Oil Rush is a naval strategy game that takes place in a world where nuclear war has melted the ice caps, changing the face of the planet forever. Oil Rush offers unique gameplay, avoiding micromanagement of every single unit, while still providing full control over all important aspects of strategy and economy.
Análises de usuários: Neutras (247 análises)
Data de lançamento: 25/jan/2012

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Pacotes que incluem este jogo

Comprar Oil Rush Bundle

Inclui 3 itens: Oil Rush, Oil Rush OST, Oil Rush Tower Defense Map Pack

 

Análises

“Oil Rush isn't just a joy to behold in action, but manages to make an old genre feel fresh while looking the part.”
80/100 – Destructoid

Sobre este jogo

Oil Rush is a naval strategy game that takes place in a world where nuclear war has melted the ice caps, changing the face of the planet forever. Oil Rush offers unique gameplay, avoiding micromanagement of every single unit, while still providing full control over all important aspects of strategy and economy.

Capture, upgrade, and defend floating production platforms and oil rigs. Discover new technologies and send squads of naval and air units into the battle!

Key Features:

  • State-of-the-art visuals powered by UNIGINE engine
  • Dynamic and fun gameplay – furious enemies, massive battles, rampant attacks!
  • 16 missions of single-player campaign, from the half-flooded jungles to northern seas
  • 15 maps for multiplayer battles, each with multiple winning strategies
  • Multiplayer over LAN and Internet

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: NVIDIA 9600 256 MB or Intel HD 4000
    • Hard Drive: 3 GB HD space
    Recommended:
    • OS: 7
    • Processor: 2.5 GHz dual-core (Intel)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GTX 460 512 MB
    • Hard Drive: 3 GB HD space
    • Other Requirements: Broadband Internet connection
    Minimum:
    • OS: Mac OS X 10.8 (stable functioning is not guaranteed on Mac OS X 10.9)
    • Processor: 2 GHz (Intel)
    • Memory: 1 GB RAM
    • Graphics: NVIDIA 9600 256 MB or Intel HD 4000
    • Hard Drive: 3 GB HD space
    Recommended:
    • OS: Mac OS X 10.8 (stable functioning is not guaranteed on Mac OS X 10.9)
    • Processor: 2.5 GHz dual-core (Intel)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 650M 1 GB
    • Hard Drive: 3 GB HD space
    • Other Requirements: Broadband Internet connection
    Minimum:
    • OS: Linux 2.6 or higher
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: NVIDIA 9600 256 MB
    • Hard Drive: 3 GB HD space
    • Other Requirements: Proprietary AMD or NVIDIA video drivers
    Recommended:
    • OS: Linux 2.6 or higher
    • Processor: 2.5 GHz dual-core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GTX 460 512 MB
    • Hard Drive: 3 GB HD space
    • Other Requirements: Broadband Internet connection, proprietary AMD or NVIDIA video drivers
Análises úteis de usuários
13 de 14 pessoas (93%) acharam esta análise útil
5.7 hrs registradas
Publicada: 6 de janeiro
This game is quite pretty with very nice graphics. Unfortunately, the graphics and building defensive turrets around the bases is all the main screen is used for. Gameplay itself is pretty much restricted to moving units from one base to another via the mini-map. All you can do is select 25%, 50%, or 100% of a base's units or select individual kinds of units rather than individual units themselves, limiting your tactical options. No sending sentries or guards in the middle of a channel. Additionally, each base only constructs one kind of unit. If you lose the one base that makes the cheap anti-unit guys, you are SOL. And no constructing your own bases either, you're stuck with the ones already on the map.
One of the biggest irritations is that units don't engage enemy units en-route unless they sail right on top of the unit, and even then they don't chase them. So a massive enemy force can sail right by your front-line bases with only a couple shots exchanged. So much for a defensive line.
The story is amusing if only because of its ridiculousness. Definitely not worth playing it for.
In the end, the game is just a grind of sending units forward, watching them die, building more units, sending them forward, and then back to retake a base, then forward again. Much better RTSs out there. (Also, for those saying it includes TD elements, sure if a couple pot shots as the enemy drives by counts as defense...)
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10 de 11 pessoas (91%) acharam esta análise útil
10.7 hrs registradas
Publicada: 27 de novembro de 2014
A decent simple strategy game with an interesting premise/setting but bad voice acting and dead multiplayer. Perhaps worth it on sale and definitely as part of a cheap bundle
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8 de 10 pessoas (80%) acharam esta análise útil
0.4 hrs registradas
Publicada: 10 de janeiro
I own this because of Humble Bundle 8.

