¡Por fin llega la continuación que los fans estaban esperando: Sonic The Hedgehog™ 4 Episode I! Con características mejoradas como el clásico Torbellino de Sonic o el versátil Ataque teledirigido, Sonic 4 parte exactamente donde Sonic & Knuckles™ lo dejó. Con Eggman derrotado, Sonic parte a explorar nuevas zonas y tierras desconocidas.
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Fecha de lanzamiento: 19 de ene. 2012

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Incluye 17 artículos: Dr. Robotnik’s Mean Bean Machine™, Sonic & All-Stars Racing Transformed, Sonic & SEGA All-Stars Racing, Sonic 3 and Knuckles, Sonic 3D Blast™, Sonic Adventure 2, SONIC ADVENTURE 2: BATTLE, Sonic Adventure DX, Sonic and All-Stars Racing Transformed: Metal Sonic & Outrun DLC, Sonic CD, Sonic Generations, Sonic Generations - Casino Nights DLC, Sonic Spinball™, Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog 4 - Episode I, Sonic the Hedgehog 4 - Episode II

 

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¡Por fin llega la continuación que los fans estaban esperando: Sonic The Hedgehog™ 4 Episode I! Con características mejoradas como el clásico Torbellino de Sonic o el versátil Ataque teledirigido, Sonic 4 parte exactamente donde Sonic & Knuckles™ lo dejó. Con Eggman derrotado, Sonic parte a explorar nuevas zonas y tierras desconocidas. El Dr. Eggman, furioso por la destrucción del Death Egg y el fracaso de sus planes, pone en marcha todos sus diabólicos planes. En un esfuerzo por deshacerse de Sonic, revisa y perfecciona lo mejor de sus creaciones. Prepárate para el próximo capítulo de la nueva saga en 2D, creada para todos los fans, los de siempre y los nuevos.

Requisitos del sistema

    Mínimo:

    • SO: Windows XP / Windows Vista / Windows 7
    • Procesador: Pentium 4 a 3.2 GHz / Athlon 64 3000+ o equivalente / superior
    • Memoria: 1 GB de RAM (2 GB de RAM en Windows Vista)
    • Gráficos: Gráfica con 256 MB de VRAM (nVidia GeForce 7600 / ATI Radeon X1300) o superior
    • Versión de DirectX®: 9.0a
    • Disco Duro: 500 MB de espacio libre
    • Sonido: Dispositivo compatible con DirectX

    Recomendado:

    • SO: Windows XP / Windows Vista / Windows 7
    • Procesador: Intel Core 2 DUO a 2.4 GHz / Athlon 64 X2 4200+ o superior
    • Memoria: 2 GB de RAM
    • Gráficos: Gráfica con 512 MB de VRAM (nVidia GeForce 8800 / ATI Radeon HD 3800) o superior
    • Versión de DirectX®: 5.0
    • Disco Duro: 500 MB de espacio libre
    • Sonido: Dispositivo compatible con DirectX
Análisis útiles de usuarios
A 31 de 36 personas (86%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
5.6 h registradas
Publicado: 11 de noviembre de 2014
I went into Sonic 4 episode 1 expecting to hate it. At first I did. I saw all the nostalgia they're trying to recreate the feeling old Sonic levels with new technology and graphics. It felt like there was nothing new. The more I played, the more it felt like there was a freshness to the old 2D platforming of Sonic. For those who have never played the old Sonic games, they are labyrinth levels that you need to make it to the end. Along the way you collect rings. These rings let you take damage without dying. The rings go spraying everywhere when you get hit. If you have no rings, you will die when you get hit. The game is single player only and offers controller or keyboard support that you setup out of game.

