Oil Rush est un jeu de stratégie naval en temps réel prenant place dans un monde où la guerre nucléaire a fait fondre les caps polaires, modifiant la face de la planète à tout jamais. Oil Rush offre une jouabilité unique, évitant la micro-gestion de chaque unité pour conserver le contrôle complet de chaque aspect important de la...
Évaluations des utilisateurs : Variable (250 évaluation(s))
Date de parution: 25 jan 2012

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Acheter Oil Rush

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Acheter Oil Rush Bundle

Inclut les 3 articles suivants : Oil Rush, Oil Rush OST, Oil Rush Tower Defense Map Pack

 

Articles

“Oil Rush isn't just a joy to behold in action, but manages to make an old genre feel fresh while looking the part.”
80/100 – Destructoid

À propos de ce jeu

Oil Rush est un jeu de stratégie naval en temps réel prenant place dans un monde où la guerre nucléaire a fait fondre les caps polaires, modifiant la face de la planète à tout jamais. Oil Rush offre une jouabilité unique, évitant la micro-gestion de chaque unité pour conserver le contrôle complet de chaque aspect important de la stratégie et de l'économie. Capturez, améliorez et défendez les plate-formes flottantes de production et pétrolières. Découvrez de nouvelles technologies et envoyez des escouades navales et aériennes au combat !

Capturez, améliorez et défendez vos plate-formes de production et stations de forage. Découvrez de nouvelles technologies et envoyez des unités de combat navales et de l'air à la bataille !

Caractéristiques :

  • Graphismes ultramodernes grâce au moteur UNIGINE
  • Jouabilité dynamique et amusante - ennemis déchaînés, batailles gigantesques et attaques vicieuses !
  • Campagne solo de 16 missions offrant une grande variété de tactiques et d'environnements des jungles à moitié inondées aux glaciales mers nordiques
  • 15 cartes pour les batailles multijoueurs, chacune pourvue de plusieurs tactiques gagnantes
  • Multijoueurs en réseau ou sur internet

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: NVIDIA 9600 256 MB or Intel HD 4000
    • Hard Drive: 3 GB HD space
    Recommended:
    • OS: 7
    • Processor: 2.5 GHz dual-core (Intel)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GTX 460 512 MB
    • Hard Drive: 3 GB HD space
    • Other Requirements: Broadband Internet connection
    Minimum:
    • OS: Mac OS X 10.8 (stable functioning is not guaranteed on Mac OS X 10.9)
    • Processor: 2 GHz (Intel)
    • Memory: 1 GB RAM
    • Graphics: NVIDIA 9600 256 MB or Intel HD 4000
    • Hard Drive: 3 GB HD space
    Recommended:
    • OS: Mac OS X 10.8 (stable functioning is not guaranteed on Mac OS X 10.9)
    • Processor: 2.5 GHz dual-core (Intel)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 650M 1 GB
    • Hard Drive: 3 GB HD space
    • Other Requirements: Broadband Internet connection
    Minimum:
    • OS: Linux 2.6 or higher
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: NVIDIA 9600 256 MB
    • Hard Drive: 3 GB HD space
    • Other Requirements: Proprietary AMD or NVIDIA video drivers
    Recommended:
    • OS: Linux 2.6 or higher
    • Processor: 2.5 GHz dual-core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GTX 460 512 MB
    • Hard Drive: 3 GB HD space
    • Other Requirements: Broadband Internet connection, proprietary AMD or NVIDIA video drivers
Évaluations intéressantes des utilisateurs
5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1.2 heures en tout
Posté le : 29 avril
A different take on rts. Doesnt focus on the same repetitive resource gathering motions, but instead jumps into action.

However there are games out there that have the same take and are more elaborate... THis game might have been neet when it came out, but right now its a "play if its damn cheap and you have time AND you enjoy rts ALOT" lol

I think that this game is a must for game designers to add to their benchmarks or atleast as an inspire... since it does take some classic elements with originality. But like i said there are better games out there with the same reasoning.

eitherway, the yes or not rating mechanic wont cut it here. So i say, yea play if its cheap and you have time or need benchmarks for designing an rts.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
0.6 heures en tout
Posté le : 24 mai
Nice clean graphics. So-so rts game play with a slight twist. Got a bit boring after a few runs though. Totally worth the $0.47 cents I payed for on ♥♥♥♥♥♥♥. :)
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
46.9 heures en tout
Posté le : 3 décembre 2013
Très sympa en solo et en multi. Pourquoi avoir développé plus le côté tower-defense pour le DLC et pas la campagne... dommage.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
47 personne(s) sur 52 (90%) ont trouvé cette évaluation utile
7.0 heures en tout
Posté le : 17 juin 2014
It seems (from other reviews - either "recommended" or "not-recommended") that players really don't get the concept of the game. Let me get this clear.

If you happen to know the game called "State of war" you just know how "Oil rush" would be played. Sort of...

What is the difference between this and other RTS?

You don't build anything, you capture the pre-set buildings on the map. Enemy does the same. Buldings can be recaptured infinitely.
Every building (factory) you have under control produces specific unit (for that factory) once at the given time (ie. 1 scout unit every 10 seconds). More factories of the same type = higher maximum limit of specific unit + making of the unit on more places -> faster.
Factories can be defended by turrets.
Turrets are made from oil.
You get oil from oil wells which you have to capture just like factory. Oil well can be recaptured too and cannot be defended by turrets.

So far it looks almost like State of war. Here come the changes:

You can't control every single unit. You can control only groups of units - be it the same type of unit or multiple unit types. Group like this can be sent ONLY to platform (factory, oil well, ...) of yours/of your enemy/neutral one. You cannot move units around the map the way you are used to from "normal" RTS.
If sent on your platform: Units circle around and defend the platform. You prepare attack/invasion this way -> get more units on one place before launching attack.
If sent on enemy platform: Units try to kill enemy (units and turrets) and then start to recapture platform.
If sent on neutral: just like enemy (neutral units may be present that defend the platform)

There are some upgrades and special abilities and so on...

This is not ordinary RTS and many "players" don't get it. This game really reminds me of State od war which is probably totally forgotten these days. But it was just like this - something new.

I still have to go through the whole game and try multiplayer (and get PWNED), but I would recommend this game. You have to be prepared for it though. It is fast-paced, challenging, doesn't give you any rest when you play it.

And just like with other reviews from me - guess what? :-) It runs on Linux without any single problem.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
23 personne(s) sur 27 (85%) ont trouvé cette évaluation utile
5.7 heures en tout
Posté le : 6 janvier
This game is quite pretty with very nice graphics. Unfortunately, the graphics and building defensive turrets around the bases is all the main screen is used for. Gameplay itself is pretty much restricted to moving units from one base to another via the mini-map. All you can do is select 25%, 50%, or 100% of a base's units or select individual kinds of units rather than individual units themselves, limiting your tactical options. No sending sentries or guards in the middle of a channel. Additionally, each base only constructs one kind of unit. If you lose the one base that makes the cheap anti-unit guys, you are SOL. And no constructing your own bases either, you're stuck with the ones already on the map.
One of the biggest irritations is that units don't engage enemy units en-route unless they sail right on top of the unit, and even then they don't chase them. So a massive enemy force can sail right by your front-line bases with only a couple shots exchanged. So much for a defensive line.
The story is amusing if only because of its ridiculousness. Definitely not worth playing it for.
In the end, the game is just a grind of sending units forward, watching them die, building more units, sending them forward, and then back to retake a base, then forward again. Much better RTSs out there. (Also, for those saying it includes TD elements, sure if a couple pot shots as the enemy drives by counts as defense...)
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante