Oil Rush ist ein Meeresstrategiespiel, das in einer Welt stattfindet, in der ein Atomkrieg die Polkappen geschmolzen und damit die Oberfläche der Erde für immer verändert hat. Oil Rush bietet ein einzigartiges Spielerlebnis: Die direkte Steuerung von einzelnen Einheiten wird vermieden, aber die volle Kontrolle von wichtigen Strategie-...
Nutzerreviews:
Insgesamt:
Ausgeglichen (288 Reviews) - 50 % der 288 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 25. Jan. 2012

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Enthält 3 Artikel: Oil Rush, Oil Rush OST, Oil Rush Tower Defense Map Pack

 

Reviews

"Es ist nicht nur eine Freude ein Spiel wie Oil Rush in Action zu sehen, es schafft es auch, einem alten Genre frischen Atem einzuhauchen ohne dabei unglaubwürdig zu wirken."
80/100 – Destructoid

Über dieses Spiel

Oil Rush ist ein Meeresstrategiespiel, das in einer Welt stattfindet, in der ein Atomkrieg die Polkappen geschmolzen und damit die Oberfläche der Erde für immer verändert hat. Oil Rush bietet ein einzigartiges Spielerlebnis: Die direkte Steuerung von einzelnen Einheiten wird vermieden, aber die volle Kontrolle von wichtigen Strategie- und Wirtschaftsaspekten ist gewährleistet. Erobern, verbessern und verteidigen Sie schwimmende Produktionsplattformen und Bohrinseln. Entdecken Sie neue Technologien und schicken Sie Wasser- und Lufteinheiten in die Schlacht!

In der post-apokalyptischen überschwemmten Welt von Oil Rush mangelt es an zwei Dingen: Öl und Zeit. Die letzten Überlebenden kämpfen verzweifelt über die Kontrolle der verbleibenden Ölressourcen auf der sterbenden Erde, die zu einem riesigen Seeschlachtfeld geworden ist. Sind Sie der Aufgabe gewachsen den letzten Krieg, der alle Konflikte beenden könnte, zu gewinnen? Finden Sie es in den 16 Einzelspielermissionen, die diverse Taktiken und Gebiete von halb überschwemmten Dschungeln bis zu kalten nordischen Meeren bieten, heraus. In diesen harten und bösartigen Zeiten ist Öl dicker als Blut.

Hauptmerkmale:

  • Moderne Grafik, unterstützt durch die UNIGINE-Engine.
  • Ein dynamisches und spaßiges Spielerlebnis: Wutentbrannte Gegner, riesige Schlachten und brutale Angriffe!
  • 16 Einzelspielermissionen, die diverse Taktiken und Gebiete von halb überschwemmten Dschungeln bis zu kalten nordischen Meeren bieten.
  • 15 Mehrspielerkarten, jede mit mehreren zum Sieg führenden Strategien.
  • Der Mehrspielermodus ist über LAN und Internet spielbar.

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: NVIDIA 9600 256 MB or Intel HD 4000
    • Hard Drive: 3 GB HD space
    Recommended:
    • OS: 7
    • Processor: 2.5 GHz dual-core (Intel)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GTX 460 512 MB
    • Hard Drive: 3 GB HD space
    • Other Requirements: Broadband Internet connection
    Minimum:
    • OS: Mac OS X 10.8 (stable functioning is not guaranteed on Mac OS X 10.9)
    • Processor: 2 GHz (Intel)
    • Memory: 1 GB RAM
    • Graphics: NVIDIA 9600 256 MB or Intel HD 4000
    • Hard Drive: 3 GB HD space
    Recommended:
    • OS: Mac OS X 10.8 (stable functioning is not guaranteed on Mac OS X 10.9)
    • Processor: 2.5 GHz dual-core (Intel)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 650M 1 GB
    • Hard Drive: 3 GB HD space
    • Other Requirements: Broadband Internet connection
    Minimum:
    • OS: Linux 2.6 or higher
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: NVIDIA 9600 256 MB
    • Hard Drive: 3 GB HD space
    • Other Requirements: Proprietary AMD or NVIDIA video drivers
    Recommended:
    • OS: Linux 2.6 or higher
    • Processor: 2.5 GHz dual-core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GTX 460 512 MB
    • Hard Drive: 3 GB HD space
    • Other Requirements: Broadband Internet connection, proprietary AMD or NVIDIA video drivers
Nutzerreviews
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Insgesamt:
Ausgeglichen (288 Reviews)
Kürzlich verfasst
azgoodaz
( 1.6 Std. insgesamt )
Verfasst: 7. Juli
At the start of the game if you just jump right into a quick match against the computer AI, you don't really know what to do. You can't highlight (like in most RTS games) over your vehicles/fleet that you control, it's mostly a right click RTS game (via the mini-map). You right click to send your vehicles somewhere to take over a base, production line, etc then you right click again to move them to a different area. You can of course put these vehicles into groups so that you can control them better, but that is still hard to do when you can't highlight over the vehicles as I stated. Once you get past the whole right click, the game is actually fun to play.