It feels the same as the original games and not much has changed control wise. There is still one button controls. The one button will make you jump while you're standing or running. If you hold down and push the jump button you will perform a spin dash when you let go of the down. When you are running, you can press down to roll into a ball to kill enemies. New to the series is what I feel is a game changer. A mid air lock on dash. Just hit the jump button in mid air and Sonic will immediately dart to whatever he has targeted. Usually the closest enemy, spring board or item box. This is a game changer because it adds constant momentum that is easy and more efficient than a spin dash that takes a second or so. Just jump and dart in mid air. Its easy and efficient. Not just that, but attacking enemies in the air turns into platforming. It feels like a lot less time wasted gaining momentum. With this new mechanic, I can see why Tails wasn't included in this first episode.

The game looks great. It has detailed backgrounds and bright vibrant colors. There are four main areas, each with three levels and a boss fight. Each area has a theme from a previous Sonic game. There is no new territory. Consider it a best of rather than a new album. With that said, Sonic 4 takes them in interesting new directions every so often unique to Sonic 4. One level features a lot of cannons that Sonic can hop in and control where he shoots out. Another level has Sonic in a mine cart and keeping his balance on rolling boulders. You'll see Sonic in the dark carrying a torch, lighting things on the wall to open doors and activate platforms. It all feels fresh, even if it steps away from the Genesis. There are still classic Sonic tropes like using pinball flippers, bouncing off bumpers, going through loops, swinging from vines, using zip lines (Sonic Advance) and so on. There are a few moments of going underwater. While underwater, Sonic just moves slower. He can't actually swim.

The items feel limited to the ones found in Sonic 1 and 2. You can get temporary invincibility, ten rings, an extra life, super speed shoes and a bubble shield that lets Sonic take an extra hit.

Even with only 4 areas to visit, there are still 13 levels (not including boss fights). Each level is around five minutes to complete. I hate to say it, but it feels like a full length Sonic game, even if this is only episode 1. It runs around the three hour mark. The boss fights evoke nostalgia. Their patterns are like the original games, but they add new twists.

Sonic 4 does a good job of utilizing Sonic's speed. A lot of the previous 2D games had you go at your own pace, but Sonic 4 has you chased by boulders, crushing walls, running after Dr. Robotnik in boss fights. These reasons for Sonic to run feel engaging more than typical exploring the levels. It offers a variety.

Since you are collecting rings, if you complete the level and have more than 50 rings, you'll see a giant ring to jump into that sends you to the bonus stage. Even the bonus stage feels good. Its a take off of the original Sonic 1 bonus stage, but this time you get to control the rotation of the level while Sonic is just stuck in a ball. There are barriers that need coins to pass through. At the end of each bonus stage is a chaos emerald.

As you progress, you will unlock levels and areas as you progress. So if you get stuck on a level, you can skip it. After each level it gives you a choice to jump to the next unfinished level. That just feels odd. While its helpful to have level selection, I'd much rather progress to the next level instead of getting asked.

While this might be a departure from the old Sonic games, it adds new life to what was a stale franchise if you include the Genesis and Gameboy Advance platformers. The challenge feels good, its more difficult than the other old school games.
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A 10 de 12 personas (83%) les ha sido útil este análisis
2.4 h registradas
Publicado: 23 de noviembre de 2014
As a day one Sonic fan who played the original Genesis titles as soon as they came out. This is a really good Sonic game. The game took old concepts for levels and created something fresh and new. With platforming puzzles that would use old mechanics in a brand new and interesting way.

After 10-15 years of bare bones, turn your brain off Sonic gameplay. I feel the audience for Sonic just didn't want a game like this. Episode 1 will actually challenge you a little bit. You'll find platforming puzzles, because Sonic is a platformer. A shocker to some, I know. I feel that's the main reason why people preferred Episode2 over Ep1. Ep2 looks gorgeous and is completely brain dead.

