Command a team of 5 elite soldiers against an alien horde of 100,000. Surrounded on all sides, you must outmaneuver and outsmart the enemy. The enemy is closing in around you. Your soldiers are being flanked and the perimeter is slowly collapsing under a vicious alien assault. Robotic turrets will not last much longer.
リリース日: 2014年3月6日
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Infested Planet Releases on March 6th

2014年3月3日

Infested Planet is coming out of Early Access on March 6th! This patch upgrades the game version from Beta to 1.0

Changes
  • Changed game version to 1.0
  • Added beta profile warning
  • Revised a bunch of text
  • Tweaked mutation power to make guardian mutation more probable
  • Changed patch counter to "Coming Soon"
  • Removed texture map compression, due to bugs on AMD cards

5 件のコメント 詳細を見る

Infested Planet Update 17 is Out

2014年2月25日

Welcome to the last scheduled patch before release! It's been a crazy ride to get here - thanks for coming along and testing the game in Early Access. I'll see you all on the other side of the launch wormhole.

Some of the changes in this patch went live last week, so that reviewers have a smoother experience.

Changes
  • Fixed exploit with buying weapons and weapon cooldown
  • Added importing profiles to Steam Cloud
  • Added vsync to graphics options
  • Tweaked campaign dialog button order
  • Added ability to skip tutorial missions
  • Added text tips to notices
  • Fixed notice pointer positioning
  • Added options hints
  • Added non-linear scaling to audio sliders
  • Added graphics optimization through alpha blending and testing
  • Fixed chopper UI vanishing with res change
  • Fixed grenading marines getting stuck bug
  • Fixed bug with assault targeting and movement

1 件のコメント 詳細を見る

レビュー

"Alex Vostrov has created the most fiendishly clever, creatively generous, and cinematically thrilling facing-down-the-alien-hordes real time strategy game this side of the original Starcraft! Who says a great RTS has to be a big budget studio endeavor?"
--Tom Chick, Quarter To Three

"Infested Planet is a game I’m excited to see evolve, as it has the potential to be a unique and engaging RTS unlike any I have played before."
--Nightmare Mode

"Infested Planet is already quite fun, and the current beta is being very actively expanded, refined and tuned. If you’re into strategy, this might well be worth keeping an eye on. After all, who knows what it could mutate into?" --DIY Gamer

"The mutations are an ingenious way to mix each game up and keep the experience fresh."
--WarGamer

ゲームについて

Command a team of 5 elite soldiers against an alien horde of 100,000. Surrounded on all sides, you must outmaneuver and outsmart the enemy.

The enemy is closing in around you. Your soldiers are being flanked and the perimeter is slowly collapsing under a vicious alien assault. Robotic turrets will not last much longer. Just a little more and the bugs will swarm into your unprotected base. What are your orders?

You order your soldiers to fall back to a defensive chokepoint and rebuild your defenses. Sacrifice the forward squads to gain some extra time. Gather your team while equipping them with flamethrowers and laser guns. Start building a siege cannon for fire support. Then, while the aliens are busy, flank their main hives to destroy and capture them.

You have just pulled off a tactical victory - but there's no time to rest.

The aliens are constantly mutating. One moment your shotguns are ripping through the horde, the next the aliens grow hard, bullet-proof armour. You must adapt as well. Equip your team with stealth suits, miniguns, grenade launchers - your commands will decide the battle's outcome.

Features

  • Real time tactical combat
  • A lengthy campaign where you develop new weapons
  • Procedural maps and random mutation system keep the game fresh
  • 21 Human weapons and buildings for you to wield
  • 33 Alien mutations to keep you on your toes
  • Fight thousands of enemies at once

システム要件 (PC)

    Minimum:
    • OS:Windows XP or later
    • Processor:2.2 GHz
    • Memory:1 GB RAM
    • Graphics:256MB OpenGL 2.1 Compartible
    • Hard Drive:300 MB HD space
    Recommended:
    • Processor:2.4 GHz Quad Core
    • Memory:4 GB RAM
    • Graphics:1024MB OpenGL 2.1 Compartible

システム要件 (Mac)

    Minimum:
    • OS:Mac OS X 10.6 or above
    • Processor:2.2 GHz
    • Memory:1 GB RAM
    • Graphics:256MB OpenGL 2.1 Compartible
    • Hard Drive:300 MB HD space
役立つカスタマーレビュー
7 人中 3 人 (43%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 503
32 件のレビュー
記録時間: 5.3 時間
RTS神ゲー
投稿日: 2014年3月8日
このレビューは参考になりましたか? はい いいえ
11 人中 3 人 (27%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 136
4 件のレビュー
記録時間: 11.5 時間
期待してたほどのゲームではなかった、地雷が糞仕様すぎて面倒なだけ
進行方向にいきなり地雷が出現して一撃死する
投稿日: 2013年12月8日
このレビューは参考になりましたか? はい いいえ
118 人中 110 人 (93%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 1,303
29 件のレビュー
記録時間: 3.6 時間
Where on earth do I begin with this one. Right. Okay, what is it? It's not a traditional strategy game in the usual senses of the word. It's not an RTS in so much as that the forces are hideously asymetric, and it's not Turn Based either. I would call this a "Swarm control" game, where the concept is that you have a small number of deployable troops, as well as static defences, and from this you have to construct a working strategy that funnels a much larger force into killzones and crossfires.

Combat works on scales that you don't generally get to think about in such games, your 4-7 little poxy marines will end up riddling thousands, yes, thousands of enemy aliens with holes over the space of one mission, and quickly you stop viewing the enemy as a mass of individuals, but as mentioned - a swarm, one to be controlled, funnelled, and pushed back.

When you finally "click" with the concept, and you start figuring out how to approach the swarms and manage them, the game suddenly starts falling into place, systems and mechanics which were until then entirely unmanagable become second nature and intuitive, and you quickly fall into the habit of securing outposts, setting up turret crossfires, assessing where you can do the most damage, how to maximise your soldiers efficiency. You stop thinking in individual terms and if anything, approach the mission almost in a "grand strategy" way of things. That's the beauty of infested planet.

Graphics and sound are decent, it's an indie effort, and the graphics achieve what they set out to do (you won't get confused and lose track of what's going on, be thankful), ditto for the sound, the plot too, again, servicable, but the gameplay clicks, it takes a while to get over the learning curve, because the game is so radically different from what most people will be used to, but the investment eventually does pay off. The experience is very much unlike anything else around, and is definitely worth checking out if you fancy a change of pace from normal RTS experiences.
投稿日: 2014年1月5日
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47 人中 39 人 (83%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 313
7 件のレビュー
記録時間: 6.9 時間
Regularly expanding via patches, Infested Planet provides a solid gameplay experience with enough variety to keep you coming back for more. A fine balance between powerful upgrades and being hopelessly outnumbered allows for a fun mixture of a power trip with a slap in the face of miserable failure.
If you're like me, you find much enjoyment out of games that bring that feeling.
Highly recommended for fans of Tower Defense, Squad Based, and Tactical games.
投稿日: 2013年12月3日
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44 人中 36 人 (82%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 187
3 件のレビュー
記録時間: 31.2 時間
At first glance it would be easy to think this game doesn't look like much or have much too offer....but you would be wrong.

The premise is simple. Surive and elimante the alien horde by taking over thier bases. Sounds easy...it's not and I've spent hours on some levels trying to find that magical combination of marine upgrades and building tech to tip the balance. And when you do finally succeed it is very satisfing.

Each raid, capture or skirmish level is generated every time you play and offer a challenge to find a way to succeed.

This game is worh the money.
投稿日: 2014年1月3日
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