A massive gameworld to explore with nearly a dozen dungeons to delve into.
Användarrecensioner: Väldigt positivt (373 recensioner)
Utgivningsdatum: 30 jan, 2012

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Köp Fortune Summoners

Paket som innehåller detta spel

Köp Carpe Fulgur Collection

Innehåller 3 saker: Chantelise - A Tale of Two Sisters, Fortune Summoners, Recettear: An Item Shop's Tale

 

Rekommenderat av kuratorer

"Oldschool 2D-Action JRPG. Nice story, challenging complex hit & block combat, some puzzles, no handholding, no free saving - for veterans only!"

Om detta spel

Elemental Stones: stones imbued with the power of an Elemental Spirit, which grant the wielder of one the ability to control that element via 'magic'.

In the country of Scotsholm, three centuries have passed since they were first created. Elemental stones are now mass-produced and widely used, making magic a personal, commonplace part of people's lives.

In this country lives an energetic little girl named Arche. Arche, having moved with her family to a new home in the town of Tonkiness, has begun attending the only school in the area. That school is the Minasa-Ratis School of Magic. And it's here that Arche may discover something amazing about elemental stones... and herself.

Key Features:

  • A massive gameworld to explore - nearly a dozen dungeons to delve into, and easily 25+ hours of gameplay, with lots of extra content to explore!
  • Gorgeous, detailed 2D sprite backgrounds and animations - like the best 16-bit game you never got to play!
  • Classic platformer-RPG action in the vein of some of the true greats of yesteryear!
  • Conquer the challenges before you with intelligent AI companions - you can let them do as they want or customize their behavior to your heart's delight!
  • Stunning, professional-quality music and sound!
  • Full support for Xinput controllers, including the XBox 360 controller, as well as keyboards!

Systemkrav

    Minimum:

    • Operativsystem:Windows XP/Vista/7
    • Processor:Pentium III 1.0GHz
    • Minne:384 MB RAM
    • a
    • Grafik:Grafikkort kompatibelt med DirektX 8 eller högre
    • DirectX®:dx80
    • Hårddisk:250 MB hårddiskutrymme
    • Ljud:DirectX 8-kompatibel ljudenhet

    Rekommenderat:

    • Operativsystem:Windows 7
    • Processor:Pentium IV 2.4GHz
    • Minne:512 MB RAM
    • Grafik:Grafikkort kompatibelt med DirektX 8 eller högre
    • DirectX®:dx90
    • Hårddisk:250 MB hårddiskutrymme
    • Ljud:DirectX 8-kompatibel ljudenhet
Hjälpsamma kundrecensioner
73 av 84 personer (87%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
49.6 timmar totalt
Upplagd: 30 november, 2014
If you want an idea as to what this game is like, try combining Castlevania 2 - Simon's Quest's gameplay with Atelier Rorona's art style and Dark Souls' AI / difficulty in your mind. The storyline is adorable and the graphics are colorful, but the play control and difficulty will give you a massive headache. Wandering monsters with stun mechanics or knockback abilities will ruin your day as they are extremely difficult to dodge. Bottomless pits are everywhere, so knockback enemies are particularly dangerous here. There is no status immunity and there is no way to overlevel to make the game easier - the game caps your level dependent on the number of a certain relic you've obtained.

If you're in for a challenge and enjoy sidescroller ARPG gameplay, you will like this game. If you're the average COD or Madden obsessed gamer, stay at least 50 feet away!
Var denna recension hjälpsam? Ja Nej Rolig
25 av 28 personer (89%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
17.0 timmar totalt
Upplagd: 25 december, 2014
What stood out the most for this game was just how hard it can be. It's not terrible, but you have to be willing to learn to progress or even the low level slimes in the beginning will kick your butt. Every character has various moves that are performed via short and fast code-like combos.