Also it's worth noting, the nitpicks about the physics and earning speed are misguided. The physics are 90% the same and there's no meaningful difference between this and the classics. Earning speed is also a talking point parroted by people who didn't want to take the time to figure out what was really bothering them. For example, who complained the spindash in Sonic 2 took the 'earning speed' element out of the game? The real reason why it didn't feel like a Genesis Sonic game was the save system:

This game was designed to be played through once without having to replay levels. There's no muscle memory or memorization of level layouts, unlike there was in Sonic 1-2.
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A 6 de 7 personas (86%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
2.4 h registradas
Publicado: 11 de diciembre de 2014
Pretty beautiful gameply, Awesome music, Great for the whole family
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A 3 de 3 personas (100%) les ha sido útil este análisis
0.1 h registradas
Publicado: 23 de enero
Is it NiGHTS the Purple Jester? Is it Miley Verisse, CTHCC president extrordinare? No, it's Sonic the Blue Blur, and he's back for another battle with Baldy McNosehair!

j/k :P.

Anyway, time for my review of Sonic 4:Episode 1:

Pros:
-It's pretty easy to gain extra lives, especially in Casino Street Act 2.
-The Music is decent. Lost Labyrinth Act 2 theme FTW!
-The game controls fine.
-The homing attack which debuted in the Sonic Adventure games is helpful like always :D!
-There are some cool gimmicks.

Cons:
-The special stages are confusing at first.
-SCREW THE E.G.G. STATION FINAL BOSS!!!
-The trap placement is a bit random.
-Since this is a downloadable game, there are only 5 zones in the game, counting E.G.G. Station.

All in all, while this game is obviously no Sonic 2 (16-bit) or Sonic 3 & Knuckles, it's still a decent Sonic game in it's own right :).
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A 4 de 5 personas (80%) les ha sido útil este análisis
1.4 h registradas
Publicado: 20 de enero
I love this game so much that i also have it for Wii!
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A 4 de 6 personas (67%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.9 h registradas
Publicado: 30 de enero
Go fast
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A 4 de 6 personas (67%) les ha sido útil este análisis
1.7 h registradas
Publicado: 13 de diciembre de 2014
This game has one of the best soundtracks for a Sonic game. This game is better than the 2D segments in Sonic Generations. Only flaw this game has is that its too short with only 4 zones and all the levels are just rehashes of levels from Sonic 1 and 2.
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A 5 de 8 personas (63%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
10.4 h registradas
Publicado: 12 de marzo
If you are not a hardcore Sonic-Fan, you probably will not enjoy this game. The gameplay broken, Moving around will just feel weird. The feeling of speed isn't that well optimized and makes the whole game feel weird. For example, spindash doesn't make you faster than normal running. If you are running and making while running a spin, it will slow you down. That's something you would not expect and it destroys the speed-feeling and the gameplay. Well, at least the soundtrack is good. Overall, I can say if you are not a lover of Sonic or jump and runs. Better skip that one. You won't miss anything. Everything this game offers you, was made a time ago better.

Rating: 5/10
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A 10 de 18 personas (56%) les ha sido útil este análisis
3.1 h registradas
Publicado: 17 de noviembre de 2014
Sonic the Hedgehog is such a simple concept, yet it's amazing that there are so many games starring the speedy rodent, that completely miss the mark. By now we're all familiar with legendary mis-steps like Sonic 2k6, Sonic Boom, and Shadow the Hedgehog: The Game. Then there's other games like Sonic Unleashed, Sonic & The Black Knight, Sonic Heroes, and so on and so forth. It's like Sega isn't interested in having Sonic games be about..well..just running fast and jumping on stuff. There needs to be a hundred dozen gimmicks, special abilities, ♥♥♥♥♥♥ friends(tm), and dramatic game-design changes.

I don't know what's best for Sonic, I just know what I like. My favorite games are the 16-bit titles, Sonic Generations, and bits & pieces of the other 3D games (haven't played enough of Colors to form an opinion on that). You're probably thinking: "He likes the earlier games, it must be nostalgia." Maybe it is. So what's a better way to play on my nostalgia than by making a Sonic 4? For starters, they should've just done nothing at all.

