Die Fortsetzung, auf die Fans gewartet haben, ist endlich da - Sonic The Hedgehog™ 4 Episode I! Beinhaltet verbesserte Spielelemente, einschließlich dem klassischen Sonic Spin Dash, und dem vielseitigen Homing Attack, Sonic 4 macht dort weiter, wo Sonic and Knuckles™ aufgehört hat.
Nutzerreviews: Ausgeglichen (525 Reviews)
Veröffentlichung: 19. Jan. 2012
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Enthält 17 Artikel: Dr. Robotnik’s Mean Bean Machine™, Sonic & All-Stars Racing Transformed, Sonic & SEGA All-Stars Racing, Sonic 3 and Knuckles, Sonic 3D Blast™, Sonic Adventure 2, SONIC ADVENTURE 2: BATTLE, Sonic Adventure DX, Sonic and All-Stars Racing Transformed: Metal Sonic & Outrun DLC, Sonic CD, Sonic Generations, Sonic Generations - Casino Nights DLC, Sonic Spinball™, Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog 4 - Episode I, Sonic the Hedgehog 4 - Episode II

 

Über dieses Spiel

Die Fortsetzung, auf die Fans gewartet haben, ist endlich da - Sonic The Hedgehog™ 4 Episode I! Beinhaltet verbesserte Spielelemente, einschließlich dem klassischen Sonic Spin Dash, und dem vielseitigen Homing Attack, Sonic 4 macht dort weiter, wo Sonic and Knuckles™ aufgehört hat. Da Eggman endlich besiegt ist, kann Sonic umherziehen und neue Bereiche und unbekannte Länder erforschen. Dr. Eggman, der recht erbost über die Zerstörung seines Death Egg und den Fehlschlag seines Planes ist, setzt sein miesestes Vorhaben in die Tat um. Bei seinem Versuch, sich endlich Sonic zu entledigen, besucht – und verbessert – er die beste seiner Kreationen. Machen Sie sich bereit für ein weiteres Kapitel einer brandneuen epischen 2-D-Saga, die für Jung und Alt gleichermaßen erschaffen wurde.

Systemvoraussetzungen

    Minimum:

    • Betriebssystem:Windows XP/Vista/Win7
    • Prozessor:Pentium 4 @ 3.2 GHz/Athlon 64 3000+ oder äquivalent & besser
    • Speicher:1 GB (2 GB für Vista) GB RAM
    • Grafik:256 MB (NVIDIA GeForce 7600/AT Radeon X1300) & besser
    • DirectX®:dx90a
    • Festplatte:500 MB HD frei
    • Sound:DirectX kompatibel

    Empfohlen:

    • Betriebssystem:Windows XP/Vista/Win7
    • Prozessor:Intel Core 2 DUO @ 2.4 GHz/Athlon 64 X2 4200+ & besser
    • Speicher:2 GB+ GB RAM
    • Grafik:512 MB (NVIDIA GeForce 8800/ATI Radeon HD 3800) & besser
    • DirectX®:dx50
    • Festplatte:500 MB HD frei
    • Sound:DirectX kompatible
Hilfreiche Kundenreviews
23 von 26 Personen (88%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
5.6 Std. insgesamt
Verfasst: 11. November 2014
I went into Sonic 4 episode 1 expecting to hate it. At first I did. I saw all the nostalgia they're trying to recreate the feeling old Sonic levels with new technology and graphics. It felt like there was nothing new. The more I played, the more it felt like there was a freshness to the old 2D platforming of Sonic. For those who have never played the old Sonic games, they are labyrinth levels that you need to make it to the end. Along the way you collect rings. These rings let you take damage without dying. The rings go spraying everywhere when you get hit. If you have no rings, you will die when you get hit. The game is single player only and offers controller or keyboard support that you setup out of game.

