The sequel fans have waited 16 years for is finally here - Sonic the Hedgehog 4 Episode I! Featuring enhanced gameplay elements, including the classic Sonic Spin Dash, and the versatile Homing Attack, Sonic the Hedgehog 4 Episode I picks up right where Sonic and Knuckles™ left off. Dr.
User reviews: Mixed (564 reviews)
Release Date: Jan 19, 2012

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Buy Sonic Hits Collection

Includes 17 items: Dr. Robotnik’s Mean Bean Machine™, Sonic & All-Stars Racing Transformed, Sonic & SEGA All-Stars Racing, Sonic 3 and Knuckles, Sonic 3D Blast™, Sonic Adventure 2, SONIC ADVENTURE 2: BATTLE, Sonic Adventure DX, Sonic and All-Stars Racing Transformed: Metal Sonic & Outrun DLC, Sonic CD, Sonic Generations, Sonic Generations - Casino Nights DLC, Sonic Spinball™, Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog 4 - Episode I, Sonic the Hedgehog 4 - Episode II

 

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About This Game

The sequel fans have waited 16 years for is finally here - Sonic the Hedgehog 4 Episode I! Featuring enhanced gameplay elements, including the classic Sonic Spin Dash, and the versatile Homing Attack, Sonic the Hedgehog 4 Episode I picks up right where Sonic and Knuckles™ left off. Dr. Eggman’s back, and in an effort to finally rid himself of Sonic, he revisits – and improves – the very best of his creations. Get ready for the next chapter in an all new epic 2D saga built for old and new fans alike.

System Requirements

    Minimum:

    • OS:Windows XP/Vista/Win7
    • Processor:Pentium 4 @ 3.2 GHz/Athlon 64 3000+ or Equivalent & above
    • Memory:1 GB (2 GB on Vista) GB RAM
    • Graphics:256 MB (NVIDIA GeForce 7600/AT Radeon X1300) & above
    • DirectX®:dx90a
    • Hard Drive:500 MB HD space
    • Sound:DirectX Compatible

    Recommended:

    • OS:Windows XP/Vista/Win7
    • Processor:Intel Core 2 DUO @ 2.4 GHz/Athlon 64 X2 4200+ & above
    • Memory:2 GB+ GB RAM
    • Graphics:512 MB (NVIDIA GeForce 8800/ATI Radeon HD 3800) & above
    • DirectX®:dx50
    • Hard Drive:500 MB HD space
    • Sound:DirectX Compatible
Helpful customer reviews
12 of 16 people (75%) found this review helpful
1 person found this review funny
10.4 hrs on record
Posted: March 12
If you are not a hardcore Sonic-Fan, you probably will not enjoy this game. The gameplay broken, Moving around will just feel weird. The feeling of speed isn't that well optimized and makes the whole game feel weird. For example, spindash doesn't make you faster than normal running. If you are running and making while running a spin, it will slow you down. That's something you would not expect and it destroys the speed-feeling and the gameplay. Well, at least the soundtrack is good. Overall, I can say if you are not a lover of Sonic or jump and runs. Better skip that one. You won't miss anything. Everything this game offers you, was made a time ago better.

Rating: 5/10
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9 of 11 people (82%) found this review helpful
121.3 hrs on record
Posted: May 3
This is a adventure 2d plafform game.

The new modern sonic .. you hate it or you love it.
This game can not be compared to the old glory sonic days from the '90.
Modern sonic is totally different... with new moves.... new boses.. and a new story.
You can collect gems and become super sonic that is cool.
The game has a very deluxe option menu so you can select all levels to play again.
Very great and big story for hours and hours of fun.

Personally I don't like the game plays.
Controls feels very slow and getting some speed takes a while.
Game looks very good and they did a very good job with that.
I'mk more for the old Sonic days..

It's a great new story only I have some problems with the controls.
I give it a 7/10.
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6 of 8 people (75%) found this review helpful
1 person found this review funny
2.4 hrs on record
Posted: December 11, 2014
Pretty beautiful gameply, Awesome music, Great for the whole family
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3 of 3 people (100%) found this review helpful
10.5 hrs on record
Posted: May 29
This is another one of those "Steam needs a Mixed option" reviews. Ultimately I am recommending this game because I enjoyed my time with it despite it having a fair number of flaws. I will explain further ahead, I just wanted to get this out of the way first.