Episode 1 is comprised of 4 zones with three acts a-piece, 7 special stages, and five boss battles. It's a tad on the lean side I guess, but it overstays it's welcome very early on. The first thing that sticks out to me is the poor level-design. Splash Hill Zone is very messy, with a lot of walls, springs, and corridors. It feels awfully claustrophobic for a zone that supposedly takes place outside. Casino Street Zone is mostly just flashing lights and things to bounce off of. The second act features a ton of cards that can be flipped for bonus lives, that's all I can remember about it.

Lost Labyrinth Zone is where I was stunned to silence. Act 1 features silly boulder balancing and not much else. Act 2 has Sonic running around in near complete darkness, with only a torch to guide his way. There are also a couple cruddy mine cart sections. Why would Sonic Team create an act where players can't see much of anything? When the concept is thoroughly flawed, no implementation can save it. All I can remember of Act 3 is these weird rooms. Sonic is trapped underwater, and the room has to be tilted, but not too quickly or else he'll get impaled on spikes. This is just no good, no darn good.

Mad Gear Zone is a rip-off of Metropolis Zone. I knew I was going to be in for a good time, because Metropolis Zone is my least favorite in Sonic 2. Somehow Sonic Team managed to make it more annoying, with a bunch of mantis robots, exploding starfish, and grinding gears. By this time I just wanted it all to end.

The final zone is merely a boss-rush, followed by a climatic encounter straight out of Sonic 2. Eggman mixes it up a bit with the boss having a second form and a last ditch final attack. It's the hardest part of the game, though I probably died more times on the first act of Lost Labyrinth. Apparently you can't use the d-pad on the boulders, it's analog or fall off and die.

The special stages are supposedly based on Sonic 1, except with all of the simplistic wonderment and unique design stripped out. Ever play the arcade game Cameltry? You maneuver a ball by rotating a maze. It's a really fun game. Sonic 4's bonus stages are the same way, except with all the fun stripped out. Worst of all, there's this horrible lullaby that sounds like it came from an infant's toy. Sonic 4 suffers from uncharacteristically awful music, and the special stage tune is the cherry on top.

The most damning thing I can say about Sonic 4, is that all it does is poorly rip off its superior prequels. If you're familiar with those games you'll recognize everything that happens here. You're seeing all of the same stuff, except it's poorly arranged, with terrible physics, sloppy controls, while looking and sounding positively ghastly. This is a title specifically made to cash in on gamers like me, who are nostalgic for the early games, before ridiculous anime plots and half-baked concepts became the norm. Sega loves to sell their entire Sonic Steam library for a pittance, so you probably already own this game.

It's evil, don't touch it!
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A 1 de 1 personas (100%) les ha sido útil este análisis
1.8 h registradas
Publicado: 30 de marzo
Close, very close to Sonic 2 & 3, but it's missing the responsivess of the earlier games. It just feels flat, and slugish, looks pretty and graphically is true to the originals. But the gameplay isn't there.
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A 3 de 5 personas (60%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.5 h registradas
Publicado: 28 de diciembre de 2014
What the hell have they done to Sonic? Once you start the game you notice that he seems to have lead in his shoes and though he speeds up quite fast it feels so odd compared to the old games (talking about the original MegaDrive games here). The level design is awful. Sonic had some cheap deaths, but this game is either way too easy or just unfair. The third act of the first zone has a segment where you *have* to progress using a chain of Sonic's aimed spin attacks, but to start the chain you jump on a bumper and you have only two moments when the cursor appears on the first enemy. Hit the button too early or too late = instant death. This feels more like a QTE than a Sonic game. The first boss doesn't really have a pattern. You simply stand to the very edge of the screen and time your attacks.