It feels the same as the original games and not much has changed control wise. There is still one button controls. The one button will make you jump while you're standing or running. If you hold down and push the jump button you will perform a spin dash when you let go of the down. When you are running, you can press down to roll into a ball to kill enemies. New to the series is what I feel is a game changer. A mid air lock on dash. Just hit the jump button in mid air and Sonic will immediately dart to whatever he has targeted. Usually the closest enemy, spring board or item box. This is a game changer because it adds constant momentum that is easy and more efficient than a spin dash that takes a second or so. Just jump and dart in mid air. Its easy and efficient. Not just that, but attacking enemies in the air turns into platforming. It feels like a lot less time wasted gaining momentum. With this new mechanic, I can see why Tails wasn't included in this first episode.

The game looks great. It has detailed backgrounds and bright vibrant colors. There are four main areas, each with three levels and a boss fight. Each area has a theme from a previous Sonic game. There is no new territory. Consider it a best of rather than a new album. With that said, Sonic 4 takes them in interesting new directions every so often unique to Sonic 4. One level features a lot of cannons that Sonic can hop in and control where he shoots out. Another level has Sonic in a mine cart and keeping his balance on rolling boulders. You'll see Sonic in the dark carrying a torch, lighting things on the wall to open doors and activate platforms. It all feels fresh, even if it steps away from the Genesis. There are still classic Sonic tropes like using pinball flippers, bouncing off bumpers, going through loops, swinging from vines, using zip lines (Sonic Advance) and so on. There are a few moments of going underwater. While underwater, Sonic just moves slower. He can't actually swim.

The items feel limited to the ones found in Sonic 1 and 2. You can get temporary invincibility, ten rings, an extra life, super speed shoes and a bubble shield that lets Sonic take an extra hit.

Even with only 4 areas to visit, there are still 13 levels (not including boss fights). Each level is around five minutes to complete. I hate to say it, but it feels like a full length Sonic game, even if this is only episode 1. It runs around the three hour mark. The boss fights evoke nostalgia. Their patterns are like the original games, but they add new twists.

Sonic 4 does a good job of utilizing Sonic's speed. A lot of the previous 2D games had you go at your own pace, but Sonic 4 has you chased by boulders, crushing walls, running after Dr. Robotnik in boss fights. These reasons for Sonic to run feel engaging more than typical exploring the levels. It offers a variety.

Since you are collecting rings, if you complete the level and have more than 50 rings, you'll see a giant ring to jump into that sends you to the bonus stage. Even the bonus stage feels good. Its a take off of the original Sonic 1 bonus stage, but this time you get to control the rotation of the level while Sonic is just stuck in a ball. There are barriers that need coins to pass through. At the end of each bonus stage is a chaos emerald.

As you progress, you will unlock levels and areas as you progress. So if you get stuck on a level, you can skip it. After each level it gives you a choice to jump to the next unfinished level. That just feels odd. While its helpful to have level selection, I'd much rather progress to the next level instead of getting asked.

While this might be a departure from the old Sonic games, it adds new life to what was a stale franchise if you include the Genesis and Gameboy Advance platformers. The challenge feels good, its more difficult than the other old school games.
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7 von 8 Personen (88%) fanden dieses Review hilfreich
2.4 Std. insgesamt
Verfasst: 23. November 2014
As a day one Sonic fan who played the original Genesis titles as soon as they came out. This is a really good Sonic game. The game took old concepts for levels and created something fresh and new. With platforming puzzles that would use old mechanics in a brand new and interesting way.

After 10-15 years of bare bones, turn your brain off Sonic gameplay. I feel the audience for Sonic just didn't want a game like this. Episode 1 will actually challenge you a little bit. You'll find platforming puzzles, because Sonic is a platformer. A shocker to some, I know. I feel that's the main reason why people preferred Episode2 over Ep1. Ep2 looks gorgeous and is completely brain dead.

Also it's worth noting, the nitpicks about the physics and earning speed are misguided. The physics are 90% the same and there's no meaningful difference between this and the classics. Earning speed is also a talking point parroted by people who didn't want to take the time to figure out what was really bothering them. For example, who complained the spindash in Sonic 2 took the 'earning speed' element out of the game? The real reason why it didn't feel like a Genesis Sonic game was the save system:

This game was designed to be played through once without having to replay levels. There's no muscle memory or memorization of level layouts, unlike there was in Sonic 1-2.
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13 von 22 Personen (59%) fanden dieses Review hilfreich
1.0 Std. insgesamt
Verfasst: 14. Oktober 2014
Ever since this game released i was wondering why was it so panned, i can understand weird phisics but all the gameplay looked good enough... and then i played today and now i realize why

Green Hill zone is the only area that had gameplay shown of, this... This game has angered me more than any other game, not because it's hard, but because of how frustrating the levels become once you hit the casino zone... I made it to the next area only to run into an even more frustrating puzzle...