Gameplay/graphics wise, the game runs and looks great for a 2012 published game. For those who want more out of the game, there is a single player campaign in which you can dive deeper in the storyline (which I haven't). If you play a quick match against the AI in gamemodes like Sabotage, the computer will always have nukes. The nuke has a huge blast radius in which it can destroy your whole fleet of vehicles if it's in that area (even out of the red circle vehicles can get damaged). Having the AI with the nuke 24/7 makes the gamemodes kinda boring, but more or less kinda intense since you always have to predict where the AI will put the nuke down. If you have enough skill points, you as well can get the skill trait of using nuke but that will take some time.

For $8, it's a fun game to waste time.
Hilfreich? Ja Nein Lustig
peppage
( 1.3 Std. insgesamt )
Verfasst: 29. Juni
After playing starcraft this feels like you have no control. The units move very slow and the strategy is simplistic. Just make sure you have some units around each base so they don't take it behind you. I just moved from one point to the next with plenty of units to take the node. If you don't have enough just wait and then send more over. Maybe I was supposed to send units to the nodes behind the enemy lines but it seemed like all the nodes were equally covered.

The voice acting is not great and it doesn't match up with what is on the screen. The UI leaves a lot to be desired because you it allows you to take 25%, 50%, or 100% of the selected units but it feels kind of clunky. The upgrade tree is also very basic and I didn't seem to need any of the abilities to win.

I applaud the effort but it's really missing the polish.
Hilfreich? Ja Nein Lustig
^7ja^1co
( 0.1 Std. insgesamt )
Verfasst: 19. Juni
Another attempt at a familiar genre, sadly not to my tastes. Boring, bland.
Hilfreich? Ja Nein Lustig
JimDeadlock
( 7.6 Std. insgesamt )
Verfasst: 16. Juni
I remember this being released in a blaze of glory and very much looked forward to it. When I finally got to play it I was impressed with the graphics and assumed that the gameplay would be deep and complex. After playing it for a while I was scratching my head and wondering if I was missing something, surely there was more to it than this? Then there was a long gap until I recently played it again to refresh my memory with the intention of writing this review but I was still baffled.

So I arrived here and read a few other reviews before writing mine and the light has now dawned. There really is nothing more to it. I now feel cheated somehow.
Hilfreich? Ja Nein Lustig
Sarkoth
( 30.3 Std. insgesamt )
Verfasst: 15. Juni
The premise of the game and the story are great, but the execution falls behind by a great deal. While the first missions are engaging and fun, the game becomes more and more repetitive. The AI is cheating most of the time very obviously and bad KI is tried to be hidden by giving the AI an overwhelming advantage at the start of each map. Multiplayer is also lacking.
Hilfreich? Ja Nein Lustig
REGALEIRA
( 11.2 Std. insgesamt )
Verfasst: 13. Juni
good strategy game, I recomend
Hilfreich? Ja Nein Lustig
BrutolMotent
( 1.2 Std. insgesamt )
Verfasst: 11. Juni
Oil Rush is a bland and repetitive RTS game where you do not actually control individual units, but control groups of units that are produced from pre-placed production buildings which both sides are fighting for. All you do is fight for control points that either create units or produces oil for towers or upgrades. With this simplistic approach, strategy options are lacking and become frustrating because units are difficult to control and give orders. You can only command 25%, 50% or 100% of units around a certain control point and then you send them from control point A to B. It becomes a huge chore trying to command different units to defend or attack multiple areas; after a few levels the game really shows how shallow and repetitive it is with no real options of giving the player to use strategy.
Hilfreich? Ja Nein Lustig
Dolphin
( 6.8 Std. insgesamt )
Verfasst: 12. Mai
No. No, no no no. It's basically a android game converted to PC. You can't micro your units and the strategy revolves around massing up your units and funneling them into your enemy...