This game looks like a Sonic game, but it certainly doesn't feel like one at all.
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A 5 de 9 personas (56%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
5.3 h registradas
Publicado: 18 de enero
I can review this in one word: LAZY
However, I highly recommend this if you enjoyed the WORST elements from the first 3 Sonics games.
Even the levels are ripped right from Sonic 1 & 2

If you grew up playing the Sega Genesis, stay away from this crap.
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A 2 de 4 personas (50%) les ha sido útil este análisis
2.7 h registradas
Publicado: 21 de febrero
I don't know what this is but its not Sonic. There is an astounding lack of going fast in this game you don't even know. Game feels more like an obstacle course than a Sonic game, and the controls weaker for certain. But the level design is really the major flaw here. A couple of levels have the Sonic feeling spot on, but they are few and far between... most of them feel like a very slow, floaty platformer.

The game is also 10 dollars and 2-2.5 hours long. That's with 12 stages, 4 bosses, and a final stage that is just the 4 bosses and a fifth over again. If it were something novel that would be fine, but this is just a mediocre Sonic game. This is definitely a skippable title. There's plenty of better games on Steam. There's plenty of better Sonic games on Steam for that matter.
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A 2 de 4 personas (50%) les ha sido útil este análisis
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11.4 h registradas
Publicado: 26 de diciembre de 2014
this game was based on a modification of sonic 1 and this game will be good to everyone that i love cuz seriously seriously the spash hill is similar to green hill zone cuz this level just got it self SERVED BABY :D !!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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A 3 de 6 personas (50%) les ha sido útil este análisis
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9.2 h registradas
Publicado: 4 de enero
My favorite VG Icon of all time, Sonic the Hedgehog, is back & he's more Faster, Cooler & Bluer than ever before on the PC, WiiWare, XBOX LIVE & PSN. I've waited 16 years to play this AWESOME game! Sonic the Hedgehog 4: EP1 is by far the greatest & best Sonic game of all time! Once you get into this game, you can thank me later & you won't be disappointed!
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A 10 de 20 personas (50%) les ha sido útil este análisis
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2.0 h registradas
Publicado: 4 de diciembre de 2014
WORST sonic game i have EVER played. Its like looking at sonic with cancer when he is on his last legs.

Music - WORST i have ever heard in ANY video game. Sonic 1 was 16BIT and midi files and that was a TON better than who ever made this crap for this game. The music in this game alone makes you want to turn the game off

The game FORCES you to install Java - only way around this is to un-install java and then load via going into the data folder and loading from the exe file directly

worst of all is sonic runs SLOW - like my farts could move quicker.

sega should be ashamed and i hope all the staff who worked on this game got fired
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A 1 de 2 personas (50%) les ha sido útil este análisis
0.9 h registradas
Publicado: 18 de marzo
Warning! This game may not run on your computer. It happened to me. Consider adding a DEMO first to test if the game works on your PC.
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A 2 de 2 personas (100%) les ha sido útil este análisis
14.5 h registradas
Publicado: 18 de agosto de 2012
He llegado a la conclusión de que este primer episodio de Sonic 4 necesita un poco más de "cariño" por parte de la fanbase.
No es tan malo como mucha gente opina, simplemente se quejan por el Homing Attack o por el hecho de que "Sonic Moderno no vale para juegos 2D".
Es cierto que podría haber sido un poco mejor con un par de mundos más por explorar, con una música retro menos rallante o con algún Boss novedoso.
Aunque no llegue a la altura de los viejos Sonics de Megadrive, se merece una oportunidad en mi humilde opinión.

Puntuación personal del juego: 7 ★★★
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A 1 de 1 personas (100%) les ha sido útil este análisis
0.7 h registradas
Publicado: 26 de mayo de 2014
Se pordria decir que es peor Sonic que se ha hecho jamás... Es mas dificil de manejar que los clasicos.

Resumiendo, un mierdo como un castillo
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A 1 de 2 personas (50%) les ha sido útil este análisis
1.4 h registradas
Publicado: 5 de junio de 2013
Malo. La jugabilidad deja mucho que desear respecto a sus predecesores en 2D. 4
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