This was... Bad, really bad, after getting stuck in that puzzle I can tell you i'm done with this game, this was advertised as a sequel for the classic sonic games, yet this game brought elements that only slow sonic down, the 10 minute time limit is insulting considering how unfair some of the obstacles are

I'm a fan of hard games, I played and beat super meat boy WITH KEYBOARD, but this? this game is just cheap difficulty, I'm glad this was part of the Sonic Collection bundle, if i had grabbed this individually? I would have felt ripped off...

Just avoid this game... I can only summarize it in one word: ANNOYING
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3 von 3 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
2.4 Std. insgesamt
Verfasst: 11. Dezember 2014
Pretty beautiful gameply, Awesome music, Great for the whole family
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3 von 3 Personen (100%) fanden dieses Review hilfreich
1.7 Std. insgesamt
Verfasst: 13. Dezember 2014
This game has one of the best soundtracks for a Sonic game. This game is better than the 2D segments in Sonic Generations. Only flaw this game has is that its too short with only 4 zones and all the levels are just rehashes of levels from Sonic 1 and 2.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
1.4 Std. insgesamt
Verfasst: 20. Januar
I love this game so much that i also have it for Wii!
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2 von 2 Personen (100%) fanden dieses Review hilfreich
0.1 Std. insgesamt
Verfasst: 23. Januar
Is it NiGHTS the Purple Jester? Is it Miley Verisse, CTHCC president extrordinare? No, it's Sonic the Blue Blur, and he's back for another battle with Baldy McNosehair!

j/k :P.

Anyway, time for my review of Sonic 4:Episode 1:

Pros:
-It's pretty easy to gain extra lives, especially in Casino Street Act 2.
-The Music is decent. Lost Labyrinth Act 2 theme FTW!
-The game controls fine.
-The homing attack which debuted in the Sonic Adventure games is helpful like always :D!
-There are some cool gimmicks.

Cons:
-The special stages are confusing at first.
-SCREW THE E.G.G. STATION FINAL BOSS!!!
-The trap placement is a bit random.
-Since this is a downloadable game, there are only 5 zones in the game, counting E.G.G. Station.

All in all, while this game is obviously no Sonic 2 (16-bit) or Sonic 3 & Knuckles, it's still a decent Sonic game in it's own right :).
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2 von 2 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
0.9 Std. insgesamt
Verfasst: 30. Januar
Go fast
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3 von 4 Personen (75%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
0.5 Std. insgesamt
Verfasst: 28. Dezember 2014
What the hell have they done to Sonic? Once you start the game you notice that he seems to have lead in his shoes and though he speeds up quite fast it feels so odd compared to the old games (talking about the original MegaDrive games here). The level design is awful. Sonic had some cheap deaths, but this game is either way too easy or just unfair. The third act of the first zone has a segment where you *have* to progress using a chain of Sonic's aimed spin attacks, but to start the chain you jump on a bumper and you have only two moments when the cursor appears on the first enemy. Hit the button too early or too late = instant death. This feels more like a QTE than a Sonic game. The first boss doesn't really have a pattern. You simply stand to the very edge of the screen and time your attacks.

This game looks like a Sonic game, but it certainly doesn't feel like one at all.
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4 von 6 Personen (67%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
5.3 Std. insgesamt
Verfasst: 18. Januar
I can review this in one word: LAZY
However, I highly recommend this if you enjoyed the WORST elements from the first 3 Sonics games.
Even the levels are ripped right from Sonic 1 & 2

If you grew up playing the Sega Genesis, stay away from this crap.
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9 von 16 Personen (56%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
2.0 Std. insgesamt
Verfasst: 4. Dezember 2014
WORST sonic game i have EVER played. Its like looking at sonic with cancer when he is on his last legs.

