Un monde massif à explorer et près d'une douzaine de donjon à parcourir.
Évaluations des utilisateurs :
Globales :
très positives (494 évaluation(s)) - 89% des 494 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 30 jan 2012

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Acheter Fortune Summoners

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet

-75%
$19.99
$4.99

Packages qui comprennent ce jeu

Acheter Carpe Fulgur Collection

Comprend 3 article(s) : Chantelise - A Tale of Two Sisters, Fortune Summoners, Recettear: An Item Shop's Tale

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet

 

À propos de ce jeu

Pierres élémentaires : Des pierres imprégnées par le pouvoir d'un Esprit Élémentaire, qui accorde à son possesseur de contrôler cet élément par la "magie".

Dans le pays de Scotsholm, trois siècles se sont écoulés depuis leur création. Les pierres élémentaires sont désormais produites en masse et très répandues, associant ainsi la magie au quotidien de chacun.

Dans ce pays vit une petite fille pleine d'énergie appelée Arche. Arche, ayant déménagé avec sa famille pour un nouveau foyer dans la ville de Tonkiness, a commencé prendre des cours à la seule école du coin. Cette école est l'école de la magie Minasa-Ratis. Et c'est ici qu'Arche pourrait découvrir quelque chose d'incroyable à propos des pierres élémentaires...et d'elle-même.

Caractéristiques principales :

  • Un monde immense à explorer - Presque une douzaine de donjons dans lesquels s'immerger et facilement plus de 25h de jeu, avec plein de contenu supplémentaire à explorer !
  • De magnifiques fonds et animations détaillés en 2D - Le meilleur jeu 16-bit auquel vous aurez eu l'occasion de jouer !
  • Un jeu classique de plateforme RPG d'action, dans la lignée des plus grands jeux d'antan.
  • Remportez les défis proposés avec vos compagnons dirigés par l'IA intelligente - vous pouvez les laisser faire ou contrôler leur comportement à votre guise.
  • De la musique et des sons d'une qualité professionnelle incroyable !
  • Prise en charge totale des manettes Xinput, cela inclue la manette Xbox 360 ainsi que le clavier !

Configuration requise

    Minimum :

    • Système d'exploitation : Windows XP / Vista / 7
    • Processeur : Pentium III 1.0 GHz
    • Mémoire vive : 384 Mo de RAM
    • Carte graphique : Carte compatible DirectX 8 ou supérieure
    • DirectX® : DirectX 8.0
    • Disque dur : 250 Mo d'espacer disque disponible
    • Son : Carte son compatible DirectX 8

    Recommandée :

    • Système d'exploitation : Windows 7
    • Processeur : Pentium IV 2.4 GHz
    • Mémoire vive : 512 Mo de RAM
    • Carte graphique : Carte compatible DirectX 8 ou supérieure
    • DirectX® : DirectX 9.0
    • Disque dur : 250 Mo d'espace disque disponible
    • Son : Carte son compatible DirectX 8
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Globales :
très positives (494 évaluation(s))
Publiées récemment
orgy organizer
( 2.7 heures en tout )
Posté le : 1 juillet
people having problems on newer windows systems see this discussion http://steamcommunity.com/app/203510/discussions/0/846963165559152822/

the combat is pretty good but platforming pisses me off a little bit because of the controls and sliding after jumping
but ya it's cool and i like it
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Espoire
( 0.3 heures en tout )
Posté le : 30 juin
Poor controller support, enemies are walls of HP, frequent laggy load lines, controls just feel wrong.
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Ellipse
( 2.3 heures en tout )
Posté le : 25 juin
Oh my god the combat is solid and the game is so cute. Buy it. Buy it now. You're looking at it because it looked cute. It is. Buy it. Holy crap buy it. Kawaii desu/10
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Tummyache
( 18.2 heures en tout )
Posté le : 24 juin
I'm a big fan of all my Carpe Fulgur games, but they do come at the cost of very bad keyboard controls, and very spotty game pad support. So although I recommend this game, I would download the demo to make sure you can handle the quirks before purchasing. Basically none of the gamepads I tried worked, I can't play it in a zoomed window because I'm a pleb with a 1600x900 monitor, and I had to download a shady third-party patch to get fullscreen to run over 4 fps.