Mashing attack will get you literally nowhere - enemies react quickly to your moves. And they all play to win. If you just walk up beside an enemy and start mashing attack it's ducking under or jumping over and countering your attack with something of its own. The game plan ultimately is to catch them in a position they can't block or dodge - such as dodging around their attack to strike. The NPCs are alarmingly more unpredictable and fast to respond as the game continues so getting down your moves is a much needed talent for the player to have. You have to perform various moves as well or the enemy will catch on and start hitting via weak areas (normal attack is a simple overhead strike. Low range and no movement while performed - thus lunging or attacks that strike further in general would get through your attacks easily).

The concept of the story and setting feel like something you'd see in a Miyuzaki film; adorable little children learning to be witches in a school for witches. Rushing around an old fantasy-themed world for the purposes of everything from class field trips to dangerous dungeon crawling (though it's all fairly dangerous considering).

It's cute and fun. Can be frustrating if you don't take every fight with some level of seriousness. Even seemingly weak enemies have a sense of self-presevation.
Var denna recension hjälpsam? Ja Nej Rolig
14 av 15 personer (93%) fann denna recension hjälpsam
27.1 timmar totalt
Upplagd: 6 januari
If I were to keep it short : This game is an experience. A really good one while at that. And I hope a miracle happens that creates a sequel.
Usually, I'm not a fan of RPG games. Turn-based, real-time, the random loot ones, you name it. I honestly despise the genre.

And yet, somehow, I fell in love with this game. The cute art, the gameplay, the atmosphere and the brutal difficulty made me literally not stop playing it until the point where the sun is shining and I realise that I just played it for 6+ hours straight. I mean it, I pretty much didn't stop playing it until the sun started to shine or I completed it. At the time of writing the review, I had 27 hours put into this game. This includes moments where I got lost for a few hours and had to figure out what to do as I refused to make use of a guide.

The story and the characters while not really being that unique, completely work within the game and actually give it quite a bit of charm.

Aside from that, the movement might take a slight amount of getting used as turning around to face the other direction takes a split second. Along side that, you might want to adjust the run input sensitivity until you no longer can tap a direction twice at a slow pace to run.

If you're going to have doubts after reading this..thing, there is also the demo which I believe is the entire prologue of the game.

Fortune Summoners is a brutal game, it does not hold your hand. Early on, at least.
The whole brutality comes from the fact that this game is more similar to a fighter or a more complex beat em up game than an RPG at its core where you are more likely to focus on guarding or avoiding attacks via Arche's mobility or the other characters backwards hopping neither of which provide you with any invulnerability frames and only serve as a method of avoiding. I guess there's jumping too as a method of avoiding damage.

As such, the thing that you must learn early on is either to avoid/block things or to learn ways to hit your target for as long as possible to prevent it from hitting you before that. Oh and, the enemies will actively try to guard or if they're unable to guard, move out of the way of your attacks in the similar manner that you yourself are able to. They will also actively try to make sure you will not be in a position to fight back by mercilessly beating on you. No one will blame you if you die to your first enemy even if it feels humiliating.

The only help you will have at the very start is that there's an option to guard for you when you are not attacking, jumping or doing the dodge moves.

The main characters here all feel different to play, with there being some similarities between the two mages.

The playable characters are as follows :

Arche, the first character in this game that transfers in to the magic school, while she wishes to learn magic she is more capable in the ways of the sword than magic. Thankfully, due to the fact that she uses a sword, she has become rather agile. Alongside that, she is the most durable of the 3 characters and will take a few hits. Unlike the other two characters which primarily use spells, Arche has a rather large move set that expands as you level up. Some of these moves also chain together and if you focus on playing mostly her, you will have to make use of the moveset to defeat things.

Sana, the second character that you meet shortly after. Using the water element she is more of a support character than an offensive one. Having excellent support abilities but rather small set of offensive abilities. Unlike Arche, she does not have a huge set of moves, and she does not have a dodging ability until way later on in the game. Thankfully, since she is a mage, she has a wide variety of magic that expands as she levels up. Even if most of these are support skills. As a mage, she has casting time before she can make use of her magic.

