Command a team of 5 elite soldiers against an alien horde of 100,000. Surrounded on all sides, you must outmaneuver and outsmart the enemy.
用户评测: 好评如潮 (665 篇评测)
发行日期: 2014年3月6日

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购买 Infested Planet - Deluxe Edition

Includes Trickster's Arsenal DLC

 

由鉴赏家推荐

"Great game, able to sink hours on hours into. Play the game or play your own way by customizing levels to your liking. Challenging at times but very fun"
点击这里阅读完整评测。

最近更新 查看所有(25)

5月6日

Infested Planet - Patch 1.03.2

This patch tweaks a lot of the DLC abilities to be more balanced and fixes a bunch of reported bugs.

MAJOR
  • Marines respawn only at points without aliens on top
  • Marines under fire are healed less
  • Added horde mode to skirmish
  • Made teleport use 2 ammo per marine moved
  • Reduced Steel Curtain healing to 10% (from 20%)
  • Buffed Overdose to consume less health (35% from 50%)
  • Made grenades tech turn off rockets
  • Reduced shield projector cost
  • Reworked life support and reduced price
  • Scouts no longer consume ammo
  • Scouts no longer take more damage
  • Reduced price of chopper strike tech

MINOR
  • Added restart option to game menu
  • Added scrolling using the middle mouse button
  • Added "DLC installed" text in main menu, next to current version
  • Made reinforcement tech use rally beacon
  • Added anti-cheater contermeasures for leaderboards
  • Made rally point notice be hidden by the "no idle pointers" option
  • Made the option toggle widget on/off states clearer
  • Changed price of buffs to be relative to main campaign missions (and not random ones)

FIXES
  • Fixed tip for recycle not to conflict with ironman rules
  • Fixed leaderboard names going out of bounds
  • Fixed starting mutations not appearing in custom ironman
  • Stopped spore mines from interfering with alien building placement
  • Fixed typo in overdose description
  • Re-added software OpenAL32.dll to fix audio issues
  • Solved hives respawning on re-capture in crawler hunt missions
  • Added "no hive respawn" rule to custom ironman
  • Teleportation disengages crate towing properly now

0 条留言 了解更多

4月24日

Expansion DLC is Released

The expansion DLC is out! Here are the patch notes:

DLC FEATURES

  • New ability menu with 7 commander powers
  • Mutator structure poses strategic dilemmas
  • Hive crawler alien in Ironman and Hunt missions
  • Extra-challenging Ironman skirmish mode and weekly challenge
  • Campaign integration for abilities and hunt missions

MAJOR

  • Commander powers can be used by everyone in weekly challenges
  • Mutator structures appear for everyone in weekly challenges
  • Revised Tension mission to be easier
  • Added patrol command
  • Made life support shared damage affect shielded marines
  • Tweaked costs of several items
  • Made minigunner more vulnerable
  • Changed ammo supply not to drop as much ammo
  • Fixed bug with infested turrets that was making them useless
  • Halved fire rate of infested turrets (compared to marine turrets)

MINOR

  • Made mimic eggs slightly more vulnerable to grenades
  • Made infested marines higher priority targets
  • Made medi-pods higher priority targets
  • Reduced infested officer inspiration duration
  • Improved target selection for burrowing hive
  • Made spore mines unable to respawn if hive is damaged
  • Increased respawn time of spore mines
  • Reduced damage of spore mines
  • Buffed Assassins mutation with infested snipers
  • Removed Assassins mutation from easier difficulties
  • Made minigunners less effective against barriers
  • Added speed and armour bonus to inspired flamers
  • Made respawn happen even at points with dead bunkers
  • Changed AI and infested marines not to switch targets if they already have an important one

UI

  • Added game option to hide idle unit alerts
  • Added game option to reduce size of announcements
  • Added visual indicator for which marine will be tasked with building
  • Added tips to important entities
  • Made all random missions point to marine spawn at the start
  • Added tooltips to custom level menu
  • Removed "Command Cancelled" message for chained commands
  • Added double-click "by type" marine selection
  • Added shadow to tech station icon to help recognition
  • Added ammo number to the UI

