Oil Rush ist ein Meeresstrategiespiel, das in einer Welt stattfindet, in der ein Atomkrieg die Polkappen geschmolzen und damit die Oberfläche der Erde für immer verändert hat. Oil Rush bietet ein einzigartiges Spielerlebnis: Die direkte Steuerung von einzelnen Einheiten wird vermieden, aber die volle Kontrolle von wichtigen Strategie-...
Nutzerreviews:
Insgesamt:
Ausgeglichen (279 Reviews) - 50 % der 279 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 25. Jan. 2012

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Enthält 3 Artikel: Oil Rush, Oil Rush OST, Oil Rush Tower Defense Map Pack

 

Reviews

"Es ist nicht nur eine Freude ein Spiel wie Oil Rush in Action zu sehen, es schafft es auch, einem alten Genre frischen Atem einzuhauchen ohne dabei unglaubwürdig zu wirken."
80/100 – Destructoid

Über dieses Spiel

Oil Rush ist ein Meeresstrategiespiel, das in einer Welt stattfindet, in der ein Atomkrieg die Polkappen geschmolzen und damit die Oberfläche der Erde für immer verändert hat. Oil Rush bietet ein einzigartiges Spielerlebnis: Die direkte Steuerung von einzelnen Einheiten wird vermieden, aber die volle Kontrolle von wichtigen Strategie- und Wirtschaftsaspekten ist gewährleistet. Erobern, verbessern und verteidigen Sie schwimmende Produktionsplattformen und Bohrinseln. Entdecken Sie neue Technologien und schicken Sie Wasser- und Lufteinheiten in die Schlacht!

In der post-apokalyptischen überschwemmten Welt von Oil Rush mangelt es an zwei Dingen: Öl und Zeit. Die letzten Überlebenden kämpfen verzweifelt über die Kontrolle der verbleibenden Ölressourcen auf der sterbenden Erde, die zu einem riesigen Seeschlachtfeld geworden ist. Sind Sie der Aufgabe gewachsen den letzten Krieg, der alle Konflikte beenden könnte, zu gewinnen? Finden Sie es in den 16 Einzelspielermissionen, die diverse Taktiken und Gebiete von halb überschwemmten Dschungeln bis zu kalten nordischen Meeren bieten, heraus. In diesen harten und bösartigen Zeiten ist Öl dicker als Blut.

Hauptmerkmale:

  • Moderne Grafik, unterstützt durch die UNIGINE-Engine.
  • Ein dynamisches und spaßiges Spielerlebnis: Wutentbrannte Gegner, riesige Schlachten und brutale Angriffe!
  • 16 Einzelspielermissionen, die diverse Taktiken und Gebiete von halb überschwemmten Dschungeln bis zu kalten nordischen Meeren bieten.
  • 15 Mehrspielerkarten, jede mit mehreren zum Sieg führenden Strategien.
  • Der Mehrspielermodus ist über LAN und Internet spielbar.

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: NVIDIA 9600 256 MB or Intel HD 4000
    • Hard Drive: 3 GB HD space
    Recommended:
    • OS: 7
    • Processor: 2.5 GHz dual-core (Intel)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GTX 460 512 MB
    • Hard Drive: 3 GB HD space
    • Other Requirements: Broadband Internet connection
    Minimum:
    • OS: Mac OS X 10.8 (stable functioning is not guaranteed on Mac OS X 10.9)
    • Processor: 2 GHz (Intel)
    • Memory: 1 GB RAM
    • Graphics: NVIDIA 9600 256 MB or Intel HD 4000
    • Hard Drive: 3 GB HD space
    Recommended:
    • OS: Mac OS X 10.8 (stable functioning is not guaranteed on Mac OS X 10.9)
    • Processor: 2.5 GHz dual-core (Intel)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 650M 1 GB
    • Hard Drive: 3 GB HD space
    • Other Requirements: Broadband Internet connection
    Minimum:
    • OS: Linux 2.6 or higher
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: NVIDIA 9600 256 MB
    • Hard Drive: 3 GB HD space
    • Other Requirements: Proprietary AMD or NVIDIA video drivers
    Recommended:
    • OS: Linux 2.6 or higher
    • Processor: 2.5 GHz dual-core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GTX 460 512 MB
    • Hard Drive: 3 GB HD space
    • Other Requirements: Broadband Internet connection, proprietary AMD or NVIDIA video drivers
Nutzerreviews
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Insgesamt:
Ausgeglichen (279 Reviews)
Kürzlich verfasst
SlimyAmeoba
( 14.0 Std. insgesamt )
Verfasst: 25. April
After watching Totalbiscuit's quick look at Oil Rush the development descisions start to make more sense. Check out his video on youtube for an accurate description of what the game is like.