Stella, the third character that you encounter much later on in the game. Using the fire element she is purely an offensive mage with minimal support abilities. Unlike Sana, she has her dodge ability from the start. Outside of the part where she is an offensive mage, and as such has mostly high damage dealing spells of varying sizes or usage situations. Her magic behaves similarly in that you select it in the same way and it also has casting time.

This is where the game surprised me. With no co-op multiplayer of any description, I expected the worst when it came to the party members. Instead, I was pleasantly surprised as the CPU is incredibly competent in combat without having strange priorities nor being horrible at following you.

If you're playing Arche, Sana will use her buffs primarily on you, healing whoever has the lowest hp first. If both of these are not currently possible, she will make use of her weaker offensive spells instead. Stella meanwhile uses her shorter range or defensive spells if there are enemies near her, longer range or homing spells on enemies further away or if the enemies are above her she will use spells that primarily hit the air instead.

If you're not playing Arche, the CPU for Arche expects you to fill the same role as the CPU you just replaced, in the way that she will leap straight into combat, making use of the sword moves that close the distance if she has them. In most cases she is able to handle any situation she is thrown in without much of an issue. You will however need to support her in the same way the CPU supports you when you're playing her.

This is the other and later method of hand holding the game provides you, in the manner that your party members actively assist you in combat. I can't really complain about it either because the game is difficult as it is and if the CPU was incompetent I'd probably just ragequit the game and never play it again.

While the story and characters are nothing special, they work well enough with the art and the game itself to give it a unique feel while being written well enough to make the game entertaining.

The game is also adorable. Mostly because of the writing and the artstyle this game has as it gives the game tons of personality. The backgrounds, the character portraits, the character sprites and animation. The enemy sprites, animation. Just all of it gives the game such an adorable feel that it's impossible to not mention it. It's honestly hard to believe that such a cute looking game is incredibly merciless when it comes to the difficulty. While the cuteness might be a turnoff for some people, I feel that if this were the case they would've already left the store page upon seeing the screenshots. The music also adds to the cuteness.

For a game made by a single person, they have done a great job at making the game seem alive and fun to play. Not to mention making it completely adorable.

With all the praise I gave the game, surely there are some flaws. Right? Well, yeah.

One of the major issues I've already mentioned at the very start is the run input sensitivity, but that can be easily adjusted.
Outside the lack of steam overlay making screenshots rather difficult to upload (Although, there is a guide provided for that) the largest issue is also the game's brutality, as silly as it sounds as I've been praising it earlier. Just like in a fighter game against the CPU, your enemies will be reading your input to avoid or block your attacks the very instant you hit the attack key, and they will also not hesitate to punish you for doing that. This means that unless you know what exactly you're doing or switch to one of the mages to allow Arche CPU to fight for you, you will have to stay on the defensive most of the time. Responding and punishing the enemy accordingly to what it does, rather than being the one to attack first.

This can be an incredibly frustrating experience and might be a huge turnoff from the game for some. If this seems like it isn't for you, I suggest you to try the demo before you buy this.
Var denna recension hjälpsam? Ja Nej Rolig
11 av 13 personer (85%) fann denna recension hjälpsam
23.0 timmar totalt
Upplagd: 7 december, 2014
Carpe Fulgur does excellent translations of Japanese games, and while Recettear was a massive hit for its item shop, Fortune Summoners is a bit more standard. It's a 2D dungeon crawler with AI companions you can switch to and fighting game-esque moves for main character Arche, many of which you learn as you progress. The plot and writing are on par with Carpe Fulgur's prior works, though there is a lack of "Capitalism! Ho!" moments.

