A massive gameworld to explore with nearly a dozen dungeons to delve into.
Análises de usuários: Muito positivas (242 análises)
Data de lançamento: 30/jan/2012

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Pacotes que incluem este jogo

Comprar Carpe Fulgur Collection

Inclui 3 itens: Recettear: An Item Shop's Tale, Chantelise - A Tale of Two Sisters, Fortune Summoners

 

Sobre este jogo

Pedras Elementais: pedras encantadas com o poder de um Espírito Elemental, que concedem ao seu portador a habilidade de controlar tal elemento com 'magia'.

No país de Scotsholm, três séculos se passaram desde que as pedras elementais foram criadas pela primeira vez. Elas são hoje produzidas em larga escala e seu uso é amplamente difundido, dando à magia um papel central na vida pessoal de cada um.

Nessas terras vive uma enérgica garotinha chamada Arche. Ela, depois de se mudar com a família para uma casa nova na cidade de Tonkiness, começou a frequentar a única escola local. Essa escola é o Instituto de Magia Minasa-Ratis. E é neste lugar que Arche terá a chance de descobrir algo incrível sobre as pedras elementais... e sobre si mesma.

Características Principais:

  • Um mundo virtual gigantesco para explorar - quase uma dúzia de calabouços para descobrir e mais de 25 horas de jogo, com um monte de conteúdo adicional para explorar!
  • Gráficos e animações 2D maravilhosos e ricos em detalhes - como o melhor jogo 16-bit que você nunca pôde jogar!
  • Estilo de jogo plataforma+RPG tradicional, inspirado em alguns dos maiores clássicos do passado!
  • Vença os desafios no seu caminho com companheiros que possuem IA desenvolvida - você pode deixá-los fazer o que bem entenderem ou programar seu comportamento como quiser!
  • Música e efeitos sonoros impressionantes e com qualidade profissional!
  • Suporte completo a controles do tipo Xinput, incluindo o controle de Xbox 360, além de teclados!

Requisitos de sistema

    Minimum:

    • OS:Windows XP/Vista/7
    • Processor:Pentium III 1.0GHz
    • Memory:384 MB RAM
    • Graphics:DirectX 8 or higher compatible video card
    • DirectX®:dx80
    • Hard Drive:250 MB HD space
    • Sound:DirectX 8-compatible sound device

    Recommended:

    • OS:Windows 7
    • Processor:Pentium IV 2.4GHz
    • Memory:512 MB RAM
    • Graphics:DirectX 8 or higher compatible video card
    • DirectX®:dx90
    • Hard Drive:250 MB HD space
    • Sound:DirectX 8-compatible sound device
Análises úteis de usuários
2 de 2 pessoas (100%) acharam esta análise útil
1.4 hrs registradas
Okay this game has a nice feel for all ages. In this game it's basic dungeon hunting, friends come along, quest, you move to a new town, magic, swords, and a bit of fun. I think this game did envelop for me a nice reminder of old school rpgs and fun. Yet this game brought me much enjoyment and let me be honest. Very adorable, adventure running, and a nice story. I find that this game reminds me of older games but in a more styled fashion. Still the game has it's prime moments to me. I was impressed. 9/10
Publicada: 11 de outubro
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4 de 5 pessoas (80%) acharam esta análise útil
40.1 hrs registradas
Muito bom!
História cliche mas bem contada. Realmente me senti como uma garotinha de 6 anos inocente (lol).
Gostei tanto que fiquei triste quando zerei.

Pontos fortes são os combos e magias de diversos personagens que você joga ao longo do jogo.
A dificuldade é mediana, mas bastante divertida.

Ponto fraco: você pode se sentir como uma garotinha e gostar =O

Vale a pena!
Publicada: 27 de abril
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21 de 31 pessoas (68%) acharam esta análise útil
5.9 hrs registradas
A loli carrying a sword almost as big as her.
What could possiby go wrong?
Publicada: 10 de agosto
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6 de 8 pessoas (75%) acharam esta análise útil
79.8 hrs registradas
I like this game. It is effing hard-♥♥♥. Play it one step up from normal, please do. This game will dominate you. Not because it's cheap, but because -You are not good enough.- It is a grand challenge of combo mastery, gaurd and dodge game, precision, platforming, and good rpg sense. By all means, try. I like this game, because it is challenging, and I like challenges.