Pros:
- Great graphics
- Interesting mix of strategy and tower defense

Cons:
- Cheesy, imbalanced, repetitive campaign
- Not much variety, one race/set of units for everyone

Rating:
2/5

So Oil Rush is a game created by a Russian company called Unigine Corp specifically to promote their engine coinsidentally named Unigine. Promote the engine it certainly does as it's a beautiful game to look at. As for the gameplay, Oil Rush is lacking.

First some things I did like about the game. The graphics I already mentioned are great. The water effects and texture detail stand out as being very good for a smaller engine like this. The music is decently catchy but the quality is poor.

Probably the best part of the game is the interesting mix of strategy and tower defense in an uncommon way. In Oil Rush you don't base build, you capture bases (zones, if you will) that spawn specific types of units or provide you with resources. You also don't control your units individually but rather as a group and send them off to attack and capture. Killing enemies also gets you command points you can use on upgrades. They're all very straightforward but they again add just a bit of variety to make the game more interesting. You use the resources you collect to surround your bases with towers preventing an easy capture when your forces are away or on some of the command point powers.

At first this all looked straightforward and a bit boring to me but after playing with the mechanics for a few hours against a hard AI, the system actually does provide for some very tense fights and strategy in which bases you fight harder over to get the units you want and how you split the forces you do have to cover several sides of the map. After awhile you're thankful you don't need to control individual units so you can focus on the map as a whole. This isn't an entirely new idea for a game, building up forces until you have superior numbers and capturing nodes I've seen before but Oil Rush does do it with just a little bit of spice to keep it interesting.

-------------------------

Now for some of the bad parts of the game. It's cheesy and it shows, especially in the terribly voice acted campaign. I couldn't actually test the multiplayer since of course the game is deader than dead by now so I was restricted to the campaign and AI skirmishes. The campaign follows a very linear story arc, which is fine for a strategy game if the missions were fun but in this case they're really not. Several of the missions are artificially difficult with enemy units 'magically' appearing out of the side of the map and attacking your weakest base the very second you leave it.

Other missions mix up the game completely and turn it entirely into a tower defense game with you controlling platforms that only allow turrets to be built while you watch enemies slowly move along a set path through them. If these levels were good it'd be a welcome addition to mix up the pace but they're not. There's none of the tenseness of a tower defense, none of the mayhem or strategy, you can literally spam any tower you want and win these levels UNTIL the last wave or so when they throw super enemies at you which you aren't ready for since the last 19 waves had nothing like that. That's the kind of stuff that makes those levels more frustrating than fun. Overall it's not an entirely terrible campaign, just tedious and uninteresting enough that I certainly wouldn't want to play it more than once.

Also to note is there's only one race and set of units in the game with a select few only being accessable in the campaign. This makes sense in the context of the gameplay since bases can only spawn one type of unit for everyone but it doesn't help the variety of the game. It's not a terrible design overall it just offers little in replaybility and makes the game much simpler and shorter than it could be.

-------------------------

I was torn on recommending this game or not for awhile since it's really not terrible, just not memorable. My final verdict for Oil Rush is NOT recommended. There are much better games out there that do all this game does and more and does it better. For a similar but superior game check out Divinity: Dragon Commander.
Hilfreich? Ja Nein Lustig
Orkimedes
( 0.6 Std. insgesamt )
Verfasst: 22. April
You know those strategy flash games where there are nodes that generate arbitrary numbers and you set them on enemy nodes to capture them? same frigging thing as this game. In my humble opinion NOT with two friggin red cents
Hilfreich? Ja Nein Lustig
Chum
( 1.0 Std. insgesamt )
Verfasst: 11. April
Oh WOW is this game bad. The voice acting sucks, the gameplay is just a lazy and bare minimum RTS style game that has been done better in FLASH GAMES, and it is just so mastabratory and self-pleasing. Theres a hotkey that does nothing except give you a "cinematic veiw". Yeah.

Don't even bother with this one. It is not worth your time.
Hilfreich? Ja Nein Lustig
Fionnbharr1
( 4.5 Std. insgesamt )
Verfasst: 29. Februar
Ahem, OIL, mmmmYEEESsssss. We've GOT to have more OIL!
-The Boss-Man.