Music - WORST i have ever heard in ANY video game. Sonic 1 was 16BIT and midi files and that was a TON better than who ever made this crap for this game. The music in this game alone makes you want to turn the game off

The game FORCES you to install Java - only way around this is to un-install java and then load via going into the data folder and loading from the exe file directly

worst of all is sonic runs SLOW - like my farts could move quicker.

sega should be ashamed and i hope all the staff who worked on this game got fired
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2 von 3 Personen (67%) fanden dieses Review hilfreich
11.4 Std. insgesamt
Verfasst: 26. Dezember 2014
this game was based on a modification of sonic 1 and this game will be good to everyone that i love cuz seriously seriously the spash hill is similar to green hill zone cuz this level just got it self SERVED BABY :D !!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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2 von 3 Personen (67%) fanden dieses Review hilfreich
2.7 Std. insgesamt
Verfasst: 21. Februar
I don't know what this is but its not Sonic. There is an astounding lack of going fast in this game you don't even know. Game feels more like an obstacle course than a Sonic game, and the controls weaker for certain. But the level design is really the major flaw here. A couple of levels have the Sonic feeling spot on, but they are few and far between... most of them feel like a very slow, floaty platformer.

The game is also 10 dollars and 2-2.5 hours long. That's with 12 stages, 4 bosses, and a final stage that is just the 4 bosses and a fifth over again. If it were something novel that would be fine, but this is just a mediocre Sonic game. This is definitely a skippable title. There's plenty of better games on Steam. There's plenty of better Sonic games on Steam for that matter.
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8 von 15 Personen (53%) fanden dieses Review hilfreich
3.1 Std. insgesamt
Verfasst: 17. November 2014
Sonic the Hedgehog is such a simple concept, yet it's amazing that there are so many games starring the speedy rodent, that completely miss the mark. By now we're all familiar with legendary mis-steps like Sonic 2k6, Sonic Boom, and Shadow the Hedgehog: The Game. Then there's other games like Sonic Unleashed, Sonic & The Black Knight, Sonic Heroes, and so on and so forth. It's like Sega isn't interested in having Sonic games be about..well..just running fast and jumping on stuff. There needs to be a hundred dozen gimmicks, special abilities, ♥♥♥♥♥♥ friends(tm), and dramatic game-design changes.

I don't know what's best for Sonic, I just know what I like. My favorite games are the 16-bit titles, Sonic Generations, and bits & pieces of the other 3D games (haven't played enough of Colors to form an opinion on that). You're probably thinking: "He likes the earlier games, it must be nostalgia." Maybe it is. So what's a better way to play on my nostalgia than by making a Sonic 4? For starters, they should've just done nothing at all.

Episode 1 is comprised of 4 zones with three acts a-piece, 7 special stages, and five boss battles. It's a tad on the lean side I guess, but it overstays it's welcome very early on. The first thing that sticks out to me is the poor level-design. Splash Hill Zone is very messy, with a lot of walls, springs, and corridors. It feels awfully claustrophobic for a zone that supposedly takes place outside. Casino Street Zone is mostly just flashing lights and things to bounce off of. The second act features a ton of cards that can be flipped for bonus lives, that's all I can remember about it.

Lost Labyrinth Zone is where I was stunned to silence. Act 1 features silly boulder balancing and not much else. Act 2 has Sonic running around in near complete darkness, with only a torch to guide his way. There are also a couple cruddy mine cart sections. Why would Sonic Team create an act where players can't see much of anything? When the concept is thoroughly flawed, no implementation can save it. All I can remember of Act 3 is these weird rooms. Sonic is trapped underwater, and the room has to be tilted, but not too quickly or else he'll get impaled on spikes. This is just no good, no darn good.

Mad Gear Zone is a rip-off of Metropolis Zone. I knew I was going to be in for a good time, because Metropolis Zone is my least favorite in Sonic 2. Somehow Sonic Team managed to make it more annoying, with a bunch of mantis robots, exploding starfish, and grinding gears. By this time I just wanted it all to end.