Once you've completed the dark ritual necessary to get the game stable enough to function and have attuned your mind to the hideous keyboard controls, the game is very good.

It's one of those classic action rpgs that Japan used to be so ♥♥♥♥ing good at making. You go through dungeons, find items, kill bosses, learn new attacks that actually change the way you fight significantly, all that good ♥♥♥♥. I really like the way things are laid out, I feel like grinding for enough gold to buy upgrades and simply getting better at fighting are equally viable ways to progress, which is nice. I have never been FORCED to upgrade my equipment, it's felt very natural. The combat feels very clunky at first, but after a few hours of practice, it becomes kind of an art form with a very high (but accessible) skill cap.

At a few points, I've outpaced the game and had to fight enemies that would be trivial if only I had the ability that I get next level. Those points in the game are few, but they all seem to be at the start of the game unfortunately. It'll sound like ♥♥♥♥♥♥♥t when I tell you, "the game gets WAY better after the first 6-7 hours". but that is actually true. It takes a LOOOOOONNNGGGG time before you have the full party and actually feel like things are going your way.

If you're ready to sit down and really sink a lot of time into a game about little girls defeating monsters with glitter magic, this is the game for you.
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bosseditor
( 26.3 heures en tout )
Posté le : 24 juin
For it's idea by walking & jumping on a 2D sidescroller platform roleplay styled gameplay including storyline and such is an amazing concept going on. There are voices implemented in the game which is pretty cute as of how it plays during the game I must say but not voices as in voiceacting during dialogue but as in voices as in during gameplay like attacking, spells, getting damage and such. Gameplay as of how it plays is, even on the easier difficulty not that easy to play especially on specific areas where it changes your party and other areas if you don't do or have specific abilities until you learn it... but honestly, I love how the gameplay is acted. Loved the story, loved how it's played and even for being difficult by myself while playing on the easier difficulty at specific areas on the game I still absolutely love it. Recommended for someone who likes 2D RPGs with sidescrolling Jump & Runs and cute stuff included!
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Cymnoi
( 51.7 heures en tout )
Posté le : 19 juin
Well this was a fun experience lemme list off what i've accomplished
1. wandering around lost for about 20 hours total due to refusal to look up a walk through
2. fought off hoards of slimes that had tentacles coming out of them for some odd reason
3. listened to one of my freinds Voice act arche and give her the deepest manliest voice possible
4. watched a little girl push stone blocks 4 times her size
5. realized how much i suck at comboing
6. played dark souls after completing on expert cause it was easier...

10/10 would play with grapes that have tentacles again..... oh wait Nightmare dificulty....
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VladTepez
( 56.4 heures en tout )
Posté le : 7 juin
1 of best 2D rpg game
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Memadbyte
( 52.2 heures en tout )
Posté le : 22 mai
Fortune Summoners is a tough as nails platformers combined with a visual novelesque story about cute lolis girls going on adventures. The game uses animation based combat like dark souls games where you must commit to your attacks and the enemies will punish you if you button mash. The difficulty ramps up extremely after the demo but becomes more managable when you get the third character in the game. The ai on both enemies and npc characters are extremely good and often you will be jealous on how good the the npc ai is in comparison to yourself in the beginning. If you struggle with the main character if you can press on and get the third character the difficulty curve is fair as long as you explore.

The game mostly killing monsters, occassionally solving puzzles, back tracking and finding items to stock your papa's store. the combat is very engaging and skill based, its often difficult to out level the content in early portions of the game because you need to collect these items called mark of heroism to increase your wallet size and level cap. The first character plays like a traditional sword fighting character that uses fighting game inputs to use abilities. The second character is a healer that has status abilities that supports the party that gets a heavy damage ability late in the game. The third character is a dps aoe mage and like the healer requires cast time to use spells but have weak basic attacks.