The combat early on is centered around Arche and the tight swordplay she provides, with a heavy emphasis on spacing. Later on, though, the party acquires not one but two squishy mages whose heavy artillery evolves the flavor of combat over time, as some encounters become obliterated in a flood of water or explosion of fire. When Arche finally gets a use for that MP bar of hers, using it gives *everything* a radically different flavor.

In all, highly recommended.
Var denna recension hjälpsam? Ja Nej Rolig
9 av 10 personer (90%) fann denna recension hjälpsam
48.7 timmar totalt
Upplagd: 30 november, 2014
THIS GAME IS AMAZING.

The combat is deceptively deep and active for a game with a veneer of a cute and simple action platformer. The amount of finesse the game demends of you in controlling Arche's swordplay is really satisfying to a dedicated player. That said, I can see how the difficulty might turn people away. The party system and the AI for party members is actually impressively responsive and adaptive. Your allies feel like real people, and are not often a source of frustration.

The plot is intriguing, and has an undertone of Magical Girl anime, but not the kind that gets wrapped up in its genre trappings. It really takes care to construct a world and real characters that have a lot of dimension. Again, CarpeFulgur's OUTSTANDING localization shows through.

Highly recommended for action RPG fans, fans of quirky action games, and magical girl fans.
Var denna recension hjälpsam? Ja Nej Rolig
8 av 12 personer (67%) fann denna recension hjälpsam
110.1 timmar totalt
Upplagd: 2 januari
Probably the most fun action rpg I've played since the super nintendo era
Var denna recension hjälpsam? Ja Nej Rolig
4 av 5 personer (80%) fann denna recension hjälpsam
10.9 timmar totalt
Upplagd: 5 januari
A decent action RPG in 2008, I must say. I guess you could say it's really "moe~!" in otaku term.

The story is about a young girl name Arche moved back to a town that she was first born. She then goes to a magic school then unsupervised adventures comes along...won't go any further than that summary there...

The gameplay is a side scrolling action RPG style. So I recommend using a gamepad controller and switch up some of the controls up. My only complaint about this game is that you gotta anticipate and time it correctly to attack your foes. Mashing buttons wheter it be on your keyboard or controller will just make you an easy target. So it could be a little challenging....well that and the analog stick to move can switch to camera movement which is confusing to turn back. So sometimes I have to close the game to make it reset to moving the character. So when using a controller, do be careful...
Var denna recension hjälpsam? Ja Nej Rolig
4 av 5 personer (80%) fann denna recension hjälpsam
28.8 timmar totalt
Upplagd: 8 januari
A cute little game about cute little girls having sleepovers, buying candy for school trip and stealing underwear from strangers' homes. There's also some monster slaying involved. Visually it looks great and the combat is surprisingly challenging. Enjoyed playing it from start to finish.
Var denna recension hjälpsam? Ja Nej Rolig
4 av 5 personer (80%) fann denna recension hjälpsam
28.1 timmar totalt
Upplagd: 10 februari
We clearly see that the person who made this game put his heart and soul into this game. It is a very cute, fun and heartwarming game. I find the difficulty reasonable and get easier as you get more party members. The gameplay is fluid and fun. The story is immersif and passionate, I just wish there was a sequel or a continuation of some sort. I completed the game and I will definatly play it again in the future. My thanks to the autor for sharing this gem with us.
Var denna recension hjälpsam? Ja Nej Rolig
2 av 2 personer (100%) fann denna recension hjälpsam
52.9 timmar totalt
Upplagd: 25 januari
It's super fun. So much stuff in such a small game.
Var denna recension hjälpsam? Ja Nej Rolig
3 av 4 personer (75%) fann denna recension hjälpsam
23.6 timmar totalt
Upplagd: 4 mars
Fortune Summoners is a side-scrolling/platformer/puzzle/hack'n'slash/JRPG. Many people have likened it to Dark Souls, however I have never played Dark Souls so I wouldn't know. All I know is that I really fell in love with this game, and it broke my heart. Allow me to explain.