Incredibly simplified RTS. You can tell it was designed for mobile and just adapted to PC. You don't control individual units, you just send units to a station, and then from that station you can decide to send 25%, 50%, or 100% to another station. Attempt to capture all the stations from the enemy. Certain stations generate resources, others may generate units, and you can build defenses on stations. That seems to be about the entirety of the gameplay. It's a mash up of RTS and tower defense, leaning more towards tower defense.

The campaign is 15 missions. I did about 4 of them in half an hour and really found no reason to continue.

I could probably see this being fun on a phone or a tablet if I had nothing better to play, but I do, so...
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2 de 3 pessoas (67%) acharam esta análise útil
0.7 hrs registradas
Publicada: 17 de março
I'll be honest, I really not a big of strategy games where it's basically a bunch of points where it automatically generate units and you click that and right click another point to attack. That kind of game I call the pin point strategy, and frankly I was hoping this could be interesting to play but I couldn't get into it. Maybe you'd probably have more luck than I do but I don't think I'll be returning to this
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6 de 11 pessoas (55%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.8 hrs registradas
Publicada: 2 de abril
I just love this game because of the Illuminati achivement, Ain't nobody got time for anything else.
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1 de 2 pessoas (50%) acharam esta análise útil
1.2 hrs registradas
Publicada: 29 de abril
A different take on rts. Doesnt focus on the same repetitive resource gathering motions, but instead jumps into action.

However there are games out there that have the same take and are more elaborate... THis game might have been neet when it came out, but right now its a "play if its damn cheap and you have time AND you enjoy rts ALOT" lol

I think that this game is a must for game designers to add to their benchmarks or atleast as an inspire... since it does take some classic elements with originality. But like i said there are better games out there with the same reasoning.

eitherway, the yes or not rating mechanic wont cut it here. So i say, yea play if its cheap and you have time or need benchmarks for designing an rts.
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44 de 49 pessoas (90%) acharam esta análise útil
7.0 hrs registradas
Publicada: 17 de junho de 2014
It seems (from other reviews - either "recommended" or "not-recommended") that players really don't get the concept of the game. Let me get this clear.

If you happen to know the game called "State of war" you just know how "Oil rush" would be played. Sort of...

What is the difference between this and other RTS?

You don't build anything, you capture the pre-set buildings on the map. Enemy does the same. Buldings can be recaptured infinitely.
Every building (factory) you have under control produces specific unit (for that factory) once at the given time (ie. 1 scout unit every 10 seconds). More factories of the same type = higher maximum limit of specific unit + making of the unit on more places -> faster.
Factories can be defended by turrets.
Turrets are made from oil.
You get oil from oil wells which you have to capture just like factory. Oil well can be recaptured too and cannot be defended by turrets.

So far it looks almost like State of war. Here come the changes:

You can't control every single unit. You can control only groups of units - be it the same type of unit or multiple unit types. Group like this can be sent ONLY to platform (factory, oil well, ...) of yours/of your enemy/neutral one. You cannot move units around the map the way you are used to from "normal" RTS.
If sent on your platform: Units circle around and defend the platform. You prepare attack/invasion this way -> get more units on one place before launching attack.
If sent on enemy platform: Units try to kill enemy (units and turrets) and then start to recapture platform.
If sent on neutral: just like enemy (neutral units may be present that defend the platform)

There are some upgrades and special abilities and so on...