This game takes what might be a neat premise for a book, and turns it into a mind-bogglingly simplistic throw your things at their things until you have more things than they do simulator RTS with a protagonist who seems to have been given a copy of 'Ten habits of highly succesful people' and eaten the book-glue. Mister I-can't-believe it's-not-margarine gets sent by General baldy-bald on a series of tactical missions to obtain the immensely-valuable unobtanium oil, at whatever the cost! Cue spunky damsel, lots of anti-imperialist political tripe, and you pretty much get the plot.
The gameplay is pretty dry. The usual RTS-staples are watered-down to the point where unit construction is automated based on the buildings you control, and your main interest is in snowballing up your starting choices by constantly flicking your giant death-ball at the enemy facilities. There are hotkeys, but when an amalogous death-ball is the most reliable way to go you rarely use them. There's only one resource of any value, and it's Oil. can you guess what it is? The tech tree is the most irrelevant of 5% bonuses to stats your 'throw a big ball of stuff where it hurts' strategy couldn't care less for. Add onto this the fact that your camera seems to be stuck to the bottom of a bloated pelican and the fact that one of your missions is to escort a ♥♥♥♥ing balloon, and you're looking at a pretty washed-up variant of an already-diluted genre that ultimately fails to pass muster float my boat. Water puns.

Which makes me wonder how its art (which gives us those snazzy screenshots) got the production value it did, considering that neither the level-design nor voice-acting nor marketing nor beta-testing are really worth half a salty biscuit damn. Someone must have really loved oil rigs, then thought 'let's make a game about that'.

Also, will someone please tell the ♥♥♥♥wit who drew up the achievements that the '@' symbol does not mean 'and'?
Hilfreich? Ja Nein Lustig
Oregono
( 0.6 Std. insgesamt )
Verfasst: 24. Februar
#Early Review - .5 hours in
# Level 3/12

Its Galcon in the water.
Hilfreich? Ja Nein Lustig
atm256
( 2.0 Std. insgesamt )
Verfasst: 21. Februar
meh
Hilfreich? Ja Nein Lustig
BlindCoPilot
( 1.0 Std. insgesamt )
Verfasst: 19. Februar
It crashes uncontrollably on OSX, rendering it unplayable.
Hilfreich? Ja Nein Lustig
[poopers] nelukey
( 2.0 Std. insgesamt )
Verfasst: 17. Februar
Very limited strategy game. Little tactical control, with the exception of timing being a better influence than anything else. If you have bad timing you will lose.
Hilfreich? Ja Nein Lustig
TheBox193
( 0.2 Std. insgesamt )
Verfasst: 12. Februar
It's like a more graphically intense, less pretty Eufloria game. Get Eufloria instead.
Hilfreich? Ja Nein Lustig
metatron
( 48.7 Std. insgesamt )
Verfasst: 31. Januar
Love this game. It is fast paced. None of the shity micro management tasks. It follows a rock paper scissors principle and you have to be quite fast moving your units from platform to platform. Multiplayer is really fun if you have a friend to play with. Try to win against the ai.
Hilfreich? Ja Nein Lustig
Zig
( 28.3 Std. insgesamt )
Verfasst: 31. Januar
Da ich kein großer Fan von Aufbaustrategie bin, ist Oil Rush genau das richtige. Dazu kommt, dass an mehreren Orten gleichzeitig Kämpfe sein können und einem somit nie langweilig wird.
Die Story von der Kampagne ist zwar 0815, aber die Missionsaufgaben sind abwechslungsreich und werden somit nicht monoton.
Den Online-Multiplayermodus konnte ich nicht ausprobieren, weil ihn wohl keiner mehr spielt.
Aber für den Einzelspielerspass hat es sich trotzdem gelohnt.
Hilfreich? Ja Nein Lustig
Gray Wolf
( 2.6 Std. insgesamt )
Verfasst: 24. Januar
Oh how long I had waited to get this game... The anticipation.... The excitement... The total disappointment.

Ok, seriously... On how many "Strategy" games do you have 0 control over your units? Sure, you can tell a location to send all, some or a particular type of unit to go somewhere, but that's where your control ends. You cannot develop tactics on which unit should attack what, you cannot tell a certain number of units within a group (going to or coming from somewhere for example) to go to a separate location (you have to either recall the units or wait unit they reach their destination). This lack of control, while it may seem not so important at first, is where this game fails imo. Most of the time, your units end up being shredded because they focused their attack on the wrong unit or structure (i.e. defences).