The story starts a young girl named Arche whose family has just moved into a new town, and she has enrolled in the local magic school. From there she and her two new friends embark on adventures around the countryside, exploring caves, helping people and such. There is more to the story, but I shan't spoil it for you.

Before I talk about anything else, I must address (as just about every review does) the controls. They aren't the easiest to learn and master, but it is possible if you just practice. One should definitely not expect to have mastered them without putting in at least an hour practicing against some basic enemies - you won't be able to beat this game by simply spamming the attack button - but I whole heartedly encourage anyone who likes a challenge to keep at it. The sense of accomplishment is well worth it.
I should emphasise that THIS GAME IS CHALLENGING - do not let it's happy-go-lucky illustrations and music fool you. The vast majority of negative reviews simply slate the controls. I can only assume those players didn't know what they were getting into and just gave up without taking the time to get to grips with the controls. Coupled with the surprisingly fiendish AI it will take some time to master.

Now, I have completed this game and from start to finish I was charmed by the characters, the simplistic yet elegeant storyline, the pleasant and atmospheric music, and the challenge that the game itself presented. You remember all those games you played as a kid, you know, those ones 'that you never managed to beat'? This is what this game was to me. It gave me a sense of nostalgia even though I'd never played it before, and a sense of longing for that time when you're just a child playing your first RPG for the first time, and everything is so whimsical and fascinating.

Sadly, this story does have a sad ending, hence my broken heart.

Just as I was thinking that the game was about to explode into a larger world ripe for the exploring, it ended, and I was presented with the classic 'To Be Continued' message. Undeterred I sought out any sign of a sequel, and unfortunately Lizsoft - the studio that made the game - has since stopped operating.
In conclusion, there will be no sequel. EVER.
The three girls will never get to finish the grand adventure that only just seemed to be starting when the game came to an end, and that is how this game broke my heart.

Nevertheless, I fully recommend this game to anyone who wants to experience that retro-like challenge combined with a simple yet engaging storyline. This game really did make me feel like a kid again, and I can't say that about many games.

Just be prepared for the gut-wrenching lack of closure at the end.
Var denna recension hjälpsam? Ja Nej Rolig
3 av 4 personer (75%) fann denna recension hjälpsam
12.7 timmar totalt
Upplagd: 15 januari
Cute lolis with swords and magic, a story that's heartwarming and light, yet engaging and a difficulty that reminds me of the classic JRPGs and like. While I do agree the controls _could_ be a bit better, they're far from unusable. They're also not that bad once you get to them. The strange movement inertia on anything you do is annoying at first, but once you get the hang of it you can compensate your timings accordingly. I see a lot of people complain the game is impossibly difficult but I'm on my first playthrough on hard and while it's certainly challening, it's definitely nothing new to people who are familiar with "difficult" games like Ys and the like.

As mentioned in some other reviews, buttom mashing is a one way ticket to an endless loop of dying. Learn your combos and figure out what works on what enemies. What you can use on a slime won't work on a mothbee. What works on a mothbee most certainly won't work on a Cocorat. What works on a Cocorat won't work on a Merkid Mage. Each character you use will obviously require different tactics to use and with each character, your combos and tactic will again change depending on which enemy. It's a challenging game in that you need to be able to quickly execute, chain and modify your tactics as you go because rarely will you ever be fighting just one type of monster at a time.

The game itself is immensely adorable and the localization by Carpe Fulgur is absolutely fantastic. If you're like me, you'll come to love the characters very quickly. (And also feel terrible when you accidentally die. Whoops) The art is definitely a double thumbs up and the variety of character portraits for dialogue really add to the atmosphere and feeling of the game.

One thing I also want to highly praise is the music. I know it's not an international award winning soundtrack or anything, but the cutesy, lighthearted music is really enjoyable.