Also, your heart might grow three sizes if you play this.

Just don't let anyone see you.
Publicada: 8 de setembro
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1 de 1 pessoas (100%) acharam esta análise útil
21.2 hrs registradas
great game, this game WILL bring you to tears
Publicada: 31 de agosto
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1 de 1 pessoas (100%) acharam esta análise útil
35.7 hrs registradas
Don't be fooled by this game. The game looks very girlish but this game has one of the best AI I've ever seen. Its got some fighting elements to it but it is mainly an adventure RPG and a rather difficult one too.

As you are getting used to the controls and the lack of moves you have available at the start of the game the AI will just destroy you by yourself. At these points in the game it isn't very fun but if you can tough through it you'll eventually gain party members and then its starts getting fun. Grinding is pretty big in this game if you don't like getting destroyed by the AI. Some of the dungeons in this game are confusing as well, near the end of the game they get very big and there is no map, but i guess it forces you to grind while figuring out where to go.

All in all, if you're gonna play this game be prepared to get your ♥♥♥ kicked the first few hours (but it'll be worth it).
Publicada: 22 de maio
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1 de 1 pessoas (100%) acharam esta análise útil
6.2 hrs registradas
I don't normally review games I haven't finished. There are loads of games I just don't like and I couldn't bring myself to finish. I never bothered to give them a poor review simply because they weren't my cup of tea; to me, that's a bit disingenuous. However, if I cannot finish a game due to design flaws so astonishingly glaring and blatant, well... then it's fair game. And Fortune Summoners is definitely fair game.

This game is broken. Full stop.

Let's start at the beginning. Fortune Summoners is a side-scrolling action RPG developed by former indie game dev Lizsoft. Apparently their games haven't sold enough to warrant further investment, so I heard they shut down. It's a very charming game with graphics reminiscent of the 16-bit era's "last hurrah" during the mid 90s. The characters are adorable and well-designed while the story is simple but cute and a nice refreshing break from all the blood, metal and grime that seems to permeate gaming these days.

The story may be simple but the game's combat system has a lot of depth. There's quite a bit of different techniques you can pull off, with Arche, the protagonist, having a wide variety of sword skills that can be used to deal with various enemies. Sana and Stella are the mages, where water-aspected Sana fills the support and healing role with only sub-par offensive magic, Stella brings the pain with fire-based damage dealing. The AI scripting controls two of the characters while the player controls one--you can swap between them on the fly in the middle of a fight and it feels like the developer expected swapping character control to be a major facet of gameplay.

So what's the problem, you might ask? How is Fortune Summoners broken, if it has no major bugs and seems to be a cute little Japanese indie title?

Two words: difficulty and controls.

Fortune Summoners suffers from the absolute worst difficulty curve I've ever seen in any game I've ever played. Part of the problem here is that everything is so extreme. Arche can take a reasonable amount of punishment, but when she does damage she might as well be wielding a feather instead of a sword. Even basic enemies at-level can take such an enormous number of hits before they go down. It's simply tedious. Sana and Stella have the defense of wet tissue paper and enemies can rapidly kill them, especially since all of their best offensive powers--their magic, of course--takes some time to activate and any hit will interrupt their spell-casting. It doesn't help that Sana's first offensive spell cannot be aimed directly forward, but forward and down, making hitting anything at all nearly impossible without getting right in its face (and then being interrupted forever). The magic-users hit hard, but they also take hits hard and trying to set them up to kill things is quite a chore (though Stella does make things a lot easier once you get her on your team).

The difficulty of this game is beyond challenging and enters the realm of punishing. Monsters can strike you repeatedly and you do not get a moment of invincibility after being hit, so you can easily be juggled to death by a small group of basic enemies around you. The enemy AI scripting is way, way too tight--enemies will read your moves as you use them and dodge your more powerful techniques with annoying regularity. This, to me, is poor game design--if you want to make a side-scroller where the enemies are very good at dodging attacks and the skill factor is placed on precision and timing, you really can't also turn every basic mook into a damage sponge. That's just absurd.