Sonic the Hedgehog 4 is the sequel to the critically acclaimed classic, Sonic the Hedgehog 3 (& Knuckles), a game that, in my opinion, did not require a sequel. Because of how successful Sonic the Hedgehog 3 (& Knuckles) was, it's almost guaranteed that Sonic the Hedgehog 4 will be disappointing to any long-term Sonic fan in some way or form, but that isn't to say that the game is a complete disaster, it's actually quite fun if you can overlook some of the bad features it has, which I will cover next.

Right off the bat you will see that this game does not play like any other 2D Sonic game in the past, there is barely any sense of speed and the physics actually feel worse than those in the first and original Sonic the Hedgehog. Spin dashes often slow down your momentum rather than increase your speed and jumping feels very clunky most of the time, this can be especially frustrating on the Casino Street Act 2 stage where you have to use careful platforming to jump across a bridge of moving cards.

Poor physics aside, the levels and stages are fun to play for the most part, but they are sadly just rehashes of previous levels from the older Sonic games, just branded with new names. Splash Hill for example is the same as Green Hill, Casino Street is a mix of Casino Night and Carnival Night, Lost Labyrinth is naturally very similar to Labyrinth from the first game and Mad Gear is Metropolis from Sonic the Hedgehog 2. The boss fights are also rehashes of bosses from the same levels they are almost direct clones of. Sonic the Hedgehog 4 as a sequel was essentially expected to have some new levels, unique areas and boss fights, but there are none of the above featured in this game. Everything will feel familiar but different, and unfortunately not in the good way like Sonic Generations was able to accomplish.

What this game (or Episode, as Episode II is supposedly better and I haven't gotten to it yet) lacks is originality, something that all the old games managed to achieve so effortlessly, with all levels and bosses feeling unique despite being so limited at the time, so ultimately as a sequel, Sonic the Hedgehog 4 is a disappointment. As a standalone Sonic game however, it can be a fun experience if you take it for just that and not the "successor" to one of the best games ever made, similar to Doom vs Doom 3 as the first example that comes to mind.

Yes, this game has a lot of problems and lacks originality, but I still found it to be fun and I enjoyed my time with it, that is why I'm ultimately going to go for "yes" as opposed to "no". Long-term Sonic fans, take it from another seasoned Sonic the Hedgehog player, you are most likely going to be disappointed, but I wouldn't go so far as to say that you won't enjoy it at all, it takes a little bit of adapting to get used to the the new feeling of movement in this game, but once you get the hang of it, it's a fun to play.

So that's about it, you will either enjoy your time with this or you won't. In the end, my advice is to play it and judge it for yourself.
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5 of 7 people (71%) found this review helpful
1.4 hrs on record
Posted: January 20
I love this game so much that i also have it for Wii!
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5 of 7 people (71%) found this review helpful
1.8 hrs on record
Posted: March 30
Close, very close to Sonic 2 & 3, but it's missing the responsivess of the earlier games. It just feels flat, and slugish, looks pretty and graphically is true to the originals. But the gameplay isn't there.
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4 of 6 people (67%) found this review helpful
1.7 hrs on record
Posted: December 13, 2014
This game has one of the best soundtracks for a Sonic game. This game is better than the 2D segments in Sonic Generations. Only flaw this game has is that its too short with only 4 zones and all the levels are just rehashes of levels from Sonic 1 and 2.
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4 of 6 people (67%) found this review helpful
1 person found this review funny
0.1 hrs on record
Posted: January 23
Is it NiGHTS the Purple Jester? Is it Miley Verisse, CTHCC president extrordinare? No, it's Sonic the Blue Blur, and he's back for another battle with Baldy McNosehair!

j/k :P.

Anyway, time for my review of Sonic 4:Episode 1:

Pros:
-It's pretty easy to gain extra lives, especially in Casino Street Act 2.
-The Music is decent. Lost Labyrinth Act 2 theme FTW!
-The game controls fine.
-The homing attack which debuted in the Sonic Adventure games is helpful like always :D!
-There are some cool gimmicks.

Cons:
-The special stages are confusing at first.
-SCREW THE E.G.G. STATION FINAL BOSS!!!
-The trap placement is a bit random.
-Since this is a downloadable game, there are only 5 zones in the game, counting E.G.G. Station.