I got it from a humble bundle and I regret this game.
Hilfreich? Ja Nein Lustig
SlimyAmeoba
( 14.0 Std. insgesamt )
Verfasst: 25. April
After watching Totalbiscuit's quick look at Oil Rush the development descisions start to make more sense. Check out his video on youtube for an accurate description of what the game is like.

Pros:
- Great graphics
- Interesting mix of strategy and tower defense

Cons:
- Cheesy, imbalanced, repetitive campaign
- Not much variety, one race/set of units for everyone

Rating:
2/5

So Oil Rush is a game created by a Russian company called Unigine Corp specifically to promote their engine coinsidentally named Unigine. Promote the engine it certainly does as it's a beautiful game to look at. As for the gameplay, Oil Rush is lacking.

First some things I did like about the game. The graphics I already mentioned are great. The water effects and texture detail stand out as being very good for a smaller engine like this. The music is decently catchy but the quality is poor.

Probably the best part of the game is the interesting mix of strategy and tower defense in an uncommon way. In Oil Rush you don't base build, you capture bases (zones, if you will) that spawn specific types of units or provide you with resources. You also don't control your units individually but rather as a group and send them off to attack and capture. Killing enemies also gets you command points you can use on upgrades. They're all very straightforward but they again add just a bit of variety to make the game more interesting. You use the resources you collect to surround your bases with towers preventing an easy capture when your forces are away or on some of the command point powers.

At first this all looked straightforward and a bit boring to me but after playing with the mechanics for a few hours against a hard AI, the system actually does provide for some very tense fights and strategy in which bases you fight harder over to get the units you want and how you split the forces you do have to cover several sides of the map. After awhile you're thankful you don't need to control individual units so you can focus on the map as a whole. This isn't an entirely new idea for a game, building up forces until you have superior numbers and capturing nodes I've seen before but Oil Rush does do it with just a little bit of spice to keep it interesting.

-------------------------

Now for some of the bad parts of the game. It's cheesy and it shows, especially in the terribly voice acted campaign. I couldn't actually test the multiplayer since of course the game is deader than dead by now so I was restricted to the campaign and AI skirmishes. The campaign follows a very linear story arc, which is fine for a strategy game if the missions were fun but in this case they're really not. Several of the missions are artificially difficult with enemy units 'magically' appearing out of the side of the map and attacking your weakest base the very second you leave it.

Other missions mix up the game completely and turn it entirely into a tower defense game with you controlling platforms that only allow turrets to be built while you watch enemies slowly move along a set path through them. If these levels were good it'd be a welcome addition to mix up the pace but they're not. There's none of the tenseness of a tower defense, none of the mayhem or strategy, you can literally spam any tower you want and win these levels UNTIL the last wave or so when they throw super enemies at you which you aren't ready for since the last 19 waves had nothing like that. That's the kind of stuff that makes those levels more frustrating than fun. Overall it's not an entirely terrible campaign, just tedious and uninteresting enough that I certainly wouldn't want to play it more than once.

Also to note is there's only one race and set of units in the game with a select few only being accessable in the campaign. This makes sense in the context of the gameplay since bases can only spawn one type of unit for everyone but it doesn't help the variety of the game. It's not a terrible design overall it just offers little in replaybility and makes the game much simpler and shorter than it could be.

-------------------------

I was torn on recommending this game or not for awhile since it's really not terrible, just not memorable. My final verdict for Oil Rush is NOT recommended. There are much better games out there that do all this game does and more and does it better. For a similar but superior game check out Divinity: Dragon Commander.
Hilfreich? Ja Nein Lustig
Orkimedes
( 0.6 Std. insgesamt )
Verfasst: 22. April
You know those strategy flash games where there are nodes that generate arbitrary numbers and you set them on enemy nodes to capture them? same frigging thing as this game. In my humble opinion NOT with two friggin red cents
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
2 von 3 Personen (67 %) fanden dieses Review hilfreich
Nicht empfohlen
1.3 Std. insgesamt
Verfasst: 29. Juni
After playing starcraft this feels like you have no control. The units move very slow and the strategy is simplistic. Just make sure you have some units around each base so they don't take it behind you. I just moved from one point to the next with plenty of units to take the node. If you don't have enough just wait and then send more over. Maybe I was supposed to send units to the nodes behind the enemy lines but it seemed like all the nodes were equally covered.