Oh, and the voice acting... Oh God, the voice acting... It's so monotonous, it sounds like a computer is doing it. No life, no feel, no reality... If they did hire people to do the voice acting, they either paid so little that the actors wanted to punish the devs by their poor performance, or they hired total amatuers for it. None of the voices sounded like they were in character: they were just reading off the script. Oh, and the script was either changed later on or the actors decided to go as they please because the subs (that appear automatically btw) are different than what they actually say (about 40 percent of the time).

The only good things I can say are that the soundtracks were not so bad actually, and the graphics are appealing...

All in all, not recommended. Unless you like being frustrated by games...
Hilfreich? Ja Nein Lustig
Xephyr Xruxible
( 1.9 Std. insgesamt )
Verfasst: 21. Januar
Horrible game. Difficult to play. Can't remove from library?! Not worth the waste of time looking at let alone playing. Seems like they tried to re-invent the RTS.
Hilfreich? Ja Nein Lustig
sou de humanas
( 4.1 Std. insgesamt )
Verfasst: 18. Januar
jogo de estrategia com uma tematica inovadora e diferente dos que estao presentes no mercado
Hilfreich? Ja Nein Lustig
Mikaelssen
( 0.2 Std. insgesamt )
Verfasst: 9. Januar
Pretty bland
Hilfreich? Ja Nein Lustig
Snurre86 (OpenRA)
( 19.0 Std. insgesamt )
Verfasst: 8. Januar
Nothing in this game makes any sense, what you do in the game has nothing to do with gaming. If you like to never be able to to what you want to do, this is what you are looking for.
Hilfreich? Ja Nein Lustig
http://wustenriet.jimdo.com 1
( 3.3 Std. insgesamt )
Verfasst: 1. Januar
- Multiplayer ist TOT ... es gibt keine Spieler !!!
- Truppen gehorchen nicht immer und verweigern Befehle. D.h. Ihr klickt die ganze Zeit diesselben Ziele an und hofft, dass die Truppen sich endlich guetigst auf den Weg machen
- Sehr geringe taktische Tiefe .. wenig Truppen, wenig Erforschung, TechTree fehlt etc
- Truppen koennen nicht individuell gesteuert werden. Immer nur Befehle fuer die ganze Plattform
Hilfreich? Ja Nein Lustig
Knight-Brother Herbert
( 2.7 Std. insgesamt )
Verfasst: 27. Dezember 2015
Balls.
Hilfreich? Ja Nein Lustig
Freesider
( 0.4 Std. insgesamt )
Verfasst: 26. Dezember 2015
Extremely boring.
Hilfreich? Ja Nein Lustig
Kormandred
( 2.7 Std. insgesamt )
Verfasst: 22. Dezember 2015
Gibt zu wenig Kontrolle über die eigenen Einheiten. Kampagne frustriert, weil man mit der Produktion der Gegner kalkuliert, aber dann durch von außen hinzukommende Verstärkungen, die nicht erkennbar ist, dauernd überrannt wird.
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
1 von 2 Personen (50 %) fanden dieses Review hilfreich
Nicht empfohlen
14.0 Std. insgesamt
Verfasst: 25. April
After watching Totalbiscuit's quick look at Oil Rush the development descisions start to make more sense. Check out his video on youtube for an accurate description of what the game is like.

Pros:
- Great graphics
- Interesting mix of strategy and tower defense

Cons:
- Cheesy, imbalanced, repetitive campaign
- Not much variety, one race/set of units for everyone

Rating:
2/5

So Oil Rush is a game created by a Russian company called Unigine Corp specifically to promote their engine coinsidentally named Unigine. Promote the engine it certainly does as it's a beautiful game to look at. As for the gameplay, Oil Rush is lacking.

First some things I did like about the game. The graphics I already mentioned are great. The water effects and texture detail stand out as being very good for a smaller engine like this. The music is decently catchy but the quality is poor.

Probably the best part of the game is the interesting mix of strategy and tower defense in an uncommon way. In Oil Rush you don't base build, you capture bases (zones, if you will) that spawn specific types of units or provide you with resources. You also don't control your units individually but rather as a group and send them off to attack and capture. Killing enemies also gets you command points you can use on upgrades. They're all very straightforward but they again add just a bit of variety to make the game more interesting. You use the resources you collect to surround your bases with towers preventing an easy capture when your forces are away or on some of the command point powers.