FIXES

  • Stopped marines from getting stuck as much
  • Fixed campaign mission UI on extremely wide resolutions
  • Fixed crash issue that happened if switching resolutions during a game
  • Fixed UI issue with ammo upgrade and switching resolutions
  • Fixed date display issue for daily challenge at end of year (if week # warps over)
  • Removed OpenAL32.dll from game folder. Steam should install its own version
  • Optimised bug swarming slightly
  • Fixed bug with guardian mouse-over

5 条留言 了解更多

评测

"Alex Vostrov has created the most fiendishly clever, creatively generous, and cinematically thrilling facing-down-the-alien-hordes real time strategy game this side of the original Starcraft! Who says a great RTS has to be a big budget studio endeavor?"
--Tom Chick, Quarter To Three

"Infested Planet is a game I’m excited to see evolve, as it has the potential to be a unique and engaging RTS unlike any I have played before."
--Nightmare Mode

"Infested Planet is already quite fun, and the current beta is being very actively expanded, refined and tuned. If you’re into strategy, this might well be worth keeping an eye on. After all, who knows what it could mutate into?" --DIY Gamer

"The mutations are an ingenious way to mix each game up and keep the experience fresh."
--WarGamer

关于这款游戏

Command a team of 5 elite soldiers against an alien horde of 100,000. Surrounded on all sides, you must outmaneuver and outsmart the enemy.

The enemy is closing in around you. Your soldiers are being flanked and the perimeter is slowly collapsing under a vicious alien assault. Robotic turrets will not last much longer. Just a little more and the bugs will swarm into your unprotected base. What are your orders?

You order your soldiers to fall back to a defensive chokepoint and rebuild your defenses. Sacrifice the forward squads to gain some extra time. Gather your team while equipping them with flamethrowers and laser guns. Start building a siege cannon for fire support. Then, while the aliens are busy, flank their main hives to destroy and capture them.

You have just pulled off a tactical victory - but there's no time to rest.

The aliens are constantly mutating. One moment your shotguns are ripping through the horde, the next the aliens grow hard, bullet-proof armour. You must adapt as well. Equip your team with stealth suits, miniguns, grenade launchers - your commands will decide the battle's outcome.

Features

  • Real time tactical combat
  • A lengthy campaign where you develop new weapons
  • Procedural maps and random mutation system keep the game fresh
  • 21 Human weapons and buildings for you to wield
  • 33 Alien mutations to keep you on your toes
  • Fight thousands of enemies at once

系统需求

Windows
Mac OS X
    Minimum:
    • OS:Windows XP or later
    • Processor:2.2 GHz
    • Memory:1 GB RAM
    • Graphics:256MB OpenGL 2.1 Compartible
    • Hard Drive:300 MB HD space
    Recommended:
    • Processor:2.4 GHz Quad Core
    • Memory:4 GB RAM
    • Graphics:1024MB OpenGL 2.1 Compartible
    Minimum:
    • OS:Mac OS X 10.7 or above
    • Processor:2.2 GHz
    • Memory:1 GB RAM
    • Graphics:256MB OpenGL 2.1 Compartible
    • Hard Drive:300 MB HD space
有价值的用户评测
5 人中有 5 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
15.6 小时(记录在案的)
发布于:4月26日
当第一眼看到这款游戏时就立即喜欢上了,于是一直在等打折,终于等到了65%OFF,果断入手
主要就是喜欢这种以一顶百的快感,一个小兵,一把机枪,然后面对成百上千的虫子开无双,留下一地尸体,想想都觉得带感,难度适中,只是通剧情的话没有什么太大压力,不过挑战任务之类的面对久攻不下的虫巢或许会让人玩的有点想砸键盘,各种兵种互相克制,科技升级,堡垒炮塔以及各种支援道具,相辅相成,全看自己喜好和局势发挥
打一局的游戏时间为20~50分钟不等,一把DOTA也差不多那么长吧
剧情?我看不懂英语所以那些随便啦,不过单片眼镜小哥黑化倒是蛮出乎意料的,不作死就不会死为什么就是不明白
吹毛求疵的说下所有兵种语音都一样的,听久了会让人感觉厌烦,而且明明自己没掉什么血还在那鬼哭狼嚎的也挺让人不爽,飞机怎么看怎么像纸糊的,敌方兵种较为单一,设计也缺乏新意……或许要求太高了?

