Serious Sam 2 is a shot of adrenaline to the hearts of first-person shooter fans across the world. This is serious!
User reviews: Very Positive (1,841 reviews)
Release Date: Oct 11, 2005

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Packages that include this game

Buy Serious Sam Complete Pack

Includes 11 items: Serious Sam 2, Serious Sam 3: BFE, Serious Sam 3: BFE Bonus Pack, Serious Sam 3: Jewel of the Nile, Serious Sam Classic: The First Encounter, Serious Sam Classic: The Second Encounter, Serious Sam Double D XXL, Serious Sam HD: The First Encounter, Serious Sam HD: The Second Encounter, Serious Sam HD: The Second Encounter - Legend of the Beast DLC, Serious Sam: The Random Encounter


Recent updates View all (9)

July 24

Beta update promoted to main

The beta update 244138 has been promoted from public beta to main.

  • Added "Use auto jump" player profile option.
  • Fixed overlapping text in customize controls menu screen due to 3 lines being possible due to the addition of controller support.
  • Fixed improper controller button icons showing for Netricsa menu.
  • Loading screen menu continue message now lists both buttons that can be used to continue.
  • Fixed some issues with the controller setup menu screen not always showing axes and button info properly.
  • Fixed not being able to interrupt boot intro movies with controller.
  • Improved using of the cheats menu by having it exit back to the game, except unlock levels, where it seems more appropriate to exit back to the in game menu.
  • Removed cheats button from main menu.
  • Moved vehicle health HUD element down and more to the side.
  • Fixed an issue with manual save naming when the only save is the "QuickSave".
  • Fixed manual saves not loading.
  • Created and implemented new 'Select Mod' menu.
  • The InSamnity! 2 mod is now an official mod and can be selected from the "Select Mod" menu available in the Main Menu.

15 comments Read more

July 17

Beta update 243904 promoted to main

The beta update 243904 has been promoted from public beta to main.


  • Added "Toggle last weapon" control.
  • Added 'Use lives' cooperative option, defaults to YES.
  • Fixed stretching of Netricsa icon texture and moved icon position so it doesn't overlap Armor element.
  • Increased forced shoot period for Mental Institution fighters bomb drops so player stands a better chance of defeating Mental Institution without Serious Damage.
  • Fixed force field for Jungle Stadium loop that was too small and made it hard to make the loop.
  • Fixed a place where players can get stuck at the end of Doomed Canyon level.
  • Fixed vertical weapons list not switching weapons when shortcut keys are used.

6 comments Read more


“Sam II's wild, random charm makes for a twisted Duke Nukem meets Alice in Wonderland sort of roller coaster ride-a perfect change of pace from the scads of grim 'n' gritty shooters steeped in WWII war zones and dystopian postapocalyptic futures.”
A – 1UP

“Croteam has succeeded on all fronts delivering a sequel that lives up to our steep expectations.”
8.5/10 – Worth Playing

“Fans of old school shooters will definitely find the challenge and excitement level are very high here.”
8.2/10 – IGN

Just Updated - New update: 207185 - February 20, 2015

Here is the list of fixes/updates/improvements:

- Added Xbox 360 gamepad support
- Added Steam Cloud support, storing player profiles
- Added mut_fSpawnerMultiplier which can be set in console before starting a game, just because it's fun
- When the game starts on windowed mode it will now be centred in the middle of the screen instead of in the top left corner
- Fixed HUD being wrongly proportioned on wide-screen displays
- Fixed weapon FOV not being calculated for wide-screen displays (this can be toggled via hud_bFixWeaponFOV)
- Fixed invalid aspect ratio on 16:10 resolutions (black bars) as well as aspect ratio in editor test game
- Fixed some spawners never working causing enemies to get stuck (eg. on the Kwongo boss fight)
- Fixed a regression in menus where there were multiple instances of infinite ammo
- Fixed infinite ammo not being togglable in deathmatch
- Fixed Tank General enemy emitting wrong head debris model
- Fixed helicopter vehicle not having a proper minigun
- Fixed a simba trying to walk against an invisible wall
- Removed check for updates button
- Default to 800x600 resolution on windowed mode when starting the game for the first time instead of 640x480 fullscreen
- Fixed cross-hair sometimes turning green (it was targeting local player)
- Fixed problem with shotgun spread when loading a saved game
- Fixed a typo in a level description
- No longer showing an ammo bar next to weapons with infinite ammo

About This Game

The iconic Serious Sam brings his trademark relentless intensity to this bigger, bolder, more colorful sequel to the classic Serious Sam: First and Second Encounters! Tasked with rescuing the universe one bullet at a time against overwhelming hordes of time traveling enemies, Serious Sam must battle through thick jungles, murky swamps, frozen tundra, and futuristic cities to bring down Mental and his vile armies. Serious Sam 2 is a shot of adrenaline to the hearts of first-person shooter fans across the world. This is serious!

Key Features:

  • Frantic Arcade-Style Action - Hold down the trigger and lay waste to a never-ending onslaught of bizarre enemies pursuing Sam from every angle and around every corner.
  • Fearsome Enemy Creatures - Take up arms against 45 outrageous enemies and 7 intimidating bosses from bomb-toting clowns and windup rhinos to zombie stockbrokers and the iconic beheaded kamikazes!
  • Spectacular Environments - Battle across more than 40 beautiful, expansive levels spread out over 7 unique environments and gain the support of the quirky native tribes.
  • Destructive Weapons - Unleash Sam’s classic arsenal with the shotgun, minigun, rocket launcher, and cannon or square off with new guns like the Klodovik. Also, for the first time ever, use the alternative fire button to lob a grenade into an oncoming crowd of monsters and what the bad guys go boom!
  • Powerful Turrets and Crazy Vehicles - Use powerful turrets to wipe out the relentless hordes of enemies and engage in heart-thumping action atop wild, mountable animals and intense, death-dealing vehicles.
  • Helpful Native NPCs - Meet different races inhabiting environments and even fight side by side against enemies, to experience an additional bit of cooperative play feeling within the single player campaign.
  • Co-Op and Deathmatch Chaos - Go to war against Mental’s horde with up to 16 players online and annihilate everything that moves across 45 levels of mayhem or drop the gauntlet and face off in brutal Deathmatch.