At first this all looked straightforward and a bit boring to me but after playing with the mechanics for a few hours against a hard AI, the system actually does provide for some very tense fights and strategy in which bases you fight harder over to get the units you want and how you split the forces you do have to cover several sides of the map. After awhile you're thankful you don't need to control individual units so you can focus on the map as a whole. This isn't an entirely new idea for a game, building up forces until you have superior numbers and capturing nodes I've seen before but Oil Rush does do it with just a little bit of spice to keep it interesting.

-------------------------

Now for some of the bad parts of the game. It's cheesy and it shows, especially in the terribly voice acted campaign. I couldn't actually test the multiplayer since of course the game is deader than dead by now so I was restricted to the campaign and AI skirmishes. The campaign follows a very linear story arc, which is fine for a strategy game if the missions were fun but in this case they're really not. Several of the missions are artificially difficult with enemy units 'magically' appearing out of the side of the map and attacking your weakest base the very second you leave it.

Other missions mix up the game completely and turn it entirely into a tower defense game with you controlling platforms that only allow turrets to be built while you watch enemies slowly move along a set path through them. If these levels were good it'd be a welcome addition to mix up the pace but they're not. There's none of the tenseness of a tower defense, none of the mayhem or strategy, you can literally spam any tower you want and win these levels UNTIL the last wave or so when they throw super enemies at you which you aren't ready for since the last 19 waves had nothing like that. That's the kind of stuff that makes those levels more frustrating than fun. Overall it's not an entirely terrible campaign, just tedious and uninteresting enough that I certainly wouldn't want to play it more than once.

Also to note is there's only one race and set of units in the game with a select few only being accessable in the campaign. This makes sense in the context of the gameplay since bases can only spawn one type of unit for everyone but it doesn't help the variety of the game. It's not a terrible design overall it just offers little in replaybility and makes the game much simpler and shorter than it could be.

-------------------------

I was torn on recommending this game or not for awhile since it's really not terrible, just not memorable. My final verdict for Oil Rush is NOT recommended. There are much better games out there that do all this game does and more and does it better. For a similar but superior game check out Divinity: Dragon Commander.
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 180 Tagen
1 von 1 Personen (100 %) fanden dieses Review hilfreich
Nicht empfohlen
3.3 Std. insgesamt
Verfasst: 1. Januar
- Multiplayer ist TOT ... es gibt keine Spieler !!!
- Truppen gehorchen nicht immer und verweigern Befehle. D.h. Ihr klickt die ganze Zeit diesselben Ziele an und hofft, dass die Truppen sich endlich guetigst auf den Weg machen
- Sehr geringe taktische Tiefe .. wenig Truppen, wenig Erforschung, TechTree fehlt etc
- Truppen koennen nicht individuell gesteuert werden. Immer nur Befehle fuer die ganze Plattform
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
28.3 Std. insgesamt
Verfasst: 31. Januar
Da ich kein großer Fan von Aufbaustrategie bin, ist Oil Rush genau das richtige. Dazu kommt, dass an mehreren Orten gleichzeitig Kämpfe sein können und einem somit nie langweilig wird.
Die Story von der Kampagne ist zwar 0815, aber die Missionsaufgaben sind abwechslungsreich und werden somit nicht monoton.
Den Online-Multiplayermodus konnte ich nicht ausprobieren, weil ihn wohl keiner mehr spielt.
Aber für den Einzelspielerspass hat es sich trotzdem gelohnt.
War dieses Review hilfreich? Ja Nein Lustig
2 von 3 Personen (67 %) fanden dieses Review hilfreich
Nicht empfohlen
0.8 Std. insgesamt
Verfasst: 7. November 2015
Also ich stimme den negativen Reviews hier zu. Das Spiel bietet eine sehr schöne Grafik, aber das Gameplay liegt da nen bisschen auf der Strecke. Ich bin nen ziemlicher Fan von dem Film "Waterworld" und fand das Setting sehr ansprechend. Aber mit den Einheiten ist es schwierig, zu kalkulieren, was man jetzt braucht und wieviele. Am Meisten ist mir auf die Nerven gegangen, dass Bodeneinheiten nur zu Stellungen bewegt werden können. Das war ein netter Versuch, aber ich möchte meine Einheiten gerne frei bewegen können und nicht nur von Station zu Station schicken zu können. Durch dieses fehlende Puzzlestück kann man zb. keine vernünftigen Hinterhalte machen und generell ist man durch die eher wenigen Einheiten ziemlich eingeschränkt.