All in all, while this game is obviously no Sonic 2 (16-bit) or Sonic 3 & Knuckles, it's still a decent Sonic game in it's own right :).
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6 of 10 people (60%) found this review helpful
1 person found this review funny
0.5 hrs on record
Posted: December 28, 2014
What the hell have they done to Sonic? Once you start the game you notice that he seems to have lead in his shoes and though he speeds up quite fast it feels so odd compared to the old games (talking about the original MegaDrive games here). The level design is awful. Sonic had some cheap deaths, but this game is either way too easy or just unfair. The third act of the first zone has a segment where you *have* to progress using a chain of Sonic's aimed spin attacks, but to start the chain you jump on a bumper and you have only two moments when the cursor appears on the first enemy. Hit the button too early or too late = instant death. This feels more like a QTE than a Sonic game. The first boss doesn't really have a pattern. You simply stand to the very edge of the screen and time your attacks.

This game looks like a Sonic game, but it certainly doesn't feel like one at all.
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1 of 1 people (100%) found this review helpful
0.4 hrs on record
Posted: May 10
I bought this game for two reasons, I love Sonic the Hedgehog and nostalgia. When I started up the game it reminded me of when I was five years old playing this game almost all the time. However, I wasn't so thrilled about the slow start sonic has when he moves. At certain points this becomes bothersome, and once nearly got me hit by the first boss. Still putting that small bit aside, it's not a bad game and it is better than Sonic '06 (though any Sonic game is better than that particular game) As for the music, it's catchy and I quite like it then again I've always been a fan of the music in most Sonic games. Would I recommend this game? It's really hard to say, I mean if you're a die-hard Sonic fan then by all means knock yourself out if not...I would suggest watching a let's play on YouTube then decide if this is for you.
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3 of 5 people (60%) found this review helpful
1 person found this review funny
0.2 hrs on record
Posted: May 18
Here I come!
Rougher than Knuckles!
The best of them!
Tougher than Knuckles!
You can call me Knuckles!
Unlike Knuckles, I don't chuckle!
I'd rather flex my knuckles!
I'm hard as Knuckles! It ain't hard to chuckle!
I break them whether they're Knuckles or Knuckle.
Unlike Knuckles, I'm independent since the first chuckle!
First Knuckles, feel the Knuckles, then the Knuckle chuckle!
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6 of 11 people (55%) found this review helpful
1 person found this review funny
5.3 hrs on record
Posted: January 18
I can review this in one word: LAZY
However, I highly recommend this if you enjoyed the WORST elements from the first 3 Sonics games.
Even the levels are ripped right from Sonic 1 & 2

If you grew up playing the Sega Genesis, stay away from this crap.
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4 of 8 people (50%) found this review helpful
1 person found this review funny
9.2 hrs on record
Posted: January 4
My favorite VG Icon of all time, Sonic the Hedgehog, is back & he's more Faster, Cooler & Bluer than ever before on the PC, WiiWare, XBOX LIVE & PSN. I've waited 16 years to play this AWESOME game! Sonic the Hedgehog 4: EP1 is by far the greatest & best Sonic game of all time! Once you get into this game, you can thank me later & you won't be disappointed!
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3 of 6 people (50%) found this review helpful
2.7 hrs on record
Posted: February 21
I don't know what this is but its not Sonic. There is an astounding lack of going fast in this game you don't even know. Game feels more like an obstacle course than a Sonic game, and the controls weaker for certain. But the level design is really the major flaw here. A couple of levels have the Sonic feeling spot on, but they are few and far between... most of them feel like a very slow, floaty platformer.

The game is also 10 dollars and 2-2.5 hours long. That's with 12 stages, 4 bosses, and a final stage that is just the 4 bosses and a fifth over again. If it were something novel that would be fine, but this is just a mediocre Sonic game. This is definitely a skippable title. There's plenty of better games on Steam. There's plenty of better Sonic games on Steam for that matter.
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4 of 8 people (50%) found this review helpful
1 person found this review funny
0.9 hrs on record
Posted: January 30
Go fast
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93 of 142 people (65%) found this review helpful
40.0 hrs on record
Posted: February 14, 2014
From Sonic, Sonic 2 and Sonic3&Knuckles comes the sequel we have all waited for: Sonic the Hedgehog 4 - Episode I, where the franchise goes back to its roots to try and redeliver the classic momentum based platformer that carried Sega to success in 1991.

