The sequel fans have waited 16 years for is finally here - Sonic the Hedgehog 4 Episode I! Featuring enhanced gameplay elements, including the classic Sonic Spin Dash, and the versatile Homing Attack, Sonic the Hedgehog 4 Episode I picks up right where Sonic and Knuckles™ left off. Dr.
İncelemeler: Karışık (463 inceleme)
Çıkış Tarihi: 19 Oca 2012
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The sequel fans have waited 16 years for is finally here - Sonic the Hedgehog 4 Episode I! Featuring enhanced gameplay elements, including the classic Sonic Spin Dash, and the versatile Homing Attack, Sonic the Hedgehog 4 Episode I picks up right where Sonic and Knuckles™ left off. Dr. Eggman’s back, and in an effort to finally rid himself of Sonic, he revisits – and improves – the very best of his creations. Get ready for the next chapter in an all new epic 2D saga built for old and new fans alike.

Sistem Gereksinimleri


    • OS:Windows XP/Vista/Win7
    • Processor:Pentium 4 @ 3.2 GHz/Athlon 64 3000+ or Equivalent & above
    • Memory:1 GB (2 GB on Vista) GB RAM
    • Graphics:256 MB (NVIDIA GeForce 7600/AT Radeon X1300) & above
    • DirectX®:dx90a
    • Hard Drive:500 MB HD space
    • Sound:DirectX Compatible


    • OS:Windows XP/Vista/Win7
    • Processor:Intel Core 2 DUO @ 2.4 GHz/Athlon 64 X2 4200+ & above
    • Memory:2 GB+ GB RAM
    • Graphics:512 MB (NVIDIA GeForce 8800/ATI Radeon HD 3800) & above
    • DirectX®:dx50
    • Hard Drive:500 MB HD space
    • Sound:DirectX Compatible
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I went into Sonic 4 episode 1 expecting to hate it. At first I did. I saw all the nostalgia they're trying to recreate the feeling old Sonic levels with new technology and graphics. It felt like there was nothing new. The more I played, the more it felt like there was a freshness to the old 2D platforming of Sonic. For those who have never played the old Sonic games, they are labyrinth levels that you need to make it to the end. Along the way you collect rings. These rings let you take damage without dying. The rings go spraying everywhere when you get hit. If you have no rings, you will die when you get hit. The game is single player only and offers controller or keyboard support that you setup out of game.

It feels the same as the original games and not much has changed control wise. There is still one button controls. The one button will make you jump while you're standing or running. If you hold down and push the jump button you will perform a spin dash when you let go of the down. When you are running, you can press down to roll into a ball to kill enemies. New to the series is what I feel is a game changer. A mid air lock on dash. Just hit the jump button in mid air and Sonic will immediately dart to whatever he has targeted. Usually the closest enemy, spring board or item box. This is a game changer because it adds constant momentum that is easy and more efficient than a spin dash that takes a second or so. Just jump and dart in mid air. Its easy and efficient. Not just that, but attacking enemies in the air turns into platforming. It feels like a lot less time wasted gaining momentum. With this new mechanic, I can see why Tails wasn't included in this first episode.

The game looks great. It has detailed backgrounds and bright vibrant colors. There are four main areas, each with three levels and a boss fight. Each area has a theme from a previous Sonic game. There is no new territory. Consider it a best of rather than a new album. With that said, Sonic 4 takes them in interesting new directions every so often unique to Sonic 4. One level features a lot of cannons that Sonic can hop in and control where he shoots out. Another level has Sonic in a mine cart and keeping his balance on rolling boulders. You'll see Sonic in the dark carrying a torch, lighting things on the wall to open doors and activate platforms. It all feels fresh, even if it steps away from the Genesis. There are still classic Sonic tropes like using pinball flippers, bouncing off bumpers, going through loops, swinging from vines, using zip lines (Sonic Advance) and so on. There are a few moments of going underwater. While underwater, Sonic just moves slower. He can't actually swim.

The items feel limited to the ones found in Sonic 1 and 2. You can get temporary invincibility, ten rings, an extra life, super speed shoes and a bubble shield that lets Sonic take an extra hit.

Even with only 4 areas to visit, there are still 13 levels (not including boss fights). Each level is around five minutes to complete. I hate to say it, but it feels like a full length Sonic game, even if this is only episode 1. It runs around the three hour mark. The boss fights evoke nostalgia. Their patterns are like the original games, but they add new twists.

Sonic 4 does a good job of utilizing Sonic's speed. A lot of the previous 2D games had you go at your own pace, but Sonic 4 has you chased by boulders, crushing walls, running after Dr. Robotnik in boss fights. These reasons for Sonic to run feel engaging more than typical exploring the levels. It offers a variety.