Overall, just be prepared for a steep learning curve that'll be mercilessly brutal, but once you get the hang of it and you get the ball rolling, oh boy oh boy is this an enjoyable game. Arche's adorable.
Var denna recension hjälpsam? Ja Nej Rolig
3 av 4 personer (75%) fann denna recension hjälpsam
1.7 timmar totalt
Upplagd: 19 januari
2D Dark Souls feat. little anime girls
10/10
Var denna recension hjälpsam? Ja Nej Rolig
7 av 12 personer (58%) fann denna recension hjälpsam
29.8 timmar totalt
Upplagd: 1 januari
If you like anime, 2D platformers, dungeon crawler cRPGs and button mashing, you'll love it. If you dislike any of those, you won't love it.
Var denna recension hjälpsam? Ja Nej Rolig
1 av 1 personer (100%) fann denna recension hjälpsam
55.4 timmar totalt
Upplagd: 4 april
While this game has a lot in common with the other works localized by Carpe Fulgur, it is miles behind even the level of polish on EasyGameStation titles. I recommend the game overall, but be warned that it aggravates on multiple levels. Don't pick it up if you're not willing to tolerate the cons below.

Having said that, the characters were memorable enough that I think back on it fondly.

Pros:
+ It really is just as adorable as it looks.
+ The combat is more involved than the mindless hack and slash in a lot of Recettear.
+ The animation has some cute details, like the way Sana transitions from a run to a slide-crouch.
+ The soundtrack is fun! I particularly enjoy how it reacts dynamically to the aggregate difficulty of combat.
+ While not particularly novel, the characters are robust enough to get attached to.

Cons:
- It really _is_ as adorable as it looks. If you're not okay with anime twee, it might be too much for you.
- While more involved than Recettear, the combat is pretty slippery. There is more momentum in platforming and combat than in something like Mario or Super Meat Boy. Whether this is a valid design decision or not, I found the adjustment period unpleasant.
- The character system is a little shallow, as with many traditional JRPGs. All weapons and armor are direct upgrades, and only accessories allow for any variance. The maximum character level is 20.
- Some of the better parts of the combat aren't unlocked until about 3/4 through the game. The "Full Moon" air attack is perfect for dealing with bee-type enemies, but you get it around level 17 out of 20.
- Enemy variety is very low. Palette-swap-city.
- My biggest problem: the story is unfinished! It perfectly sets up a sequel, but the (indie) developer quit the game business! I actually find myself wanting to know more about the world, but this is all we will ever know about Arche Plumfield.

Hints:
? Block more. Seriously. Especially with those bees. Just block until they fly at you with their stupid pollen, then do the up attack.
? Your downward stab attack is unblockable. It's also one of the few weapon attacks that mushrooms won't punish you for.
? Watch a youtube walkthrough for the block puzzle in the wizard's tower. The lever on the left side of the room snaps the blocks into the grid.
? You can lift most enemies off the ground with your up attack. A useful string for me was: jump attack, standing attack to up attack, juggle with standard attack to wide slash.
? Play it with a friend or romantic partner. I probably would have quit halfway through if I didn't have someone cuddly cooing over the girls' character developments.
Var denna recension hjälpsam? Ja Nej Rolig
1 av 1 personer (100%) fann denna recension hjälpsam
1.8 timmar totalt
Upplagd: 22 mars
Has a lot of promise, cute graphics etc. Controls are a bit off, making the fights less enjoyable than they could be. I also suffered from an (apparently) common bug where the game slows down in some menus so much that they're inoperative. I tried to find some workaround to that, but then the game lost half of my progress by not saving even though it said it would, and I figured that's the last straw.
Var denna recension hjälpsam? Ja Nej Rolig
2 av 3 personer (67%) fann denna recension hjälpsam
28.4 timmar totalt
Upplagd: 15 april
Once I forced myself to finish playing the game I repeatedly kept saying to myself "I'm glad this is over so I can do something else."