Unfortunately the game does not deserve the complement of its predecessors as for the most part the game insults the classic era of the franchise with a mediocre game that has a inferiority complex - trash can't disguise itself amongst gold.

The level design does not complement the momentum and even the momentum mechanics of the game are poor or rather broken and don't hold their own to the older brothers which will leave you with nothing but a sigh as the game spoonfeeds you dash panels so that you don't earn your speed and you're not punished for mistakes.

The developers don't understand that earning your momentum gives you a fresh experience when you replay the level and you understand the layout well enough not to crash into Badniks or spikes which is why the ring system is there in the first place; so you can fail multiple times, learn from your mistakes instead of punishing you downright so once you finally learn you're allowed to hold the reins of speed and all its goodness.

Taking that away devalues what made the classic games in the first place. The game also introduces the homing attack that is forced on you and drops every bit of speed you've gained so far.

Despite what has been said about the level design, Zone 4 takes a few steps towards the right direction but it doesn't stop the game from falling on its face, you also have the terrible floaty physics and the poor (re-)designed bosses to also thank for that.

The music however is great and with the beautiful visuals are very reminiscent of the classic Sonic games are by far the strongest points of this product which thankfully don't collapse with the disappointment of the game. Even the 2.5D models are great other than Sonic's model itself oddly enough.

What makes this game bearable is the fact that it's a average platformer game when you don't compare it to its far superior prequels, the length is very great for its price and the online time attack where you can compete against other players that can have you playing for hours to see who can break and exploit the game to the finish line the fastest.

The game is by all means worth the £6 but you're better off spending a bit more of that money to buy games like DuckTales Remastered and/or Sonic 4 Episode 2, despite them having lower scores on gaming review sites they're superior in everyway.
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32 of 40 people (80%) found this review helpful
1 person found this review funny
5.6 hrs on record
Posted: November 11, 2014
I went into Sonic 4 episode 1 expecting to hate it. At first I did. I saw all the nostalgia they're trying to recreate the feeling old Sonic levels with new technology and graphics. It felt like there was nothing new. The more I played, the more it felt like there was a freshness to the old 2D platforming of Sonic. For those who have never played the old Sonic games, they are labyrinth levels that you need to make it to the end. Along the way you collect rings. These rings let you take damage without dying. The rings go spraying everywhere when you get hit. If you have no rings, you will die when you get hit. The game is single player only and offers controller or keyboard support that you setup out of game.

It feels the same as the original games and not much has changed control wise. There is still one button controls. The one button will make you jump while you're standing or running. If you hold down and push the jump button you will perform a spin dash when you let go of the down. When you are running, you can press down to roll into a ball to kill enemies. New to the series is what I feel is a game changer. A mid air lock on dash. Just hit the jump button in mid air and Sonic will immediately dart to whatever he has targeted. Usually the closest enemy, spring board or item box. This is a game changer because it adds constant momentum that is easy and more efficient than a spin dash that takes a second or so. Just jump and dart in mid air. Its easy and efficient. Not just that, but attacking enemies in the air turns into platforming. It feels like a lot less time wasted gaining momentum. With this new mechanic, I can see why Tails wasn't included in this first episode.

The game looks great. It has detailed backgrounds and bright vibrant colors. There are four main areas, each with three levels and a boss fight. Each area has a theme from a previous Sonic game. There is no new territory. Consider it a best of rather than a new album. With that said, Sonic 4 takes them in interesting new directions every so often unique to Sonic 4. One level features a lot of cannons that Sonic can hop in and control where he shoots out. Another level has Sonic in a mine cart and keeping his balance on rolling boulders. You'll see Sonic in the dark carrying a torch, lighting things on the wall to open doors and activate platforms. It all feels fresh, even if it steps away from the Genesis. There are still classic Sonic tropes like using pinball flippers, bouncing off bumpers, going through loops, swinging from vines, using zip lines (Sonic Advance) and so on. There are a few moments of going underwater. While underwater, Sonic just moves slower. He can't actually swim.

The items feel limited to the ones found in Sonic 1 and 2. You can get temporary invincibility, ten rings, an extra life, super speed shoes and a bubble shield that lets Sonic take an extra hit.