The game has some technical issues like buttons are extremely precise and it has memory leak issue with the menus with multi monitors. Also if you are running Windows 10 or Windows 8 make sure you are running in window mode because the framerate will dip below 10 fps in battles.

The game is definitely worth buying as long as you pick it up on a sale, it has cons like a cliff hanger ending but there is a lot of heart and good gameplay mechanics to be worth the prize tag. a second playthrough allows you to get the all abilities of the main character earned at the start and a optional dungeon quest in the final area if you get the password at the end of the game.
If you enjoy the punishing combat of dark souls this title should scratch your itch.
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sethavidh
( 33.1 heures en tout )
Posté le : 19 mai
This is a great game. Totally recommend it.

Pros:
+ The atmosphere of the game is very charming. The storyline is out of a fairy-tale book.
+ Fun combat, especially when you got 3 girls together.
+ Good companion AI, mostly.

Cons:
- A little of going back and forth to towns and dungeons, but I find it ok due to fun combat.
- A few time it is not obvious how to progress the story line, especially in town. You have to talk to a specific person (which sometimes not obvious if you did not pay good attention when talking to NPCs).
- In later parts of the game, it can be confusing in battle when your girls and enemies casting several spells at once and the screen is filled with special effects.
- Not much variety or interesting dungeon design. Cave, Tower, Dungeon. They all look the same.

Design choices that may irritate some people:
- Limited inventory space and limited number of each item. This make the game more difficult. Your equipment and "dressing up clothings" are counted as part of the limit! Which I personally hate (I want to dress up the girls but doing so will be wasting space)
- Timer when using item in battle (about 1-2 seconds). Again make it more difficult because in the later stages your whole party can be wiped out in 5 seconds. The game lets you restart from the previous screen though (and just record your party death number.)

Comments:
Many people may find the combat a bit difficult, which is partially true. You have to learn enemy strength and weakness and how to use the girls' abilities according to a given situation. Some people complains about the control, but I find it very crisp and unforgiving. When something happened unintentionally, it is always your mistake in inputing combos. This game plays like a fighting game. Your skill is as equally important as your stats and equipment. I'd say that the combat is difficult but fair.

Another minor complaint is that in the 2 last dungeons both you and enemies are powerful, so sometimes outcome of similar battles can differ widely depending on the sequence of what happening. For example, I can usually wipe the floor with Orgs+Mages enemies, but sometimes **** happens and they kill my healer or mage first and wipe the floor with my party instead. Also, I lost badly in the final battle for 3-4 times, but when I won I won quite easily (without changing tactics).

Final Verdict:
Totally recommended for action rpg fans that find challenge in taking control of combat personally similar to a fighting game. If you don't like fighting games you may become frustrate with combat.
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rednbpk
( 1.5 heures en tout )
Posté le : 10 mai
C'est dommage, ça avait l'air d'être un chouette jeu ; mais les contrôles sont vraiment horribles... Pourquoi faut-il autant de temps pour se retourner ? Pourquoi ne peut-on pas se retourner quand on est en train de frapper ? Pourquoi a-t-on tout le temps l'impression de marcher sur une patinoire ? C'est trop lent, pas assez fluide, les commandes ne répondent pas assez vite etc. Les combats au sol sont encore gérables, mais dès qu'on rencontre une bête chauve-souris, ça devient pénible ; et quand il y en a deux, ça devient horrible !