说这些主要是嫌15刀太贵,不值那个价,感觉就是一款做工相对精良的FLASH游戏,不过打了折还是能接受的,恩……要是能再便宜点就好了(小声)

总体而言,相当推荐这款游戏,非常喜欢,玩了停不下来
别TM跟我说什么密集恐惧症,贱人就是矫情
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
28.0 小时(记录在案的)
发布于:2014年11月17日
挺不错的游戏,有刷刷刷的元素,玩一局也不会花太长时间。但有种flash小游戏的感觉,14.99$略贵,9.99差不多。发言的游戏制作人很幽默
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
2.2 小时(记录在案的)
发布于:5月6日
星际争霸-机枪兵大战狗海

这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
19.6 小时(记录在案的)
发布于:4月25日
挺好玩的一个游戏,14.99美刀有点略贵,不过67%off还是可以考虑入手的
这篇评测是否有价值? 欢乐
58 人中有 56 人(97%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
4.7 小时(记录在案的)
发布于:5月3日
Infested Planet is a top-down swarm management RTS developed by Rocket Bear Games. In Infested Planet you take command of a team of five elite soldiers waging war against an alien race which constantly adapts to its situation. Over the course of the campaign you must learn more about this alien race you fight in order to be more effective against it, along the way both sides of the fight receive upgrades and new toys to play with and you must adapt to accomodate these changes.

+Cool art style and good graphics
+Mostly well designed, your units, buildings, enemies etc. all look cool
+A few different soldier classes to be unlocked and used, each with strengths and weaknesses
+Several different types of enemies
+Simple yet fun gameplay which consists of just telling your units where to go. However this can at times get very repetitive, especially on longer missions
+A lot of new technologies and upgrades to be unlocked in the in-game shop
+A lot of missions in the campaign mode, many of which are randomly generated
+If you recycle a unit you get everything you spent on it back
+Enemy AI is very unpredictable which makes the game more challenging
+You can customise Skirmish maps
+Most missions allow you to approach your objectives in a way which suits your own playstyle
+Pretty interesting story
+Good sound effects

-Very steep difficulty curve, the first few story missions are easy but after that they get significantly harder, it would benefit from easing you into it a little bit more. You very quickly get swamped with enemies from everywhere, it becomes hard to go on the offense as well as defend what you've already taken
-As mentioned earlier the gameplay does get a bit repetitive
-Level environments are pretty dull and there's little variation between levels in the same location
-Apart from a couple of exceptions the missions all are pretty much just split into two types of mission, capture everything in your own time or capture everything withing a specific time

Verdict:
7.5

A fun top down RTS game with a cool art style, good variety of soldier classes, several different enemies to fight and lots of unlocks.

***This review was written using a key provided by the Developer for review purposes***

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El K.
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37 人中有 35 人(95%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
138.1 小时(记录在案的)
发布于:2014年11月13日
A simple, challenging game. I have some stability issues, it tends to crash after a few hours, but other than that it's great. I keep coming back to it because it's a good choice to waste 30 minutes of time, and it's so simple that you dont have to spend any time relearning the game. As others have noted, the random nature of the levels and enemy upgrades can sometimes make a particular level nearly impossible to complete, but if you surrender you get to keep all the single-mission upgrades you purchased, and you get cash for all the swarm you have killed so far, so when you try again you are in a better position to win.
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20 人中有 18 人(90%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
22.8 小时(记录在案的)
发布于:2月25日
Infested Planet is a mix between StarCraft and Starship Troopers.

I will start with the negative points first:
The difficulty can be quite extreme in the later levels. Despite a very flexible gameplay system and some good level ideas or even some maps that are randomly generated, overall the game can end up feeling repetitive if played in long sessions. The art style goes from excellent to just ok.

Now for the rest. Infested Planet plays like a tactical game, or a light RTS (Real-time Strategy). The base construction is minimal, as there is no resource harvesting and there are no factories. The buildings just provide defense or a specific bonus. They are definitively not at the center of the game.
However the distribution of the bases are an important factor of the game. Each base is actually a capture point that can belong to either the player or the Aliens according to who takes it. In general, the player starts with one point and will have to battle through the map and capture each point.

Each Alien base produces a continuous swarm of creatures that attack the player's positions (and despite some minor pathfinding issues, the AI is not stupid and can change course to attack undefended point). The player then has to manage the defense against the flow of Aliens, and the offense to capture points. Capturing a point has two effects that allow the game its sense of progression: some building points are awarded to the player in order to upgrade their army, and the Aliens benefit from a new mutation (new enemy type, new defenses, new hives) that increases the difficulty. Towards the end of the map, the Aliens are very powerful but the player has a wide range of options to deal with them and adapt to the mutation.