The voice acting is not great and it doesn't match up with what is on the screen. The UI leaves a lot to be desired because you it allows you to take 25%, 50%, or 100% of the selected units but it feels kind of clunky. The upgrade tree is also very basic and I didn't seem to need any of the abilities to win.

I applaud the effort but it's really missing the polish.
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
3 von 4 Personen (75 %) fanden dieses Review hilfreich
Nicht empfohlen
0.8 Std. insgesamt
Verfasst: 7. November 2015
Also ich stimme den negativen Reviews hier zu. Das Spiel bietet eine sehr schöne Grafik, aber das Gameplay liegt da nen bisschen auf der Strecke. Ich bin nen ziemlicher Fan von dem Film "Waterworld" und fand das Setting sehr ansprechend. Aber mit den Einheiten ist es schwierig, zu kalkulieren, was man jetzt braucht und wieviele. Am Meisten ist mir auf die Nerven gegangen, dass Bodeneinheiten nur zu Stellungen bewegt werden können. Das war ein netter Versuch, aber ich möchte meine Einheiten gerne frei bewegen können und nicht nur von Station zu Station schicken zu können. Durch dieses fehlende Puzzlestück kann man zb. keine vernünftigen Hinterhalte machen und generell ist man durch die eher wenigen Einheiten ziemlich eingeschränkt.

Fazit:
War ne tolle Idee mit nem coolen Setting und ner recht guten Grafik. Aber leider wird es schnell langweilig und eintönig, daher würde ich vom Kauf eher abraten. Im Sale könnte man sichs vielleicht trotzdem noch günstig schnappen.


Wenn dir das Review gefallen hat, schau doch mal auf meinem Let`s Play Kanal vorbei, auf dem ich desöfteren ganz coole Spiele vorstelle und meinen Spaß habe :-)
https://www.youtube.com/user/lightfire777
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
28.3 Std. insgesamt
Verfasst: 31. Januar
Da ich kein großer Fan von Aufbaustrategie bin, ist Oil Rush genau das richtige. Dazu kommt, dass an mehreren Orten gleichzeitig Kämpfe sein können und einem somit nie langweilig wird.
Die Story von der Kampagne ist zwar 0815, aber die Missionsaufgaben sind abwechslungsreich und werden somit nicht monoton.
Den Online-Multiplayermodus konnte ich nicht ausprobieren, weil ihn wohl keiner mehr spielt.
Aber für den Einzelspielerspass hat es sich trotzdem gelohnt.
War dieses Review hilfreich? Ja Nein Lustig
1 von 2 Personen (50 %) fanden dieses Review hilfreich
Nicht empfohlen
3.3 Std. insgesamt
Verfasst: 1. Januar
- Multiplayer ist TOT ... es gibt keine Spieler !!!
- Truppen gehorchen nicht immer und verweigern Befehle. D.h. Ihr klickt die ganze Zeit diesselben Ziele an und hofft, dass die Truppen sich endlich guetigst auf den Weg machen
- Sehr geringe taktische Tiefe .. wenig Truppen, wenig Erforschung, TechTree fehlt etc
- Truppen koennen nicht individuell gesteuert werden. Immer nur Befehle fuer die ganze Plattform
War dieses Review hilfreich? Ja Nein Lustig
2 von 8 Personen (25 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Empfohlen
0.3 Std. insgesamt
Verfasst: 27. Dezember 2012
Ist so ähnlich wie ein Tower Defens Game.
War dieses Review hilfreich? Ja Nein Lustig
1 von 7 Personen (14 %) fanden dieses Review hilfreich
Nicht empfohlen
10.4 Std. insgesamt
Verfasst: 29. Oktober 2014
Nicht meins...
War dieses Review hilfreich? Ja Nein Lustig
0 von 15 Personen (0 %) fanden dieses Review hilfreich
Nicht empfohlen
0.1 Std. insgesamt
Verfasst: 1. Januar 2014
Best Game ever Kappa kappa
War dieses Review hilfreich? Ja Nein Lustig
74 von 80 Personen (93 %) fanden dieses Review hilfreich
Empfohlen
7.0 Std. insgesamt
Verfasst: 17. Juni 2014
It seems (from other reviews - either "recommended" or "not-recommended") that players really don't get the concept of the game. Let me get this clear.