C'est vraiment dommage parce que le reste du jeu, de ce que j'en ai vu du moins, avait l'air plutôt sympa.
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Évaluations les plus pertinentes  Dans les 30 derniers jours
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
Recommandé
26.3 heures en tout
Posté le : 24 juin
For it's idea by walking & jumping on a 2D sidescroller platform roleplay styled gameplay including storyline and such is an amazing concept going on. There are voices implemented in the game which is pretty cute as of how it plays during the game I must say but not voices as in voiceacting during dialogue but as in voices as in during gameplay like attacking, spells, getting damage and such. Gameplay as of how it plays is, even on the easier difficulty not that easy to play especially on specific areas where it changes your party and other areas if you don't do or have specific abilities until you learn it... but honestly, I love how the gameplay is acted. Loved the story, loved how it's played and even for being difficult by myself while playing on the easier difficulty at specific areas on the game I still absolutely love it. Recommended for someone who likes 2D RPGs with sidescrolling Jump & Runs and cute stuff included!
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
2.3 heures en tout
Posté le : 25 juin
Oh my god the combat is solid and the game is so cute. Buy it. Buy it now. You're looking at it because it looked cute. It is. Buy it. Holy crap buy it. Kawaii desu/10
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Évaluations les plus pertinentes  Globales
5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
25.4 heures en tout
Posté le : 7 janvier 2014
Avec une histoire simpliste mais pas dénué d'intéret pour autant, Fortune Summoners est un jeu à l'ambiance relaxante avec un gameplay assez dynamique et une progression des skills assez intéressante pour vouloir savoir à chaque fois quelle magie/technique notre personnage pourra effectuer au prochain level.

En plus de cela, le jeu dispose d'une bonne durée de vie et de pas mal de challenge, les ennemis sont très doués pour esquiver les coups et au lieu d'avancer et taper, les ennemis nous donneront beacoup de fil à retordre si on ne métrise pas les bases et certains coups avancés.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
Recommandé
39.3 heures en tout
Posté le : 13 août 2015
Ce jeu n'est pas facile.
Ce n'est pas du 'die and retry' mais arrivé à certains boss, vous allez devoir calculer à qui vous allez laisser l'IA en fonction des sorts et des attaques du boss et, avant de comprendre ses méchaniques de mettre en place la stratégie, vous allez mourir.

Sur une note plus joyeuse, l'histoire vous absorbe facilement dans un petit univers en 2D où vous incarnerez l'une des actrices principales de ce jeu à tour de rôle, chacune avec leur petite histoire et quelques flashback que vous devrez jouer.
Le jeu est assez linéaire, mais si vous faites tout d'une traite... Vous n'y arriverez pas. Il y a trop de choses à récupérer, à trouver et à éliminer pour que tout se passe bien du premier coup. Et vu comment le jeu peut vous transporter, je n'ai rien à redire sur le jeu.

J'ai eu ce jeu en promotion avec le pack Carpe Fulgur mais... Le jeu est long et peu de jeu en 2D à 15€ sont aussi long sans être rébarbatifs. Je recommande quelque soit le prix (même si je vous conseille d'attendre les promos)
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Non recommandé
1.5 heures en tout
Posté le : 10 mai
C'est dommage, ça avait l'air d'être un chouette jeu ; mais les contrôles sont vraiment horribles... Pourquoi faut-il autant de temps pour se retourner ? Pourquoi ne peut-on pas se retourner quand on est en train de frapper ? Pourquoi a-t-on tout le temps l'impression de marcher sur une patinoire ? C'est trop lent, pas assez fluide, les commandes ne répondent pas assez vite etc. Les combats au sol sont encore gérables, mais dès qu'on rencontre une bête chauve-souris, ça devient pénible ; et quand il y en a deux, ça devient horrible !

C'est vraiment dommage parce que le reste du jeu, de ce que j'en ai vu du moins, avait l'air plutôt sympa.
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87 personne(s) sur 100 (87%) ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
Recommandé
49.6 heures en tout
Posté le : 30 novembre 2014
If you want an idea as to what this game is like, try combining Castlevania 2 - Simon's Quest's gameplay with Atelier Rorona's art style and Dark Souls' AI / difficulty in your mind. The storyline is adorable and the graphics are colorful, but the play control and difficulty will give you a massive headache. Wandering monsters with stun mechanics or knockback abilities will ruin your day as they are extremely difficult to dodge. Bottomless pits are everywhere, so knockback enemies are particularly dangerous here. There is no status immunity and there is no way to overlevel to make the game easier - the game caps your level dependent on the number of a certain relic you've obtained.

