags to pick from, maybe seven in different colors. Not very fun. It would be cool to have an option to make your own flag. I also think player mods would be great, maybe someone would fix the combat system. And a few achievements seem broken. I've captured several towns but none of the "Veni, Vidi, Vici" ones have popped, and it's impossible to get "Checkmate" as you aren't allowed to annex a town if there are only two left. Frustrating.
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20.2 ώρες στο μητρώο
Αναρτήθηκε: 28 Απριλίου 2015
took over jamaica from spain, started growing weed and coke, sold weed and coke to england france and spain became a millionaire grew a monster fleet and took over the caribbean 10/10 would become a caribbean drug dealer again
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3.8 ώρες στο μητρώο
Αναρτήθηκε: 21 Μαρτίου 2015
I may change my opinion if I ever play it again and discover more, but I found this game very lacking.

I got it because I was interested in the exotic trade gameplay, but the gameplay is essentially this: on a map each town shows an icon of the product it is lacking. You then buy that product somewhere else and send your ship to sell it in that town. There is a little bit more to it, as you can buy buildings in towns and at some point there are enemy ships to worry about and such, but in a nutshell this is it.

I thought the trade aspect would be much deeper than that. Despite all the changing numbers and stats in various menu's, this seems like a shallow game to me.

An important aspect is the graphics. The game looked good in screenshots and I could really use a mini-vacation. Although it does at first look appealing, you qickly realise that all the cities and islands look the-bloody-same!

I don't get it....maybe someone can explain it to me what I missed, but I do not get it, and so I kind of lost interest very quickly.
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