Since you are collecting rings, if you complete the level and have more than 50 rings, you'll see a giant ring to jump into that sends you to the bonus stage. Even the bonus stage feels good. Its a take off of the original Sonic 1 bonus stage, but this time you get to control the rotation of the level while Sonic is just stuck in a ball. There are barriers that need coins to pass through. At the end of each bonus stage is a chaos emerald.

As you progress, you will unlock levels and areas as you progress. So if you get stuck on a level, you can skip it. After each level it gives you a choice to jump to the next unfinished level. That just feels odd. While its helpful to have level selection, I'd much rather progress to the next level instead of getting asked.

While this might be a departure from the old Sonic games, it adds new life to what was a stale franchise if you include the Genesis and Gameboy Advance platformers. The challenge feels good, its more difficult than the other old school games.
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7 kişiden 5 tanesi (71%) bu incelemeyi yararlı buldu
kayıtlarda 3.1 saat
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Sonic the Hedgehog is such a simple concept, yet it's amazing that there are so many games starring the speedy rodent, that completely miss the mark. By now we're all familiar with legendary mis-steps like Sonic 2k6, Sonic Boom, and Shadow the Hedgehog: The Game. Then there's other games like Sonic Unleashed, Sonic & The Black Knight, Sonic Heroes, and so on and so forth. It's like Sega isn't interested in having Sonic games be about..well..just running fast and jumping on stuff. There needs to be a hundred dozen gimmicks, special abilities, ♥♥♥♥ty friends(tm), and dramatic game-design changes.

I don't know what's best for Sonic, I just know what I like. My favorite games are the 16-bit titles, Sonic Generations, and bits & pieces of the other 3D games (haven't played enough of Colors to form an opinion on that). You're probably thinking: "He likes the earlier games, it must be nostalgia." Maybe it is. So what's a better way to play on my nostalgia than by making a Sonic 4? For starters, they should've just done nothing at all.

Episode 1 is comprised of 4 zones with three acts a-piece, 7 special stages, and five boss battles. It's a tad on the lean side I guess, but it overstays it's welcome very early on. The first thing that sticks out to me is the poor level-design. Splash Hill Zone is very messy, with a lot of walls, springs, and corridors. It feels awfully claustrophobic for a zone that supposedly takes place outside. Casino Street Zone is mostly just flashing lights and things to bounce off of. The second act features a ton of cards that can be flipped for bonus lives, that's all I can remember about it.

Lost Labyrinth Zone is where I was stunned to silence. Act 1 features silly boulder balancing and not much else. Act 2 has Sonic running around in near complete darkness, with only a torch to guide his way. There are also a couple cruddy mine cart sections. Why would Sonic Team create an act where players can't see much of anything? When the concept is thoroughly flawed, no implementation can save it. All I can remember of Act 3 is these weird rooms. Sonic is trapped underwater, and the room has to be tilted, but not too quickly or else he'll get impaled on spikes. This is just no good, no darn good.

Mad Gear Zone is a rip-off of Metropolis Zone. I knew I was going to be in for a good time, because Metropolis Zone is my least favorite in Sonic 2. Somehow Sonic Team managed to make it more annoying, with a bunch of mantis robots, exploding starfish, and grinding gears. By this time I just wanted it all to end.

The final zone is merely a boss-rush, followed by a climatic encounter straight out of Sonic 2. Eggman mixes it up a bit with the boss having a second form and a last ditch final attack. It's the hardest part of the game, though I probably died more times on the first act of Lost Labyrinth. Apparently you can't use the d-pad on the boulders, it's analog or fall off and die.

The special stages are supposedly based on Sonic 1, except with all of the simplistic wonderment and unique design stripped out. Ever play the arcade game Cameltry? You maneuver a ball by rotating a maze. It's a really fun game. Sonic 4's bonus stages are the same way, except with all the fun stripped out. Worst of all, there's this horrible lullaby that sounds like it came from an infant's toy. Sonic 4 suffers from uncharacteristically awful music, and the special stage tune is the cherry on top.

The most damning thing I can say about Sonic 4, is that all it does is poorly rip off its superior prequels. If you're familiar with those games you'll recognize everything that happens here. You're seeing all of the same stuff, except it's poorly arranged, with terrible physics, sloppy controls, while looking and sounding positively ghastly. This is a title specifically made to cash in on gamers like me, who are nostalgic for the early games, before ridiculous anime plots and half-baked concepts became the norm. Sega loves to sell their entire Sonic Steam library for a pittance, so you probably already own this game.