If you happen to know the game called "State of war" you just know how "Oil rush" would be played. Sort of...

What is the difference between this and other RTS?

You don't build anything, you capture the pre-set buildings on the map. Enemy does the same. Buldings can be recaptured infinitely.
Every building (factory) you have under control produces specific unit (for that factory) once at the given time (ie. 1 scout unit every 10 seconds). More factories of the same type = higher maximum limit of specific unit + making of the unit on more places -> faster.
Factories can be defended by turrets.
Turrets are made from oil.
You get oil from oil wells which you have to capture just like factory. Oil well can be recaptured too and cannot be defended by turrets.

So far it looks almost like State of war. Here come the changes:

You can't control every single unit. You can control only groups of units - be it the same type of unit or multiple unit types. Group like this can be sent ONLY to platform (factory, oil well, ...) of yours/of your enemy/neutral one. You cannot move units around the map the way you are used to from "normal" RTS.
If sent on your platform: Units circle around and defend the platform. You prepare attack/invasion this way -> get more units on one place before launching attack.
If sent on enemy platform: Units try to kill enemy (units and turrets) and then start to recapture platform.
If sent on neutral: just like enemy (neutral units may be present that defend the platform)

There are some upgrades and special abilities and so on...

This is not ordinary RTS and many "players" don't get it. This game really reminds me of State od war which is probably totally forgotten these days. But it was just like this - something new.

I still have to go through the whole game and try multiplayer (and get PWNED), but I would recommend this game. You have to be prepared for it though. It is fast-paced, challenging, doesn't give you any rest when you play it.

And just like with other reviews from me - guess what? :-) It runs on Linux without any single problem.
War dieses Review hilfreich? Ja Nein Lustig
31 von 37 Personen (84 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Nicht empfohlen
5.7 Std. insgesamt
Verfasst: 6. Januar 2015
This game is quite pretty with very nice graphics. Unfortunately, the graphics and building defensive turrets around the bases is all the main screen is used for. Gameplay itself is pretty much restricted to moving units from one base to another via the mini-map. All you can do is select 25%, 50%, or 100% of a base's units or select individual kinds of units rather than individual units themselves, limiting your tactical options. No sending sentries or guards in the middle of a channel. Additionally, each base only constructs one kind of unit. If you lose the one base that makes the cheap anti-unit guys, you are SOL. And no constructing your own bases either, you're stuck with the ones already on the map.
One of the biggest irritations is that units don't engage enemy units en-route unless they sail right on top of the unit, and even then they don't chase them. So a massive enemy force can sail right by your front-line bases with only a couple shots exchanged. So much for a defensive line.
The story is amusing if only because of its ridiculousness. Definitely not worth playing it for.
In the end, the game is just a grind of sending units forward, watching them die, building more units, sending them forward, and then back to retake a base, then forward again. Much better RTSs out there. (Also, for those saying it includes TD elements, sure if a couple pot shots as the enemy drives by counts as defense...)
War dieses Review hilfreich? Ja Nein Lustig
39 von 60 Personen (65 %) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
Nicht empfohlen
1.1 Std. insgesamt
Verfasst: 13. Dezember 2013
From the tutorial missions this seems like a pretty simple yet good RTS, but then you start the real missions and you find out that this game is terrible. For one thing it seems the only way to move units around is after they have reached their destination so if you send a unit on a long trip you will not have control of that unit until it is done moving. Secondly defensive lines mean nothing. If you try to set-up a defensive line the enemy AI will just roll right through it and start grabbing a territory behind your defensive line. Or better yet the enemies will just simply spawn at the very edge of the map way past your defensive lines and grab the last territory they would logically go after. The whole thing is just an absolute mess. This game gave me a headache and only deserves 1 speedboat out of 5.
War dieses Review hilfreich? Ja Nein Lustig