The difficulty settings don't seem to do much, either. Setting the game to "Easy" didn't seem to affect damage dealt or received. Monsters seemed to still have exactly the same number of HP. The only real difference I could even detect is that you receive less XP from monsters (how backwards is that?) and the number of healing items that drop from slain enemies seems to be higher.

The difficulty curve is bad enough, but it's exacerbated and amplified, cranked up to eleven, by the controls. The controls in this game are an utter trainwreck. I've played unlicensed hacked NES cartridge games with better controls than this game. Movement is very imprecise and "slidy" with a significant amount of inertia to almost every movement. Turning around is slow, especially when enemies are hitting you (and, of course, you get no invincibility frames after being hit). In order to perform any of Arche's special moves, which you'll need to do in order to fight effectively, requires that you tap out a combination within a very narrow window. It feels like a bad fighting game in some ways, where instead of rolling your thumb across the d-pad in a quarter circle and then pressing Attack, you have to tap down, tap left and, while you tap left, also tap the attack button. It's terribly unintuitive and needlessly finicky.

For a lighthearted title like this, combat should be relatively easy to learn but potentially hard to master with a smooth curve from being able to kill the enemies and progress to pulling off insane combos and specials in rapid succession once you've practiced. This game is not like that at all. The gameplay is brutally demanding of precision and exact button timing to the point where the entire combat system feels like a giant disjointed string of quick-time events rather than smooth and fluid action.

The combat system in Fortune Summoners could be a joy to play if they fixed the absurd precision requirements. For example, you should be able to hold the direction while using the attack button to perform a special move, rather than having to tap both buttons within a few milliseconds of each other else the attack simply fails and Arche performs a basic standing attack. Turning around should be faster. Executing a dodge roll should be a single button press or a double-tap of left or right, and the dodge roll should yield invincibility frames for the entire animation.

Even running and walking is needlessly clunky. To run you have to double-tap the d-pad... and it doesn't matter which direction you double-tap. I can't count how many times I've run off an edge and fallen into a pit in the middle of battle because I tapped two opposing directions too rapidly in succession. That should never happen; in a game with two movement speeds, you should be able to hold a button down to run or walk! The jumping mechanics in the game are extremely strange as well, allowing a great deal of movement while in mid-air as well as your run speed unaffecting your jump distance. You can leap over a large pit from a dead stop and trying to get a running start adds no distance to your jump. This is unintuitive and runs counter to basically every platform side-scroller ever made. The controls in Fortune Summoners are so horrendously awful and counterintuitive that I spent the entire time playing, all six hours or so, trying to intentionally forget the muscle memory I built up from years of 8- and 16-bit console gaming.

I really wanted to like this game. I really did. It ticks most of my boxes when it comes to RPGs and being a side-scroller had me feeling a bit of nostalgia. Cute characters, a charming and light-hearted plot, something nice to balance out the endless waves of "grimdark" games that seem to dominate the market these days. Unfortunately the game is, in my opinion, so frustrating that it's virtually unplayable. If you're in the market for a side-scrolling hack and slash action RPG, don't buy Fortune Summoners. Do yourself a favor and pick up Dust: An Elysian Tail, which has many of the same elements as this game (and more besides) with excellent controls and fast, fluid combat.
Publicada: 21 de agosto
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1 de 1 pessoas (100%) acharam esta análise útil
1.2 hrs registradas
Cute girls doing cruel things, optionally you can call it the "cute 2D anime version of Dark Souls". This game is going to ♥♥♥♥ you. Imaging Germany vs. Brazil World Cup 2014. And Germany is all out of lube.

Sadly Fortune Summoners is nearly unplayble thanks to game breaking bugs. Screen transition? HOW ABOUT A CRASH. And the game has constant screen transitions. Which makes the game crash every ~5 minutes. Carpe Fulgur said they are "investigating", nothing happened. And Lizsoft abandoned this long ago.
CF Forums are full of people with this problem, if you have it, nothing really fixes it. (for like 0,001% deactivation their second monitor works, I personally don't have one...)
Not to mention some performance problems as well, 2500k + HD7950? How about some fps drops - in a 2D game...

If it wouldn't constantly crash, I would recommend it. But in its current state... no.
Publicada: 23 de agosto
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2 de 3 pessoas (67%) acharam esta análise útil
28.6 hrs registradas
Tres kawaii desu ne. Harder than you might expect.
Stella is best girl. 5/5, bretty good.
Publicada: 14 de julho
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3 de 5 pessoas (60%) acharam esta análise útil
5.7 hrs registradas
Meet the real Dark Souls.
Publicada: 29 de junho
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3 de 5 pessoas (60%) acharam esta análise útil
7.3 hrs registradas
kawaii as ♥♥♥♥
Publicada: 12 de maio
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0 de 1 pessoas (0%) acharam esta análise útil
5.8 hrs registradas
Holy crackers!
Publicada: 8 de agosto
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0 de 15 pessoas (0%) acharam esta análise útil
3.2 hrs registradas
♥♥♥♥ this game
Publicada: 29 de junho
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29.5 hrs registradas
Jogo divertido, apesar dos controles horríveis, Recettear é melhor.
Publicada: 24 de maio
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74.9 hrs registradas
Um jogo ótimo e muito difícil também :3
Publicada: 31 de julho
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42.3 hrs registradas
This is a terrific game.

With over twenty-five hours of fun and challenge, there's so much you'll enjoy in this game.
The story is a very simple one, but it turns out to be very effective and well-written as the game progresses. The dialogue also has a nice mix of things. On one hand, it's very comedic (especially the "Holy Crackers!" line). On another hand, the characters can show emotion and they develop as well (Arche and Sana FTW).
Combat is very fun with two ways to kill an enemy. One can use a sword, and the others can use magic.
When you combine these two, you can dish out insane combos that can make battles very hectic.
There's also puzzle-solving, and requires your teammates to help you out on certain areas, which is a nice plus in my book.
Graphics are surprisingly detailed with fresh anime-styled art well-animated sprites.
Music is also a nice joy to listen to. Whether it be the overworld music (second version) or some of the dungeon music,
they really fit the area they are and you can easily hum into them should you play this game for some time.
As for other things to point out, the game is challenging. It may seem difficult, but luckily, you're free to tone down the difficulty at any time. However, it's best played with the challenge.
I do wish it had local co-op though. The CPU friends play very well, but if you have teammates around, it's also nice to at least have that. Then again, you can give them commands which can help in puzzle-solving.

Overall, this game has become one of my favourite JRPGs of all time and is definitely a fun experience from start to finish.
Whether you're a fan of JRPGs or the Metroidvania genre, you will enjoy this game a lot.
Publicada: 20 de junho
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2.1 hrs registradas
Best game ever.
Publicada: 23 de junho
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23.2 hrs registradas
A fun action-RPG with a very well done English adaptation. Be warned though, this game is surprising difficult and has a terribly slow start. Combine that with a bit of floaty controls that take a while to get used to and I can see why a lot of people would give up on it during their initial hour of play.

Just try to plough through it and and you'll find a charming and challenging game that has a good bit of length to it without feeling too padded out, though there is a lot of backtracking in the game. I'd also suggest setting it on Easy and then working yourself up difficulty-wise if you feel like you want more of a challenge, since as I said, the beginning is slow and dying early will more likely frustrate you into quitting rather than continuing.
Publicada: 24 de junho
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32.3 hrs registradas
Fun and quirky JRPG
Publicada: 21 de junho
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25.3 hrs registradas
This game's actually really hard. Regular monsters will kick your ♥♥♥ if you aren't paying attention. Pretty much every monster in the game has the ability to respond to and dodge your attacks if you just mindlessly walk up to them. If you want an action RPG that isn't just a "hack all the monsters" grindfest, check it out.
Publicada: 10 de julho
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