Adaptation is an important word to describe this game. First, because there are a lot of options available to the player. Different kind of weapons for the Marines to equip (Minigun, Flamethrower), or different buildings (turrets, airstrike, bonuses for the Marines or buildings). And even if it is more gamey than realistic, at any given point it is possible to remove one of these options to retrieve back all the building points that it costs and change strategy on the fly. This is really GREAT and it allows to experiment without being stuck in a specific technological branch, and to react better to situations (however, some bonuses feel lackluster in comparison to others and thus the cost of entry is not worth investing). Since I am praising this gameplay idea, I also think that the UI (User Interface) and gameplay and level design are all based on the RTS formula but with some nice and subtle improvement touches.
An example would be the dreaded escort mission that plagues most RTS games. Except that here, if the escort dies, it just respawns and tries again. Thus the escort feels like an additional firepower help until the map is safe enough to navigate it, instead of being a burden!

What I like with this game is its adaptability, its polished touches that are delightful surprises, and its sense of progression and pace. Every little step won or lost to the Alien swarms can be felt by the player, and there are very tense moments. And then the overwhelming scary swarm can suddenly be overturned into a jubilating victory, until a new mutation tips the balance of power.

Really a unique and interesting game that shows that RTS games can offer more than we think if they are well thought-of and if the developers are not afraid to make changes in the classic formula.
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13 人中有 11 人(85%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
16.7 小时(记录在案的)
发布于:2014年11月25日
Great game. It's very cheap too, which really helps in my decision to buy.

With graphics, it's got a very nice visual style and the game still looks great ultra-zoomed in.

Gameplay is nice, however it is a bit repetitive. This is no problem for me at all, I like the repetitive nature of the game and there is a lot of upgrades and buildings/weapons to try and shake it up.

The game has you as a commander of a marine team facing huge hordes of thousands of aliens, and the gameplay really stands out as unique with the gradual progression of fighting back against the alien horde.

You can always try out the free game 'Attack of the Paper Zombies' made by the same devs quite a while before this game to see what this game is like. 'Creeper World 3: Arc Eternal' is also a nice similar game.
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16 人中有 12 人(75%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
30.3 小时(记录在案的)
发布于:2014年12月18日
Haven't played an RTS in awhile. This ones good. You can average 30,000 kills a level, lol. Pure exterminating!
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7 人中有 6 人(86%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
7.9 小时(记录在案的)
发布于:3月6日
This game is straight awesome. Part Starcraft, part... well, Starcraft, but not the same.

It's got a TD feel to it, and you're always fighting Zerg-types, but there's enough variety in missions that it's not the same game over and over. Further, there's weekly challenges with leaderboards, at varying difficulties.

You generally lose a mission when you've lost all your bases (which can be upgraded as you do missions and earn cash), though some are timed, with bonus time awarded for reaching objectives, and more cash earned for longer games more slaughter... and though thousands upon thousands of aliens die per mission, it's quick and easy to learn, with a good tutorial and good interface options between click/hotkey to make both options usable within a couple of missions. Pay attention when Sarge tells you to get the shotguns, and use the hell out of them for the duration.

However, miniguns and flamers for win.

After you've played a few games you'll unlock new buildings/abilities/skills, which can be built/bought during missions, hence upgrades to your troops and bases. You can also re-run missions to gain Steam achieves with the new technology (hence the TD feel).

Again: miniguns and flamers for win.

Most of the tough spots I've found so far have been such that I can park a couple of guys next to my bases, which, after you unlock bunkers, will keep them healed while they blaze away, while you figure out what to do next... and some of the scenarios are challenging enough to warrant a wider view of the map and observation of the flow of enemies. Most non-starter scenarios have had bonus mission award (during-mission currency, used to buy upgrades for troops or buildings) options, so you have a choice sometimes between trying to zerg back at them for a fast win, or taking the long road and wading through thousands more bodies with heavier guns.

So like I said: miniguns and flamers for win... but officers help, too.