This is not ordinary RTS and many "players" don't get it. This game really reminds me of State od war which is probably totally forgotten these days. But it was just like this - something new.

I still have to go through the whole game and try multiplayer (and get PWNED), but I would recommend this game. You have to be prepared for it though. It is fast-paced, challenging, doesn't give you any rest when you play it.

And just like with other reviews from me - guess what? :-) It runs on Linux without any single problem.
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28 de 39 pessoas (72%) acharam esta análise útil
4.8 hrs registradas
Publicada: 25 de novembro de 2013
This game suffers from very uninspired gameplay. The team that creating it seems to have spent more time making the game pretty than actually making it fun to play. The campaign is also uninteresting and features particularly bad writing.

Eufloria is a much better version of a similar idea.
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35 de 55 pessoas (64%) acharam esta análise útil
1.1 hrs registradas
Publicada: 13 de dezembro de 2013
From the tutorial missions this seems like a pretty simple yet good RTS, but then you start the real missions and you find out that this game is terrible. For one thing it seems the only way to move units around is after they have reached their destination so if you send a unit on a long trip you will not have control of that unit until it is done moving. Secondly defensive lines mean nothing. If you try to set-up a defensive line the enemy AI will just roll right through it and start grabbing a territory behind your defensive line. Or better yet the enemies will just simply spawn at the very edge of the map way past your defensive lines and grab the last territory they would logically go after. The whole thing is just an absolute mess. This game gave me a headache and only deserves 1 speedboat out of 5.
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18 de 25 pessoas (72%) acharam esta análise útil
5.6 hrs registradas
Publicada: 23 de agosto de 2013
Could have been decent, but the cheating AI and annoying difficulty make it tedious and frustrating.

Every time you attack an enemy base the enemy will do the same and attack one of yours. By the time you've gotten back to defend that base the enemy will already be attacking you on the other side of the map. This constant cat-and-mouse goes on forever making missions very tedious.

It's not enough to defend the borders of your territory since the enemy can sail right past those and go straight for your undefended bases in the middle.

Taking over enemy factories doesn't matter since the AI will cheat and spawn new units at the edge of the map. The enemy also sees through the fog-of-war, attacking bases as soon as you move your fleet away.

The graphics are fine, but that doesn't matter since you spend 90% of the time looking at the mini-map.
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9 de 10 pessoas (90%) acharam esta análise útil
36.6 hrs registradas
Publicada: 7 de setembro de 2014
Interesting gameplay & setting, great graphics: It's no standard rts but a real cool game! Good Linux support, also no problem with AMD Radeon here (7850, using proprietary drivers). Also very funny in multiplayer! :-)
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8 de 9 pessoas (89%) acharam esta análise útil
2.2 hrs registradas
Publicada: 11 de agosto de 2013
Oil Rush at its heart is a simplified RTS similar to Z series, in that the resources are gathered automatically by "capturing" oil wells, and there are fixed "factories" for unit production that you or the enemy can capture. All that is done in a post-apocalyptic naval warfare backstory where the the nuclear war had melted the polar ice caps, flooding almost everything and the massive loss of technology lead to battles between factions that fight over oil derricks (that are always captured, rather than destroyed). With light, medium, heavy, and air units, each with different types of weapons good against certain types of targets, and ability to place up to 5 defense towers around each platform, this RTS aims to look different and simplify things to faster action, There's no research other than some extra perks you can activate in battle depending your kills thus far. And those are almost too tedius to deploy as they are usually speed bonuses like "speed up construction" or "make this unit go faster" and so on.

Graphics are quite good though frame rate could be better.