Fazit:
War ne tolle Idee mit nem coolen Setting und ner recht guten Grafik. Aber leider wird es schnell langweilig und eintönig, daher würde ich vom Kauf eher abraten. Im Sale könnte man sichs vielleicht trotzdem noch günstig schnappen.


Wenn dir das Review gefallen hat, schau doch mal auf meinem Let`s Play Kanal vorbei, auf dem ich desöfteren ganz coole Spiele vorstelle und meinen Spaß habe :-)
https://www.youtube.com/user/lightfire777
War dieses Review hilfreich? Ja Nein Lustig
3 von 4 Personen (75 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Empfohlen
29.4 Std. insgesamt
Verfasst: 5. Dezember 2015
Well-made, amazing, and a great story. The art is great, and has extreme attention-to-detail for an RTS. The story will leave you at a cliff-hander, however. Oil Rush 2 would be a great idea, and I would fully support it!
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
2 von 7 Personen (29 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Empfohlen
0.3 Std. insgesamt
Verfasst: 27. Dezember 2012
Ist so ähnlich wie ein Tower Defens Game.
War dieses Review hilfreich? Ja Nein Lustig
1 von 5 Personen (20 %) fanden dieses Review hilfreich
Nicht empfohlen
10.4 Std. insgesamt
Verfasst: 29. Oktober 2014
Nicht meins...
War dieses Review hilfreich? Ja Nein Lustig
0 von 13 Personen (0 %) fanden dieses Review hilfreich
Nicht empfohlen
0.1 Std. insgesamt
Verfasst: 1. Januar 2014
Best Game ever Kappa kappa
War dieses Review hilfreich? Ja Nein Lustig
71 von 76 Personen (93 %) fanden dieses Review hilfreich
Empfohlen
7.0 Std. insgesamt
Verfasst: 17. Juni 2014
It seems (from other reviews - either "recommended" or "not-recommended") that players really don't get the concept of the game. Let me get this clear.

If you happen to know the game called "State of war" you just know how "Oil rush" would be played. Sort of...

What is the difference between this and other RTS?

You don't build anything, you capture the pre-set buildings on the map. Enemy does the same. Buldings can be recaptured infinitely.
Every building (factory) you have under control produces specific unit (for that factory) once at the given time (ie. 1 scout unit every 10 seconds). More factories of the same type = higher maximum limit of specific unit + making of the unit on more places -> faster.
Factories can be defended by turrets.
Turrets are made from oil.
You get oil from oil wells which you have to capture just like factory. Oil well can be recaptured too and cannot be defended by turrets.

So far it looks almost like State of war. Here come the changes:

You can't control every single unit. You can control only groups of units - be it the same type of unit or multiple unit types. Group like this can be sent ONLY to platform (factory, oil well, ...) of yours/of your enemy/neutral one. You cannot move units around the map the way you are used to from "normal" RTS.
If sent on your platform: Units circle around and defend the platform. You prepare attack/invasion this way -> get more units on one place before launching attack.
If sent on enemy platform: Units try to kill enemy (units and turrets) and then start to recapture platform.
If sent on neutral: just like enemy (neutral units may be present that defend the platform)

There are some upgrades and special abilities and so on...

This is not ordinary RTS and many "players" don't get it. This game really reminds me of State od war which is probably totally forgotten these days. But it was just like this - something new.

I still have to go through the whole game and try multiplayer (and get PWNED), but I would recommend this game. You have to be prepared for it though. It is fast-paced, challenging, doesn't give you any rest when you play it.

And just like with other reviews from me - guess what? :-) It runs on Linux without any single problem.
War dieses Review hilfreich? Ja Nein Lustig
28 von 34 Personen (82 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Nicht empfohlen
5.7 Std. insgesamt
Verfasst: 6. Januar 2015
This game is quite pretty with very nice graphics. Unfortunately, the graphics and building defensive turrets around the bases is all the main screen is used for. Gameplay itself is pretty much restricted to moving units from one base to another via the mini-map. All you can do is select 25%, 50%, or 100% of a base's units or select individual kinds of units rather than individual units themselves, limiting your tactical options. No sending sentries or guards in the middle of a channel. Additionally, each base only constructs one kind of unit. If you lose the one base that makes the cheap anti-unit guys, you are SOL. And no constructing your own bases either, you're stuck with the ones already on the map.
One of the biggest irritations is that units don't engage enemy units en-route unless they sail right on top of the unit, and even then they don't chase them. So a massive enemy force can sail right by your front-line bases with only a couple shots exchanged. So much for a defensive line.
The story is amusing if only because of its ridiculousness. Definitely not worth playing it for.
In the end, the game is just a grind of sending units forward, watching them die, building more units, sending them forward, and then back to retake a base, then forward again. Much better RTSs out there. (Also, for those saying it includes TD elements, sure if a couple pot shots as the enemy drives by counts as defense...)
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30 von 45 Personen (67 %) fanden dieses Review hilfreich
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4.8 Std. insgesamt
Verfasst: 25. November 2013
This game suffers from very uninspired gameplay. The team that creating it seems to have spent more time making the game pretty than actually making it fun to play. The campaign is also uninteresting and features particularly bad writing.