Fun game, for sure - good job, RocketBear!
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10 人中有 7 人(70%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
81.1 小时(记录在案的)
发布于:2月26日
8.5/10.
A gun-toting, mass alien slaughterfest!
I'm a big fan of this game, it's so good I just keep coming back to play again!

It's an action-packed top down RTS, with pause. The campaign doesn't get too weighed down with strategy and planning, instead focusing more on squad-based combat. Unlike other similar games, you won't spend the whole game waiting for building and research upgrade bars to finally reach 100% so that you can get on with the game. There are even inexpesive technologies that weaponise your bunkers, so you don't need to waste money on guards, or spend the whole game running back to re-capture defenseless capture points. That being said, there are certain times when strategy is necessary to win. You may need to think about how you put your group together, and which upgrades you give them to begin with, but after that it's just about blowing the hell outta alien scum!

You can purchase weapons and tech in whichever order you please, which gives you the option to prioritise upgrades to match your playstyle. You can even purchase single-mission bonuses such as an additional sniper at the start of the game. Levels give plenty of money to stay up-to-date with upgrades, but even if you're struggling earlier levels are usually quite effective to farm.

Some helpful tips:
  • Note the difference between a "single mission power-up" and a weapon/tech unlock.
  • Medpacs are very helpful for the first few missions, but pretty useless after that.
  • Weaponising your bunkers is incredibly useful.
  • The healing building is the most useful upgrade. (Combat is squad-based, you can't win without a good squad).
  • Don't forget to use the attack-towards function when moving (Default button: A + Right Click).


  • [ - ] Con's:
    My biggest problem with this game was that I couldn't find any way to manually select a specific bunker for my troops to respawn at.
    For example: When you lose a few troops while retreating, only to have one or two troops respawn at the other end of the map. You end up having to get them killed and hope that the aliens capture that spawn point while they are dead, so that they respawn at the right spot. -_-
    Admittedly, the graphics are a little lackluster.
    Level design barely changes from start to finish
    No difference in terrain. Eg. No "move slowly on this terrain" & no flanking bonus & no "less/more chance to hit" depending on whether you are on higher or lower ground.
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3 人中有 3 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
6.9 小时(记录在案的)
发布于:4月24日
I downloaded this game since it was on sale, saw that it had overwhelmingly positive reviews and decided to give it a try. Since the game and dlc pack was so cheap I went ahead and bought the game with the dlc it provided. I have to say that this game is worth it. This is my first review here on steam and it's because this game deserves it, it deserves to be prasied because of the awesome gameplay, it's simple yet amazing visuals. This game just blows my mind. I can't get enough of it. I highly recommend that people buy it. If you're reading this review just stop and buy the game because trust me it is worth every penny.
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7 人中有 5 人(71%)觉得这篇评测有价值
13.8 小时(记录在案的)
发布于:4月24日
Excellent diamond in the rough, simple but addictive.

Top-down RTS. You get a group of marines to start with and a single base area.
Now it is up to you to take the rest of the map. No particular weapon/upgrade/tech will win you the game. Adapting to the situation will.

One of the best features of the game is that maps are not fixed, when you restart the mission the map will be generated in a different layout. Almost making skirmish obsolete, if it were not for the fact that it allows total control over what settings will be used.
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11 人中有 7 人(64%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
10.4 小时(记录在案的)
发布于:1月12日
Fantastic RTS , love the refund mechanic as you can adapt your stategy on the go without any penalty.
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171 人中有 89 人(52%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
15.9 小时(记录在案的)
发布于:2014年11月10日
Concept: 10 / 10
AI / controls: 6.5 / 10
Mission design: 0 / 10

The core mechanics of this game are good. The early stages are fun, and the shop system makes you want to keep coming back. The targeting AI for your marines is meh, but not bad enough to ruin the game. The first half of the story missions are of acceptable quality.

The second half of the game is a complete mess. Later missions contain game-ending events, and unless you take an extremely specific set of precautions, you're dead. The only way to beat some of these stages is to play them over and over until you learn the stage in advance, and specifically play to avoid the pitfalls you know are coming.

The ambush mission is a great example. You simply spawn at the top of the map, and alien hives randomly appear around you. You have two directions to go, but one (securing the top of the map) isn't the "correct" way, and you'll die every time if you go there. If you try to defend your starting point (an extremely logical move), you will die because alien hives appear under you for the rest of the stage until you die. The "correct" answer to the stage is to fall back and let the aliens destroy everything as you retreat. If you attempt any other strategy, you'll die. There is no indication that this is the correct answer. And that's what makes it so infuriating.