If you're in for a challenge and enjoy sidescroller ARPG gameplay, you will like this game. If you're the average COD or Madden obsessed gamer, stay at least 50 feet away!
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63 personne(s) sur 70 (90%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
25.5 heures en tout
Posté le : 26 novembre 2013
Before trying this, let it be known that it has a huge cliffhanger and the main developer has quit making games as they just weren't making enough of a profit.

With that said:

Don't let the cute anime little girls fool you, this is a great and challenging game, where you need to pay attention to enemy patterns, know your and your partners moves and watch out for them. A controller is highly recommended as playing with the keyboard might be a little painful.
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430 personne(s) sur 644 (67%) ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
Non recommandé
6.2 heures en tout
Posté le : 21 août 2014
I don't normally review games I haven't finished. There are loads of games I just don't like and I couldn't bring myself to finish. I never bothered to give them a poor review simply because they weren't my cup of tea; to me, that's a bit disingenuous. However, if I cannot finish a game due to design flaws so astonishingly glaring and blatant, well... then it's fair game. And Fortune Summoners is definitely fair game.

This game is broken. Full stop.

Let's start at the beginning. Fortune Summoners is a side-scrolling action RPG developed by former indie game dev Lizsoft. Apparently their games haven't sold enough to warrant further investment, so I heard they shut down. It's a very charming game with graphics reminiscent of the 16-bit era's "last hurrah" during the mid 90s. The characters are adorable and well-designed while the story is simple but cute and a nice refreshing break from all the blood, metal and grime that seems to permeate gaming these days.

The story may be simple but the game's combat system has a lot of depth. There's quite a bit of different techniques you can pull off, with Arche, the protagonist, having a wide variety of sword skills that can be used to deal with various enemies. Sana and Stella are the mages, where water-aspected Sana fills the support and healing role with only sub-par offensive magic, Stella brings the pain with fire-based damage dealing. The AI scripting controls two of the characters while the player controls one--you can swap between them on the fly in the middle of a fight and it feels like the developer expected swapping character control to be a major facet of gameplay.

So what's the problem, you might ask? How is Fortune Summoners broken, if it has no major bugs and seems to be a cute little Japanese indie title?

Two words: difficulty and controls.

Fortune Summoners suffers from the absolute worst difficulty curve I've ever seen in any game I've ever played. Part of the problem here is that everything is so extreme. Arche can take a reasonable amount of punishment, but when she does damage she might as well be wielding a feather instead of a sword. Even basic enemies at-level can take such an enormous number of hits before they go down. It's simply tedious. Sana and Stella have the defense of wet tissue paper and enemies can rapidly kill them, especially since all of their best offensive powers--their magic, of course--takes some time to activate and any hit will interrupt their spell-casting. It doesn't help that Sana's first offensive spell cannot be aimed directly forward, but forward and down, making hitting anything at all nearly impossible without getting right in its face (and then being interrupted forever). The magic-users hit hard, but they also take hits hard and trying to set them up to kill things is quite a chore (though Stella does make things a lot easier once you get her on your team).

The difficulty of this game is beyond challenging and enters the realm of punishing. Monsters can strike you repeatedly and you do not get a moment of invincibility after being hit, so you can easily be juggled to death by a small group of basic enemies around you. The enemy AI scripting is way, way too tight--enemies will read your moves as you use them and dodge your more powerful techniques with annoying regularity. This, to me, is poor game design--if you want to make a side-scroller where the enemies are very good at dodging attacks and the skill factor is placed on precision and timing, you really can't also turn every basic mook into a damage sponge. That's just absurd.

The difficulty settings don't seem to do much, either. Setting the game to "Easy" didn't seem to affect damage dealt or received. Monsters seemed to still have exactly the same number of HP. The only real difference I could even detect is that you receive less XP from monsters (how backwards is that?) and the number of healing items that drop from slain enemies seems to be higher.