Even with only 4 areas to visit, there are still 13 levels (not including boss fights). Each level is around five minutes to complete. I hate to say it, but it feels like a full length Sonic game, even if this is only episode 1. It runs around the three hour mark. The boss fights evoke nostalgia. Their patterns are like the original games, but they add new twists.

Sonic 4 does a good job of utilizing Sonic's speed. A lot of the previous 2D games had you go at your own pace, but Sonic 4 has you chased by boulders, crushing walls, running after Dr. Robotnik in boss fights. These reasons for Sonic to run feel engaging more than typical exploring the levels. It offers a variety.

Since you are collecting rings, if you complete the level and have more than 50 rings, you'll see a giant ring to jump into that sends you to the bonus stage. Even the bonus stage feels good. Its a take off of the original Sonic 1 bonus stage, but this time you get to control the rotation of the level while Sonic is just stuck in a ball. There are barriers that need coins to pass through. At the end of each bonus stage is a chaos emerald.

As you progress, you will unlock levels and areas as you progress. So if you get stuck on a level, you can skip it. After each level it gives you a choice to jump to the next unfinished level. That just feels odd. While its helpful to have level selection, I'd much rather progress to the next level instead of getting asked.

While this might be a departure from the old Sonic games, it adds new life to what was a stale franchise if you include the Genesis and Gameboy Advance platformers. The challenge feels good, its more difficult than the other old school games.
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23 of 30 people (77%) found this review helpful
27.3 hrs on record
Posted: July 7, 2014
I liked this game *Wave of downvotes*. All I have to say is : "You like 90's Sonic Games ? You should try it. You like Modern Sonic games? You should try it.". I have no strong opinion on the graphism but the soundtrack is, once again, awesome. The difficulty is perfectly balanced but it suddenly become "Sofa King Hard" during the final boss act.

→ 77/100
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40 of 63 people (63%) found this review helpful
1 person found this review funny
19.9 hrs on record
Posted: March 10, 2014
Physics? What's that?" -Sonic 4 devs
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23 of 33 people (70%) found this review helpful
2.6 hrs on record
Posted: July 18, 2013
What did you like best about Sonic 2? Was it the original, varied and yet level design? The clever bosses that never repeated an idea? The game design which is involved and challenging, but still only uses one button? Well, you better go play Sonic 2 and 3 then, because this steaming pile of refuse does the exact opposite of everything I mentioned.

The Sonic sprite is rendered with a shader to have only the three tones of blue in his Sonic 3 sprites that clashes with everything else in the game including other images of Sonic which are shown with normal shaders.

The art design is recycled from previous games wholesale with tweaks to upscale it believably to modern resolutions. And I don't mean like Sonic 2's Emerald Hill Zone compared to Green Hill Zone, Splash Hill Zone straight up lifted the tileset from Emerald Hill and there isn't a single new enemy desgin until you get to the third zone.

The boss designs are also copied shamelessly from the Megadrive games. I will grant Sega that there is purpose in revisiting the classic Ball and Chain Robotnik from Green Hill Zone Act 3 as it is one of the most iconic bosses from that era of gaming. I vocally sighed when I saw the boss of Casino Street Zone (just what you think it is, with a twinge of Carnival Night) was the Neon Claw Robotnik from Casino Night Act 2.

If that's not bad enough, they completely missed the point of the bosses as well. Oldschool Sonic bosses were great in how they were a quiz of the mechanics taught in the zone. With Ball and Chain, you had to have paitence and basic use of the platform to reach Robotnik and avoid damage. Claw forced you to use the spin dash to go up the walls to avoid him grabbing you and sucking out your rings. Both of the aforementioned things can be completely ignored with the basic application of the homing attack, begging their inclusion at all. They do go into a different and new attack pattern after 5 hits, but why not do something FULLY original if that's your goal?

The addition of the homing attack adds nothing to the game other than removing any semblance of game design based challenge based upon platforming. There is still plenty of hard work to do though; fighting the incredibly buggy, awful physics (it is possible to *walk* around a loop with no momentum) and puzzles.

Yes, I said puzzles. Someone that developed this idea thought that placing a puzzle that completely forced you to a stop until you light up a specific set of torches that lowers a wall to allow you to continue in a franchise where speed and flow are *paramount* was a good idea.

DO NOT BUY THIS GAME FOR ANY REASON. The fact that it was ever considered shippable is insulting. If you want a good modern Sonic game, vote with your wallet for Generations.
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