If the level design wasn't so tremendously bad in the last half of the game, I could recommend. Right now though it's just a $15 pile of frustration that will last you about 20 hours, tops.
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2 人中有 2 人(100%)觉得这篇评测有价值
19.1 小时(记录在案的)
发布于:4月27日
TLDR: If you're looking for RTS games, it's one of the best.

Did not expect the game to be this great!

Unlike most RTS games I've played, EVERY unit here feels valuable!
The AI is really cool. Here's one of the reasons why: For example, I have a team of five, one of them is a sniper.
The sniper knows what he's there for, which is taking out small spawning pods and turrets.
So, when I send the entire team to attack a hive, the sniper seems to prioritize the targets more suited for him.

You could also take control of each unit individually and micromanage, of course.

On average, each game takes 10-20 mins(at least for me).

Easy to jump into, easy to stop playing. (I'm one of those people who want to play something, open the library, stare at it, and can't decide on what to play, end up closing steam and doing something else <_<. I also easily lose track of time.)

So far, I have only played the game for around 12 hours, and it is already among my top 5 favorites.
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2 人中有 2 人(100%)觉得这篇评测有价值
25.2 小时(记录在案的)
发布于:4月25日
Enjoyable... for a while, until you hit the last few missions. Unless you are a hardcore RTS fan that can do the associated multitasking and tactical thinking, stay away from this title.

It is well put together and although the basic mechanics are simple, there is a lot of different constructions, upgrades and weapons at your disposal. The aliens constantly adapt and evolve so you have to change your approach on the fly during missions.
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2 人中有 2 人(100%)觉得这篇评测有价值
34.9 小时(记录在案的)
发布于:4月26日
Infested Planet is essentially a tactical RTS, but without the messy resources and busy manufacturing queues. As commander of space marines, you are tasked to wipe out whatever baddies you come across, and these guys adapt to your tactics, and will throw you quite a few surprises. Think of it more as a puzzle, than a straight combat game, and you should have fun.

The graphics are fairly minimal overhead view without fancy-shmancy 3D options. No rotation, just scrolling. The idea is simple: start with one "base" area, and you need to beat back the alien horde with your marines and maybe some sentry turrets, but you need RPs (resource points) to build them, and you can also use RPs to buy enhancements for your teams, such as medical pods (healing), grenades, shotgun upgrades, minefields, officers, and so on. Some are semi-permanent, others are single-use buffs only. RPs can only be earned by killing alien hives.

So basically the trick is build the right stuff at the right time. if your marines got killed, replacements are sent down to the nearest conquered "point". Your marines also have some heavy weapons (think RPGs) that can be used to kill individual units. If you find some "metal" you can have it dragged back to the control points where it is added to your RPs. You can also find ammo crate which gives you back your "ammo" (for heavy weapons) immediately rather than wait for it to SLOWLY regenerate.

As you beat up aliens, you unlock more toys to play with, such as extra med pods, shotgun, minigun, extra marines, officers, etc. But obviously, the alien horde gets better too. First it's just swarm, then alien hives gets "gunners", then they can generate their own "marines", mines, mini-spawn nodes, hive artillery, speed rush... and more. You can play either story missions or "raid" missions. Story missions advances the plot, while raid missions just earns you money that lets you unlock even more toys.

So the key is build just enough to help you take out one hive at a time and build defenses to hold the points, but there's a lot of different ways to do it... Do you blitz the hive and accept casualties, or do the turret leapfrog, i.e. build turrets to cover each other and advance slowly but surely?

I've went through a dozen missions by now and there's two dozen more to go, and there are weekly challenges, and there's some updates coming soon. You can repeat the "raid" missions to earn more money for the goodies.

All in all the game is a lot of alien blasting fun as you groan at loss of each marine and cheer when you take out each hive. The game may not be flashy, but it is a lot of fun. Highly recommended.
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8 人中有 5 人(63%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
6.0 小时(记录在案的)
发布于:3月1日
K/D ratio of 30 657, a must play!
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10 人中有 6 人(60%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
9.8 小时(记录在案的)
发布于:2月18日
Small high-quality game in genre "swarm control".
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