Key updates since official release:

  • Steamworks for online play - It eliminates the need for Gamespy for online play since the service has been announced to be officially closed.
  • Controller support - Xbox 360 gamepad is now supported!
  • Improved wide screen support.
  • Fixed enemy spawning issues.

System Requirements

    • OS:Windows XP
    • Processor:1.5 GHz Athlon XP or Pentium M or 2 Ghz Pentium 4
    • Memory:256 MB RAM
    • Graphics:DirectX 8.0/8.1 compliant or low-end DirectX 9 3D accelerator (nVidia GeForce3 and 4 series (not MX), GeForceFX 5200 through 5700 series, ATI Radeon 8500 through 9200 and X300 series, S3 DeltaChrome or XGI Volari)
    • DirectX®:8.0
    • Hard Drive:3 GB HD space
    • Sound:Any DirectSound compatible sound board
    • OS:Windows XP
    • Processor:2 GHz Athlon64, or 3 GHz Pentium 4
    • Memory:1 GB RAM
    • Graphics:DirectX 9.0 high-end 3D accelerator (nVidia GeForce6 6800 and 7800 series, ATI Radeon X800 and X850 series)
    • DirectX®:9.0
    • Hard Drive:3 GB HD space
    • Sound:: DirectSound3D with EAX 2.0+ sound board (Creative SoundBlaster Audigy series, nVidia SoundStorm)
Helpful customer reviews
26 of 29 people (90%) found this review helpful
2 people found this review funny
8.3 hrs on record
Posted: March 6
Amazing game, really loving these type of games, if you like shooting everywhere and have no idea for what cause, then this game is for you, the story isn't the greatest, but hell yeah it's hilarious. I suggest that you look at some gameplays before buying it, it can be pretty chaotic when you're out alone in the battlefield with those creatures. It's definitely worth the money.

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17 of 25 people (68%) found this review helpful
1 person found this review funny
10.9 hrs on record
Posted: May 25
I strongly recommend this game to everyone, but for the maximum fun, play it co-op!

P.S. Parrot with the bomb, waaaaaallll *BOOOM*.
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10 of 12 people (83%) found this review helpful
1 person found this review funny
3.7 hrs on record
Posted: February 20
Before you buy this game, ask yourself some Serious (No pun intended) questions.....Do I really love mindless action? Do I really love senseless killing? Do I really like straight forward, no fooling around, linear maps and repetitive tasks?

If you answered yes to those, then this game is for you.

I remember that my cousin used to own this game, I saw the cover, but I never got to play it, until now.

+ The humour of this game might be corny at times, but at least I feel like it's well executed, it did make me laugh more than one time.

+The controls are fluid enough, you can jump and aim with ease, handling the guns itself is simple and self explanatory.

? The music gets kinda repetitive after a while, mostly because the combat music seems to be the same between each stage of each chapter, it drills your brain and stays there like dental caries.

+ The visuals, for an old game like this, are pretty good. The skybox are those dreaded "Far away, yet leaning towards you" buildings and mountains. Everything looks rather smooth, to be honest, no slowdown, no matter how many enemies there are on my screen.

-/+ Difficulty wise, it might be unforgiving for noobs at times, like me. But eh, I don't really think about this as a flaw if you love a great challenge.

- This is a fatal flaw in my opinion, that kinda makes the experience a bit lacking for me. I dunno about the other Serious Sam games, because this is the first one I get to play. But this game, is monotonous as all hell. Basically, you move to a room, fight 40 enemies in an open area, move into the next one, fight 60 in an open area, move into yet another room, fight 50 more again. Over, and over, and over, and over. Occasionally, you get to mow down enemies with a machine gun or something like that, but guess what? Open area, enemy wave. Over. And over. And over. Make it stop.
I wouldn't mind fighting 20 or so enemies per room, but sometimes, it gets ridiculous, what's worse, there are some areas full of helicopters, demons with missile launchers, headless kamikazes or orc football players, you get your ♥♥♥ blasted from every single direction. I actually had to move and reach the checkpoint, because the enemies wouldn't stop coming. As soon as I was dead, I respawned, there were no enemies to be found. Give me a break.

All in all, it's one of those games that, even if I do not like them that much, I'd still recommend it to people who are into mindless action packed shooters. It's a good game, just doesn't hit the nail on the head for me. And it's waaaaaay too repetitive. Give it a try, and judge for yourself.
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10 of 12 people (83%) found this review helpful
11.7 hrs on record
Posted: June 18
More action means more fun!
Like its predecessor Serious Sam II caters to a very specific taste. Fans of old school action games that focus exclusively on shooting down wave after wave of enemies will definitely find that this game delivers. Still, the endless fragfest that is Serious Sam II occasionally runs the risk of becoming monotonous. What saves the title is the endless variety of enemies that come your way and the intense challenge that they offer. Throw in an engine that can handle it all with ease and a unique, colorful visual style and it's the perfect game for twitch-happy action junkies.
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4 of 4 people (100%) found this review helpful
5.6 hrs on record
Posted: May 31
It's Serious Sam, but more hilarious and crazy.

The graphics is cartoonish, not like Borderlands though, just less "serious" than it's predecessors...and it's better, but not if you consider the HD remasters fo the First and Second encounters (well, still better regarding some effects though).
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