It's evil, don't touch it!
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4 kişiden 2 tanesi (50%) bu incelemeyi yararlı buldu
kayıtlarda 0.1 saat
Yayınlanma: 24 Ekim
TERRIBLE!! (this game came with my sonic games pack)
This was expected to be the succesor to the older Retro Sonic games (like sonic and knuckles) but It simply CAN'T BE!
The graphics are way too faded and colorful (its like an over saturated blurred out picture).
The Music is too loud and too synthy (I got annoyed very quickly)
The sound effects are ok, it has a tough time choosing whether to have older sound effects or newer ones.
and now, the thing that would've made this all ok, if this aspect of the game was ok, it just might have saved this game, but like everything else in the game, They EFF it up too.
The gameplay... it's terrible, theres no momentum to the game (once you get to a certain speed, you're not getting faster), adding the homing attack makes this game too easy, and once you home attack an enemy, your speed goes smack down. all of this paired with terrible level design makes the game really unenjoyable,
Verdict: you can buy way better games for the price, Sonic's been through enough. 2/10
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4 kişiden 2 tanesi (50%) bu incelemeyi yararlı buldu
kayıtlarda 8.4 saat
Yayınlanma: 25 Ekim
From all the new Sonic 2D games this was the worst, I preffer the NDS games over this one, they are more well done, have better soundtrack and are way more fun. I gave it chance since I used to play Sonic back in 90's, but the truth its not the same thing, the 90's gameare way more well done than this one.
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4 kişiden 2 tanesi (50%) bu incelemeyi yararlı buldu
kayıtlarda 14.2 saat
Yayınlanma: 25 Ekim
This "game" is an absolute travesty and completely spits in the face of everything that made the original Sonic games good. Calling it a sequel is an insult.

There is nothing redeeming about this game whatsoever. It's a blatant cash grab.
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2 kişiden 1 tanesi (50%) bu incelemeyi yararlı buldu
kayıtlarda 1.0 saat
Yayınlanma: 2 Kasım
I couldnt recommend this game even to a Sonic fan. The physics are totally off. In the old Sonic games or even some 3D Sonic games, when sonic jumps forward and you let go of the analog you should expect Sonic to continue in that direction. However in Sonic 4, Sonic loses all sense of speed and grounds to a halt immediately which means you have to slowly gather up your initial speed. This really does affect some of the tricky jump sections later on in the game.
I got fairly far in the game before I thrown in the towel. I wont go into the Music or Gameplay as its been said by many people on this page how bad it is. I wouldnt even buy this game even if it was on sale. Save up and buy something you are going to enjoy.

I said at the start I cant recommend this game. However, if you really want to play Sonic go play the Sega Megadrive games. SA1 and SA2 are still good but Sonic Generations is really something and has tons of fan service for all Sonic fans.
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2 kişiden 1 tanesi (50%) bu incelemeyi yararlı buldu
kayıtlarda 0.5 saat
Yayınlanma: 5 Kasım
"Fourth game in the orginal serise, just as good as the old ones!" is not the way they should have marketed it. This game is even worse than the LCD games I got from a Mc Donnalds when I was very young. Unless you are the most hard core sonic fan, or like seeing how bad they made sonic seem by weighing him down crazially, slowing his top speed, giving the now "So Iconic it's always been there" homming attack and the badniks the ability to HIT you no matter what you do to attack them (and I mean I was being hit while I was useing my Spin ball by not just one but TWO at the same time instantly killing me) and the dificulty of the second zone, then this game is for you.

If you like good sonic games, stay away, even if you get the sonic hits collection, at all costs DO NOT DOWNLOAD this game.
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7 kişiden 3 tanesi (43%) bu incelemeyi yararlı buldu
kayıtlarda 0.7 saat
Yayınlanma: 14 Kasım
The physics are awkward, the graphics are ugly, the controls are annoying, and the game just isn't fun.
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3 kişiden 1 tanesi (33%) bu incelemeyi yararlı buldu
kayıtlarda 0.9 saat
Yayınlanma: 6 Kasım
Weak pretender. This is not the quality level of Sonic you grew up with. Terrible.
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1 kişiden 0 tanesi (0%) bu incelemeyi yararlı buldu
kayıtlarda 25.7 saat
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This game isn't bad... But I am feeling playing Mario instead of Sonic though. Some level made me rage because it needs grinding WTF
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4 kişiden 1 tanesi (25%) bu incelemeyi yararlı buldu
kayıtlarda 3.7 saat
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All I am going to say is a game's difficulty should not be dictated by god awful controls, find out for yourself
(2 out of 5 stars)
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2 kişiden 0 tanesi (0%) bu incelemeyi yararlı buldu
kayıtlarda 0.2 saat
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(Keep in mind I played and beat Sonic 4 on the OUYA. I got this version on Steam through a bundle)
Have you ever played Sonic 1 or 2 on the Genesis? Then you've played Sonic 4 without even knowing it.
This game feels much more like a remake instead of an entirely different game. Many of the enviroments are shockingly similar to levels from the original Sonic games. In fact, practically ALL the boss battles are copies from the original games as well.
Look, I'm not against remakes, but this game was marketed as an entirely new game. I was highly dissapointed with this as soon as I realized this is simply a better-graphiced adaptation of the original games with VERY little changes.
Unlike the original games, Sonic 4 also has a homing-attack (which is used in many 3D Sonic games such as the Adventure series). This is actually an entertaining mechanic, but it makes the game INFINITELY easier. All enemies can be mowed down one by one with this move. It's fun to dispose of several enemies (look how popular Dynasty Warriors is). HOWEVER, the homing attack can also be used on bosses, which ruins much of the difficulty. Many bosses encourage you to aim for certain spots or stay away from other parts. The homing attack throws this idea out of the window. You can easilly stay far, far away from the bosses, and then use the homing attack over and over until it's over.