The difficulty curve is bad enough, but it's exacerbated and amplified, cranked up to eleven, by the controls. The controls in this game are an utter trainwreck. I've played unlicensed hacked NES cartridge games with better controls than this game. Movement is very imprecise and "slidy" with a significant amount of inertia to almost every movement. Turning around is slow, especially when enemies are hitting you (and, of course, you get no invincibility frames after being hit). In order to perform any of Arche's special moves, which you'll need to do in order to fight effectively, requires that you tap out a combination within a very narrow window. It feels like a bad fighting game in some ways, where instead of rolling your thumb across the d-pad in a quarter circle and then pressing Attack, you have to tap down, tap left and, while you tap left, also tap the attack button. It's terribly unintuitive and needlessly finicky.

For a lighthearted title like this, combat should be relatively easy to learn but potentially hard to master with a smooth curve from being able to kill the enemies and progress to pulling off insane combos and specials in rapid succession once you've practiced. This game is not like that at all. The gameplay is brutally demanding of precision and exact button timing to the point where the entire combat system feels like a giant disjointed string of quick-time events rather than smooth and fluid action.

The combat system in Fortune Summoners could be a joy to play if they fixed the absurd precision requirements. For example, you should be able to hold the direction while using the attack button to perform a special move, rather than having to tap both buttons within a few milliseconds of each other else the attack simply fails and Arche performs a basic standing attack. Turning around should be faster. Executing a dodge roll should be a single button press or a double-tap of left or right, and the dodge roll should yield invincibility frames for the entire animation.

Even running and walking is needlessly clunky. To run you have to double-tap the d-pad... and it doesn't matter which direction you double-tap. I can't count how many times I've run off an edge and fallen into a pit in the middle of battle because I tapped two opposing directions too rapidly in succession. That should never happen; in a game with two movement speeds, you should be able to hold a button down to run or walk! The jumping mechanics in the game are extremely strange as well, allowing a great deal of movement while in mid-air as well as your run speed unaffecting your jump distance. You can leap over a large pit from a dead stop and trying to get a running start adds no distance to your jump. This is unintuitive and runs counter to basically every platform side-scroller ever made. The controls in Fortune Summoners are so horrendously awful and counterintuitive that I spent the entire time playing, all six hours or so, trying to intentionally forget the muscle memory I built up from years of 8- and 16-bit console gaming.

I really wanted to like this game. I really did. It ticks most of my boxes when it comes to RPGs and being a side-scroller had me feeling a bit of nostalgia. Cute characters, a charming and light-hearted plot, something nice to balance out the endless waves of "grimdark" games that seem to dominate the market these days. Unfortunately the game is, in my opinion, so frustrating that it's virtually unplayable. If you're in the market for a side-scrolling hack and slash action RPG, don't buy Fortune Summoners. Do yourself a favor and pick up Dust: An Elysian Tail, which has many of the same elements as this game (and more besides) with excellent controls and fast, fluid combat.
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57 personne(s) sur 67 (85%) ont trouvé cette évaluation utile
Recommandé
146.2 heures en tout
Posté le : 2 novembre 2014
Fortune Summoners has effectively awakened my long dormant love for video games.
Despite having been an enthusiastic fan of games since the 80's, I fell out of the mix around 2000. Since then I've played modern games like Dark Souls and Left4Dead2, and liked them, but the nagging urge to alt tab the game and do something else was always there. But not with this game. What a refreshing feeling.
I can play this game all day and not have any nagging urge to do anything else. Its retro jrpg style mixed with modern anime design is so well done that I feel like I'm a part of this magical world.
The characters are all lovable and the dialogue is funny, and the gameplay is engaging and challenging. It's not just a button masher. The game is very immersive by the time you get used to the controls and the brutal difficulty.
10/10
Wonderful game.
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98 personne(s) sur 135 (73%) ont trouvé cette évaluation utile
20 personnes ont trouvé cette évaluation amusante
Recommandé
43.8 heures en tout
Posté le : 8 février 2014
What I expected: A-a-a-am I kawaii, uguu? What I got: Crush your enemies, see them driven before you, hear the lamentations of their women.

10/10 would play again
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