Eufloria is a much better version of a similar idea.
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20 von 27 Personen (74 %) fanden dieses Review hilfreich
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5.6 Std. insgesamt
Verfasst: 23. August 2013
Could have been decent, but the cheating AI and annoying difficulty make it tedious and frustrating.

Every time you attack an enemy base the enemy will do the same and attack one of yours. By the time you've gotten back to defend that base the enemy will already be attacking you on the other side of the map. This constant cat-and-mouse goes on forever making missions very tedious.

It's not enough to defend the borders of your territory since the enemy can sail right past those and go straight for your undefended bases in the middle.

Taking over enemy factories doesn't matter since the AI will cheat and spawn new units at the edge of the map. The enemy also sees through the fog-of-war, attacking bases as soon as you move your fleet away.

The graphics are fine, but that doesn't matter since you spend 90% of the time looking at the mini-map.
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37 von 58 Personen (64 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
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1.1 Std. insgesamt
Verfasst: 13. Dezember 2013
From the tutorial missions this seems like a pretty simple yet good RTS, but then you start the real missions and you find out that this game is terrible. For one thing it seems the only way to move units around is after they have reached their destination so if you send a unit on a long trip you will not have control of that unit until it is done moving. Secondly defensive lines mean nothing. If you try to set-up a defensive line the enemy AI will just roll right through it and start grabbing a territory behind your defensive line. Or better yet the enemies will just simply spawn at the very edge of the map way past your defensive lines and grab the last territory they would logically go after. The whole thing is just an absolute mess. This game gave me a headache and only deserves 1 speedboat out of 5.
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12 von 13 Personen (92 %) fanden dieses Review hilfreich
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10.7 Std. insgesamt
Verfasst: 27. November 2014
A decent simple strategy game with an interesting premise/setting but bad voice acting and dead multiplayer. Perhaps worth it on sale and definitely as part of a cheap bundle
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14 von 18 Personen (78 %) fanden dieses Review hilfreich
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0.4 Std. insgesamt
Verfasst: 10. Januar 2015
I own this because of Humble Bundle 8.

Incredibly simplified RTS. You can tell it was designed for mobile and just adapted to PC. You don't control individual units, you just send units to a station, and then from that station you can decide to send 25%, 50%, or 100% to another station. Attempt to capture all the stations from the enemy. Certain stations generate resources, others may generate units, and you can build defenses on stations. That seems to be about the entirety of the gameplay. It's a mash up of RTS and tower defense, leaning more towards tower defense.

The campaign is 15 missions. I did about 4 of them in half an hour and really found no reason to continue.

I could probably see this being fun on a phone or a tablet if I had nothing better to play, but I do, so...
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9 von 10 Personen (90 %) fanden dieses Review hilfreich
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36.6 Std. insgesamt
Verfasst: 7. September 2014
Interesting gameplay & setting, great graphics: It's no standard rts but a real cool game! Good Linux support, also no problem with AMD Radeon here (7850, using proprietary drivers). Also very funny in multiplayer! :-)
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8 von 9 Personen (89 %) fanden dieses Review hilfreich
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2.2 Std. insgesamt
Verfasst: 11. August 2013
Oil Rush at its heart is a simplified RTS similar to Z series, in that the resources are gathered automatically by "capturing" oil wells, and there are fixed "factories" for unit production that you or the enemy can capture. All that is done in a post-apocalyptic naval warfare backstory where the the nuclear war had melted the polar ice caps, flooding almost everything and the massive loss of technology lead to battles between factions that fight over oil derricks (that are always captured, rather than destroyed). With light, medium, heavy, and air units, each with different types of weapons good against certain types of targets, and ability to place up to 5 defense towers around each platform, this RTS aims to look different and simplify things to faster action, There's no research other than some extra perks you can activate in battle depending your kills thus far. And those are almost too tedius to deploy as they are usually speed bonuses like "speed up construction" or "make this unit go faster" and so on.