I really have nothing else to say about this game. It simply seems WAY too similar to the original games, but if you like remakes, I guess you can buy this. I personally feel Sonic Generations is a much better remake, but that's simply my opinion.
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2 kişiden 0 tanesi (0%) bu incelemeyi yararlı buldu
kayıtlarda 0.2 saat
Yayınlanma: 8 Kasım
maaaan. Tragic.... I'd still recommend it to the hardcore sonic fans(like myself), but it'll still leave them dissapointed too. Terrible level design, animations and music. Sonic feels a bit slow too. I probably wont even finish past the first level.

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2 kişiden 0 tanesi (0%) bu incelemeyi yararlı buldu
kayıtlarda 1.4 saat
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Acts with inescapable, nonlethal trap areas that necessitate menu-escaping out of the stage to try again show supremely lazy design for a platformer.
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5 kişiden 1 tanesi (20%) bu incelemeyi yararlı buldu
kayıtlarda 4.9 saat
Yayınlanma: 26 Ekim
Get it on a sale since this game can get very short very fast. Overall really nice arcade old school style sonic with some modern improvemenrs.
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kayıtlarda 7.4 saat
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-_- fail
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kayıtlarda 1.8 saat
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Kind of a cheap remake, it's ok but not like the originals.
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3 kişiden 0 tanesi (0%) bu incelemeyi yararlı buldu
kayıtlarda 10.0 saat
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Sonic the Hedgehog 4 - Episode I is a 2D Sonic game with recycled Badniks, stages, music (kinda) and bosses. Does it deserve to be a sequel to amazing games like Sonic the Hedgehog, Sonic the Hedgehog 2, and Sonic 3 and Knuckles? NOT AT ALL!!! I would say it's actually one of the worst 2D Sonic games as the Sonic Advance and Sonic Rush series were pretty good games too!
+Solid platforming and graphics (most will disagree here)
+Simple, straightforward plot (that means no time travel, alternate universe, NO HUMANS!)
+Kind of nostalgic
-Bad music (weird for a Sonic game O_o)
-Lack of new content (most if not all stages, enemies, and bosses are recycled)
-EXTREMELY short and lack of replayability (4-6 at most unless you're going for the achievements)
In conclusion, should you buy this game? No, and if you do, buy it when it's on sale like 75% or more :3
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3 kişiden 0 tanesi (0%) bu incelemeyi yararlı buldu
kayıtlarda 20.3 saat
Yayınlanma: 9 Kasım
The one game that game time had to glitch on...
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kayıtlarda 2.4 saat
Yayınlanma: 20 Kasım
8.5 out of 10.

I'm a day one Sonic fan. I played the Genesis titles as soon as they had come out as a kid. I've been through the pain of watching Sonic turn into what he is today with terrible games. With that said, I think this is a really good sidescrolling platformer Sonic title. Dimps took some of the old level concepts, added quite a few new elements to each, and produced acts that were fresh and new. You'll see familiar enemies from previous titles, but the platforming puzzles and level layout is all new. The physics are almost exactly the same as the originals. The music was also well done.

I think a lot of people wanted this game to make them feel the exact same way they did 20 years ago when they played the original Sonic the Hedgehog titles. Either that or it wasn't a mindlessly easy Sonic title like the Sonic audience has grown accustomed to in the last 10-15 years.

The things I didn't like are kinda nitpicks. I have little to no reason to replay levels as there's a save system. Although, special stages are required to obtain the chaos emeralds. If you've been to a special stage once and failed. You can retry it from the menu system. The game was also rather short, it took me 2 hours to get through all 4 stages.

And oh yeah, the cel shaded Sonic looks out of place when the rest of the world is so well detailed in 2D.
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