The core problem with this game is that there basically aren't difficulty options. It does have them... they just don't do anything. They don't make the AI any different or easier, they don't make enemies do less damage. Apparently it has been stated that all they do is give you less xp if you play on easy. If the difficulty levels actually worked and you could make the game easier / less frustrating, I'm guessing 90% of the negative reviews would have been different. Oh well.

The combat can be incredibly frustrating at times and seem unfair as you get chain stunlocked by the AI that is set to anticipate any move you make and counter it. Many times I got extremely pissed off and was yelling loudly.

Not worth it.
Var denna recension hjälpsam? Ja Nej Rolig
3 av 5 personer (60%) fann denna recension hjälpsam
15.5 timmar totalt
Upplagd: 6 januari
I tend not to review games I dont like, but I grabbed this one based on the >90% positive review and was left wondering how it got there... I tried hard to enjoy this game and searched hard to find positive factor but... I dont like it.
The main reason is the controls which dont feel confortable and often fail. Jumping and moving with precision are difficult because the amount of inertia given to the character with the two speed movement system (any movement results in substantial sliding when you stop). As a result trying to jump from moving platform to moving platform is more deficult then it needs to be. Another issue comes with the timeing of button presses to activate combo. You get a number of abilities for melee combat on the main character Arche they each have a combination of button presses to activate, but something in the controller detection is finicky and often they wont activate when pressed correctly.
The next big issue is the difficulty curve. The most basic enemies (slimes) will dodge your ranged attacks as you press them. It seems like your button presses are fed directly to the enemies AI rather then you position and movement and the AI will dodge every attack that is possible to dodge and if capable block the rest, To make matter worse when you do hit the enemies they have massive amounts of hit points and can soak up several hits even without blocking. Changing the difficult doesnt fix it either, it just makes it take longer to level up. Encounters in room tend to have about 4 times as enemies are their are members of your party and any hit will interupt movement casting and most attacks, but getting struck doesnt grant the typical momentary invincible common to most platformers, so often if 3 or more enemies can appoach you at once (even if they are greatly underleveled to you) they can knockback juggle you from full health to death.
The final problem that was really glaring was the lack of any direction on how to progress (you can see this even in the demo). The game plays like a click everything adventure game requiring you to talk to everyone in the room then building then later town in order to find the right que to allow advancement of the story (if you play the demo I'll save you a little grief before finishing it, when you get stuck go talk to everyone at the school). Although at first I thought this was neat by the time I got to the point where I had talk to everyone in the big city twice I was tired of it.
Some things I'd like to mention that are good about the game I found with some searching...
Your characters appearance and the proformance of their equipment are not linked so you can look like any custom change your bought/found without hindering battle performance, I really liked this.
Having to play a fighter style combat system and trying to time my attacks precisely in order to get a kill was entertaining and if the enemies only took a single strike it would be an entiretaining way to do combat.
I enjoyed how each character abilities allowed your team to take different paths but I think it would have bean more enjoyable if the ability to breath unwater was granted to the party earlier then level 7.
Var denna recension hjälpsam? Ja Nej Rolig
1 av 2 personer (50%) fann denna recension hjälpsam
0.3 timmar totalt
Upplagd: 10 februari
Game refuses to run probperly in full screen tried various settings still not able to run it. I would play it in windowed mode but i just can't stand playing games in that mode.

os: windows 8.1 (64bit)
graphics : GTX 660sc
processor : AMD Phenom(tm) IIX2 565 3.40 ghz
ram : 8 gigs ddr3

Sad i cannot reccormend this one because from what i was able to see of it . It looks really good. Its probebly a windows 8.1 issue somewhere I should be able to run this game just fine.
Var denna recension hjälpsam? Ja Nej Rolig
1 av 2 personer (50%) fann denna recension hjälpsam
0.6 timmar totalt
Upplagd: 23 februari
Waste of my money. The game controls like complete ♥♥♥ and doesn't even work right with a controller, ♥♥♥♥ this game.
Var denna recension hjälpsam? Ja Nej Rolig