All in all, Oil Rush is not a bad RTS, the background is interesting, and its simplified RTS has certain levels of charm to it, but but it's a bit of MOTS (more of the same).
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6 de 7 pessoas (86%) acharam esta análise útil
33.4 hrs registradas
Publicada: 27 de julho de 2014
An odd hybrid between RTS and Tower Defense. Past the first missions the difficulty spikes aggressively. The voice acting and the script are ludicrous, specially when it comes to pop culture references and the character of Zhuang, some sort of derp Confucius. Its graphics are very impressive, the omnipresent water is a delight to look at. All things considered, Oil Rush can be an enjoyable, if sometimes infuriating, experience.
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14 de 23 pessoas (61%) acharam esta análise útil
26.0 hrs registradas
Publicada: 4 de dezembro de 2013
an rts game without any real dept... gameplay is a lot like eufloria or pax galactica.

its fun for a while... though once you finished the campaign and a few skirmish maps you don't really have a reason to pick it up again... its not good enough for that.
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8 de 12 pessoas (67%) acharam esta análise útil
0.5 hrs registradas
Publicada: 28 de maio de 2014
Pretty decent game overall. I'd recommend it--if it were on sale or the Humble Bundle.
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10 de 16 pessoas (63%) acharam esta análise útil
1.3 hrs registradas
Publicada: 25 de novembro de 2013
Despite my appreciation for their support of Linux, I would not by any means recommend Oil Rush.

The mechanics of the game are extraordinarily simple, and the control of the units so coarse that any sort of "micro" control is entirely absent. Despite this, the game manages to become quite obnoxiously difficult a few stages in -- the irritating factor being that numbers are nearly the only determinant of strength, and yet the AIs can produce units at exactly the same rate as you, and so the game quickly enters a deadlock state where you're throwing units to capture one node while the opponent simply recaptures the last one you captured, that you HAD to remove forces from in order to actually stand a chance of capturing this new one; so the game quickly devolves into an incredibly boring series of ineffective node trading.

Then, the game is barely interactive at all. The combat, as I have said, has no micro whatsoever (so you just watch as two guys on jetskis shoot SMGs at each other while circling a building), and the "macro" involves simply capturing nodes and then building several highly ineffective turrets so you can pretend they're better defended. Most of the time you're just sitting there watching, to the point where I have to wonder whether it started development as an automated Unigine demo.

The world's okay, though there is nothing particularly interesting to draw one in. The characters are forgivably cheesy and forgettably uninteresting. Overall, it's pretty forgettable, though it looks about as good as endless water and some utilitarian oil platforms can look.

Overall, it's not something I would recommend, even when compared only to other Linux games.
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3 de 3 pessoas (100%) acharam esta análise útil
14.1 hrs registradas
Publicada: 10 de junho de 2014
Oil Rush delivers a new experience within the tower defense genre, which ends up delivering a decent experience. The flaws of Oil Rush are the lack of variety and freedom within the game. Despite these flaws, the game is a real brainteaser at times.
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3 de 3 pessoas (100%) acharam esta análise útil
13.4 hrs registradas
Publicada: 10 de setembro de 2013
Отличная стратегия для заруба по сети!
Всем рекомендуйте и зовите друзей.

----

I highly recommed this game to every RTS fan. It has huge Multiplayer potential, but for some reasons almost dead community. Spread the word and increase subscribers base!
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4 de 5 pessoas (80%) acharam esta análise útil
34.8 hrs registradas
Publicada: 1 de julho de 2014
Oil Rush overall is a good strategy game, not perfect but is very enjoyable, the only thing I miss is not to be able to alt tab between the desktop and other apps when the game is running like most other games allow on the linux world.
Rating: ★★★★☆
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6 de 9 pessoas (67%) acharam esta análise útil
0.7 hrs registradas
Publicada: 1 de janeiro de 2013
It looked pretty cool from the screenshots and trailer, but I only got about 40 minutes out of this one. There's no story to speak of and the voice acting is so ♥♥♥♥♥♥ you'll either laugh or get angry. It just wasn't really that fun, and when I realised this, I shut down the game and never launched it again.
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