The final zone is merely a boss-rush, followed by a climatic encounter straight out of Sonic 2. Eggman mixes it up a bit with the boss having a second form and a last ditch final attack. It's the hardest part of the game, though I probably died more times on the first act of Lost Labyrinth. Apparently you can't use the d-pad on the boulders, it's analog or fall off and die.

The special stages are supposedly based on Sonic 1, except with all of the simplistic wonderment and unique design stripped out. Ever play the arcade game Cameltry? You maneuver a ball by rotating a maze. It's a really fun game. Sonic 4's bonus stages are the same way, except with all the fun stripped out. Worst of all, there's this horrible lullaby that sounds like it came from an infant's toy. Sonic 4 suffers from uncharacteristically awful music, and the special stage tune is the cherry on top.

The most damning thing I can say about Sonic 4, is that all it does is poorly rip off its superior prequels. If you're familiar with those games you'll recognize everything that happens here. You're seeing all of the same stuff, except it's poorly arranged, with terrible physics, sloppy controls, while looking and sounding positively ghastly. This is a title specifically made to cash in on gamers like me, who are nostalgic for the early games, before ridiculous anime plots and half-baked concepts became the norm. Sega loves to sell their entire Sonic Steam library for a pittance, so you probably already own this game.

It's evil, don't touch it!
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1 von 2 Personen (50%) fanden dieses Review hilfreich
0.4 Std. insgesamt
Verfasst: 11. Oktober 2014
This game is terrible, everything about it makes me cringe

9/11
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1 von 2 Personen (50%) fanden dieses Review hilfreich
1.0 Std. insgesamt
Verfasst: 11. Oktober 2014
Music is very very bad, not much content, bad graphics, bad level design, bad physics.

The music is so bad I want to turn off the volume..
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2 von 4 Personen (50%) fanden dieses Review hilfreich
8.4 Std. insgesamt
Verfasst: 25. Oktober 2014
From all the new Sonic 2D games this was the worst, I preffer the NDS games over this one, they are more well done, have better soundtrack and are way more fun. I gave it chance since I used to play Sonic back in 90's, but the truth its not the same thing, the 90's gameare way more well done than this one.
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2 von 4 Personen (50%) fanden dieses Review hilfreich
14.2 Std. insgesamt
Verfasst: 25. Oktober 2014
This "game" is an absolute travesty and completely spits in the face of everything that made the original Sonic games good. Calling it a sequel is an insult.

There is nothing redeeming about this game whatsoever. It's a blatant cash grab.
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2 von 4 Personen (50%) fanden dieses Review hilfreich
56.2 Std. insgesamt
Verfasst: 21. Oktober 2014
Sonic The Hedgehog 4 - Episode 1,
Sigh. . . i Wish i could like this game.

It said to be a sequal to Sonic 3 And Knuckles (one of the best sonic games in the series)
This game as a whole could of been great but then there were lots of Faults

So Back in 2010 this game was titled Project Needlemouse (Sonic's Original Name!) and there was a huge list of what characters were going to be in it, like Sonic,Tails,Big Even Tikal from Sonic Adventure!

a few weeks later we were treated to the announcment of Sonic 4 Episode 1 where it showed all 3 Sonic games (Sonic 1 2 3&K and at the end it showed the logo and that was all i can remember


Sonic in this game has Bad Phsyics and he looks like somthing a girl would do on her first time on instagram

The music is okay but short and loops waaaay to much

Stages are rehased from old sonic games

and the Bosses Suck to.


Because im a sonic Fan i will reccomend this. if it wasnt for this game being bad but not to bad
i wouldnt of gone to Summer of Sonic :D
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2 von 4 Personen (50%) fanden dieses Review hilfreich
0.4 Std. insgesamt
Verfasst: 12. Oktober 2014
Horribly recycled. Same bosses and badniks from previous games. Tile set lifted off of old levels. To make matters worse the momentum system is all messed up. If you arent pressing a direction you will drop like a sack of brikes. They also added a holming attack which does nothting to enjoy,
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