Graphics are quite good though frame rate could be better.

All in all, Oil Rush is not a bad RTS, the background is interesting, and its simplified RTS has certain levels of charm to it, but but it's a bit of MOTS (more of the same).
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10 von 13 Personen (77 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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1.2 Std. insgesamt
Verfasst: 29. April 2015
A different take on rts. Doesnt focus on the same repetitive resource gathering motions, but instead jumps into action.

However there are games out there that have the same take and are more elaborate... THis game might have been neet when it came out, but right now its a "play if its damn cheap and you have time AND you enjoy rts ALOT" lol

I think that this game is a must for game designers to add to their benchmarks or atleast as an inspire... since it does take some classic elements with originality. But like i said there are better games out there with the same reasoning.

eitherway, the yes or not rating mechanic wont cut it here. So i say, yea play if its cheap and you have time or need benchmarks for designing an rts.
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6 von 6 Personen (100 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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17.8 Std. insgesamt
Verfasst: 17. August 2015
TLDR – Oil Rush is a graphics intensive version of what I would call a “virus game” similar to the Galcon series. Technically it’s real time strategy, but it’s all about moving your troops between map “nodes,” protecting your own while capturing your enemy’s when his troops are away. The game maker took a simple gameplay concept and prettied it up with modern graphics and a campaign story. 7.5/10

The game takes place after global warming has flooded the Earth and left humanity living on ships and small floating towns in the middle of the ocean. The most precious commodity is now oil, used not only for keeping the navy ships moving but for producing electricity and other necessities. You play a young navy commander named Kevin who is fresh out of school and ready to kick raider ♥♥♥ to protect your people (and grab oil supplies while you’re at it).

Game play is simple in Oil Rush. You usually start with a factory that automatically builds units until a limit is reached. You can send these units to any other “node” such as another factory or oil derrick. If the node belongs to an enemy a fight breaks out and whoever has more units will win and gain/keep control of the node. You cannot send your units into the middle of nowhere, they can only be sent to another node. And since the max limit of units is pretty small, the action is pretty fast paced (it’s hard to build up a massive army and crush the enemy because they’ll probably have the same size army as you). The more factories you control, the higher your unit limit is, so if you strike fast and capture factories early you’ll probably win the round.

There are a number different types of factories since every factory can only build a single type of unit. Additionally, there’s a tower defense element to the game because your factories can be “upgraded” to have automated defense bunkers to back up whatever units are there to defend. If your factory is heavily defended with bunkers you can feel safer sending all your troops out to attack. Oil derricks function as nodes on the map (you can send troops to them) but they cannot be defended with bunkers and they only produce oil, which is kind of like mana for your special powers. The special powers aren’t especially awesome but they can turn the tide if you have almost enough units to conquer an enemy node.

Pros:
+Simple gameplay where you’re really limited in what you can do. Don’t go in thinking it’s a real time strategy game like Starcraft, this game is all about capturing and holding map nodes.
+The graphics are very good for an indie game. My video card fan was spun up the whole time.
+Unlike the Galcon games that I’ve played, Oil rush has an actual story campaign. You follow Kevin’s progress through hardships and an increasing number of enemy factions.

Cons:
-The simple gameplay may turn some people off. As you progress in the campaign you get access to a lot more units and more special powers, but the core gameplay remains the same. Capture and hold as many factories as you can until you reach your unit max, then send them to attack an enemy node.
-The gameplay may be simple (moving troops around), but the game itself can be extremely difficult. Even on easy mode, some of the campaign missions are against overwhelming numbers of enemies.

Overall, if you like virus type games you should enjoy Oil Rush. It’s like playing Tic Tac Toe with high end graphics on a bigger board. A simple concept framed with modern technology.
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6 von 7 Personen (86 %) fanden dieses Review hilfreich
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33.4 Std. insgesamt
Verfasst: 27. Juli 2014
An odd hybrid between RTS and Tower Defense. Past the first missions the difficulty spikes aggressively. The voice acting and the script are ludicrous, specially when it comes to pop culture references and the character of Zhuang, some sort of derp Confucius. Its graphics are very impressive, the omnipresent water is a delight to look at. All things considered, Oil Rush can be an enjoyable, if sometimes infuriating, experience.
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